Refactor component containers.

This commit is contained in:
Arthur Sonzogni
2019-01-12 18:24:46 +01:00
parent 21644eea6b
commit dba019139b
41 changed files with 293 additions and 423 deletions

View File

@@ -1,31 +1,29 @@
#include <chrono>
#include <iostream>
#include <thread>
#include "ftxui/component/component_vertical.hpp"
#include "ftxui/component/container.hpp"
#include "ftxui/component/input.hpp"
#include "ftxui/component/screen_interactive.hpp"
#include "ftxui/util/string.hpp"
#include "ftxui/screen/string.hpp"
using namespace ftxui;
class MyComponent : ComponentVertical {
class MyComponent : public Component {
public:
MyComponent(Delegate* delegate)
: ComponentVertical(delegate),
input_1(delegate->NewChild()),
input_2(delegate->NewChild()),
input_3(delegate->NewChild()) {
MyComponent() {
Add(&container);
container.Add(&input_1);
container.Add(&input_2);
container.Add(&input_3);
input_1.placeholder = L"input1";
input_2.placeholder = L"input2";
input_3.placeholder = L"input3";
Focus(&input_1);
}
std::function<void()> on_enter = []() {};
private:
Container container = Container::Vertical();
Input input_1;
Input input_2;
Input input_3;
@@ -44,7 +42,7 @@ class MyComponent : ComponentVertical {
int main(int argc, const char* argv[]) {
auto screen = ScreenInteractive::TerminalOutput();
MyComponent component(screen.delegate());
MyComponent component;
component.on_enter = screen.ExitLoopClosure();
screen.Loop();
screen.Loop(&component);
}

View File

@@ -8,10 +8,13 @@
int main(int argc, const char* argv[]) {
using namespace ftxui;
auto screen = ScreenInteractive::FixedSize(30, 3);
Menu menu(screen.delegate());
Menu menu;
menu.entries = {L"entry 1", L"entry 2", L"entry 3"};
menu.selected = 0;
menu.on_enter = screen.ExitLoopClosure();
screen.Loop();
screen.Loop(&menu);
std::cout << "Selected element = " << menu.selected << std::endl;
}

View File

@@ -2,20 +2,20 @@
#include <iostream>
#include <thread>
#include "ftxui/component/component_horizontal.hpp"
#include "ftxui/component/component_vertical.hpp"
#include "ftxui/component/container.hpp"
#include "ftxui/component/menu.hpp"
#include "ftxui/component/screen_interactive.hpp"
#include "ftxui/util/string.hpp"
#include "ftxui/screen/string.hpp"
using namespace ftxui;
class MyComponent : ComponentHorizontal {
class MyComponent : public Component {
public:
MyComponent(Delegate* delegate)
: ComponentHorizontal(delegate),
left_menu(delegate->NewChild()),
right_menu(delegate->NewChild()) {
MyComponent() {
Add(&container);
container.Add(&left_menu);
container.Add(&right_menu);
left_menu.entries = {L"0%", L"10%", L"20%", L"30%", L"40%", L"50%",
L"60%", L"70%", L"80%", L"90%"};
right_menu.entries = {L"0%", L"1%", L"2%", L"3%", L"4%", L"5%",
@@ -23,11 +23,11 @@ class MyComponent : ComponentHorizontal {
left_menu.on_enter = [this]() { on_enter(); };
right_menu.on_enter = [this]() { on_enter(); };
Focus(&left_menu);
}
std::function<void()> on_enter = [](){};
private:
Container container = Container::Horizontal();
Menu left_menu;
Menu right_menu;
@@ -66,7 +66,7 @@ class MyComponent : ComponentHorizontal {
int main(int argc, const char *argv[])
{
auto screen = ScreenInteractive::TerminalOutput();
MyComponent component(screen.delegate());
MyComponent component;
component.on_enter = screen.ExitLoopClosure();
screen.Loop();
screen.Loop(&component);
}

View File

@@ -1,25 +1,20 @@
#include <iostream>
#include <thread>
#include "ftxui/component/component_horizontal.hpp"
#include "ftxui/component/container.hpp"
#include "ftxui/component/menu.hpp"
#include "ftxui/component/screen_interactive.hpp"
#include "ftxui/util/string.hpp"
#include "ftxui/screen/string.hpp"
using namespace ftxui;
class MyComponent : ComponentHorizontal {
class MyComponent : public Component {
public:
MyComponent(Delegate* delegate)
: ComponentHorizontal(delegate),
menu_1(delegate->NewChild()),
menu_2(delegate->NewChild()),
menu_3(delegate->NewChild()),
menu_4(delegate->NewChild()),
menu_5(delegate->NewChild()),
menu_6(delegate->NewChild()) {
MyComponent() {
Add(&container);
for(Menu* menu : {&menu_1, &menu_2, &menu_3, &menu_4, &menu_5, &menu_6}) {
container.Add(menu);
menu->entries = {
L"Monkey",
L"Dog",
@@ -46,12 +41,11 @@ class MyComponent : ComponentHorizontal {
menu_6.normal_style = dim | color(Color::Blue);
menu_6.selected_style = color(Color::Blue);
menu_6.active_style = bold | color(Color::Blue);
Focus(&menu_1);
}
std::function<void()> on_enter = [](){};
private:
Container container = Container::Horizontal();
Menu menu_1;
Menu menu_2;
Menu menu_3;
@@ -75,7 +69,7 @@ class MyComponent : ComponentHorizontal {
int main(int argc, const char *argv[])
{
auto screen = ScreenInteractive::TerminalOutput();
MyComponent component(screen.delegate());
MyComponent component;
component.on_enter = screen.ExitLoopClosure();
screen.Loop();
screen.Loop(&component);
}

View File

@@ -1,28 +1,28 @@
#include <iostream>
#include <thread>
#include "ftxui/component/component_vertical.hpp"
#include "ftxui/component/container.hpp"
#include "ftxui/component/menu.hpp"
#include "ftxui/component/screen_interactive.hpp"
#include "ftxui/component/toggle.hpp"
#include "ftxui/util/string.hpp"
#include "ftxui/screen/string.hpp"
using namespace ftxui;
class MyComponent : ComponentVertical {
class MyComponent : public Component {
public:
MyComponent(Delegate* delegate)
: ComponentVertical(delegate),
toggle(delegate->NewChild()),
menu(delegate->NewChild()) {
MyComponent() {
Add(&container);
container.Add(&toggle);
container.Add(&menu);
toggle.options = {L" left ", L" middle ", L" end "};
menu.entries = {L" top ", L" middle ", L" bottom "};
Focus(&toggle);
}
std::function<void()> on_enter = [](){};
private:
Container container = Container::Vertical();
Toggle toggle;
Menu menu;
@@ -38,7 +38,7 @@ class MyComponent : ComponentVertical {
int main(int argc, const char *argv[])
{
auto screen = ScreenInteractive::TerminalOutput();
MyComponent component(screen.delegate());
MyComponent component;
component.on_enter = screen.ExitLoopClosure();
screen.Loop();
screen.Loop(&component);
}

View File

@@ -2,33 +2,32 @@
#include <iostream>
#include <thread>
#include "ftxui/component/component_horizontal.hpp"
#include "ftxui/component/component_vertical.hpp"
#include "ftxui/component/container.hpp"
#include "ftxui/component/screen_interactive.hpp"
#include "ftxui/component/toggle.hpp"
#include "ftxui/util/string.hpp"
#include "ftxui/screen/string.hpp"
using namespace ftxui;
class MyComponent : ComponentVertical {
class MyComponent : public Component {
public:
MyComponent(Delegate* delegate)
: ComponentVertical(delegate),
toggle_1(delegate->NewChild()),
toggle_2(delegate->NewChild()),
toggle_3(delegate->NewChild()),
toggle_4(delegate->NewChild()) {
MyComponent() {
Add(&container);
container.Add(&toggle_1);
container.Add(&toggle_2);
container.Add(&toggle_3);
container.Add(&toggle_4);
toggle_1.options = {L"On", L"Off"};
toggle_2.options = {L"Enabled", L"Disabled"};
toggle_3.options = {L"10€", L"0€"};
toggle_4.options = {L"Nothing", L"One element", L"Several elements"};
Focus(&toggle_1);
}
std::function<void()> on_enter = []() {};
private:
Container container = Container::Vertical();
Toggle toggle_1;
Toggle toggle_2;
Toggle toggle_3;
@@ -45,23 +44,11 @@ class MyComponent : ComponentVertical {
hbox(text(L" * Number of elements : "), toggle_4.Render())
);
}
bool OnEvent(Event event) override {
if (ComponentVertical::OnEvent(event))
return true;
if (event == Event::Return) {
on_enter();
return true;
}
return false;
}
};
int main(int argc, const char* argv[]) {
auto screen = ScreenInteractive::TerminalOutput();
MyComponent component(screen.delegate());
MyComponent component;
component.on_enter = screen.ExitLoopClosure();
screen.Loop();
screen.Loop(&component);
}