Add gauge and frame.

This commit is contained in:
Arthur Sonzogni
2018-09-22 09:49:43 +02:00
parent e577d67f2a
commit dd92b89611
9 changed files with 141 additions and 40 deletions

View File

@@ -3,14 +3,16 @@ project(ftxui)
add_library(ftxui
src/ftxui/core/component.cpp
src/ftxui/core/dom/frame.cpp
src/ftxui/core/dom/centered.cpp
src/ftxui/core/dom/flex.cpp
src/ftxui/core/dom/frame.cpp
src/ftxui/core/dom/gauge.cpp
src/ftxui/core/dom/hbox.cpp
src/ftxui/core/dom/node.cpp
src/ftxui/core/dom/separator.cpp
src/ftxui/core/dom/text.cpp
src/ftxui/core/dom/centered.cpp
src/ftxui/core/dom/vbox.cpp
src/ftxui/core/dom/gauge.cpp
src/ftxui/core/screen.cpp
src/ftxui/core/terminal.cpp
src/ftxui/util/string.cpp

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@@ -8,24 +8,27 @@ namespace ftxui {
namespace dom {
using Element = std::unique_ptr<Node>;
using Child = std::unique_ptr<Node>;
using Children = std::vector<std::unique_ptr<Node>>;
// --- Layout ----
std::unique_ptr<Node> vbox(Children);
std::unique_ptr<Node> hbox(Children);
std::unique_ptr<Node> flex();
std::unique_ptr<Node> flex(Element);
Element vbox(Children);
Element hbox(Children);
Element flex();
// --- Widget --
std::unique_ptr<Node> text(std::wstring text);
std::unique_ptr<Node> separator();
std::unique_ptr<Node> gauge(float ratio);
Element text(std::wstring text);
Element separator();
Element gauge(float ratio);
Element frame(Child);
Element frame(std::wstring title, Child);
// --- Decorator ---
std::unique_ptr<Node> hcenter(Element);
std::unique_ptr<Node> vcenter(Element);
std::unique_ptr<Node> center(Element);
Element hcenter(Element);
Element vcenter(Element);
Element center(Element);
Element flex(Element);
template <class... Args>
std::vector<Element> unpack(Args... args) {

View File

@@ -0,0 +1,57 @@
#include "ftxui/core/dom/node.hpp"
#include "ftxui/core/dom/elements.hpp"
namespace ftxui {
namespace dom {
static wchar_t charset[] = L"┌┐└┘─│";
class Frame : public Node {
public:
Frame(Child child) : Node(unpack(std::move(child))) {}
~Frame() override {}
void ComputeRequirement() override {
children[0]->ComputeRequirement();
requirement_ = children[0]->requirement();
requirement_.min.x += 2;
requirement_.min.y += 2;
}
void SetBox(Box box) override {
Node::SetBox(box);
box.left++;
box.right--;
box.top++;
box.bottom--;
children[0]->SetBox(box);
}
void Render(Screen& screen) override {
if (box_.left >= box_.right || box_.top >= box_.bottom)
return;
screen.at(box_.left, box_.top) = charset[0];
screen.at(box_.right, box_.top) = charset[1];
screen.at(box_.left, box_.bottom) = charset[2];
screen.at(box_.right, box_.bottom) = charset[3];
for(float x = box_.left + 1; x<box_.right; ++x) {
screen.at(x, box_.top) = charset[4];
screen.at(x, box_.bottom) = charset[4];
}
for(float y = box_.top + 1; y<box_.bottom; ++y) {
screen.at(box_.left, y) = charset[5];
screen.at(box_.right,y) = charset[5];
}
children[0]->Render(screen);
}
private:
float progress_;
};
std::unique_ptr<Node> frame(Child child) {
return std::make_unique<Frame>(std::move(child));
}
}; // namespace dom
}; // namespace ftxui

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@@ -4,10 +4,12 @@
namespace ftxui {
namespace dom {
static wchar_t charset[] = L" ▏▎▍▌▋▊▉█";
class Gauge : public Node {
public:
Gauge(float progress) : progress_(progress) {}
~Gauge() {}
~Gauge() override {}
void ComputeRequirement() override {
requirement_.flex.x = 1;
@@ -16,9 +18,14 @@ class Gauge : public Node {
void Render(Screen& screen) override {
float y = box_.top;
int limit = box_.left + progress_ * (box_.right - box_.left);
for(int i = box_.left; i<=limit; ++i)
screen.at(i, y) = 'X';
float limit = box_.left + progress_ * (box_.right - box_.left + 1);
int limit_int = limit;
int x = box_.left;
while (x < limit_int)
screen.at(x++, y) = charset[9];
screen.at(x++, y) = charset[int(9*(limit-limit_int))];
while (x <= box_.right)
screen.at(x++, y) = charset[0];
}
private:
float progress_;

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@@ -37,7 +37,7 @@ class VBox : public Node {
int y = box.top;
for (auto& child : children) {
if (y > box.right)
if (y > box.bottom)
break;
Box child_box = box;