mirror of
https://github.com/ArthurSonzogni/FTXUI.git
synced 2025-09-16 16:08:08 +08:00
Add Event.
This commit is contained in:
@@ -6,6 +6,7 @@ add_library(ftxui
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src/ftxui/component/component_direction.cpp
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src/ftxui/component/component_horizontal.cpp
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src/ftxui/component/component_vertical.cpp
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src/ftxui/component/input.cpp
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src/ftxui/component/menu.cpp
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src/ftxui/component/toggle.cpp
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src/ftxui/dom/bold.cpp
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@@ -14,7 +15,6 @@ add_library(ftxui
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src/ftxui/dom/dim.cpp
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src/ftxui/dom/flex.cpp
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src/ftxui/dom/frame.cpp
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src/ftxui/dom/frame.cpp
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src/ftxui/dom/gauge.cpp
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src/ftxui/dom/hbox.cpp
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src/ftxui/dom/inverted.cpp
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@@ -24,6 +24,7 @@ add_library(ftxui
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src/ftxui/dom/text.cpp
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src/ftxui/dom/underlined.cpp
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src/ftxui/dom/vbox.cpp
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src/ftxui/event.cpp
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src/ftxui/screen.cpp
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src/ftxui/screen_interactive.cpp
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src/ftxui/terminal.cpp
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@@ -1,34 +0,0 @@
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#ifndef FTXUI_COMPONENT_EVENT
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#define FTXUI_COMPONENT_EVENT
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namespace ftxui {
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namespace component {
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struct Event{
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// --- Character ---
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static Event Character(char);
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// --- Arrow ---
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static Event Arrow_Left;
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static Event Arrow_Right;
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static Event Arrow_Up;
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static Event Arrow_Down;
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// --- Other ---
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static Event Backspace;
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static Event Delete;
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static Event Escape;
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static Event F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12;
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// Internal representation.
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int values [3];
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Event(int values[3]) : values(values);
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};
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} // namespace component
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} // namespace ftxui
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#endif /* end of include guard: FTXUI_COMPONENT_EVENT */
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@@ -1,8 +1,9 @@
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#ifndef FTXUI_COMPONENT_COMPONENT_HPP
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#define FTXUI_COMPONENT_COMPONENT_HPP
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#include "ftxui/dom/elements.hpp"
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#include "ftxui/component/delegate.hpp"
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#include "ftxui/dom/elements.hpp"
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#include "ftxui/event.hpp"
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namespace ftxui {
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namespace component {
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@@ -20,7 +21,7 @@ class Component {
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virtual dom::Element Render();
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// Handle an event. By default, it calls this function on each children.
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virtual bool Event(int key);
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virtual bool OnEvent(Event even);
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// If this component contains children, this indicates which one is active. It
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// can be none of them.
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@@ -10,12 +10,12 @@ namespace component {
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class ComponentDirection : public Component {
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public:
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ComponentDirection(Delegate* delegate);
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bool Event(int key) override;
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bool OnEvent(Event) override;
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Component* GetActiveChild() override;
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protected:
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void Focus(Component* child);
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virtual bool HandleDirection(int key) = 0;
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virtual bool HandleDirection(Event) = 0;
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Component* active_child_;
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};
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@@ -10,8 +10,8 @@ namespace component {
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// It assumes its children are put in the horizontal direction.
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class ComponentHorizontal : public ComponentDirection {
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public:
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ComponentHorizontal(Delegate* delegate);
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bool HandleDirection(int key) override;
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ComponentHorizontal(Delegate*);
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bool HandleDirection(Event) override;
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};
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} // namespace component
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@@ -10,8 +10,8 @@ namespace component {
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// It assumes its children are put in the vertical direction.
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class ComponentVertical : public ComponentDirection {
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public:
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ComponentVertical(Delegate* delegate);
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bool HandleDirection(int key) override;
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ComponentVertical(Delegate*);
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bool HandleDirection(Event) override;
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};
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} // namespace component
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35
ftxui/include/ftxui/component/input.hpp
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35
ftxui/include/ftxui/component/input.hpp
Normal file
@@ -0,0 +1,35 @@
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#ifndef FTXUI_COMPONENT_INPUT_H_
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#define FTXUI_COMPONENT_INPUT_H_
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#include "ftxui/component/component.hpp"
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#include <functional>
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namespace ftxui {
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namespace component {
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class Input : public Component {
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public:
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// Constructor.
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Input(Delegate*);
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~Input() override;
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// State.
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std::wstring content = L"input";
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std::wstring placeholder = L"placeholder";
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// State update callback.
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std::function<void()> on_change = [](){};
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std::function<void()> on_enter = [](){};
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// Component implementation.
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dom::Element Render() override;
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bool OnEvent(Event) override;
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private:
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int cursor_position = 0;
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};
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} // namespace component
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} // namespace ftxui
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#endif /* end of include guard: FTXUI_COMPONENT_INPUT_H_ */
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@@ -22,7 +22,7 @@ class Menu : public Component {
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// Component implementation.
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dom::Element Render() override;
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bool Event(int key) override;
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bool OnEvent(Event) override;
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};
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} // namespace component
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@@ -22,7 +22,7 @@ class Toggle : public Component {
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// Component implementation.
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dom::Element Render() override;
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bool Event(int key) override;
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bool OnEvent(Event) override;
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};
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} // namespace component
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37
ftxui/include/ftxui/event.hpp
Normal file
37
ftxui/include/ftxui/event.hpp
Normal file
@@ -0,0 +1,37 @@
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#ifndef FTXUI_EVENT_H_
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#define FTXUI_EVENT_H_
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#include <vector>
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#include <array>
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namespace ftxui {
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struct Event{
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public:
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// --- Character ---
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static Event Character(char);
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// --- Arrow ---
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static Event ArrowLeft;
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static Event ArrowRight;
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static Event ArrowUp;
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static Event ArrowDown;
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// --- Other ---
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static Event Backspace;
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static Event Delete;
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static Event Return;
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static Event Escape;
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static Event F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12;
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bool operator==(const Event& other) { return values == other.values; }
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// Internal representation.
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std::array<char, 5> values = {0, 0, 0, 0, 0};
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};
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} // namespace ftxui
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#endif /* end of include guard: FTXUI_EVENT_H_ */
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@@ -17,7 +17,7 @@ dom::Element Component::Render() {
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return text(L"Not implemented component");
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}
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bool Component::Event(int key) {
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bool Component::OnEvent(Event event) {
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return false;
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}
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@@ -6,17 +6,17 @@ namespace component {
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ComponentDirection::ComponentDirection(Delegate* delegate)
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: Component(delegate), active_child_(nullptr) {}
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bool ComponentDirection::Event(int key) {
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bool ComponentDirection::OnEvent(Event event) {
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if (!Focused())
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return false;
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if (!active_child_)
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return false;
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if (active_child_->Event(key))
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if (active_child_->OnEvent(event))
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return true;
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return HandleDirection(key);
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return HandleDirection(event);
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}
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Component* ComponentDirection::GetActiveChild() {
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@@ -6,9 +6,9 @@ namespace component {
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ComponentHorizontal::ComponentHorizontal(Delegate* delegate)
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: ComponentDirection(delegate) {}
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bool ComponentHorizontal::HandleDirection(int key) {
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bool ComponentHorizontal::HandleDirection(Event event) {
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// Left pressed ?
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if (key == 68 || key == 'h') {
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if (event == Event::ArrowLeft || event == Event::Character('h')) {
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Component* previous_sibling = active_child_->PreviousSibling();
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if (previous_sibling) {
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active_child_ = previous_sibling;
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@@ -17,7 +17,7 @@ bool ComponentHorizontal::HandleDirection(int key) {
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}
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// Left pressed ?
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if (key == 67 || key == 'l') {
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if (event == Event::ArrowRight || event == Event::Character('l')) {
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Component* next_sibling = active_child_->NextSibling();
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if (next_sibling) {
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active_child_ = next_sibling;
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@@ -6,9 +6,9 @@ namespace component {
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ComponentVertical::ComponentVertical(Delegate* delegate)
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: ComponentDirection(delegate) {}
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bool ComponentVertical::HandleDirection(int key) {
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bool ComponentVertical::HandleDirection(Event event) {
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// Up pressed ?
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if (key == 65 || key == 'k') {
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if (event == Event::ArrowUp || event == Event::Character('k')) {
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Component* previous_sibling = active_child_->PreviousSibling();
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if (previous_sibling) {
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active_child_ = previous_sibling;
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@@ -17,7 +17,7 @@ bool ComponentVertical::HandleDirection(int key) {
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}
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// Down pressed ?
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if (key == 66 || key == 'j') {
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if (event == Event::ArrowDown || event == Event::Character('j')) {
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Component* next_sibling = active_child_->NextSibling();
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if (next_sibling) {
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active_child_ = next_sibling;
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46
ftxui/src/ftxui/component/input.cpp
Normal file
46
ftxui/src/ftxui/component/input.cpp
Normal file
@@ -0,0 +1,46 @@
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#include "ftxui/component/input.hpp"
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#include "ftxui/util/string.hpp"
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namespace ftxui {
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namespace component {
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Input::Input(Delegate* delegate): Component(delegate) {}
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Input::~Input() {}
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// Component implementation.
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dom::Element Input::Render() {
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bool is_place_ho
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std::wstring& displayed_text = content.size() ? content : placeholder;
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using namespace dom;
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if (Focused())
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return flex(inverted(text(displayed_text)));
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else
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return flex(text(displayed_text));
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}
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bool Input::OnEvent(Event event) {
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std::wstring c;
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// Backspace
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if (event == Event::Backspace) {
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if (content.size() != 0)
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content = content.substr(0, content.size()-1);
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return true;
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}
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// Enter
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if (event == Event::Return) {
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return true;
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}
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constexpr char ESC = char(27);
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if (event.values[0] != ESC) {
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content += event.values[0];
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return true;
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}
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return false;
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}
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} // namespace component
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} // namespace ftxui
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@@ -1,5 +1,6 @@
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#include "ftxui/component/menu.hpp"
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#include <algorithm>
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#include <iostream>
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namespace ftxui {
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namespace component {
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@@ -24,14 +25,14 @@ dom::Element Menu::Render() {
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return vbox(std::move(elements));
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}
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bool Menu::Event(int key) {
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bool Menu::OnEvent(Event event) {
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if (!Focused())
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return false;
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int new_selected = selected;
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if (key == 65 || key == 'k')
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if (event == Event::ArrowUp || event == Event::Character('k'))
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new_selected--;
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if (key == 66 || key == 'j')
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if (event == Event::ArrowDown || event == Event::Character('j'))
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new_selected++;
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new_selected = std::max(0, std::min(int(entries.size())-1, new_selected));
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@@ -41,7 +42,7 @@ bool Menu::Event(int key) {
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return true;
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}
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if (key == 10) {
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if (event == Event::Return) {
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on_enter();
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return true;
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}
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@@ -24,16 +24,15 @@ dom::Element Toggle::Render() {
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return hbox(std::move(children));
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}
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bool Toggle::Event(int key) {
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bool Toggle::OnEvent(Event event) {
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if (activated) {
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if (key == 67 || key == 'l') {
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if (event == Event::ArrowRight || event == Event::Character('l')) {
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activated = false;
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on_change();
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return true;
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}
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} else {
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if (key == 68 || key == 'h') {
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if (event == Event::ArrowLeft || event == Event::Character('h')) {
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activated = true;
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on_change();
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return true;
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37
ftxui/src/ftxui/event.cpp
Normal file
37
ftxui/src/ftxui/event.cpp
Normal file
@@ -0,0 +1,37 @@
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#include "ftxui/event.hpp"
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namespace ftxui {
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constexpr char ESC = char(27);
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// --- Character ---
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Event Event::Character(char c) {
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return Event{c};
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}
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// --- Arrow ---
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Event Event::ArrowLeft{ESC, '[', 'D'};
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Event Event::ArrowRight{ESC, '[', 'C'};
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Event Event::ArrowUp{ESC, '[', 'A'};
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Event Event::ArrowDown{ESC, '[', 'B'};
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// --- Other ---
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Event Event::Backspace{char(127)};
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Event Event::Delete{ESC, '[', '3', '~'};
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Event Event::Escape{ESC};
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Event Event::Return{char(10)};
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Event Event::F1{ESC, '[', 'O', 'P'};
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Event Event::F2{ESC, '[', 'O', 'Q'};
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Event Event::F3{ESC, '[', 'O', 'R'};
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Event Event::F4{ESC, '[', 'O', 'S'};
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Event Event::F5{ESC, '[', '1', '5', '~'};
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Event Event::F6{ESC, '[', '1', '7', '~'};
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Event Event::F7{ESC, '[', '1', '8', '~'};
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Event Event::F8{ESC, '[', '1', '9', '~'};
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Event Event::F9{ESC, '[', '2', '0', '~'};
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Event Event::F10{ESC, '[', '2', '1', '~'};
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Event Event::F11{ESC, '[', '2', '1', '~'}; // Same as F10 ?
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Event Event::F12{ESC, '[', '2', '4', '~'};
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} // namespace ftxui
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@@ -8,6 +8,20 @@
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namespace ftxui {
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namespace {
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constexpr char ESC = char(27);
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Event GetEvent() {
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char v1 = char(getchar());
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if (v1 != ESC)
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return Event{v1};
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char v2 = char(getchar());
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char v3 = char(getchar());
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return Event{v1,v2,v3};
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};
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};
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class ScreenInteractive::Delegate : public component::Delegate {
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public:
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Delegate() : root_(this) {}
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@@ -29,7 +43,7 @@ class ScreenInteractive::Delegate : public component::Delegate {
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return child;
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}
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void Event(int key) { component_->Event(key); }
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void OnEvent(Event event) { component_->OnEvent(event); }
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std::vector<component::Delegate*> children() override {
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@@ -77,8 +91,7 @@ void ScreenInteractive::Loop() {
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Draw();
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while (!quit_) {
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int key = getchar();
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delegate_->Event(key);
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delegate_->OnEvent(GetEvent());
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Clear();
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Draw();
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