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	Performance improvement by refactoring pixel styles (#704)
Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
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		| @@ -15,19 +15,15 @@ namespace ftxui { | ||||
| /// @brief A unicode character and its associated style. | ||||
| /// @ingroup screen | ||||
| struct Pixel { | ||||
|   bool operator==(const Pixel& other) const; | ||||
|  | ||||
|   // The graphemes stored into the pixel. To support combining characters, | ||||
|   // like: a⃦, this can potentially contain multiple codepoints. | ||||
|   std::string character = " "; | ||||
|  | ||||
|   // The hyperlink associated with the pixel. | ||||
|   // 0 is the default value, meaning no hyperlink. | ||||
|   uint8_t hyperlink = 0; | ||||
|  | ||||
|   // Colors: | ||||
|   Color background_color = Color::Default; | ||||
|   Color foreground_color = Color::Default; | ||||
|   Pixel() | ||||
|       : blink(false), | ||||
|         bold(false), | ||||
|         dim(false), | ||||
|         inverted(false), | ||||
|         underlined(false), | ||||
|         underlined_double(false), | ||||
|         strikethrough(false), | ||||
|         automerge(false) {} | ||||
|  | ||||
|   // A bit field representing the style: | ||||
|   bool blink : 1; | ||||
| @@ -39,15 +35,17 @@ struct Pixel { | ||||
|   bool strikethrough : 1; | ||||
|   bool automerge : 1; | ||||
|  | ||||
|   Pixel() | ||||
|       : blink(false), | ||||
|         bold(false), | ||||
|         dim(false), | ||||
|         inverted(false), | ||||
|         underlined(false), | ||||
|         underlined_double(false), | ||||
|         strikethrough(false), | ||||
|         automerge(false) {} | ||||
|   // The hyperlink associated with the pixel. | ||||
|   // 0 is the default value, meaning no hyperlink. | ||||
|   uint8_t hyperlink = 0; | ||||
|  | ||||
|   // The graphemes stored into the pixel. To support combining characters, | ||||
|   // like: a⃦, this can potentially contain multiple codepoints. | ||||
|   std::string character = " "; | ||||
|  | ||||
|   // Colors: | ||||
|   Color background_color = Color::Default; | ||||
|   Color foreground_color = Color::Default; | ||||
| }; | ||||
|  | ||||
| /// @brief Define how the Screen's dimensions should look like. | ||||
|   | ||||
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