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72
include/ftxui/screen/screen.hpp
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72
include/ftxui/screen/screen.hpp
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#ifndef FTXUI_SCREEN_SCREEN
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#define FTXUI_SCREEN_SCREEN
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#include <string>
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#include <vector>
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#include <memory>
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#include "ftxui/screen/color.hpp"
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#include "ftxui/screen/box.hpp"
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namespace ftxui {
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class Node;
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}
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namespace ftxui {
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struct Pixel {
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wchar_t character = U' ';
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bool blink = false;
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bool bold = false;
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bool dim = false;
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bool inverted = false;
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bool underlined = false;
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Color background_color = Color::Default;
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Color foreground_color = Color::Default;
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};
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struct Dimension {
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static Dimension Fixed(int);
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static Dimension Fit(std::unique_ptr<Node>&);
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static Dimension Full();
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int dimx;
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int dimy;
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};
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class Screen {
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public:
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// Constructor.
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Screen(int dimx, int dimy);
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static Screen Create(Dimension dimension);
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static Screen Create(Dimension width, Dimension height);
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// Node write into the screen using Screen::at.
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wchar_t& at(int x, int y);
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Pixel& PixelAt(int x, int y);
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// Convert the screen into a printable string in the terminal.
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std::string ToString();
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// Get screen dimensions.
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int dimx() { return dimx_;}
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int dimy() { return dimy_;}
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// Move the terminal cursor n-lines up with n = dimy().
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std::string ResetPosition();
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// Fill with space.
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void Clear();
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void ApplyShader();
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Box stencil;
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protected:
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int dimx_;
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int dimy_;
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std::vector<std::vector<Pixel>> pixels_;
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};
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}; // namespace ftxui
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#endif /* end of include guard: FTXUI_SCREEN_SCREEN */
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