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	Improve UNIX signal handling (#518)
There was a dead lock caused by the reentrancy of the post method. Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
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		| @@ -52,6 +52,8 @@ class ScreenInteractive : public Screen { | ||||
|   Closure WithRestoredIO(Closure); | ||||
|  | ||||
|  private: | ||||
|   void ExitNow(); | ||||
|  | ||||
|   void Install(); | ||||
|   void Uninstall(); | ||||
|  | ||||
| @@ -64,8 +66,9 @@ class ScreenInteractive : public Screen { | ||||
|  | ||||
|   void HandleTask(Component component, Task& task); | ||||
|   void Draw(Component component); | ||||
|   void ResetCursorPosition(); | ||||
|  | ||||
|   void SigStop(); | ||||
|   void Signal(int signal); | ||||
|  | ||||
|   ScreenInteractive* suspended_screen_ = nullptr; | ||||
|   enum class Dimension { | ||||
| @@ -106,7 +109,7 @@ class ScreenInteractive : public Screen { | ||||
|  public: | ||||
|   class Private { | ||||
|    public: | ||||
|     static void SigStop(ScreenInteractive& s) { return s.SigStop(); } | ||||
|     static void Signal(ScreenInteractive& s, int signal) { s.Signal(signal); } | ||||
|   }; | ||||
|   friend Private; | ||||
| }; | ||||
|   | ||||
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