Refactor component containers.

This commit is contained in:
Arthur Sonzogni
2019-01-12 18:24:46 +01:00
parent 21644eea6b
commit dba019139b
41 changed files with 293 additions and 423 deletions

View File

@@ -1,31 +1,29 @@
#include <chrono>
#include <iostream>
#include <thread>
#include "ftxui/component/component_vertical.hpp"
#include "ftxui/component/container.hpp"
#include "ftxui/component/input.hpp"
#include "ftxui/component/screen_interactive.hpp"
#include "ftxui/util/string.hpp"
#include "ftxui/screen/string.hpp"
using namespace ftxui;
class MyComponent : ComponentVertical {
class MyComponent : public Component {
public:
MyComponent(Delegate* delegate)
: ComponentVertical(delegate),
input_1(delegate->NewChild()),
input_2(delegate->NewChild()),
input_3(delegate->NewChild()) {
MyComponent() {
Add(&container);
container.Add(&input_1);
container.Add(&input_2);
container.Add(&input_3);
input_1.placeholder = L"input1";
input_2.placeholder = L"input2";
input_3.placeholder = L"input3";
Focus(&input_1);
}
std::function<void()> on_enter = []() {};
private:
Container container = Container::Vertical();
Input input_1;
Input input_2;
Input input_3;
@@ -44,7 +42,7 @@ class MyComponent : ComponentVertical {
int main(int argc, const char* argv[]) {
auto screen = ScreenInteractive::TerminalOutput();
MyComponent component(screen.delegate());
MyComponent component;
component.on_enter = screen.ExitLoopClosure();
screen.Loop();
screen.Loop(&component);
}