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Author SHA1 Message Date
Alex
40b64d064b
Merge baa5973128 into 08b8a3b28f 2025-05-13 10:54:15 +03:00
Arthur Sonzogni
08b8a3b28f
Add documentation about Bazel (#1045)
Some checks failed
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2025-05-11 08:00:11 +02:00
ArthurSonzogni
5cfed50702
v6.1.9
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2025-05-07 22:43:27 +02:00
Arthur Sonzogni
b307a175ed
Bazel: general improvements. (#1043)
* Bazel: general improvements.

Improve the Bazel build. Attempt to fix previous errors recorded while
trying to publish ftxui in the Bazel Central Registry:
- https://github.com/bazelbuild/bazel-central-registry/pull/4485
- https://buildkite.com/bazel/bcr-presubmit/builds/13601#01968b61-f5b2-4d16-94d0-c87a03a1a23b

Test against "recent" platforms
-------------------------------

Previously, I got the error:
```
gcc: error: unrecognized command line option '-std-c++20'; did you mean '-std-c++2a'?
```
This was due to using old distribution like ubuntu 2004. Test against
newer platforms only to avoid GCC version<-9.x.y

Downgrade gtest version.
------------------------

I suspect this caused the Bazel Central Registry error:
```
file:///workdir/modules/googletest/1.15.2/MODULE.bazel:68:20: name 'use_repo_rule' is not defined
```
Specifying using bazelmod fixes the issue. Thanks @robinlinden

Tag gtest as dev_dependency
---------------------------

Presumably, this should avoid dependants to fetch it?

Enable --features-layering_check
--------------------------------

Aka clang `-Wprivate-header`. Fix the encountered errors.

Use clang in the CI
-------------------

The CI was defining clang/gcc in the matrix, but was not using it. Fix
the bug.
2025-05-07 22:41:17 +02:00
alexv-ds
baa5973128
msvc getenv deprecation warn fix 2024-07-18 18:34:34 +03:00
12 changed files with 248 additions and 110 deletions

7
.bazelrc Normal file
View File

@ -0,0 +1,7 @@
build --features=layering_check
build --enable_bzlmod
build --enable_platform_specific_config
build:linux --cxxopt=-std=c++20
build:macos --cxxopt=-std=c++20
build:windows --cxxopt=-std:c++20

View File

@ -1,21 +1,36 @@
matrix:
platform:
- centos7
- debian10
- ubuntu2004
- macos
- windows
bazel: [6.x, 7.x, 8.x]
bazel:
- 7.x
- 8.x
- rolling
unix_platform:
- debian11
- ubuntu2204
- macos
- macos_arm64
win_platform:
- windows
tasks:
verify_targets:
name: Build and test.
platform: ${{ platform }}
unix_test:
name: Verify build targets on Unix
platform: ${{ unix_platform }}
bazel: ${{ bazel }}
build_flags:
- --cxxopt=-std=c++20
build_targets:
- '@ftxui//:ftxui'
- '@ftxui//:screen'
- '@ftxui//:dom'
- '@ftxui//:component'
test_targets:
- '@ftxui//:tests'
- '@ftxui//:screen'
windows_test:
name: Verify build targets
platform: ${{ win_platform }}
bazel: ${{ bazel }}
build_flags:
- --cxxopt=/std:c++20
build_targets:
- '@ftxui//:dom'
- '@ftxui//:component'
- '@ftxui//:screen'

View File

@ -14,25 +14,30 @@ on:
jobs:
test_bazel:
name: "Bazel, ${{ matrix.compiler }}, ${{ matrix.os }}"
name: "Bazel, ${{ matrix.cxx }}, ${{ matrix.os }}"
strategy:
fail-fast: false
matrix:
include:
- os: ubuntu-latest
compiler: gcc
cxx: g++
cc: gcc
- os: ubuntu-latest
compiler: llvm
cxx: clang++
cc: clang
- os: macos-latest
compiler: llvm
cxx: g++
cc: gcc
- os: macos-latest
compiler: gcc
cxx: clang++
cc: clang
- os: windows-latest
compiler: cl
cxx: cl
cc: cl
runs-on: ${{ matrix.os }}
steps:
@ -40,10 +45,16 @@ jobs:
uses: actions/checkout@v3
- name: "Build with Bazel"
env:
CC: ${{ matrix.cc }}
CXX: ${{ matrix.cxx }}
run: bazel build ...
- name: "Tests with Bazel"
run: bazel run tests
env:
CC: ${{ matrix.cc }}
CXX: ${{ matrix.cxx }}
run: bazel test --test_output=all ...
test_cmake:
name: "CMake, ${{ matrix.compiler }}, ${{ matrix.os }}"

View File

@ -12,23 +12,19 @@
load("@rules_cc//cc:defs.bzl", "cc_binary", "cc_library", "cc_test")
load(":bazel/ftxui.bzl", "ftxui_cc_library")
load(":bazel/ftxui.bzl", "generate_examples")
load(":bazel/ftxui.bzl", "cpp20")
load(":bazel/ftxui.bzl", "windows_copts")
load(":bazel/ftxui.bzl", "pthread_linkopts")
package(default_visibility = ["//visibility:public"])
# A meta target depending on all of the ftxui submodules.
# Note that component depends on dom and screen, so ftxui is just an alias for
# component.
# ┌component──┐
# │┌dom──────┐│
# ││┌screen─┐││
# └┴┴───────┴┴┘
alias(name = "ftxui", actual = ":component")
# A meta target that depends on all the ftxui sub modules.
alias(
name = "ftxui",
# Note that :component depends on :dom, which depends on :screen. Bazel
# doesn't really support "public" and "private" dependencies. They are all
# public. This is equivalent to depending on all the submodules.
actual = ":component",
visibility = ["//visibility:public"],
)
# ftxui:screen is a module that provides a screen buffer and color management
# @ftxui:screen is a module that provides a screen buffer and color management
# for terminal applications. A screen is a 2D array of cells, each cell can
# contain a glyph, a color, and other attributes. The library also provides
# functions to manipulate the screen.
@ -60,7 +56,7 @@ ftxui_cc_library(
],
)
# ftxui:dom is a library that provides a way to create and manipulate a
# @ftxui:dom is a library that provides a way to create and manipulate a
# "document" that can be rendered to a screen. The document is a tree of nodes.
# Nodes can be text, layouts, or various decorators. Users needs to compose
# nodes to create a document. A document is responsive to the size of the
@ -130,7 +126,7 @@ ftxui_cc_library(
deps = [":screen"],
)
# ftxui:component is a library to create "dynamic" component renderering and
# @ftxui:component is a library to create "dynamic" component renderering and
# updating a ftxui::dom document on the screen. It is a higher level API than
# ftxui:dom.
#
@ -167,6 +163,13 @@ ftxui_cc_library(
"src/ftxui/component/terminal_input_parser.hpp",
"src/ftxui/component/util.cpp",
"src/ftxui/component/window.cpp",
# Private header from ftxui:dom.
"src/ftxui/dom/node_decorator.hpp",
# Private header from ftxui:screen.
"src/ftxui/screen/string_internal.hpp",
"src/ftxui/screen/util.hpp",
],
hdrs = [
"include/ftxui/component/animation.hpp",
@ -182,7 +185,10 @@ ftxui_cc_library(
"include/ftxui/component/task.hpp",
],
linkopts = pthread_linkopts(),
deps = [":dom"],
deps = [
":dom",
":screen",
],
)
# FTXUI's tests
@ -205,7 +211,6 @@ cc_test(
"src/ftxui/component/resizable_split_test.cpp",
"src/ftxui/component/slider_test.cpp",
"src/ftxui/component/terminal_input_parser_test.cpp",
"src/ftxui/component/terminal_input_parser_test_fuzzer.cpp",
"src/ftxui/component/toggle_test.cpp",
"src/ftxui/dom/blink_test.cpp",
"src/ftxui/dom/bold_test.cpp",
@ -233,6 +238,17 @@ cc_test(
"src/ftxui/screen/string_test.cpp",
"src/ftxui/util/ref_test.cpp",
# Private header from ftxui:screen for string_test.cpp.
"src/ftxui/screen/string_internal.hpp",
# Private header from ftxui::component for
# terminal_input_parser_test.cpp.
"src/ftxui/component/terminal_input_parser.hpp",
# Private header from ftxui::dom for
# flexbox_helper_test.cpp.
"src/ftxui/dom/flexbox_helper.hpp",
# TODO: Enable the two tests timing out with Bazel:
# - "src/ftxui/component/screen_interactive_test.cpp",
# - "src/ftxui/dom/selection_test.cpp",
@ -241,9 +257,12 @@ cc_test(
"include",
"src",
],
copts = cpp20() + windows_copts(),
copts = windows_copts(),
deps = [
"//:ftxui",
":screen",
":dom",
":component",
"@googletest//:gtest",
"@googletest//:gtest_main",
],
)

View File

@ -1,9 +1,20 @@
Changelog
=========
Future release
6.1.9 (2025-05-07)
------------
### Build
If all goes well (pending), ftxui should appear in the Bazel central repository.
It can be imported into your project using the following lines:
**MODULE.bazel**
```bazel
bazel_dep(name = "ftxui", version = "6.1.9")
```
Thanks @robinlinden and @kcc for the reviews.
### dom
- Bugfix: Restore the `dbox` behavior from ftxui 5.0.0. To apply bgcolor
blending between the two layers, a new `dboxBlend` will be added.
@ -14,13 +25,6 @@ Future release
### Build
- Feature: Support `bazel` build system. See #1032.
Proposed by Kostya Serebryany @kcc
If all goes well (pending), it should appear in the Bazel central repository.
It can be imported into your project using the following lines:
**MODULE.bazel**
```bazel
bazel_dep(name = "ftxui", version = "6.1.8")
```
**BUILD.bazel**
```bazel

View File

@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.12)
project(ftxui
LANGUAGES CXX
VERSION 6.1.8
VERSION 6.1.9
DESCRIPTION "C++ Functional Terminal User Interface."
)

View File

@ -1,9 +1,13 @@
# FTXUI Module.
module(name = "ftxui", version = "6.1.8", compatibility_level = 6)
# FTXUI module.
module(
name = "ftxui",
version = "6.1.9",
compatibility_level = 6,
)
# Build deps.
# Build dependencies.
bazel_dep(name = "rules_cc", version = "0.1.1")
bazel_dep(name = "platforms", version = "0.0.11")
bazel_dep(name = "platforms", version = "0.0.10")
# Test deps.
bazel_dep(name = "googletest", version = "1.16.0.bcr.1")
# Test dependencies.
bazel_dep(name = "googletest", version = "1.14.0.bcr.1", dev_dependency = True)

View File

@ -42,15 +42,24 @@ A simple cross-platform C++ library for terminal based user interfaces!
* No dependencies
* **Cross platform**: Linux/MacOS (main target), WebAssembly, Windows (Thanks to contributors!).
* Learn by [examples](#documentation), and [tutorials](#documentation)
* Multiple packages: CMake [FetchContent]([https://bewagner.net/programming/2020/05/02/cmake-fetchcontent/](https://cmake.org/cmake/help/latest/module/FetchContent.html)) (preferred),Bazel, vcpkg, pkgbuild, conan.
* Multiple packages:
- CMake [FetchContent]([https://bewagner.net/programming/2020/05/02/cmake-fetchcontent/](https://cmake.org/cmake/help/latest/module/FetchContent.html)) (preferred)
- [Bazel](https://registry.bazel.build/modules/ftxui)
- [vcpkg](https://vcpkg.link/ports/ftxui)
- [Conan](https://conan.io/center/recipes/ftxui) [Debian package](https://tracker.debian.org/pkg/ftxui)
- [Ubuntu package](https://launchpad.net/ubuntu/+source/ftxui)
- [Arch Linux](https://aur.archlinux.org/packages/ftxui/)
- [OpenSUSE](https://build.opensuse.org/package/show/devel:libraries:c_c++/ftxui)
* Good practices: documentation, tests, fuzzers, performance tests, automated CI, automated packaging, etc...
## Documentation
- [Starter example project](https://github.com/ArthurSonzogni/ftxui-starter)
- [Starter CMake](https://github.com/ArthurSonzogni/ftxui-starter)
- [Starter Bazel](https://github.com/ArthurSonzogni/ftxui-bazel)
- [Documentation](https://arthursonzogni.github.io/FTXUI/)
- [Examples (WebAssembly)](https://arthursonzogni.github.io/FTXUI/examples/)
- [Build using CMake](https://arthursonzogni.github.io/FTXUI/#build-cmake)
- [Build using Bazel](https://arthursonzogni.github.io/FTXUI/#build-bazel)
## Example
~~~cpp
@ -365,33 +374,62 @@ Several games using the FTXUI have been made during the Game Jam:
- [smoothlife](https://github.com/cpp-best-practices/game_jam/blob/main/Jam1_April_2022/smoothlife.md)
- [Consu](https://github.com/cpp-best-practices/game_jam/blob/main/Jam1_April_2022/consu.md)
## Utilization
## Build using CMake
It is **highly** recommended to use CMake FetchContent to depend on FTXUI so you may specify which commit you would like to depend on.
```cmake
include(FetchContent)
FetchContent_Declare(ftxui
GIT_REPOSITORY https://github.com/ArthurSonzogni/ftxui
GIT_TAG v6.1.8
GIT_TAG v6.1.9
)
FetchContent_MakeAvailable(ftxui)
FetchContent_GetProperties(ftxui)
if(NOT ftxui_POPULATED)
FetchContent_Populate(ftxui)
add_subdirectory(${ftxui_SOURCE_DIR} ${ftxui_BINARY_DIR} EXCLUDE_FROM_ALL)
endif()
target_link_libraries(your_target PRIVATE
# Chose a submodule
ftxui::component
ftxui::dom
ftxui::screen
)
```
# Build using Bazel
**MODULE.bazel**
```starlark
bazel_dep(
name = "ftxui",
version = "v6.1.9",
)
```
**BUILD.bazel**
```starlark
cc_binary(
name = "your_target",
srcs = ["your_source.cc"],
deps = [
"@ftxui//:ftxui_component",
"@ftxui//:ftxui_dom",
"@ftxui//:ftxui_screen",
],
)
```
# Build with something else:
If you don't, FTXUI may be used from the following packages:
- [bazel](...)
- [vcpkg](https://vcpkgx.com/details.html?package=ftxui)
- [Arch Linux PKGBUILD](https://aur.archlinux.org/packages/ftxui-git/).
- [conan.io](https://conan.io/center/ftxui)
- [openSUSE](https://build.opensuse.org/package/show/devel:libraries:c_c++/ftxui)
-
- CMake [FetchContent]([https://bewagner.net/programming/2020/05/02/cmake-fetchcontent/](https://cmake.org/cmake/help/latest/module/FetchContent.html)) (preferred),
- [Bazel](https://registry.bazel.build/modules/ftxui),
- [vcpkg](https://vcpkg.link/ports/ftxui),
- [Conan](https://conan.io/center/recipes/ftxui)
- [Debian package](https://tracker.debian.org/pkg/ftxui),
- [Ubuntu package](https://launchpad.net/ubuntu/+source/ftxui),
- [Arch Linux](https://aur.archlinux.org/packages/ftxui/),
- [OpenSUSE](https://build.opensuse.org/package/show/devel:libraries:c_c++/ftxui),
[![Packaging status](https://repology.org/badge/vertical-allrepos/libftxui.svg)](https://repology.org/project/libftxui/versions)
If you choose to build and link FTXUI yourself, `ftxui-component` must be first in the linking order relative to the other FTXUI libraries, i.e.
```bash
g++ . . . -lftxui-component -lftxui-dom -lftxui-screen . . .

View File

@ -1,24 +1,7 @@
# ftxui_common.bzl
load("@rules_cc//cc:defs.bzl", "cc_library")
def cpp17():
return select({
"@rules_cc//cc/compiler:msvc-cl": ["/std:c++17"],
"@rules_cc//cc/compiler:clang-cl": ["/std:c++17"],
"@rules_cc//cc/compiler:clang": ["-std=c++17"],
"@rules_cc//cc/compiler:gcc": ["-std=c++17"],
"//conditions:default": ["-std=c++17"],
})
def cpp20():
return select({
"@rules_cc//cc/compiler:msvc-cl": ["/std:c++20"],
"@rules_cc//cc/compiler:clang-cl": ["/std:c++20"],
"@rules_cc//cc/compiler:clang": ["-std=c++20"],
"@rules_cc//cc/compiler:gcc": ["-std=c++20"],
"//conditions:default": ["-std=c++20"],
})
load("@rules_cc//cc:defs.bzl", "cc_binary")
# Microsoft terminal is a bit buggy ¯\_(ツ)_/¯ and MSVC uses bad defaults.
def windows_copts():
@ -45,7 +28,8 @@ def windows_copts():
# This
# - Replace missing font symbols by others.
# - Reduce screen position pooling frequency to deals against a Microsoft
# race condition. This was fixed in 2020, but clients never not updated.
# race condition. This was fixed in 2020, but clients are still using
# old versions.
# - https://github.com/microsoft/terminal/pull/7583
# - https://github.com/ArthurSonzogni/FTXUI/issues/136
"-DFTXUI_MICROSOFT_TERMINAL_FALLBACK",
@ -71,8 +55,8 @@ def pthread_linkopts():
def ftxui_cc_library(
name,
srcs,
hdrs,
srcs = [],
hdrs = [],
linkopts = [],
deps = []):
@ -88,12 +72,13 @@ def ftxui_cc_library(
"include",
"src",
],
copts = cpp17() + windows_copts(),
copts = windows_copts(),
visibility = ["//visibility:public"],
)
# Compile all the examples in the examples/ directory.
# This is useful to check the Bazel is synchronized with CMake definitions.
# This is useful to check the Bazel is always synchronized against CMake
# definitions.
def generate_examples():
cpp_files = native.glob(["examples/**/*.cpp"])
@ -107,9 +92,13 @@ def generate_examples():
# Turn "examples/component/button.cpp" → "example_component_button"
name = src.replace("/", "_").replace(".cpp", "")
native.cc_binary(
cc_binary(
name = name,
srcs = [src],
deps = ["//:component"],
copts = cpp20() + windows_copts(),
deps = [
":component",
":dom",
":screen",
],
copts = windows_copts(),
)

View File

@ -81,7 +81,7 @@ include(FetchContent)
set(FETCHCONTENT_UPDATES_DISCONNECTED TRUE)
FetchContent_Declare(ftxui
GIT_REPOSITORY https://github.com/ArthurSonzogni/ftxui
GIT_TAG main # Important: Specify a version or a commit hash here.
GIT_TAG 6.1.9
)
FetchContent_MakeAvailable(ftxui)
@ -94,13 +94,33 @@ target_link_libraries(ftxui-starter
)
```
## Build
### Using Bazel {#build-bazel}
```bash
mkdir build && cd build
cmake ..
make
./main
See [ftxui module](https://registry.bazel.build/modules/ftxui) from the Bazel
Central Registry.
See also this [starter](https://github.com/ArthurSonzogni/ftxui-bazel) project.
**Module.bazel**
```starlark
bazel_dep(
name = "ftxui",
version = "6.1.9",
)
```
**BUILD.bazel**
```starlark
cc_binary(
name = "main",
srcs = ["main.cpp"],
deps = [
# Choose one of the following:
"@ftxui//:dom",
"@ftxui//:screen",
"@ftxui//:component",
],
)
```
# List of modules. {#modules}

View File

@ -48,25 +48,38 @@ Dimensions& FallbackSize() {
return g_fallback_size;
}
const char* Safe(const char* c) {
return (c != nullptr) ? c : "";
}
bool Contains(const std::string& s, const char* key) {
return s.find(key) != std::string::npos;
}
// https://github.com/gabime/spdlog/blob/885b5473e291833b148eeac3b7ce227e582cd88b/include/spdlog/details/os-inl.h#L566
std::string getenv_safe(const char *field) {
#if defined(_MSC_VER)
#if defined(__cplusplus_winrt)
return std::string{}; // not supported under uwp
#else
size_t len = 0;
char buf[1024];
bool ok = ::getenv_s(&len, buf, sizeof(buf), field) == 0;
return ok ? buf : std::string{};
#endif
#else // revert to getenv
char *buf = ::getenv(field); // NOLINT(*-mt-unsafe)
return buf ? buf : std::string{};
#endif
}
Terminal::Color ComputeColorSupport() {
#if defined(__EMSCRIPTEN__)
return Terminal::Color::TrueColor;
#endif
std::string COLORTERM = Safe(std::getenv("COLORTERM")); // NOLINT
std::string COLORTERM = getenv_safe("COLORTERM");
if (Contains(COLORTERM, "24bit") || Contains(COLORTERM, "truecolor")) {
return Terminal::Color::TrueColor;
}
std::string TERM = Safe(std::getenv("TERM")); // NOLINT
std::string TERM = getenv_safe("TERM");
if (Contains(COLORTERM, "256") || Contains(TERM, "256")) {
return Terminal::Color::Palette256;
}

18
tools/test_bazel.sh Executable file
View File

@ -0,0 +1,18 @@
# This script tests the project with different versions of Bazel and compilers
# locally. This avoids waiting on the CI to run the tests.
for ver in \
"6.0.0" \
"7.0.0" \
"8.0.0"
do
for cc in \
"gcc" \
"clang"
do
echo "=== Testing with Bazel ${ver} with ${cc} ==="
USE_BAZEL_VERSION=${ver} CC=${cc} bazel clean --expunge
USE_BAZEL_VERSION=${ver} CC=${cc} bazel build //...
USE_BAZEL_VERSION=${ver} CC=${cc} bazel test //...
done
done