Commit Graph

10 Commits

Author SHA1 Message Date
Arthur Sonzogni
0542227ba7
Execute clang tidy and IWYU (#528) 2022-12-19 19:44:43 +01:00
Arthur Sonzogni (slow/sick)
05f29ff3b3
Remove codecvt dependency. (#516)
This resolves:
https://github.com/ArthurSonzogni/FTXUI/issues/514
2022-11-26 20:43:09 +01:00
Arthur Sonzogni
f4b47333be
Featre: Support ctrl+arrow in input. (#494)
CTRL+LEFT: Move the cursor to the beginning of the word.
CTRL+RIGHT: Move the cursor to the beginning of the word.

This was requested by:
https://github.com/ArthurSonzogni/FTXUI/issues/490
2022-10-06 21:16:55 +02:00
Arthur Sonzogni
c61fadd8ec
Update to unicode 13 standard. (#484)
It contains additional full width character and combining characters.

This resolves:
https://github.com/ArthurSonzogni/FTXUI/issues/483
2022-09-29 10:50:27 +02:00
Arthur Sonzogni
f461050759
Run IWYU (#450) 2022-08-07 14:44:33 +02:00
ArthurSonzogni
d0890f94d1 execute IWYU and add some coverage tests. 2022-04-27 18:57:48 +02:00
Arthur Sonzogni
764c24ef40
Add code coverage support. (#378) 2022-04-17 15:47:20 +02:00
Arthur Sonzogni
cdd6339849
Execute IWYU (#299) 2022-01-07 11:03:54 +01:00
Arthur Sonzogni
52276c8a2b
Bugfix Input use std::string (#279)
Use std::string by default for the implementation of FTXUI's input
component.

Along the way:
- Give a correct implementation for fullwidth characters.
- Add tests
- Modify the way the cursor is drawn.
2021-12-12 21:31:54 +01:00
Arthur Sonzogni
3b4ab618a3
Prefer std::string over std::wstring. (#179)
In the past, FTXUI switched from std::string to std::wstring to support
fullwidth characters. The reasons was that fullwidth characters can be
stored inside a single wchar_t.

Then FTXUI added support for combining characters. A single glygh
doesn't even fit a wchar_t. Instead, a glyph can be arbitrary large.

The usage of wstring doesn't really fit the new model and have several
drawbacks:
1. It doesn't simplify the implementation of FTXUI, because of combining
   characters.
2. It reduces drawing performance by 2x.
3. It increase Screen's memory allocation by 2x.

This patch converts FTXUI to use std::string internally. It now exposes
std::string based API. The std::wstring API remains, but is now
deprecated.

Tests and examples haven't been update to show the breakage is limited.
They will be updated in a second set of patches.

Bug: https://github.com/ArthurSonzogni/FTXUI/issues/153
Co-authored-by: Tushar Maheshwari <tushar27192@gmail.com>
2021-08-08 23:25:20 +02:00