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Add documentation for options.
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committed by
Arthur Sonzogni

parent
fac373494d
commit
f53dc139e9
@@ -5,56 +5,68 @@
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namespace ftxui {
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/// @brief Option for the Menu component.
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struct MenuOption {
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Decorator normal_style = nothing;
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Decorator focused_style = inverted;
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Decorator selected_style = bold;
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Decorator selected_focused_style = focused_style | selected_style;
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Decorator style_normal = nothing; /// style.
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Decorator style_focused = inverted; /// Style when focused.
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Decorator style_selected = bold; /// Style when selected.
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Decorator style_selected_focused =
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Decorator(inverted) | bold; /// Style when selected and focused.
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// State update callback.
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std::function<void()> on_change = []() {};
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std::function<void()> on_enter = []() {};
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/// Called when the selected entry changes.
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std::function<void()> on_change = [] {};
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/// Called when the user presses enter.
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std::function<void()> on_enter = [] {};
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};
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/// @brief Option for the Button component.
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struct ButtonOption {
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/// Whether to show a border around the button.
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bool border = true;
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};
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/// @brief Option for the Checkbox component.
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struct CheckboxOption {
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std::wstring checked = L"▣ "; /// Prefix for a "checked" state.
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std::wstring unchecked = L"☐ "; /// Prefix for a "unchecked" state.
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Decorator focused_style = inverted; /// Decorator used when focused.
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Decorator unfocused_style = nothing; /// Decorator used when unfocused.
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std::wstring style_checked = L"▣ "; /// Prefix for a "checked" state.
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std::wstring style_unchecked = L"☐ "; /// Prefix for a "unchecked" state.
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Decorator style_focused = inverted; /// Decorator used when focused.
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Decorator style_unfocused = nothing; /// Decorator used when unfocused.
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/// Called when the user change the state.
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std::function<void()> on_change = []() {};
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};
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/// @brief Option for the Input component.
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struct InputOption {
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/// Called when the content changes.
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std::function<void()> on_change = [] {};
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/// Called when the user presses enter.
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std::function<void()> on_enter = [] {};
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};
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/// @brief Option for the Radiobox component.
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struct RadioboxOption {
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std::wstring checked = L"◉ ";
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std::wstring unchecked = L"○ ";
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Decorator focused_style = inverted;
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Decorator unfocused_style = nothing;
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std::wstring style_checked = L"◉ "; /// Prefix for a "checked" state.
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std::wstring style_unchecked = L"○ "; /// Prefix for a "unchecked" state.
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Decorator style_focused = inverted; /// Decorator used when focused.
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Decorator style_unfocused = nothing; /// Decorator used when unfocused.
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/// Called when the selected entry changes.
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std::function<void()> on_change = []() {};
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};
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/// @brief Option for the Toggle component.
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struct ToggleOption {
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Decorator normal_style = dim;
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Decorator focused_style = inverted;
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Decorator selected_style = bold;
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Decorator selected_focused_style = focused_style | selected_style;
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Decorator style_normal = nothing; /// style.
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Decorator style_focused = inverted; /// Style when focused.
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Decorator style_selected = bold; /// Style when selected.
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Decorator style_selected_focused =
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Decorator(inverted) | bold; /// Style when selected and focused.
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// Callback.
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std::function<void()> on_change = []() {};
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std::function<void()> on_enter = []() {};
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/// Called when the selected entry changes.
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std::function<void()> on_change = [] {};
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/// Called when the user presses enter.
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std::function<void()> on_enter = [] {};
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};
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}; // namespace ftxui
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