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https://github.com/ArthurSonzogni/FTXUI.git
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118
src/ftxui/dom/border.cpp
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118
src/ftxui/dom/border.cpp
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#include "ftxui/dom/node.hpp"
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#include "ftxui/dom/elements.hpp"
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namespace ftxui {
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using namespace ftxui;
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static wchar_t simple_border_charset[] = L"┌┐└┘─│┬┴┤├";
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class Border : public Node {
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public:
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Border(Elements children)
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: Node(std::move(children)),
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charset(std::begin(simple_border_charset),
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std::end(simple_border_charset)) {}
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Border(Elements children, Pixel pixel)
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: Node(std::move(children)), charset_pixel(10, pixel) {}
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~Border() override {}
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std::vector<Pixel> charset_pixel;
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std::vector<wchar_t> charset;
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void ComputeRequirement() override {
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Node::ComputeRequirement();
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requirement_ = children[0]->requirement();
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requirement_.min.x += 2;
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requirement_.min.y += 2;
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if (children.size() == 2) {
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requirement_.min.x =
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std::max(requirement_.min.x, children[1]->requirement().min.x + 2);
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}
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requirement_.selected_box.x_min++;
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requirement_.selected_box.x_max++;
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requirement_.selected_box.y_min++;
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requirement_.selected_box.y_max++;
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}
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void SetBox(Box box) override {
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Node::SetBox(box);
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if (children.size() == 2) {
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Box title_box;
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title_box.x_min = box.x_min + 1;
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title_box.x_max = box.x_max - 1;
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title_box.y_min = box.y_min;
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title_box.y_max = box.y_min;
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children[1]->SetBox(title_box);
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}
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box.x_min++;
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box.x_max--;
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box.y_min++;
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box.y_max--;
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children[0]->SetBox(box);
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}
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void Render(Screen& screen) override {
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// Draw content.
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children[0]->Render(screen);
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// Draw the border.
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if (box_.x_min >= box_.x_max || box_.y_min >= box_.y_max)
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return;
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if (!charset.empty())
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RenderPixel(screen);
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else
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RenderChar(screen);
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}
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void RenderPixel(Screen& screen) {
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screen.at(box_.x_min, box_.y_min) = charset[0];
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screen.at(box_.x_max, box_.y_min) = charset[1];
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screen.at(box_.x_min, box_.y_max) = charset[2];
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screen.at(box_.x_max, box_.y_max) = charset[3];
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for(float x = box_.x_min + 1; x<box_.x_max; ++x) {
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screen.at(x, box_.y_min) = charset[4];
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screen.at(x, box_.y_max) = charset[4];
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}
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for(float y = box_.y_min + 1; y<box_.y_max; ++y) {
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screen.at(box_.x_min, y) = charset[5];
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screen.at(box_.x_max,y) = charset[5];
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}
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// Draw title.
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if (children.size() == 2)
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children[1]->Render(screen);
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}
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void RenderChar(Screen& screen) {
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screen.PixelAt(box_.x_min, box_.y_min) = charset_pixel[0];
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screen.PixelAt(box_.x_max, box_.y_min) = charset_pixel[1];
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screen.PixelAt(box_.x_min, box_.y_max) = charset_pixel[2];
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screen.PixelAt(box_.x_max, box_.y_max) = charset_pixel[3];
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for(float x = box_.x_min + 1; x<box_.x_max; ++x) {
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screen.PixelAt(x, box_.y_min) = charset_pixel[4];
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screen.PixelAt(x, box_.y_max) = charset_pixel[4];
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}
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for(float y = box_.y_min + 1; y<box_.y_max; ++y) {
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screen.PixelAt(box_.x_min, y) = charset_pixel[5];
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screen.PixelAt(box_.x_max,y) = charset_pixel[5];
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}
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}
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};
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std::unique_ptr<Node> border(Element child) {
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return std::make_unique<Border>(unpack(std::move(child)));
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}
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std::unique_ptr<Node> window(Element title, Element content) {
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return std::make_unique<Border>(unpack(std::move(content), std::move(title)));
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}
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Decorator borderWith(Pixel pixel) {
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return [pixel](Element child) {
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return std::make_unique<Border>(unpack(std::move(child)), pixel);
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};
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}
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}; // namespace ftxui
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