Add documentation for options.

This commit is contained in:
ArthurSonzogni
2021-07-10 11:50:17 +02:00
committed by Arthur Sonzogni
parent fac373494d
commit f53dc139e9
8 changed files with 77 additions and 66 deletions

View File

@@ -5,56 +5,68 @@
namespace ftxui {
/// @brief Option for the Menu component.
struct MenuOption {
Decorator normal_style = nothing;
Decorator focused_style = inverted;
Decorator selected_style = bold;
Decorator selected_focused_style = focused_style | selected_style;
Decorator style_normal = nothing; /// style.
Decorator style_focused = inverted; /// Style when focused.
Decorator style_selected = bold; /// Style when selected.
Decorator style_selected_focused =
Decorator(inverted) | bold; /// Style when selected and focused.
// State update callback.
std::function<void()> on_change = []() {};
std::function<void()> on_enter = []() {};
/// Called when the selected entry changes.
std::function<void()> on_change = [] {};
/// Called when the user presses enter.
std::function<void()> on_enter = [] {};
};
/// @brief Option for the Button component.
struct ButtonOption {
/// Whether to show a border around the button.
bool border = true;
};
/// @brief Option for the Checkbox component.
struct CheckboxOption {
std::wstring checked = L""; /// Prefix for a "checked" state.
std::wstring unchecked = L""; /// Prefix for a "unchecked" state.
Decorator focused_style = inverted; /// Decorator used when focused.
Decorator unfocused_style = nothing; /// Decorator used when unfocused.
std::wstring style_checked = L""; /// Prefix for a "checked" state.
std::wstring style_unchecked = L""; /// Prefix for a "unchecked" state.
Decorator style_focused = inverted; /// Decorator used when focused.
Decorator style_unfocused = nothing; /// Decorator used when unfocused.
/// Called when the user change the state.
std::function<void()> on_change = []() {};
};
/// @brief Option for the Input component.
struct InputOption {
/// Called when the content changes.
std::function<void()> on_change = [] {};
/// Called when the user presses enter.
std::function<void()> on_enter = [] {};
};
/// @brief Option for the Radiobox component.
struct RadioboxOption {
std::wstring checked = L"";
std::wstring unchecked = L"";
Decorator focused_style = inverted;
Decorator unfocused_style = nothing;
std::wstring style_checked = L""; /// Prefix for a "checked" state.
std::wstring style_unchecked = L""; /// Prefix for a "unchecked" state.
Decorator style_focused = inverted; /// Decorator used when focused.
Decorator style_unfocused = nothing; /// Decorator used when unfocused.
/// Called when the selected entry changes.
std::function<void()> on_change = []() {};
};
/// @brief Option for the Toggle component.
struct ToggleOption {
Decorator normal_style = dim;
Decorator focused_style = inverted;
Decorator selected_style = bold;
Decorator selected_focused_style = focused_style | selected_style;
Decorator style_normal = nothing; /// style.
Decorator style_focused = inverted; /// Style when focused.
Decorator style_selected = bold; /// Style when selected.
Decorator style_selected_focused =
Decorator(inverted) | bold; /// Style when selected and focused.
// Callback.
std::function<void()> on_change = []() {};
std::function<void()> on_enter = []() {};
/// Called when the selected entry changes.
std::function<void()> on_change = [] {};
/// Called when the user presses enter.
std::function<void()> on_enter = [] {};
};
}; // namespace ftxui

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@@ -6,12 +6,12 @@
namespace ftxui {
// An adapter for a const object referenced or owned.
/// @brief An adapter. Own or reference a constant object.
template <typename T>
class ConstRef {
public:
ConstRef() {}
ConstRef(T t): owned_(t) {}
ConstRef(T t) : owned_(t) {}
ConstRef(const T* t) : address_(t) {}
const T& operator*() { return address_ ? *address_ : owned_; }
const T* operator->() { return address_ ? address_ : &owned_; }
@@ -21,8 +21,8 @@ class ConstRef {
const T* address_ = nullptr;
};
/// @brief For convenience, this class convert multiple mutable string
/// references toward a shared representation.
/// @brief An adapter. Own or reference a constant string. For convenience, this
/// class convert multiple mutable string toward a shared representation.
class StringRef {
public:
StringRef(std::wstring* ref) : address_(ref) {}
@@ -37,8 +37,8 @@ class StringRef {
std::wstring* address_ = nullptr;
};
/// @brief For convenience, this class convert multiple immutable string
/// references toward shared representation.
/// @brief An adapter. Own or reference a constant string. For convenience, this
/// class convert multiple immutable string toward a shared representation.
class ConstStringRef {
public:
ConstStringRef(const std::wstring* ref) : address_(ref) {}