mirror of
https://github.com/ArthurSonzogni/FTXUI.git
synced 2025-09-16 16:08:08 +08:00
39
include/ftxui/component/checkbox.hpp
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39
include/ftxui/component/checkbox.hpp
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#ifndef FTXUI_COMPONENT_CHECKBOX_HPP
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#define FTXUI_COMPONENT_CHECKBOX_HPP
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#include "ftxui/component/component.hpp"
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#include <functional>
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namespace ftxui {
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class CheckBox : public Component {
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public:
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// Constructor.
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CheckBox() = default;
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~CheckBox() override = default;
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bool state = false;
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std::wstring label = L"label";
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//std::wstring checked = L"[X] ";
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//std::wstring unchecked = L"[ ] ";
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std::wstring checked = L"▣ ";
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std::wstring unchecked = L"☐ ";
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Decorator focused_style = inverted;
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Decorator unfocused_style = nothing;
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// State update callback.
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std::function<void()> on_change = [](){};
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// Component implementation.
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Element Render() override;
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bool OnEvent(Event) override;
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private:
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int cursor_position = 0;
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};
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} // namespace ftxui
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#endif /* end of include guard: FTXUI_COMPONENT_CHECKBOX_HPP */
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56
include/ftxui/component/component.hpp
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56
include/ftxui/component/component.hpp
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#ifndef FTXUI_COMPONENT_COMPONENT_HPP
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#define FTXUI_COMPONENT_COMPONENT_HPP
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#include "ftxui/component/event.hpp"
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#include "ftxui/dom/elements.hpp"
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namespace ftxui {
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class Delegate;
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class Focus;
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class Component {
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public:
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// Constructor/Destructor.
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Component() = default;
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virtual ~Component();
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// Component hierarchy.
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Component* Parent() { return parent_; }
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void Add(Component* children);
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// Renders the component.
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virtual Element Render();
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// Handles an event.
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// By default, reduce on children with a lazy OR.
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//
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// Returns whether the event was handled or not.
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virtual bool OnEvent(Event);
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// Focus management ----------------------------------------------------------
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//
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// If this component contains children, this indicates which one is active,
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// nullptr if none is active.
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//
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// We say an element has the focus if the chain of ActiveChild() from the
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// root component contains this object.
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virtual Component* ActiveChild();
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// Whether this is the active child of its parent.
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bool Active();
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// Whether all the ancestors are active.
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bool Focused();
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private:
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Component* parent_ = nullptr;
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void Detach();
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void Attach(Component* parent);
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protected:
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std::vector<Component*> children_;
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};
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} // namespace ftxui
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#endif /* end of include guard: FTXUI_COMPONENT_COMPONENT_HPP */
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45
include/ftxui/component/container.hpp
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45
include/ftxui/component/container.hpp
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#ifndef FTXUI_COMPONENT_CONTAINER_HPP
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#define FTXUI_COMPONENT_CONTAINER_HPP
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#include "ftxui/component/component.hpp"
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namespace ftxui {
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// A component where focus and events are automatically handled for you.
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// List of container:
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//
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// Please use HorizontalContainer or VerticalContainer.
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class Container : public Component {
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public:
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static Container Vertical();
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static Container Horizontal();
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static Container Tab(int* selector);
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~Container() override = default;
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// Component override.
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bool OnEvent(Event event) override;
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Element Render() override;
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Component* ActiveChild() override;
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protected:
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// Handlers
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using EventHandler = bool (Container::*)(Event);
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bool VerticalEvent(Event event);
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bool HorizontalEvent(Event event);
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bool TabEvent(Event event) { return false; }
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EventHandler event_handler_;
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using RenderHandler = Element (Container::*)();
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Element VerticalRender();
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Element HorizontalRender();
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Element TabRender();
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RenderHandler render_handler_;
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int selected_ = 0;
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int* selector_ = &selected_;
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};
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} // namespace ftxui
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#endif /* end of include guard: FTXUI_COMPONENT_CONTAINER_HPP */
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41
include/ftxui/component/event.hpp
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41
include/ftxui/component/event.hpp
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#ifndef FTXUI_COMPONENT_EVENT_HPP
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#define FTXUI_COMPONENT_EVENT_HPP
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#include <vector>
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#include <array>
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namespace ftxui {
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struct Event{
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public:
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// --- Character ---
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static Event Character(int);
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// --- Arrow ---
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static Event ArrowLeft;
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static Event ArrowRight;
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static Event ArrowUp;
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static Event ArrowDown;
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// --- Other ---
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static Event Backspace;
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static Event Delete;
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static Event Return;
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static Event Escape;
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static Event F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12;
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// --- Custom ---
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static Event Custom;
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bool operator==(const Event& other) { return values == other.values; }
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// Internal representation.
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std::array<int, 5> values = {0, 0, 0, 0, 0};
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};
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} // namespace ftxui
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#endif /* end of include guard: FTXUI_COMPONENT_EVENT_HPP */
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33
include/ftxui/component/input.hpp
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33
include/ftxui/component/input.hpp
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#ifndef FTXUI_COMPONENT_INPUT_H_
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#define FTXUI_COMPONENT_INPUT_H_
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#include "ftxui/component/component.hpp"
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#include <functional>
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namespace ftxui {
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class Input : public Component {
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public:
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// Constructor.
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Input() = default;
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~Input() override = default;
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// State.
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std::wstring content;
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std::wstring placeholder;
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// State update callback.
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std::function<void()> on_change = [](){};
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std::function<void()> on_enter = [](){};
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// Component implementation.
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Element Render() override;
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bool OnEvent(Event) override;
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private:
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int cursor_position = 0;
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};
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} // namespace ftxui
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#endif /* end of include guard: FTXUI_COMPONENT_INPUT_H_ */
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35
include/ftxui/component/menu.hpp
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35
include/ftxui/component/menu.hpp
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#ifndef FTXUI_COMPONENT_MENU
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#define FTXUI_COMPONENT_MENU
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#include "ftxui/component/component.hpp"
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#include "ftxui/dom/elements.hpp"
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#include <functional>
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namespace ftxui {
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class Menu : public Component {
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public:
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// Constructor.
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Menu() = default;
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~Menu() override = default;
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// State.
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std::vector<std::wstring> entries = {};
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int selected = 0;
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Decorator focused_style = inverted;
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Decorator selected_style = bold;
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Decorator normal_style = nothing;
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// State update callback.
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std::function<void()> on_change = [](){};
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std::function<void()> on_enter = [](){};
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// Component implementation.
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Element Render() override;
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bool OnEvent(Event) override;
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};
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} // namespace ftxui::Component
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#endif /* end of include guard: FTXUI_COMPONENT_MENU */
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38
include/ftxui/component/radiobox.hpp
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38
include/ftxui/component/radiobox.hpp
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#ifndef FTXUI_COMPONENT_RADIOBOX_HPP
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#define FTXUI_COMPONENT_RADIOBOX_HPP
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#include "ftxui/component/component.hpp"
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#include <functional>
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namespace ftxui {
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class RadioBox : public Component {
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public:
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// Constructor.
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RadioBox() = default;
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~RadioBox() override = default;
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int selected = 0;
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int focused = 0;
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std::vector<std::wstring> entries;
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std::wstring checked = L"◉ ";
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std::wstring unchecked = L"○ ";
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Decorator focused_style = inverted;
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Decorator unfocused_style = nothing;
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// State update callback.
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std::function<void()> on_change = [](){};
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// Component implementation.
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Element Render() override;
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bool OnEvent(Event) override;
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private:
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int cursor_position = 0;
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};
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} // namespace ftxui
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#endif /* end of include guard: FTXUI_COMPONENT_RADIOBOX_HPP */
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51
include/ftxui/component/screen_interactive.hpp
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51
include/ftxui/component/screen_interactive.hpp
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#ifndef FTXUI_COMPONENT_SCREEN_INTERACTIVE_HPP
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#define FTXUI_COMPONENT_SCREEN_INTERACTIVE_HPP
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#include <condition_variable>
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#include <functional>
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#include <memory>
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#include <mutex>
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#include <queue>
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#include <atomic>
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#include "ftxui/component/event.hpp"
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#include "ftxui/screen/screen.hpp"
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namespace ftxui {
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class Component;
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class ScreenInteractive : public Screen {
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public:
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static ScreenInteractive FixedSize(int dimx, int dimy);
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static ScreenInteractive Fullscreen();
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static ScreenInteractive FitComponent();
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static ScreenInteractive TerminalOutput();
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~ScreenInteractive();
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void Loop(Component*);
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std::function<void()> ExitLoopClosure();
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void PostEvent(Event event);
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private:
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void Draw(Component* component);
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void EventLoop(Component* component);
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enum class Dimension {
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FitComponent,
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Fixed,
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Fullscreen,
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TerminalOutput,
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};
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Dimension dimension_ = Dimension::Fixed;
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ScreenInteractive(int dimx, int dimy, Dimension dimension);
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std::condition_variable events_queue_wait;
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std::mutex events_queue_mutex;
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std::queue<Event> events_queue;
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std::atomic<bool> quit_ = false;
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};
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} // namespace ftxui
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#endif /* end of include guard: FTXUI_COMPONENT_SCREEN_INTERACTIVE_HPP */
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33
include/ftxui/component/toggle.hpp
Normal file
33
include/ftxui/component/toggle.hpp
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@@ -0,0 +1,33 @@
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#ifndef FTXUI_COMPONENT_TOGGLE_H_
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#define FTXUI_COMPONENT_TOGGLE_H_
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#include "ftxui/component/component.hpp"
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#include <functional>
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#include <string>
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namespace ftxui {
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class Toggle : public Component {
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public:
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// Constructor.
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~Toggle() override = default;
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// State.
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int selected = 0;
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std::vector<std::wstring> entries = {L"On", L"Off"};
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Decorator focused_style = inverted;
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Decorator selected_style = bold;
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Decorator normal_style = dim;
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|
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// Callback.
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std::function<void()> on_change = [](){};
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// Component implementation.
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Element Render() override;
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bool OnEvent(Event) override;
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};
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} // namespace ftxui::Component
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#endif /* end of include guard: FTXUI_COMPONENT_TOGGLE_H_ */
|
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