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https://github.com/ArthurSonzogni/FTXUI.git
synced 2025-09-18 00:48:09 +08:00
Color alpha support. (#884)
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@@ -23,6 +23,7 @@ class ClearUnder : public NodeDecorator {
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for (int y = box_.y_min; y <= box_.y_max; ++y) {
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for (int x = box_.x_min; x <= box_.x_max; ++x) {
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screen.PixelAt(x, y) = Pixel();
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screen.PixelAt(x, y).character = " "; // Consider the pixel written.
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}
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}
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Node::Render(screen);
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@@ -19,9 +19,18 @@ class BgColor : public NodeDecorator {
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: NodeDecorator(std::move(child)), color_(color) {}
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void Render(Screen& screen) override {
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for (int y = box_.y_min; y <= box_.y_max; ++y) {
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for (int x = box_.x_min; x <= box_.x_max; ++x) {
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screen.PixelAt(x, y).background_color = color_;
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if (color_.IsOpaque()) {
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for (int y = box_.y_min; y <= box_.y_max; ++y) {
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for (int x = box_.x_min; x <= box_.x_max; ++x) {
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screen.PixelAt(x, y).background_color = color_;
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}
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}
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} else {
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for (int y = box_.y_min; y <= box_.y_max; ++y) {
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for (int x = box_.x_min; x <= box_.x_max; ++x) {
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Color& color = screen.PixelAt(x, y).background_color;
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color = Color::Blend(color, color_);
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}
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}
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}
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NodeDecorator::Render(screen);
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@@ -36,9 +45,18 @@ class FgColor : public NodeDecorator {
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: NodeDecorator(std::move(child)), color_(color) {}
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void Render(Screen& screen) override {
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for (int y = box_.y_min; y <= box_.y_max; ++y) {
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for (int x = box_.x_min; x <= box_.x_max; ++x) {
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screen.PixelAt(x, y).foreground_color = color_;
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if (color_.IsOpaque()) {
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for (int y = box_.y_min; y <= box_.y_max; ++y) {
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for (int x = box_.x_min; x <= box_.x_max; ++x) {
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screen.PixelAt(x, y).foreground_color = color_;
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}
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}
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} else {
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for (int y = box_.y_min; y <= box_.y_max; ++y) {
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for (int x = box_.x_min; x <= box_.x_max; ++x) {
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Color& color = screen.PixelAt(x, y).foreground_color;
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color = Color::Blend(color, color_);
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}
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}
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}
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NodeDecorator::Render(screen);
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@@ -46,6 +64,7 @@ class FgColor : public NodeDecorator {
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Color color_;
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};
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} // namespace
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/// @brief Set the foreground color of an element.
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@@ -46,6 +46,57 @@ class DBox : public Node {
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child->SetBox(box);
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}
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}
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void Render(Screen& screen) override {
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if (children_.size() <= 1) {
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return Node::Render(screen);
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}
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const int width = box_.x_max - box_.x_min + 1;
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const int height = box_.y_max - box_.y_min + 1;
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std::vector<Pixel> pixels(size_t(width * height));
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for (auto& child : children_) {
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child->Render(screen);
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// Accumulate the pixels
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Pixel* acc = pixels.data();
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for (int x = 0; x < width; ++x) {
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for (int y = 0; y < height; ++y) {
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auto& pixel = screen.PixelAt(x + box_.x_min, y + box_.y_min);
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acc->background_color =
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Color::Blend(acc->background_color, pixel.background_color);
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acc->automerge = pixel.automerge || acc->automerge;
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if (pixel.character == "") {
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acc->foreground_color =
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Color::Blend(acc->foreground_color, pixel.background_color);
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} else {
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acc->blink = pixel.blink;
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acc->bold = pixel.bold;
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acc->dim = pixel.dim;
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acc->inverted = pixel.inverted;
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acc->underlined = pixel.underlined;
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acc->underlined_double = pixel.underlined_double;
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acc->strikethrough = pixel.strikethrough;
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acc->hyperlink = pixel.hyperlink;
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acc->character = pixel.character;
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acc->foreground_color = pixel.foreground_color;
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}
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++acc;
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pixel = Pixel();
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}
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}
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}
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// Render the accumulated pixels:
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Pixel* acc = pixels.data();
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for (int x = 0; x < width; ++x) {
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for (int y = 0; y < height; ++y) {
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screen.PixelAt(x + box_.x_min, y + box_.y_min) = *acc++;
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}
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}
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}
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};
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} // namespace
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