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09ddb27934
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09ddb27934 | ||
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994915dbb9 | ||
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2d50269730 | ||
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df2ddcc588 |
@@ -6,6 +6,7 @@ add_library(ftxui-modules)
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target_sources(ftxui-modules
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PUBLIC FILE_SET CXX_MODULES FILES
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src/ftxui/ftxui.cppm
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src/ftxui/component.cppm
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src/ftxui/component/animation.cppm
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src/ftxui/component/captured_mouse.cppm
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@@ -12,8 +12,24 @@ FTXUI experimentally supports
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compilation times and improve code organization. Each header has a
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corresponding module.
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**Example with CMake and Ninja**
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Use the FTXUI_BUILD_MODULES option to build the FTXUI project itself to provide C++ 20 modules,
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for example with CMake and Ninja:
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```sh
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cmake \
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-DCMAKE_GENERATOR=Ninja \
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-DFTXUI_BUILD_MODULES=ON \
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..
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ninja
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```
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> [!NOTE]
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> To use modules, you need a C++20 compatible compiler, CMake version 3.20 or
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> higher, and use a compatible generator like Ninja. Note that Makefile
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> generators **do not support modules**.
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Then, in your own code you can consume the modules and code as normal:
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```cpp
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import ftxui;
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@@ -26,23 +42,30 @@ int main() {
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}
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```
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```sh
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cmake \
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-DCMAKE_GENERATOR=Ninja \
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-DFTXUI_BUILD_MODULES=ON \
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..
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Note, the `ftxui` convenience module which simply pulls together all the modules:
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ninja
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```cpp
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export import ftxui.component;
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export import ftxui.dom;
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export import ftxui.screen;
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export import ftxui.util;
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```
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You can instead import only the module(s) you need if desired.
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To properly find and link the modules with CMake, use `target_link_libraries` to get the right
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compiler, linker, etc. flags.
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```cmake
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target_link_libraries(my_executable
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#...whatever...
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PRIVATE ftxui::modules
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)
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```
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> [!NOTE]
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> To use modules, you need a C++20 compatible compiler, CMake version 3.20 or
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> higher, and use a compatible generator like Ninja. Note that Makefile
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> generators **do not support modules**.
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### Module list
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The modules directly reference the corresponding header, or a group of related
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headers to provide a more convenient interface. The following modules
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headers to provide a more convenient interface. The following modules
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are available:
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- `ftxui`
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@@ -58,11 +58,39 @@ void ComputeShrinkHard(std::vector<Element>* elements,
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element.size = element.min_size + added_space;
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}
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}
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// Called when the size allowed is lower than the requested size, and the
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// shrinkable element can not absorbe the (negative) extra_space. This assign
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// zero to shrinkable elements and distribute the remaining (negative)
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// extra_space toward the other non shrinkable elements.
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void ComputeShrinkHardHack(std::vector<Element>* elements,
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int extra_space,
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int size)
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{
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for (Element& element : *elements)
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{
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if (element.flex_shrink != 0)
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{
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element.size = 0;
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}
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}
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for (auto it = elements->rbegin(); it != elements->rend(); ++it)
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{
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Element& element = *it;
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auto remove = std::min(element.min_size, -extra_space);
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element.size = element.min_size - remove;
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extra_space += remove;
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}
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}
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} // namespace
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void Compute(std::vector<Element>* elements, int target_size) {
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void Compute(std::vector<Element>* elements, int target_size, bool hack) {
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int size = 0;
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int flex_grow_sum = 0;
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int flex_shrink_sum = 0;
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@@ -84,8 +112,14 @@ void Compute(std::vector<Element>* elements, int target_size) {
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ComputeShrinkEasy(elements, extra_space, flex_shrink_sum);
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} else {
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ComputeShrinkHard(elements, extra_space + flex_shrink_size,
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size - flex_shrink_size);
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if (hack)
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{
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ComputeShrinkHardHack(elements, extra_space + flex_shrink_size, size - flex_shrink_size);
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}
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else
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{
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ComputeShrinkHard(elements, extra_space + flex_shrink_size, size - flex_shrink_size);
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}
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}
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}
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@@ -19,7 +19,7 @@ struct Element {
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int size = 0;
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};
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void Compute(std::vector<Element>* elements, int target_size);
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void Compute(std::vector<Element>* elements, int target_size, bool hack=false);
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} // namespace ftxui::box_helper
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#endif /* end of include guard: FTXUI_DOM_BOX_HELPER_HPP */
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@@ -46,6 +46,12 @@ class GridBox : public Node {
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line.push_back(filler());
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}
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}
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for (const auto& line : lines_) {
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for (const auto &element : line) {
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children_.push_back( element );
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}
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}
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}
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void ComputeRequirement() override {
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@@ -109,7 +115,7 @@ class GridBox : public Node {
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const int target_size_x = box.x_max - box.x_min + 1;
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const int target_size_y = box.y_max - box.y_min + 1;
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box_helper::Compute(&elements_x, target_size_x);
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box_helper::Compute(&elements_x, target_size_x, true);
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box_helper::Compute(&elements_y, target_size_y);
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Box box_y = box;
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@@ -216,13 +216,13 @@ Element Table::Render() {
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// Line
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if ((x + y) % 2 == 1) {
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it = std::move(it) | flex;
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it = std::move(it)| flex; //it = std::move(it); // | flex;
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continue;
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}
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// Cells
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if ((x % 2) == 1 && (y % 2) == 1) {
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it = std::move(it) | flex_shrink;
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// it = std::move(it) | flex_shrink; //it = std::move(it) | flex_shrink;
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continue;
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}
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