43 Commits

Author SHA1 Message Date
Miko
9f4b2bcf96 Add string view overloads (#1154)
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This is better ergonomic, as `std::string_view` is lightweight and accept more conversion than `const std::string&`.

Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
2025-12-13 20:22:11 +01:00
Daisuke Kato
117417e841 fix(bazel): ensure FTXUI is publicly accessible and add external smoke test (#1157)
- Set `visibility = ["//visibility:public"]` on the top-level `:ftxui` alias
  so the library can be consumed from external Bazel workspaces.
- Add `bazel_integration/` minimal external workspace to validate
  external usage via Bzlmod.
- Introduce `smoke` target that depends on `@ftxui//:ftxui`.
- Add CI job to build the smoke target using:
    --enable_bzlmod
    --override_module=ftxui=..
  This prevents regressions in visibility or public API changes.

Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
2025-12-13 19:49:42 +01:00
ArthurSonzogni
c8fbef03c9 Improve translator
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2025-12-06 11:00:35 +01:00
739C1AE2
183a426efa Fix UTF-16 surrogate pair handling on Windows input (#1160)
Fix(Windows): Correctly handle UTF-16 surrogate pairs for non-BMP input.

Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
2025-12-06 10:59:43 +01:00
Caio Reis
d9c62b3678 Fix cmake command in manual installation (#1159)
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CMake Error: -D must be followed with VAR=VALUE
2025-12-05 09:04:49 +01:00
Xiao Di
1d5516a8a5 Added the translation link (#1156) 2025-12-05 09:04:21 +01:00
ArthurSonzogni
e986b98faf Add new translations.
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2025-11-25 09:51:47 +01:00
ArthurSonzogni
97ffd572df Fix fetching of translations.
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2025-11-24 13:10:41 +01:00
ArthurSonzogni
a1df432245 Fix fetching of translations.
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2025-11-24 11:19:35 +01:00
ArthurSonzogni
26d0aa986a Documentation: Fix fetching of translations. 2025-11-24 10:49:50 +01:00
ArthurSonzogni
73707b5b00 Add chinese and french to the documentation.
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2025-11-23 20:13:29 +01:00
ArthurSonzogni
69d645ca04 Add translation tool.
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Using Gemini, this provides a way to create translation of the
repository, Contributors can improve the translation as needed while
still having the ability to keep it in sync automatically.

This was discussed in:
https://github.com/ArthurSonzogni/FTXUI/pull/1141
2025-11-23 17:38:17 +01:00
Miko
229cae78b5 Use module partitions instead of full modules (#1146)
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Follow-up to #1015. This pull request replaces the full modules that represent headers, with partitions, to emphasise the belonging of the header to the module. This should hopefully provide a speedup to compilation, and confuse users less by aggregating the usable modules into a smaller set.
2025-11-12 13:42:37 +01:00
ArthurSonzogni
e87d5ff95a Fix example links.
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2025-11-09 16:56:08 +01:00
ArthurSonzogni
e0d98feb34 Fix documentation examples.
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2025-10-23 13:46:32 +02:00
ArthurSonzogni
8bdf7cd701 Fix windows build.
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2025-10-19 19:34:52 +02:00
ArthurSonzogni
01d2451dfd Fix build. 2025-10-19 18:24:39 +02:00
Harri Pehkonen
1d0913bfb9 Adds opt-in support for applications that need to read piped data from stdin while still receiving interactive keyboard input (#1094)
Enables applications to read piped data while maintaining interactive
keyboard input by redirecting stdin to /dev/tty when explicitly enabled.


Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
2025-10-19 17:17:28 +02:00
ArthurSonzogni
a0ce9bf55d Fix previous patch. 2025-10-19 17:08:39 +02:00
Nicolas Busser
09e690f8ab Add Merge() specializations to support more Element containers (#1117)
`Merge()` was previously only supporting `Elements` as a `Element` container.  
This PR adds specialization for:
- all the containers that matches the concept `std::ranges::range`
- `std::queue`
- `std::stack`

Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
Bug:https://github.com/ArthurSonzogni/FTXUI/issues/1108
Fixed:https://github.com/ArthurSonzogni/FTXUI/issues/1108
2025-10-19 16:53:33 +02:00
its-pablo
68281ce3e8 Mitigate integer overflow in ComputeShrinkHard (#1138)
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The multiplication in ComputeShrinkHard has the potential to overflow when
very large elements are present inside of a vbox. To mitigate the issue, the
multiplication happens in int64_t values.

Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
2025-10-19 10:06:46 +02:00
ArthurSonzogni
d4fda16e20 Bump google-test library version. 2025-10-19 09:13:46 +02:00
ArthurSonzogni
2b9913e2eb Fix the multiversion_doc.
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2025-10-18 18:52:25 +02:00
Arthur Sonzogni
b1bc0ff982 Add versioned documentation (#1123)
They are added under /en/<version>/

This might be helpful, before adding new supported languages.
https://github.com/ArthurSonzogni/FTXUI/issues/1105
2025-10-18 18:35:10 +02:00
Copilot
252ce67830 Add min_size and max_size options to ResizableSplit component (#1132)
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Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>



Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
Bug:https://github.com/ArthurSonzogni/FTXUI/issues/1131
Bug:https://github.com/ArthurSonzogni/FTXUI/discussions/1130
2025-10-18 11:17:59 +02:00
Tino
e858bf9809 Add 'typing-speed-test' to README.md (#1126)
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2025-10-08 10:15:39 +02:00
Hector Queiróz
e5652f11ec updated bazel build example section in README (#1128) 2025-10-08 10:15:25 +02:00
Arthur Sonzogni
412d8c14e4 Fix CMake 3.12 compatibility by adding required install destinations (#1127)
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The `install(TARGETS ...)` command in `cmake/ftxui_install.cmake` was missing required destination specifications that became mandatory in CMake 3.12+. This caused build failures when users tried to install FTXUI with the minimum supported CMake version.

The issue occurred because the install command:

```cmake
install(
  TARGETS screen dom component
  EXPORT ftxui-targets
  )
```

Was missing explicit destination specifications for different artifact types. CMake 3.12+ requires these destinations to be explicitly declared.

This PR adds the required destination specifications:

```cmake
install(
  TARGETS screen dom component
  EXPORT ftxui-targets
  ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
  LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
  RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
  )
```

The fix ensures that:
- Static libraries (`.a` files) are installed to the archive destination
- Shared libraries are installed to the library destination
- Executables are installed to the runtime destination

All destinations use CMake's standard directory variables for proper cross-platform compatibility. The change is backward compatible and maintains the same installation behavior while satisfying CMake 3.12+ requirements.

Fixes #1118.
2025-09-30 18:38:55 +02:00
meekee7
a3103f5cd4 Add missing include for std::max (#1124)
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2025-09-23 08:03:54 +02:00
Copilot
8249fcb41e Add comprehensive GitHub Copilot instructions for FTXUI development (#1121)
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2025-09-21 10:30:52 +02:00
Benjamin Gwin
f21fcc1995 Fix use of uninitialized cursor variable (#1111)
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The cursor_ variable was being default initialized, which causes
undefined behaviour when accessing properties in
ScreenInteractive::Draw. This caused a crash when running with UBSAN.

```
ftxui/src/ftxui/component/screen_interactive.cpp:852:17: runtime error:
load of value 4195502944, which is not a valid value for type 'Shape'
```

This change causes the shape variable to be explicitly initialized,
similar to the x and y members.

Co-authored-by: Benjamin Gwin <bgwin@google.com>
2025-09-09 07:34:35 +02:00
birland
f7ac35ed35 Add tic-tac-toe as an example project using FTXUI (#1109)
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2025-09-07 09:20:11 +02:00
nodeluna
fba510ec02 fixed a typo (#1110) 2025-09-07 09:19:17 +02:00
Xiao Di
775ad9ce5e Improved the installation method via Conan. (#1106)
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2025-09-01 10:02:57 +02:00
Samuel Bridgham
f5785fd3b4 Fixed bug in component/button example: (#1107)
- The '-1' and '+1' buttons now correctly increment and decrement.
 - Previously it was vice versa.s
2025-09-01 10:02:21 +02:00
Arthur Sonzogni
853d87e917 Fix HTML entities in README.md
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2025-08-29 07:36:35 +02:00
d06i
11f7132886 Add new project to the list (#1102)
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Co-authored-by: d06i <llll@DESKTOP-C8VGJLV>
2025-08-26 12:47:10 +02:00
ArthurSonzogni
346f751527 Fix example in docs not being generated.
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Fixed:https://github.com/ArthurSonzogni/FTXUI/issues/1088
2025-08-21 08:05:23 +02:00
Arthur Sonzogni
e56ff89cf3 Improve example style. (#1101)
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Based uppon @yurenchen000 suggestion.

Fixed:https://github.com/ArthurSonzogni/FTXUI/issues/1090
2025-08-20 06:53:42 +02:00
Arthur Sonzogni
21b24a1b78 Fix slider Up key press. (#1099)
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The direction was inverted. It caused the inability to increase it.

Fixed:https://github.com/ArthurSonzogni/FTXUI/issues/1093
2025-08-19 09:34:30 +02:00
ArthurSonzogni
bfd07ba309 Example. Add missing file.
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The file "sw.js" was removed mistakenly

Fixed: https://github.com/ArthurSonzogni/FTXUI/issues/1098
2025-08-18 20:50:31 +02:00
ArthurSonzogni
d20b84f720 Fix receiver includes.
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2025-08-17 21:08:36 +02:00
ArthurSonzogni
0dde21f09e Fix Bazel build. 2025-08-17 19:23:53 +02:00
109 changed files with 2780 additions and 510 deletions

1
.bazelignore Normal file
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@@ -0,0 +1 @@
bazel/test/

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@@ -1,4 +1,5 @@
common --enable_bzlmod
common --enable_workspace
build --features=layering_check
build --enable_bzlmod
@@ -6,4 +7,4 @@ build --enable_bzlmod
build --enable_platform_specific_config
build:linux --cxxopt=-std=c++20
build:macos --cxxopt=-std=c++20
build:windows --cxxopt=-std:c++20
build:windows --cxxopt=/std:c++20

212
.github/copilot-instructions.md vendored Normal file
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@@ -0,0 +1,212 @@
# FTXUI - Functional Terminal (X) User Interface
FTXUI is a cross-platform C++ library for terminal-based user interfaces with a functional programming approach, inspired by React.
**ALWAYS reference these instructions first and fallback to search or bash commands only when you encounter unexpected information that does not match the information here.**
## Working Effectively
### Build System Setup and Commands
- Bootstrap and build the repository:
```bash
# Basic build (library only) - fast
cmake -S . -B build -DCMAKE_BUILD_TYPE=Release
cmake --build build --parallel $(nproc)
# Build time: ~30 seconds. NEVER CANCEL. Set timeout to 120+ seconds.
# Build with examples
cmake -S . -B build -DCMAKE_BUILD_TYPE=Release -DFTXUI_BUILD_EXAMPLES=ON
cmake --build build --parallel $(nproc)
# Build time: ~70 seconds. NEVER CANCEL. Set timeout to 180+ seconds.
# Build with examples and tests
cmake -S . -B build -DCMAKE_BUILD_TYPE=Release -DFTXUI_BUILD_EXAMPLES=ON -DFTXUI_BUILD_TESTS=ON
cmake --build build --parallel $(nproc)
# Build time: ~113 seconds (includes GoogleTest download). NEVER CANCEL. Set timeout to 300+ seconds.
```
- Alternative build with Ninja (faster):
```bash
cmake -S . -B build -G Ninja -DCMAKE_BUILD_TYPE=Release -DFTXUI_BUILD_EXAMPLES=ON
ninja -C build
# Build time: ~62 seconds. NEVER CANCEL. Set timeout to 180+ seconds.
```
- Run unit tests:
```bash
# Configure with tests enabled first, then:
cd build && ctest --output-on-failure
# Test time: ~4 seconds (302 tests). NEVER CANCEL. Set timeout to 60+ seconds.
```
### Bazel Support
- FTXUI also supports Bazel build system
- **WARNING**: Bazel may fail due to network connectivity issues in sandboxed environments
- If Bazel is available:
```bash
bazel build //... # Build everything
bazel test //... # Run tests
```
## Validation
### Manual Testing After Changes
- **ALWAYS manually validate changes by building and running examples after making code modifications**
- Run example applications to verify functionality:
```bash
# Build an example first
cmake --build build --target ftxui_example_border
# Run examples (they are interactive, use timeout to terminate)
timeout 2s build/examples/dom/ftxui_example_border
timeout 2s build/examples/dom/ftxui_example_color_gallery
timeout 2s build/examples/component/ftxui_example_button
```
- Examples should produce visual terminal output with borders, colors, and UI components
- **CRITICAL**: Always run at least one DOM example and one Component example to verify both modules work
### Code Quality and Formatting
- Always run formatting before committing:
```bash
./tools/format.sh
# Format time: ~7 seconds. NEVER CANCEL. Set timeout to 60+ seconds.
```
- The format script adds license headers and runs clang-format on all source files
- **Required**: Run formatting or the CI (.github/workflows/build.yaml) will fail
### Build Validation Requirements
- ALWAYS build with both `-DFTXUI_BUILD_EXAMPLES=ON` and `-DFTXUI_BUILD_TESTS=ON` when making changes
- Run the complete test suite with `ctest --output-on-failure`
- All 302 tests must pass
- **Scenario Testing**: Run at least these validation scenarios:
1. Build library only (basic validation)
2. Build with examples and run 2-3 different examples
3. Build with tests and run complete test suite
4. Run formatting tool to ensure code style compliance
## Project Structure
### Key Directories
```
/home/runner/work/FTXUI/FTXUI/
├── include/ftxui/ # Public header files
│ ├── component/ # Interactive component headers
│ ├── dom/ # DOM element headers
│ ├── screen/ # Screen and rendering headers
│ └── util/ # Utility headers
├── src/ftxui/ # Implementation files
│ ├── component/ # Interactive components (buttons, menus, etc.)
│ ├── dom/ # DOM elements (layout, styling, text)
│ ├── screen/ # Screen rendering and terminal handling
│ └── util/ # Utilities
├── examples/ # Example applications
│ ├── component/ # Interactive component examples
│ └── dom/ # DOM element examples
├── cmake/ # CMake configuration files
├── tools/ # Development tools (formatting, etc.)
└── .github/workflows/ # CI/CD configuration
```
### Core Library Modules
FTXUI is organized into three main modules that depend on each other:
```
┌component──┐ (Interactive UI components)
│┌dom──────┐│ (Layout and styling elements)
││┌screen─┐││ (Terminal rendering and input)
└┴┴───────┴┴┘
```
1. **screen**: Low-level terminal handling, colors, pixels, input
2. **dom**: Layout elements (hbox, vbox, text, borders, etc.)
3. **component**: Interactive components (buttons, menus, input fields)
### CMake Build Options
| Option | Description | Default |
|-----------------------------------|----------------------------------|---------|
| FTXUI_BUILD_EXAMPLES | Build example applications | OFF |
| FTXUI_BUILD_DOCS | Build documentation | OFF |
| FTXUI_BUILD_TESTS | Build and enable tests | OFF |
| FTXUI_BUILD_MODULES | Build C++20 modules | OFF |
| FTXUI_ENABLE_INSTALL | Generate install targets | ON |
| FTXUI_MICROSOFT_TERMINAL_FALLBACK | Windows terminal compatibility | ON/OFF |
## Common Tasks
### Building Examples
```bash
# Build specific examples
cmake --build build --target ftxui_example_border
cmake --build build --target ftxui_example_button
cmake --build build --target ftxui_example_menu
# List all available examples
find build -name "ftxui_example_*" -type f
```
### Running Tests
```bash
# Run all tests
cd build && ctest
# Run tests with verbose output
cd build && ctest --verbose
# Run specific test pattern
cd build && ctest -R "Button" --verbose
```
### Working with Source Code
- **Component Development**: Modify files in `src/ftxui/component/` for interactive elements
- **DOM Development**: Modify files in `src/ftxui/dom/` for layout and styling
- **Screen Development**: Modify files in `src/ftxui/screen/` for terminal rendering
- **Adding Examples**: Add new `.cpp` files in `examples/component/` or `examples/dom/`
- **Header Files**: Public APIs are in `include/ftxui/[module]/`
### Integration Patterns
When adding FTXUI to a project, use CMake FetchContent (recommended):
```cmake
include(FetchContent)
FetchContent_Declare(ftxui
GIT_REPOSITORY https://github.com/ArthurSonzogni/ftxui
GIT_TAG v6.1.9
)
FetchContent_MakeAvailable(ftxui)
target_link_libraries(your_target PRIVATE
ftxui::component # For interactive components
ftxui::dom # For layout elements
ftxui::screen # For basic rendering
)
```
## Troubleshooting
### Build Issues
- If CMake configuration fails, ensure C++20 support: `cmake --version` (need 3.12+)
- If Ninja build fails, fall back to Make: `cmake -S . -B build` (without `-G Ninja`)
- If tests fail to build, GoogleTest download might have failed - check network connectivity
- Build artifacts are in `build/` directory - delete with `rm -rf build` to clean
### Example Issues
- Examples are interactive terminal applications - use `timeout` to terminate them
- If examples don't display correctly, terminal might not support colors/Unicode
- Examples require terminal size of at least 80x24 for proper display
### Formatting Issues
- Format script requires clang-format to be installed
- If format script fails, check that source files are not read-only
- Format script modifies files in-place - commit changes afterwards
## Critical Reminders
- **NEVER CANCEL long-running builds** - they may take 2-3 minutes
- **ALWAYS run the formatting tool** before committing changes
- **ALWAYS build and test examples** when making component/dom changes
- **SET APPROPRIATE TIMEOUTS**: 300+ seconds for builds, 60+ seconds for tests
- **BUILD TIMING EXPECTATIONS**:
- Basic library: ~30 seconds
- With examples: ~70 seconds
- With examples + tests: ~113 seconds (first time, includes GoogleTest download)
- Subsequent builds: ~60-70 seconds
- Tests execution: ~4 seconds
- Formatting: ~7 seconds

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@@ -56,6 +56,13 @@ jobs:
CXX: ${{ matrix.cxx }}
run: bazel test --test_output=all ...
- name: "Bazel Smoke test"
env:
CC: ${{ matrix.cc }}
CXX: ${{ matrix.cxx }}
run: bazel build //... --enable_bzlmod --override_module=ftxui=../..
working-directory: bazel/test
test_cmake:
name: "CMake, ${{ matrix.compiler }}, ${{ matrix.os }}"
strategy:

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@@ -12,6 +12,10 @@ jobs:
steps:
- name: "Checkout repository"
uses: actions/checkout@v3
with:
fetch-depth: 0 # Need full history.
fetch-tags: true # Need tags.
- name: "Install cmake"
uses: lukka/get-cmake@latest
@@ -30,7 +34,12 @@ jobs:
sudo apt-get install graphviz;
- name: "Build documentation"
run: |
python3 ./tools/build_multiversion_doc.py
- name: "Build examples"
run: >
mkdir -p multiversion_docs/main/examples;
mkdir build;
cd build;
emcmake cmake ..
@@ -41,8 +50,7 @@ jobs:
-DFTXUI_BUILD_TESTS_FUZZER=OFF
-DFTXUI_ENABLE_INSTALL=OFF
-DFTXUI_DEV_WARNINGS=OFF;
cmake --build . --target doc;
cmake --build . ;
cmake --build .;
rsync -amv
--include='*/'
--include='*.html'
@@ -52,13 +60,13 @@ jobs:
--include='*.wasm'
--exclude='*'
examples
doc/doxygen/html;
../multiversion_docs/
- name: "Deploy"
uses: peaceiris/actions-gh-pages@v3
with:
github_token: ${{ secrets.GITHUB_TOKEN }}
publish_dir: build/doc/doxygen/html/
publish_dir: multiversion_docs
enable_jekyll: false
allow_empty_commit: false
force_orphan: true

9
.gitignore vendored
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@@ -24,10 +24,12 @@ out/
!BUILD.bazel
!MODULE.bazel
!.bazelrc
!.bazelignore
# .github directory:
!.github/**/*.yaml
!.github/**/*.yml
!.github/**/*.md
# cmake directory:
!cmake/**/*.in
@@ -36,6 +38,10 @@ out/
# bazel directory:
!bazel/**/*.bzl
!.bcr/*
!bazel/test/*.bazel
!bazel/test/*.bazelrc
!bazel/test/*.cpp
!bazel/test/*.md
# doc directory:
!doc/**/Doxyfile.in
@@ -44,6 +50,7 @@ out/
!doc/**/*.html
!doc/**/*.xml
!doc/**/*.md
!doc/*.md
# examples directory:
!examples/**/*.cpp
@@ -69,4 +76,6 @@ out/
# tools directory:
!tools/**/*.sh
!tools/**/*.py
!tools/**/*.cpp
build/

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@@ -15,13 +15,16 @@ load(":bazel/ftxui.bzl", "generate_examples")
load(":bazel/ftxui.bzl", "windows_copts")
# A meta target depending on all of the ftxui submodules.
# Note that component depends on dom and screen, so ftxui is just an alias for
# component.
# Note that component depends on dom and screen, so ftxui re-exports all headers.
# ┌component──┐
# │┌dom──────┐│
# ││┌screen─┐││
# └┴┴───────┴┴┘
alias(name = "ftxui", actual = ":component")
ftxui_cc_library(
name = "ftxui",
hdrs = glob(["include/ftxui/**/*.hpp"]),
deps = [":component"],
)
# @ftxui:screen is a module that provides a screen buffer and color management
# for terminal applications. A screen is a 2D array of cells, each cell can
@@ -169,13 +172,15 @@ ftxui_cc_library(
"src/ftxui/component/util.cpp",
"src/ftxui/component/window.cpp",
# Private header from ftxui:dom.
"src/ftxui/dom/node_decorator.hpp",
# Private header from ftxui:screen.
"src/ftxui/screen/string_internal.hpp",
"src/ftxui/screen/util.hpp",
# Private header.
"include/ftxui/util/warn_windows_macro.hpp",
],
hdrs = [
"include/ftxui/component/animation.hpp",

View File

@@ -25,11 +25,33 @@ Next
```
Thanks @mikomikotaishi for PR #1015.
- Remove dependency on 'pthread'.
- Bugfix: Bazel target @ftxui is now visible. Thanks @dskkato in #1157.
### General
- Breaking. Move to `std::string_view` instead of `const std::string&` where
applicable. This yields better interoperability with string literals and
avoids unnecessary copies. Thanks @mikomikotaishi for PR #1154
### Component
- Feature: POSIX Piped Input Handling.
- Allows FTXUI applications to read data from stdin (when piped) while still receiving keyboard input from the terminal.
- Enabled by default.
- Can be disabled using `ScreenInteractive::HandlePipedInput(false)`.
- Only available on Linux and macOS.
Thanks @HarryPehkonen for PR #1094.
- Fix ScreenInteractive::FixedSize screen stomps on the preceding terminal
output. Thanks @zozowell in #1064.
- Fix vertical `ftxui::Slider`. The "up" key was previously decreasing the
value. Thanks @its-pablo in #1093 for reporting the issue.
- Fix Windows UTF-16 key input handling. Emoji and other code points outside the
Basic Multilingual Plane (BMP) are now correctly processed. Thanks @739C1AE2
in #1160 for fixing the issue.
### Dom
- Fix integer overflow in `ComputeShrinkHard`. Thanks @its-pablo in #1137 for
reporting and fixing the issue.
- Add specialization for `vbox/hbox/dbox` to allow a container of Element as
as input. Thanks @nbusser in #1117.
6.1.9 (2025-05-07)
------------

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@@ -178,8 +178,8 @@ include(cmake/ftxui_install.cmake)
include(cmake/ftxui_package.cmake)
include(cmake/ftxui_modules.cmake)
add_subdirectory(doc)
add_subdirectory(examples)
add_subdirectory(doc)
# You can generate ./examples_modules/ by running
# ./tools/generate_examples_modules.sh

View File

@@ -1,3 +1,4 @@
<p align="center">
<img src="https://github.com/ArthurSonzogni/FTXUI/assets/4759106/6925b6da-0a7e-49d9-883c-c890e1f36007" alt="Demo image"></img>
<br/>
@@ -21,6 +22,12 @@
<a href="https://arthursonzogni.github.io/FTXUI/examples/">Examples</a> .
<a href="https://github.com/ArthurSonzogni/FTXUI/issues">Request Feature</a> ·
<a href="https://github.com/ArthurSonzogni/FTXUI/pulls">Send a Pull Request</a>
<br/>
<a href="https://github.com/ArthurSonzogni/">English</a> |
<a href="https://github.com/ArthurSonzogni/ftxui-translations/tree/zh-CH">中文翻译</a> |
<a href="https://github.com/ArthurSonzogni/ftxui-translations/tree/zh-CH">繁體中文</a> |
<a href="https://github.com/ArthurSonzogni/ftxui-translations/tree/ja">日本語</a>
</p>
@@ -362,6 +369,9 @@ Feel free to add your projects here:
- [FTB - tertminal file browser](https://github.com/Cyxuan0311/FTB)
- [openJuice](https://github.com/mikomikotaishi/openJuice)
- [SHOOT!](https://github.com/ShingZhanho/ENGG1340-Project-25Spring)
- [VerifySN (Fast Hash Tool)](https://github.com/d06i/verifySN)
- [tic-tac-toe](https://github.com/birland/tic-tac-toe)
- [typing-speed-test](https://github.com/ymcx/typing-speed-test)
### [cpp-best-practices/game_jam](https://github.com/cpp-best-practices/game_jam)
@@ -378,6 +388,8 @@ Several games using the FTXUI have been made during the Game Jam:
- [smoothlife](https://github.com/cpp-best-practices/game_jam/blob/main/Jam1_April_2022/smoothlife.md)
- [Consu](https://github.com/cpp-best-practices/game_jam/blob/main/Jam1_April_2022/consu.md)
## Build using CMake
It is **highly** recommended to use CMake FetchContent to depend on FTXUI so you may specify which commit you would like to depend on.
@@ -413,9 +425,13 @@ cc_binary(
name = "your_target",
srcs = ["your_source.cc"],
deps = [
"@ftxui//:ftxui_component",
"@ftxui//:ftxui_dom",
"@ftxui//:ftxui_screen",
# Choose submodules
"@ftxui//:component",
"@ftxui//:dom",
"@ftxui//:screen",
# Or use the single ftxui target (includes all modules)
# "@ftxui//:ftxui",
],
)
```

1
bazel/test/.bazelrc Symbolic link
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@@ -0,0 +1 @@
../../.bazelrc

23
bazel/test/BUILD.bazel Normal file
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@@ -0,0 +1,23 @@
# Copyright 2025 Arthur Sonzogni. All rights reserved.
# Use of this source code is governed by the MIT license that can be found in
# the LICENSE file.
# Test using individual submodules
cc_binary(
name = "smoke",
srcs = ["smoke.cpp"],
deps = [
"@ftxui//:component",
"@ftxui//:dom",
"@ftxui//:screen",
],
)
# Test using the single ftxui target
cc_binary(
name = "smoke_single_dependency",
srcs = ["smoke.cpp"],
deps = [
"@ftxui",
],
)

9
bazel/test/MODULE.bazel Normal file
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@@ -0,0 +1,9 @@
# Copyright 2025 Arthur Sonzogni. All rights reserved.
# Use of this source code is governed by the MIT license that can be found in
# the LICENSE file.
module(
name = "ftxui_integration_test",
version = "0.0.1",
)
bazel_dep(name = "ftxui", version = "6.1.9")

38
bazel/test/README.md Normal file
View File

@@ -0,0 +1,38 @@
# FTXUI Bazel Integration Test
This directory contains integration tests to verify that FTXUI can be properly consumed as an external dependency using Bazel with Bzlmod.
## Purpose
These tests ensure that:
- FTXUI's public API is correctly exposed to external projects
- Both single-target (`@ftxui//:ftxui`) and submodule-based dependencies work correctly
- Headers are properly re-exported and accessible from downstream projects
## Build Instructions
To build all targets:
```bash
bazel build //... --enable_bzlmod --override_module=ftxui=../..
```
To build individual targets:
```bash
# Test using individual submodules
bazel build //:smoke --enable_bzlmod --override_module=ftxui=../..
# Test using the single ftxui target
bazel build //:smoke_single_dependency --enable_bzlmod --override_module=ftxui=../..
```
## Run the Examples
```bash
# Run the submodules version
./bazel-bin/smoke
# Run the single-target version
./bazel-bin/smoke_single_dependency
```

View File

@@ -0,0 +1,4 @@
# Copyright 2025 Arthur Sonzogni. All rights reserved.
# Use of this source code is governed by the MIT license that can be found in
# the LICENSE file.
workspace(name = "ftxui_smoke_test")

16
bazel/test/smoke.cpp Normal file
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@@ -0,0 +1,16 @@
// Copyright 2025 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <ftxui/dom/elements.hpp>
#include <ftxui/screen/screen.hpp>
#include <ftxui/component/component.hpp>
#include <ftxui/component/screen_interactive.hpp>
int main() {
using namespace ftxui;
auto screen = ScreenInteractive::TerminalOutput();
auto component = Button("Quit", screen.ExitLoopClosure());
screen.Loop(component);
return 0;
}

View File

@@ -13,7 +13,7 @@ include(FetchContent)
FetchContent_Declare(googletest
GIT_REPOSITORY "https://github.com/google/googletest"
GIT_TAG 23ef29555ef4789f555f1ba8c51b4c52975f0907
GIT_TAG 52eb8108c5bdec04579160ae17225d66034bd723 # v1.17.0
GIT_PROGRESS TRUE
)

View File

@@ -11,6 +11,9 @@ include(CMakePackageConfigHelpers)
install(
TARGETS screen dom component
EXPORT ftxui-targets
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
)
install(

View File

@@ -4,15 +4,15 @@
> [!WARNING]
> This feature is still in development, and the API may change in future releases.
> Your contribution is needed to help us improve the compatibility and usability
> of C++20 modules in FTXUI. If you encounter any issues or have suggestions,
> of C++ modules in FTXUI. If you encounter any issues or have suggestions,
> please open an issue.
FTXUI experimentally supports
[C++20 modules](https://en.cppreference.com/w/cpp/language/modules) to reduce
compilation times and improve code organization. Each header has a
corresponding module.
compilation times and improve code organization. Each part of the library has a
corresponding module, split into partitions per each header.
Use the FTXUI_BUILD_MODULES option to build the FTXUI project itself to provide C++ 20 modules,
Use the FTXUI_BUILD_MODULES option to build the FTXUI project itself to provide C++20 modules,
for example with CMake and Ninja:
```sh
@@ -25,7 +25,7 @@ ninja
```
> [!NOTE]
> To use modules, you need a C++20 compatible compiler, CMake version 3.20 or
> To use modules, you need a C++20 compatible compiler, CMake version 3.20 or
> higher, and use a compatible generator like Ninja. Note that Makefile
> generators **do not support modules**.
@@ -34,9 +34,12 @@ Then, in your own code you can consume the modules and code as normal:
```cpp
import ftxui;
using ftxui::Button;
using ftxui::ScreenInteractive;
int main() {
auto screen = ftxui::ScreenInteractive::TerminalOutput();
auto button = ftxui::Button("Click me", screen.QuitClosure());
auto screen = ScreenInteractive::TerminalOutput();
auto button = Button("Click me", screen.QuitClosure());
screen.Loop(button);
return 0;
}
@@ -70,38 +73,6 @@ are available:
- `ftxui`
- `ftxui.component`
- `ftxui.component.Animation`
- `ftxui.component.CapturedMouse`
- `ftxui.component.Component`
- `ftxui.component.ComponentBase`
- `ftxui.component.ComponentOptions`
- `ftxui.component.Event`
- `ftxui.component.Loop`
- `ftxui.component.Mouse`
- `ftxui.component.Receiver`
- `ftxui.component.ScreenInteractive`
- `ftxui.component.Task`
- `ftxui.dom`
- `ftxui.dom.Canvas`
- `ftxui.dom.Deprecated`
- `ftxui.dom.Direction`
- `ftxui.dom.Elements`
- `ftxui.dom.FlexboxConfig`
- `ftxui.dom.LinearGradient`
- `ftxui.dom.Node`
- `ftxui.dom.Requirement`
- `ftxui.dom.Selection`
- `ftxui.dom.Table`
- `ftxui.screen`
- `ftxui.screen.Box`
- `ftxui.screen.Color`
- `ftxui.screen.ColorInfo`
- `ftxui.screen.Deprecated`
- `ftxui.screen.Image`
- `ftxui.screen.Pixel`
- `ftxui.screen.Screen`
- `ftxui.screen.String`
- `ftxui.screen.Terminal`
- `ftxui.util`
- `ftxui.util.AutoReset`
- `ftxui.util.Ref`
- `ftxui.dom`
- `ftxui.screen`
- `ftxui.util`

View File

@@ -2,16 +2,9 @@
<!-- start footer part -->
<!--BEGIN GENERATE_TREEVIEW-->
<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
<ul>
$navpath
<li class="footer">$generatedby <a href="https://www.doxygen.org/index.html"><img class="footer" src="$relpath^doxygen.svg" width="104" height="31" alt="doxygen"/></a> $doxygenversion </li>
</ul>
</div>
<!--END GENERATE_TREEVIEW-->
<!--BEGIN !GENERATE_TREEVIEW-->
<hr class="footer"/><address class="footer"><small>
$generatedby&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="$relpath^doxygen.svg" width="104" height="31" alt="doxygen"/></a> $doxygenversion
</small></address>
<!--END !GENERATE_TREEVIEW-->
</body>
</html>

View File

@@ -92,6 +92,24 @@
</script>
<script type="module">
// Ignore non english pages and/or the main page.
const excluded_lang = [
"/de",
"/es",
"/fr",
"/it",
"/ja",
"/ja",
"/ko"
"/ru",
"/zh-CH",
"/zh-TW",
]
if (excluded_lang.some(lang => window.location.pathname.startsWith(lang)) ||
window.location.pathname.endsWith("index.html")) {
return;
}
// Click on the navtree, except for the main page where this is already done
// automatically.
let delay = 0;

View File

@@ -1,24 +1,104 @@
@page installation_conan Conan
@tableofcontents
Unofficial recipe for FTXUI exists on Conan Center:
<https://conan.io/center/recipes/ftxui>
FTXUI can be easily obtained and integrated into your project using the Conan package manager.
## Prerequisites
First, ensure that Conan is installed on your system. If not, you can install it via pip:
```powershell
pip install conan
```
Conan often works in tandem with CMake, so you will need to have CMake installed as well. Once you have confirmed both Conan and CMake are installed, create a project directory, for example, `ftxui-demo`:
```powershell
mkdir C:\ftxui-demo
cd C:\ftxui-demo
```
## Configuration
After ensuring your environment is set up correctly, create a Conan configuration file `conanfile.txt`. This file is used to declare your project's dependencies. The community-maintained package for FTXUI can be found on [Conan Center](https://conan.io/center/recipes/ftxui).
> [!note]
> This is an unofficial recipe. That means it is not maintained by the FTXUI
> team, but by the community. The package maintainers seems to actively update
> the package to the latest version. Thanks to the maintainers for their work!
> This is an unofficial build script. This means it is not maintained by the FTXUI
> team but by the community. The package maintainer appears to actively update it
> to the latest releases. Many thanks to the maintainer for their work!
@todo If you are familiar with the process, please consider adding an "official" build script to Conan Center.
This could be a GitHub Action that automatically updates Conan Center upon new releases.
@todo Add instructions on how to use the conan recipe.
```ini
[requires]
ftxui/6.0.2
@todo Please consider adding an "official" recipe to Conan Center if know how.
It could be a github action that will automatically update the conan center
when a new release is made.
[generators]
CMakeDeps
CMakeToolchain
[layout]
cmake_layout
```
## Install Dependencies and Build
Once configured, run the following command to install FTXUI and its dependencies:
```powershell
conan install . --output-folder=build --build=missing
```
This will download and install `ftxui/6.0.2` along with all its dependencies from Conan's remote repositories.
After the installation completes, you can test it by creating a `demo.cpp` file in your project directory:
```cpp
#include <ftxui/screen/screen.hpp>
#include <ftxui/dom/elements.hpp>
#include <iostream>
int main() {
using namespace ftxui;
auto document = hbox({
text(" Hello "),
text("FTXUI ") | bold | color(Color::Red),
text(" world! ")
});
auto screen = Screen::Create(Dimension::Full(), Dimension::Fit(document));
Render(screen, document);
std::cout << screen.ToString() << std::endl;
return 0;
}
```
If the test is successful, you can then create a `CMakeLists.txt` file in the project directory:
```cmake
cmake_minimum_required(VERSION 3.20)
project(ftxui-demo)
# Set the C++ standard
set(CMAKE_CXX_STANDARD 20)
# Find the FTXUI package installed via Conan
find_package(ftxui CONFIG REQUIRED)
# Create the executable
add_executable(demo demo.cpp)
# Link the executable to the FTXUI library
target_link_libraries(demo PRIVATE ftxui::component)
```
@todo 中国大陆在这方面的下载可能会受限制,需要一个替代的方案
---
<div class="section_buttons">
| Previous |
|:------------------|
| [Getting Started](getting-started.html) |
</div>
</div>

View File

@@ -8,7 +8,7 @@ Clone and build the project using CMake:
```bash
git clone https://github.com/ArthurSonzogni/FTXUI.git
cd FTXUI
cmake -S . -B build -DFTXUI_ENABLE_INSTALL=ON -D
cmake -S . -B build -D FTXUI_ENABLE_INSTALL=ON
cmake --build build -j
sudo cmake --install build
```

58
doc/posix_pipe.md Normal file
View File

@@ -0,0 +1,58 @@
# POSIX Piped Input in FTXUI
> [!WARNING]
> This feature works only on Linux and macOS. It is not supported on
> Windows and WebAssembly.
## What is a POSIX Pipe?
A POSIX pipe is a way for two separate programs to communicate. One program sends its output directly as input to another program. Think of it like a one-way tube for data.
**Example:**
Imagine you want to list files and then filter them interactively.
- `ls`: Lists files.
- `interactive_grep`: An FTXUI application that filters text and lets you type.
You can connect them with a pipe (`|`):
```bash
ls -l | interactive_grep
```
Here's what happens:
1. `ls -l` lists files with details.
2. The `|` sends this list directly to `interactive_grep`.
3. `interactive_grep` receives the list and displays it. Because it's an FTXUI app, you can then type to filter the list, even though it received initial data from `ls`.
## How FTXUI Handles Piped Input
Now that you understand what a POSIX pipe is, let's look at how FTXUI uses them.
FTXUI lets your application read data from other programs (like from a pipe) while still allowing you to use your keyboard for interaction. This is useful for interactive command-line tools that process data.
Normally, FTXUI applications receive all input from `stdin`. However, when FTXUI detects that `stdin` is connected to the output of a pipe (meaning data is being piped into your application), it automatically switches to reading interactive keyboard input from `/dev/tty`. This ensures that your application can still receive user input even while processing piped data.
This feature is **turned on by default**.
If your FTXUI application needs to read piped data and also respond to keyboard input, you typically don't need to do anything special:
```cpp
auto screen = ScreenInteractive::Fullscreen();
// screen.HandlePipedInput(true); // This is enabled by default
screen.Loop(component);
```
## Turning Off Piped Input
If you don't need this feature, or if it conflicts with your custom input handling, you can turn it off.
To disable it, call `HandlePipedInput(false)` before starting your application's main loop:
```cpp
auto screen = ScreenInteractive::Fullscreen();
screen.HandlePipedInput(false); // Turn off piped input handling
screen.Loop(component);
```

View File

@@ -17,10 +17,12 @@ add_subdirectory(dom)
if (EMSCRIPTEN)
get_property(EXAMPLES GLOBAL PROPERTY FTXUI::EXAMPLES)
foreach(file
"index.css"
"index.html"
"index.mjs"
"index.css"
"run_webassembly.py")
"run_webassembly.py"
"sw.js"
)
configure_file(${file} ${file})
endforeach(file)
endif()

View File

@@ -39,6 +39,7 @@ example(radiobox)
example(radiobox_in_frame)
example(renderer)
example(resizable_split)
example(resizable_split_clamp)
example(scrollbar)
example(selection)
example(slider)

View File

@@ -34,8 +34,8 @@ int main() {
int value = 50;
// clang-format off
auto btn_dec_01 = Button("-1", [&] { value += 1; }, Style());
auto btn_inc_01 = Button("+1", [&] { value -= 1; }, Style());
auto btn_dec_01 = Button("-1", [&] { value -= 1; }, Style());
auto btn_inc_01 = Button("+1", [&] { value += 1; }, Style());
auto btn_dec_10 = Button("-10", [&] { value -= 10; }, Style());
auto btn_inc_10 = Button("+10", [&] { value += 10; }, Style());
// clang-format on

View File

@@ -3,7 +3,6 @@
// the LICENSE file.
#include <memory> // for shared_ptr, allocator, __shared_ptr_access
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Renderer, ResizableSplitBottom, ResizableSplitLeft, ResizableSplitRight, ResizableSplitTop
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
@@ -14,17 +13,24 @@ using namespace ftxui;
int main() {
auto screen = ScreenInteractive::Fullscreen();
auto middle = Renderer([] { return text("middle") | center; });
auto left = Renderer([] { return text("Left") | center; });
auto right = Renderer([] { return text("right") | center; });
auto top = Renderer([] { return text("top") | center; });
auto bottom = Renderer([] { return text("bottom") | center; });
// State:
int left_size = 20;
int right_size = 20;
int top_size = 10;
int bottom_size = 10;
// Renderers:
auto RendererInfo = [](const std::string& name, int* size) {
return Renderer([name, size] {
return text(name + ": " + std::to_string(*size)) | center;
});
};
auto middle = Renderer([] { return text("Middle") | center; });
auto left = RendererInfo("Left", &left_size);
auto right = RendererInfo("Right", &right_size);
auto top = RendererInfo("Top", &top_size);
auto bottom = RendererInfo("Bottom", &bottom_size);
auto container = middle;
container = ResizableSplitLeft(left, container, &left_size);
container = ResizableSplitRight(right, container, &right_size);

View File

@@ -0,0 +1,43 @@
// Copyright 2025 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <memory> // for shared_ptr, allocator, __shared_ptr_access
#include "ftxui/component/component.hpp" // for Renderer, ResizableSplitBottom, ResizableSplitLeft, ResizableSplitRight, ResizableSplitTop
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for Element, operator|, text, center, border
using namespace ftxui;
int main() {
auto screen = ScreenInteractive::Fullscreen();
// State:
int size = 40;
int size_min = 10;
int size_max = 80;
// Renderers:
auto split = ResizableSplit({
.main = Renderer([] { return text("Left") | center; }),
.back = Renderer([] { return text("Right") | center; }),
.direction = Direction::Left,
.main_size = &size,
.min = &size_min,
.max = &size_max,
});
auto renderer = Renderer(split, [&] {
return window(text("Drag the separator with the mouse"),
vbox({
text("Min: " + std::to_string(size_min)),
text("Max: " + std::to_string(size_max)),
text("Size: " + std::to_string(size)),
separator(),
split->Render() | flex,
}));
});
screen.Loop(renderer);
}

View File

@@ -1,15 +1,19 @@
@import url(https://fonts.googleapis.com/css?family=Khula:700);
html {
--toc-width: 250px;
}
body {
background-color:#EEE;
padding:0px;
margin:0px;
background-color: #EEE;
padding: 0px;
margin: 0px;
font-family: Khula, Helvetica, sans-serif;
font-size: 130%;
}
.page {
max-width:1300px;
max-width: 1300px;
margin: auto;
padding: 10px;
}
@@ -20,7 +24,7 @@ a {
margin: 0 -.25rem;
padding: 0 .25rem;
transition: color .3s ease-in-out,
box-shadow .3s ease-in-out;
box-shadow .3s ease-in-out;
}
a:hover {
@@ -30,45 +34,48 @@ a:hover {
h1 {
text-decoration: underline;
width:100%;
background-color: rgba(100,100,255,0.5);
width: 100%;
background-color: rgba(100, 100, 255, 0.5);
padding: 10px;
margin: 0;
}
#selectExample {
flex:1;
flex: 1;
}
#selectExample, #selectExample option {
#selectExample,
#selectExample option {
font-size: 16px;
font-family: sans-serif;
font-weight: 700;
line-height: 1.3;
border:0px;
border: 0px;
background-color: #bbb;
color:black;
color: black;
}
#selectExample:focus {
outline:none;
outline: none;
}
#terminal {
width:100%;
width: 100%;
height 500px;
height: calc(clamp(200px, 100vh - 300px, 900px));
overflow: hidden;
border:none;
background-color:black;
border: none;
padding: 10px;
margin: 10px;
}
#terminalContainer {
overflow: hidden;
border-radius: 10px;
box-shadow: 0px 2px 10px 0px rgba(0,0,0,0.75),
0px 2px 80px 0px rgba(0,0,0,0.50);
box-shadow: 0px 2px 10px 0px rgba(0, 0, 0, 0.75),
0px 2px 80px 0px rgba(0, 0, 0, 0.50);
background-color: black;
}
.fakeButtons {
@@ -76,7 +83,7 @@ h1 {
width: 10px;
border-radius: 50%;
border: 1px solid #000;
margin:6px;
margin: 6px;
background-color: #ff3b47;
border-color: #9d252b;
display: inline-block;
@@ -95,13 +102,79 @@ h1 {
}
.fakeMenu {
display:flex;
display: flex;
flex-direction: row;
width:100%;
width: 100%;
box-sizing: border-box;
height: 25px;
background-color: #bbb;
color:black;
color: black;
margin: 0 auto;
overflow: hidden;
}
.toc-container {
position: fixed;
left: 0;
top: 0;
bottom: 0;
width: var(--toc-width);
background: white;
padding: 0;
overflow-y: auto;
overflow-x: hidden;
scrollbar-width: thin;
}
.toc-title {
font-weight: bold;
margin-bottom: 5px;
font-size: 0.9em;
color: #555;
position: sticky;
transition: position 1.0s ease-in-out;
top: 0;
z-index: 1;
padding: 20px;
margin: 0;
border-bottom: 1px solid #ddd;
/* Gradient background for the title */
background-color: #f0f0f0;
}
.toc-item {
padding: 3px 8px;
margin: 0;
cursor: pointer;
font-size: 0.85em;
border-radius: 3px;
transition: background 0.2s;
}
.toc-item:hover {
background: #f0f0f0;
}
.toc-item.selected {
background: #e0e0e0;
font-weight: bold;
}
@media (max-width: 1024px) {
.toc-container {
display: none;
}
.page {
margin-left: 0;
}
}
@media (min-width: 1025px) {
.page {
margin-left: calc(var(--toc-width) + 20px);
}
}

View File

@@ -9,13 +9,18 @@
<script type="module" src="index.mjs"></script>
</head>
<body>
<div class="toc-container">
<div class="toc-list"></div>
</div>
<script id="example_script"></script>
<div class="page">
<p>
<a href="https://github.com/ArthurSonzogni/FTXUI">FTXUI</a> is a simple
functional C++ library for terminal user interface. <br/>
This showcases the: <a href="https://github.com/ArthurSonzogni/FTXUI/tree/master/examples">./example/</a> folder. <br/>
This showcases the: <a
href="https://github.com/ArthurSonzogni/FTXUI/tree/master/examples">./example/</a>
folder. See <a id="source">source</a>.
</p>
<div id="terminalContainer">

View File

@@ -92,6 +92,69 @@ window.Module = {
},
};
const source = document.querySelector("#source");
source.href = "https://github.com/ArthurSonzogni/FTXUI/blob/main/examples/" + example + ".cpp";
const words = example.split('/')
words[1] = "ftxui_example_" + words[1] + ".js"
document.querySelector("#example_script").src = words.join('/');
// Table of Contents (TOC) for quick navigation.
// Get select element
const selectEl = document.querySelector('select#selectExample');
if (!selectEl) {
console.error('select#selectExample not found');
} else {
// Get TOC container
const tocContainer = document.querySelector('.toc-container');
const tocList = tocContainer.querySelector('.toc-list');
// Group options by directory
const groupedOptions = Array.from(selectEl.options).reduce((acc, option) => {
const [dir, file] = option.text.split('/');
if (!acc[dir]) {
acc[dir] = [];
}
acc[dir].push({ option, file });
return acc;
}, {});
// Generate TOC items
for (const dir in groupedOptions) {
const dirContainer = document.createElement('div');
const dirHeader = document.createElement('div');
dirHeader.textContent = dir;
dirHeader.className = 'toc-title';
dirContainer.appendChild(dirHeader);
groupedOptions[dir].forEach(({ option, file }) => {
const tocItem = document.createElement('div');
tocItem.textContent = file;
tocItem.className = 'toc-item';
if (selectEl.options[selectEl.selectedIndex].value === option.value) {
tocItem.classList.add('selected');
}
// Click handler
tocItem.addEventListener('click', () => {
for(let i=0; i<selectEl.options.length; ++i) {
if (selectEl.options[i].value == option.value) {
selectEl.selectedIndex = i;
break;
}
}
history.pushState({}, "", "?file=" + option.value);
location.reload();
});
dirContainer.appendChild(tocItem);
});
tocList.appendChild(dirContainer);
}
}''

View File

@@ -11,6 +11,7 @@
#include <ftxui/util/ref.hpp> // for Ref, ConstRef, StringRef
#include <ftxui/util/warn_windows_macro.hpp>
#include <functional> // for function
#include <limits> // for numeric_limits
#include <string> // for string
#include "ftxui/component/component_base.hpp" // for Component
@@ -217,6 +218,10 @@ struct ResizableSplitOption {
(direction() == Direction::Left || direction() == Direction::Right) ? 20
: 10;
std::function<Element()> separator_func = [] { return ::ftxui::separator(); };
// Constraints on main_size:
Ref<int> min = 0;
Ref<int> max = std::numeric_limits<int>::max();
};
// @brief Option for the `Slider` component.

View File

@@ -6,6 +6,7 @@
#include <ftxui/component/mouse.hpp> // for Mouse
#include <string> // for string, operator==
#include <string_view>
namespace ftxui {
@@ -28,13 +29,13 @@ class ComponentBase;
/// @ingroup component
struct Event {
// --- Constructor section ---------------------------------------------------
static Event Character(std::string);
static Event Character(std::string_view);
static Event Character(char);
static Event Character(wchar_t);
static Event Special(std::string);
static Event Mouse(std::string, Mouse mouse);
static Event CursorPosition(std::string, int x, int y); // Internal
static Event CursorShape(std::string, int shape); // Internal
static Event Special(std::string_view);
static Event Mouse(std::string_view, Mouse mouse);
static Event CursorPosition(std::string_view, int x, int y); // Internal
static Event CursorShape(std::string_view, int shape); // Internal
// --- Arrow ---
static const Event ArrowLeft;

View File

@@ -4,14 +4,14 @@
#ifndef FTXUI_COMPONENT_RECEIVER_HPP_
#define FTXUI_COMPONENT_RECEIVER_HPP_
#include <ftxui/util/warn_windows_macro.h>
#include <algorithm> // for copy, max
#include <atomic> // for atomic, __atomic_base
#include <condition_variable> // for condition_variable
#include <memory> // for unique_ptr, make_unique
#include <mutex> // for mutex, unique_lock
#include <queue> // for queue
#include <utility> // for move
#include <ftxui/util/warn_windows_macro.hpp>
#include <memory> // for unique_ptr, make_unique
#include <mutex> // for mutex, unique_lock
#include <queue> // for queue
#include <utility> // for move
namespace ftxui {

View File

@@ -43,10 +43,11 @@ class ScreenInteractive : public Screen {
static ScreenInteractive TerminalOutput();
// Destructor.
~ScreenInteractive();
~ScreenInteractive() override;
// Options. Must be called before Loop().
void TrackMouse(bool enable = true);
void HandlePipedInput(bool enable = true);
// Return the currently active screen, nullptr if none.
static ScreenInteractive* Active();
@@ -100,6 +101,8 @@ class ScreenInteractive : public Screen {
void Draw(Component component);
void ResetCursorPosition();
void InstallPipedInputHandling();
void Signal(int signal);
void FetchTerminalEvents();
@@ -117,6 +120,7 @@ class ScreenInteractive : public Screen {
int dimx,
int dimy,
bool use_alternative_screen);
const Dimension dimension_;
const bool use_alternative_screen_;
@@ -141,6 +145,11 @@ class ScreenInteractive : public Screen {
bool force_handle_ctrl_c_ = true;
bool force_handle_ctrl_z_ = true;
// Piped input handling state (POSIX only)
bool handle_piped_input_ = true;
// File descriptor for /dev/tty, used for piped input handling.
int tty_fd_ = -1;
// The style of the cursor to restore on exit.
int cursor_reset_shape_ = 1;

View File

@@ -106,9 +106,9 @@ struct Canvas {
// Draw using character of size 2x4 at position (x,y)
// x is considered to be a multiple of 2.
// y is considered to be a multiple of 4.
void DrawText(int x, int y, const std::string& value);
void DrawText(int x, int y, const std::string& value, const Color& color);
void DrawText(int x, int y, const std::string& value, const Stylizer& style);
void DrawText(int x, int y, std::string_view value);
void DrawText(int x, int y, std::string_view value, const Color& color);
void DrawText(int x, int y, std::string_view value, const Stylizer& style);
// Draw using directly pixels or images --------------------------------------
// x is considered to be a multiple of 2.

View File

@@ -7,6 +7,7 @@
#include <functional>
#include <memory>
#include <string_view>
#include "ftxui/dom/canvas.hpp"
#include "ftxui/dom/direction.hpp"
#include "ftxui/dom/flexbox_config.hpp"
@@ -51,8 +52,8 @@ Elements operator|(Elements, Decorator);
Decorator operator|(Decorator, Decorator);
// --- Widget ---
Element text(std::string text);
Element vtext(std::string text);
Element text(std::string_view text);
Element vtext(std::string_view text);
Element separator();
Element separatorLight();
Element separatorDashed();
@@ -61,7 +62,7 @@ Element separatorDouble();
Element separatorEmpty();
Element separatorStyled(BorderStyle);
Element separator(Pixel);
Element separatorCharacter(std::string);
Element separatorCharacter(std::string_view);
Element separatorHSelector(float left,
float right,
Color unselected_color,
@@ -89,11 +90,11 @@ Decorator borderStyled(Color);
Decorator borderWith(const Pixel&);
Element window(Element title, Element content, BorderStyle border = ROUNDED);
Element spinner(int charset_index, size_t image_index);
Element paragraph(const std::string& text);
Element paragraphAlignLeft(const std::string& text);
Element paragraphAlignRight(const std::string& text);
Element paragraphAlignCenter(const std::string& text);
Element paragraphAlignJustify(const std::string& text);
Element paragraph(std::string_view text);
Element paragraphAlignLeft(std::string_view text);
Element paragraphAlignRight(std::string_view text);
Element paragraphAlignCenter(std::string_view text);
Element paragraphAlignJustify(std::string_view text);
Element graph(GraphFunction);
Element emptyElement();
Element canvas(ConstRef<Canvas>);
@@ -120,8 +121,8 @@ Element bgcolor(const LinearGradient&, Element);
Decorator focusPosition(int x, int y);
Decorator focusPositionRelative(float x, float y);
Element automerge(Element child);
Decorator hyperlink(std::string link);
Element hyperlink(std::string link, Element child);
Decorator hyperlink(std::string_view link);
Element hyperlink(std::string_view link, Element child);
Element selectionStyleReset(Element);
Decorator selectionColor(Color foreground);
Decorator selectionBackgroundColor(Color foreground);

View File

@@ -30,7 +30,7 @@ class Selection {
Selection SaturateVertical(Box box);
bool IsEmpty() const { return empty_; }
void AddPart(const std::string& part, int y, int left, int right);
void AddPart(std::string_view part, int y, int left, int right);
std::string GetParts() { return parts_.str(); }
private:

View File

@@ -5,25 +5,18 @@
#define FTXUI_DOM_TAKE_ANY_ARGS_HPP
// IWYU pragma: private, include "ftxui/dom/elements.hpp"
#include <deque>
#include <ftxui/dom/node.hpp>
#include <queue>
#include <stack>
#include <vector>
namespace ftxui {
template <class T>
void Merge(Elements& /*container*/, T /*element*/) {}
template <>
inline void Merge(Elements& container, Element element) {
container.push_back(std::move(element));
}
template <>
inline void Merge(Elements& container, Elements elements) {
for (auto& element : elements) {
container.push_back(std::move(element));
}
}
// Turn a set of arguments into a vector.
template <class... Args>
Elements unpack(Args... args) {
@@ -32,11 +25,50 @@ Elements unpack(Args... args) {
return vec;
}
// Make |container| able to take any number of argments.
// Make |container| able to take any number of arguments.
#define TAKE_ANY_ARGS(container) \
inline Element container(Element child) { \
return container(unpack(std::move(child))); \
} \
\
template <class... Args> \
Element container(Args... children) { \
inline Element container(Args... children) { \
return container(unpack(std::forward<Args>(children)...)); \
} \
\
template <class Container> \
inline Element container(Container&& children) { \
Elements elements; \
for (auto& child : children) { \
elements.push_back(std::move(child)); \
} \
return container(std::move(elements)); \
} \
template <> \
inline Element container(std::stack<Element>&& children) { \
Elements elements; \
while (!children.empty()) { \
elements.push_back(std::move(children.top())); \
children.pop(); \
} \
return container(std::move(elements)); \
} \
template <> \
inline Element container(std::queue<Element>&& children) { \
Elements elements; \
while (!children.empty()) { \
elements.push_back(std::move(children.front())); \
children.pop(); \
} \
return container(std::move(elements)); \
} \
template <> \
inline Element container(std::deque<Element>&& children) { \
Elements elements; \
for (auto& child : children) { \
elements.push_back(std::move(child)); \
} \
return container(std::move(elements)); \
}
TAKE_ANY_ARGS(vbox)

View File

@@ -60,7 +60,7 @@ class Screen : public Image {
BarBlinking = 5,
Bar = 6,
};
Shape shape;
Shape shape = Hidden;
};
Cursor cursor() const { return cursor_; }
@@ -68,7 +68,7 @@ class Screen : public Image {
// Store an hyperlink in the screen. Return the id of the hyperlink. The id is
// used to identify the hyperlink when the user click on it.
uint8_t RegisterHyperlink(const std::string& link);
uint8_t RegisterHyperlink(std::string_view link);
const std::string& Hyperlink(uint8_t id) const;
using SelectionStyle = std::function<void(Pixel&)>;

View File

@@ -4,27 +4,32 @@
#ifndef FTXUI_SCREEN_STRING_HPP
#define FTXUI_SCREEN_STRING_HPP
#include <string> // for string, wstring, to_string
#include <vector> // for vector
#include <string> // for string, wstring, to_string
#include <string_view> // for string_view
#include <vector> // for vector
namespace ftxui {
std::string to_string(const std::wstring& s);
std::wstring to_wstring(const std::string& s);
std::string to_string(std::wstring_view s);
std::wstring to_wstring(std::string_view s);
template <typename T>
std::wstring to_wstring(T s) {
return to_wstring(std::to_string(s));
return to_wstring(std::string_view(std::to_string(s)));
}
template <>
inline std::wstring to_wstring(const char* s) {
return to_wstring(std::string_view(s));
}
int string_width(const std::string&);
int string_width(std::string_view);
// Split the string into a its glyphs. An empty one is inserted ater fullwidth
// ones.
std::vector<std::string> Utf8ToGlyphs(const std::string& input);
std::vector<std::string> Utf8ToGlyphs(std::string_view input);
// Map every cells drawn by |input| to their corresponding Glyphs. Half-size
// Glyphs takes one cell, full-size Glyphs take two cells.
std::vector<int> CellToGlyphIndex(const std::string& input);
std::vector<int> CellToGlyphIndex(std::string_view input);
} // namespace ftxui

View File

@@ -7,6 +7,7 @@
#include <ftxui/screen/string.hpp>
#include <memory>
#include <string>
#include <string_view>
#include <variant>
#include <vector>
@@ -125,13 +126,15 @@ class ConstStringListRef {
Adapter& operator=(Adapter&&) = default;
virtual ~Adapter() = default;
virtual size_t size() const = 0;
virtual std::string operator[](size_t i) const = 0;
virtual std::string_view operator[](size_t i) const = 0;
};
using Variant = std::variant<const std::vector<std::string>, //
const std::vector<std::string>*, //
const std::vector<std::wstring>*, //
Adapter*, //
std::unique_ptr<Adapter> //
using Variant = std::variant<const std::vector<std::string>, //
const std::vector<std::string>*, //
const std::vector<std::string_view>, //
const std::vector<std::string_view>*, //
const std::vector<std::wstring>*, //
Adapter*, //
std::unique_ptr<Adapter> //
>;
ConstStringListRef() = default;
@@ -149,6 +152,14 @@ class ConstStringListRef {
{
variant_ = std::make_shared<Variant>(value);
}
ConstStringListRef(std::vector<std::string_view> value) // NOLINT
{
variant_ = std::make_shared<Variant>(value);
}
ConstStringListRef(const std::vector<std::string_view>* value) // NOLINT
{
variant_ = std::make_shared<Variant>(value);
}
ConstStringListRef(const std::vector<std::wstring>* value) // NOLINT
{
variant_ = std::make_shared<Variant>(value);
@@ -169,7 +180,62 @@ class ConstStringListRef {
}
std::string operator[](size_t i) const {
return variant_ ? std::visit(IndexedGetter(i), *variant_) : "";
if (!variant_) {
return "";
}
auto& v = *variant_;
if (std::holds_alternative<const std::vector<std::string>>(v)) {
return std::get<const std::vector<std::string>>(v)[i];
}
if (std::holds_alternative<const std::vector<std::string>*>(v)) {
return (*std::get<const std::vector<std::string>*>(v))[i];
}
if (std::holds_alternative<const std::vector<std::string_view>>(v)) {
return std::string(std::get<const std::vector<std::string_view>>(v)[i]);
}
if (std::holds_alternative<const std::vector<std::string_view>*>(v)) {
return std::string(
(*std::get<const std::vector<std::string_view>*>(v))[i]);
}
if (std::holds_alternative<const std::vector<std::wstring>*>(v)) {
return to_string((*std::get<const std::vector<std::wstring>*>(v))[i]);
}
if (std::holds_alternative<Adapter*>(v)) {
return std::string((*std::get<Adapter*>(v))[i]);
}
if (std::holds_alternative<std::unique_ptr<Adapter>>(v)) {
return std::string((*std::get<std::unique_ptr<Adapter>>(v))[i]);
}
return "";
}
std::string_view at(size_t i) const {
if (!variant_) {
return "";
}
auto& v = *variant_;
if (std::holds_alternative<const std::vector<std::string>>(v)) {
return std::get<const std::vector<std::string>>(v)[i];
}
if (std::holds_alternative<const std::vector<std::string>*>(v)) {
return (*std::get<const std::vector<std::string>*>(v))[i];
}
if (std::holds_alternative<const std::vector<std::string_view>>(v)) {
return std::get<const std::vector<std::string_view>>(v)[i];
}
if (std::holds_alternative<const std::vector<std::string_view>*>(v)) {
return (*std::get<const std::vector<std::string_view>*>(v))[i];
}
if (std::holds_alternative<const std::vector<std::wstring>*>(v)) {
return {};
}
if (std::holds_alternative<Adapter*>(v)) {
return (*std::get<Adapter*>(v))[i];
}
if (std::holds_alternative<std::unique_ptr<Adapter>>(v)) {
return (*std::get<std::unique_ptr<Adapter>>(v))[i];
}
return {};
}
private:
@@ -180,6 +246,12 @@ class ConstStringListRef {
size_t operator()(const std::vector<std::string>* v) const {
return v->size();
}
size_t operator()(const std::vector<std::string_view>& v) const {
return v.size();
}
size_t operator()(const std::vector<std::string_view>* v) const {
return v->size();
}
size_t operator()(const std::vector<std::wstring>* v) const {
return v->size();
}
@@ -189,25 +261,6 @@ class ConstStringListRef {
}
};
struct IndexedGetter {
IndexedGetter(size_t index) // NOLINT
: index_(index) {}
size_t index_;
std::string operator()(const std::vector<std::string>& v) const {
return v[index_];
}
std::string operator()(const std::vector<std::string>* v) const {
return (*v)[index_];
}
std::string operator()(const std::vector<std::wstring>* v) const {
return to_string((*v)[index_]);
}
std::string operator()(const Adapter* v) const { return (*v)[index_]; }
std::string operator()(const std::unique_ptr<Adapter>& v) const {
return (*v)[index_];
}
};
std::shared_ptr<Variant> variant_;
};

View File

@@ -3,14 +3,14 @@
export module ftxui.component;
export import ftxui.component.animation;
export import ftxui.component.captured_mouse;
export import ftxui.component.component;
export import ftxui.component.component_base;
export import ftxui.component.component_options;
export import ftxui.component.event;
export import ftxui.component.loop;
export import ftxui.component.mouse;
export import ftxui.component.receiver;
export import ftxui.component.screen_interactive;
export import ftxui.component.task;
export import :Animation;
export import :CapturedMouse;
export import :Component;
export import :ComponentBase;
export import :ComponentOptions;
export import :Event;
export import :Loop;
export import :Mouse;
export import :Receiver;
export import :ScreenInteractive;
export import :Task;

View File

@@ -1,4 +1,4 @@
/// @module ftxui.component.animation
/// @module ftxui.component:Animation
/// @brief C++20 module interface for the Animation namespace of the Component module.
///
@@ -6,7 +6,7 @@ module;
#include <ftxui/component/animation.hpp>
export module ftxui.component.animation;
export module ftxui.component:Animation;
/**
* @namespace ftxui::animation
@@ -23,7 +23,7 @@ export namespace ftxui::animation {
/**
* @namespace easing
* @brief The FTXUI sf::animation::easing:: namespace
* @brief The FTXUI ftxui::animation::easing:: namespace
*/
namespace easing {
using ftxui::animation::easing::Function;

View File

@@ -48,7 +48,7 @@ class ButtonBase : public ComponentBase, public ButtonOption {
}
const EntryState state{
*label, false, active, focused_or_hover, Index(),
std::string(*label), false, active, focused_or_hover, Index(),
};
auto element = (transform ? transform : DefaultTransform) //

View File

@@ -1,11 +1,11 @@
/// @module ftxui.component.captured_mouse
/// @module ftxui.component.CapturedMouse
/// @brief Module file for the CapturedMouseInterface class of the Component module
module;
#include <ftxui/component/captured_mouse.hpp>
export module ftxui.component.captured_mouse;
export module ftxui.component:CapturedMouse;
/**
* @namespace ftxui

View File

@@ -27,7 +27,7 @@ class CheckboxBase : public ComponentBase, public CheckboxOption {
const bool is_focused = Focused();
const bool is_active = Active();
auto entry_state = EntryState{
*label, *checked, is_active, is_focused || hovered_, -1,
std::string(*label), *checked, is_active, is_focused || hovered_, -1,
};
auto element = (transform ? transform : CheckboxOption::Simple().transform)(
entry_state);

View File

@@ -1,11 +1,11 @@
/// @module ftxui.component.component
/// @module ftxui.component:Component
/// @brief Module file for the Component classes of the Component module
module;
#include <ftxui/component/component.hpp>
export module ftxui.component.component;
export module ftxui.component:Component;
/**
* @namespace ftxui
@@ -28,6 +28,10 @@ export namespace ftxui {
using ftxui::operator|;
using ftxui::operator|=;
/**
* @namespace Container
* @brief The FTXUI ftxui::Container:: namespace
*/
namespace Container {
using ftxui::Container::Vertical;
using ftxui::Container::Horizontal;

View File

@@ -1,11 +1,11 @@
/// @module ftxui.component.component_base
/// @module ftxui.component:ComponentBase
/// @brief Module file for the ComponentBase class of the Component module
module;
#include <ftxui/component/component_base.hpp>
export module ftxui.component.component_base;
export module ftxui.component:ComponentBase;
/**
* @namespace ftxui
@@ -16,6 +16,10 @@ export namespace ftxui {
using ftxui::Focus;
using ftxui::Event;
/**
* @namespace animation
* @brief The FTXUI ftxui::animation:: namespace
*/
namespace animation {
using ftxui::animation::Params;
}

View File

@@ -1,11 +1,11 @@
/// @module ftxui.component.component_options
/// @module ftxui.component:ComponentOptions
/// @brief Module file for options for the Component class of the Component module
module;
#include <ftxui/component/component_options.hpp>
export module ftxui.component.component_options;
export module ftxui.component:ComponentOptions;
/**
* @namespace ftxui

View File

@@ -25,9 +25,9 @@ namespace ftxui {
/// @brief An event corresponding to a given typed character.
/// @param input The character typed by the user.
// static
Event Event::Character(std::string input) {
Event Event::Character(std::string_view input) {
Event event;
event.input_ = std::move(input);
event.input_ = std::string(input);
event.type_ = Type::Character;
return event;
}
@@ -50,9 +50,9 @@ Event Event::Character(wchar_t c) {
/// @param input The sequence of character send by the terminal.
/// @param mouse The mouse state.
// static
Event Event::Mouse(std::string input, struct Mouse mouse) {
Event Event::Mouse(std::string_view input, struct Mouse mouse) {
Event event;
event.input_ = std::move(input);
event.input_ = std::string(input);
event.type_ = Type::Mouse;
event.data_.mouse = mouse; // NOLINT
return event;
@@ -60,9 +60,9 @@ Event Event::Mouse(std::string input, struct Mouse mouse) {
/// @brief An event corresponding to a terminal DCS (Device Control String).
// static
Event Event::CursorShape(std::string input, int shape) {
Event Event::CursorShape(std::string_view input, int shape) {
Event event;
event.input_ = std::move(input);
event.input_ = std::string(input);
event.type_ = Type::CursorShape;
event.data_.cursor_shape = shape; // NOLINT
return event;
@@ -71,17 +71,17 @@ Event Event::CursorShape(std::string input, int shape) {
/// @brief An custom event whose meaning is defined by the user of the library.
/// @param input An arbitrary sequence of character defined by the developer.
// static
Event Event::Special(std::string input) {
Event Event::Special(std::string_view input) {
Event event;
event.input_ = std::move(input);
event.input_ = std::string(input);
return event;
}
/// @internal
// static
Event Event::CursorPosition(std::string input, int x, int y) {
Event Event::CursorPosition(std::string_view input, int x, int y) {
Event event;
event.input_ = std::move(input);
event.input_ = std::string(input);
event.type_ = Type::CursorPosition;
event.data_.cursor = {x, y}; // NOLINT
return event;
@@ -292,12 +292,12 @@ const Event Event::ArrowLeftCtrl = Event::Special("\x1B[1;5D");
const Event Event::ArrowRightCtrl = Event::Special("\x1B[1;5C");
const Event Event::ArrowUpCtrl = Event::Special("\x1B[1;5A");
const Event Event::ArrowDownCtrl = Event::Special("\x1B[1;5B");
const Event Event::Backspace = Event::Special({127});
const Event Event::Backspace = Event::Special(std::string({127}));
const Event Event::Delete = Event::Special("\x1B[3~");
const Event Event::Escape = Event::Special("\x1B");
const Event Event::Return = Event::Special({10});
const Event Event::Tab = Event::Special({9});
const Event Event::TabReverse = Event::Special({27, 91, 90});
const Event Event::Return = Event::Special(std::string({10}));
const Event Event::Tab = Event::Special(std::string({9}));
const Event Event::TabReverse = Event::Special(std::string({27, 91, 90}));
// See https://invisible-island.net/xterm/xterm-function-keys.html
// We follow xterm-new / vterm-xf86-v4 / mgt / screen
@@ -315,11 +315,11 @@ const Event Event::F11 = Event::Special("\x1B[23~");
const Event Event::F12 = Event::Special("\x1B[24~");
const Event Event::Insert = Event::Special("\x1B[2~");
const Event Event::Home = Event::Special({27, 91, 72});
const Event Event::End = Event::Special({27, 91, 70});
const Event Event::PageUp = Event::Special({27, 91, 53, 126});
const Event Event::PageDown = Event::Special({27, 91, 54, 126});
const Event Event::Custom = Event::Special({0});
const Event Event::Home = Event::Special(std::string({27, 91, 72}));
const Event Event::End = Event::Special(std::string({27, 91, 70}));
const Event Event::PageUp = Event::Special(std::string({27, 91, 53, 126}));
const Event Event::PageDown = Event::Special(std::string({27, 91, 54, 126}));
const Event Event::Custom = Event::Special(std::string({0}));
const Event Event::a = Event::Character("a");
const Event Event::b = Event::Character("b");

View File

@@ -1,11 +1,11 @@
/// @module ftxui.component.event
/// @module ftxui.component:Event
/// @brief Module file for the Event struct of the Component module
module;
#include <ftxui/component/event.hpp>
export module ftxui.component.event;
export module ftxui.component:Event;
/**
* @namespace ftxui

View File

@@ -173,7 +173,7 @@ class InputBase : public ComponentBase, public InputOption {
elements.push_back(element);
}
auto element = vbox(std::move(elements), cursor_line) | frame;
auto element = vbox(std::move(elements)) | frame;
return transform_func({
std::move(element), hovered_, is_focused,
false // placeholder

View File

@@ -1,11 +1,11 @@
/// @module ftxui.component.loop
/// @module ftxui.component:Loop
/// @brief Module file for the Loop class of the Component module
module;
#include <ftxui/component/loop.hpp>
export module ftxui.component.loop;
export module ftxui.component:Loop;
/**
* @namespace ftxui

View File

@@ -144,9 +144,8 @@ class MenuBase : public ComponentBase, public MenuOption {
std::reverse(elements.begin(), elements.end());
}
const Element bar = IsHorizontal()
? hbox(std::move(elements), selected_focus_)
: vbox(std::move(elements), selected_focus_);
const Element bar =
IsHorizontal() ? hbox(std::move(elements)) : vbox(std::move(elements));
if (!underline.enabled) {
return bar | reflect(box_);
@@ -623,7 +622,7 @@ Component MenuEntry(MenuEntryOption option) {
UpdateAnimationTarget();
const EntryState state{
label(), false, hovered_, is_focused, Index(),
std::string(label()), false, hovered_, is_focused, Index(),
};
Element element = (transform ? transform : DefaultOptionTransform) //

View File

@@ -1,11 +1,11 @@
/// @module ftxui.component.mouse
/// @module ftxui.component:Mouse
/// @brief Module file for the Mouse struct of the Component module
module;
#include <ftxui/component/mouse.hpp>
export module ftxui.component.mouse;
export module ftxui.component:Mouse;
/**
* @namespace ftxui

View File

@@ -46,7 +46,7 @@ class RadioboxBase : public ComponentBase, public RadioboxOption {
}
elements.push_back(element | reflect(boxes_[i]));
}
return vbox(std::move(elements), hovered_) | reflect(box_);
return vbox(std::move(elements)) | reflect(box_);
}
// NOLINTNEXTLINE(readability-function-cognitive-complexity)

View File

@@ -1,11 +1,11 @@
/// @module ftxui.component.receiver
/// @module ftxui.component:Receiver
/// @brief Module file for the Receiver class of the Component module
module;
#include <ftxui/component/receiver.hpp>
export module ftxui.component.receiver;
export module ftxui.component:Receiver;
/**
* @namespace ftxui

View File

@@ -1,6 +1,7 @@
// Copyright 2021 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <algorithm> // for max
#include <ftxui/component/component_options.hpp> // for ResizableSplitOption
#include <ftxui/dom/direction.hpp> // for Direction, Direction::Down, Direction::Left, Direction::Right, Direction::Up
#include <ftxui/util/ref.hpp> // for Ref
@@ -18,34 +19,22 @@
namespace ftxui {
namespace {
class ResizableSplitBase : public ComponentBase {
class ResizableSplitBase : public ComponentBase, public ResizableSplitOption {
public:
explicit ResizableSplitBase(ResizableSplitOption options)
: options_(std::move(options)) {
switch (options_->direction()) {
: ResizableSplitOption(std::move(options)) {
switch (direction()) {
case Direction::Left:
Add(Container::Horizontal({
options_->main,
options_->back,
}));
Add(Container::Horizontal({main, back}));
break;
case Direction::Right:
Add(Container::Horizontal({
options_->back,
options_->main,
}));
Add(Container::Horizontal({back, main}));
break;
case Direction::Up:
Add(Container::Vertical({
options_->main,
options_->back,
}));
Add(Container::Vertical({main, back}));
break;
case Direction::Down:
Add(Container::Vertical({
options_->back,
options_->main,
}));
Add(Container::Vertical({back, main}));
break;
}
}
@@ -75,27 +64,27 @@ class ResizableSplitBase : public ComponentBase {
return ComponentBase::OnEvent(event);
}
switch (options_->direction()) {
switch (direction()) {
case Direction::Left:
options_->main_size() = std::max(0, event.mouse().x - box_.x_min);
return true;
main_size() = std::max(0, event.mouse().x - box_.x_min);
break;
case Direction::Right:
options_->main_size() = std::max(0, box_.x_max - event.mouse().x);
return true;
main_size() = std::max(0, box_.x_max - event.mouse().x);
break;
case Direction::Up:
options_->main_size() = std::max(0, event.mouse().y - box_.y_min);
return true;
main_size() = std::max(0, event.mouse().y - box_.y_min);
break;
case Direction::Down:
options_->main_size() = std::max(0, box_.y_max - event.mouse().y);
return true;
main_size() = std::max(0, box_.y_max - event.mouse().y);
break;
}
// NOTREACHED()
return false;
main_size() = std::clamp(main_size(), min(), max());
return true;
}
Element OnRender() final {
switch (options_->direction()) {
switch (direction()) {
case Direction::Left:
return RenderLeft();
case Direction::Right:
@@ -111,46 +100,41 @@ class ResizableSplitBase : public ComponentBase {
Element RenderLeft() {
return hbox({
options_->main->Render() |
size(WIDTH, EQUAL, options_->main_size()),
options_->separator_func() | reflect(separator_box_),
options_->back->Render() | xflex,
main->Render() | size(WIDTH, EQUAL, main_size()),
separator_func() | reflect(separator_box_),
back->Render() | xflex,
}) |
reflect(box_);
}
Element RenderRight() {
return hbox({
options_->back->Render() | xflex,
options_->separator_func() | reflect(separator_box_),
options_->main->Render() |
size(WIDTH, EQUAL, options_->main_size()),
back->Render() | xflex,
separator_func() | reflect(separator_box_),
main->Render() | size(WIDTH, EQUAL, main_size()),
}) |
reflect(box_);
}
Element RenderTop() {
return vbox({
options_->main->Render() |
size(HEIGHT, EQUAL, options_->main_size()),
options_->separator_func() | reflect(separator_box_),
options_->back->Render() | yflex,
main->Render() | size(HEIGHT, EQUAL, main_size()),
separator_func() | reflect(separator_box_),
back->Render() | yflex,
}) |
reflect(box_);
}
Element RenderBottom() {
return vbox({
options_->back->Render() | yflex,
options_->separator_func() | reflect(separator_box_),
options_->main->Render() |
size(HEIGHT, EQUAL, options_->main_size()),
back->Render() | yflex,
separator_func() | reflect(separator_box_),
main->Render() | size(HEIGHT, EQUAL, main_size()),
}) |
reflect(box_);
}
private:
Ref<ResizableSplitOption> options_;
CapturedMouse captured_mouse_;
Box separator_box_;
Box box_;

View File

@@ -233,5 +233,105 @@ TEST(ResizableSplit, NavigationVertical) {
EXPECT_FALSE(component_bottom->Active());
}
TEST(ResizableSplit, MinMaxSizeLeft) {
int position = 5;
auto component = ResizableSplit({
.main = BasicComponent(),
.back = BasicComponent(),
.direction = Direction::Left,
.main_size = &position,
.separator_func = [] { return separatorDouble(); },
.min = 3,
.max = 8,
});
auto screen = Screen(20, 20);
Render(screen, component->Render());
EXPECT_EQ(position, 5);
EXPECT_TRUE(component->OnEvent(MousePressed(5, 1)));
EXPECT_EQ(position, 5);
// Try to resize below min
EXPECT_TRUE(component->OnEvent(MousePressed(2, 1)));
EXPECT_EQ(position, 3); // Clamped to min
// Try to resize above max
EXPECT_TRUE(component->OnEvent(MousePressed(10, 1)));
EXPECT_EQ(position, 8); // Clamped to max
EXPECT_TRUE(component->OnEvent(MouseReleased(10, 1)));
EXPECT_EQ(position, 8);
}
TEST(ResizableSplit, MinMaxSizeRight) {
int position = 5;
auto component = ResizableSplit({
.main = BasicComponent(),
.back = BasicComponent(),
.direction = Direction::Right,
.main_size = &position,
.separator_func = [] { return separatorDouble(); },
.min = 3,
.max = 8,
});
auto screen = Screen(20, 20);
Render(screen, component->Render());
EXPECT_EQ(position, 5);
EXPECT_TRUE(component->OnEvent(MousePressed(14, 1)));
EXPECT_EQ(position, 5);
// Try to resize below min
EXPECT_TRUE(component->OnEvent(MousePressed(18, 1)));
EXPECT_EQ(position, 3); // Clamped to min
// Try to resize above max
EXPECT_TRUE(component->OnEvent(MousePressed(10, 1)));
EXPECT_EQ(position, 8); // Clamped to max
EXPECT_TRUE(component->OnEvent(MouseReleased(10, 1)));
EXPECT_EQ(position, 8);
}
TEST(ResizableSplit, MinMaxSizeTop) {
int position = 5;
auto component = ResizableSplit({
.main = BasicComponent(),
.back = BasicComponent(),
.direction = Direction::Up,
.main_size = &position,
.separator_func = [] { return separatorDouble(); },
.min = 2,
.max = 10,
});
auto screen = Screen(20, 20);
Render(screen, component->Render());
EXPECT_EQ(position, 5);
EXPECT_TRUE(component->OnEvent(MousePressed(1, 5)));
EXPECT_EQ(position, 5);
// Try to resize below min
EXPECT_TRUE(component->OnEvent(MousePressed(1, 1)));
EXPECT_EQ(position, 2); // Clamped to min
// Try to resize above max
EXPECT_TRUE(component->OnEvent(MousePressed(1, 15)));
EXPECT_EQ(position, 10); // Clamped to max
}
TEST(ResizableSplit, MinMaxSizeBottom) {
int position = 5;
auto component = ResizableSplit({
.main = BasicComponent(),
.back = BasicComponent(),
.direction = Direction::Down,
.main_size = &position,
.separator_func = [] { return separatorDouble(); },
.min = 3,
.max = 12,
});
auto screen = Screen(20, 20);
Render(screen, component->Render());
EXPECT_EQ(position, 5);
EXPECT_TRUE(component->OnEvent(MousePressed(1, 14)));
EXPECT_EQ(position, 5);
// Try to resize below min
EXPECT_TRUE(component->OnEvent(MousePressed(1, 18)));
EXPECT_EQ(position, 3); // Clamped to min
// Try to resize above max
EXPECT_TRUE(component->OnEvent(MousePressed(1, 5)));
EXPECT_EQ(position, 12); // Clamped to max
}
} // namespace ftxui
// NOLINTEND

View File

@@ -112,13 +112,13 @@ void ftxui_on_resize(int columns, int rows) {
#else // POSIX (Linux & Mac)
int CheckStdinReady() {
int CheckStdinReady(int fd) {
timeval tv = {0, 0}; // NOLINT
fd_set fds;
FD_ZERO(&fds); // NOLINT
FD_SET(STDIN_FILENO, &fds); // NOLINT
select(STDIN_FILENO + 1, &fds, nullptr, nullptr, &tv); // NOLINT
return FD_ISSET(STDIN_FILENO, &fds); // NOLINT
FD_ZERO(&fds); // NOLINT
FD_SET(fd, &fds); // NOLINT
select(fd + 1, &fds, nullptr, nullptr, &tv); // NOLINT
return FD_ISSET(fd, &fds); // NOLINT
}
#endif
@@ -372,6 +372,18 @@ void ScreenInteractive::TrackMouse(bool enable) {
track_mouse_ = enable;
}
/// @brief Enable or disable automatic piped input handling.
/// When enabled, FTXUI will detect piped input and redirect stdin from /dev/tty
/// for keyboard input, allowing applications to read piped data while still
/// receiving interactive keyboard events.
/// @param enable Whether to enable piped input handling. Default is true.
/// @note This must be called before Loop().
/// @note This feature is enabled by default.
/// @note This feature is only available on POSIX systems (Linux/macOS).
void ScreenInteractive::HandlePipedInput(bool enable) {
handle_piped_input_ = enable;
}
/// @brief Add a task to the main loop.
/// It will be executed later, after every other scheduled tasks.
void ScreenInteractive::Post(Task task) {
@@ -527,6 +539,8 @@ void ScreenInteractive::Install() {
// https://github.com/ArthurSonzogni/FTXUI/issues/846
Flush();
InstallPipedInputHandling();
// After uninstalling the new configuration, flush it to the terminal to
// ensure it is fully applied:
on_exit_functions.emplace([] { Flush(); });
@@ -592,9 +606,10 @@ void ScreenInteractive::Install() {
}
struct termios terminal; // NOLINT
tcgetattr(STDIN_FILENO, &terminal);
on_exit_functions.emplace(
[=] { tcsetattr(STDIN_FILENO, TCSANOW, &terminal); });
tcgetattr(tty_fd_, &terminal);
on_exit_functions.emplace([terminal = terminal, tty_fd_ = tty_fd_] {
tcsetattr(tty_fd_, TCSANOW, &terminal);
});
// Enabling raw terminal input mode
terminal.c_iflag &= ~IGNBRK; // Disable ignoring break condition
@@ -622,7 +637,7 @@ void ScreenInteractive::Install() {
// read.
terminal.c_cc[VTIME] = 0; // Timeout in deciseconds for non-canonical read.
tcsetattr(STDIN_FILENO, TCSANOW, &terminal);
tcsetattr(tty_fd_, TCSANOW, &terminal);
#endif
@@ -663,6 +678,37 @@ void ScreenInteractive::Install() {
PostAnimationTask();
}
void ScreenInteractive::InstallPipedInputHandling() {
#if !defined(_WIN32) && !defined(__EMSCRIPTEN__)
tty_fd_ = STDIN_FILENO;
// Handle piped input redirection if explicitly enabled by the application.
// This allows applications to read data from stdin while still receiving
// keyboard input from the terminal for interactive use.
if (!handle_piped_input_) {
return;
}
// If stdin is a terminal, we don't need to open /dev/tty.
if (isatty(STDIN_FILENO)) {
return;
}
// Open /dev/tty for keyboard input.
tty_fd_ = open("/dev/tty", O_RDONLY);
if (tty_fd_ < 0) {
// Failed to open /dev/tty (containers, headless systems, etc.)
tty_fd_ = STDIN_FILENO; // Fallback to stdin.
return;
}
// Close the /dev/tty file descriptor on exit.
on_exit_functions.emplace([this] {
close(tty_fd_);
tty_fd_ = -1;
});
#endif
}
// private
void ScreenInteractive::Uninstall() {
ExitNow();
@@ -1008,7 +1054,7 @@ void ScreenInteractive::Signal(int signal) {
}
if (signal == SIGWINCH) {
Post(Event::Special({0}));
Post(Event::Special(std::string({0})));
return;
}
#endif
@@ -1052,6 +1098,7 @@ void ScreenInteractive::FetchTerminalEvents() {
// Convert the input events to FTXUI events.
// For each event, we call the terminal input parser to convert it to
// Event.
std::wstring wstring;
for (const auto& r : records) {
switch (r.EventType) {
case KEY_EVENT: {
@@ -1060,11 +1107,16 @@ void ScreenInteractive::FetchTerminalEvents() {
if (key_event.bKeyDown == FALSE) {
continue;
}
std::wstring wstring;
wstring += key_event.uChar.UnicodeChar;
const wchar_t wc = key_event.uChar.UnicodeChar;
wstring += wc;
if (wc >= 0xd800 && wc <= 0xdbff) {
// Wait for the Low Surrogate to arrive in the next record.
continue;
}
for (auto it : to_string(wstring)) {
internal_->terminal_input_parser.Add(it);
}
wstring.clear();
} break;
case WINDOW_BUFFER_SIZE_EVENT:
Post(Event::Special({0}));
@@ -1096,7 +1148,7 @@ void ScreenInteractive::FetchTerminalEvents() {
internal_->terminal_input_parser.Add(out[i]);
}
#else // POSIX (Linux & Mac)
if (!CheckStdinReady()) {
if (!CheckStdinReady(tty_fd_)) {
const auto timeout =
std::chrono::steady_clock::now() - internal_->last_char_time;
const size_t timeout_ms =
@@ -1108,7 +1160,7 @@ void ScreenInteractive::FetchTerminalEvents() {
// Read chars from the terminal.
std::array<char, 128> out{};
size_t l = read(fileno(stdin), out.data(), out.size());
size_t l = read(tty_fd_, out.data(), out.size());
// Convert the chars to events.
for (size_t i = 0; i < l; ++i) {

View File

@@ -1,11 +1,11 @@
/// @module ftxui.component.screen_interactive
/// @module ftxui.component:ScreenInteractive
/// @brief Module file for the ScreenInteractive class of the Component module
module;
#include <ftxui/component/screen_interactive.hpp>
export module ftxui.component.screen_interactive;
export module ftxui.component:ScreenInteractive;
/**
* @namespace ftxui

View File

@@ -0,0 +1,222 @@
// Copyright 2025 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <fcntl.h>
#include <gtest/gtest.h>
#include <sys/stat.h>
#include <unistd.h>
#include <cstdio>
#include "ftxui/component/component.hpp"
#include "ftxui/component/screen_interactive.hpp"
#include "ftxui/dom/elements.hpp"
#if !defined(_WIN32) && !defined(__EMSCRIPTEN__)
namespace ftxui {
namespace {
// Test fixture for piped input functionality
class PipedInputTest : public ::testing::Test {
protected:
void SetUp() override {
// Save original stdin for restoration
original_stdin_ = dup(STDIN_FILENO);
}
void TearDown() override {
// Restore original stdin
if (original_stdin_ >= 0) {
dup2(original_stdin_, STDIN_FILENO);
close(original_stdin_);
}
}
// Create a pipe and redirect stdin to read from it
void SetupPipedStdin() {
if (pipe(pipe_fds_) == 0) {
dup2(pipe_fds_[0], STDIN_FILENO);
close(pipe_fds_[0]);
// Keep write end open for writing test data
piped_stdin_setup_ = true;
}
}
// Write test data to the piped stdin
void WriteToPipedStdin(const std::string& data) {
if (piped_stdin_setup_) {
write(pipe_fds_[1], data.c_str(), data.length());
close(pipe_fds_[1]); // Close write end to signal EOF
}
}
// Check if /dev/tty is available (not available in some CI environments)
bool IsTtyAvailable() {
struct stat st;
return stat("/dev/tty", &st) == 0;
}
private:
int original_stdin_ = -1;
int pipe_fds_[2] = {-1, -1};
bool piped_stdin_setup_ = false;
};
TEST_F(PipedInputTest, DefaultBehaviorEnabled) {
// Test that HandlePipedInput is enabled by default
if (!IsTtyAvailable()) {
GTEST_SKIP() << "/dev/tty not available in this environment";
}
auto screen = ScreenInteractive::TerminalOutput();
auto component = Renderer([] { return text("test"); });
SetupPipedStdin();
WriteToPipedStdin("test data\n");
// Install should redirect stdin since HandlePipedInput is on by default
screen.Install();
// Stdin should be the tty
EXPECT_TRUE(isatty(STDIN_FILENO));
screen.Uninstall();
}
TEST_F(PipedInputTest, ExplicitlyDisabled) {
// Test that explicitly disabling works
auto screen = ScreenInteractive::TerminalOutput();
screen.HandlePipedInput(false);
auto component = Renderer([] { return text("test"); });
SetupPipedStdin();
WriteToPipedStdin("test data\n");
screen.Install();
// Stdin should still be the pipe since feature is disabled
EXPECT_FALSE(isatty(STDIN_FILENO));
screen.Uninstall();
}
TEST_F(PipedInputTest, ExplicitlyEnabled) {
if (!IsTtyAvailable()) {
GTEST_SKIP() << "/dev/tty not available in this environment";
}
auto screen = ScreenInteractive::TerminalOutput();
screen.HandlePipedInput(true); // Explicitly enable
auto component = Renderer([] { return text("test"); });
SetupPipedStdin();
WriteToPipedStdin("test data\n");
// Before install: stdin should be piped
EXPECT_FALSE(isatty(STDIN_FILENO));
screen.Install();
// After install with piped input handling: stdin should be redirected to tty
EXPECT_TRUE(isatty(STDIN_FILENO));
screen.Uninstall();
// After uninstall: stdin should be restored to original state
// Note: This will be the pipe we set up, so it should be non-tty
EXPECT_FALSE(isatty(STDIN_FILENO));
}
TEST_F(PipedInputTest, NormalStdinUnchanged) {
// Test that normal stdin (not piped) is not affected
auto screen = ScreenInteractive::TerminalOutput();
auto component = Renderer([] { return text("test"); });
// Don't setup piped stdin - use normal stdin
bool original_isatty = isatty(STDIN_FILENO);
screen.Install();
// Stdin should remain unchanged
EXPECT_EQ(original_isatty, isatty(STDIN_FILENO));
screen.Uninstall();
// Stdin should still be unchanged
EXPECT_EQ(original_isatty, isatty(STDIN_FILENO));
}
TEST_F(PipedInputTest, MultipleInstallUninstallCycles) {
if (!IsTtyAvailable()) {
GTEST_SKIP() << "/dev/tty not available in this environment";
}
auto screen = ScreenInteractive::TerminalOutput();
auto component = Renderer([] { return text("test"); });
SetupPipedStdin();
WriteToPipedStdin("test data\n");
// First cycle
screen.Install();
EXPECT_TRUE(isatty(STDIN_FILENO));
screen.Uninstall();
EXPECT_FALSE(isatty(STDIN_FILENO));
// Second cycle should work the same
screen.Install();
EXPECT_TRUE(isatty(STDIN_FILENO));
screen.Uninstall();
EXPECT_FALSE(isatty(STDIN_FILENO));
}
TEST_F(PipedInputTest, HandlePipedInputMethodBehavior) {
auto screen = ScreenInteractive::TerminalOutput();
// Test method can be called multiple times
screen.HandlePipedInput(true);
screen.HandlePipedInput(false);
screen.HandlePipedInput(true);
// Should be enabled after last call
SetupPipedStdin();
WriteToPipedStdin("test data\n");
if (IsTtyAvailable()) {
screen.Install();
EXPECT_TRUE(isatty(STDIN_FILENO));
screen.Uninstall();
}
}
// Test the graceful fallback when /dev/tty is not available
// This test simulates environments like containers where /dev/tty might not
// exist
TEST_F(PipedInputTest, GracefulFallbackWhenTtyUnavailable) {
auto screen = ScreenInteractive::TerminalOutput();
auto component = Renderer([] { return text("test"); });
SetupPipedStdin();
WriteToPipedStdin("test data\n");
// This test doesn't directly mock /dev/tty unavailability since that's hard
// to do in a unit test environment, but the code path handles freopen()
// failure gracefully
screen.Install();
// The behavior depends on whether /dev/tty is available
// If available, stdin gets redirected; if not, it remains piped
// Both behaviors are correct
screen.Uninstall();
// After uninstall, stdin should be restored
EXPECT_FALSE(isatty(STDIN_FILENO)); // Should still be our test pipe
}
} // namespace
} // namespace ftxui
#endif // !defined(_WIN32) && !defined(__EMSCRIPTEN__)

View File

@@ -33,6 +33,20 @@ Decorator flexDirection(Direction direction) {
return xflex; // NOT_REACHED()
}
Direction Opposite(Direction d) {
switch (d) {
case Direction::Up:
return Direction::Down;
case Direction::Down:
return Direction::Up;
case Direction::Left:
return Direction::Right;
case Direction::Right:
return Direction::Left;
}
return d; // NOT_REACHED()
}
template <class T>
class SliderBase : public SliderOption<T>, public ComponentBase {
public:
@@ -47,59 +61,15 @@ class SliderBase : public SliderOption<T>, public ComponentBase {
flexDirection(this->direction) | reflect(gauge_box_) | gauge_color;
}
void OnLeft() {
switch (this->direction) {
case Direction::Right:
this->value() -= this->increment();
break;
case Direction::Left:
this->value() += this->increment();
break;
case Direction::Up:
case Direction::Down:
break;
void OnDirection(Direction pressed) {
if (pressed == this->direction) {
this->value() += this->increment();
return;
}
}
void OnRight() {
switch (this->direction) {
case Direction::Right:
this->value() += this->increment();
break;
case Direction::Left:
this->value() -= this->increment();
break;
case Direction::Up:
case Direction::Down:
break;
}
}
void OnUp() {
switch (this->direction) {
case Direction::Up:
this->value() -= this->increment();
break;
case Direction::Down:
this->value() += this->increment();
break;
case Direction::Left:
case Direction::Right:
break;
}
}
void OnDown() {
switch (this->direction) {
case Direction::Down:
this->value() += this->increment();
break;
case Direction::Up:
this->value() -= this->increment();
break;
case Direction::Left:
case Direction::Right:
break;
if (pressed == Opposite(this->direction)) {
this->value() -= this->increment();
return;
}
}
@@ -110,16 +80,16 @@ class SliderBase : public SliderOption<T>, public ComponentBase {
T old_value = this->value();
if (event == Event::ArrowLeft || event == Event::Character('h')) {
OnLeft();
OnDirection(Direction::Left);
}
if (event == Event::ArrowRight || event == Event::Character('l')) {
OnRight();
OnDirection(Direction::Right);
}
if (event == Event::ArrowUp || event == Event::Character('k')) {
OnDown();
OnDirection(Direction::Up);
}
if (event == Event::ArrowDown || event == Event::Character('j')) {
OnUp();
OnDirection(Direction::Down);
}
this->value() = std::max(this->min(), std::min(this->max(), this->value()));

View File

@@ -1,11 +1,11 @@
/// @module ftxui.component.task
/// @module ftxui.component:Task
/// @brief Module file for the Task class of the Component module
module;
#include <ftxui/component/task.hpp>
export module ftxui.component.task;
export module ftxui.component:Task;
/**
* @namespace ftxui

View File

@@ -338,7 +338,7 @@ TEST(Event, Control) {
EXPECT_TRUE(received_events.empty());
} else {
EXPECT_EQ(1, received_events.size());
EXPECT_EQ(received_events[0], Event::Special({test.input}));
EXPECT_EQ(received_events[0], Event::Special(std::string({test.input})));
}
}
}

View File

@@ -1,15 +1,15 @@
/// @module ftxui.dom
/// @brief Module file for FTXUI main operations.
/// @brief Module file for FTXUI DOM operations.
export module ftxui.dom;
export import ftxui.dom.canvas;
export import ftxui.dom.deprecated;
export import ftxui.dom.direction;
export import ftxui.dom.elements;
export import ftxui.dom.flexbox_config;
export import ftxui.dom.linear_gradient;
export import ftxui.dom.node;
export import ftxui.dom.requirement;
export import ftxui.dom.selection;
export import ftxui.dom.table;
export import :Canvas;
export import :Deprecated;
export import :Direction;
export import :Elements;
export import :FlexboxConfig;
export import :LinearGradient;
export import :Node;
export import :Requirement;
export import :Selection;
export import :Table;

View File

@@ -4,11 +4,18 @@
#include "ftxui/dom/box_helper.hpp"
#include <algorithm> // for max
#include <vector> // for vector
#include <cstdint>
#include <vector> // for vector
namespace ftxui::box_helper {
namespace {
int SafeRatio(int value, int numerator, int denominator) {
return static_cast<int64_t>(value) * static_cast<int64_t>(numerator) /
std::max(static_cast<int64_t>(denominator), static_cast<int64_t>(1));
}
// Called when the size allowed is greater than the requested size. This
// distributes the extra spaces toward the flexible elements, in relative
// proportions.
@@ -17,7 +24,7 @@ void ComputeGrow(std::vector<Element>* elements,
int flex_grow_sum) {
for (Element& element : *elements) {
const int added_space =
extra_space * element.flex_grow / std::max(flex_grow_sum, 1);
SafeRatio(extra_space, element.flex_grow, flex_grow_sum);
extra_space -= added_space;
flex_grow_sum -= element.flex_grow;
element.size = element.min_size + added_space;
@@ -31,8 +38,8 @@ void ComputeShrinkEasy(std::vector<Element>* elements,
int extra_space,
int flex_shrink_sum) {
for (Element& element : *elements) {
const int added_space = extra_space * element.min_size *
element.flex_shrink / std::max(flex_shrink_sum, 1);
const int added_space = SafeRatio(
extra_space, element.min_size * element.flex_shrink, flex_shrink_sum);
extra_space -= added_space;
flex_shrink_sum -= element.flex_shrink * element.min_size;
element.size = element.min_size + added_space;
@@ -40,7 +47,7 @@ void ComputeShrinkEasy(std::vector<Element>* elements,
}
// Called when the size allowed is lower than the requested size, and the
// shrinkable element can not absorbe the (negative) extra_space. This assign
// shrinkable element can not absorb the (negative) extra_space. This assigns
// zero to shrinkable elements and distribute the remaining (negative)
// extra_space toward the other non shrinkable elements.
void ComputeShrinkHard(std::vector<Element>* elements,
@@ -52,7 +59,8 @@ void ComputeShrinkHard(std::vector<Element>* elements,
continue;
}
const int added_space = extra_space * element.min_size / std::max(1, size);
const int added_space = SafeRatio(extra_space, element.min_size, size);
extra_space -= added_space;
size -= element.min_size;

View File

@@ -782,7 +782,7 @@ void Canvas::DrawBlockEllipseFilled(int x1,
/// @param x the x coordinate of the text.
/// @param y the y coordinate of the text.
/// @param value the text to draw.
void Canvas::DrawText(int x, int y, const std::string& value) {
void Canvas::DrawText(int x, int y, std::string_view value) {
DrawText(x, y, value, nostyle);
}
@@ -793,7 +793,7 @@ void Canvas::DrawText(int x, int y, const std::string& value) {
/// @param color the color of the text.
void Canvas::DrawText(int x,
int y,
const std::string& value,
std::string_view value,
const Color& color) {
DrawText(x, y, value, [color](Pixel& p) { p.foreground_color = color; });
}
@@ -805,7 +805,7 @@ void Canvas::DrawText(int x,
/// @param style the style of the text.
void Canvas::DrawText(int x,
int y,
const std::string& value,
std::string_view value,
const Stylizer& style) {
for (const auto& it : Utf8ToGlyphs(value)) {
if (!IsIn(x, y)) {

View File

@@ -1,11 +1,11 @@
/// @module ftxui.dom.canvas
/// @brief Module file for the Canvas struct of the Dom module
/// @module ftxui.dom:Canvas
/// @brief Module file for the Canvas struct of the DOM module
module;
#include <ftxui/dom/canvas.hpp>
export module ftxui.dom.canvas;
export module ftxui.dom:Canvas;
/**
* @namespace ftxui

View File

@@ -1,11 +1,11 @@
/// @module ftxui.dom.deprecated
/// @brief Module file for deprecated parts of the Dom module
/// @module ftxui.dom:Deprecated
/// @brief Module file for deprecated parts of the DOM module
module;
#include <ftxui/dom/deprecated.hpp>
export module ftxui.dom.deprecated;
export module ftxui.dom:Deprecated;
/**
* @namespace ftxui

View File

@@ -1,11 +1,11 @@
/// @module ftxui.dom.direction
/// @module ftxui.dom:Direction
/// @brief Module file for the Direction enum of the Dom module
module;
#include <ftxui/dom/direction.hpp>
export module ftxui.dom.direction;
export module ftxui.dom:Direction;
/**
* @namespace ftxui

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@@ -1,11 +1,11 @@
/// @module ftxui.dom.elements
/// @brief Module file for the Element classes and functions of the Dom module
/// @module ftxui.dom:Elements
/// @brief Module file for the Element classes and functions of the DOM module
module;
#include <ftxui/dom/elements.hpp>
export module ftxui.dom.elements;
export module ftxui.dom:Elements;
/**
* @namespace ftxui

View File

@@ -1,11 +1,11 @@
/// @module ftxui.dom.flexbox_config
/// @brief Module file for the FlexboxConfig struct of the Dom module
/// @module ftxui.dom:FlexboxConfig
/// @brief Module file for the FlexboxConfig struct of the DOM module
module;
#include <ftxui/dom/flexbox_config.hpp>
export module ftxui.dom.flexbox_config;
export module ftxui.dom:FlexboxConfig;
/**
* @namespace ftxui

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@@ -2,9 +2,13 @@
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <gtest/gtest.h> // for Test, TestInfo (ptr only), EXPECT_EQ, Message, TEST, TestPartResult
#include <array> // for array
#include <cstddef> // for size_t
#include <string> // for allocator, basic_string, string
#include <vector> // for vector
#include <queue>
#include <stack> // for stack
#include <string> // for allocator, basic_string, string
#include <unordered_set> // for unordered_set
#include <vector> // for vector
#include "ftxui/dom/elements.hpp" // for text, operator|, Element, flex_grow, flex_shrink, hbox
#include "ftxui/dom/node.hpp" // for Render
@@ -358,5 +362,39 @@ TEST(HBoxTest, FlexGrow_NoFlex_FlewShrink) {
}
}
TEST(HBoxTest, FromElementsContainer) {
Elements elements_vector{text("0"), text("1")};
std::array<Element, 2> elements_array{text("0"), text("1")};
std::deque<Element> elements_deque{text("0"), text("1")};
std::stack<Element> elements_stack;
elements_stack.push(text("1"));
elements_stack.push(text("0"));
std::queue<Element> elements_queue;
elements_queue.emplace(text("0"));
elements_queue.emplace(text("1"));
const std::vector<Element> collection_hboxes{
hbox(std::move(elements_vector)), hbox(std::move(elements_array)),
hbox(std::move(elements_stack)), hbox(std::move(elements_deque)),
hbox(std::move(elements_queue)),
};
for (const Element& collection_hbox : collection_hboxes) {
Screen screen(2, 1);
Render(screen, collection_hbox);
EXPECT_EQ("01", screen.ToString());
}
// Exception: unordered set, which has no guaranteed order.
std::unordered_set<Element> elements_set{text("0"), text("0")};
Screen screen(2, 1);
Render(screen, hbox(elements_set));
EXPECT_EQ("00", screen.ToString());
};
} // namespace ftxui
// NOLINTEND

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@@ -48,8 +48,8 @@ class Hyperlink : public NodeDecorator {
/// Element document =
/// hyperlink("https://github.com/ArthurSonzogni/FTXUI", "link");
/// ```
Element hyperlink(std::string link, Element child) {
return std::make_shared<Hyperlink>(std::move(child), std::move(link));
Element hyperlink(std::string_view link, Element child) {
return std::make_shared<Hyperlink>(std::move(child), std::string(link));
}
/// @brief Decorate using a hyperlink.
@@ -67,8 +67,10 @@ Element hyperlink(std::string link, Element child) {
/// text("red") | hyperlink("https://github.com/Arthursonzogni/FTXUI");
/// ```
// NOLINTNEXTLINE
Decorator hyperlink(std::string link) {
return [link](Element child) { return hyperlink(link, std::move(child)); };
Decorator hyperlink(std::string_view link) {
return [link = std::string(link)](Element child) {
return hyperlink(link, std::move(child));
};
}
} // namespace ftxui

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@@ -1,11 +1,11 @@
/// @module ftxui.dom.linear_gradient
/// @brief Module file for the LinearGradient struct of the Dom module
/// @module ftxui.dom:LinearGradient
/// @brief Module file for the LinearGradient struct of the DOM module
module;
#include <ftxui/dom/linear_gradient.hpp>
export module ftxui.dom.linear_gradient;
export module ftxui.dom:LinearGradient;
/**
* @namespace ftxui

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@@ -1,11 +1,11 @@
/// @module ftxui.dom.node
/// @brief Module file for the Node class of the Dom module
/// @module ftxui.dom:Node
/// @brief Module file for the Node class of the DOM module
module;
#include <ftxui/dom/node.hpp>
export module ftxui.dom.node;
export module ftxui.dom:Node;
/**
* @namespace ftxui

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@@ -38,7 +38,7 @@ Element Split(const std::string& paragraph,
/// @brief Return an element drawing the paragraph on multiple lines.
/// @ingroup dom
/// @see flexbox.
Element paragraph(const std::string& the_text) {
Element paragraph(std::string_view the_text) {
return paragraphAlignLeft(the_text);
}
@@ -46,8 +46,8 @@ Element paragraph(const std::string& the_text) {
/// the left.
/// @ingroup dom
/// @see flexbox.
Element paragraphAlignLeft(const std::string& the_text) {
return Split(the_text, [](const std::string& line) {
Element paragraphAlignLeft(std::string_view the_text) {
return Split(std::string(the_text), [](const std::string& line) {
static const auto config = FlexboxConfig().SetGap(1, 0);
return flexbox(Split(line), config);
});
@@ -57,8 +57,8 @@ Element paragraphAlignLeft(const std::string& the_text) {
/// the right.
/// @ingroup dom
/// @see flexbox.
Element paragraphAlignRight(const std::string& the_text) {
return Split(the_text, [](const std::string& line) {
Element paragraphAlignRight(std::string_view the_text) {
return Split(std::string(the_text), [](const std::string& line) {
static const auto config = FlexboxConfig().SetGap(1, 0).Set(
FlexboxConfig::JustifyContent::FlexEnd);
return flexbox(Split(line), config);
@@ -69,8 +69,8 @@ Element paragraphAlignRight(const std::string& the_text) {
/// the center.
/// @ingroup dom
/// @see flexbox.
Element paragraphAlignCenter(const std::string& the_text) {
return Split(the_text, [](const std::string& line) {
Element paragraphAlignCenter(std::string_view the_text) {
return Split(std::string(the_text), [](const std::string& line) {
static const auto config =
FlexboxConfig().SetGap(1, 0).Set(FlexboxConfig::JustifyContent::Center);
return flexbox(Split(line), config);
@@ -82,8 +82,8 @@ Element paragraphAlignCenter(const std::string& the_text) {
/// the center.
/// @ingroup dom
/// @see flexbox.
Element paragraphAlignJustify(const std::string& the_text) {
return Split(the_text, [](const std::string& line) {
Element paragraphAlignJustify(std::string_view the_text) {
return Split(std::string(the_text), [](const std::string& line) {
static const auto config = FlexboxConfig().SetGap(1, 0).Set(
FlexboxConfig::JustifyContent::SpaceBetween);
Elements words = Split(line);

View File

@@ -1,11 +1,11 @@
/// @module ftxui.dom.requirement
/// @brief Module file for the Requirement struct of the Dom module
/// @module ftxui.dom:Requirement
/// @brief Module file for the Requirement struct of the DOM module
module;
#include <ftxui/dom/requirement.hpp>
export module ftxui.dom.requirement;
export module ftxui.dom:Requirement;
/**
* @namespace ftxui

View File

@@ -143,7 +143,7 @@ Selection Selection::SaturateVertical(Box box) {
return {start_x, start_y, end_x, end_y, parent_};
}
void Selection::AddPart(const std::string& part, int y, int left, int right) {
void Selection::AddPart(std::string_view part, int y, int left, int right) {
if (parent_ != this) {
parent_->AddPart(part, y, left, right);
return;

View File

@@ -1,11 +1,11 @@
/// @module ftxui.dom.selection
/// @brief Module file for the Selection class of the Dom module
/// @module ftxui.dom:Selection
/// @brief Module file for the Selection class of the DOM module
module;
#include <ftxui/dom/selection.hpp>
export module ftxui.dom.selection;
export module ftxui.dom:Selection;
/**
* @namespace ftxui

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@@ -392,8 +392,8 @@ Element separatorEmpty() {
/// ────
/// down
/// ```
Element separatorCharacter(std::string value) {
return std::make_shared<Separator>(std::move(value));
Element separatorCharacter(std::string_view value) {
return std::make_shared<Separator>(std::string(value));
}
/// @brief Draw a separator in between two element filled with a given pixel.

View File

@@ -81,7 +81,7 @@ class Size : public Node {
} // namespace
/// @brief Apply a constraint on the size of an element.
/// @param direction Whether the WIDTH of the HEIGHT of the element must be
/// @param direction Whether the WIDTH or the HEIGHT of the element must be
/// constrained.
/// @param constraint The type of constaint.
/// @param value The value.

View File

@@ -1,11 +1,11 @@
/// @module ftxui.dom.table
/// @brief Module file for the Table class of the Dom module
/// @module ftxui.dom:Table
/// @brief Module file for the Table class of the DOM module
module;
#include <ftxui/dom/table.hpp>
export module ftxui.dom.table;
export module ftxui.dom:Table;
/**
* @namespace ftxui

View File

@@ -25,12 +25,12 @@ TEST(TableTest, Empty) {
}
TEST(TableTest, Basic) {
auto table = Table({
auto table = Table(std::initializer_list<std::vector<std::string>>({
{"a", "b", "c", "d"},
{"e", "f", "g", "h"},
{"i", "j", "k", "l"},
{"m", "n", "o", "p"},
});
}));
Screen screen(10, 10);
Render(screen, table.Render());
EXPECT_EQ(

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@@ -4,8 +4,9 @@
#include <algorithm> // for min
#include <memory> // for make_shared
#include <sstream>
#include <string> // for string, wstring
#include <utility> // for move
#include <string> // for string, wstring
#include <string_view> // for string_view
#include <utility> // for move
#include "ftxui/dom/deprecated.hpp" // for text, vtext
#include "ftxui/dom/elements.hpp" // for Element, text, vtext
@@ -24,6 +25,7 @@ using ftxui::Screen;
class Text : public Node {
public:
explicit Text(std::string text) : text_(std::move(text)) {}
explicit Text(std::string_view sv) : Text(std::string(sv)) {}
void ComputeRequirement() override {
requirement_.min_x = string_width(text_);
@@ -96,6 +98,8 @@ class VText : public Node {
explicit VText(std::string text)
: text_(std::move(text)), width_{std::min(string_width(text_), 1)} {}
explicit VText(std::string_view sv) : VText(std::string(sv)) {}
void ComputeRequirement() override {
requirement_.min_x = width_;
requirement_.min_y = string_width(text_);
@@ -138,8 +142,8 @@ class VText : public Node {
/// ```bash
/// Hello world!
/// ```
Element text(std::string text) {
return std::make_shared<Text>(std::move(text));
Element text(std::string_view text) {
return std::make_shared<Text>(std::string(text));
}
/// @brief Display a piece of unicode text.
@@ -161,6 +165,25 @@ Element text(std::wstring text) { // NOLINT
return std::make_shared<Text>(to_string(text));
}
/// @brief Display a piece of unicode text.
/// @ingroup dom
/// @see ftxui::to_wstring
///
/// ### Example
///
/// ```cpp
/// Element document = text(L"Hello world!");
/// ```
///
/// ### Output
///
/// ```bash
/// Hello world!
/// ```
Element text(std::wstring_view sv) {
return text(std::wstring(sv));
}
/// @brief Display a piece of unicode text vertically.
/// @ingroup dom
/// @see ftxui::to_wstring
@@ -187,8 +210,8 @@ Element text(std::wstring text) { // NOLINT
/// d
/// !
/// ```
Element vtext(std::string text) {
return std::make_shared<VText>(std::move(text));
Element vtext(std::string_view text) {
return std::make_shared<VText>(std::string(text));
}
/// @brief Display a piece unicode text vertically.
@@ -221,4 +244,34 @@ Element vtext(std::wstring text) { // NOLINT
return std::make_shared<VText>(to_string(text));
}
/// @brief Display a piece unicode text vertically.
/// @ingroup dom
/// @see ftxui::to_wstring
///
/// ### Example
///
/// ```cpp
/// Element document = vtext(L"Hello world!");
/// ```
///
/// ### Output
///
/// ```bash
/// H
/// e
/// l
/// l
/// o
///
/// w
/// o
/// r
/// l
/// d
/// !
/// ```
Element vtext(std::wstring_view text) { // NOLINT
return vtext(std::wstring(text));
}
} // namespace ftxui

View File

@@ -2,7 +2,8 @@
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <gtest/gtest.h>
#include <string> // for allocator, string
#include <string> // for allocator, string
#include <string_view> // for string_view
#include "ftxui/dom/elements.hpp" // for text, operator|, border, Element
#include "ftxui/dom/node.hpp" // for Render
@@ -121,5 +122,13 @@ TEST(TextTest, CombiningCharactersWithSpace) {
EXPECT_EQ(t, screen.ToString());
}
TEST(TextTest, WithStringViews) {
const std::string_view t = "Hello, world!";
auto element = text(t);
Screen screen(13, 1);
Render(screen, element);
EXPECT_EQ(t, screen.ToString());
}
} // namespace ftxui
// NOLINTEND

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@@ -3,12 +3,12 @@
export module ftxui.screen;
export import ftxui.screen.box;
export import ftxui.screen.color;
export import ftxui.screen.color_info;
export import ftxui.screen.deprecated;
export import ftxui.screen.image;
export import ftxui.screen.pixel;
export import ftxui.screen.screen;
export import ftxui.screen.string;
export import ftxui.screen.terminal;
export import :Box;
export import :Color;
export import :ColorInfo;
export import :Deprecated;
export import :Image;
export import :Pixel;
export import :Screen;
export import :String;
export import :Terminal;

View File

@@ -1,11 +1,11 @@
/// @module ftxui.screen.box
/// @module ftxui.screen:Box
/// @brief Module file for the Box struct of the Screen module
module;
#include <ftxui/screen/box.hpp>
export module ftxui.screen.box;
export module ftxui.screen:Box;
/**
* @namespace ftxui

View File

@@ -1,11 +1,11 @@
/// @module ftxui.screen.color
/// @module ftxui.screen:Color
/// @brief Module file for the Color class of the Screen module
module;
#include <ftxui/screen/color.hpp>
export module ftxui.screen.color;
export module ftxui.screen:Color;
/**
* @namespace ftxui
@@ -14,6 +14,10 @@ export module ftxui.screen.color;
export namespace ftxui {
using ftxui::Color;
/**
* @namespace literals
* @brief The FTXUI ftxui::literals:: namespace
*/
inline namespace literals {
using ftxui::literals::operator""_rgb;
}

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@@ -1,11 +1,11 @@
/// @module ftxui.screen.color_info
/// @module ftxui.screen:ColorInfo
/// @brief Module file for the ColorInfo struct of the Screen module
module;
#include <ftxui/screen/color_info.hpp>
export module ftxui.screen.color_info;
export module ftxui.screen:ColorInfo;
/**
* @namespace ftxui

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@@ -1,11 +1,11 @@
/// @module ftxui.screen.deprecated
/// @module ftxui.screen:Deprecated
/// @brief Module file for the deprecated parts of the Screen module
module;
#include <ftxui/screen/deprecated.hpp>
export module ftxui.screen.deprecated;
export module ftxui.screen:Deprecated;
/**
* @namespace ftxui

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@@ -1,11 +1,11 @@
/// @module ftxui.screen.image
/// @module ftxui.screen:Image
/// @brief Module file for the Image class of the Screen module
module;
#include <ftxui/screen/image.hpp>
export module ftxui.screen.image;
export module ftxui.screen:Image;
/**
* @namespace ftxui

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@@ -1,11 +1,11 @@
/// @module ftxui.screen.pixel
/// @module ftxui.screen:Pixel
/// @brief Module file for the Pixel struct of the Screen module
module;
#include <ftxui/screen/pixel.hpp>
export module ftxui.screen.pixel;
export module ftxui.screen:Pixel;
/**
* @namespace ftxui

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@@ -531,7 +531,7 @@ void Screen::ApplyShader() {
}
// clang-format on
std::uint8_t Screen::RegisterHyperlink(const std::string& link) {
std::uint8_t Screen::RegisterHyperlink(std::string_view link) {
for (std::size_t i = 0; i < hyperlinks_.size(); ++i) {
if (hyperlinks_[i] == link) {
return i;
@@ -540,7 +540,7 @@ std::uint8_t Screen::RegisterHyperlink(const std::string& link) {
if (hyperlinks_.size() == std::numeric_limits<std::uint8_t>::max()) {
return 0;
}
hyperlinks_.push_back(link);
hyperlinks_.push_back(std::string(link));
return hyperlinks_.size() - 1;
}

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@@ -1,17 +1,21 @@
/// @module ftxui.screen.screen
/// @module ftxui.screen:Screen
/// @brief Module file for the Screen class of the Screen module
module;
#include <ftxui/screen/screen.hpp>
export module ftxui.screen.screen;
export module ftxui.screen:Screen;
/**
* @namespace ftxui
* @brief The FTXUI ftxui:: namespace
*/
export namespace ftxui {
/**
* @namespace Dimension
* @brief The FTXUI ftxui::Dimension:: namespace
*/
namespace Dimension {
using ftxui::Dimension::Fixed;
using ftxui::Dimension::Full;

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@@ -1171,7 +1171,7 @@ namespace ftxui {
// one codepoint. Put the codepoint into |ucs|. Start at |start| and update
// |end| to represent the beginning of the next byte to eat for consecutive
// executions.
bool EatCodePoint(const std::string& input,
bool EatCodePoint(std::string_view input,
size_t start,
size_t* end,
uint32_t* ucs) {
@@ -1241,7 +1241,7 @@ bool EatCodePoint(const std::string& input,
// one codepoint. Put the codepoint into |ucs|. Start at |start| and update
// |end| to represent the beginning of the next byte to eat for consecutive
// executions.
bool EatCodePoint(const std::wstring& input,
bool EatCodePoint(std::wstring_view input,
size_t start,
size_t* end,
uint32_t* ucs) {
@@ -1328,7 +1328,7 @@ int wstring_width(const std::wstring& text) {
return width;
}
int string_width(const std::string& input) {
int string_width(std::string_view input) {
int width = 0;
size_t start = 0;
while (start < input.size()) {
@@ -1355,7 +1355,7 @@ int string_width(const std::string& input) {
return width;
}
std::vector<std::string> Utf8ToGlyphs(const std::string& input) {
std::vector<std::string> Utf8ToGlyphs(std::string_view input) {
std::vector<std::string> out;
out.reserve(input.size());
size_t start = 0;
@@ -1367,7 +1367,7 @@ std::vector<std::string> Utf8ToGlyphs(const std::string& input) {
continue;
}
const std::string append = input.substr(start, end - start);
const auto append = input.substr(start, end - start);
start = end;
// Ignore control characters.
@@ -1386,18 +1386,18 @@ std::vector<std::string> Utf8ToGlyphs(const std::string& input) {
// Fullwidth characters take two cells. The second is made of the empty
// string to reserve the space the first is taking.
if (IsFullWidth(codepoint)) {
out.push_back(append);
out.push_back(std::string(append));
out.emplace_back("");
continue;
}
// Normal characters:
out.push_back(append);
out.push_back(std::string(append));
}
return out;
}
size_t GlyphPrevious(const std::string& input, size_t start) {
size_t GlyphPrevious(std::string_view input, size_t start) {
while (true) {
if (start == 0) {
return 0;
@@ -1422,7 +1422,7 @@ size_t GlyphPrevious(const std::string& input, size_t start) {
}
}
size_t GlyphNext(const std::string& input, size_t start) {
size_t GlyphNext(std::string_view input, size_t start) {
bool glyph_found = false;
while (start < input.size()) {
size_t end = 0;
@@ -1448,7 +1448,7 @@ size_t GlyphNext(const std::string& input, size_t start) {
return static_cast<int>(input.size());
}
size_t GlyphIterate(const std::string& input, int glyph_offset, size_t start) {
size_t GlyphIterate(std::string_view input, int glyph_offset, size_t start) {
if (glyph_offset >= 0) {
for (int i = 0; i < glyph_offset; ++i) {
start = GlyphNext(input, start);
@@ -1462,7 +1462,7 @@ size_t GlyphIterate(const std::string& input, int glyph_offset, size_t start) {
}
}
std::vector<int> CellToGlyphIndex(const std::string& input) {
std::vector<int> CellToGlyphIndex(std::string_view input) {
int x = -1;
std::vector<int> out;
out.reserve(input.size());
@@ -1503,7 +1503,7 @@ std::vector<int> CellToGlyphIndex(const std::string& input) {
return out;
}
int GlyphCount(const std::string& input) {
int GlyphCount(std::string_view input) {
int size = 0;
size_t start = 0;
size_t end = 0;
@@ -1531,8 +1531,7 @@ int GlyphCount(const std::string& input) {
return size;
}
std::vector<WordBreakProperty> Utf8ToWordBreakProperty(
const std::string& input) {
std::vector<WordBreakProperty> Utf8ToWordBreakProperty(std::string_view input) {
std::vector<WordBreakProperty> out;
out.reserve(input.size());
size_t start = 0;
@@ -1563,7 +1562,7 @@ std::vector<WordBreakProperty> Utf8ToWordBreakProperty(
}
/// Convert a std::wstring into a UTF8 std::string.
std::string to_string(const std::wstring& s) {
std::string to_string(std::wstring_view s) {
std::string out;
size_t i = 0;
@@ -1635,7 +1634,7 @@ std::string to_string(const std::wstring& s) {
}
/// Convert a UTF8 std::string into a std::wstring.
std::wstring to_wstring(const std::string& s) {
std::wstring to_wstring(std::string_view s) {
std::wstring out;
size_t i = 0;

View File

@@ -1,11 +1,11 @@
/// @module ftxui.screen.string
/// @module ftxui.screen:String
/// @brief Module file for string functions of the Screen module
module;
#include <ftxui/screen/string.hpp>
export module ftxui.screen.string;
export module ftxui.screen:String;
/**
* @namespace ftxui

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