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0cd3bdcdab
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0cd3bdcdab | ||
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21b24a1b78 | ||
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bfd07ba309 |
@@ -29,6 +29,8 @@ Next
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### Component
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- Fix ScreenInteractive::FixedSize screen stomps on the preceding terminal
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output. Thanks @zozowell in #1064.
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- Fix vertical `ftxui::Slider`. The "up" key was previously decreasing the
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value. Thanks @its-pablo in #1093 for reporting the issue.
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6.1.9 (2025-05-07)
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@@ -17,10 +17,12 @@ add_subdirectory(dom)
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if (EMSCRIPTEN)
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get_property(EXAMPLES GLOBAL PROPERTY FTXUI::EXAMPLES)
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foreach(file
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"index.css"
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"index.html"
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"index.mjs"
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"index.css"
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"run_webassembly.py")
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"run_webassembly.py"
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"sw.js"
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)
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configure_file(${file} ${file})
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endforeach(file)
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endif()
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@@ -33,6 +33,20 @@ Decorator flexDirection(Direction direction) {
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return xflex; // NOT_REACHED()
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}
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Direction Opposite(Direction d) {
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switch (d) {
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case Direction::Up:
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return Direction::Down;
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case Direction::Down:
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return Direction::Up;
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case Direction::Left:
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return Direction::Right;
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case Direction::Right:
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return Direction::Left;
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}
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return d; // NOT_REACHED()
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}
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template <class T>
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class SliderBase : public SliderOption<T>, public ComponentBase {
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public:
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@@ -47,59 +61,15 @@ class SliderBase : public SliderOption<T>, public ComponentBase {
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flexDirection(this->direction) | reflect(gauge_box_) | gauge_color;
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}
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void OnLeft() {
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switch (this->direction) {
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case Direction::Right:
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this->value() -= this->increment();
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break;
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case Direction::Left:
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this->value() += this->increment();
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break;
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case Direction::Up:
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case Direction::Down:
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break;
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void OnDirection(Direction pressed) {
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if (pressed == this->direction) {
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this->value() += this->increment();
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return;
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}
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}
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void OnRight() {
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switch (this->direction) {
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case Direction::Right:
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this->value() += this->increment();
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break;
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case Direction::Left:
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this->value() -= this->increment();
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break;
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case Direction::Up:
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case Direction::Down:
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break;
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}
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}
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void OnUp() {
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switch (this->direction) {
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case Direction::Up:
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this->value() -= this->increment();
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break;
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case Direction::Down:
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this->value() += this->increment();
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break;
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case Direction::Left:
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case Direction::Right:
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break;
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}
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}
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void OnDown() {
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switch (this->direction) {
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case Direction::Down:
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this->value() += this->increment();
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break;
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case Direction::Up:
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this->value() -= this->increment();
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break;
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case Direction::Left:
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case Direction::Right:
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break;
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if (pressed == Opposite(this->direction)) {
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this->value() -= this->increment();
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return;
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}
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}
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@@ -110,16 +80,16 @@ class SliderBase : public SliderOption<T>, public ComponentBase {
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T old_value = this->value();
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if (event == Event::ArrowLeft || event == Event::Character('h')) {
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OnLeft();
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OnDirection(Direction::Left);
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}
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if (event == Event::ArrowRight || event == Event::Character('l')) {
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OnRight();
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OnDirection(Direction::Right);
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}
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if (event == Event::ArrowUp || event == Event::Character('k')) {
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OnDown();
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OnDirection(Direction::Up);
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}
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if (event == Event::ArrowDown || event == Event::Character('j')) {
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OnUp();
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OnDirection(Direction::Down);
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}
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this->value() = std::max(this->min(), std::min(this->max(), this->value()));
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