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	Tweak implementation and documentation.
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		| @@ -1,5 +1,9 @@ | ||||
| # POSIX Piped Input in FTXUI | ||||
|  | ||||
| > [!WARNING] | ||||
| > This feature works only on Linux and macOS. It is not supported on | ||||
| > Windows and WebAssembly. | ||||
|  | ||||
| ## What is a POSIX Pipe? | ||||
|  | ||||
| A POSIX pipe is a way for two separate programs to communicate. One program sends its output directly as input to another program. Think of it like a one-way tube for data. | ||||
| @@ -40,7 +44,6 @@ auto screen = ScreenInteractive::Fullscreen(); | ||||
| screen.Loop(component); | ||||
| ``` | ||||
|  | ||||
| **Note:** This feature works only on Linux and macOS. It does nothing on Windows. | ||||
|  | ||||
| ## Turning Off Piped Input | ||||
|  | ||||
| @@ -52,4 +55,4 @@ To disable it, call `HandlePipedInput(false)` before starting your application's | ||||
| auto screen = ScreenInteractive::Fullscreen(); | ||||
| screen.HandlePipedInput(false); // Turn off piped input handling | ||||
| screen.Loop(component); | ||||
| ``` | ||||
| ``` | ||||
|   | ||||
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