Commit Graph

32 Commits

Author SHA1 Message Date
Arthur Sonzogni
343e3ab226
Generate compile commands for clangd. (#855)
Fix all the diagnostics reported.

Bug: https://github.com/ArthurSonzogni/FTXUI/issues/828
2024-12-26 18:46:48 +01:00
James
3b6e0d5a38
Feature: Dropdown options with callback (#826)
Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
2024-12-26 18:46:45 +01:00
Arthur Sonzogni
6039aedfcc
Button: invoke on_click at the end. (#807)
Some users might destroy `this`, which would result in UAF.

In the future, we should consider alternatives like posting a task to
the main loop, or rely on users for this.

Fixed:https://github.com/ArthurSonzogni/FTXUI/issues/804
2024-12-26 18:45:44 +01:00
Arthur Sonzogni
1d797eeed4
Restore cursor shape on exit. (#793) (#794)
Fixed: https://github.com/ArthurSonzogni/FTXUI/issues/792
2024-12-26 18:45:44 +01:00
Clément Roblot
64436fc52b
Checkbox button debounce (#774)
This fixes: https://github.com/ArthurSonzogni/FTXUI/issues/773

Dragging the mouse with the left button pressed now avoids activating multiple
checkboxes.

Add support for detecting mouse press transition. Added:
```cpp
// The previous mouse event.
Mouse Mouse::previous;

// Return whether the mouse transitionned from:
// released to pressed => IsPressed()
// pressed to pressed => IsHeld()
// pressed to released => IsReleased()
bool Mouse::IsPressed(Button button) const;
bool Mouse::IsHeld(Button button) const;
bool Mouse::IsReleased(Button button) const;
```
A couple of components are now activated when the mouse is pressed,
as opposed to released.

Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
2024-12-26 18:45:43 +01:00
ArthurSonzogni
5724f8483b
Move copyright to the top of files. 2023-08-19 13:57:01 +02:00
Arthur Sonzogni
455998d759
Remove Ref<XxxOption> and add new interfaces. (#686)
1. Stop taking Ref<XxxOption> in Component constructors. Instead, use
   the XxxOption directly. Passing by copy avoid problems developers had
   where one was shared in between multiple component, causing issues.

2. Add variants of most component constructors taking a struct only.

This replaces:
https://github.com/ArthurSonzogni/FTXUI/pull/670

This fixes:
https://github.com/ArthurSonzogni/FTXUI/issues/426
2023-06-25 17:22:05 +02:00
Marc
eed7e2ea70
Multiple fixes: signed/unsigned, etc... (#600)
Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
2023-03-26 20:20:02 +02:00
Arthur Sonzogni
0542227ba7
Execute clang tidy and IWYU (#528) 2022-12-19 19:44:43 +01:00
Arthur Sonzogni
764c24ef40
Add code coverage support. (#378) 2022-04-17 15:47:20 +02:00
Arthur Sonzogni
9f610a0110
Make the focused button to take the focus inside frame. (#371)
This resolves:
https://github.com/ArthurSonzogni/FTXUI/issues/370
2022-04-03 15:04:33 +02:00
Arthur Sonzogni
aebde94352
Add clang-tidy. (#368) 2022-03-31 02:17:43 +02:00
Arthur Sonzogni
4da63b9260
Animation (#355) 2022-03-13 18:51:46 +01:00
Arthur Sonzogni
3b4ab618a3
Prefer std::string over std::wstring. (#179)
In the past, FTXUI switched from std::string to std::wstring to support
fullwidth characters. The reasons was that fullwidth characters can be
stored inside a single wchar_t.

Then FTXUI added support for combining characters. A single glygh
doesn't even fit a wchar_t. Instead, a glyph can be arbitrary large.

The usage of wstring doesn't really fit the new model and have several
drawbacks:
1. It doesn't simplify the implementation of FTXUI, because of combining
   characters.
2. It reduces drawing performance by 2x.
3. It increase Screen's memory allocation by 2x.

This patch converts FTXUI to use std::string internally. It now exposes
std::string based API. The std::wstring API remains, but is now
deprecated.

Tests and examples haven't been update to show the breakage is limited.
They will be updated in a second set of patches.

Bug: https://github.com/ArthurSonzogni/FTXUI/issues/153
Co-authored-by: Tushar Maheshwari <tushar27192@gmail.com>
2021-08-08 23:25:20 +02:00
Arthur Sonzogni
3f005d7715
Add focusable Renderer. (#173) 2021-08-06 20:32:33 +02:00
Arthur Sonzogni
26e26fd41a
Add non focusable components. (#172) 2021-08-05 22:40:40 +02:00
Tushar Maheshwari
21d746e858
Remove explicit default destructors (#157)
From CppCoreGuidelines:

Rule of Zero: C.20: If you can avoid defining default operations, do.
C.52: Use inheriting constructors to import constructors into a derived class that does not need further explicit initialization.
DRY forward and using declarations.
Miscellaneous:

Fix format.sh to output examples with normalised paths in sorted order.

Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
2021-07-17 12:02:08 +02:00
ArthurSonzogni
9820832fea Improve the documentation. 2021-07-11 12:23:42 +02:00
ArthurSonzogni
5c4cd1add1 Execute IWYU 2021-07-11 12:23:42 +02:00
ArthurSonzogni
26db8228f9 Remove input.hpp 2021-07-11 12:23:42 +02:00
ArthurSonzogni
e66ebe5443 Remove button.hpp 2021-07-11 12:23:42 +02:00
ArthurSonzogni
359100ca73 Add option for Button. 2021-07-11 12:23:42 +02:00
Arthur Sonzogni
7b88656e25
Add option to have button without border. (#101) 2021-05-18 17:49:53 +02:00
ArthurSonzogni
048efb6912
Add {Const,}StringRef to simplify components. 2021-05-14 21:47:51 +02:00
ArthurSonzogni
6d75cb2748
Make component more functionnal 2021-05-09 22:35:34 +02:00
ArthurSonzogni
155758c073
Use IWYU. 2021-05-01 23:19:07 +02:00
ArthurSonzogni
eb399d20c5
Capture mouse for the slider component. 2021-05-01 18:13:56 +02:00
ArthurSonzogni
0b9b6c692a
Improve mouse support 2021-04-25 15:22:38 +02:00
ArthurSonzogni
8037a5fa5f
Improve mouse support for menu and toggle. 2021-04-24 18:16:13 +02:00
ArthurSonzogni
890a41a64c
Add mouse implementation of most components. 2021-04-18 22:33:41 +02:00
ArthurSonzogni
5291f660ca Automatically fix style. 2020-09-07 11:25:50 +02:00
ArthurSonzogni
5a8ed208da Add the Button component. 2020-08-28 23:54:25 +02:00