Commit Graph

10 Commits

Author SHA1 Message Date
Arthur Sonzogni
3b4ab618a3
Prefer std::string over std::wstring. (#179)
In the past, FTXUI switched from std::string to std::wstring to support
fullwidth characters. The reasons was that fullwidth characters can be
stored inside a single wchar_t.

Then FTXUI added support for combining characters. A single glygh
doesn't even fit a wchar_t. Instead, a glyph can be arbitrary large.

The usage of wstring doesn't really fit the new model and have several
drawbacks:
1. It doesn't simplify the implementation of FTXUI, because of combining
   characters.
2. It reduces drawing performance by 2x.
3. It increase Screen's memory allocation by 2x.

This patch converts FTXUI to use std::string internally. It now exposes
std::string based API. The std::wstring API remains, but is now
deprecated.

Tests and examples haven't been update to show the breakage is limited.
They will be updated in a second set of patches.

Bug: https://github.com/ArthurSonzogni/FTXUI/issues/153
Co-authored-by: Tushar Maheshwari <tushar27192@gmail.com>
2021-08-08 23:25:20 +02:00
Arthur Sonzogni
3f005d7715
Add focusable Renderer. (#173) 2021-08-06 20:32:33 +02:00
Arthur Sonzogni
26e26fd41a
Add non focusable components. (#172) 2021-08-05 22:40:40 +02:00
ArthurSonzogni
5c4cd1add1 Execute IWYU 2021-07-11 12:23:42 +02:00
ArthurSonzogni
2445dc03d3 Add "long" to slider. 2021-06-02 21:13:23 +02:00
ArthurSonzogni
048efb6912
Add {Const,}StringRef to simplify components. 2021-05-14 21:47:51 +02:00
ArthurSonzogni
6d75cb2748
Make component more functionnal 2021-05-09 22:35:34 +02:00
ArthurSonzogni
155758c073
Use IWYU. 2021-05-01 23:19:07 +02:00
ArthurSonzogni
eb399d20c5
Capture mouse for the slider component. 2021-05-01 18:13:56 +02:00
ArthurSonzogni
0af8201023
Add the slider component. 2021-04-29 00:18:58 +02:00