mirror of
https://github.com/ArthurSonzogni/FTXUI.git
synced 2025-09-16 08:04:21 +08:00
31
include/ftxui/README.md
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31
include/ftxui/README.md
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||||
#
|
||||
* Level 0: terminal output.
|
||||
* Level 1: ftxui::Screen
|
||||
* Level 2: ftxui::Node
|
||||
* Level 3: ftxui::Component
|
||||
|
||||
## Level 0: terminal output.
|
||||
The terminal you know, you can append text on it. It is represented by
|
||||
std::cout.
|
||||
|
||||
## Level 1: ftxui::Screen
|
||||
A rectangular grid of characters.
|
||||
Use Terminal::ToString() to append its content into the console.
|
||||
|
||||
## Level 2: ftxui::Node
|
||||
A hierarchical set of element.
|
||||
They handle layout and Render themself on the screen.
|
||||
See ftxui/dom/elements.hpp
|
||||
|
||||
You can make implement your own.
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||||
|
||||
## Level 3: ftxui::Component
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||||
A hierarchical set of component. A component render itself by producing
|
||||
ftxui::Node in Component::Render().
|
||||
|
||||
Some component can handle events:
|
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* keyboard
|
||||
* mouse
|
||||
* terminal event
|
||||
|
||||
Implement your own!
|
39
include/ftxui/component/checkbox.hpp
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39
include/ftxui/component/checkbox.hpp
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#ifndef FTXUI_COMPONENT_CHECKBOX_HPP
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||||
#define FTXUI_COMPONENT_CHECKBOX_HPP
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#include "ftxui/component/component.hpp"
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||||
#include <functional>
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||||
|
||||
namespace ftxui {
|
||||
|
||||
class CheckBox : public Component {
|
||||
public:
|
||||
// Constructor.
|
||||
CheckBox() = default;
|
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~CheckBox() override = default;
|
||||
|
||||
bool state = false;
|
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std::wstring label = L"label";
|
||||
|
||||
//std::wstring checked = L"[X] ";
|
||||
//std::wstring unchecked = L"[ ] ";
|
||||
std::wstring checked = L"▣ ";
|
||||
std::wstring unchecked = L"☐ ";
|
||||
|
||||
Decorator focused_style = inverted;
|
||||
Decorator unfocused_style = nothing;
|
||||
|
||||
// State update callback.
|
||||
std::function<void()> on_change = [](){};
|
||||
|
||||
// Component implementation.
|
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Element Render() override;
|
||||
bool OnEvent(Event) override;
|
||||
|
||||
private:
|
||||
int cursor_position = 0;
|
||||
};
|
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|
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} // namespace ftxui
|
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#endif /* end of include guard: FTXUI_COMPONENT_CHECKBOX_HPP */
|
56
include/ftxui/component/component.hpp
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56
include/ftxui/component/component.hpp
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|
||||
#ifndef FTXUI_COMPONENT_COMPONENT_HPP
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||||
#define FTXUI_COMPONENT_COMPONENT_HPP
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||||
|
||||
#include "ftxui/component/event.hpp"
|
||||
#include "ftxui/dom/elements.hpp"
|
||||
|
||||
namespace ftxui {
|
||||
|
||||
class Delegate;
|
||||
class Focus;
|
||||
|
||||
class Component {
|
||||
public:
|
||||
|
||||
// Constructor/Destructor.
|
||||
Component() = default;
|
||||
virtual ~Component();
|
||||
|
||||
// Component hierarchy.
|
||||
Component* Parent() { return parent_; }
|
||||
void Add(Component* children);
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|
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// Renders the component.
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virtual Element Render();
|
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|
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// Handles an event.
|
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// By default, reduce on children with a lazy OR.
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//
|
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// Returns whether the event was handled or not.
|
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virtual bool OnEvent(Event);
|
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|
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// Focus management ----------------------------------------------------------
|
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//
|
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// If this component contains children, this indicates which one is active,
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// nullptr if none is active.
|
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//
|
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// We say an element has the focus if the chain of ActiveChild() from the
|
||||
// root component contains this object.
|
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virtual Component* ActiveChild();
|
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// Whether this is the active child of its parent.
|
||||
bool Active();
|
||||
// Whether all the ancestors are active.
|
||||
bool Focused();
|
||||
|
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private:
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Component* parent_ = nullptr;
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void Detach();
|
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void Attach(Component* parent);
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protected:
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std::vector<Component*> children_;
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};
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} // namespace ftxui
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#endif /* end of include guard: FTXUI_COMPONENT_COMPONENT_HPP */
|
45
include/ftxui/component/container.hpp
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45
include/ftxui/component/container.hpp
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#ifndef FTXUI_COMPONENT_CONTAINER_HPP
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#define FTXUI_COMPONENT_CONTAINER_HPP
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#include "ftxui/component/component.hpp"
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namespace ftxui {
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// A component where focus and events are automatically handled for you.
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// List of container:
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//
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// Please use HorizontalContainer or VerticalContainer.
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class Container : public Component {
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public:
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static Container Vertical();
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static Container Horizontal();
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static Container Tab(int* selector);
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~Container() override = default;
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// Component override.
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bool OnEvent(Event event) override;
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Element Render() override;
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Component* ActiveChild() override;
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|
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protected:
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// Handlers
|
||||
using EventHandler = bool (Container::*)(Event);
|
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bool VerticalEvent(Event event);
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bool HorizontalEvent(Event event);
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bool TabEvent(Event event) { return false; }
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EventHandler event_handler_;
|
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|
||||
using RenderHandler = Element (Container::*)();
|
||||
Element VerticalRender();
|
||||
Element HorizontalRender();
|
||||
Element TabRender();
|
||||
RenderHandler render_handler_;
|
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|
||||
int selected_ = 0;
|
||||
int* selector_ = &selected_;
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};
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} // namespace ftxui
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#endif /* end of include guard: FTXUI_COMPONENT_CONTAINER_HPP */
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41
include/ftxui/component/event.hpp
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41
include/ftxui/component/event.hpp
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#ifndef FTXUI_COMPONENT_EVENT_HPP
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#define FTXUI_COMPONENT_EVENT_HPP
|
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#include <vector>
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#include <array>
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||||
|
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namespace ftxui {
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|
||||
struct Event{
|
||||
public:
|
||||
// --- Character ---
|
||||
static Event Character(int);
|
||||
|
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// --- Arrow ---
|
||||
static Event ArrowLeft;
|
||||
static Event ArrowRight;
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||||
static Event ArrowUp;
|
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static Event ArrowDown;
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||||
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||||
// --- Other ---
|
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static Event Backspace;
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||||
static Event Delete;
|
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static Event Return;
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static Event Escape;
|
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static Event F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12;
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|
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// --- Custom ---
|
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static Event Custom;
|
||||
|
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bool operator==(const Event& other) { return values == other.values; }
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// Internal representation.
|
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std::array<int, 5> values = {0, 0, 0, 0, 0};
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|
||||
};
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||||
|
||||
|
||||
} // namespace ftxui
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||||
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||||
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||||
#endif /* end of include guard: FTXUI_COMPONENT_EVENT_HPP */
|
33
include/ftxui/component/input.hpp
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33
include/ftxui/component/input.hpp
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#ifndef FTXUI_COMPONENT_INPUT_H_
|
||||
#define FTXUI_COMPONENT_INPUT_H_
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||||
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#include "ftxui/component/component.hpp"
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||||
#include <functional>
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||||
|
||||
namespace ftxui {
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||||
|
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class Input : public Component {
|
||||
public:
|
||||
// Constructor.
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||||
Input() = default;
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||||
~Input() override = default;
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||||
|
||||
// State.
|
||||
std::wstring content;
|
||||
std::wstring placeholder;
|
||||
|
||||
// State update callback.
|
||||
std::function<void()> on_change = [](){};
|
||||
std::function<void()> on_enter = [](){};
|
||||
|
||||
// Component implementation.
|
||||
Element Render() override;
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||||
bool OnEvent(Event) override;
|
||||
|
||||
private:
|
||||
int cursor_position = 0;
|
||||
};
|
||||
|
||||
} // namespace ftxui
|
||||
|
||||
#endif /* end of include guard: FTXUI_COMPONENT_INPUT_H_ */
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35
include/ftxui/component/menu.hpp
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35
include/ftxui/component/menu.hpp
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#ifndef FTXUI_COMPONENT_MENU
|
||||
#define FTXUI_COMPONENT_MENU
|
||||
|
||||
#include "ftxui/component/component.hpp"
|
||||
#include "ftxui/dom/elements.hpp"
|
||||
#include <functional>
|
||||
|
||||
namespace ftxui {
|
||||
|
||||
class Menu : public Component {
|
||||
public:
|
||||
// Constructor.
|
||||
Menu() = default;
|
||||
~Menu() override = default;
|
||||
|
||||
// State.
|
||||
std::vector<std::wstring> entries = {};
|
||||
int selected = 0;
|
||||
|
||||
Decorator focused_style = inverted;
|
||||
Decorator selected_style = bold;
|
||||
Decorator normal_style = nothing;
|
||||
|
||||
// State update callback.
|
||||
std::function<void()> on_change = [](){};
|
||||
std::function<void()> on_enter = [](){};
|
||||
|
||||
// Component implementation.
|
||||
Element Render() override;
|
||||
bool OnEvent(Event) override;
|
||||
};
|
||||
|
||||
} // namespace ftxui::Component
|
||||
|
||||
#endif /* end of include guard: FTXUI_COMPONENT_MENU */
|
38
include/ftxui/component/radiobox.hpp
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38
include/ftxui/component/radiobox.hpp
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|
||||
#ifndef FTXUI_COMPONENT_RADIOBOX_HPP
|
||||
#define FTXUI_COMPONENT_RADIOBOX_HPP
|
||||
|
||||
#include "ftxui/component/component.hpp"
|
||||
#include <functional>
|
||||
|
||||
namespace ftxui {
|
||||
|
||||
class RadioBox : public Component {
|
||||
public:
|
||||
// Constructor.
|
||||
RadioBox() = default;
|
||||
~RadioBox() override = default;
|
||||
|
||||
int selected = 0;
|
||||
int focused = 0;
|
||||
std::vector<std::wstring> entries;
|
||||
|
||||
std::wstring checked = L"◉ ";
|
||||
std::wstring unchecked = L"○ ";
|
||||
|
||||
Decorator focused_style = inverted;
|
||||
Decorator unfocused_style = nothing;
|
||||
|
||||
// State update callback.
|
||||
std::function<void()> on_change = [](){};
|
||||
|
||||
// Component implementation.
|
||||
Element Render() override;
|
||||
bool OnEvent(Event) override;
|
||||
|
||||
private:
|
||||
int cursor_position = 0;
|
||||
};
|
||||
|
||||
} // namespace ftxui
|
||||
|
||||
#endif /* end of include guard: FTXUI_COMPONENT_RADIOBOX_HPP */
|
51
include/ftxui/component/screen_interactive.hpp
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51
include/ftxui/component/screen_interactive.hpp
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|
||||
#ifndef FTXUI_COMPONENT_SCREEN_INTERACTIVE_HPP
|
||||
#define FTXUI_COMPONENT_SCREEN_INTERACTIVE_HPP
|
||||
|
||||
#include <condition_variable>
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <queue>
|
||||
#include <atomic>
|
||||
|
||||
#include "ftxui/component/event.hpp"
|
||||
#include "ftxui/screen/screen.hpp"
|
||||
|
||||
namespace ftxui {
|
||||
class Component;
|
||||
|
||||
class ScreenInteractive : public Screen {
|
||||
public:
|
||||
static ScreenInteractive FixedSize(int dimx, int dimy);
|
||||
static ScreenInteractive Fullscreen();
|
||||
static ScreenInteractive FitComponent();
|
||||
static ScreenInteractive TerminalOutput();
|
||||
|
||||
~ScreenInteractive();
|
||||
void Loop(Component*);
|
||||
std::function<void()> ExitLoopClosure();
|
||||
|
||||
void PostEvent(Event event);
|
||||
|
||||
private:
|
||||
void Draw(Component* component);
|
||||
void EventLoop(Component* component);
|
||||
|
||||
enum class Dimension {
|
||||
FitComponent,
|
||||
Fixed,
|
||||
Fullscreen,
|
||||
TerminalOutput,
|
||||
};
|
||||
Dimension dimension_ = Dimension::Fixed;
|
||||
ScreenInteractive(int dimx, int dimy, Dimension dimension);
|
||||
|
||||
std::condition_variable events_queue_wait;
|
||||
std::mutex events_queue_mutex;
|
||||
std::queue<Event> events_queue;
|
||||
std::atomic<bool> quit_ = false;
|
||||
};
|
||||
|
||||
} // namespace ftxui
|
||||
|
||||
#endif /* end of include guard: FTXUI_COMPONENT_SCREEN_INTERACTIVE_HPP */
|
33
include/ftxui/component/toggle.hpp
Normal file
33
include/ftxui/component/toggle.hpp
Normal file
@@ -0,0 +1,33 @@
|
||||
#ifndef FTXUI_COMPONENT_TOGGLE_H_
|
||||
#define FTXUI_COMPONENT_TOGGLE_H_
|
||||
|
||||
#include "ftxui/component/component.hpp"
|
||||
#include <functional>
|
||||
#include <string>
|
||||
|
||||
namespace ftxui {
|
||||
|
||||
class Toggle : public Component {
|
||||
public:
|
||||
// Constructor.
|
||||
~Toggle() override = default;
|
||||
|
||||
// State.
|
||||
int selected = 0;
|
||||
std::vector<std::wstring> entries = {L"On", L"Off"};
|
||||
|
||||
Decorator focused_style = inverted;
|
||||
Decorator selected_style = bold;
|
||||
Decorator normal_style = dim;
|
||||
|
||||
// Callback.
|
||||
std::function<void()> on_change = [](){};
|
||||
|
||||
// Component implementation.
|
||||
Element Render() override;
|
||||
bool OnEvent(Event) override;
|
||||
};
|
||||
|
||||
} // namespace ftxui::Component
|
||||
|
||||
#endif /* end of include guard: FTXUI_COMPONENT_TOGGLE_H_ */
|
88
include/ftxui/dom/elements.hpp
Normal file
88
include/ftxui/dom/elements.hpp
Normal file
@@ -0,0 +1,88 @@
|
||||
#ifndef FTXUI_DOM_ELEMENTS_HPP
|
||||
#define FTXUI_DOM_ELEMENTS_HPP
|
||||
|
||||
#include <functional>
|
||||
|
||||
#include "ftxui/dom/node.hpp"
|
||||
#include "ftxui/screen/color.hpp"
|
||||
|
||||
namespace ftxui {
|
||||
|
||||
using Element = std::unique_ptr<Node>;
|
||||
using Elements = std::vector<Element>;
|
||||
using Decorator = std::function<Element(Element)>;
|
||||
using GraphFunction = std::function<std::vector<int>(int,int)>;
|
||||
|
||||
// --- Widget ---
|
||||
Element text(std::wstring text);
|
||||
Element separator();
|
||||
Element separator(Pixel);
|
||||
Element gauge(float ratio);
|
||||
Element border(Element);
|
||||
Decorator borderWith(Pixel);
|
||||
Element window(Element title, Element content);
|
||||
Element spinner(int charset_index, size_t image_index);
|
||||
Elements paragraph(std::wstring text); // Use inside hflow(). Split by space.
|
||||
Element graph(GraphFunction);
|
||||
|
||||
// -- Decorator ---
|
||||
Element bold(Element);
|
||||
Element dim(Element);
|
||||
Element inverted(Element);
|
||||
Element underlined(Element);
|
||||
Element blink(Element);
|
||||
Decorator color(Color);
|
||||
Decorator bgcolor(Color);
|
||||
Element color(Color, Element);
|
||||
Element bgcolor(Color, Element);
|
||||
|
||||
// --- Layout ---
|
||||
// Horizontal, Vertical or stacked set of elements.
|
||||
Element hbox(Elements);
|
||||
Element vbox(Elements);
|
||||
Element dbox(Elements);
|
||||
Element hflow(Elements);
|
||||
|
||||
// -- Flexibility ---
|
||||
// Define how to share the remaining space when not all of it is used inside a
|
||||
// container.
|
||||
Element filler();
|
||||
Element flex(Element);
|
||||
Element notflex(Element);
|
||||
|
||||
// -- Size override;
|
||||
enum Direction { WIDTH, HEIGHT };
|
||||
enum Constraint { LESS_THAN, EQUAL, GREATER_THAN };
|
||||
Decorator size(Direction, Constraint, int value);
|
||||
|
||||
// --- Frame ---
|
||||
// A frame is a scrollable area. The internal area is potentially larger than
|
||||
// the external one. The internal area is scrolled in order to make visible the
|
||||
// focused element.
|
||||
Element frame(Element);
|
||||
Element focus(Element);
|
||||
Element select(Element);
|
||||
|
||||
// --- Util --------------------------------------------------------------------
|
||||
Element hcenter(Element);
|
||||
Element vcenter(Element);
|
||||
Element center(Element);
|
||||
Element align_right(Element);
|
||||
Element nothing(Element element);
|
||||
|
||||
// Pipe elements into decorator togethers.
|
||||
// Examples: text("ftxui") | bold | underlined;
|
||||
Element operator|(Element, Decorator);
|
||||
Elements operator|(Elements, Decorator);
|
||||
Decorator operator|(Decorator, Decorator);
|
||||
|
||||
// Make container able to take any number of children as input.
|
||||
#include "take_any_args.hpp"
|
||||
TAKE_ANY_ARGS(vbox)
|
||||
TAKE_ANY_ARGS(hbox)
|
||||
TAKE_ANY_ARGS(dbox)
|
||||
TAKE_ANY_ARGS(hflow)
|
||||
|
||||
}; // namespace ftxui
|
||||
|
||||
#endif /* end of include guard: FTXUI_DOM_ELEMENTS_HPP */
|
42
include/ftxui/dom/node.hpp
Normal file
42
include/ftxui/dom/node.hpp
Normal file
@@ -0,0 +1,42 @@
|
||||
#ifndef FTXUI_DOM_NODE_HPP
|
||||
#define FTXUI_DOM_NODE_HPP
|
||||
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
#include "ftxui/dom/requirement.hpp"
|
||||
#include "ftxui/screen/box.hpp"
|
||||
#include "ftxui/screen/screen.hpp"
|
||||
|
||||
namespace ftxui {
|
||||
|
||||
class Node {
|
||||
public:
|
||||
Node();
|
||||
Node(std::vector<std::unique_ptr<Node>> children);
|
||||
virtual ~Node();
|
||||
|
||||
// Step 1: Compute layout requirement. Tell parent what dimensions this
|
||||
// element wants to be.
|
||||
// Propagated from Children to Parents.
|
||||
virtual void ComputeRequirement();
|
||||
Requirement requirement() { return requirement_; }
|
||||
|
||||
// Step 2: Assign this element its final dimensions.
|
||||
// Propagated from Parents to Children.
|
||||
virtual void SetBox(Box box);
|
||||
|
||||
// Step 3: Draw this element.
|
||||
virtual void Render(Screen& screen);
|
||||
|
||||
std::vector<std::unique_ptr<Node>> children;
|
||||
protected:
|
||||
Requirement requirement_;
|
||||
Box box_;
|
||||
};
|
||||
|
||||
void Render(Screen& screen, Node* node);
|
||||
|
||||
}; // namespace ftxui
|
||||
|
||||
#endif /* end of include guard: FTXUI_DOM_NODE_HPP */
|
26
include/ftxui/dom/requirement.hpp
Normal file
26
include/ftxui/dom/requirement.hpp
Normal file
@@ -0,0 +1,26 @@
|
||||
#ifndef FTXUI_DOM_REQUIREMENT_HPP
|
||||
#define FTXUI_DOM_REQUIREMENT_HPP
|
||||
|
||||
#include "ftxui/screen/box.hpp"
|
||||
|
||||
namespace ftxui {
|
||||
|
||||
struct Requirement {
|
||||
// The required size to fully draw the element.
|
||||
struct { int x = 0; int y = 0; } min;
|
||||
|
||||
// How much flexibility is given to the component.
|
||||
struct { int x = 0; int y = 0; } flex;
|
||||
|
||||
// Frame.
|
||||
enum Selection {
|
||||
NORMAL = 0,
|
||||
SELECTED = 1,
|
||||
FOCUSED = 2,
|
||||
} selection = NORMAL;
|
||||
Box selected_box;
|
||||
};
|
||||
|
||||
}; // namespace ftxui
|
||||
|
||||
#endif /* end of include guard: FTXUI_REQUIREMENT_HPP */
|
30
include/ftxui/dom/take_any_args.hpp
Normal file
30
include/ftxui/dom/take_any_args.hpp
Normal file
@@ -0,0 +1,30 @@
|
||||
#include <type_traits>
|
||||
|
||||
template <class T>
|
||||
void Merge(Elements& container, T t) {}
|
||||
|
||||
template <>
|
||||
inline void Merge(Elements& container, Element element) {
|
||||
container.push_back(std::move(element));
|
||||
}
|
||||
|
||||
template <>
|
||||
inline void Merge(Elements& container, Elements elements) {
|
||||
for(auto& element : elements)
|
||||
container.push_back(std::move(element));
|
||||
}
|
||||
|
||||
// Turn a set of arguments into a vector.
|
||||
template <class... Args>
|
||||
Elements unpack(Args... args) {
|
||||
std::vector<Element> vec;
|
||||
(Merge(vec, std::move(args)), ...);
|
||||
return vec;
|
||||
}
|
||||
|
||||
// Make |container| able to take any number of argments.
|
||||
#define TAKE_ANY_ARGS(container) \
|
||||
template <class... Args> \
|
||||
Element container(Args... children) { \
|
||||
return container(unpack(std::forward<Args>(children)...)); \
|
||||
}
|
17
include/ftxui/screen/box.hpp
Normal file
17
include/ftxui/screen/box.hpp
Normal file
@@ -0,0 +1,17 @@
|
||||
#ifndef FTXUI_SCREEN_BOX_HPP
|
||||
#define FTXUI_SCREEN_BOX_HPP
|
||||
|
||||
namespace ftxui {
|
||||
|
||||
struct Box {
|
||||
int x_min;
|
||||
int x_max;
|
||||
int y_min;
|
||||
int y_max;
|
||||
|
||||
static Box Intersection(Box a, Box b);
|
||||
};
|
||||
|
||||
}; // namespace ftxui
|
||||
|
||||
#endif /* end of include guard: FTXUI_SCREEN_BOX_HPP */
|
40
include/ftxui/screen/color.hpp
Normal file
40
include/ftxui/screen/color.hpp
Normal file
@@ -0,0 +1,40 @@
|
||||
#ifndef FTXUI_SCREEN_COLOR
|
||||
#define FTXUI_SCREEN_COLOR
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace ftxui {
|
||||
|
||||
enum class Color : uint8_t {
|
||||
// --- Transparent -----
|
||||
Default = 39,
|
||||
|
||||
// --- Grayscale -----
|
||||
Black = 30,
|
||||
GrayDark = 90,
|
||||
GrayLight = 37,
|
||||
White = 97,
|
||||
|
||||
// --- Hue -----
|
||||
Blue = 34,
|
||||
BlueLight = 94,
|
||||
|
||||
Cyan = 36,
|
||||
CyanLight = 96,
|
||||
|
||||
Green = 32,
|
||||
GreenLight = 92,
|
||||
|
||||
Magenta = 35,
|
||||
MagentaLight = 95,
|
||||
|
||||
Red = 31,
|
||||
RedLight = 91,
|
||||
|
||||
Yellow = 33,
|
||||
YellowLight = 93,
|
||||
};
|
||||
|
||||
}; // namespace ftxui
|
||||
|
||||
#endif /* end of include guard: FTXUI_COLOR_H_ */
|
72
include/ftxui/screen/screen.hpp
Normal file
72
include/ftxui/screen/screen.hpp
Normal file
@@ -0,0 +1,72 @@
|
||||
#ifndef FTXUI_SCREEN_SCREEN
|
||||
#define FTXUI_SCREEN_SCREEN
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <memory>
|
||||
|
||||
#include "ftxui/screen/color.hpp"
|
||||
#include "ftxui/screen/box.hpp"
|
||||
|
||||
namespace ftxui {
|
||||
class Node;
|
||||
}
|
||||
|
||||
namespace ftxui {
|
||||
|
||||
struct Pixel {
|
||||
wchar_t character = U' ';
|
||||
bool blink = false;
|
||||
bool bold = false;
|
||||
bool dim = false;
|
||||
bool inverted = false;
|
||||
bool underlined = false;
|
||||
Color background_color = Color::Default;
|
||||
Color foreground_color = Color::Default;
|
||||
};
|
||||
|
||||
struct Dimension {
|
||||
static Dimension Fixed(int);
|
||||
static Dimension Fit(std::unique_ptr<Node>&);
|
||||
static Dimension Full();
|
||||
|
||||
int dimx;
|
||||
int dimy;
|
||||
};
|
||||
|
||||
class Screen {
|
||||
public:
|
||||
// Constructor.
|
||||
Screen(int dimx, int dimy);
|
||||
static Screen Create(Dimension dimension);
|
||||
static Screen Create(Dimension width, Dimension height);
|
||||
|
||||
// Node write into the screen using Screen::at.
|
||||
wchar_t& at(int x, int y);
|
||||
Pixel& PixelAt(int x, int y);
|
||||
|
||||
// Convert the screen into a printable string in the terminal.
|
||||
std::string ToString();
|
||||
|
||||
// Get screen dimensions.
|
||||
int dimx() { return dimx_;}
|
||||
int dimy() { return dimy_;}
|
||||
|
||||
// Move the terminal cursor n-lines up with n = dimy().
|
||||
std::string ResetPosition();
|
||||
|
||||
// Fill with space.
|
||||
void Clear();
|
||||
|
||||
void ApplyShader();
|
||||
Box stencil;
|
||||
|
||||
protected:
|
||||
int dimx_;
|
||||
int dimy_;
|
||||
std::vector<std::vector<Pixel>> pixels_;
|
||||
};
|
||||
|
||||
}; // namespace ftxui
|
||||
|
||||
#endif /* end of include guard: FTXUI_SCREEN_SCREEN */
|
9
include/ftxui/screen/string.hpp
Normal file
9
include/ftxui/screen/string.hpp
Normal file
@@ -0,0 +1,9 @@
|
||||
#include <string>
|
||||
|
||||
std::string to_string(const std::wstring& s);
|
||||
std::wstring to_wstring(const std::string& s);
|
||||
|
||||
template<typename T>
|
||||
std::wstring to_wstring(T s) {
|
||||
return to_wstring(std::to_string(s));
|
||||
}
|
22
include/ftxui/util/autoreset.hpp
Normal file
22
include/ftxui/util/autoreset.hpp
Normal file
@@ -0,0 +1,22 @@
|
||||
#ifndef FTXUI_UTIL_AUTORESET_HPP
|
||||
#define FTXUI_UTIL_AUTORESET_HPP
|
||||
|
||||
namespace ftxui {
|
||||
|
||||
template<typename T>
|
||||
class AutoReset {
|
||||
public:
|
||||
AutoReset(T* variable, T new_value)
|
||||
: variable_(variable),
|
||||
previous_value_(std::move(*variable)) {
|
||||
*variable_ = std::move(new_value);
|
||||
}
|
||||
~AutoReset() { *variable_ = std::move(previous_value_); }
|
||||
private:
|
||||
T* variable_;
|
||||
T previous_value_;
|
||||
};
|
||||
|
||||
} // namespace ftxui
|
||||
|
||||
#endif /* end of include guard: FTXUI_UTIL_AUTORESET_HPP */
|
Reference in New Issue
Block a user