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https://github.com/ArthurSonzogni/FTXUI.git
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121
src/ftxui/dom/frame.cpp
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121
src/ftxui/dom/frame.cpp
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#include "ftxui/dom/elements.hpp"
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#include "ftxui/dom/node.hpp"
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#include "ftxui/util/autoreset.hpp"
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namespace ftxui {
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using namespace ftxui;
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// -----------------------------------------------------------------------------
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class Select : public Node {
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public:
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Select(std::vector<std::unique_ptr<Node>> children)
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: Node(std::move(children)) {}
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void ComputeRequirement() override {
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Node::ComputeRequirement();
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requirement_ = children[0]->requirement();
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auto& selected_box = requirement_.selected_box;
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selected_box.x_min = 0;
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selected_box.y_min = 0;
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selected_box.x_max = requirement_.min.x;
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selected_box.y_max = requirement_.min.y;
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requirement_.selection = Requirement::SELECTED;
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};
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void SetBox(Box box) override {
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box_ = box;
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children[0]->SetBox(box);
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}
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};
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std::unique_ptr<Node> select(Element child) {
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return std::make_unique<Select>(unpack(std::move(child)));
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}
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// -----------------------------------------------------------------------------
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class Focus : public Select {
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public:
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Focus(std::vector<std::unique_ptr<Node>> children)
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: Select(std::move(children)) {}
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void ComputeRequirement() override {
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Select::ComputeRequirement();
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requirement_.selection = Requirement::FOCUSED;
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};
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};
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std::unique_ptr<Node> focus(Element child) {
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return std::make_unique<Focus>(unpack(std::move(child)));
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}
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// -----------------------------------------------------------------------------
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class Frame : public Node {
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public:
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Frame(std::vector<std::unique_ptr<Node>> children)
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: Node(std::move(children)) {}
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void ComputeRequirement() override {
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Node::ComputeRequirement();
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requirement_ = children[0]->requirement();
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}
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void SetBox(Box box) override {
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Node::SetBox(box);
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int external_dimx = box.x_max - box.x_min;
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int external_dimy = box.y_max - box.y_min;
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int internal_dimx = std::max(requirement_.min.x, external_dimx);
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int internal_dimy = std::max(requirement_.min.y, external_dimy);
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auto& selected_box = requirement_.selected_box;
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int focused_dimx = selected_box.x_max - selected_box.x_min;
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int focused_dimy = selected_box.y_max - selected_box.y_min;
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int dx = selected_box.x_min - external_dimx / 2 + focused_dimx / 2;
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int dy = selected_box.y_min - external_dimy / 2 + focused_dimy / 2;
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dx = std::max(0, std::min(internal_dimx - external_dimx - 1, dx));
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dy = std::max(0, std::min(internal_dimy - external_dimy - 1, dy));
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Box children_box = box;
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children_box.x_min = box.x_min - dx;
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children_box.y_min = box.y_min - dy;
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children_box.x_max = box.x_min + internal_dimx - dx;
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children_box.y_max = box.y_min + internal_dimy - dy;
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children[0]->SetBox(children_box);
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// int dx = box.x_max - box.x_min;
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// int dy = box.y_max - box.y_min;
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// int cdx = std::min(children[0].requirement().min.x
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// Box children_box;
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// children_box.x_min =
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// if (box.x_max - box.x_min >= children[0].requirement().min.x && //
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// box.y_max - box.y_min >= children[0].requirement().min.y) {
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// children_[0]->SetBox(box);
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// dx = 0;
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// dy = 0;
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// return;
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//}
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// Box children_box;
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// children_box.x_min = box.x_min;
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// children_box.y_min = box.x_min;
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}
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void Render(Screen& screen) override {
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AutoReset<Box> stencil(&screen.stencil,
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Box::Intersection(box_, screen.stencil));
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children[0]->Render(screen);
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}
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};
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std::unique_ptr<Node> frame(Element child) {
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return std::make_unique<Frame>(unpack(std::move(child)));
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}
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}; // namespace ftxui
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