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	Update README.md
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| #  | ||||
| # Level of abstractions: | ||||
| * Level 0: terminal output. | ||||
| * Level 1: ftxui::Screen                | ||||
| * Level 2: ftxui::Node | ||||
| * Level 3: ftxui::Component | ||||
|  | ||||
| ## Level 0: terminal output. | ||||
|   The terminal you know, you can append text on it. It is represented by | ||||
|   std::cout. | ||||
|   This is std::cout. You can send text to it. | ||||
|  | ||||
| ## Level 1: ftxui::Screen                | ||||
|   A rectangular grid of characters. | ||||
|   Use Terminal::ToString() to append its content into the console. | ||||
|   Use Terminal::ToString() to append its content to the console (level 0). | ||||
|  | ||||
| ## Level 2: ftxui::Node | ||||
|   A hierarchical set of element. | ||||
|   They handle layout and Render themself on the screen. | ||||
|   A hierarchial set of element. | ||||
|   They handle layout and render themself on the screen (level 1) | ||||
|   See ftxui/dom/elements.hpp | ||||
|  | ||||
|   You can make implement your own. | ||||
|  | ||||
| ## Level 3: ftxui::Component | ||||
|   A hierarchical set of component. A component render itself by producing | ||||
|   ftxui::Node in Component::Render(). | ||||
|  | ||||
|   Some component can handle events: | ||||
|   A hierarchical set of components. | ||||
|   Components store some state and react to events: | ||||
|     * keyboard | ||||
|     * mouse | ||||
|     * terminal event | ||||
|   Components renders themself by producing ftxui::Node (Level 2) | ||||
|  | ||||
|   Implement your own! | ||||
|   | ||||
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