Add support for nxxm.

[nxxm](https://nxxm.github.io)
This commit is contained in:
ArthurSonzogni
2019-02-02 01:59:48 +01:00
parent 2eddd0fa17
commit ef0de8d873
72 changed files with 309 additions and 165 deletions

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#ifndef FTXUI_DOM_ELEMENTS_HPP
#define FTXUI_DOM_ELEMENTS_HPP
#include <functional>
#include "ftxui/dom/node.hpp"
#include "ftxui/screen/color.hpp"
namespace ftxui {
using Element = std::unique_ptr<Node>;
using Elements = std::vector<Element>;
using Decorator = std::function<Element(Element)>;
using GraphFunction = std::function<std::vector<int>(int,int)>;
// --- Widget ---
Element text(std::wstring text);
Element separator();
Element separator(Pixel);
Element gauge(float ratio);
Element border(Element);
Decorator borderWith(Pixel);
Element window(Element title, Element content);
Element spinner(int charset_index, size_t image_index);
Elements paragraph(std::wstring text); // Use inside hflow(). Split by space.
Element graph(GraphFunction);
// -- Decorator ---
Element bold(Element);
Element dim(Element);
Element inverted(Element);
Element underlined(Element);
Element blink(Element);
Decorator color(Color);
Decorator bgcolor(Color);
Element color(Color, Element);
Element bgcolor(Color, Element);
// --- Layout ---
// Horizontal, Vertical or stacked set of elements.
Element hbox(Elements);
Element vbox(Elements);
Element dbox(Elements);
Element hflow(Elements);
// -- Flexibility ---
// Define how to share the remaining space when not all of it is used inside a
// container.
Element filler();
Element flex(Element);
Element notflex(Element);
// -- Size override;
enum Direction { WIDTH, HEIGHT };
enum Constraint { LESS_THAN, EQUAL, GREATER_THAN };
Decorator size(Direction, Constraint, int value);
// --- Frame ---
// A frame is a scrollable area. The internal area is potentially larger than
// the external one. The internal area is scrolled in order to make visible the
// focused element.
Element frame(Element);
Element focus(Element);
Element select(Element);
// --- Util --------------------------------------------------------------------
Element hcenter(Element);
Element vcenter(Element);
Element center(Element);
Element align_right(Element);
Element nothing(Element element);
// Pipe elements into decorator togethers.
// Examples: text("ftxui") | bold | underlined;
Element operator|(Element, Decorator);
Elements operator|(Elements, Decorator);
Decorator operator|(Decorator, Decorator);
// Make container able to take any number of children as input.
#include "take_any_args.hpp"
TAKE_ANY_ARGS(vbox)
TAKE_ANY_ARGS(hbox)
TAKE_ANY_ARGS(dbox)
TAKE_ANY_ARGS(hflow)
}; // namespace ftxui
#endif /* end of include guard: FTXUI_DOM_ELEMENTS_HPP */

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#ifndef FTXUI_DOM_NODE_HPP
#define FTXUI_DOM_NODE_HPP
#include <memory>
#include <vector>
#include "ftxui/dom/requirement.hpp"
#include "ftxui/screen/box.hpp"
#include "ftxui/screen/screen.hpp"
namespace ftxui {
class Node {
public:
Node();
Node(std::vector<std::unique_ptr<Node>> children);
virtual ~Node();
// Step 1: Compute layout requirement. Tell parent what dimensions this
// element wants to be.
// Propagated from Children to Parents.
virtual void ComputeRequirement();
Requirement requirement() { return requirement_; }
// Step 2: Assign this element its final dimensions.
// Propagated from Parents to Children.
virtual void SetBox(Box box);
// Step 3: Draw this element.
virtual void Render(Screen& screen);
std::vector<std::unique_ptr<Node>> children;
protected:
Requirement requirement_;
Box box_;
};
void Render(Screen& screen, Node* node);
}; // namespace ftxui
#endif /* end of include guard: FTXUI_DOM_NODE_HPP */

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#ifndef FTXUI_DOM_REQUIREMENT_HPP
#define FTXUI_DOM_REQUIREMENT_HPP
#include "ftxui/screen/box.hpp"
namespace ftxui {
struct Requirement {
// The required size to fully draw the element.
struct { int x = 0; int y = 0; } min;
// How much flexibility is given to the component.
struct { int x = 0; int y = 0; } flex;
// Frame.
enum Selection {
NORMAL = 0,
SELECTED = 1,
FOCUSED = 2,
} selection = NORMAL;
Box selected_box;
};
}; // namespace ftxui
#endif /* end of include guard: FTXUI_REQUIREMENT_HPP */

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#include <type_traits>
template <class T>
void Merge(Elements& container, T t) {}
template <>
inline void Merge(Elements& container, Element element) {
container.push_back(std::move(element));
}
template <>
inline void Merge(Elements& container, Elements elements) {
for(auto& element : elements)
container.push_back(std::move(element));
}
// Turn a set of arguments into a vector.
template <class... Args>
Elements unpack(Args... args) {
std::vector<Element> vec;
(Merge(vec, std::move(args)), ...);
return vec;
}
// Make |container| able to take any number of argments.
#define TAKE_ANY_ARGS(container) \
template <class... Args> \
Element container(Args... children) { \
return container(unpack(std::forward<Args>(children)...)); \
}