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	Add example to use system ftxui
Fixed: https://github.com/ArthurSonzogni/FTXUI/issues/814
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		| @@ -1,65 +1,92 @@ | ||||
| // Copyright 2020 Arthur Sonzogni. All rights reserved. | ||||
| // Use of this source code is governed by the MIT license that can be found in | ||||
| // the LICENSE file. | ||||
| #include <memory>  // for shared_ptr, __shared_ptr_access | ||||
| #include <string>  // for operator+, to_string | ||||
| #include <ftxui/component/component.hpp> | ||||
| #include <ftxui/component/screen_interactive.hpp> | ||||
| #include <ftxui/dom/elements.hpp> | ||||
| #include <ftxui/screen/screen.hpp> | ||||
|  | ||||
| #include "ftxui/component/captured_mouse.hpp"  // for ftxui | ||||
| #include "ftxui/component/component.hpp"  // for Button, Horizontal, Renderer | ||||
| #include "ftxui/component/component_base.hpp"      // for ComponentBase | ||||
| #include "ftxui/component/screen_interactive.hpp"  // for ScreenInteractive | ||||
| #include "ftxui/dom/elements.hpp"  // for separator, gauge, text, Element, operator|, vbox, border | ||||
| #include <array> | ||||
| #include <iostream> | ||||
| #include <string> | ||||
|  | ||||
| using namespace ftxui; | ||||
| using namespace std; | ||||
|  | ||||
| // This is a helper function to create a button with a custom style. | ||||
| // The style is defined by a lambda function that takes an EntryState and | ||||
| // returns an Element. | ||||
| // We are using `center` to center the text inside the button, then `border` to | ||||
| // add a border around the button, and finally `flex` to make the button fill | ||||
| // the available space. | ||||
| ButtonOption ButtonStyle() { | ||||
|   auto option = ButtonOption::Animated(); | ||||
|   option.transform = [](const EntryState& s) { | ||||
|     auto element = text(s.label); | ||||
|     if (s.focused) { | ||||
|       element |= bold; | ||||
|     } | ||||
|     return element | center | borderEmpty | flex; | ||||
|   }; | ||||
|   return option; | ||||
| } | ||||
| enum class ConnectionMethod { ByName, ByAddress }; | ||||
|  | ||||
| void promptForConnectionMethod(); | ||||
|  | ||||
| void promptForServerName(); | ||||
| void promptForServerAddress(); | ||||
| void promptForServerManager(); | ||||
|  | ||||
| int main() { | ||||
|   int value = 50; | ||||
|   promptForConnectionMethod(); | ||||
|  | ||||
|   // The tree of components. This defines how to navigate using the keyboard. | ||||
|   auto buttons = Container::Vertical({ | ||||
|       Container::Horizontal({ | ||||
|           Button( | ||||
|               "-1", [&] { value--; }, ButtonStyle()), | ||||
|           Button( | ||||
|               "+1", [&] { value++; }, ButtonStyle()), | ||||
|       }) | flex, | ||||
|       Container::Horizontal({ | ||||
|           Button( | ||||
|               "-10", [&] { value -= 10; }, ButtonStyle()), | ||||
|           Button( | ||||
|               "+10", [&] { value += 10; }, ButtonStyle()), | ||||
|       }) | flex, | ||||
|   }); | ||||
|  | ||||
|   // Modify the way to render them on screen: | ||||
|   auto component = Renderer(buttons, [&] { | ||||
|     return vbox({ | ||||
|                text("value = " + std::to_string(value)), | ||||
|                separator(), | ||||
|                buttons->Render() | flex, | ||||
|            }) | | ||||
|            flex | border; | ||||
|   }); | ||||
|  | ||||
|   auto screen = ScreenInteractive::Fullscreen(); | ||||
|   screen.Loop(component); | ||||
|   return 0; | ||||
| } | ||||
|  | ||||
| void promptForConnectionMethod() { | ||||
|   auto screen = ScreenInteractive::TerminalOutput(); | ||||
|   std::vector<std::string> connect_choice{ | ||||
|       "Connect by name...", | ||||
|       "Connect by address and port...", | ||||
|       "Exit", | ||||
|   }; | ||||
|   int selected = 0; | ||||
|   MenuOption option; | ||||
|   option.on_enter = [&] { | ||||
|     if (selected == 0) { | ||||
|       promptForServerManager(); | ||||
|     } else if (selected == 1) { | ||||
|       promptForServerAddress(); | ||||
|     } else if (selected == 2) { | ||||
|       screen.Exit(); | ||||
|     } | ||||
|   }; | ||||
|  | ||||
|   auto connect_menu = Menu(&connect_choice, &selected, option); | ||||
|  | ||||
|   auto renderer = Renderer(connect_menu, [&] { | ||||
|     return vbox({ | ||||
|                text("Welcome, my client!") | color(Color::Red3Bis) | bold | | ||||
|                    center, | ||||
|                text(""), | ||||
|                text("Selected = " + std::to_string(selected)) | | ||||
|                    color(Color::LightGreenBis) | bold | center, | ||||
|  | ||||
|                text(""), | ||||
|                text("Welcome to my first working multiplayer game, Medium " | ||||
|                     "Boxes.") | | ||||
|                    color(Color::LightSkyBlue1), | ||||
|                text(""), | ||||
|                text("Now, choose how you'd prefer to connect to a server!") | | ||||
|                    color(Color::LightCyan3) | center, | ||||
|                text(""), | ||||
|                connect_menu->Render() | border, | ||||
|            }) | | ||||
|            center; | ||||
|   }); | ||||
|  | ||||
|   screen.Loop(renderer); | ||||
| } | ||||
|  | ||||
| void promptForServerName() {} | ||||
|  | ||||
| void promptForServerAddress() { | ||||
|   auto screen = ScreenInteractive::TerminalOutput(); | ||||
| } | ||||
|  | ||||
| void promptForServerManager() { | ||||
|   auto screen = ScreenInteractive::TerminalOutput(); | ||||
|   auto renderer = Renderer([&] { | ||||
|     return vbox({ | ||||
|                text("Now, please enter the server manager's address and " | ||||
|                     "port, so that you'll be able to see all the available " | ||||
|                     "public servers!") | | ||||
|                    color(Color::LightGreenBis), | ||||
|                gauge(0), | ||||
|            }) | | ||||
|            center; | ||||
|   }); | ||||
|  | ||||
|   screen.Loop(renderer); | ||||
| } | ||||
|   | ||||
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