mirror of
https://github.com/ArthurSonzogni/FTXUI.git
synced 2025-09-16 16:08:08 +08:00
Add gauge and frame.
This commit is contained in:
@@ -3,14 +3,16 @@ project(ftxui)
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add_library(ftxui
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src/ftxui/core/component.cpp
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src/ftxui/core/dom/frame.cpp
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src/ftxui/core/dom/centered.cpp
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src/ftxui/core/dom/flex.cpp
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src/ftxui/core/dom/frame.cpp
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src/ftxui/core/dom/gauge.cpp
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src/ftxui/core/dom/hbox.cpp
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src/ftxui/core/dom/node.cpp
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src/ftxui/core/dom/separator.cpp
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src/ftxui/core/dom/text.cpp
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src/ftxui/core/dom/centered.cpp
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src/ftxui/core/dom/vbox.cpp
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src/ftxui/core/dom/gauge.cpp
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src/ftxui/core/screen.cpp
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src/ftxui/core/terminal.cpp
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src/ftxui/util/string.cpp
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@@ -8,24 +8,27 @@ namespace ftxui {
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namespace dom {
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using Element = std::unique_ptr<Node>;
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using Child = std::unique_ptr<Node>;
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using Children = std::vector<std::unique_ptr<Node>>;
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// --- Layout ----
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std::unique_ptr<Node> vbox(Children);
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std::unique_ptr<Node> hbox(Children);
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std::unique_ptr<Node> flex();
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std::unique_ptr<Node> flex(Element);
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Element vbox(Children);
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Element hbox(Children);
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Element flex();
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// --- Widget --
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std::unique_ptr<Node> text(std::wstring text);
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std::unique_ptr<Node> separator();
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std::unique_ptr<Node> gauge(float ratio);
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Element text(std::wstring text);
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Element separator();
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Element gauge(float ratio);
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Element frame(Child);
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Element frame(std::wstring title, Child);
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// --- Decorator ---
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std::unique_ptr<Node> hcenter(Element);
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std::unique_ptr<Node> vcenter(Element);
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std::unique_ptr<Node> center(Element);
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Element hcenter(Element);
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Element vcenter(Element);
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Element center(Element);
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Element flex(Element);
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template <class... Args>
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std::vector<Element> unpack(Args... args) {
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57
ftxui/src/ftxui/core/dom/frame.cpp
Normal file
57
ftxui/src/ftxui/core/dom/frame.cpp
Normal file
@@ -0,0 +1,57 @@
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#include "ftxui/core/dom/node.hpp"
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#include "ftxui/core/dom/elements.hpp"
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namespace ftxui {
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namespace dom {
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static wchar_t charset[] = L"┌┐└┘─│";
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class Frame : public Node {
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public:
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Frame(Child child) : Node(unpack(std::move(child))) {}
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~Frame() override {}
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void ComputeRequirement() override {
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children[0]->ComputeRequirement();
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requirement_ = children[0]->requirement();
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requirement_.min.x += 2;
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requirement_.min.y += 2;
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}
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void SetBox(Box box) override {
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Node::SetBox(box);
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box.left++;
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box.right--;
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box.top++;
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box.bottom--;
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children[0]->SetBox(box);
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}
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void Render(Screen& screen) override {
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if (box_.left >= box_.right || box_.top >= box_.bottom)
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return;
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screen.at(box_.left, box_.top) = charset[0];
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screen.at(box_.right, box_.top) = charset[1];
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screen.at(box_.left, box_.bottom) = charset[2];
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screen.at(box_.right, box_.bottom) = charset[3];
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for(float x = box_.left + 1; x<box_.right; ++x) {
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screen.at(x, box_.top) = charset[4];
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screen.at(x, box_.bottom) = charset[4];
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}
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for(float y = box_.top + 1; y<box_.bottom; ++y) {
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screen.at(box_.left, y) = charset[5];
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screen.at(box_.right,y) = charset[5];
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}
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children[0]->Render(screen);
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}
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private:
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float progress_;
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};
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std::unique_ptr<Node> frame(Child child) {
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return std::make_unique<Frame>(std::move(child));
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}
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}; // namespace dom
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}; // namespace ftxui
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@@ -4,10 +4,12 @@
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namespace ftxui {
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namespace dom {
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static wchar_t charset[] = L" ▏▎▍▌▋▊▉█";
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class Gauge : public Node {
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public:
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Gauge(float progress) : progress_(progress) {}
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~Gauge() {}
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~Gauge() override {}
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void ComputeRequirement() override {
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requirement_.flex.x = 1;
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@@ -16,9 +18,14 @@ class Gauge : public Node {
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void Render(Screen& screen) override {
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float y = box_.top;
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int limit = box_.left + progress_ * (box_.right - box_.left);
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for(int i = box_.left; i<=limit; ++i)
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screen.at(i, y) = 'X';
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float limit = box_.left + progress_ * (box_.right - box_.left + 1);
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int limit_int = limit;
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int x = box_.left;
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while (x < limit_int)
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screen.at(x++, y) = charset[9];
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screen.at(x++, y) = charset[int(9*(limit-limit_int))];
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while (x <= box_.right)
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screen.at(x++, y) = charset[0];
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}
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private:
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float progress_;
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@@ -37,7 +37,7 @@ class VBox : public Node {
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int y = box.top;
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for (auto& child : children) {
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if (y > box.right)
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if (y > box.bottom)
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break;
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Box child_box = box;
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