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9
.bcr/README.md
Normal file
9
.bcr/README.md
Normal file
@@ -0,0 +1,9 @@
|
||||
# Bazel Central Registry
|
||||
|
||||
When the ruleset is released, we want it to be published to the
|
||||
Bazel Central Registry automatically:
|
||||
<https://registry.bazel.build>
|
||||
|
||||
This folder contains configuration files to automate the publish step.
|
||||
See <https://github.com/bazel-contrib/publish-to-bcr/blob/main/templates/README.md>
|
||||
for authoritative documentation about these files.
|
16
.bcr/metadata.template.json
Normal file
16
.bcr/metadata.template.json
Normal file
@@ -0,0 +1,16 @@
|
||||
{
|
||||
"homepage": "https://github.com/ArthurSonzogni/FTXUI",
|
||||
"maintainers": [
|
||||
{
|
||||
"name": "Arthur Sonzogni",
|
||||
"email": "sonzogniarthur@gmail.com",
|
||||
"github": "ArthurSonzogni",
|
||||
"github_user_id": 4759106
|
||||
}
|
||||
],
|
||||
"repository": [
|
||||
"github:ArthurSonzogni/FTXUI"
|
||||
],
|
||||
"versions": [],
|
||||
"yanked_versions": {}
|
||||
}
|
24
.bcr/presubmit.yml
Normal file
24
.bcr/presubmit.yml
Normal file
@@ -0,0 +1,24 @@
|
||||
# Copyright 2025 Arthur Sonzogni. All rights reserved.
|
||||
# Use of this source code is governed by the MIT license that can be found in
|
||||
# the LICENSE file.
|
||||
matrix:
|
||||
platform:
|
||||
- centos7
|
||||
- debian10
|
||||
- ubuntu2004
|
||||
- macos
|
||||
- windows
|
||||
bazel: [6.x, 7.x, 8.x]
|
||||
tasks:
|
||||
verify_targets:
|
||||
name: Build and test.
|
||||
platform: ${{ platform }}
|
||||
bazel: ${{ bazel }}
|
||||
build_targets:
|
||||
- '@ftxui//:ftxui'
|
||||
- '@ftxui//:screen'
|
||||
- '@ftxui//:dom'
|
||||
- '@ftxui//:component'
|
||||
test_targets:
|
||||
- '@ftxui//:tests'
|
||||
|
5
.bcr/source.template.json
Normal file
5
.bcr/source.template.json
Normal file
@@ -0,0 +1,5 @@
|
||||
{
|
||||
"integrity": "",
|
||||
"strip_prefix": "",
|
||||
"url": "https://github.com/ArthurSonzogni/FTXUI/releases/download/{TAG}/source.tar.gz"
|
||||
}
|
122
.github/workflows/build.yaml
vendored
122
.github/workflows/build.yaml
vendored
@@ -10,8 +10,41 @@ on:
|
||||
- main
|
||||
|
||||
jobs:
|
||||
test:
|
||||
name: "Tests"
|
||||
|
||||
test_bazel:
|
||||
name: "Bazel, ${{ matrix.compiler }}, ${{ matrix.os }}"
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
include:
|
||||
- os: ubuntu-latest
|
||||
compiler: gcc
|
||||
|
||||
- os: ubuntu-latest
|
||||
compiler: llvm
|
||||
|
||||
- os: macos-latest
|
||||
compiler: llvm
|
||||
|
||||
- os: macos-latest
|
||||
compiler: gcc
|
||||
|
||||
- os: windows-latest
|
||||
compiler: cl
|
||||
|
||||
runs-on: ${{ matrix.os }}
|
||||
steps:
|
||||
- name: "Checkout repository"
|
||||
uses: actions/checkout@v3
|
||||
|
||||
- name: "Build with Bazel"
|
||||
run: bazel build ...
|
||||
|
||||
- name: "Tests with Bazel"
|
||||
run: bazel run tests
|
||||
|
||||
test_cmake:
|
||||
name: "CMake, ${{ matrix.compiler }}, ${{ matrix.os }}"
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
@@ -19,18 +52,16 @@ jobs:
|
||||
- name: Linux GCC
|
||||
os: ubuntu-latest
|
||||
compiler: gcc
|
||||
gcov_executable: gcov
|
||||
|
||||
- name: Linux Clang
|
||||
os: ubuntu-latest
|
||||
compiler: llvm
|
||||
gcov_executable: "llvm-cov gcov"
|
||||
|
||||
# https://github.com/aminya/setup-cpp/issues/246
|
||||
#- name: MacOS clang
|
||||
#os: macos-latest
|
||||
#compiler: llvm
|
||||
#gcov_executable: "llvm-cov gcov"
|
||||
- name: MacOS clang
|
||||
os: macos-latest
|
||||
compiler: llvm
|
||||
gcov_executable: "llvm-cov gcov"
|
||||
|
||||
- name: Windows MSVC
|
||||
os: windows-latest
|
||||
@@ -85,7 +116,7 @@ jobs:
|
||||
ctest -C Debug --rerun-failed --output-on-failure;
|
||||
|
||||
- name: Unix - coverage
|
||||
if: runner.os != 'Windows'
|
||||
if: matrix.gcov_executable != ''
|
||||
working-directory: ./build
|
||||
run: >
|
||||
gcovr
|
||||
@@ -122,9 +153,55 @@ jobs:
|
||||
name: ${{ runner.os }}-coverage
|
||||
files: ./build/coverage.xml
|
||||
|
||||
test_modules:
|
||||
name: "Test modules"
|
||||
strategy:
|
||||
matrix:
|
||||
include:
|
||||
- os: ubuntu-latest
|
||||
compiler: llvm
|
||||
# TODO add gcc / msvc
|
||||
runs-on: ${{ matrix.os }}
|
||||
steps:
|
||||
- name: "Checkout repository"
|
||||
uses: actions/checkout@v3
|
||||
|
||||
- name: "Setup Cpp"
|
||||
uses: aminya/setup-cpp@v1
|
||||
with:
|
||||
compiler: ${{ matrix.compiler }}
|
||||
vcvarsall: ${{ contains(matrix.os, 'windows' )}}
|
||||
cmake: true
|
||||
ninja: true
|
||||
clangtidy: false
|
||||
cppcheck: false
|
||||
opencppcoverage: false
|
||||
|
||||
- name: "Generate ./examples_modules"
|
||||
run: >
|
||||
./tools/generate_examples_modules.sh
|
||||
|
||||
- name: "Build modules"
|
||||
run: >
|
||||
mkdir build;
|
||||
cd build;
|
||||
cmake ..
|
||||
-DCMAKE_GENERATOR=Ninja
|
||||
-DFTXUI_BUILD_MODULES=ON
|
||||
-DFTXUI_BUILD_EXAMPLES=ON
|
||||
-DCMAKE_BUILD_TYPE=Debug
|
||||
-DFTXUI_BUILD_DOCS=OFF
|
||||
-DFTXUI_BUILD_TESTS=OFF
|
||||
-DFTXUI_BUILD_TESTS_FUZZER=OFF
|
||||
-DFTXUI_ENABLE_INSTALL=ON
|
||||
-DFTXUI_DEV_WARNINGS=ON ;
|
||||
cmake --build .
|
||||
|
||||
# Create a release on new v* tags
|
||||
release:
|
||||
needs: test
|
||||
needs:
|
||||
- test_cmake
|
||||
- test_bazel
|
||||
if: ${{ github.event_name == 'create' && startsWith(github.ref, 'refs/tags/v') }}
|
||||
name: "Create release"
|
||||
runs-on: ubuntu-latest
|
||||
@@ -140,7 +217,7 @@ jobs:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
# Build artifact for the release
|
||||
package:
|
||||
package_compiled:
|
||||
name: "Build packages"
|
||||
needs: release
|
||||
strategy:
|
||||
@@ -184,6 +261,29 @@ jobs:
|
||||
upload_url: ${{ needs.release.outputs.upload_url }}
|
||||
asset_path: ${{ matrix.asset_path }}
|
||||
overwrite: true
|
||||
|
||||
# Build "source" artifact for the release. This is the same as the github
|
||||
# "source" archive, but with a stable URL. This is useful for the Bazel
|
||||
# Central Repository.
|
||||
package_source:
|
||||
name: "Build source package"
|
||||
needs: release
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: "Checkout repository"
|
||||
uses: actions/checkout@v3
|
||||
|
||||
- name: "Create source package"
|
||||
run: >
|
||||
git archive --format=tar.gz -o source.tar.gz HEAD
|
||||
|
||||
- name: "Upload source package"
|
||||
uses: shogo82148/actions-upload-release-asset@v1
|
||||
with:
|
||||
upload_url: ${{ needs.release.outputs.upload_url }}
|
||||
asset_path: source.tar.gz
|
||||
overwrite: true
|
||||
|
||||
|
||||
documentation:
|
||||
if: github.ref == 'refs/heads/main'
|
||||
|
76
.github/workflows/codeql.yml
vendored
76
.github/workflows/codeql.yml
vendored
@@ -1,76 +0,0 @@
|
||||
# For most projects, this workflow file will not need changing; you simply need
|
||||
# to commit it to your repository.
|
||||
#
|
||||
# You may wish to alter this file to override the set of languages analyzed,
|
||||
# or to provide custom queries or build logic.
|
||||
#
|
||||
# ******** NOTE ********
|
||||
# We have attempted to detect the languages in your repository. Please check
|
||||
# the `language` matrix defined below to confirm you have the correct set of
|
||||
# supported CodeQL languages.
|
||||
#
|
||||
name: "CodeQL"
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ "main" ]
|
||||
pull_request:
|
||||
# The branches below must be a subset of the branches above
|
||||
branches: [ "main" ]
|
||||
schedule:
|
||||
- cron: '45 22 * * 5'
|
||||
|
||||
jobs:
|
||||
analyze:
|
||||
name: Analyze
|
||||
runs-on: ${{ (matrix.language == 'swift' && 'macos-latest') || 'ubuntu-latest' }}
|
||||
permissions:
|
||||
actions: read
|
||||
contents: read
|
||||
security-events: write
|
||||
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
language: [ 'cpp' ]
|
||||
# CodeQL supports [ 'cpp', 'csharp', 'go', 'java', 'javascript', 'python', 'ruby' ]
|
||||
# Use only 'java' to analyze code written in Java, Kotlin or both
|
||||
# Use only 'javascript' to analyze code written in JavaScript, TypeScript or both
|
||||
# Learn more about CodeQL language support at https://aka.ms/codeql-docs/language-support
|
||||
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v3
|
||||
|
||||
# Initializes the CodeQL tools for scanning.
|
||||
- name: Initialize CodeQL
|
||||
uses: github/codeql-action/init@v2
|
||||
with:
|
||||
languages: ${{ matrix.language }}
|
||||
# If you wish to specify custom queries, you can do so here or in a config file.
|
||||
# By default, queries listed here will override any specified in a config file.
|
||||
# Prefix the list here with "+" to use these queries and those in the config file.
|
||||
|
||||
# For more details on CodeQL's query packs, refer to: https://docs.github.com/en/code-security/code-scanning/automatically-scanning-your-code-for-vulnerabilities-and-errors/configuring-code-scanning#using-queries-in-ql-packs
|
||||
# queries: security-extended,security-and-quality
|
||||
|
||||
|
||||
# Autobuild attempts to build any compiled languages (C/C++, C#, Go, or Java).
|
||||
# If this step fails, then you should remove it and run the build manually (see below)
|
||||
- name: Autobuild
|
||||
uses: github/codeql-action/autobuild@v2
|
||||
|
||||
# ℹ️ Command-line programs to run using the OS shell.
|
||||
# 📚 See https://docs.github.com/en/actions/using-workflows/workflow-syntax-for-github-actions#jobsjob_idstepsrun
|
||||
|
||||
# If the Autobuild fails above, remove it and uncomment the following three lines.
|
||||
# modify them (or add more) to build your code if your project, please refer to the EXAMPLE below for guidance.
|
||||
|
||||
# - run: |
|
||||
# echo "Run, Build Application using script"
|
||||
# ./location_of_script_within_repo/buildscript.sh
|
||||
|
||||
- name: Perform CodeQL Analysis
|
||||
uses: github/codeql-action/analyze@v2
|
||||
with:
|
||||
category: "/language:${{matrix.language}}"
|
20
.github/workflows/publish.yaml
vendored
Normal file
20
.github/workflows/publish.yaml
vendored
Normal file
@@ -0,0 +1,20 @@
|
||||
on:
|
||||
# On manual trigger:
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
tag_name:
|
||||
required: true
|
||||
type: string
|
||||
|
||||
jobs:
|
||||
publish:
|
||||
uses: bazel-contrib/publish-to-bcr/.github/workflows/publish.yaml@v0.0.4
|
||||
with:
|
||||
tag_name: ${{ inputs.tag_name }}
|
||||
registry_fork: ArthurSonzogni/bazel-central-registry
|
||||
permissions:
|
||||
attestations: write
|
||||
contents: write
|
||||
id-token: write
|
||||
secrets:
|
||||
publish_token: ${{ secrets.PUBLISH_TOKEN }}
|
10
.gitignore
vendored
10
.gitignore
vendored
@@ -20,6 +20,10 @@ out/
|
||||
!flake.nix
|
||||
!ftxui.pc.in
|
||||
!iwyu.imp
|
||||
!WORKSPACE.bazel
|
||||
!BUILD.bazel
|
||||
!MODULE.bazel
|
||||
!.bazelrc
|
||||
|
||||
# .github directory:
|
||||
!.github/**/*.yaml
|
||||
@@ -29,6 +33,10 @@ out/
|
||||
!cmake/**/*.in
|
||||
!cmake/**/*.cmake
|
||||
|
||||
# bazel directory:
|
||||
!bazel/**/*.bzl
|
||||
!.bcr/*
|
||||
|
||||
# doc directory:
|
||||
!doc/**/Doxyfile.in
|
||||
!doc/**/*.txt
|
||||
@@ -54,8 +62,10 @@ out/
|
||||
!include/ftxui/**/*.cpp
|
||||
|
||||
# src directory:
|
||||
!src/ftxui/*.cppm
|
||||
!src/ftxui/**/*.hpp
|
||||
!src/ftxui/**/*.cpp
|
||||
!src/ftxui/**/*.cppm
|
||||
|
||||
# tools directory:
|
||||
!tools/**/*.sh
|
||||
|
251
BUILD.bazel
Normal file
251
BUILD.bazel
Normal file
@@ -0,0 +1,251 @@
|
||||
# Copyright 2025 Arthur Sonzogni. All rights reserved.
|
||||
# Use of this source code is governed by the MIT license that can be found in
|
||||
# the LICENSE file.
|
||||
|
||||
# TODO:
|
||||
# - Build benchmark.
|
||||
# - Build fuzzers.
|
||||
# - Build documentation.
|
||||
# - Enable the two tests timing out.
|
||||
# - Support WebAssembly
|
||||
|
||||
load("@rules_cc//cc:defs.bzl", "cc_binary", "cc_library", "cc_test")
|
||||
load(":bazel/ftxui.bzl", "ftxui_cc_library")
|
||||
load(":bazel/ftxui.bzl", "generate_examples")
|
||||
load(":bazel/ftxui.bzl", "cpp20")
|
||||
load(":bazel/ftxui.bzl", "windows_copts")
|
||||
load(":bazel/ftxui.bzl", "pthread_linkopts")
|
||||
|
||||
package(default_visibility = ["//visibility:public"])
|
||||
|
||||
# A meta target that depends on all the ftxui sub modules.
|
||||
alias(
|
||||
name = "ftxui",
|
||||
# Note that :component depends on :dom, which depends on :screen. Bazel
|
||||
# doesn't really support "public" and "private" dependencies. They are all
|
||||
# public. This is equivalent to depending on all the submodules.
|
||||
actual = ":component",
|
||||
visibility = ["//visibility:public"],
|
||||
)
|
||||
|
||||
# ftxui:screen is a module that provides a screen buffer and color management
|
||||
# for terminal applications. A screen is a 2D array of cells, each cell can
|
||||
# contain a glyph, a color, and other attributes. The library also provides
|
||||
# functions to manipulate the screen.
|
||||
ftxui_cc_library(
|
||||
name = "screen",
|
||||
srcs = [
|
||||
"src/ftxui/screen/box.cpp",
|
||||
"src/ftxui/screen/color.cpp",
|
||||
"src/ftxui/screen/color_info.cpp",
|
||||
"src/ftxui/screen/image.cpp",
|
||||
"src/ftxui/screen/screen.cpp",
|
||||
"src/ftxui/screen/string.cpp",
|
||||
"src/ftxui/screen/string_internal.hpp",
|
||||
"src/ftxui/screen/terminal.cpp",
|
||||
"src/ftxui/screen/util.hpp",
|
||||
],
|
||||
hdrs = [
|
||||
"include/ftxui/screen/box.hpp",
|
||||
"include/ftxui/screen/color.hpp",
|
||||
"include/ftxui/screen/color_info.hpp",
|
||||
"include/ftxui/screen/deprecated.hpp",
|
||||
"include/ftxui/screen/image.hpp",
|
||||
"include/ftxui/screen/pixel.hpp",
|
||||
"include/ftxui/screen/screen.hpp",
|
||||
"include/ftxui/screen/string.hpp",
|
||||
"include/ftxui/screen/terminal.hpp",
|
||||
"include/ftxui/util/autoreset.hpp",
|
||||
"include/ftxui/util/ref.hpp",
|
||||
],
|
||||
)
|
||||
|
||||
# ftxui:dom is a library that provides a way to create and manipulate a
|
||||
# "document" that can be rendered to a screen. The document is a tree of nodes.
|
||||
# Nodes can be text, layouts, or various decorators. Users needs to compose
|
||||
# nodes to create a document. A document is responsive to the size of the
|
||||
# screen.
|
||||
ftxui_cc_library(
|
||||
name = "dom",
|
||||
srcs = [
|
||||
"src/ftxui/dom/automerge.cpp",
|
||||
"src/ftxui/dom/blink.cpp",
|
||||
"src/ftxui/dom/bold.cpp",
|
||||
"src/ftxui/dom/border.cpp",
|
||||
"src/ftxui/dom/box_helper.cpp",
|
||||
"src/ftxui/dom/box_helper.hpp",
|
||||
"src/ftxui/dom/canvas.cpp",
|
||||
"src/ftxui/dom/clear_under.cpp",
|
||||
"src/ftxui/dom/color.cpp",
|
||||
"src/ftxui/dom/composite_decorator.cpp",
|
||||
"src/ftxui/dom/dbox.cpp",
|
||||
"src/ftxui/dom/dim.cpp",
|
||||
"src/ftxui/dom/flex.cpp",
|
||||
"src/ftxui/dom/flexbox.cpp",
|
||||
"src/ftxui/dom/flexbox_config.cpp",
|
||||
"src/ftxui/dom/flexbox_helper.cpp",
|
||||
"src/ftxui/dom/flexbox_helper.hpp",
|
||||
"src/ftxui/dom/focus.cpp",
|
||||
"src/ftxui/dom/frame.cpp",
|
||||
"src/ftxui/dom/gauge.cpp",
|
||||
"src/ftxui/dom/graph.cpp",
|
||||
"src/ftxui/dom/gridbox.cpp",
|
||||
"src/ftxui/dom/hbox.cpp",
|
||||
"src/ftxui/dom/hyperlink.cpp",
|
||||
"src/ftxui/dom/inverted.cpp",
|
||||
"src/ftxui/dom/italic.cpp",
|
||||
"src/ftxui/dom/linear_gradient.cpp",
|
||||
"src/ftxui/dom/node.cpp",
|
||||
"src/ftxui/dom/node_decorator.cpp",
|
||||
"src/ftxui/dom/node_decorator.hpp",
|
||||
"src/ftxui/dom/paragraph.cpp",
|
||||
"src/ftxui/dom/reflect.cpp",
|
||||
"src/ftxui/dom/scroll_indicator.cpp",
|
||||
"src/ftxui/dom/selection.cpp",
|
||||
"src/ftxui/dom/selection_style.cpp",
|
||||
"src/ftxui/dom/separator.cpp",
|
||||
"src/ftxui/dom/size.cpp",
|
||||
"src/ftxui/dom/spinner.cpp",
|
||||
"src/ftxui/dom/strikethrough.cpp",
|
||||
"src/ftxui/dom/table.cpp",
|
||||
"src/ftxui/dom/text.cpp",
|
||||
"src/ftxui/dom/underlined.cpp",
|
||||
"src/ftxui/dom/underlined_double.cpp",
|
||||
"src/ftxui/dom/util.cpp",
|
||||
"src/ftxui/dom/vbox.cpp",
|
||||
],
|
||||
hdrs = [
|
||||
"include/ftxui/dom/canvas.hpp",
|
||||
"include/ftxui/dom/deprecated.hpp",
|
||||
"include/ftxui/dom/direction.hpp",
|
||||
"include/ftxui/dom/elements.hpp",
|
||||
"include/ftxui/dom/flexbox_config.hpp",
|
||||
"include/ftxui/dom/linear_gradient.hpp",
|
||||
"include/ftxui/dom/node.hpp",
|
||||
"include/ftxui/dom/requirement.hpp",
|
||||
"include/ftxui/dom/selection.hpp",
|
||||
"include/ftxui/dom/table.hpp",
|
||||
"include/ftxui/dom/take_any_args.hpp",
|
||||
],
|
||||
deps = [":screen"],
|
||||
)
|
||||
|
||||
# ftxui:component is a library to create "dynamic" component renderering and
|
||||
# updating a ftxui::dom document on the screen. It is a higher level API than
|
||||
# ftxui:dom.
|
||||
#
|
||||
# The module is required if your program needs to respond to user input. It
|
||||
# defines a set of ftxui::Component. These components can be utilized to
|
||||
# navigate using the arrow keys and/or cursor. There are several builtin widgets
|
||||
# like checkbox/inputbox/etc to interact with. You can combine them, or even
|
||||
# define your own custom components.
|
||||
ftxui_cc_library(
|
||||
name = "component",
|
||||
srcs = [
|
||||
"src/ftxui/component/animation.cpp",
|
||||
"src/ftxui/component/button.cpp",
|
||||
"src/ftxui/component/catch_event.cpp",
|
||||
"src/ftxui/component/checkbox.cpp",
|
||||
"src/ftxui/component/collapsible.cpp",
|
||||
"src/ftxui/component/component.cpp",
|
||||
"src/ftxui/component/component_options.cpp",
|
||||
"src/ftxui/component/container.cpp",
|
||||
"src/ftxui/component/dropdown.cpp",
|
||||
"src/ftxui/component/event.cpp",
|
||||
"src/ftxui/component/hoverable.cpp",
|
||||
"src/ftxui/component/input.cpp",
|
||||
"src/ftxui/component/loop.cpp",
|
||||
"src/ftxui/component/maybe.cpp",
|
||||
"src/ftxui/component/menu.cpp",
|
||||
"src/ftxui/component/modal.cpp",
|
||||
"src/ftxui/component/radiobox.cpp",
|
||||
"src/ftxui/component/renderer.cpp",
|
||||
"src/ftxui/component/resizable_split.cpp",
|
||||
"src/ftxui/component/screen_interactive.cpp",
|
||||
"src/ftxui/component/slider.cpp",
|
||||
"src/ftxui/component/terminal_input_parser.cpp",
|
||||
"src/ftxui/component/terminal_input_parser.hpp",
|
||||
"src/ftxui/component/util.cpp",
|
||||
"src/ftxui/component/window.cpp",
|
||||
],
|
||||
hdrs = [
|
||||
"include/ftxui/component/animation.hpp",
|
||||
"include/ftxui/component/captured_mouse.hpp",
|
||||
"include/ftxui/component/component.hpp",
|
||||
"include/ftxui/component/component_base.hpp",
|
||||
"include/ftxui/component/component_options.hpp",
|
||||
"include/ftxui/component/event.hpp",
|
||||
"include/ftxui/component/loop.hpp",
|
||||
"include/ftxui/component/mouse.hpp",
|
||||
"include/ftxui/component/receiver.hpp",
|
||||
"include/ftxui/component/screen_interactive.hpp",
|
||||
"include/ftxui/component/task.hpp",
|
||||
],
|
||||
linkopts = pthread_linkopts(),
|
||||
deps = [":dom"],
|
||||
)
|
||||
|
||||
# FTXUI's tests
|
||||
cc_test(
|
||||
name = "tests",
|
||||
testonly = True,
|
||||
srcs = [
|
||||
"src/ftxui/component/animation_test.cpp",
|
||||
"src/ftxui/component/button_test.cpp",
|
||||
"src/ftxui/component/collapsible_test.cpp",
|
||||
"src/ftxui/component/component_test.cpp",
|
||||
"src/ftxui/component/container_test.cpp",
|
||||
"src/ftxui/component/dropdown_test.cpp",
|
||||
"src/ftxui/component/hoverable_test.cpp",
|
||||
"src/ftxui/component/input_test.cpp",
|
||||
"src/ftxui/component/menu_test.cpp",
|
||||
"src/ftxui/component/modal_test.cpp",
|
||||
"src/ftxui/component/radiobox_test.cpp",
|
||||
"src/ftxui/component/receiver_test.cpp",
|
||||
"src/ftxui/component/resizable_split_test.cpp",
|
||||
"src/ftxui/component/slider_test.cpp",
|
||||
"src/ftxui/component/terminal_input_parser_test.cpp",
|
||||
"src/ftxui/component/terminal_input_parser_test_fuzzer.cpp",
|
||||
"src/ftxui/component/toggle_test.cpp",
|
||||
"src/ftxui/dom/blink_test.cpp",
|
||||
"src/ftxui/dom/bold_test.cpp",
|
||||
"src/ftxui/dom/border_test.cpp",
|
||||
"src/ftxui/dom/canvas_test.cpp",
|
||||
"src/ftxui/dom/color_test.cpp",
|
||||
"src/ftxui/dom/dbox_test.cpp",
|
||||
"src/ftxui/dom/dim_test.cpp",
|
||||
"src/ftxui/dom/flexbox_helper_test.cpp",
|
||||
"src/ftxui/dom/flexbox_test.cpp",
|
||||
"src/ftxui/dom/gauge_test.cpp",
|
||||
"src/ftxui/dom/gridbox_test.cpp",
|
||||
"src/ftxui/dom/hbox_test.cpp",
|
||||
"src/ftxui/dom/hyperlink_test.cpp",
|
||||
"src/ftxui/dom/italic_test.cpp",
|
||||
"src/ftxui/dom/linear_gradient_test.cpp",
|
||||
"src/ftxui/dom/scroll_indicator_test.cpp",
|
||||
"src/ftxui/dom/separator_test.cpp",
|
||||
"src/ftxui/dom/spinner_test.cpp",
|
||||
"src/ftxui/dom/table_test.cpp",
|
||||
"src/ftxui/dom/text_test.cpp",
|
||||
"src/ftxui/dom/underlined_test.cpp",
|
||||
"src/ftxui/dom/vbox_test.cpp",
|
||||
"src/ftxui/screen/color_test.cpp",
|
||||
"src/ftxui/screen/string_test.cpp",
|
||||
"src/ftxui/util/ref_test.cpp",
|
||||
|
||||
# TODO: Enable the two tests timing out with Bazel:
|
||||
# - "src/ftxui/component/screen_interactive_test.cpp",
|
||||
# - "src/ftxui/dom/selection_test.cpp",
|
||||
],
|
||||
includes = [
|
||||
"include",
|
||||
"src",
|
||||
],
|
||||
copts = cpp20() + windows_copts(),
|
||||
deps = [
|
||||
"//:ftxui",
|
||||
"@googletest//:gtest_main",
|
||||
],
|
||||
)
|
||||
|
||||
generate_examples()
|
106
CHANGELOG.md
106
CHANGELOG.md
@@ -1,8 +1,84 @@
|
||||
Changelog
|
||||
=========
|
||||
|
||||
current (development)
|
||||
---------------------
|
||||
Development
|
||||
-----------
|
||||
|
||||
### Build
|
||||
- Feature: Support C++20 modules.
|
||||
This requires:
|
||||
- Using the Ninja or MSVC generator
|
||||
- A recent Clang/GCC/MSVC compiler.
|
||||
- Cmake 3.28 or higher.
|
||||
Usage:
|
||||
```cpp
|
||||
import ftxui;
|
||||
import ftxui.component;
|
||||
import ftxui.dom;
|
||||
import ftxui.screen;
|
||||
```
|
||||
Thanks @mikomikotaishi for PR #1015.
|
||||
|
||||
|
||||
Future release
|
||||
------------
|
||||
|
||||
6.1.1 (2025-04-30)
|
||||
-----------------
|
||||
|
||||
### Build
|
||||
- Feature: Support `bazel` build system. See #1032.
|
||||
Proposed by Kostya Serebryany @kcc
|
||||
If all goes well (pending), it should appear in the Bazel central repository.
|
||||
It can be imported into your project using the following lines:
|
||||
|
||||
**MODULE.bazel**
|
||||
```bazel
|
||||
bazel_dep(name = "ftxui", version = "6.1.1")
|
||||
```
|
||||
|
||||
**BUILD.bazel**
|
||||
```bazel
|
||||
deps = [
|
||||
// Depend on the whole library:
|
||||
"@ftxui//:ftxui",
|
||||
|
||||
// Choose a specific submodule:
|
||||
"@ftxui//:component",
|
||||
"@ftxui//:dom",
|
||||
"@ftxui//:screen",
|
||||
]
|
||||
```
|
||||
|
||||
### Component
|
||||
- Bugfix: Fix a crash with ResizeableSplit. See #1023.
|
||||
- Clamp screen size to terminal size.
|
||||
- Disallow `ResizeableSplit` with negative size.
|
||||
|
||||
### Dom
|
||||
- Bugfix: Disallow specifying a negative size constraint. See #1023.
|
||||
|
||||
|
||||
6.0.2 (2025-03-30)
|
||||
-----
|
||||
|
||||
### Component
|
||||
- BugFix: Fix major crash on Windows affecting all components. See #1020
|
||||
- BugFix: Fix focusRelative.
|
||||
|
||||
6.0.1 (2025-03-28)
|
||||
-----
|
||||
|
||||
Same as v6.0.0.
|
||||
|
||||
Due to a problem tag v6.0.0 was replaced. This isn't a good practice and affect
|
||||
developers that started using it in the short timeframe. Submitting a new
|
||||
release with the same content is the best way to fix this.
|
||||
|
||||
See #1017 and #1019.
|
||||
|
||||
6.0.0 (2025-03-23)
|
||||
-----
|
||||
|
||||
### Component
|
||||
- Feature: Add support for raw input. Allowing more keys to be detected.
|
||||
@@ -16,6 +92,9 @@ current (development)
|
||||
- Feature: Add support for `Input`'s insert mode. Add `InputOption::insert`
|
||||
option. Added by @mingsheng13.
|
||||
- Feature: Add `DropdownOption` to configure the dropdown. See #826.
|
||||
- Feature: Add support for Selection. Thanks @clement-roblot. See #926.
|
||||
- See `ScreenInteractive::GetSelection()`.
|
||||
- See `ScreenInteractive::SelectionChange(...)` listener.
|
||||
- Bugfix/Breaking change: `Mouse transition`:
|
||||
- Detect when the mouse move, as opposed to being pressed.
|
||||
The Mouse::Moved motion was added.
|
||||
@@ -41,14 +120,37 @@ current (development)
|
||||
See #932
|
||||
- Feature: Add `SliderOption::on_change`. This allows to set a callback when the
|
||||
slider value changes. See #938.
|
||||
- Bugfix: Handle `Dropdown` with no entries.
|
||||
- Bugfix: Fix crash in `LinearGradient` due to float precision and an off-by-one
|
||||
mistake. See #998.
|
||||
|
||||
### Dom
|
||||
- Feature: Add `italic` decorator. For instance:
|
||||
```cpp
|
||||
auto italic_text = text("Italic text") | italic;
|
||||
```
|
||||
```cpp
|
||||
auto italic_text = italic(text("Italic text"));
|
||||
```
|
||||
Proposed by @kenReneris in #1009.
|
||||
- Feature: Add `hscroll_indicator`. It display an horizontal indicator
|
||||
reflecting the current scroll position. Proposed by @ibrahimnasson in
|
||||
[issue 752](https://github.com/ArthurSonzogni/FTXUI/issues/752)
|
||||
- Feature: Add `extend_beyond_screen` option to `Dimension::Fit(..)`, allowing
|
||||
the element to be larger than the screen. Proposed by @LordWhiro. See #572 and
|
||||
#949.
|
||||
- Feature: Add support for Selection. Thanks @clement-roblot. See #926.
|
||||
- See `selectionColor` decorator.
|
||||
- See `selectionBackgroundColor` decorator.
|
||||
- See `selectionForegroundColor` decorator.
|
||||
- See `selectionStyle(style)` decorator.
|
||||
- See `selectionStyleReset` decorator.
|
||||
- Breaking change: Change how "focus"/"select" are handled. This fixes the
|
||||
behavior.
|
||||
- Breaking change: `Component::OnRender()` becomes the method to override to
|
||||
render a component. This replaces `Component::Render()` that is still in use
|
||||
to call the rendering method on the children. This change allows to fix a
|
||||
couple of issues around focus handling.
|
||||
|
||||
### Screen
|
||||
- Feature: Add `Box::IsEmpty()`.
|
||||
|
@@ -1,20 +1,26 @@
|
||||
cmake_minimum_required(VERSION 3.12)
|
||||
option(FTXUI_BUILD_DOCS "Set to ON to build docs" OFF)
|
||||
option(FTXUI_BUILD_EXAMPLES "Set to ON to build examples" OFF)
|
||||
option(FTXUI_BUILD_MODULES "Build the C++20 modules" OFF)
|
||||
option(FTXUI_BUILD_TESTS "Set to ON to build tests" OFF)
|
||||
option(FTXUI_BUILD_TESTS_FUZZER "Set to ON to enable fuzzing" OFF)
|
||||
option(FTXUI_CLANG_TIDY "Execute clang-tidy" OFF)
|
||||
option(FTXUI_DEV_WARNINGS "Enable more compiler warnings and warnings as errors" OFF)
|
||||
option(FTXUI_ENABLE_COVERAGE "Execute code coverage" OFF)
|
||||
option(FTXUI_ENABLE_INSTALL "Generate the install target" ON)
|
||||
option(FTXUI_QUIET "Set to ON for FTXUI to be quiet" OFF)
|
||||
|
||||
if (FTXUI_BUILD_MODULES)
|
||||
cmake_minimum_required(VERSION 3.28.2)
|
||||
else()
|
||||
cmake_minimum_required(VERSION 3.12)
|
||||
endif()
|
||||
|
||||
project(ftxui
|
||||
LANGUAGES CXX
|
||||
VERSION 5.0.0
|
||||
VERSION 6.1.1
|
||||
DESCRIPTION "C++ Functional Terminal User Interface."
|
||||
)
|
||||
|
||||
option(FTXUI_QUIET "Set to ON for FTXUI to be quiet" OFF)
|
||||
option(FTXUI_BUILD_EXAMPLES "Set to ON to build examples" OFF)
|
||||
option(FTXUI_BUILD_DOCS "Set to ON to build docs" OFF)
|
||||
option(FTXUI_BUILD_TESTS "Set to ON to build tests" OFF)
|
||||
option(FTXUI_BUILD_TESTS_FUZZER "Set to ON to enable fuzzing" OFF)
|
||||
option(FTXUI_ENABLE_INSTALL "Generate the install target" ON)
|
||||
option(FTXUI_CLANG_TIDY "Execute clang-tidy" OFF)
|
||||
option(FTXUI_ENABLE_COVERAGE "Execute code coverage" OFF)
|
||||
option(FTXUI_DEV_WARNINGS "Enable more compiler warnings and warnings as errors" OFF)
|
||||
|
||||
set(FTXUI_MICROSOFT_TERMINAL_FALLBACK_HELP_TEXT "On windows, assume the \
|
||||
terminal used will be one of Microsoft and use a set of reasonnable fallback \
|
||||
@@ -56,11 +62,12 @@ add_library(dom
|
||||
include/ftxui/dom/flexbox_config.hpp
|
||||
include/ftxui/dom/node.hpp
|
||||
include/ftxui/dom/requirement.hpp
|
||||
include/ftxui/dom/selection.hpp
|
||||
include/ftxui/dom/take_any_args.hpp
|
||||
src/ftxui/dom/automerge.cpp
|
||||
src/ftxui/dom/selection_style.cpp
|
||||
src/ftxui/dom/blink.cpp
|
||||
src/ftxui/dom/bold.cpp
|
||||
src/ftxui/dom/hyperlink.cpp
|
||||
src/ftxui/dom/border.cpp
|
||||
src/ftxui/dom/box_helper.cpp
|
||||
src/ftxui/dom/box_helper.hpp
|
||||
@@ -81,13 +88,16 @@ add_library(dom
|
||||
src/ftxui/dom/graph.cpp
|
||||
src/ftxui/dom/gridbox.cpp
|
||||
src/ftxui/dom/hbox.cpp
|
||||
src/ftxui/dom/hyperlink.cpp
|
||||
src/ftxui/dom/inverted.cpp
|
||||
src/ftxui/dom/italic.cpp
|
||||
src/ftxui/dom/linear_gradient.cpp
|
||||
src/ftxui/dom/node.cpp
|
||||
src/ftxui/dom/node_decorator.cpp
|
||||
src/ftxui/dom/paragraph.cpp
|
||||
src/ftxui/dom/reflect.cpp
|
||||
src/ftxui/dom/scroll_indicator.cpp
|
||||
src/ftxui/dom/selection.cpp
|
||||
src/ftxui/dom/separator.cpp
|
||||
src/ftxui/dom/size.cpp
|
||||
src/ftxui/dom/spinner.cpp
|
||||
@@ -172,6 +182,13 @@ include(cmake/iwyu.cmake)
|
||||
include(cmake/ftxui_export.cmake)
|
||||
include(cmake/ftxui_install.cmake)
|
||||
include(cmake/ftxui_package.cmake)
|
||||
include(cmake/ftxui_modules.cmake)
|
||||
|
||||
add_subdirectory(examples)
|
||||
add_subdirectory(doc)
|
||||
add_subdirectory(examples)
|
||||
|
||||
# You can generate ./examples_modules/ by running
|
||||
# ./tools/generate_examples_modules.sh
|
||||
if(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/examples_modules/CMakeLists.txt")
|
||||
add_subdirectory(examples_modules)
|
||||
endif()
|
||||
|
13
MODULE.bazel
Normal file
13
MODULE.bazel
Normal file
@@ -0,0 +1,13 @@
|
||||
# Copyright 2025 Arthur Sonzogni. All rights reserved.
|
||||
# Use of this source code is governed by the MIT license that can be found in
|
||||
# the LICENSE file.
|
||||
|
||||
# FTXUI Module.
|
||||
module(name = "ftxui", version = "6.1.1")
|
||||
|
||||
# Build deps.
|
||||
bazel_dep(name = "rules_cc", version = "0.1.1")
|
||||
bazel_dep(name = "platforms", version = "0.0.11")
|
||||
|
||||
# Test deps.
|
||||
bazel_dep(name = "googletest", version = "1.16.0.bcr.1")
|
17
README.md
17
README.md
@@ -40,9 +40,10 @@ A simple cross-platform C++ library for terminal based user interfaces!
|
||||
* Support for animations. [Demo 1](https://arthursonzogni.github.io/FTXUI/examples/?file=component/menu_underline_animated_gallery), [Demo 2](https://arthursonzogni.github.io/FTXUI/examples/?file=component/button_style)
|
||||
* Support for drawing. [Demo](https://arthursonzogni.github.io/FTXUI/examples/?file=component/canvas_animated)
|
||||
* No dependencies
|
||||
* Module support
|
||||
* **Cross platform**: Linux/MacOS (main target), WebAssembly, Windows (Thanks to contributors!).
|
||||
* Learn by [examples](#documentation), and [tutorials](#documentation)
|
||||
* Multiple packages: CMake [FetchContent]([https://bewagner.net/programming/2020/05/02/cmake-fetchcontent/](https://cmake.org/cmake/help/latest/module/FetchContent.html)) (preferred), vcpkg, pkgbuild, conan.
|
||||
* Multiple packages: CMake [FetchContent]([https://bewagner.net/programming/2020/05/02/cmake-fetchcontent/](https://cmake.org/cmake/help/latest/module/FetchContent.html)) (preferred),Bazel, vcpkg, pkgbuild, conan.
|
||||
* Good practices: documentation, tests, fuzzers, performance tests, automated CI, automated packaging, etc...
|
||||
|
||||
## Documentation
|
||||
@@ -109,6 +110,7 @@ Element can become flexible using the the `flex` decorator.
|
||||
|
||||
An element can be decorated using the functions:
|
||||
- `bold`
|
||||
- `italic`
|
||||
- `dim`
|
||||
- `inverted`
|
||||
- `underlined`
|
||||
@@ -342,6 +344,12 @@ Feel free to add your projects here:
|
||||
- [Fallout terminal hacking](https://github.com/gshigin/yet-another-fallout-terminal-hacking-game)
|
||||
- [Lazylist](https://github.com/zhuyongqi9/lazylist)
|
||||
- [TUISIC](https://github.com/Dark-Kernel/tuisic)
|
||||
- [inLimbo](https://github.com/nots1dd/inLimbo)
|
||||
- [BestEdrOfTheMarket](https://github.com/Xacone/BestEdrOfTheMarket)
|
||||
- [terminal-rain](https://github.com/Oakamoore/terminal-rain)
|
||||
- [keywords](https://github.com/Oakamoore/keywords) ([Play web version :heart:](https://oakamoore.itch.io/keywords))
|
||||
- [FTB - tertminal file browser](https://github.com/Cyxuan0311/FTB)
|
||||
- [openJuice](https://github.com/mikomikotaishi/openJuice)
|
||||
|
||||
### [cpp-best-practices/game_jam](https://github.com/cpp-best-practices/game_jam)
|
||||
|
||||
@@ -366,7 +374,7 @@ include(FetchContent)
|
||||
|
||||
FetchContent_Declare(ftxui
|
||||
GIT_REPOSITORY https://github.com/ArthurSonzogni/ftxui
|
||||
GIT_TAG v5.0.0
|
||||
GIT_TAG v6.1.1
|
||||
)
|
||||
|
||||
FetchContent_GetProperties(ftxui)
|
||||
@@ -377,19 +385,20 @@ endif()
|
||||
```
|
||||
|
||||
If you don't, FTXUI may be used from the following packages:
|
||||
- [bazel](...)
|
||||
- [vcpkg](https://vcpkgx.com/details.html?package=ftxui)
|
||||
- [Arch Linux PKGBUILD](https://aur.archlinux.org/packages/ftxui-git/).
|
||||
- [conan.io](https://conan.io/center/ftxui)
|
||||
- [openSUSE](https://build.opensuse.org/package/show/devel:libraries:c_c++/ftxui)
|
||||
-
|
||||
[](https://repology.org/project/ftxui/versions)
|
||||
[](https://repology.org/project/libftxui/versions)
|
||||
|
||||
If you choose to build and link FTXUI yourself, `ftxui-component` must be first in the linking order relative to the other FTXUI libraries, i.e.
|
||||
```bash
|
||||
g++ . . . -lftxui-component -lftxui-dom -lftxui-screen . . .
|
||||
```
|
||||
|
||||
|
||||
To build FTXUI with modules, ensure that you are using a generator like Ninja or Visual Studio that supports modules, and pass the flag `FTXUI_BUILD_MODULES`.
|
||||
|
||||
## Contributors
|
||||
|
||||
|
4
WORKSPACE.bazel
Normal file
4
WORKSPACE.bazel
Normal file
@@ -0,0 +1,4 @@
|
||||
# Copyright 2025 Arthur Sonzogni. All rights reserved.
|
||||
# Use of this source code is governed by the MIT license that can be found in
|
||||
# the LICENSE file.
|
||||
workspace(name = "ftxui")
|
115
bazel/ftxui.bzl
Normal file
115
bazel/ftxui.bzl
Normal file
@@ -0,0 +1,115 @@
|
||||
# ftxui_common.bzl
|
||||
|
||||
load("@rules_cc//cc:defs.bzl", "cc_library")
|
||||
|
||||
def cpp17():
|
||||
return select({
|
||||
"@rules_cc//cc/compiler:msvc-cl": ["/std:c++17"],
|
||||
"@rules_cc//cc/compiler:clang-cl": ["/std:c++17"],
|
||||
"@rules_cc//cc/compiler:clang": ["-std=c++17"],
|
||||
"@rules_cc//cc/compiler:gcc": ["-std=c++17"],
|
||||
"//conditions:default": ["-std=c++17"],
|
||||
})
|
||||
|
||||
def cpp20():
|
||||
return select({
|
||||
"@rules_cc//cc/compiler:msvc-cl": ["/std:c++20"],
|
||||
"@rules_cc//cc/compiler:clang-cl": ["/std:c++20"],
|
||||
"@rules_cc//cc/compiler:clang": ["-std=c++20"],
|
||||
"@rules_cc//cc/compiler:gcc": ["-std=c++20"],
|
||||
"//conditions:default": ["-std=c++20"],
|
||||
})
|
||||
|
||||
# Microsoft terminal is a bit buggy ¯\_(ツ)_/¯ and MSVC uses bad defaults.
|
||||
def windows_copts():
|
||||
MSVC_COPTS = [
|
||||
# Microsoft Visual Studio must decode sources files as UTF-8.
|
||||
"/utf-8",
|
||||
|
||||
# Microsoft Visual Studio must interpret the codepoint using unicode.
|
||||
"/DUNICODE",
|
||||
"/D_UNICODE",
|
||||
|
||||
# Fallback for Microsoft Terminal.
|
||||
# This
|
||||
# - Replace missing font symbols by others.
|
||||
# - Reduce screen position pooling frequency to deals against a Microsoft
|
||||
# race condition. This was fixed in 2020, but clients never not updated.
|
||||
# - https://github.com/microsoft/terminal/pull/7583
|
||||
# - https://github.com/ArthurSonzogni/FTXUI/issues/136
|
||||
"/DFTXUI_MICROSOFT_TERMINAL_FALLBACK",
|
||||
]
|
||||
|
||||
WINDOWS_COPTS = [
|
||||
# Fallback for Microsoft Terminal.
|
||||
# This
|
||||
# - Replace missing font symbols by others.
|
||||
# - Reduce screen position pooling frequency to deals against a Microsoft
|
||||
# race condition. This was fixed in 2020, but clients never not updated.
|
||||
# - https://github.com/microsoft/terminal/pull/7583
|
||||
# - https://github.com/ArthurSonzogni/FTXUI/issues/136
|
||||
"-DFTXUI_MICROSOFT_TERMINAL_FALLBACK",
|
||||
];
|
||||
|
||||
return select({
|
||||
# MSVC:
|
||||
"@rules_cc//cc/compiler:msvc-cl": MSVC_COPTS,
|
||||
"@rules_cc//cc/compiler:clang-cl": MSVC_COPTS,
|
||||
"@platforms//os:windows": WINDOWS_COPTS,
|
||||
"//conditions:default": [],
|
||||
})
|
||||
|
||||
def pthread_linkopts():
|
||||
return select({
|
||||
# With MSVC, threading is already built-in (you don't need -pthread.
|
||||
"@rules_cc//cc/compiler:msvc-cl": [],
|
||||
"@rules_cc//cc/compiler:clang-cl": [],
|
||||
"@rules_cc//cc/compiler:clang": ["-pthread"],
|
||||
"@rules_cc//cc/compiler:gcc": ["-pthread"],
|
||||
"//conditions:default": ["-pthread"],
|
||||
})
|
||||
|
||||
def ftxui_cc_library(
|
||||
name,
|
||||
srcs,
|
||||
hdrs,
|
||||
linkopts = [],
|
||||
deps = []):
|
||||
|
||||
cc_library(
|
||||
name = name,
|
||||
srcs = srcs,
|
||||
hdrs = hdrs,
|
||||
linkopts = linkopts,
|
||||
deps = deps,
|
||||
strip_include_prefix = "",
|
||||
include_prefix = "",
|
||||
includes = [
|
||||
"include",
|
||||
"src",
|
||||
],
|
||||
copts = cpp17() + windows_copts(),
|
||||
visibility = ["//visibility:public"],
|
||||
)
|
||||
|
||||
# Compile all the examples in the examples/ directory.
|
||||
# This is useful to check the Bazel is synchronized with CMake definitions.
|
||||
def generate_examples():
|
||||
cpp_files = native.glob(["examples/**/*.cpp"])
|
||||
|
||||
for src in cpp_files:
|
||||
# Skip failing examples due to the color_info_sorted_2d.ipp dependency.
|
||||
if src == "examples/component/homescreen.cpp" or \
|
||||
src == "examples/dom/color_info_palette256.cpp" or \
|
||||
src == "examples/dom/color_gallery.cpp":
|
||||
continue
|
||||
|
||||
# Turn "examples/component/button.cpp" → "example_component_button"
|
||||
name = src.replace("/", "_").replace(".cpp", "")
|
||||
|
||||
native.cc_binary(
|
||||
name = name,
|
||||
srcs = [src],
|
||||
deps = ["//:component"],
|
||||
copts = cpp20() + windows_copts(),
|
||||
)
|
@@ -5,13 +5,14 @@ function(ftxui_message msg)
|
||||
endfunction()
|
||||
|
||||
ftxui_message("┌─ FTXUI options ─────────────────────")
|
||||
ftxui_message("│ FTXUI_ENABLE_INSTALL : ${FTXUI_ENABLE_INSTALL}")
|
||||
ftxui_message("│ FTXUI_BUILD_EXAMPLES : ${FTXUI_BUILD_EXAMPLES}")
|
||||
ftxui_message("│ FTXUI_QUIET : ${FTXUI_QUIET}")
|
||||
ftxui_message("│ FTXUI_BUILD_DOCS : ${FTXUI_BUILD_DOCS}")
|
||||
ftxui_message("│ FTXUI_BUILD_EXAMPLES : ${FTXUI_BUILD_EXAMPLES}")
|
||||
ftxui_message("│ FTXUI_BUILD_MODULES : ${FTXUI_BUILD_MODULES}")
|
||||
ftxui_message("│ FTXUI_BUILD_TESTS : ${FTXUI_BUILD_TESTS}")
|
||||
ftxui_message("│ FTXUI_BUILD_TESTS_FUZZER : ${FTXUI_BUILD_TESTS_FUZZER}")
|
||||
ftxui_message("│ FTXUI_ENABLE_COVERAGE : ${FTXUI_ENABLE_COVERAGE}")
|
||||
ftxui_message("│ FTXUI_DEV_WARNINGS : ${FTXUI_DEV_WARNINGS}")
|
||||
ftxui_message("│ FTXUI_CLANG_TIDY : ${FTXUI_CLANG_TIDY}")
|
||||
ftxui_message("│ FTXUI_DEV_WARNINGS : ${FTXUI_DEV_WARNINGS}")
|
||||
ftxui_message("│ FTXUI_ENABLE_COVERAGE : ${FTXUI_ENABLE_COVERAGE}")
|
||||
ftxui_message("│ FTXUI_ENABLE_INSTALL : ${FTXUI_ENABLE_INSTALL}")
|
||||
ftxui_message("│ FTXUI_QUIET : ${FTXUI_QUIET}")
|
||||
ftxui_message("└─────────────────────────────────────")
|
||||
|
81
cmake/ftxui_modules.cmake
Normal file
81
cmake/ftxui_modules.cmake
Normal file
@@ -0,0 +1,81 @@
|
||||
if (NOT FTXUI_BUILD_MODULES)
|
||||
return()
|
||||
endif()
|
||||
|
||||
add_library(ftxui-modules)
|
||||
|
||||
target_sources(ftxui-modules
|
||||
PUBLIC FILE_SET CXX_MODULES FILES
|
||||
src/ftxui/component.cppm
|
||||
src/ftxui/component/Animation.cppm
|
||||
src/ftxui/component/CapturedMouse.cppm
|
||||
src/ftxui/component/Component.cppm
|
||||
src/ftxui/component/ComponentBase.cppm
|
||||
src/ftxui/component/ComponentOptions.cppm
|
||||
src/ftxui/component/Event.cppm
|
||||
src/ftxui/component/Loop.cppm
|
||||
src/ftxui/component/Mouse.cppm
|
||||
src/ftxui/component/Receiver.cppm
|
||||
src/ftxui/component/ScreenInteractive.cppm
|
||||
src/ftxui/component/Task.cppm
|
||||
src/ftxui/dom.cppm
|
||||
src/ftxui/dom/Canvas.cppm
|
||||
src/ftxui/dom/Deprecated.cppm
|
||||
src/ftxui/dom/Direction.cppm
|
||||
src/ftxui/dom/Elements.cppm
|
||||
src/ftxui/dom/FlexboxConfig.cppm
|
||||
src/ftxui/dom/LinearGradient.cppm
|
||||
src/ftxui/dom/Node.cppm
|
||||
src/ftxui/dom/Requirement.cppm
|
||||
src/ftxui/dom/Selection.cppm
|
||||
src/ftxui/dom/Table.cppm
|
||||
src/ftxui/screen.cppm
|
||||
src/ftxui/screen/Box.cppm
|
||||
src/ftxui/screen/Color.cppm
|
||||
src/ftxui/screen/ColorInfo.cppm
|
||||
src/ftxui/screen/Deprecated.cppm
|
||||
src/ftxui/screen/Image.cppm
|
||||
src/ftxui/screen/Pixel.cppm
|
||||
src/ftxui/screen/Screen.cppm
|
||||
src/ftxui/screen/String.cppm
|
||||
src/ftxui/screen/Terminal.cppm
|
||||
src/ftxui/util.cppm
|
||||
src/ftxui/util/AutoReset.cppm
|
||||
src/ftxui/util/Ref.cppm
|
||||
)
|
||||
|
||||
target_link_libraries(ftxui-modules
|
||||
PUBLIC
|
||||
ftxui::screen
|
||||
ftxui::dom
|
||||
ftxui::component
|
||||
)
|
||||
|
||||
target_compile_features(ftxui-modules PUBLIC cxx_std_20)
|
||||
if (CMAKE_COMPILER_IS_GNUCXX)
|
||||
target_compile_options(${name} PUBLIC -fmodules-ts)
|
||||
endif ()
|
||||
|
||||
add_library(ftxui::modules ALIAS ftxui-modules)
|
||||
|
||||
if(FTXUI_ENABLE_INSTALL)
|
||||
|
||||
include(GNUInstallDirs)
|
||||
|
||||
install(TARGETS ftxui-modules
|
||||
EXPORT ftxui-targets
|
||||
FILE_SET CXX_MODULES
|
||||
DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/ftxui
|
||||
FILE_SET HEADERS
|
||||
DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/ftxui
|
||||
INCLUDES
|
||||
DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/ftxui
|
||||
)
|
||||
install(EXPORT ftxui-targets
|
||||
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/ftxui
|
||||
CXX_MODULES_DIRECTORY ${CMAKE_INSTALL_LIBDIR}/cmake/ftxui
|
||||
)
|
||||
install(FILES my_package-config.cmake
|
||||
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/ftxui
|
||||
)
|
||||
endif()
|
@@ -83,10 +83,6 @@ function(ftxui_set_options library)
|
||||
target_compile_options(${library} PRIVATE "-Wpedantic")
|
||||
target_compile_options(${library} PRIVATE "-Wshadow")
|
||||
target_compile_options(${library} PRIVATE "-Wunused")
|
||||
|
||||
if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
|
||||
target_compile_options(${library} PRIVATE "-Wuseless-cast")
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
|
||||
|
@@ -13,6 +13,7 @@ add_executable(ftxui-tests
|
||||
src/ftxui/component/component_test.cpp
|
||||
src/ftxui/component/component_test.cpp
|
||||
src/ftxui/component/container_test.cpp
|
||||
src/ftxui/component/dropdown_test.cpp
|
||||
src/ftxui/component/hoverable_test.cpp
|
||||
src/ftxui/component/input_test.cpp
|
||||
src/ftxui/component/menu_test.cpp
|
||||
@@ -38,8 +39,10 @@ add_executable(ftxui-tests
|
||||
src/ftxui/dom/gridbox_test.cpp
|
||||
src/ftxui/dom/hbox_test.cpp
|
||||
src/ftxui/dom/hyperlink_test.cpp
|
||||
src/ftxui/dom/italic_test.cpp
|
||||
src/ftxui/dom/linear_gradient_test.cpp
|
||||
src/ftxui/dom/scroll_indicator_test.cpp
|
||||
src/ftxui/dom/selection_test.cpp
|
||||
src/ftxui/dom/separator_test.cpp
|
||||
src/ftxui/dom/spinner_test.cpp
|
||||
src/ftxui/dom/table_test.cpp
|
||||
|
@@ -123,8 +123,8 @@ The project is comprised of 3 modules:
|
||||
|
||||
This is the visual element of the program. It defines a `ftxui::Screen`, which
|
||||
is a grid of `ftxui::Pixel`. A Pixel represents a Unicode character and its
|
||||
associated style (bold, colors, etc.). The screen can be printed as a string
|
||||
using `ftxui::Screen::ToString()`. The following example highlights this
|
||||
associated style (bold, italic, colors, etc.). The screen can be printed as a
|
||||
string using `ftxui::Screen::ToString()`. The following example highlights this
|
||||
process:
|
||||
|
||||
```cpp
|
||||
@@ -476,10 +476,11 @@ See [demo](https://arthursonzogni.github.io/FTXUI/examples/?file=component/linea
|
||||
|
||||
## Style {#dom-style}
|
||||
In addition to colored text and colored backgrounds. Many terminals support text
|
||||
effects such as: `bold`, `dim`, `underlined`, `inverted`, `blink`.
|
||||
effects such as: `bold`, `italic`, `dim`, `underlined`, `inverted`, `blink`.
|
||||
|
||||
```cpp
|
||||
Element bold(Element);
|
||||
Element italic(Element);
|
||||
Element dim(Element);
|
||||
Element inverted(Element);
|
||||
Element underlined(Element);
|
||||
|
@@ -18,6 +18,7 @@ example(focus_cursor)
|
||||
example(gallery)
|
||||
example(homescreen)
|
||||
example(input)
|
||||
example(input_in_frame)
|
||||
example(input_style)
|
||||
example(linear_gradient_gallery)
|
||||
example(maybe)
|
||||
@@ -39,6 +40,7 @@ example(radiobox_in_frame)
|
||||
example(renderer)
|
||||
example(resizable_split)
|
||||
example(scrollbar)
|
||||
example(selection)
|
||||
example(slider)
|
||||
example(slider_direction)
|
||||
example(slider_rgb)
|
||||
|
@@ -18,7 +18,7 @@ using namespace ftxui;
|
||||
// We are using `center` to center the text inside the button, then `border` to
|
||||
// add a border around the button, and finally `flex` to make the button fill
|
||||
// the available space.
|
||||
ButtonOption Style() {
|
||||
ButtonOption ButtonStyle() {
|
||||
auto option = ButtonOption::Animated();
|
||||
option.transform = [](const EntryState& s) {
|
||||
auto element = text(s.label);
|
||||
@@ -33,19 +33,20 @@ ButtonOption Style() {
|
||||
int main() {
|
||||
int value = 50;
|
||||
|
||||
// clang-format off
|
||||
auto btn_dec_01 = Button("-1", [&] { value -= 1; }, Style());
|
||||
auto btn_inc_01 = Button("+1", [&] { value += 1; }, Style());
|
||||
auto btn_dec_10 = Button("-10", [&] { value -= 10; }, Style());
|
||||
auto btn_inc_10 = Button("+10", [&] { value += 10; }, Style());
|
||||
// clang-format on
|
||||
|
||||
// The tree of components. This defines how to navigate using the keyboard.
|
||||
// The selected `row` is shared to get a grid layout.
|
||||
int row = 0;
|
||||
auto buttons = Container::Vertical({
|
||||
Container::Horizontal({btn_dec_01, btn_inc_01}, &row) | flex,
|
||||
Container::Horizontal({btn_dec_10, btn_inc_10}, &row) | flex,
|
||||
Container::Horizontal({
|
||||
Button(
|
||||
"-1", [&] { value--; }, ButtonStyle()),
|
||||
Button(
|
||||
"+1", [&] { value++; }, ButtonStyle()),
|
||||
}) | flex,
|
||||
Container::Horizontal({
|
||||
Button(
|
||||
"-10", [&] { value -= 10; }, ButtonStyle()),
|
||||
Button(
|
||||
"+10", [&] { value += 10; }, ButtonStyle()),
|
||||
}) | flex,
|
||||
});
|
||||
|
||||
// Modify the way to render them on screen:
|
||||
@@ -58,7 +59,7 @@ int main() {
|
||||
flex | border;
|
||||
});
|
||||
|
||||
auto screen = ScreenInteractive::FitComponent();
|
||||
auto screen = ScreenInteractive::Fullscreen();
|
||||
screen.Loop(component);
|
||||
return 0;
|
||||
}
|
||||
|
@@ -1,30 +1,38 @@
|
||||
// Copyright 2021 Arthur Sonzogni. All rights reserved.
|
||||
// Use of this source code is governed by the MIT license that can be found in
|
||||
// the LICENSE file.
|
||||
#include <memory> // for allocator, __shared_ptr_access
|
||||
#include <string> // for string, basic_string, operator+, to_string
|
||||
#include <vector> // for vector
|
||||
#include <array> // for array
|
||||
#include <iostream>
|
||||
#include <memory> // for shared_ptr, __shared_ptr_access
|
||||
#include <string> // for operator+, to_string
|
||||
|
||||
#include "ftxui/component/captured_mouse.hpp" // for ftxui
|
||||
#include "ftxui/component/component.hpp" // for Input, Renderer, Vertical
|
||||
#include "ftxui/component/component_base.hpp" // for ComponentBase
|
||||
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
|
||||
#include "ftxui/component/component.hpp" // for Checkbox, Renderer, Vertical
|
||||
#include "ftxui/component/component_base.hpp" // for ComponentBase
|
||||
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
|
||||
#include "ftxui/dom/elements.hpp" // for operator|, Element, size, border, frame, vscroll_indicator, HEIGHT, LESS_THAN
|
||||
|
||||
using namespace ftxui;
|
||||
|
||||
int main() {
|
||||
using namespace ftxui;
|
||||
bool download = false;
|
||||
bool upload = false;
|
||||
bool ping = false;
|
||||
|
||||
Component input_list = Container::Vertical({});
|
||||
std::vector<std::string> items(100, "");
|
||||
for (size_t i = 0; i < items.size(); ++i) {
|
||||
input_list->Add(Input(&(items[i]), "placeholder " + std::to_string(i)));
|
||||
}
|
||||
|
||||
auto renderer = Renderer(input_list, [&] {
|
||||
return input_list->Render() | vscroll_indicator | frame | border |
|
||||
size(HEIGHT, LESS_THAN, 10);
|
||||
auto container = Container::Vertical({
|
||||
Checkbox("Download", &download),
|
||||
Checkbox("Upload", &upload),
|
||||
Checkbox("Ping", &ping),
|
||||
});
|
||||
|
||||
auto screen = ScreenInteractive::TerminalOutput();
|
||||
screen.Loop(renderer);
|
||||
auto screen = ScreenInteractive::FitComponent();
|
||||
screen.Loop(container);
|
||||
|
||||
std::cout << "---" << std::endl;
|
||||
std::cout << "Download: " << download << std::endl;
|
||||
std::cout << "Upload: " << upload << std::endl;
|
||||
std::cout << "Ping: " << ping << std::endl;
|
||||
std::cout << "---" << std::endl;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
@@ -97,7 +97,25 @@ int main() {
|
||||
});
|
||||
sliders = Wrap("Slider", sliders);
|
||||
|
||||
// -- Layout -----------------------------------------------------------------
|
||||
// A large text:
|
||||
auto lorel_ipsum = Renderer([] {
|
||||
return vbox({
|
||||
text("Lorem ipsum dolor sit amet, consectetur adipiscing elit. "),
|
||||
text("Sed do eiusmod tempor incididunt ut labore et dolore magna "
|
||||
"aliqua. "),
|
||||
text("Ut enim ad minim veniam, quis nostrud exercitation ullamco "
|
||||
"laboris nisi ut aliquip ex ea commodo consequat. "),
|
||||
text("Duis aute irure dolor in reprehenderit in voluptate velit esse "
|
||||
"cillum dolore eu fugiat nulla pariatur. "),
|
||||
text("Excepteur sint occaecat cupidatat non proident, sunt in culpa "
|
||||
"qui officia deserunt mollit anim id est laborum. "),
|
||||
|
||||
});
|
||||
});
|
||||
lorel_ipsum = Wrap("Lorel Ipsum", lorel_ipsum);
|
||||
|
||||
// -- Layout
|
||||
// -----------------------------------------------------------------
|
||||
auto layout = Container::Vertical({
|
||||
menu,
|
||||
toggle,
|
||||
@@ -106,6 +124,7 @@ int main() {
|
||||
input,
|
||||
sliders,
|
||||
button,
|
||||
lorel_ipsum,
|
||||
});
|
||||
|
||||
auto component = Renderer(layout, [&] {
|
||||
@@ -123,6 +142,8 @@ int main() {
|
||||
sliders->Render(),
|
||||
separator(),
|
||||
button->Render(),
|
||||
separator(),
|
||||
lorel_ipsum->Render(),
|
||||
}) |
|
||||
xflex | size(WIDTH, GREATER_THAN, 40) | border;
|
||||
});
|
||||
|
@@ -424,7 +424,7 @@ int main() {
|
||||
auto paragraph_renderer_left = Renderer([&] {
|
||||
std::string str =
|
||||
"Lorem Ipsum is simply dummy text of the printing and typesetting "
|
||||
"industry. Lorem Ipsum has been the industry's standard dummy text "
|
||||
"industry.\nLorem Ipsum has been the industry's standard dummy text "
|
||||
"ever since the 1500s, when an unknown printer took a galley of type "
|
||||
"and scrambled it to make a type specimen book.";
|
||||
return vbox({
|
||||
|
30
examples/component/input_in_frame.cpp
Normal file
30
examples/component/input_in_frame.cpp
Normal file
@@ -0,0 +1,30 @@
|
||||
// Copyright 2021 Arthur Sonzogni. All rights reserved.
|
||||
// Use of this source code is governed by the MIT license that can be found in
|
||||
// the LICENSE file.
|
||||
#include <memory> // for allocator, __shared_ptr_access
|
||||
#include <string> // for string, basic_string, operator+, to_string
|
||||
#include <vector> // for vector
|
||||
|
||||
#include "ftxui/component/captured_mouse.hpp" // for ftxui
|
||||
#include "ftxui/component/component.hpp" // for Input, Renderer, Vertical
|
||||
#include "ftxui/component/component_base.hpp" // for ComponentBase
|
||||
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
|
||||
#include "ftxui/dom/elements.hpp" // for operator|, Element, size, border, frame, vscroll_indicator, HEIGHT, LESS_THAN
|
||||
|
||||
int main() {
|
||||
using namespace ftxui;
|
||||
|
||||
Component input_list = Container::Vertical({});
|
||||
std::vector<std::string> items(100, "");
|
||||
for (size_t i = 0; i < items.size(); ++i) {
|
||||
input_list->Add(Input(&(items[i]), "placeholder " + std::to_string(i)));
|
||||
}
|
||||
|
||||
auto renderer = Renderer(input_list, [&] {
|
||||
return input_list->Render() | vscroll_indicator | frame | border |
|
||||
size(HEIGHT, LESS_THAN, 10);
|
||||
});
|
||||
|
||||
auto screen = ScreenInteractive::TerminalOutput();
|
||||
screen.Loop(renderer);
|
||||
}
|
87
examples/component/selection.cpp
Normal file
87
examples/component/selection.cpp
Normal file
@@ -0,0 +1,87 @@
|
||||
// Copyright 2020 Arthur Sonzogni. All rights reserved.
|
||||
// Use of this source code is governed by the MIT license that can be found in
|
||||
// the LICENSE file.
|
||||
#include <string> // for char_traits, operator+, string, basic_string
|
||||
|
||||
#include "ftxui/component/component.hpp" // for Input, Renderer, Vertical
|
||||
#include "ftxui/component/component_base.hpp" // for ComponentBase
|
||||
#include "ftxui/component/component_options.hpp" // for InputOption
|
||||
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
|
||||
#include "ftxui/dom/elements.hpp" // for text, hbox, separator, Element, operator|, vbox, border
|
||||
#include "ftxui/util/ref.hpp" // for Ref
|
||||
|
||||
using namespace ftxui;
|
||||
|
||||
Element LoremIpsum() {
|
||||
return vbox({
|
||||
text("FTXUI: A powerful library for building user interfaces."),
|
||||
text("Enjoy a rich set of components and a declarative style."),
|
||||
text("Create beautiful and responsive UIs with minimal effort."),
|
||||
text("Join the community and experience the power of FTXUI."),
|
||||
});
|
||||
}
|
||||
|
||||
int main() {
|
||||
auto screen = ScreenInteractive::TerminalOutput();
|
||||
|
||||
auto quit =
|
||||
Button("Quit", screen.ExitLoopClosure(), ButtonOption::Animated());
|
||||
|
||||
int selection_change_counter = 0;
|
||||
std::string selection_content = "";
|
||||
screen.SelectionChange([&] {
|
||||
selection_change_counter++;
|
||||
selection_content = screen.GetSelection();
|
||||
});
|
||||
|
||||
// The components:
|
||||
auto renderer = Renderer(quit, [&] {
|
||||
return vbox({
|
||||
text("Select changed: " + std::to_string(selection_change_counter) +
|
||||
" times"),
|
||||
text("Currently selected: "),
|
||||
paragraph(selection_content) | vscroll_indicator | frame | border |
|
||||
size(HEIGHT, EQUAL, 10),
|
||||
window(text("Horizontal split"), hbox({
|
||||
LoremIpsum(),
|
||||
separator(),
|
||||
LoremIpsum(),
|
||||
separator(),
|
||||
LoremIpsum(),
|
||||
})),
|
||||
window(text("Vertical split"), vbox({
|
||||
LoremIpsum(),
|
||||
separator(),
|
||||
LoremIpsum(),
|
||||
separator(),
|
||||
LoremIpsum(),
|
||||
})),
|
||||
window(text("Grid split with different style"),
|
||||
vbox({
|
||||
hbox({
|
||||
LoremIpsum(),
|
||||
separator(),
|
||||
LoremIpsum() //
|
||||
| selectionBackgroundColor(Color::Yellow) //
|
||||
| selectionColor(Color::Black) //
|
||||
| selectionStyleReset,
|
||||
separator(),
|
||||
LoremIpsum() | selectionColor(Color::Blue),
|
||||
}),
|
||||
separator(),
|
||||
hbox({
|
||||
LoremIpsum() | selectionColor(Color::Red),
|
||||
separator(),
|
||||
LoremIpsum() | selectionStyle([](Pixel& pixel) {
|
||||
pixel.underlined_double = true;
|
||||
}),
|
||||
separator(),
|
||||
LoremIpsum(),
|
||||
}),
|
||||
})),
|
||||
quit->Render(),
|
||||
});
|
||||
});
|
||||
|
||||
screen.Loop(renderer);
|
||||
}
|
@@ -19,7 +19,7 @@ using namespace ftxui;
|
||||
int main() {
|
||||
auto screen = ScreenInteractive::TerminalOutput();
|
||||
std::array<int, 30> values;
|
||||
for (int i = 0; i < values.size(); ++i) {
|
||||
for (size_t i = 0; i < values.size(); ++i) {
|
||||
values[i] = 50 + 20 * std::sin(i * 0.3);
|
||||
}
|
||||
|
||||
|
@@ -29,6 +29,7 @@ example(style_dim)
|
||||
example(style_gallery)
|
||||
example(style_hyperlink)
|
||||
example(style_inverted)
|
||||
example(style_italic)
|
||||
example(style_strikethrough)
|
||||
example(style_underlined)
|
||||
example(style_underlined_double)
|
||||
|
@@ -12,7 +12,6 @@
|
||||
int main() {
|
||||
using namespace ftxui;
|
||||
|
||||
int saturation = 255;
|
||||
Elements red_line;
|
||||
Elements green_line;
|
||||
Elements blue_line;
|
||||
|
@@ -10,6 +10,7 @@
|
||||
#include <memory> // for shared_ptr
|
||||
#include <string> // for operator<<, string
|
||||
#include <thread> // for sleep_for
|
||||
#include <utility> // for ignore
|
||||
#include <vector> // for vector
|
||||
|
||||
#include "ftxui/dom/node.hpp" // for Render
|
||||
@@ -49,6 +50,7 @@ int main() {
|
||||
|
||||
std::string reset_position;
|
||||
for (int i = 0;; ++i) {
|
||||
std::ignore = i;
|
||||
auto document = hbox({
|
||||
vbox({
|
||||
graph(std::ref(my_graph)),
|
||||
|
@@ -15,6 +15,7 @@ int main() {
|
||||
hbox({
|
||||
text("normal") , text(" ") ,
|
||||
text("bold") | bold , text(" ") ,
|
||||
text("italic") | italic , text(" ") ,
|
||||
text("dim") | dim , text(" ") ,
|
||||
text("inverted") | inverted , text(" ") ,
|
||||
text("underlined") | underlined , text(" ") ,
|
||||
|
23
examples/dom/style_italic.cpp
Normal file
23
examples/dom/style_italic.cpp
Normal file
@@ -0,0 +1,23 @@
|
||||
// Copyright 2025 Arthur Sonzogni. All rights reserved.
|
||||
// Use of this source code is governed by the MIT license that can be found in
|
||||
// the LICENSE file.
|
||||
#include <ftxui/dom/elements.hpp> // for text, operator|, inverted, Fit, hbox, Element
|
||||
#include <ftxui/screen/screen.hpp> // for Full, Screen
|
||||
#include <memory> // for allocator
|
||||
|
||||
#include "ftxui/dom/node.hpp" // for Render
|
||||
#include "ftxui/screen/color.hpp" // for ftxui
|
||||
|
||||
int main() {
|
||||
using namespace ftxui;
|
||||
auto document = hbox({
|
||||
text("This text is "),
|
||||
text("italic") | italic,
|
||||
text(". Do you like it?"),
|
||||
});
|
||||
auto screen = Screen::Create(Dimension::Full(), Dimension::Fit(document));
|
||||
Render(screen, document);
|
||||
screen.Print();
|
||||
|
||||
return 0;
|
||||
}
|
@@ -50,7 +50,10 @@ class ComponentBase {
|
||||
void DetachAllChildren();
|
||||
|
||||
// Renders the component.
|
||||
virtual Element Render();
|
||||
Element Render();
|
||||
|
||||
// Override this function modify how `Render` works.
|
||||
virtual Element OnRender();
|
||||
|
||||
// Handles an event.
|
||||
// By default, reduce on children with a lazy OR.
|
||||
@@ -94,6 +97,7 @@ class ComponentBase {
|
||||
|
||||
private:
|
||||
ComponentBase* parent_ = nullptr;
|
||||
bool in_render = false;
|
||||
};
|
||||
|
||||
} // namespace ftxui
|
||||
|
@@ -16,6 +16,7 @@
|
||||
#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
|
||||
#include "ftxui/component/event.hpp" // for Event
|
||||
#include "ftxui/component/task.hpp" // for Task, Closure
|
||||
#include "ftxui/dom/selection.hpp" // for SelectionOption
|
||||
#include "ftxui/screen/screen.hpp" // for Screen
|
||||
|
||||
namespace ftxui {
|
||||
@@ -68,6 +69,10 @@ class ScreenInteractive : public Screen {
|
||||
void ForceHandleCtrlC(bool force);
|
||||
void ForceHandleCtrlZ(bool force);
|
||||
|
||||
// Selection API.
|
||||
std::string GetSelection();
|
||||
void SelectionChange(std::function<void()> callback);
|
||||
|
||||
private:
|
||||
void ExitNow();
|
||||
|
||||
@@ -82,6 +87,8 @@ class ScreenInteractive : public Screen {
|
||||
void RunOnceBlocking(Component component);
|
||||
|
||||
void HandleTask(Component component, Task& task);
|
||||
bool HandleSelection(bool handled, Event event);
|
||||
void RefreshSelection();
|
||||
void Draw(Component component);
|
||||
void ResetCursorPosition();
|
||||
|
||||
@@ -129,6 +136,22 @@ class ScreenInteractive : public Screen {
|
||||
// The style of the cursor to restore on exit.
|
||||
int cursor_reset_shape_ = 1;
|
||||
|
||||
// Selection API:
|
||||
CapturedMouse selection_pending_;
|
||||
struct SelectionData {
|
||||
int start_x = -1;
|
||||
int start_y = -1;
|
||||
int end_x = -2;
|
||||
int end_y = -2;
|
||||
bool empty = true;
|
||||
bool operator==(const SelectionData& other) const;
|
||||
bool operator!=(const SelectionData& other) const;
|
||||
};
|
||||
SelectionData selection_data_;
|
||||
SelectionData selection_data_previous_;
|
||||
std::unique_ptr<Selection> selection_;
|
||||
std::function<void()> selection_on_change_;
|
||||
|
||||
friend class Loop;
|
||||
|
||||
public:
|
||||
|
@@ -95,6 +95,7 @@ Element canvas(std::function<void(Canvas&)>);
|
||||
// -- Decorator ---
|
||||
Element bold(Element);
|
||||
Element dim(Element);
|
||||
Element italic(Element);
|
||||
Element inverted(Element);
|
||||
Element underlined(Element);
|
||||
Element underlinedDouble(Element);
|
||||
@@ -113,6 +114,11 @@ Decorator focusPositionRelative(float x, float y);
|
||||
Element automerge(Element child);
|
||||
Decorator hyperlink(std::string link);
|
||||
Element hyperlink(std::string link, Element child);
|
||||
Element selectionStyleReset(Element);
|
||||
Decorator selectionColor(Color foreground);
|
||||
Decorator selectionBackgroundColor(Color foreground);
|
||||
Decorator selectionForegroundColor(Color foreground);
|
||||
Decorator selectionStyle(std::function<void(Pixel&)> style);
|
||||
|
||||
// --- Layout is
|
||||
// Horizontal, Vertical or stacked set of elements.
|
||||
@@ -156,7 +162,7 @@ Element frame(Element);
|
||||
Element xframe(Element);
|
||||
Element yframe(Element);
|
||||
Element focus(Element);
|
||||
Element select(Element);
|
||||
Element select(Element e); // Deprecated - Alias for focus.
|
||||
|
||||
// --- Cursor ---
|
||||
// Those are similar to `focus`, but also change the shape of the cursor.
|
||||
|
@@ -8,6 +8,7 @@
|
||||
#include <vector> // for vector
|
||||
|
||||
#include "ftxui/dom/requirement.hpp" // for Requirement
|
||||
#include "ftxui/dom/selection.hpp" // for Selection
|
||||
#include "ftxui/screen/box.hpp" // for Box
|
||||
#include "ftxui/screen/screen.hpp"
|
||||
|
||||
@@ -40,9 +41,15 @@ class Node {
|
||||
// Propagated from Parents to Children.
|
||||
virtual void SetBox(Box box);
|
||||
|
||||
// Step 3: Draw this element.
|
||||
// Step 3: (optional) Selection
|
||||
// Propagated from Parents to Children.
|
||||
virtual void Select(Selection& selection);
|
||||
|
||||
// Step 4: Draw this element.
|
||||
virtual void Render(Screen& screen);
|
||||
|
||||
virtual std::string GetSelectedContent(Selection& selection);
|
||||
|
||||
// Layout may not resolve within a single iteration for some elements. This
|
||||
// allows them to request additionnal iterations. This signal must be
|
||||
// forwarded to children at least once.
|
||||
@@ -52,6 +59,8 @@ class Node {
|
||||
};
|
||||
virtual void Check(Status* status);
|
||||
|
||||
friend void Render(Screen& screen, Node* node, Selection& selection);
|
||||
|
||||
protected:
|
||||
Elements children_;
|
||||
Requirement requirement_;
|
||||
@@ -60,6 +69,10 @@ class Node {
|
||||
|
||||
void Render(Screen& screen, const Element& element);
|
||||
void Render(Screen& screen, Node* node);
|
||||
void Render(Screen& screen, Node* node, Selection& selection);
|
||||
std::string GetNodeSelectedContent(Screen& screen,
|
||||
Node* node,
|
||||
Selection& selection);
|
||||
|
||||
} // namespace ftxui
|
||||
|
||||
|
@@ -5,8 +5,10 @@
|
||||
#define FTXUI_DOM_REQUIREMENT_HPP
|
||||
|
||||
#include "ftxui/screen/box.hpp"
|
||||
#include "ftxui/screen/screen.hpp"
|
||||
|
||||
namespace ftxui {
|
||||
class Node;
|
||||
|
||||
struct Requirement {
|
||||
// The required size to fully draw the element.
|
||||
@@ -20,13 +22,28 @@ struct Requirement {
|
||||
int flex_shrink_y = 0;
|
||||
|
||||
// Focus management to support the frame/focus/select element.
|
||||
enum Selection {
|
||||
NORMAL = 0,
|
||||
SELECTED = 1,
|
||||
FOCUSED = 2,
|
||||
struct Focused {
|
||||
bool enabled = false;
|
||||
Box box;
|
||||
Node* node = nullptr;
|
||||
Screen::Cursor::Shape cursor_shape = Screen::Cursor::Shape::Hidden;
|
||||
|
||||
// Internal for interactions with components.
|
||||
bool component_active = false;
|
||||
|
||||
// Return whether this requirement should be preferred over the other.
|
||||
bool Prefer(const Focused& other) const {
|
||||
if (!other.enabled) {
|
||||
return false;
|
||||
}
|
||||
if (!enabled) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return other.component_active && !component_active;
|
||||
}
|
||||
};
|
||||
Selection selection = NORMAL;
|
||||
Box selected_box;
|
||||
Focused focused;
|
||||
};
|
||||
|
||||
} // namespace ftxui
|
||||
|
50
include/ftxui/dom/selection.hpp
Normal file
50
include/ftxui/dom/selection.hpp
Normal file
@@ -0,0 +1,50 @@
|
||||
// Copyright 2024 Arthur Sonzogni. All rights reserved.
|
||||
// Use of this source code is governed by the MIT license that can be found in
|
||||
// the LICENSE file.
|
||||
|
||||
#ifndef FTXUI_DOM_SELECTION_HPP
|
||||
#define FTXUI_DOM_SELECTION_HPP
|
||||
|
||||
#include <functional>
|
||||
|
||||
#include <sstream>
|
||||
#include "ftxui/screen/box.hpp" // for Box
|
||||
#include "ftxui/screen/pixel.hpp" // for Pixel
|
||||
|
||||
namespace ftxui {
|
||||
|
||||
/// @brief Represent a selection in the terminal.
|
||||
class Selection {
|
||||
public:
|
||||
Selection(); // Empty selection.
|
||||
Selection(int start_x, int start_y, int end_x, int end_y);
|
||||
|
||||
const Box& GetBox() const;
|
||||
|
||||
Selection SaturateHorizontal(Box box);
|
||||
Selection SaturateVertical(Box box);
|
||||
bool IsEmpty() const { return empty_; }
|
||||
|
||||
void AddPart(const std::string& part, int y, int left, int right);
|
||||
std::string GetParts() { return parts_.str(); }
|
||||
|
||||
private:
|
||||
Selection(int start_x, int start_y, int end_x, int end_y, Selection* parent);
|
||||
|
||||
const int start_x_ = 0;
|
||||
const int start_y_ = 0;
|
||||
const int end_x_ = 0;
|
||||
const int end_y_ = 0;
|
||||
const Box box_ = {};
|
||||
Selection* const parent_ = this;
|
||||
const bool empty_ = true;
|
||||
std::stringstream parts_;
|
||||
|
||||
// The position of the last inserted part.
|
||||
int x_ = 0;
|
||||
int y_ = 0;
|
||||
};
|
||||
|
||||
} // namespace ftxui
|
||||
|
||||
#endif /* end of include guard: FTXUI_DOM_SELECTION_HPP */
|
@@ -14,6 +14,7 @@ struct Box {
|
||||
|
||||
static auto Intersection(Box a, Box b) -> Box;
|
||||
static auto Union(Box a, Box b) -> Box;
|
||||
void Shift(int x, int y);
|
||||
bool Contain(int x, int y) const;
|
||||
bool IsEmpty() const;
|
||||
bool operator==(const Box& other) const;
|
||||
|
@@ -17,6 +17,7 @@ struct Pixel {
|
||||
: blink(false),
|
||||
bold(false),
|
||||
dim(false),
|
||||
italic(false),
|
||||
inverted(false),
|
||||
underlined(false),
|
||||
underlined_double(false),
|
||||
@@ -27,6 +28,7 @@ struct Pixel {
|
||||
bool blink : 1;
|
||||
bool bold : 1;
|
||||
bool dim : 1;
|
||||
bool italic : 1;
|
||||
bool inverted : 1;
|
||||
bool underlined : 1;
|
||||
bool underlined_double : 1;
|
||||
|
@@ -4,12 +4,14 @@
|
||||
#ifndef FTXUI_SCREEN_SCREEN_HPP
|
||||
#define FTXUI_SCREEN_SCREEN_HPP
|
||||
|
||||
#include <cstdint> // for uint8_t
|
||||
#include <string> // for string, basic_string, allocator
|
||||
#include <vector> // for vector
|
||||
#include <cstdint> // for uint8_t
|
||||
#include <functional> // for function
|
||||
#include <string> // for string, basic_string, allocator
|
||||
#include <vector> // for vector
|
||||
|
||||
#include "ftxui/screen/image.hpp" // for Pixel, Image
|
||||
#include "ftxui/screen/terminal.hpp" // for Dimensions
|
||||
#include "ftxui/util/autoreset.hpp" // for AutoReset
|
||||
|
||||
namespace ftxui {
|
||||
|
||||
@@ -67,9 +69,18 @@ class Screen : public Image {
|
||||
uint8_t RegisterHyperlink(const std::string& link);
|
||||
const std::string& Hyperlink(uint8_t id) const;
|
||||
|
||||
using SelectionStyle = std::function<void(Pixel&)>;
|
||||
const SelectionStyle& GetSelectionStyle() const;
|
||||
void SetSelectionStyle(SelectionStyle decorator);
|
||||
|
||||
protected:
|
||||
Cursor cursor_;
|
||||
std::vector<std::string> hyperlinks_ = {""};
|
||||
|
||||
// The current selection style. This is overridden by various dom elements.
|
||||
SelectionStyle selection_style_ = [](Pixel& pixel) {
|
||||
pixel.inverted ^= true;
|
||||
};
|
||||
};
|
||||
|
||||
} // namespace ftxui
|
||||
|
18
src/ftxui/component.cppm
Normal file
18
src/ftxui/component.cppm
Normal file
@@ -0,0 +1,18 @@
|
||||
/**
|
||||
* @file component.cppm
|
||||
* @brief Module file for FTXUI component operations.
|
||||
*/
|
||||
|
||||
export module ftxui.component;
|
||||
|
||||
export import ftxui.component.Animation;
|
||||
export import ftxui.component.CapturedMouse;
|
||||
export import ftxui.component.Component;
|
||||
export import ftxui.component.ComponentBase;
|
||||
export import ftxui.component.ComponentOptions;
|
||||
export import ftxui.component.Event;
|
||||
export import ftxui.component.Loop;
|
||||
export import ftxui.component.Mouse;
|
||||
export import ftxui.component.Receiver;
|
||||
export import ftxui.component.ScreenInteractive;
|
||||
export import ftxui.component.Task;
|
66
src/ftxui/component/Animation.cppm
Normal file
66
src/ftxui/component/Animation.cppm
Normal file
@@ -0,0 +1,66 @@
|
||||
/**
|
||||
* @file Animation.cppm
|
||||
* @brief Module file for the Animation namespace of the Component module
|
||||
*/
|
||||
|
||||
module;
|
||||
|
||||
#include <ftxui/component/animation.hpp>
|
||||
|
||||
export module ftxui.component.Animation;
|
||||
|
||||
/**
|
||||
* @namespace ftxui::animation
|
||||
* @brief The FTXUI ftxui::animation:: namespace
|
||||
*/
|
||||
export namespace ftxui::animation {
|
||||
using ftxui::animation::RequestAnimationFrame;
|
||||
|
||||
using ftxui::animation::Clock;
|
||||
using ftxui::animation::TimePoint;
|
||||
using ftxui::animation::Duration;
|
||||
|
||||
using ftxui::animation::Params;
|
||||
|
||||
/**
|
||||
* @namespace easing
|
||||
* @brief The FTXUI sf::animation::easing:: namespace
|
||||
*/
|
||||
namespace easing {
|
||||
using ftxui::animation::easing::Function;
|
||||
|
||||
using ftxui::animation::easing::Linear;
|
||||
using ftxui::animation::easing::QuadraticIn;
|
||||
using ftxui::animation::easing::QuadraticOut;
|
||||
using ftxui::animation::easing::QuadraticInOut;
|
||||
using ftxui::animation::easing::CubicIn;
|
||||
using ftxui::animation::easing::CubicOut;
|
||||
using ftxui::animation::easing::CubicInOut;
|
||||
using ftxui::animation::easing::QuarticIn;
|
||||
using ftxui::animation::easing::QuarticOut;
|
||||
using ftxui::animation::easing::QuarticInOut;
|
||||
using ftxui::animation::easing::QuinticIn;
|
||||
using ftxui::animation::easing::QuinticOut;
|
||||
using ftxui::animation::easing::QuinticInOut;
|
||||
using ftxui::animation::easing::SineIn;
|
||||
using ftxui::animation::easing::SineOut;
|
||||
using ftxui::animation::easing::SineInOut;
|
||||
using ftxui::animation::easing::CircularIn;
|
||||
using ftxui::animation::easing::CircularOut;
|
||||
using ftxui::animation::easing::CircularInOut;
|
||||
using ftxui::animation::easing::ExponentialIn;
|
||||
using ftxui::animation::easing::ExponentialOut;
|
||||
using ftxui::animation::easing::ExponentialInOut;
|
||||
using ftxui::animation::easing::ElasticIn;
|
||||
using ftxui::animation::easing::ElasticOut;
|
||||
using ftxui::animation::easing::ElasticInOut;
|
||||
using ftxui::animation::easing::BackIn;
|
||||
using ftxui::animation::easing::BackOut;
|
||||
using ftxui::animation::easing::BackInOut;
|
||||
using ftxui::animation::easing::BounceIn;
|
||||
using ftxui::animation::easing::BounceOut;
|
||||
using ftxui::animation::easing::BounceInOut;
|
||||
}
|
||||
|
||||
using ftxui::animation::Animator;
|
||||
}
|
18
src/ftxui/component/CapturedMouse.cppm
Normal file
18
src/ftxui/component/CapturedMouse.cppm
Normal file
@@ -0,0 +1,18 @@
|
||||
/**
|
||||
* @file CapturedMouse.cppm
|
||||
* @brief Module file for the CapturedMouseInterface class of the Component module
|
||||
*/
|
||||
|
||||
module;
|
||||
|
||||
#include <ftxui/component/captured_mouse.hpp>
|
||||
|
||||
export module ftxui.component.CapturedMouse;
|
||||
|
||||
/**
|
||||
* @namespace ftxui
|
||||
* @brief The FTXUI ftxui:: namespace
|
||||
*/
|
||||
export namespace ftxui {
|
||||
using ftxui::CapturedMouseInterface;
|
||||
}
|
61
src/ftxui/component/Component.cppm
Normal file
61
src/ftxui/component/Component.cppm
Normal file
@@ -0,0 +1,61 @@
|
||||
/**
|
||||
* @file Component.cppm
|
||||
* @brief Module file for the Component classes of the Component module
|
||||
*/
|
||||
|
||||
module;
|
||||
|
||||
#include <ftxui/component/component.hpp>
|
||||
|
||||
export module ftxui.component.Component;
|
||||
|
||||
/**
|
||||
* @namespace ftxui
|
||||
* @brief The FTXUI ftxui:: namespace
|
||||
*/
|
||||
export namespace ftxui {
|
||||
using ftxui::ButtonOption;
|
||||
using ftxui::CheckboxOption;
|
||||
using ftxui::Event;
|
||||
using ftxui::InputOption;
|
||||
using ftxui::MenuOption;
|
||||
using ftxui::RadioboxOption;
|
||||
using ftxui::MenuEntryOption;
|
||||
|
||||
using ftxui::Make;
|
||||
|
||||
using ftxui::ComponentDecorator;
|
||||
using ftxui::ElementDecorator;
|
||||
|
||||
using ftxui::operator|;
|
||||
using ftxui::operator|=;
|
||||
|
||||
namespace Container {
|
||||
using ftxui::Container::Vertical;
|
||||
using ftxui::Container::Horizontal;
|
||||
using ftxui::Container::Tab;
|
||||
using ftxui::Container::Stacked;
|
||||
}
|
||||
|
||||
using ftxui::Button;
|
||||
using ftxui::Checkbox;
|
||||
using ftxui::Input;
|
||||
using ftxui::Menu;
|
||||
using ftxui::MenuEntry;
|
||||
using ftxui::Radiobox;
|
||||
using ftxui::Dropdown;
|
||||
using ftxui::Toggle;
|
||||
using ftxui::Slider;
|
||||
using ftxui::ResizableSplit;
|
||||
using ftxui::ResizableSplitLeft;
|
||||
using ftxui::ResizableSplitRight;
|
||||
using ftxui::ResizableSplitTop;
|
||||
using ftxui::ResizableSplitBottom;
|
||||
using ftxui::Renderer;
|
||||
using ftxui::CatchEvent;
|
||||
using ftxui::Maybe;
|
||||
using ftxui::Modal;
|
||||
using ftxui::Collapsible;
|
||||
using ftxui::Hoverable;
|
||||
using ftxui::Window;
|
||||
}
|
28
src/ftxui/component/ComponentBase.cppm
Normal file
28
src/ftxui/component/ComponentBase.cppm
Normal file
@@ -0,0 +1,28 @@
|
||||
/**
|
||||
* @file ComponentBase.cppm
|
||||
* @brief Module file for the ComponentBase class of the Component module
|
||||
*/
|
||||
|
||||
module;
|
||||
|
||||
#include <ftxui/component/component_base.hpp>
|
||||
|
||||
export module ftxui.component.ComponentBase;
|
||||
|
||||
/**
|
||||
* @namespace ftxui
|
||||
* @brief The FTXUI ftxui:: namespace
|
||||
*/
|
||||
export namespace ftxui {
|
||||
using ftxui::Delegate;
|
||||
using ftxui::Focus;
|
||||
using ftxui::Event;
|
||||
|
||||
namespace animation {
|
||||
using ftxui::animation::Params;
|
||||
}
|
||||
|
||||
using ftxui::ComponentBase;
|
||||
using ftxui::Component;
|
||||
using ftxui::Components;
|
||||
}
|
33
src/ftxui/component/ComponentOptions.cppm
Normal file
33
src/ftxui/component/ComponentOptions.cppm
Normal file
@@ -0,0 +1,33 @@
|
||||
/**
|
||||
* @file ComponentOptions.cppm
|
||||
* @brief Module file for options for the Component class of the Component module
|
||||
*/
|
||||
|
||||
module;
|
||||
|
||||
#include <ftxui/component/component_options.hpp>
|
||||
|
||||
export module ftxui.component.ComponentOptions;
|
||||
|
||||
/**
|
||||
* @namespace ftxui
|
||||
* @brief The FTXUI ftxui:: namespace
|
||||
*/
|
||||
export namespace ftxui {
|
||||
using ftxui::EntryState;
|
||||
using ftxui::UnderlineOption;
|
||||
using ftxui::AnimatedColorOption;
|
||||
using ftxui::AnimatedColorsOption;
|
||||
using ftxui::MenuEntryOption;
|
||||
using ftxui::MenuOption;
|
||||
using ftxui::ButtonOption;
|
||||
using ftxui::CheckboxOption;
|
||||
using ftxui::InputState;
|
||||
using ftxui::InputOption;
|
||||
using ftxui::RadioboxOption;
|
||||
using ftxui::ResizableSplitOption;
|
||||
using ftxui::SliderOption;
|
||||
using ftxui::WindowRenderState;
|
||||
using ftxui::WindowOptions;
|
||||
using ftxui::DropdownOption;
|
||||
}
|
21
src/ftxui/component/Event.cppm
Normal file
21
src/ftxui/component/Event.cppm
Normal file
@@ -0,0 +1,21 @@
|
||||
/**
|
||||
* @file Event.cppm
|
||||
* @brief Module file for the Event struct of the Component module
|
||||
*/
|
||||
|
||||
module;
|
||||
|
||||
#include <ftxui/component/event.hpp>
|
||||
|
||||
export module ftxui.component.Event;
|
||||
|
||||
/**
|
||||
* @namespace ftxui
|
||||
* @brief The FTXUI ftxui:: namespace
|
||||
*/
|
||||
export namespace ftxui {
|
||||
using ftxui::ScreenInteractive;
|
||||
using ftxui::ComponentBase;
|
||||
|
||||
using ftxui::Event;
|
||||
}
|
22
src/ftxui/component/Loop.cppm
Normal file
22
src/ftxui/component/Loop.cppm
Normal file
@@ -0,0 +1,22 @@
|
||||
/**
|
||||
* @file Loop.cppm
|
||||
* @brief Module file for the Loop class of the Component module
|
||||
*/
|
||||
|
||||
module;
|
||||
|
||||
#include <ftxui/component/loop.hpp>
|
||||
|
||||
export module ftxui.component.Loop;
|
||||
|
||||
/**
|
||||
* @namespace ftxui
|
||||
* @brief The FTXUI ftxui:: namespace
|
||||
*/
|
||||
export namespace ftxui {
|
||||
using ftxui::ComponentBase;
|
||||
using ftxui::Component;
|
||||
using ftxui::ScreenInteractive;
|
||||
|
||||
using ftxui::Loop;
|
||||
}
|
18
src/ftxui/component/Mouse.cppm
Normal file
18
src/ftxui/component/Mouse.cppm
Normal file
@@ -0,0 +1,18 @@
|
||||
/**
|
||||
* @file Mouse.cppm
|
||||
* @brief Module file for the Mouse struct of the Component module
|
||||
*/
|
||||
|
||||
module;
|
||||
|
||||
#include <ftxui/component/mouse.hpp>
|
||||
|
||||
export module ftxui.component.Mouse;
|
||||
|
||||
/**
|
||||
* @namespace ftxui
|
||||
* @brief The FTXUI ftxui:: namespace
|
||||
*/
|
||||
export namespace ftxui {
|
||||
using ftxui::Mouse;
|
||||
}
|
22
src/ftxui/component/Receiver.cppm
Normal file
22
src/ftxui/component/Receiver.cppm
Normal file
@@ -0,0 +1,22 @@
|
||||
/**
|
||||
* @file Receiver.cppm
|
||||
* @brief Module file for the Receiver class of the Component module
|
||||
*/
|
||||
|
||||
module;
|
||||
|
||||
#include <ftxui/component/receiver.hpp>
|
||||
|
||||
export module ftxui.component.Receiver;
|
||||
|
||||
/**
|
||||
* @namespace ftxui
|
||||
* @brief The FTXUI ftxui:: namespace
|
||||
*/
|
||||
export namespace ftxui {
|
||||
using ftxui::SenderImpl;
|
||||
using ftxui::ReceiverImpl;
|
||||
using ftxui::Sender;
|
||||
using ftxui::Receiver;
|
||||
using ftxui::MakeReceiver;
|
||||
}
|
25
src/ftxui/component/ScreenInteractive.cppm
Normal file
25
src/ftxui/component/ScreenInteractive.cppm
Normal file
@@ -0,0 +1,25 @@
|
||||
/**
|
||||
* @file ScreenInteractive.cppm
|
||||
* @brief Module file for the ScreenInteractive class of the Component module
|
||||
*/
|
||||
|
||||
module;
|
||||
|
||||
#include <ftxui/component/screen_interactive.hpp>
|
||||
|
||||
export module ftxui.component.ScreenInteractive;
|
||||
|
||||
/**
|
||||
* @namespace ftxui
|
||||
* @brief The FTXUI ftxui:: namespace
|
||||
*/
|
||||
export namespace ftxui {
|
||||
using ftxui::ComponentBase;
|
||||
using ftxui::Loop;
|
||||
using ftxui::Event;
|
||||
using ftxui::Component;
|
||||
|
||||
using ftxui::Screen;
|
||||
using ftxui::ScreenInteractivePrivate;
|
||||
using ftxui::ScreenInteractive;
|
||||
}
|
20
src/ftxui/component/Task.cppm
Normal file
20
src/ftxui/component/Task.cppm
Normal file
@@ -0,0 +1,20 @@
|
||||
/**
|
||||
* @file Task.cppm
|
||||
* @brief Module file for the Task class of the Component module
|
||||
*/
|
||||
|
||||
module;
|
||||
|
||||
#include <ftxui/component/task.hpp>
|
||||
|
||||
export module ftxui.component.Task;
|
||||
|
||||
/**
|
||||
* @namespace ftxui
|
||||
* @brief The FTXUI ftxui:: namespace
|
||||
*/
|
||||
export namespace ftxui {
|
||||
using ftxui::AnimationTask;
|
||||
using ftxui::Closure;
|
||||
using ftxui::Task;
|
||||
}
|
@@ -37,7 +37,7 @@ class ButtonBase : public ComponentBase, public ButtonOption {
|
||||
explicit ButtonBase(ButtonOption option) : ButtonOption(std::move(option)) {}
|
||||
|
||||
// Component implementation:
|
||||
Element Render() override {
|
||||
Element OnRender() override {
|
||||
const bool active = Active();
|
||||
const bool focused = Focused();
|
||||
const bool focused_or_hover = focused || mouse_hover_;
|
||||
@@ -47,14 +47,16 @@ class ButtonBase : public ComponentBase, public ButtonOption {
|
||||
SetAnimationTarget(target);
|
||||
}
|
||||
|
||||
auto focus_management = focused ? focus : active ? select : nothing;
|
||||
const EntryState state{
|
||||
*label, false, active, focused_or_hover, Index(),
|
||||
};
|
||||
|
||||
auto element = (transform ? transform : DefaultTransform) //
|
||||
(state);
|
||||
return element | AnimatedColorStyle() | focus_management | reflect(box_);
|
||||
element |= AnimatedColorStyle();
|
||||
element |= focus;
|
||||
element |= reflect(box_);
|
||||
return element;
|
||||
}
|
||||
|
||||
Decorator AnimatedColorStyle() {
|
||||
|
@@ -23,16 +23,17 @@ class CheckboxBase : public ComponentBase, public CheckboxOption {
|
||||
|
||||
private:
|
||||
// Component implementation.
|
||||
Element Render() override {
|
||||
Element OnRender() override {
|
||||
const bool is_focused = Focused();
|
||||
const bool is_active = Active();
|
||||
auto focus_management = is_focused ? focus : is_active ? select : nothing;
|
||||
auto entry_state = EntryState{
|
||||
*label, *checked, is_active, is_focused || hovered_, -1,
|
||||
};
|
||||
auto element = (transform ? transform : CheckboxOption::Simple().transform)(
|
||||
entry_state);
|
||||
return element | focus_management | reflect(box_);
|
||||
element |= focus;
|
||||
element |= reflect(box_);
|
||||
return element;
|
||||
}
|
||||
|
||||
bool OnEvent(Event event) override {
|
||||
@@ -69,7 +70,6 @@ class CheckboxBase : public ComponentBase, public CheckboxOption {
|
||||
event.mouse().motion == Mouse::Pressed) {
|
||||
*checked = !*checked;
|
||||
on_change();
|
||||
TakeFocus();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@@ -15,6 +15,8 @@
|
||||
#include "ftxui/component/event.hpp" // for Event
|
||||
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
|
||||
#include "ftxui/dom/elements.hpp" // for text, Element
|
||||
#include "ftxui/dom/node.hpp" // for Node, Elements
|
||||
#include "ftxui/screen/box.hpp" // for Box
|
||||
|
||||
namespace ftxui::animation {
|
||||
class Params;
|
||||
@@ -103,10 +105,46 @@ void ComponentBase::DetachAllChildren() {
|
||||
}
|
||||
|
||||
/// @brief Draw the component.
|
||||
/// Build a ftxui::Element to be drawn on the ftxi::Screen representing this
|
||||
/// ftxui::ComponentBase.
|
||||
/// Build a ftxui::Element to be drawn on the ftxui::Screen representing this
|
||||
/// ftxui::ComponentBase. Please override OnRender() to modify the rendering.
|
||||
/// @ingroup component
|
||||
Element ComponentBase::Render() {
|
||||
// Some users might call `ComponentBase::Render()` from
|
||||
// `T::OnRender()`. To avoid infinite recursion, we use a flag.
|
||||
if (in_render) {
|
||||
return ComponentBase::OnRender();
|
||||
}
|
||||
|
||||
in_render = true;
|
||||
Element element = OnRender();
|
||||
in_render = false;
|
||||
|
||||
class Wrapper : public Node {
|
||||
public:
|
||||
bool active_ = false;
|
||||
|
||||
Wrapper(Element child, bool active)
|
||||
: Node({std::move(child)}), active_(active) {}
|
||||
|
||||
void SetBox(Box box) override {
|
||||
Node::SetBox(box);
|
||||
children_[0]->SetBox(box);
|
||||
}
|
||||
|
||||
void ComputeRequirement() override {
|
||||
Node::ComputeRequirement();
|
||||
requirement_.focused.component_active = active_;
|
||||
}
|
||||
};
|
||||
|
||||
return std::make_shared<Wrapper>(std::move(element), Active());
|
||||
}
|
||||
|
||||
/// @brief Draw the component.
|
||||
/// Build a ftxui::Element to be drawn on the ftxi::Screen representing this
|
||||
/// ftxui::ComponentBase. This function is means to be overridden.
|
||||
/// @ingroup component
|
||||
Element ComponentBase::OnRender() {
|
||||
if (children_.size() == 1) {
|
||||
return children_.front()->Render();
|
||||
}
|
||||
|
@@ -98,7 +98,7 @@ class VerticalContainer : public ContainerBase {
|
||||
public:
|
||||
using ContainerBase::ContainerBase;
|
||||
|
||||
Element Render() override {
|
||||
Element OnRender() override {
|
||||
Elements elements;
|
||||
elements.reserve(children_.size());
|
||||
for (auto& it : children_) {
|
||||
@@ -163,6 +163,7 @@ class VerticalContainer : public ContainerBase {
|
||||
return false;
|
||||
}
|
||||
|
||||
const int old_selected = *selector_;
|
||||
if (event.mouse().button == Mouse::WheelUp) {
|
||||
MoveSelector(-1);
|
||||
}
|
||||
@@ -171,7 +172,7 @@ class VerticalContainer : public ContainerBase {
|
||||
}
|
||||
*selector_ = std::max(0, std::min(int(children_.size()) - 1, *selector_));
|
||||
|
||||
return true;
|
||||
return old_selected != *selector_;
|
||||
}
|
||||
|
||||
Box box_;
|
||||
@@ -181,7 +182,7 @@ class HorizontalContainer : public ContainerBase {
|
||||
public:
|
||||
using ContainerBase::ContainerBase;
|
||||
|
||||
Element Render() override {
|
||||
Element OnRender() override {
|
||||
Elements elements;
|
||||
elements.reserve(children_.size());
|
||||
for (auto& it : children_) {
|
||||
@@ -217,7 +218,7 @@ class TabContainer : public ContainerBase {
|
||||
public:
|
||||
using ContainerBase::ContainerBase;
|
||||
|
||||
Element Render() override {
|
||||
Element OnRender() override {
|
||||
const Component active_child = ActiveChild();
|
||||
if (active_child) {
|
||||
return active_child->Render();
|
||||
@@ -243,7 +244,7 @@ class StackedContainer : public ContainerBase {
|
||||
: ContainerBase(std::move(children), nullptr) {}
|
||||
|
||||
private:
|
||||
Element Render() final {
|
||||
Element OnRender() final {
|
||||
Elements elements;
|
||||
for (auto& child : children_) {
|
||||
elements.push_back(child->Render());
|
||||
@@ -333,7 +334,7 @@ Component Vertical(Components children) {
|
||||
/// children_2,
|
||||
/// children_3,
|
||||
/// children_4,
|
||||
/// });
|
||||
/// }, &selected_children);
|
||||
/// ```
|
||||
Component Vertical(Components children, int* selector) {
|
||||
return std::make_shared<VerticalContainer>(std::move(children), selector);
|
||||
@@ -354,7 +355,7 @@ Component Vertical(Components children, int* selector) {
|
||||
/// children_2,
|
||||
/// children_3,
|
||||
/// children_4,
|
||||
/// }, &selected_children);
|
||||
/// });
|
||||
/// ```
|
||||
Component Horizontal(Components children) {
|
||||
return Horizontal(std::move(children), nullptr);
|
||||
|
@@ -44,10 +44,14 @@ Component Dropdown(DropdownOption option) {
|
||||
}));
|
||||
}
|
||||
|
||||
Element Render() override {
|
||||
radiobox.selected =
|
||||
Element OnRender() override {
|
||||
selected_ =
|
||||
util::clamp(radiobox.selected(), 0, int(radiobox.entries.size()) - 1);
|
||||
title_ = radiobox.entries[selected_()];
|
||||
selected_ = util::clamp(selected_(), 0, int(radiobox.entries.size()) - 1);
|
||||
|
||||
if (selected_() >= 0 && selected_() < int(radiobox.entries.size())) {
|
||||
title_ = radiobox.entries[selected_()];
|
||||
}
|
||||
|
||||
return transform(*open_, checkbox_->Render(), radiobox_->Render());
|
||||
}
|
||||
@@ -66,10 +70,13 @@ Component Dropdown(DropdownOption option) {
|
||||
// Auto-close the dropdown when the user selects an item, even if the item
|
||||
// it the same as the previous one.
|
||||
if (open_old && open_()) {
|
||||
const bool should_close = (selected_() != selected_old) || //
|
||||
(event == Event::Return) || //
|
||||
(event == Event::Character(' ')) || //
|
||||
(event == Event::Escape); //
|
||||
const bool should_close =
|
||||
(selected_() != selected_old) || //
|
||||
(event == Event::Return) || //
|
||||
(event == Event::Character(' ')) || //
|
||||
(event == Event::Escape) || //
|
||||
(event.is_mouse() && event.mouse().button == Mouse::Left &&
|
||||
event.mouse().motion == Mouse::Pressed);
|
||||
|
||||
if (should_close) {
|
||||
checkbox_->TakeFocus();
|
||||
|
34
src/ftxui/component/dropdown_test.cpp
Normal file
34
src/ftxui/component/dropdown_test.cpp
Normal file
@@ -0,0 +1,34 @@
|
||||
// Copyright 2025 Arthur Sonzogni. All rights reserved.
|
||||
// Use of this source code is governed by the MIT license that can be found in
|
||||
// the LICENSE file.
|
||||
|
||||
#include "ftxui/component/component.hpp" // for Horizontal, Vertical, Button, Tab
|
||||
#include "ftxui/component/component_base.hpp" // for ComponentBase, Component
|
||||
#include "ftxui/component/event.hpp" // for Event, Event::Tab, Event::TabReverse, Event::ArrowDown, Event::ArrowLeft, Event::ArrowRight, Event::ArrowUp
|
||||
#include "gtest/gtest.h" // for AssertionResult, Message, TestPartResult, EXPECT_EQ, EXPECT_FALSE, Test, EXPECT_TRUE, TEST
|
||||
|
||||
namespace ftxui {
|
||||
|
||||
TEST(DropdownTest, Empty) {
|
||||
std::vector<std::string> list = {};
|
||||
int index = 0;
|
||||
auto dropdown = Dropdown(list, &index);
|
||||
|
||||
dropdown->OnEvent(Event::Return);
|
||||
|
||||
auto screen = Screen(8, 8);
|
||||
auto document = dropdown->Render();
|
||||
Render(screen, document);
|
||||
|
||||
EXPECT_EQ(screen.ToString(),
|
||||
"╭──────╮\r\n"
|
||||
"│↓ │\r\n"
|
||||
"├──────┤\r\n"
|
||||
"│ │\r\n"
|
||||
"│ │\r\n"
|
||||
"│ │\r\n"
|
||||
"│ │\r\n"
|
||||
"╰──────╯");
|
||||
}
|
||||
|
||||
} // namespace ftxui
|
@@ -49,8 +49,8 @@ Component Hoverable(Component component, bool* hover) {
|
||||
}
|
||||
|
||||
private:
|
||||
Element Render() override {
|
||||
return ComponentBase::Render() | reflect(box_);
|
||||
Element OnRender() override {
|
||||
return ComponentBase::OnRender() | reflect(box_);
|
||||
}
|
||||
|
||||
bool OnEvent(Event event) override {
|
||||
@@ -98,8 +98,8 @@ Component Hoverable(Component component,
|
||||
}
|
||||
|
||||
private:
|
||||
Element Render() override {
|
||||
return ComponentBase::Render() | reflect(box_);
|
||||
Element OnRender() override {
|
||||
return ComponentBase::OnRender() | reflect(box_);
|
||||
}
|
||||
|
||||
bool OnEvent(Event event) override {
|
||||
|
@@ -96,9 +96,9 @@ class InputBase : public ComponentBase, public InputOption {
|
||||
|
||||
private:
|
||||
// Component implementation:
|
||||
Element Render() override {
|
||||
Element OnRender() override {
|
||||
const bool is_focused = Focused();
|
||||
const auto focused = (!is_focused && !hovered_) ? select
|
||||
const auto focused = (!is_focused && !hovered_) ? nothing
|
||||
: insert() ? focusCursorBarBlinking
|
||||
: focusCursorBlockBlinking;
|
||||
|
||||
@@ -108,15 +108,12 @@ class InputBase : public ComponentBase, public InputOption {
|
||||
// placeholder.
|
||||
if (content->empty()) {
|
||||
auto element = text(placeholder()) | xflex | frame;
|
||||
if (is_focused) {
|
||||
element |= focus;
|
||||
}
|
||||
|
||||
return transform_func({
|
||||
std::move(element), hovered_, is_focused,
|
||||
true // placeholder
|
||||
}) |
|
||||
reflect(box_);
|
||||
focus | reflect(box_);
|
||||
}
|
||||
|
||||
Elements elements;
|
||||
@@ -176,7 +173,7 @@ class InputBase : public ComponentBase, public InputOption {
|
||||
elements.push_back(element);
|
||||
}
|
||||
|
||||
auto element = vbox(std::move(elements)) | frame;
|
||||
auto element = vbox(std::move(elements), cursor_line) | frame;
|
||||
return transform_func({
|
||||
std::move(element), hovered_, is_focused,
|
||||
false // placeholder
|
||||
|
@@ -24,8 +24,8 @@ Component Maybe(Component child, std::function<bool()> show) {
|
||||
explicit Impl(std::function<bool()> show) : show_(std::move(show)) {}
|
||||
|
||||
private:
|
||||
Element Render() override {
|
||||
return show_() ? ComponentBase::Render() : std::make_unique<Node>();
|
||||
Element OnRender() override {
|
||||
return show_() ? ComponentBase::OnRender() : std::make_unique<Node>();
|
||||
}
|
||||
bool Focusable() const override {
|
||||
return show_() && ComponentBase::Focusable();
|
||||
|
@@ -105,7 +105,7 @@ class MenuBase : public ComponentBase, public MenuOption {
|
||||
}
|
||||
}
|
||||
|
||||
Element Render() override {
|
||||
Element OnRender() override {
|
||||
Clamp();
|
||||
UpdateAnimationTarget();
|
||||
|
||||
@@ -126,16 +126,15 @@ class MenuBase : public ComponentBase, public MenuOption {
|
||||
entries[i], false, is_selected, is_focused, i,
|
||||
};
|
||||
|
||||
auto focus_management = (selected_focus_ != i) ? nothing
|
||||
: is_menu_focused ? focus
|
||||
: select;
|
||||
|
||||
const Element element =
|
||||
(entries_option.transform ? entries_option.transform
|
||||
: DefaultOptionTransform) //
|
||||
Element element = (entries_option.transform ? entries_option.transform
|
||||
: DefaultOptionTransform) //
|
||||
(state);
|
||||
elements.push_back(element | AnimatedColorStyle(i) | reflect(boxes_[i]) |
|
||||
focus_management);
|
||||
if (selected_focus_ == i) {
|
||||
element |= focus;
|
||||
}
|
||||
element |= AnimatedColorStyle(i);
|
||||
element |= reflect(boxes_[i]);
|
||||
elements.push_back(element);
|
||||
}
|
||||
if (elements_postfix) {
|
||||
elements.push_back(elements_postfix());
|
||||
@@ -145,8 +144,9 @@ class MenuBase : public ComponentBase, public MenuOption {
|
||||
std::reverse(elements.begin(), elements.end());
|
||||
}
|
||||
|
||||
const Element bar =
|
||||
IsHorizontal() ? hbox(std::move(elements)) : vbox(std::move(elements));
|
||||
const Element bar = IsHorizontal()
|
||||
? hbox(std::move(elements), selected_focus_)
|
||||
: vbox(std::move(elements), selected_focus_);
|
||||
|
||||
if (!underline.enabled) {
|
||||
return bar | reflect(box_);
|
||||
@@ -618,20 +618,22 @@ Component MenuEntry(MenuEntryOption option) {
|
||||
: MenuEntryOption(std::move(option)) {}
|
||||
|
||||
private:
|
||||
Element Render() override {
|
||||
const bool focused = Focused();
|
||||
Element OnRender() override {
|
||||
const bool is_focused = Focused();
|
||||
UpdateAnimationTarget();
|
||||
|
||||
const EntryState state{
|
||||
label(), false, hovered_, focused, Index(),
|
||||
label(), false, hovered_, is_focused, Index(),
|
||||
};
|
||||
|
||||
const Element element =
|
||||
(transform ? transform : DefaultOptionTransform) //
|
||||
Element element = (transform ? transform : DefaultOptionTransform) //
|
||||
(state);
|
||||
|
||||
auto focus_management = focused ? select : nothing;
|
||||
return element | AnimatedColorStyle() | focus_management | reflect(box_);
|
||||
if (is_focused) {
|
||||
element |= focus;
|
||||
}
|
||||
|
||||
return element | AnimatedColorStyle() | reflect(box_);
|
||||
}
|
||||
|
||||
void UpdateAnimationTarget() {
|
||||
@@ -692,7 +694,6 @@ Component MenuEntry(MenuEntryOption option) {
|
||||
animator_foreground_.OnAnimation(params);
|
||||
}
|
||||
|
||||
MenuEntryOption option_;
|
||||
Box box_;
|
||||
bool hovered_ = false;
|
||||
|
||||
|
@@ -266,7 +266,7 @@ TEST(MenuTest, MenuEntryIndex) {
|
||||
menu->OnEvent(Event::ArrowDown);
|
||||
menu->OnEvent(Event::ArrowDown);
|
||||
menu->OnEvent(Event::Return);
|
||||
for (int index = 0; index < menu->ChildCount(); index++) {
|
||||
for (size_t index = 0; index < menu->ChildCount(); index++) {
|
||||
EXPECT_EQ(menu->ChildAt(index)->Index(), index);
|
||||
}
|
||||
}
|
||||
|
@@ -26,7 +26,7 @@ Component Modal(Component main, Component modal, const bool* show_modal) {
|
||||
}
|
||||
|
||||
private:
|
||||
Element Render() override {
|
||||
Element OnRender() override {
|
||||
selector_ = *show_modal_;
|
||||
auto document = main_->Render();
|
||||
if (*show_modal_) {
|
||||
|
@@ -28,7 +28,7 @@ class RadioboxBase : public ComponentBase, public RadioboxOption {
|
||||
: RadioboxOption(option) {}
|
||||
|
||||
private:
|
||||
Element Render() override {
|
||||
Element OnRender() override {
|
||||
Clamp();
|
||||
Elements elements;
|
||||
const bool is_menu_focused = Focused();
|
||||
@@ -36,18 +36,17 @@ class RadioboxBase : public ComponentBase, public RadioboxOption {
|
||||
for (int i = 0; i < size(); ++i) {
|
||||
const bool is_focused = (focused_entry() == i) && is_menu_focused;
|
||||
const bool is_selected = (hovered_ == i);
|
||||
auto focus_management = !is_selected ? nothing
|
||||
: is_menu_focused ? focus
|
||||
: select;
|
||||
auto state = EntryState{
|
||||
entries[i], selected() == i, is_selected, is_focused, i,
|
||||
};
|
||||
auto element =
|
||||
(transform ? transform : RadioboxOption::Simple().transform)(state);
|
||||
|
||||
elements.push_back(element | focus_management | reflect(boxes_[i]));
|
||||
if (is_selected) {
|
||||
element |= focus;
|
||||
}
|
||||
elements.push_back(element | reflect(boxes_[i]));
|
||||
}
|
||||
return vbox(std::move(elements)) | reflect(box_);
|
||||
return vbox(std::move(elements), hovered_) | reflect(box_);
|
||||
}
|
||||
|
||||
// NOLINTNEXTLINE(readability-function-cognitive-complexity)
|
||||
|
@@ -31,7 +31,7 @@ Component Renderer(std::function<Element()> render) {
|
||||
public:
|
||||
explicit Impl(std::function<Element()> render)
|
||||
: render_(std::move(render)) {}
|
||||
Element Render() override { return render_(); }
|
||||
Element OnRender() override { return render_(); }
|
||||
std::function<Element()> render_;
|
||||
};
|
||||
|
||||
@@ -88,7 +88,7 @@ Component Renderer(std::function<Element(bool)> render) {
|
||||
: render_(std::move(render)) {}
|
||||
|
||||
private:
|
||||
Element Render() override { return render_(Focused()) | reflect(box_); }
|
||||
Element OnRender() override { return render_(Focused()) | reflect(box_); }
|
||||
bool Focusable() const override { return true; }
|
||||
bool OnEvent(Event event) override {
|
||||
if (event.is_mouse() && box_.Contain(event.mouse().x, event.mouse().y)) {
|
||||
|
@@ -77,16 +77,16 @@ class ResizableSplitBase : public ComponentBase {
|
||||
|
||||
switch (options_->direction()) {
|
||||
case Direction::Left:
|
||||
options_->main_size() = event.mouse().x - box_.x_min;
|
||||
options_->main_size() = std::max(0, event.mouse().x - box_.x_min);
|
||||
return true;
|
||||
case Direction::Right:
|
||||
options_->main_size() = box_.x_max - event.mouse().x;
|
||||
options_->main_size() = std::max(0, box_.x_max - event.mouse().x);
|
||||
return true;
|
||||
case Direction::Up:
|
||||
options_->main_size() = event.mouse().y - box_.y_min;
|
||||
options_->main_size() = std::max(0, event.mouse().y - box_.y_min);
|
||||
return true;
|
||||
case Direction::Down:
|
||||
options_->main_size() = box_.y_max - event.mouse().y;
|
||||
options_->main_size() = std::max(0, box_.y_max - event.mouse().y);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -94,7 +94,7 @@ class ResizableSplitBase : public ComponentBase {
|
||||
return false;
|
||||
}
|
||||
|
||||
Element Render() final {
|
||||
Element OnRender() final {
|
||||
switch (options_->direction()) {
|
||||
case Direction::Left:
|
||||
return RenderLeft();
|
||||
|
@@ -34,6 +34,7 @@
|
||||
#include "ftxui/dom/requirement.hpp" // for Requirement
|
||||
#include "ftxui/screen/pixel.hpp" // for Pixel
|
||||
#include "ftxui/screen/terminal.hpp" // for Dimensions, Size
|
||||
#include "ftxui/screen/util.hpp" // for util::clamp
|
||||
|
||||
#if defined(_WIN32)
|
||||
#define DEFINE_CONSOLEV2_PROPERTIES
|
||||
@@ -576,6 +577,18 @@ void ScreenInteractive::ForceHandleCtrlZ(bool force) {
|
||||
force_handle_ctrl_z_ = force;
|
||||
}
|
||||
|
||||
/// @brief Returns the content of the current selection
|
||||
std::string ScreenInteractive::GetSelection() {
|
||||
if (!selection_) {
|
||||
return "";
|
||||
}
|
||||
return selection_->GetParts();
|
||||
}
|
||||
|
||||
void ScreenInteractive::SelectionChange(std::function<void()> callback) {
|
||||
selection_on_change_ = std::move(callback);
|
||||
}
|
||||
|
||||
/// @brief Return the currently active screen, or null if none.
|
||||
// static
|
||||
ScreenInteractive* ScreenInteractive::Active() {
|
||||
@@ -751,6 +764,14 @@ void ScreenInteractive::RunOnce(Component component) {
|
||||
ExecuteSignalHandlers();
|
||||
}
|
||||
Draw(std::move(component));
|
||||
|
||||
if (selection_data_previous_ != selection_data_) {
|
||||
selection_data_previous_ = selection_data_;
|
||||
if (selection_on_change_) {
|
||||
selection_on_change_();
|
||||
Post(Event::Custom);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// private
|
||||
@@ -781,7 +802,9 @@ void ScreenInteractive::HandleTask(Component component, Task& task) {
|
||||
|
||||
arg.screen_ = this;
|
||||
|
||||
const bool handled = component->OnEvent(arg);
|
||||
bool handled = component->OnEvent(arg);
|
||||
|
||||
handled = HandleSelection(handled, arg);
|
||||
|
||||
if (arg == Event::CtrlC && (!handled || force_handle_ctrl_c_)) {
|
||||
RecordSignal(SIGABRT);
|
||||
@@ -824,6 +847,59 @@ void ScreenInteractive::HandleTask(Component component, Task& task) {
|
||||
// clang-format on
|
||||
}
|
||||
|
||||
// private
|
||||
bool ScreenInteractive::HandleSelection(bool handled, Event event) {
|
||||
if (handled) {
|
||||
selection_pending_ = nullptr;
|
||||
selection_data_.empty = true;
|
||||
selection_ = nullptr;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!event.is_mouse()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
auto& mouse = event.mouse();
|
||||
if (mouse.button != Mouse::Left) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (mouse.motion == Mouse::Pressed) {
|
||||
selection_pending_ = CaptureMouse();
|
||||
selection_data_.start_x = mouse.x;
|
||||
selection_data_.start_y = mouse.y;
|
||||
selection_data_.end_x = mouse.x;
|
||||
selection_data_.end_y = mouse.y;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!selection_pending_) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (mouse.motion == Mouse::Moved) {
|
||||
if ((mouse.x != selection_data_.end_x) ||
|
||||
(mouse.y != selection_data_.end_y)) {
|
||||
selection_data_.end_x = mouse.x;
|
||||
selection_data_.end_y = mouse.y;
|
||||
selection_data_.empty = false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
if (mouse.motion == Mouse::Released) {
|
||||
selection_pending_ = nullptr;
|
||||
selection_data_.end_x = mouse.x;
|
||||
selection_data_.end_y = mouse.y;
|
||||
selection_data_.empty = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// private
|
||||
// NOLINTNEXTLINE
|
||||
void ScreenInteractive::Draw(Component component) {
|
||||
@@ -842,15 +918,15 @@ void ScreenInteractive::Draw(Component component) {
|
||||
break;
|
||||
case Dimension::TerminalOutput:
|
||||
dimx = terminal.dimx;
|
||||
dimy = document->requirement().min_y;
|
||||
dimy = util::clamp(document->requirement().min_y, 0, terminal.dimy);
|
||||
break;
|
||||
case Dimension::Fullscreen:
|
||||
dimx = terminal.dimx;
|
||||
dimy = terminal.dimy;
|
||||
break;
|
||||
case Dimension::FitComponent:
|
||||
dimx = std::min(document->requirement().min_x, terminal.dimx);
|
||||
dimy = std::min(document->requirement().min_y, terminal.dimy);
|
||||
dimx = util::clamp(document->requirement().min_x, 0, terminal.dimx);
|
||||
dimy = util::clamp(document->requirement().min_y, 0, terminal.dimy);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -899,7 +975,12 @@ void ScreenInteractive::Draw(Component component) {
|
||||
#endif
|
||||
previous_frame_resized_ = resized;
|
||||
|
||||
Render(*this, document);
|
||||
selection_ = selection_data_.empty
|
||||
? std::make_unique<Selection>()
|
||||
: std::make_unique<Selection>(
|
||||
selection_data_.start_x, selection_data_.start_y, //
|
||||
selection_data_.end_x, selection_data_.end_y);
|
||||
Render(*this, document.get(), *selection_);
|
||||
|
||||
// Set cursor position for user using tools to insert CJK characters.
|
||||
{
|
||||
@@ -988,4 +1069,21 @@ void ScreenInteractive::Signal(int signal) {
|
||||
#endif
|
||||
}
|
||||
|
||||
bool ScreenInteractive::SelectionData::operator==(
|
||||
const ScreenInteractive::SelectionData& other) const {
|
||||
if (empty && other.empty) {
|
||||
return true;
|
||||
}
|
||||
if (empty || other.empty) {
|
||||
return false;
|
||||
}
|
||||
return start_x == other.start_x && start_y == other.start_y &&
|
||||
end_x == other.end_x && end_y == other.end_y;
|
||||
}
|
||||
|
||||
bool ScreenInteractive::SelectionData::operator!=(
|
||||
const ScreenInteractive::SelectionData& other) const {
|
||||
return !(*this == other);
|
||||
}
|
||||
|
||||
} // namespace ftxui.
|
||||
|
@@ -16,7 +16,6 @@
|
||||
#include "ftxui/dom/elements.hpp" // for operator|, text, Element, xflex, hbox, color, underlined, reflect, Decorator, dim, vcenter, focus, nothing, select, yflex, gaugeDirection
|
||||
#include "ftxui/screen/box.hpp" // for Box
|
||||
#include "ftxui/screen/color.hpp" // for Color, Color::GrayDark, Color::White
|
||||
#include "ftxui/screen/util.hpp" // for clamp
|
||||
#include "ftxui/util/ref.hpp" // for ConstRef, Ref, ConstStringRef
|
||||
|
||||
namespace ftxui {
|
||||
@@ -39,7 +38,7 @@ class SliderBase : public SliderOption<T>, public ComponentBase {
|
||||
public:
|
||||
explicit SliderBase(SliderOption<T> options) : SliderOption<T>(options) {}
|
||||
|
||||
Element Render() override {
|
||||
Element OnRender() override {
|
||||
auto gauge_color =
|
||||
Focused() ? color(this->color_active) : color(this->color_inactive);
|
||||
const float percent =
|
||||
@@ -134,53 +133,52 @@ class SliderBase : public SliderOption<T>, public ComponentBase {
|
||||
return ComponentBase::OnEvent(event);
|
||||
}
|
||||
|
||||
bool OnCapturedMouseEvent(Event event) {
|
||||
if (event.mouse().motion == Mouse::Released) {
|
||||
captured_mouse_ = nullptr;
|
||||
return true;
|
||||
}
|
||||
|
||||
T old_value = this->value();
|
||||
switch (this->direction) {
|
||||
case Direction::Right: {
|
||||
this->value() = this->min() + (event.mouse().x - gauge_box_.x_min) *
|
||||
(this->max() - this->min()) /
|
||||
(gauge_box_.x_max - gauge_box_.x_min);
|
||||
|
||||
break;
|
||||
}
|
||||
case Direction::Left: {
|
||||
this->value() = this->max() - (event.mouse().x - gauge_box_.x_min) *
|
||||
(this->max() - this->min()) /
|
||||
(gauge_box_.x_max - gauge_box_.x_min);
|
||||
break;
|
||||
}
|
||||
case Direction::Down: {
|
||||
this->value() = this->min() + (event.mouse().y - gauge_box_.y_min) *
|
||||
(this->max() - this->min()) /
|
||||
(gauge_box_.y_max - gauge_box_.y_min);
|
||||
break;
|
||||
}
|
||||
case Direction::Up: {
|
||||
this->value() = this->max() - (event.mouse().y - gauge_box_.y_min) *
|
||||
(this->max() - this->min()) /
|
||||
(gauge_box_.y_max - gauge_box_.y_min);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
this->value() = std::max(this->min(), std::min(this->max(), this->value()));
|
||||
|
||||
if (old_value != this->value() && this->on_change) {
|
||||
this->on_change();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnMouseEvent(Event event) {
|
||||
if (captured_mouse_) {
|
||||
if (event.mouse().motion == Mouse::Released) {
|
||||
captured_mouse_ = nullptr;
|
||||
return true;
|
||||
}
|
||||
|
||||
T old_value = this->value();
|
||||
switch (this->direction) {
|
||||
case Direction::Right: {
|
||||
this->value() =
|
||||
this->min() + (event.mouse().x - gauge_box_.x_min) *
|
||||
(this->max() - this->min()) /
|
||||
(gauge_box_.x_max - gauge_box_.x_min);
|
||||
|
||||
break;
|
||||
}
|
||||
case Direction::Left: {
|
||||
this->value() =
|
||||
this->max() - (event.mouse().x - gauge_box_.x_min) *
|
||||
(this->max() - this->min()) /
|
||||
(gauge_box_.x_max - gauge_box_.x_min);
|
||||
break;
|
||||
}
|
||||
case Direction::Down: {
|
||||
this->value() =
|
||||
this->min() + (event.mouse().y - gauge_box_.y_min) *
|
||||
(this->max() - this->min()) /
|
||||
(gauge_box_.y_max - gauge_box_.y_min);
|
||||
break;
|
||||
}
|
||||
case Direction::Up: {
|
||||
this->value() =
|
||||
this->max() - (event.mouse().y - gauge_box_.y_min) *
|
||||
(this->max() - this->min()) /
|
||||
(gauge_box_.y_max - gauge_box_.y_min);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
this->value() =
|
||||
std::max(this->min(), std::min(this->max(), this->value()));
|
||||
|
||||
if (old_value != this->value() && this->on_change) {
|
||||
this->on_change();
|
||||
}
|
||||
return true;
|
||||
return OnCapturedMouseEvent(event);
|
||||
}
|
||||
|
||||
if (event.mouse().button != Mouse::Left) {
|
||||
@@ -198,7 +196,7 @@ class SliderBase : public SliderOption<T>, public ComponentBase {
|
||||
|
||||
if (captured_mouse_) {
|
||||
TakeFocus();
|
||||
return true;
|
||||
return OnCapturedMouseEvent(event);
|
||||
}
|
||||
|
||||
return false;
|
||||
@@ -242,19 +240,21 @@ class SliderWithLabel : public ComponentBase {
|
||||
return true;
|
||||
}
|
||||
|
||||
Element Render() override {
|
||||
auto focus_management = Focused() ? focus : Active() ? select : nothing;
|
||||
Element OnRender() override {
|
||||
auto gauge_color = (Focused() || mouse_hover_) ? color(Color::White)
|
||||
: color(Color::GrayDark);
|
||||
return hbox({
|
||||
text(label_()) | dim | vcenter,
|
||||
hbox({
|
||||
text("["),
|
||||
ComponentBase::Render() | underlined,
|
||||
text("]"),
|
||||
}) | xflex,
|
||||
}) |
|
||||
gauge_color | xflex | reflect(box_) | focus_management;
|
||||
auto element = hbox({
|
||||
text(label_()) | dim | vcenter,
|
||||
hbox({
|
||||
text("["),
|
||||
ComponentBase::Render() | underlined,
|
||||
text("]"),
|
||||
}) | xflex,
|
||||
}) |
|
||||
gauge_color | xflex | reflect(box_);
|
||||
|
||||
element |= focus;
|
||||
return element;
|
||||
}
|
||||
|
||||
ConstStringRef label_;
|
||||
|
@@ -60,17 +60,17 @@ TEST(SliderTest, Right) {
|
||||
EXPECT_EQ(value, 50);
|
||||
EXPECT_EQ(updated, 0);
|
||||
EXPECT_TRUE(slider->OnEvent(MousePressed(3, 0)));
|
||||
EXPECT_EQ(value, 50);
|
||||
EXPECT_EQ(updated, 0);
|
||||
EXPECT_EQ(value, 30);
|
||||
EXPECT_EQ(updated, 1);
|
||||
EXPECT_TRUE(slider->OnEvent(MousePressed(9, 0)));
|
||||
EXPECT_EQ(value, 90);
|
||||
EXPECT_EQ(updated, 1);
|
||||
EXPECT_EQ(updated, 2);
|
||||
EXPECT_TRUE(slider->OnEvent(MousePressed(9, 2)));
|
||||
EXPECT_EQ(value, 90);
|
||||
EXPECT_EQ(updated, 1);
|
||||
EXPECT_EQ(updated, 2);
|
||||
EXPECT_TRUE(slider->OnEvent(MousePressed(5, 2)));
|
||||
EXPECT_EQ(value, 50);
|
||||
EXPECT_EQ(updated, 2);
|
||||
EXPECT_EQ(updated, 3);
|
||||
EXPECT_TRUE(slider->OnEvent(MouseReleased(5, 2)));
|
||||
EXPECT_FALSE(slider->OnEvent(MousePressed(5, 2)));
|
||||
EXPECT_EQ(value, 50);
|
||||
@@ -92,17 +92,17 @@ TEST(SliderTest, Left) {
|
||||
EXPECT_EQ(value, 50);
|
||||
EXPECT_EQ(updated, 0);
|
||||
EXPECT_TRUE(slider->OnEvent(MousePressed(3, 0)));
|
||||
EXPECT_EQ(value, 50);
|
||||
EXPECT_EQ(updated, 0);
|
||||
EXPECT_EQ(value, 70);
|
||||
EXPECT_EQ(updated, 1);
|
||||
EXPECT_TRUE(slider->OnEvent(MousePressed(9, 0)));
|
||||
EXPECT_EQ(value, 10);
|
||||
EXPECT_EQ(updated, 1);
|
||||
EXPECT_EQ(updated, 2);
|
||||
EXPECT_TRUE(slider->OnEvent(MousePressed(9, 2)));
|
||||
EXPECT_EQ(value, 10);
|
||||
EXPECT_EQ(updated, 1);
|
||||
EXPECT_EQ(updated, 2);
|
||||
EXPECT_TRUE(slider->OnEvent(MousePressed(5, 2)));
|
||||
EXPECT_EQ(value, 50);
|
||||
EXPECT_EQ(updated, 2);
|
||||
EXPECT_EQ(updated, 3);
|
||||
EXPECT_TRUE(slider->OnEvent(MouseReleased(5, 2)));
|
||||
EXPECT_FALSE(slider->OnEvent(MousePressed(5, 2)));
|
||||
EXPECT_EQ(value, 50);
|
||||
@@ -124,21 +124,21 @@ TEST(SliderTest, Down) {
|
||||
EXPECT_EQ(value, 50);
|
||||
EXPECT_EQ(updated, 0);
|
||||
EXPECT_TRUE(slider->OnEvent(MousePressed(0, 3)));
|
||||
EXPECT_EQ(value, 50);
|
||||
EXPECT_EQ(updated, 0);
|
||||
EXPECT_EQ(value, 30);
|
||||
EXPECT_EQ(updated, 1);
|
||||
EXPECT_TRUE(slider->OnEvent(MousePressed(0, 9)));
|
||||
EXPECT_EQ(value, 90);
|
||||
EXPECT_EQ(updated, 1);
|
||||
EXPECT_EQ(updated, 2);
|
||||
EXPECT_TRUE(slider->OnEvent(MousePressed(2, 9)));
|
||||
EXPECT_EQ(value, 90);
|
||||
EXPECT_EQ(updated, 1);
|
||||
EXPECT_EQ(updated, 2);
|
||||
EXPECT_TRUE(slider->OnEvent(MousePressed(2, 5)));
|
||||
EXPECT_EQ(value, 50);
|
||||
EXPECT_EQ(updated, 2);
|
||||
EXPECT_EQ(updated, 3);
|
||||
EXPECT_TRUE(slider->OnEvent(MouseReleased(2, 5)));
|
||||
EXPECT_FALSE(slider->OnEvent(MousePressed(2, 5)));
|
||||
EXPECT_EQ(value, 50);
|
||||
EXPECT_EQ(updated, 2);
|
||||
EXPECT_EQ(updated, 3);
|
||||
}
|
||||
|
||||
TEST(SliderTest, Up) {
|
||||
@@ -157,17 +157,17 @@ TEST(SliderTest, Up) {
|
||||
EXPECT_EQ(value, 50);
|
||||
EXPECT_EQ(updated, 0);
|
||||
EXPECT_TRUE(slider->OnEvent(MousePressed(0, 3)));
|
||||
EXPECT_EQ(value, 50);
|
||||
EXPECT_EQ(updated, 0);
|
||||
EXPECT_EQ(value, 70);
|
||||
EXPECT_EQ(updated, 1);
|
||||
EXPECT_TRUE(slider->OnEvent(MousePressed(0, 9)));
|
||||
EXPECT_EQ(value, 10);
|
||||
EXPECT_EQ(updated, 1);
|
||||
EXPECT_EQ(updated, 2);
|
||||
EXPECT_TRUE(slider->OnEvent(MousePressed(2, 9)));
|
||||
EXPECT_EQ(value, 10);
|
||||
EXPECT_EQ(updated, 1);
|
||||
EXPECT_EQ(updated, 2);
|
||||
EXPECT_TRUE(slider->OnEvent(MousePressed(2, 5)));
|
||||
EXPECT_EQ(value, 50);
|
||||
EXPECT_EQ(updated, 2);
|
||||
EXPECT_EQ(updated, 3);
|
||||
EXPECT_TRUE(slider->OnEvent(MouseReleased(2, 5)));
|
||||
EXPECT_FALSE(slider->OnEvent(MousePressed(2, 5)));
|
||||
EXPECT_EQ(value, 50);
|
||||
|
@@ -124,7 +124,7 @@ class WindowImpl : public ComponentBase, public WindowOptions {
|
||||
}
|
||||
|
||||
private:
|
||||
Element Render() final {
|
||||
Element OnRender() final {
|
||||
auto element = ComponentBase::Render();
|
||||
|
||||
const bool captureable =
|
||||
|
17
src/ftxui/dom.cppm
Normal file
17
src/ftxui/dom.cppm
Normal file
@@ -0,0 +1,17 @@
|
||||
/**
|
||||
* @file dom.cppm
|
||||
* @brief Module file for FTXUI main operations.
|
||||
*/
|
||||
|
||||
export module ftxui.dom;
|
||||
|
||||
export import ftxui.dom.Canvas;
|
||||
export import ftxui.dom.Deprecated;
|
||||
export import ftxui.dom.Direction;
|
||||
export import ftxui.dom.Elements;
|
||||
export import ftxui.dom.FlexboxConfig;
|
||||
export import ftxui.dom.LinearGradient;
|
||||
export import ftxui.dom.Node;
|
||||
export import ftxui.dom.Requirement;
|
||||
export import ftxui.dom.Selection;
|
||||
export import ftxui.dom.Table;
|
18
src/ftxui/dom/Canvas.cppm
Normal file
18
src/ftxui/dom/Canvas.cppm
Normal file
@@ -0,0 +1,18 @@
|
||||
/**
|
||||
* @file Canvas.cppm
|
||||
* @brief Module file for the Canvas struct of the Dom module
|
||||
*/
|
||||
|
||||
module;
|
||||
|
||||
#include <ftxui/dom/canvas.hpp>
|
||||
|
||||
export module ftxui.dom.Canvas;
|
||||
|
||||
/**
|
||||
* @namespace ftxui
|
||||
* @brief The FTXUI ftxui:: namespace
|
||||
*/
|
||||
export namespace ftxui {
|
||||
using ftxui::Canvas;
|
||||
}
|
20
src/ftxui/dom/Deprecated.cppm
Normal file
20
src/ftxui/dom/Deprecated.cppm
Normal file
@@ -0,0 +1,20 @@
|
||||
/**
|
||||
* @file Deprecated.cppm
|
||||
* @brief Module file for deprecated parts of the Dom module
|
||||
*/
|
||||
|
||||
module;
|
||||
|
||||
#include <ftxui/dom/deprecated.hpp>
|
||||
|
||||
export module ftxui.dom.Deprecated;
|
||||
|
||||
/**
|
||||
* @namespace ftxui
|
||||
* @brief The FTXUI ftxui:: namespace
|
||||
*/
|
||||
export namespace ftxui {
|
||||
using ftxui::text;
|
||||
using ftxui::vtext;
|
||||
using ftxui::paragraph;
|
||||
}
|
18
src/ftxui/dom/Direction.cppm
Normal file
18
src/ftxui/dom/Direction.cppm
Normal file
@@ -0,0 +1,18 @@
|
||||
/**
|
||||
* @file Direction.cppm
|
||||
* @brief Module file for the Direction enum of the Dom module
|
||||
*/
|
||||
|
||||
module;
|
||||
|
||||
#include <ftxui/dom/direction.hpp>
|
||||
|
||||
export module ftxui.dom.Direction;
|
||||
|
||||
/**
|
||||
* @namespace ftxui
|
||||
* @brief The FTXUI ftxui:: namespace
|
||||
*/
|
||||
export namespace ftxui {
|
||||
using ftxui::Direction;
|
||||
}
|
130
src/ftxui/dom/Elements.cppm
Normal file
130
src/ftxui/dom/Elements.cppm
Normal file
@@ -0,0 +1,130 @@
|
||||
/**
|
||||
* @file Canvas.cppm
|
||||
* @brief Module file for the Element classes and functions of the Dom module
|
||||
*/
|
||||
|
||||
module;
|
||||
|
||||
#include <ftxui/dom/elements.hpp>
|
||||
|
||||
export module ftxui.dom.Elements;
|
||||
|
||||
/**
|
||||
* @namespace ftxui
|
||||
* @brief The FTXUI ftxui:: namespace
|
||||
*/
|
||||
export namespace ftxui {
|
||||
using ftxui::Node;
|
||||
using ftxui::Element;
|
||||
using ftxui::Elements;
|
||||
using ftxui::Decorator;
|
||||
using ftxui::GraphFunction;
|
||||
|
||||
using ftxui::BorderStyle;
|
||||
|
||||
using ftxui::operator|;
|
||||
using ftxui::operator|=;
|
||||
|
||||
using ftxui::text;
|
||||
using ftxui::vtext;
|
||||
using ftxui::separator;
|
||||
using ftxui::separatorLight;
|
||||
using ftxui::separatorDashed;
|
||||
using ftxui::separatorHeavy;
|
||||
using ftxui::separatorDouble;
|
||||
using ftxui::separatorEmpty;
|
||||
using ftxui::separatorStyled;
|
||||
using ftxui::separatorCharacter;
|
||||
using ftxui::separatorHSelector;
|
||||
using ftxui::separatorVSelector;
|
||||
using ftxui::gauge;
|
||||
using ftxui::gaugeLeft;
|
||||
using ftxui::gaugeRight;
|
||||
using ftxui::gaugeUp;
|
||||
using ftxui::gaugeDown;
|
||||
using ftxui::gaugeDirection;
|
||||
using ftxui::border;
|
||||
using ftxui::borderLight;
|
||||
using ftxui::borderDashed;
|
||||
using ftxui::borderHeavy;
|
||||
using ftxui::borderDouble;
|
||||
using ftxui::borderRounded;
|
||||
using ftxui::borderEmpty;
|
||||
using ftxui::borderStyled;
|
||||
using ftxui::borderWith;
|
||||
using ftxui::window;
|
||||
using ftxui::spinner;
|
||||
using ftxui::paragraph;
|
||||
using ftxui::paragraphAlignLeft;
|
||||
using ftxui::paragraphAlignRight;
|
||||
using ftxui::paragraphAlignCenter;
|
||||
using ftxui::paragraphAlignJustify;
|
||||
using ftxui::graph;
|
||||
using ftxui::emptyElement;
|
||||
using ftxui::canvas;
|
||||
|
||||
using ftxui::bold;
|
||||
using ftxui::dim;
|
||||
using ftxui::inverted;
|
||||
using ftxui::underlined;
|
||||
using ftxui::underlinedDouble;
|
||||
using ftxui::blink;
|
||||
using ftxui::strikethrough;
|
||||
using ftxui::color;
|
||||
using ftxui::bgcolor;
|
||||
using ftxui::focusPosition;
|
||||
using ftxui::focusPositionRelative;
|
||||
using ftxui::automerge;
|
||||
using ftxui::hyperlink;
|
||||
using ftxui::selectionStyleReset;
|
||||
using ftxui::selectionColor;
|
||||
using ftxui::selectionBackgroundColor;
|
||||
using ftxui::selectionForegroundColor;
|
||||
using ftxui::selectionStyle;
|
||||
|
||||
using ftxui::hbox;
|
||||
using ftxui::vbox;
|
||||
using ftxui::dbox;
|
||||
using ftxui::flexbox;
|
||||
using ftxui::gridbox;
|
||||
using ftxui::hflow;
|
||||
using ftxui::vflow;
|
||||
|
||||
using ftxui::flex;
|
||||
using ftxui::flex_grow;
|
||||
using ftxui::flex_shrink;
|
||||
using ftxui::xflex;
|
||||
using ftxui::xflex_grow;
|
||||
using ftxui::xflex_shrink;
|
||||
using ftxui::yflex;
|
||||
using ftxui::yflex_grow;
|
||||
using ftxui::yflex_shrink;
|
||||
using ftxui::notflex;
|
||||
using ftxui::filler;
|
||||
|
||||
using ftxui::WidthOrHeight;
|
||||
using ftxui::Constraint;
|
||||
using ftxui::size;
|
||||
|
||||
using ftxui::focusCursorBlock;
|
||||
using ftxui::focusCursorBlockBlinking;
|
||||
using ftxui::focusCursorBar;
|
||||
using ftxui::focusCursorBarBlinking;
|
||||
using ftxui::focusCursorUnderline;
|
||||
using ftxui::focusCursorUnderlineBlinking;
|
||||
|
||||
using ftxui::vscroll_indicator;
|
||||
using ftxui::hscroll_indicator;
|
||||
using ftxui::reflect;
|
||||
using ftxui::clear_under;
|
||||
|
||||
using ftxui::hcenter;
|
||||
using ftxui::vcenter;
|
||||
using ftxui::center;
|
||||
using ftxui::align_right;
|
||||
using ftxui::nothing;
|
||||
|
||||
namespace Dimension {
|
||||
using ftxui::Dimension::Fit;
|
||||
}
|
||||
}
|
18
src/ftxui/dom/FlexboxConfig.cppm
Normal file
18
src/ftxui/dom/FlexboxConfig.cppm
Normal file
@@ -0,0 +1,18 @@
|
||||
/**
|
||||
* @file FlexboxConfig.cppm
|
||||
* @brief Module file for the FlexboxConfig struct of the Dom module
|
||||
*/
|
||||
|
||||
module;
|
||||
|
||||
#include <ftxui/dom/flexbox_config.hpp>
|
||||
|
||||
export module ftxui.dom.FlexboxConfig;
|
||||
|
||||
/**
|
||||
* @namespace ftxui
|
||||
* @brief The FTXUI ftxui:: namespace
|
||||
*/
|
||||
export namespace ftxui {
|
||||
using ftxui::FlexboxConfig;
|
||||
}
|
18
src/ftxui/dom/LinearGradient.cppm
Normal file
18
src/ftxui/dom/LinearGradient.cppm
Normal file
@@ -0,0 +1,18 @@
|
||||
/**
|
||||
* @file LinearGradient.cppm
|
||||
* @brief Module file for the LinearGradient struct of the Dom module
|
||||
*/
|
||||
|
||||
module;
|
||||
|
||||
#include <ftxui/dom/linear_gradient.hpp>
|
||||
|
||||
export module ftxui.dom.LinearGradient;
|
||||
|
||||
/**
|
||||
* @namespace ftxui
|
||||
* @brief The FTXUI ftxui:: namespace
|
||||
*/
|
||||
export namespace ftxui {
|
||||
using ftxui::LinearGradient;
|
||||
}
|
25
src/ftxui/dom/Node.cppm
Normal file
25
src/ftxui/dom/Node.cppm
Normal file
@@ -0,0 +1,25 @@
|
||||
/**
|
||||
* @file Node.cppm
|
||||
* @brief Module file for the Node class of the Dom module
|
||||
*/
|
||||
|
||||
module;
|
||||
|
||||
#include <ftxui/dom/node.hpp>
|
||||
|
||||
export module ftxui.dom.Node;
|
||||
|
||||
/**
|
||||
* @namespace ftxui
|
||||
* @brief The FTXUI ftxui:: namespace
|
||||
*/
|
||||
export namespace ftxui {
|
||||
using ftxui::Node;
|
||||
using ftxui::Screen;
|
||||
|
||||
using ftxui::Element;
|
||||
using ftxui::Elements;
|
||||
|
||||
using ftxui::Render;
|
||||
using ftxui::GetNodeSelectedContent;
|
||||
}
|
18
src/ftxui/dom/Requirement.cppm
Normal file
18
src/ftxui/dom/Requirement.cppm
Normal file
@@ -0,0 +1,18 @@
|
||||
/**
|
||||
* @file Requirement.cppm
|
||||
* @brief Module file for the Requirement struct of the Dom module
|
||||
*/
|
||||
|
||||
module;
|
||||
|
||||
#include <ftxui/dom/requirement.hpp>
|
||||
|
||||
export module ftxui.dom.Requirement;
|
||||
|
||||
/**
|
||||
* @namespace ftxui
|
||||
* @brief The FTXUI ftxui:: namespace
|
||||
*/
|
||||
export namespace ftxui {
|
||||
using ftxui::Requirement;
|
||||
}
|
18
src/ftxui/dom/Selection.cppm
Normal file
18
src/ftxui/dom/Selection.cppm
Normal file
@@ -0,0 +1,18 @@
|
||||
/**
|
||||
* @file Selection.cppm
|
||||
* @brief Module file for the Selection class of the Dom module
|
||||
*/
|
||||
|
||||
module;
|
||||
|
||||
#include <ftxui/dom/selection.hpp>
|
||||
|
||||
export module ftxui.dom.Selection;
|
||||
|
||||
/**
|
||||
* @namespace ftxui
|
||||
* @brief The FTXUI ftxui:: namespace
|
||||
*/
|
||||
export namespace ftxui {
|
||||
using ftxui::Selection;
|
||||
}
|
19
src/ftxui/dom/Table.cppm
Normal file
19
src/ftxui/dom/Table.cppm
Normal file
@@ -0,0 +1,19 @@
|
||||
/**
|
||||
* @file Table.cppm
|
||||
* @brief Module file for the Table class of the Dom module
|
||||
*/
|
||||
|
||||
module;
|
||||
|
||||
#include <ftxui/dom/table.hpp>
|
||||
|
||||
export module ftxui.dom.Table;
|
||||
|
||||
/**
|
||||
* @namespace ftxui
|
||||
* @brief The FTXUI ftxui:: namespace
|
||||
*/
|
||||
export namespace ftxui {
|
||||
using ftxui::Table;
|
||||
using ftxui::TableSelection;
|
||||
}
|
@@ -54,10 +54,10 @@ class Border : public Node {
|
||||
requirement_.min_x =
|
||||
std::max(requirement_.min_x, children_[1]->requirement().min_x + 2);
|
||||
}
|
||||
requirement_.selected_box.x_min++;
|
||||
requirement_.selected_box.x_max++;
|
||||
requirement_.selected_box.y_min++;
|
||||
requirement_.selected_box.y_max++;
|
||||
requirement_.focused.box.x_min++;
|
||||
requirement_.focused.box.x_max++;
|
||||
requirement_.focused.box.y_min++;
|
||||
requirement_.focused.box.y_max++;
|
||||
}
|
||||
|
||||
void SetBox(Box box) override {
|
||||
@@ -65,7 +65,8 @@ class Border : public Node {
|
||||
if (children_.size() == 2) {
|
||||
Box title_box;
|
||||
title_box.x_min = box.x_min + 1;
|
||||
title_box.x_max = std::min(box.x_max - 1, box.x_min + children_[1]->requirement().min_x);
|
||||
title_box.x_max = std::min(box.x_max - 1,
|
||||
box.x_min + children_[1]->requirement().min_x);
|
||||
title_box.y_min = box.y_min;
|
||||
title_box.y_max = box.y_min;
|
||||
children_[1]->SetBox(title_box);
|
||||
@@ -145,10 +146,8 @@ class BorderPixel : public Node {
|
||||
requirement_.min_x =
|
||||
std::max(requirement_.min_x, children_[1]->requirement().min_x + 2);
|
||||
}
|
||||
requirement_.selected_box.x_min++;
|
||||
requirement_.selected_box.x_max++;
|
||||
requirement_.selected_box.y_min++;
|
||||
requirement_.selected_box.y_max++;
|
||||
|
||||
requirement_.focused.box.Shift(1, 1);
|
||||
}
|
||||
|
||||
void SetBox(Box box) override {
|
||||
|
@@ -5,6 +5,7 @@
|
||||
#define FTXUI_DOM_BOX_HELPER_HPP
|
||||
|
||||
#include <vector>
|
||||
#include "ftxui/dom/requirement.hpp"
|
||||
|
||||
namespace ftxui::box_helper {
|
||||
|
||||
@@ -19,7 +20,6 @@ struct Element {
|
||||
};
|
||||
|
||||
void Compute(std::vector<Element>* elements, int target_size);
|
||||
|
||||
} // namespace ftxui::box_helper
|
||||
|
||||
#endif /* end of include guard: FTXUI_DOM_BOX_HELPER_HPP */
|
||||
|
@@ -21,24 +21,20 @@ class DBox : public Node {
|
||||
explicit DBox(Elements children) : Node(std::move(children)) {}
|
||||
|
||||
void ComputeRequirement() override {
|
||||
requirement_.min_x = 0;
|
||||
requirement_.min_y = 0;
|
||||
requirement_.flex_grow_x = 0;
|
||||
requirement_.flex_grow_y = 0;
|
||||
requirement_.flex_shrink_x = 0;
|
||||
requirement_.flex_shrink_y = 0;
|
||||
requirement_.selection = Requirement::NORMAL;
|
||||
requirement_ = Requirement{};
|
||||
for (auto& child : children_) {
|
||||
child->ComputeRequirement();
|
||||
|
||||
// Propagate the focused requirement.
|
||||
if (requirement_.focused.Prefer(child->requirement().focused)) {
|
||||
requirement_.focused = child->requirement().focused;
|
||||
}
|
||||
|
||||
// Extend the min_x and min_y to contain all the children
|
||||
requirement_.min_x =
|
||||
std::max(requirement_.min_x, child->requirement().min_x);
|
||||
requirement_.min_y =
|
||||
std::max(requirement_.min_y, child->requirement().min_y);
|
||||
|
||||
if (requirement_.selection < child->requirement().selection) {
|
||||
requirement_.selection = child->requirement().selection;
|
||||
requirement_.selected_box = child->requirement().selected_box;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -79,6 +75,7 @@ class DBox : public Node {
|
||||
acc->bold = pixel.bold;
|
||||
acc->dim = pixel.dim;
|
||||
acc->inverted = pixel.inverted;
|
||||
acc->italic = pixel.italic;
|
||||
acc->underlined = pixel.underlined;
|
||||
acc->underlined_double = pixel.underlined_double;
|
||||
acc->strikethrough = pixel.strikethrough;
|
||||
|
@@ -80,6 +80,7 @@ class Flex : public Node {
|
||||
}
|
||||
|
||||
void SetBox(Box box) override {
|
||||
Node::SetBox(box);
|
||||
if (children_.empty()) {
|
||||
return;
|
||||
}
|
||||
|
@@ -4,6 +4,7 @@
|
||||
#include <algorithm> // for min, max
|
||||
#include <cstddef> // for size_t
|
||||
#include <memory> // for __shared_ptr_access, shared_ptr, allocator_traits<>::value_type, make_shared
|
||||
#include <tuple> // for ignore
|
||||
#include <utility> // for move, swap
|
||||
#include <vector> // for vector
|
||||
|
||||
@@ -12,6 +13,7 @@
|
||||
#include "ftxui/dom/flexbox_helper.hpp" // for Block, Global, Compute
|
||||
#include "ftxui/dom/node.hpp" // for Node, Elements, Node::Status
|
||||
#include "ftxui/dom/requirement.hpp" // for Requirement
|
||||
#include "ftxui/dom/selection.hpp" // for Selection
|
||||
#include "ftxui/screen/box.hpp" // for Box
|
||||
|
||||
namespace ftxui {
|
||||
@@ -89,37 +91,32 @@ class Flexbox : public Node {
|
||||
}
|
||||
|
||||
void ComputeRequirement() override {
|
||||
requirement_ = Requirement{};
|
||||
for (auto& child : children_) {
|
||||
child->ComputeRequirement();
|
||||
}
|
||||
flexbox_helper::Global global;
|
||||
global.config = config_normalized_;
|
||||
global_ = flexbox_helper::Global();
|
||||
global_.config = config_normalized_;
|
||||
if (IsColumnOriented()) {
|
||||
global.size_x = 100000; // NOLINT
|
||||
global.size_y = asked_;
|
||||
global_.size_x = 100000; // NOLINT
|
||||
global_.size_y = asked_;
|
||||
} else {
|
||||
global.size_x = asked_;
|
||||
global.size_y = 100000; // NOLINT
|
||||
global_.size_x = asked_;
|
||||
global_.size_y = 100000; // NOLINT
|
||||
}
|
||||
Layout(global, true);
|
||||
Layout(global_, true);
|
||||
|
||||
// Reset:
|
||||
requirement_.selection = Requirement::Selection::NORMAL;
|
||||
requirement_.selected_box = Box();
|
||||
requirement_.min_x = 0;
|
||||
requirement_.min_y = 0;
|
||||
|
||||
if (global.blocks.empty()) {
|
||||
if (global_.blocks.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Compute the union of all the blocks:
|
||||
Box box;
|
||||
box.x_min = global.blocks[0].x;
|
||||
box.y_min = global.blocks[0].y;
|
||||
box.x_max = global.blocks[0].x + global.blocks[0].dim_x;
|
||||
box.y_max = global.blocks[0].y + global.blocks[0].dim_y;
|
||||
for (auto& b : global.blocks) {
|
||||
box.x_min = global_.blocks[0].x;
|
||||
box.y_min = global_.blocks[0].y;
|
||||
box.x_max = global_.blocks[0].x + global_.blocks[0].dim_x;
|
||||
box.y_max = global_.blocks[0].y + global_.blocks[0].dim_y;
|
||||
for (auto& b : global_.blocks) {
|
||||
box.x_min = std::min(box.x_min, b.x);
|
||||
box.y_min = std::min(box.y_min, b.y);
|
||||
box.x_max = std::max(box.x_max, b.x + b.dim_x);
|
||||
@@ -130,19 +127,14 @@ class Flexbox : public Node {
|
||||
|
||||
// Find the selection:
|
||||
for (size_t i = 0; i < children_.size(); ++i) {
|
||||
if (requirement_.selection >= children_[i]->requirement().selection) {
|
||||
continue;
|
||||
if (requirement_.focused.Prefer(children_[i]->requirement().focused)) {
|
||||
requirement_.focused = children_[i]->requirement().focused;
|
||||
// Shift |focused.box| according to its position inside this component:
|
||||
auto& b = global_.blocks[i];
|
||||
requirement_.focused.box.Shift(b.x, b.y);
|
||||
requirement_.focused.box =
|
||||
Box::Intersection(requirement_.focused.box, box);
|
||||
}
|
||||
requirement_.selection = children_[i]->requirement().selection;
|
||||
Box selected_box = children_[i]->requirement().selected_box;
|
||||
|
||||
// Shift |selected_box| according to its position inside this component:
|
||||
auto& b = global.blocks[i];
|
||||
selected_box.x_min += b.x;
|
||||
selected_box.y_min += b.y;
|
||||
selected_box.x_max += b.x;
|
||||
selected_box.y_max += b.y;
|
||||
requirement_.selected_box = Box::Intersection(selected_box, box);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -177,6 +169,43 @@ class Flexbox : public Node {
|
||||
}
|
||||
}
|
||||
|
||||
void Select(Selection& selection) override {
|
||||
// If this Node box_ doesn't intersect with the selection, then no
|
||||
// selection.
|
||||
if (Box::Intersection(selection.GetBox(), box_).IsEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
Selection selection_lines = IsColumnOriented()
|
||||
? selection.SaturateVertical(box_)
|
||||
: selection.SaturateHorizontal(box_);
|
||||
|
||||
size_t i = 0;
|
||||
for (auto& line : global_.lines) {
|
||||
Box box;
|
||||
box.x_min = box_.x_min + line.x;
|
||||
box.x_max = box_.x_min + line.x + line.dim_x - 1;
|
||||
box.y_min = box_.y_min + line.y;
|
||||
box.y_max = box_.y_min + line.y + line.dim_y - 1;
|
||||
|
||||
// If the line box doesn't intersect with the selection, then no
|
||||
// selection.
|
||||
if (Box::Intersection(selection.GetBox(), box).IsEmpty()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
Selection selection_line = IsColumnOriented()
|
||||
? selection_lines.SaturateHorizontal(box)
|
||||
: selection_lines.SaturateVertical(box);
|
||||
|
||||
for (auto& block : line.blocks) {
|
||||
std::ignore = block;
|
||||
children_[i]->Select(selection_line);
|
||||
i++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Check(Status* status) override {
|
||||
for (auto& child : children_) {
|
||||
child->Check(status);
|
||||
@@ -194,6 +223,7 @@ class Flexbox : public Node {
|
||||
bool need_iteration_ = true;
|
||||
const FlexboxConfig config_;
|
||||
const FlexboxConfig config_normalized_;
|
||||
flexbox_helper::Global global_;
|
||||
};
|
||||
|
||||
} // namespace
|
||||
|
@@ -68,6 +68,10 @@ void SymmetryXY(Global& g) {
|
||||
std::swap(b.x, b.y);
|
||||
std::swap(b.dim_x, b.dim_y);
|
||||
}
|
||||
for (auto& l : g.lines) {
|
||||
std::swap(l.x, l.y);
|
||||
std::swap(l.dim_x, l.dim_y);
|
||||
}
|
||||
}
|
||||
|
||||
void SymmetryX(Global& g) {
|
||||
@@ -75,6 +79,9 @@ void SymmetryX(Global& g) {
|
||||
for (auto& b : g.blocks) {
|
||||
b.x = g.size_x - b.x - b.dim_x;
|
||||
}
|
||||
for (auto& l : g.lines) {
|
||||
l.x = g.size_x - l.x - l.dim_x;
|
||||
}
|
||||
}
|
||||
|
||||
void SymmetryY(Global& g) {
|
||||
@@ -82,14 +89,13 @@ void SymmetryY(Global& g) {
|
||||
for (auto& b : g.blocks) {
|
||||
b.y = g.size_y - b.y - b.dim_y;
|
||||
}
|
||||
for (auto& l : g.lines) {
|
||||
l.y = g.size_y - l.y - l.dim_y;
|
||||
}
|
||||
}
|
||||
|
||||
struct Line {
|
||||
std::vector<Block*> blocks;
|
||||
};
|
||||
|
||||
void SetX(Global& global, std::vector<Line> lines) {
|
||||
for (auto& line : lines) {
|
||||
void SetX(Global& global) {
|
||||
for (auto& line : global.lines) {
|
||||
std::vector<box_helper::Element> elements;
|
||||
elements.reserve(line.blocks.size());
|
||||
for (auto* block : line.blocks) {
|
||||
@@ -110,19 +116,24 @@ void SetX(Global& global, std::vector<Line> lines) {
|
||||
|
||||
int x = 0;
|
||||
for (size_t i = 0; i < line.blocks.size(); ++i) {
|
||||
line.blocks[i]->dim_x = elements[i].size;
|
||||
line.blocks[i]->x = x;
|
||||
line.blocks[i]->dim_x = elements[i].size;
|
||||
x += elements[i].size;
|
||||
x += global.config.gap_x;
|
||||
}
|
||||
}
|
||||
|
||||
for (auto& line : global.lines) {
|
||||
line.x = 0;
|
||||
line.dim_x = global.size_x;
|
||||
}
|
||||
}
|
||||
|
||||
// NOLINTNEXTLINE(readability-function-cognitive-complexity)
|
||||
void SetY(Global& g, std::vector<Line> lines) {
|
||||
void SetY(Global& g) {
|
||||
std::vector<box_helper::Element> elements;
|
||||
elements.reserve(lines.size());
|
||||
for (auto& line : lines) {
|
||||
elements.reserve(g.lines.size());
|
||||
for (auto& line : g.lines) {
|
||||
box_helper::Element element;
|
||||
element.flex_shrink = line.blocks.front()->flex_shrink_y;
|
||||
element.flex_grow = line.blocks.front()->flex_grow_y;
|
||||
@@ -202,9 +213,9 @@ void SetY(Global& g, std::vector<Line> lines) {
|
||||
}
|
||||
|
||||
// [Align items]
|
||||
for (size_t i = 0; i < lines.size(); ++i) {
|
||||
for (size_t i = 0; i < g.lines.size(); ++i) {
|
||||
auto& element = elements[i];
|
||||
for (auto* block : lines[i].blocks) {
|
||||
for (auto* block : g.lines[i].blocks) {
|
||||
const bool stretch =
|
||||
block->flex_grow_y != 0 ||
|
||||
g.config.align_content == FlexboxConfig::AlignContent::Stretch;
|
||||
@@ -237,10 +248,16 @@ void SetY(Global& g, std::vector<Line> lines) {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ys.push_back(g.size_y);
|
||||
for (size_t i = 0; i < g.lines.size(); ++i) {
|
||||
g.lines[i].y = ys[i];
|
||||
g.lines[i].dim_y = ys[i + 1] - ys[i];
|
||||
}
|
||||
}
|
||||
|
||||
void JustifyContent(Global& g, std::vector<Line> lines) {
|
||||
for (auto& line : lines) {
|
||||
void JustifyContent(Global& g) {
|
||||
for (auto& line : g.lines) {
|
||||
Block* last = line.blocks.back();
|
||||
int remaining_space = g.size_x - last->x - last->dim_x;
|
||||
switch (g.config.justify_content) {
|
||||
@@ -315,38 +332,36 @@ void Compute2(Global& global) {
|
||||
|
||||
void Compute3(Global& global) {
|
||||
// Step 1: Lay out every elements into rows:
|
||||
std::vector<Line> lines;
|
||||
{
|
||||
Line line;
|
||||
int x = 0;
|
||||
line.blocks.reserve(global.blocks.size());
|
||||
for (auto& block : global.blocks) {
|
||||
// Does it fit the end of the row?
|
||||
// No? Then we need to start a new one:
|
||||
if (x + block.min_size_x > global.size_x) {
|
||||
x = 0;
|
||||
if (!line.blocks.empty()) {
|
||||
lines.push_back(std::move(line));
|
||||
global.lines.push_back(std::move(line));
|
||||
}
|
||||
line = Line();
|
||||
}
|
||||
|
||||
block.line = static_cast<int>(lines.size());
|
||||
block.line = static_cast<int>(global.lines.size());
|
||||
block.line_position = static_cast<int>(line.blocks.size());
|
||||
line.blocks.push_back(&block);
|
||||
x += block.min_size_x + global.config.gap_x;
|
||||
}
|
||||
if (!line.blocks.empty()) {
|
||||
lines.push_back(std::move(line));
|
||||
global.lines.push_back(std::move(line));
|
||||
}
|
||||
}
|
||||
|
||||
// Step 2: Set positions on the X axis.
|
||||
SetX(global, lines);
|
||||
JustifyContent(global, lines); // Distribute remaining space.
|
||||
SetX(global);
|
||||
JustifyContent(global); // Distribute remaining space.
|
||||
|
||||
// Step 3: Set positions on the Y axis.
|
||||
SetY(global, lines);
|
||||
SetY(global);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
@@ -9,6 +9,7 @@
|
||||
|
||||
namespace ftxui::flexbox_helper {
|
||||
|
||||
// A block is a rectangle in the flexbox.
|
||||
struct Block {
|
||||
// Input:
|
||||
int min_size_x = 0;
|
||||
@@ -28,8 +29,18 @@ struct Block {
|
||||
bool overflow = false;
|
||||
};
|
||||
|
||||
// A line is a row of blocks.
|
||||
struct Line {
|
||||
std::vector<Block*> blocks;
|
||||
int x = 0;
|
||||
int y = 0;
|
||||
int dim_x = 0;
|
||||
int dim_y = 0;
|
||||
};
|
||||
|
||||
struct Global {
|
||||
std::vector<Block> blocks;
|
||||
std::vector<Line> lines;
|
||||
FlexboxConfig config;
|
||||
int size_x;
|
||||
int size_y;
|
||||
|
@@ -36,13 +36,12 @@ Decorator focusPositionRelative(float x, float y) {
|
||||
|
||||
void ComputeRequirement() override {
|
||||
NodeDecorator::ComputeRequirement();
|
||||
requirement_.selection = Requirement::Selection::NORMAL;
|
||||
|
||||
Box& box = requirement_.selected_box;
|
||||
box.x_min = int(float(requirement_.min_x) * x_);
|
||||
box.y_min = int(float(requirement_.min_y) * y_);
|
||||
box.x_max = int(float(requirement_.min_x) * x_);
|
||||
box.y_max = int(float(requirement_.min_y) * y_);
|
||||
requirement_.focused.enabled = true;
|
||||
requirement_.focused.node = this;
|
||||
requirement_.focused.box.x_min = int(float(requirement_.min_x) * x_);
|
||||
requirement_.focused.box.y_min = int(float(requirement_.min_y) * y_);
|
||||
requirement_.focused.box.x_max = int(float(requirement_.min_x) * x_);
|
||||
requirement_.focused.box.y_max = int(float(requirement_.min_y) * y_);
|
||||
}
|
||||
|
||||
private:
|
||||
@@ -75,9 +74,9 @@ Decorator focusPosition(int x, int y) {
|
||||
|
||||
void ComputeRequirement() override {
|
||||
NodeDecorator::ComputeRequirement();
|
||||
requirement_.selection = Requirement::Selection::NORMAL;
|
||||
requirement_.focused.enabled = false;
|
||||
|
||||
Box& box = requirement_.selected_box;
|
||||
Box& box = requirement_.focused.box;
|
||||
box.x_min = x_;
|
||||
box.y_min = y_;
|
||||
box.x_max = x_;
|
||||
|
@@ -6,28 +6,28 @@
|
||||
#include <utility> // for move
|
||||
|
||||
#include "ftxui/dom/elements.hpp" // for Element, unpack, Elements, focus, frame, select, xframe, yframe
|
||||
#include "ftxui/dom/node.hpp" // for Node, Elements
|
||||
#include "ftxui/dom/requirement.hpp" // for Requirement, Requirement::FOCUSED, Requirement::SELECTED
|
||||
#include "ftxui/screen/box.hpp" // for Box
|
||||
#include "ftxui/screen/screen.hpp" // for Screen, Screen::Cursor
|
||||
#include "ftxui/util/autoreset.hpp" // for AutoReset
|
||||
#include "ftxui/dom/node.hpp" // for Node, Elements
|
||||
#include "ftxui/dom/requirement.hpp" // for Requirement
|
||||
#include "ftxui/screen/box.hpp" // for Box
|
||||
#include "ftxui/screen/screen.hpp" // for Screen, Screen::Cursor
|
||||
#include "ftxui/util/autoreset.hpp" // for AutoReset
|
||||
|
||||
namespace ftxui {
|
||||
|
||||
namespace {
|
||||
class Select : public Node {
|
||||
class Focus : public Node {
|
||||
public:
|
||||
explicit Select(Elements children) : Node(std::move(children)) {}
|
||||
explicit Focus(Elements children) : Node(std::move(children)) {}
|
||||
|
||||
void ComputeRequirement() override {
|
||||
Node::ComputeRequirement();
|
||||
requirement_ = children_[0]->requirement();
|
||||
auto& selected_box = requirement_.selected_box;
|
||||
selected_box.x_min = 0;
|
||||
selected_box.y_min = 0;
|
||||
selected_box.x_max = requirement_.min_x - 1;
|
||||
selected_box.y_max = requirement_.min_y - 1;
|
||||
requirement_.selection = Requirement::SELECTED;
|
||||
requirement_.focused.enabled = true;
|
||||
requirement_.focused.node = this;
|
||||
requirement_.focused.box.x_min = 0;
|
||||
requirement_.focused.box.y_min = 0;
|
||||
requirement_.focused.box.x_max = requirement_.min_x - 1;
|
||||
requirement_.focused.box.y_max = requirement_.min_y - 1;
|
||||
}
|
||||
|
||||
void SetBox(Box box) override {
|
||||
@@ -36,65 +36,21 @@ class Select : public Node {
|
||||
}
|
||||
};
|
||||
|
||||
class Focus : public Select {
|
||||
public:
|
||||
using Select::Select;
|
||||
|
||||
void ComputeRequirement() override {
|
||||
Select::ComputeRequirement();
|
||||
requirement_.selection = Requirement::FOCUSED;
|
||||
}
|
||||
|
||||
void Render(Screen& screen) override {
|
||||
Select::Render(screen);
|
||||
|
||||
// Setting the cursor to the right position allow folks using CJK (China,
|
||||
// Japanese, Korean, ...) characters to see their [input method editor]
|
||||
// displayed at the right location. See [issue].
|
||||
//
|
||||
// [input method editor]:
|
||||
// https://en.wikipedia.org/wiki/Input_method
|
||||
//
|
||||
// [issue]:
|
||||
// https://github.com/ArthurSonzogni/FTXUI/issues/2#issuecomment-505282355
|
||||
//
|
||||
// Unfortunately, Microsoft terminal do not handle properly hidding the
|
||||
// cursor. Instead the character under the cursor is hidden, which is a big
|
||||
// problem. As a result, we can't enable setting cursor to the right
|
||||
// location. It will be displayed at the bottom right corner.
|
||||
// See:
|
||||
// https://github.com/microsoft/terminal/issues/1203
|
||||
// https://github.com/microsoft/terminal/issues/3093
|
||||
#if !defined(FTXUI_MICROSOFT_TERMINAL_FALLBACK)
|
||||
screen.SetCursor(Screen::Cursor{
|
||||
box_.x_min,
|
||||
box_.y_min,
|
||||
Screen::Cursor::Shape::Hidden,
|
||||
});
|
||||
#endif
|
||||
}
|
||||
};
|
||||
|
||||
class Frame : public Node {
|
||||
public:
|
||||
Frame(Elements children, bool x_frame, bool y_frame)
|
||||
: Node(std::move(children)), x_frame_(x_frame), y_frame_(y_frame) {}
|
||||
|
||||
void ComputeRequirement() override {
|
||||
Node::ComputeRequirement();
|
||||
requirement_ = children_[0]->requirement();
|
||||
}
|
||||
|
||||
void SetBox(Box box) override {
|
||||
Node::SetBox(box);
|
||||
auto& selected_box = requirement_.selected_box;
|
||||
auto& focused_box = requirement_.focused.box;
|
||||
Box children_box = box;
|
||||
|
||||
if (x_frame_) {
|
||||
const int external_dimx = box.x_max - box.x_min;
|
||||
const int internal_dimx = std::max(requirement_.min_x, external_dimx);
|
||||
const int focused_dimx = selected_box.x_max - selected_box.x_min;
|
||||
int dx = selected_box.x_min - external_dimx / 2 + focused_dimx / 2;
|
||||
const int focused_dimx = focused_box.x_max - focused_box.x_min;
|
||||
int dx = focused_box.x_min - external_dimx / 2 + focused_dimx / 2;
|
||||
dx = std::max(0, std::min(internal_dimx - external_dimx - 1, dx));
|
||||
children_box.x_min = box.x_min - dx;
|
||||
children_box.x_max = box.x_min + internal_dimx - dx;
|
||||
@@ -103,8 +59,8 @@ class Frame : public Node {
|
||||
if (y_frame_) {
|
||||
const int external_dimy = box.y_max - box.y_min;
|
||||
const int internal_dimy = std::max(requirement_.min_y, external_dimy);
|
||||
const int focused_dimy = selected_box.y_max - selected_box.y_min;
|
||||
int dy = selected_box.y_min - external_dimy / 2 + focused_dimy / 2;
|
||||
const int focused_dimy = focused_box.y_max - focused_box.y_min;
|
||||
int dy = focused_box.y_min - external_dimy / 2 + focused_dimy / 2;
|
||||
dy = std::max(0, std::min(internal_dimy - external_dimy - 1, dy));
|
||||
children_box.y_min = box.y_min - dy;
|
||||
children_box.y_max = box.y_min + internal_dimy - dy;
|
||||
@@ -130,33 +86,29 @@ class FocusCursor : public Focus {
|
||||
: Focus(std::move(children)), shape_(shape) {}
|
||||
|
||||
private:
|
||||
void Render(Screen& screen) override {
|
||||
Select::Render(screen); // NOLINT
|
||||
screen.SetCursor(Screen::Cursor{
|
||||
box_.x_min,
|
||||
box_.y_min,
|
||||
shape_,
|
||||
});
|
||||
void ComputeRequirement() override {
|
||||
Focus::ComputeRequirement(); // NOLINT
|
||||
requirement_.focused.cursor_shape = shape_;
|
||||
}
|
||||
Screen::Cursor::Shape shape_;
|
||||
};
|
||||
|
||||
} // namespace
|
||||
|
||||
/// @brief Set the `child` to be the one selected among its siblings.
|
||||
/// @param child The element to be selected.
|
||||
/// @ingroup dom
|
||||
Element select(Element child) {
|
||||
return std::make_shared<Select>(unpack(std::move(child)));
|
||||
}
|
||||
|
||||
/// @brief Set the `child` to be the one in focus globally.
|
||||
/// @brief Set the `child` to be the one focused among its siblings.
|
||||
/// @param child The element to be focused.
|
||||
/// @ingroup dom
|
||||
Element focus(Element child) {
|
||||
return std::make_shared<Focus>(unpack(std::move(child)));
|
||||
}
|
||||
|
||||
/// This is deprecated. Use `focus` instead.
|
||||
/// @brief Set the `child` to be the one focused among its siblings.
|
||||
/// @param child The element to be focused.
|
||||
Element select(Element child) {
|
||||
return focus(std::move(child));
|
||||
}
|
||||
|
||||
/// @brief Allow an element to be displayed inside a 'virtual' area. It size can
|
||||
/// be larger than its container. In this case only a smaller portion is
|
||||
/// displayed. The view is scrollable to make the focused element visible.
|
||||
|
@@ -49,13 +49,7 @@ class GridBox : public Node {
|
||||
}
|
||||
|
||||
void ComputeRequirement() override {
|
||||
requirement_.min_x = 0;
|
||||
requirement_.min_y = 0;
|
||||
requirement_.flex_grow_x = 0;
|
||||
requirement_.flex_grow_y = 0;
|
||||
requirement_.flex_shrink_x = 0;
|
||||
requirement_.flex_shrink_y = 0;
|
||||
|
||||
requirement_ = Requirement{};
|
||||
for (auto& line : lines_) {
|
||||
for (auto& cell : line) {
|
||||
cell->ComputeRequirement();
|
||||
@@ -75,19 +69,15 @@ class GridBox : public Node {
|
||||
requirement_.min_x = Integrate(size_x);
|
||||
requirement_.min_y = Integrate(size_y);
|
||||
|
||||
// Forward the selected/focused child state:
|
||||
requirement_.selection = Requirement::NORMAL;
|
||||
// Forward the focused/focused child state:
|
||||
for (int x = 0; x < x_size; ++x) {
|
||||
for (int y = 0; y < y_size; ++y) {
|
||||
if (requirement_.selection >= lines_[y][x]->requirement().selection) {
|
||||
if (requirement_.focused.enabled ||
|
||||
!lines_[y][x]->requirement().focused.enabled) {
|
||||
continue;
|
||||
}
|
||||
requirement_.selection = lines_[y][x]->requirement().selection;
|
||||
requirement_.selected_box = lines_[y][x]->requirement().selected_box;
|
||||
requirement_.selected_box.x_min += size_x[x];
|
||||
requirement_.selected_box.x_max += size_x[x];
|
||||
requirement_.selected_box.y_min += size_y[y];
|
||||
requirement_.selected_box.y_max += size_y[y];
|
||||
requirement_.focused = lines_[y][x]->requirement().focused;
|
||||
requirement_.focused.box.Shift(size_x[x], size_y[y]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -7,7 +7,7 @@
|
||||
#include <string> // for allocator, basic_string, string
|
||||
#include <vector> // for vector
|
||||
|
||||
#include "ftxui/dom/elements.hpp" // for text, operator|, Element, flex, Elements, flex_grow, flex_shrink, vtext, gridbox, vbox, focus, operator|=, border, frame
|
||||
#include "ftxui/dom/elements.hpp" // for text, operator|, Element, flex, Elements, flex_grow, flex_shrink, vtext, gridbox, vbox, select, operator|=, border, frame
|
||||
#include "ftxui/dom/node.hpp" // for Render
|
||||
#include "ftxui/screen/screen.hpp" // for Screen
|
||||
|
||||
|
@@ -11,8 +11,8 @@
|
||||
#include "ftxui/dom/elements.hpp" // for Element, Elements, hbox
|
||||
#include "ftxui/dom/node.hpp" // for Node, Elements
|
||||
#include "ftxui/dom/requirement.hpp" // for Requirement
|
||||
#include "ftxui/dom/selection.hpp" // for Selection
|
||||
#include "ftxui/screen/box.hpp" // for Box
|
||||
|
||||
namespace ftxui {
|
||||
|
||||
namespace {
|
||||
@@ -20,22 +20,20 @@ class HBox : public Node {
|
||||
public:
|
||||
explicit HBox(Elements children) : Node(std::move(children)) {}
|
||||
|
||||
private:
|
||||
void ComputeRequirement() override {
|
||||
requirement_.min_x = 0;
|
||||
requirement_.min_y = 0;
|
||||
requirement_.flex_grow_x = 0;
|
||||
requirement_.flex_grow_y = 0;
|
||||
requirement_.flex_shrink_x = 0;
|
||||
requirement_.flex_shrink_y = 0;
|
||||
requirement_.selection = Requirement::NORMAL;
|
||||
requirement_ = Requirement{};
|
||||
|
||||
for (auto& child : children_) {
|
||||
child->ComputeRequirement();
|
||||
if (requirement_.selection < child->requirement().selection) {
|
||||
requirement_.selection = child->requirement().selection;
|
||||
requirement_.selected_box = child->requirement().selected_box;
|
||||
requirement_.selected_box.x_min += requirement_.min_x;
|
||||
requirement_.selected_box.x_max += requirement_.min_x;
|
||||
|
||||
// Propagate the focused requirement.
|
||||
if (requirement_.focused.Prefer(child->requirement().focused)) {
|
||||
requirement_.focused = child->requirement().focused;
|
||||
requirement_.focused.box.Shift(requirement_.min_x, 0);
|
||||
}
|
||||
|
||||
// Extend the min_x and min_y to contain all the children
|
||||
requirement_.min_x += child->requirement().min_x;
|
||||
requirement_.min_y =
|
||||
std::max(requirement_.min_y, child->requirement().min_y);
|
||||
@@ -64,6 +62,19 @@ class HBox : public Node {
|
||||
x = box.x_max + 1;
|
||||
}
|
||||
}
|
||||
|
||||
void Select(Selection& selection) override {
|
||||
// If this Node box_ doesn't intersect with the selection, then no
|
||||
// selection.
|
||||
if (Box::Intersection(selection.GetBox(), box_).IsEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
Selection selection_saturated = selection.SaturateHorizontal(box_);
|
||||
for (auto& child : children_) {
|
||||
child->Select(selection_saturated);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace
|
||||
|
35
src/ftxui/dom/italic.cpp
Normal file
35
src/ftxui/dom/italic.cpp
Normal file
@@ -0,0 +1,35 @@
|
||||
// Copyright 2025 Arthur Sonzogni. All rights reserved.
|
||||
// Use of this source code is governed by the MIT license that can be found in
|
||||
// the LICENSE file.
|
||||
#include <memory> // for make_shared
|
||||
#include <utility> // for move
|
||||
|
||||
#include "ftxui/dom/elements.hpp" // for Element, underlinedDouble
|
||||
#include "ftxui/dom/node.hpp" // for Node
|
||||
#include "ftxui/dom/node_decorator.hpp" // for NodeDecorator
|
||||
#include "ftxui/screen/box.hpp" // for Box
|
||||
#include "ftxui/screen/screen.hpp" // for Pixel, Screen
|
||||
|
||||
namespace ftxui {
|
||||
|
||||
/// @brief Apply a underlinedDouble to text.
|
||||
/// @ingroup dom
|
||||
Element italic(Element child) {
|
||||
class Impl : public NodeDecorator {
|
||||
public:
|
||||
using NodeDecorator::NodeDecorator;
|
||||
|
||||
void Render(Screen& screen) override {
|
||||
for (int y = box_.y_min; y <= box_.y_max; ++y) {
|
||||
for (int x = box_.x_min; x <= box_.x_max; ++x) {
|
||||
screen.PixelAt(x, y).italic = true;
|
||||
}
|
||||
}
|
||||
Node::Render(screen);
|
||||
}
|
||||
};
|
||||
|
||||
return std::make_shared<Impl>(std::move(child));
|
||||
}
|
||||
|
||||
} // namespace ftxui
|
22
src/ftxui/dom/italic_test.cpp
Normal file
22
src/ftxui/dom/italic_test.cpp
Normal file
@@ -0,0 +1,22 @@
|
||||
// Copyright 2025 Arthur Sonzogni. All rights reserved.
|
||||
// Use of this source code is governed by the MIT license that can be found in
|
||||
// the LICENSE file.
|
||||
#include <string> // for allocator, string
|
||||
|
||||
#include "ftxui/dom/elements.hpp" // for operator|, text, bold, Element
|
||||
#include "ftxui/dom/node.hpp" // for Render
|
||||
#include "ftxui/screen/screen.hpp" // for Screen, Pixel
|
||||
#include "gtest/gtest.h" // for Test, AssertionResult, EXPECT_TRUE, Message, TEST, TestPartResult
|
||||
|
||||
// NOLINTBEGIN
|
||||
namespace ftxui {
|
||||
|
||||
TEST(ItalicTest, Basic) {
|
||||
auto element = text("text") | italic;
|
||||
Screen screen(5, 1);
|
||||
Render(screen, element);
|
||||
EXPECT_TRUE(screen.PixelAt(0, 0).italic);
|
||||
}
|
||||
|
||||
} // namespace ftxui
|
||||
// NOLINTEND
|
@@ -97,7 +97,11 @@ Color Interpolate(const LinearGradientNormalized& gradient, float t) {
|
||||
// Find the right color in the gradient's stops.
|
||||
size_t i = 1;
|
||||
while (true) {
|
||||
if (i > gradient.positions.size()) {
|
||||
// Note that `t` might be slightly greater than 1.0 due to floating point
|
||||
// precision. This is why we need to handle the case where `t` is greater
|
||||
// than the last stop's position.
|
||||
// See https://github.com/ArthurSonzogni/FTXUI/issues/998
|
||||
if (i >= gradient.positions.size()) {
|
||||
const float half = 0.5F;
|
||||
return Color::Interpolate(half, gradient.colors.back(),
|
||||
gradient.colors.back());
|
||||
|
@@ -2,9 +2,12 @@
|
||||
// Use of this source code is governed by the MIT license that can be found in
|
||||
// the LICENSE file.
|
||||
#include <ftxui/screen/box.hpp> // for Box
|
||||
#include <utility> // for move
|
||||
#include <string>
|
||||
#include <utility> // for move
|
||||
|
||||
#include <cstddef>
|
||||
#include "ftxui/dom/node.hpp"
|
||||
#include "ftxui/dom/selection.hpp" // for Selection
|
||||
#include "ftxui/screen/screen.hpp" // for Screen
|
||||
|
||||
namespace ftxui {
|
||||
@@ -16,9 +19,23 @@ Node::~Node() = default;
|
||||
/// @brief Compute how much space an elements needs.
|
||||
/// @ingroup dom
|
||||
void Node::ComputeRequirement() {
|
||||
if (children_.empty()) {
|
||||
return;
|
||||
}
|
||||
for (auto& child : children_) {
|
||||
child->ComputeRequirement();
|
||||
}
|
||||
|
||||
// By default, the requirement is the one of the first child.
|
||||
requirement_ = children_[0]->requirement();
|
||||
|
||||
// Propagate the focused requirement.
|
||||
for (size_t i = 1; i < children_.size(); ++i) {
|
||||
if (!requirement_.focused.enabled &&
|
||||
children_[i]->requirement().focused.enabled) {
|
||||
requirement_.focused = children_[i]->requirement().focused;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// @brief Assign a position and a dimension to an element for drawing.
|
||||
@@ -27,6 +44,20 @@ void Node::SetBox(Box box) {
|
||||
box_ = box;
|
||||
}
|
||||
|
||||
/// @brief Compute the selection of an element.
|
||||
/// @ingroup dom
|
||||
void Node::Select(Selection& selection) {
|
||||
// If this Node box_ doesn't intersect with the selection, then no selection.
|
||||
if (Box::Intersection(selection.GetBox(), box_).IsEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// By default we defer the selection to the children.
|
||||
for (auto& child : children_) {
|
||||
child->Select(selection);
|
||||
}
|
||||
}
|
||||
|
||||
/// @brief Display an element on a ftxui::Screen.
|
||||
/// @ingroup dom
|
||||
void Node::Render(Screen& screen) {
|
||||
@@ -42,15 +73,31 @@ void Node::Check(Status* status) {
|
||||
status->need_iteration |= (status->iteration == 0);
|
||||
}
|
||||
|
||||
std::string Node::GetSelectedContent(Selection& selection) {
|
||||
std::string content;
|
||||
|
||||
for (auto& child : children_) {
|
||||
content += child->GetSelectedContent(selection);
|
||||
}
|
||||
|
||||
return content;
|
||||
}
|
||||
|
||||
/// @brief Display an element on a ftxui::Screen.
|
||||
/// @ingroup dom
|
||||
void Render(Screen& screen, const Element& element) {
|
||||
Render(screen, element.get());
|
||||
Selection selection;
|
||||
Render(screen, element.get(), selection);
|
||||
}
|
||||
|
||||
/// @brief Display an element on a ftxui::Screen.
|
||||
/// @ingroup dom
|
||||
void Render(Screen& screen, Node* node) {
|
||||
Selection selection;
|
||||
Render(screen, node, selection);
|
||||
}
|
||||
|
||||
void Render(Screen& screen, Node* node, Selection& selection) {
|
||||
Box box;
|
||||
box.x_min = 0;
|
||||
box.y_min = 0;
|
||||
@@ -73,12 +120,85 @@ void Render(Screen& screen, Node* node) {
|
||||
node->Check(&status);
|
||||
}
|
||||
|
||||
// Step 3: Draw the element.
|
||||
// Step 3: Selection
|
||||
if (!selection.IsEmpty()) {
|
||||
node->Select(selection);
|
||||
}
|
||||
|
||||
if (node->requirement().focused.enabled
|
||||
#if defined(FTXUI_MICROSOFT_TERMINAL_FALLBACK)
|
||||
// Setting the cursor to the right position allow folks using CJK (China,
|
||||
// Japanese, Korean, ...) characters to see their [input method editor]
|
||||
// displayed at the right location. See [issue].
|
||||
//
|
||||
// [input method editor]:
|
||||
// https://en.wikipedia.org/wiki/Input_method
|
||||
//
|
||||
// [issue]:
|
||||
// https://github.com/ArthurSonzogni/FTXUI/issues/2#issuecomment-505282355
|
||||
//
|
||||
// Unfortunately, Microsoft terminal do not handle properly hiding the
|
||||
// cursor. Instead the character under the cursor is hidden, which is a
|
||||
// big problem. As a result, we can't enable setting cursor to the right
|
||||
// location. It will be displayed at the bottom right corner.
|
||||
// See:
|
||||
// https://github.com/microsoft/terminal/issues/1203
|
||||
// https://github.com/microsoft/terminal/issues/3093
|
||||
&&
|
||||
node->requirement().focused.cursor_shape != Screen::Cursor::Shape::Hidden
|
||||
#endif
|
||||
) {
|
||||
screen.SetCursor(Screen::Cursor{
|
||||
node->requirement().focused.node->box_.x_max,
|
||||
node->requirement().focused.node->box_.y_max,
|
||||
node->requirement().focused.cursor_shape,
|
||||
});
|
||||
} else {
|
||||
screen.SetCursor(Screen::Cursor{
|
||||
screen.dimx() - 1,
|
||||
screen.dimy() - 1,
|
||||
Screen::Cursor::Shape::Hidden,
|
||||
});
|
||||
}
|
||||
|
||||
// Step 4: Draw the element.
|
||||
screen.stencil = box;
|
||||
node->Render(screen);
|
||||
|
||||
// Step 4: Apply shaders
|
||||
// Step 5: Apply shaders
|
||||
screen.ApplyShader();
|
||||
}
|
||||
|
||||
std::string GetNodeSelectedContent(Screen& screen,
|
||||
Node* node,
|
||||
Selection& selection) {
|
||||
Box box;
|
||||
box.x_min = 0;
|
||||
box.y_min = 0;
|
||||
box.x_max = screen.dimx() - 1;
|
||||
box.y_max = screen.dimy() - 1;
|
||||
|
||||
Node::Status status;
|
||||
node->Check(&status);
|
||||
const int max_iterations = 20;
|
||||
while (status.need_iteration && status.iteration < max_iterations) {
|
||||
// Step 1: Find what dimension this elements wants to be.
|
||||
node->ComputeRequirement();
|
||||
|
||||
// Step 2: Assign a dimension to the element.
|
||||
node->SetBox(box);
|
||||
|
||||
// Check if the element needs another iteration of the layout algorithm.
|
||||
status.need_iteration = false;
|
||||
status.iteration++;
|
||||
node->Check(&status);
|
||||
}
|
||||
|
||||
// Step 3: Selection
|
||||
node->Select(selection);
|
||||
|
||||
// Step 4: get the selected content.
|
||||
return node->GetSelectedContent(selection);
|
||||
}
|
||||
|
||||
} // namespace ftxui
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user