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https://github.com/ArthurSonzogni/FTXUI.git
synced 2025-09-20 18:48:08 +08:00
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3 Commits
copilot/fi
...
HarryPehko
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dad2eaaa28 | ||
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5c3e3151a5 | ||
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143b24c6a5 |
1
.gitignore
vendored
1
.gitignore
vendored
@@ -44,6 +44,7 @@ out/
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!doc/**/*.html
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!doc/**/*.xml
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!doc/**/*.md
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!doc/*.md
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# examples directory:
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!examples/**/*.cpp
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@@ -378,6 +378,8 @@ Several games using the FTXUI have been made during the Game Jam:
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- [smoothlife](https://github.com/cpp-best-practices/game_jam/blob/main/Jam1_April_2022/smoothlife.md)
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- [Consu](https://github.com/cpp-best-practices/game_jam/blob/main/Jam1_April_2022/consu.md)
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## Build using CMake
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It is **highly** recommended to use CMake FetchContent to depend on FTXUI so you may specify which commit you would like to depend on.
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58
doc/posix_pipe.md
Normal file
58
doc/posix_pipe.md
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@@ -0,0 +1,58 @@
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# POSIX Piped Input in FTXUI
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> [!WARNING]
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> This feature works only on Linux and macOS. It is not supported on
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> Windows and WebAssembly.
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## What is a POSIX Pipe?
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A POSIX pipe is a way for two separate programs to communicate. One program sends its output directly as input to another program. Think of it like a one-way tube for data.
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**Example:**
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Imagine you want to list files and then filter them interactively.
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- `ls`: Lists files.
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- `interactive_grep`: An FTXUI application that filters text and lets you type.
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You can connect them with a pipe (`|`):
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```bash
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ls -l | interactive_grep
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```
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Here's what happens:
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1. `ls -l` lists files with details.
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2. The `|` sends this list directly to `interactive_grep`.
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3. `interactive_grep` receives the list and displays it. Because it's an FTXUI app, you can then type to filter the list, even though it received initial data from `ls`.
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## How FTXUI Handles Piped Input
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Now that you understand what a POSIX pipe is, let's look at how FTXUI uses them.
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FTXUI lets your application read data from other programs (like from a pipe) while still allowing you to use your keyboard for interaction. This is useful for interactive command-line tools that process data.
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Normally, FTXUI applications receive all input from `stdin`. However, when FTXUI detects that `stdin` is connected to the output of a pipe (meaning data is being piped into your application), it automatically switches to reading interactive keyboard input from `/dev/tty`. This ensures that your application can still receive user input even while processing piped data.
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This feature is **turned on by default**.
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If your FTXUI application needs to read piped data and also respond to keyboard input, you typically don't need to do anything special:
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```cpp
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auto screen = ScreenInteractive::Fullscreen();
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// screen.HandlePipedInput(true); // This is enabled by default
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screen.Loop(component);
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```
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## Turning Off Piped Input
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If you don't need this feature, or if it conflicts with your custom input handling, you can turn it off.
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To disable it, call `HandlePipedInput(false)` before starting your application's main loop:
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```cpp
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auto screen = ScreenInteractive::Fullscreen();
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screen.HandlePipedInput(false); // Turn off piped input handling
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screen.Loop(component);
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```
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@@ -43,10 +43,11 @@ class ScreenInteractive : public Screen {
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static ScreenInteractive TerminalOutput();
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// Destructor.
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~ScreenInteractive();
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~ScreenInteractive() override;
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// Options. Must be called before Loop().
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void TrackMouse(bool enable = true);
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void HandlePipedInput(bool enable = true);
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// Return the currently active screen, nullptr if none.
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static ScreenInteractive* Active();
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@@ -100,6 +101,8 @@ class ScreenInteractive : public Screen {
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void Draw(Component component);
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void ResetCursorPosition();
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void InstallPipedInputHandling();
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void Signal(int signal);
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void FetchTerminalEvents();
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@@ -117,6 +120,7 @@ class ScreenInteractive : public Screen {
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int dimx,
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int dimy,
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bool use_alternative_screen);
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const Dimension dimension_;
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const bool use_alternative_screen_;
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@@ -141,6 +145,9 @@ class ScreenInteractive : public Screen {
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bool force_handle_ctrl_c_ = true;
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bool force_handle_ctrl_z_ = true;
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// Piped input handling state (POSIX only)
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bool handle_piped_input_ = true;
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// The style of the cursor to restore on exit.
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int cursor_reset_shape_ = 1;
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@@ -372,6 +372,18 @@ void ScreenInteractive::TrackMouse(bool enable) {
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track_mouse_ = enable;
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}
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/// @brief Enable or disable automatic piped input handling.
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/// When enabled, FTXUI will detect piped input and redirect stdin from /dev/tty
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/// for keyboard input, allowing applications to read piped data while still
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/// receiving interactive keyboard events.
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/// @param enable Whether to enable piped input handling. Default is true.
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/// @note This must be called before Loop().
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/// @note This feature is enabled by default.
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/// @note This feature is only available on POSIX systems (Linux/macOS).
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void ScreenInteractive::HandlePipedInput(bool enable) {
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handle_piped_input_ = enable;
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}
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/// @brief Add a task to the main loop.
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/// It will be executed later, after every other scheduled tasks.
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void ScreenInteractive::Post(Task task) {
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@@ -658,11 +670,55 @@ void ScreenInteractive::Install() {
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// ensure it is fully applied:
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Flush();
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// Redirect the true terminal to stdin, so that we can read keyboard input
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// directly from stdin, even if the input is piped from a file or another
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// process.
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//
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// TODO: Instead of redirecting stdin, we could define the file descriptor to
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// read from, and use it in the TerminalInputParser.
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InstallPipedInputHandling();
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quit_ = false;
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PostAnimationTask();
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}
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void ScreenInteractive::InstallPipedInputHandling() {
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#if !defined(_WIN32) && !defined(__EMSCRIPTEN__)
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// Handle piped input redirection if explicitly enabled by the application.
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// This allows applications to read data from stdin while still receiving
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// keyboard input from the terminal for interactive use.
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if (!handle_piped_input_) {
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return;
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}
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// If stdin is a terminal, we don't need to redirect it.
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if (isatty(STDIN_FILENO)) {
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return;
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}
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// Save the current stdin so we can restore it later.
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int original_fd = dup(STDIN_FILENO);
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if (original_fd < 0) {
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return;
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}
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// Redirect stdin to the controlling terminal for keyboard input.
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if (std::freopen("/dev/tty", "r", stdin) == nullptr) {
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// Failed to open /dev/tty (containers, headless systems, etc.)
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// Clean up and continue without redirection
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close(original_fd);
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return;
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}
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// Restore the original stdin file descriptor on exit.
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on_exit_functions.emplace([=] {
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dup2(original_fd, STDIN_FILENO);
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close(original_fd);
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});
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#endif
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}
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// private
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void ScreenInteractive::Uninstall() {
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ExitNow();
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220
src/ftxui/component/screen_interactive_piped_input_test.cpp
Normal file
220
src/ftxui/component/screen_interactive_piped_input_test.cpp
Normal file
@@ -0,0 +1,220 @@
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// Copyright 2025 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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#include <gtest/gtest.h>
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#include <unistd.h>
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#include <fcntl.h>
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#include <cstdio>
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#include <sys/stat.h>
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#include "ftxui/component/component.hpp"
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#include "ftxui/component/screen_interactive.hpp"
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#include "ftxui/dom/elements.hpp"
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#if !defined(_WIN32) && !defined(__EMSCRIPTEN__)
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namespace ftxui {
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namespace {
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// Test fixture for piped input functionality
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class PipedInputTest : public ::testing::Test {
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protected:
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void SetUp() override {
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// Save original stdin for restoration
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original_stdin_ = dup(STDIN_FILENO);
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}
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void TearDown() override {
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// Restore original stdin
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if (original_stdin_ >= 0) {
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dup2(original_stdin_, STDIN_FILENO);
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close(original_stdin_);
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}
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}
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// Create a pipe and redirect stdin to read from it
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void SetupPipedStdin() {
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if (pipe(pipe_fds_) == 0) {
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dup2(pipe_fds_[0], STDIN_FILENO);
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close(pipe_fds_[0]);
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// Keep write end open for writing test data
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piped_stdin_setup_ = true;
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}
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}
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// Write test data to the piped stdin
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void WriteToPipedStdin(const std::string& data) {
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if (piped_stdin_setup_) {
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write(pipe_fds_[1], data.c_str(), data.length());
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close(pipe_fds_[1]); // Close write end to signal EOF
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}
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}
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// Check if /dev/tty is available (not available in some CI environments)
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bool IsTtyAvailable() {
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struct stat st;
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return stat("/dev/tty", &st) == 0;
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}
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private:
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int original_stdin_ = -1;
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int pipe_fds_[2] = {-1, -1};
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bool piped_stdin_setup_ = false;
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};
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TEST_F(PipedInputTest, DefaultBehaviorEnabled) {
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// Test that HandlePipedInput is enabled by default
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if (!IsTtyAvailable()) {
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GTEST_SKIP() << "/dev/tty not available in this environment";
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}
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auto screen = ScreenInteractive::TerminalOutput();
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auto component = Renderer([] { return text("test"); });
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SetupPipedStdin();
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WriteToPipedStdin("test data\n");
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// Install should redirect stdin since HandlePipedInput is on by default
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screen.Install();
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// Stdin should be the tty
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EXPECT_TRUE(isatty(STDIN_FILENO));
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screen.Uninstall();
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}
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TEST_F(PipedInputTest, ExplicitlyDisabled) {
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// Test that explicitly disabling works
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auto screen = ScreenInteractive::TerminalOutput();
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screen.HandlePipedInput(false);
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auto component = Renderer([] { return text("test"); });
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SetupPipedStdin();
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WriteToPipedStdin("test data\n");
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screen.Install();
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// Stdin should still be the pipe since feature is disabled
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EXPECT_FALSE(isatty(STDIN_FILENO));
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screen.Uninstall();
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}
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TEST_F(PipedInputTest, ExplicitlyEnabled) {
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if (!IsTtyAvailable()) {
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GTEST_SKIP() << "/dev/tty not available in this environment";
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}
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auto screen = ScreenInteractive::TerminalOutput();
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screen.HandlePipedInput(true); // Explicitly enable
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auto component = Renderer([] { return text("test"); });
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SetupPipedStdin();
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WriteToPipedStdin("test data\n");
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// Before install: stdin should be piped
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EXPECT_FALSE(isatty(STDIN_FILENO));
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screen.Install();
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// After install with piped input handling: stdin should be redirected to tty
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EXPECT_TRUE(isatty(STDIN_FILENO));
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screen.Uninstall();
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// After uninstall: stdin should be restored to original state
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// Note: This will be the pipe we set up, so it should be non-tty
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EXPECT_FALSE(isatty(STDIN_FILENO));
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}
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TEST_F(PipedInputTest, NormalStdinUnchanged) {
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// Test that normal stdin (not piped) is not affected
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auto screen = ScreenInteractive::TerminalOutput();
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auto component = Renderer([] { return text("test"); });
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// Don't setup piped stdin - use normal stdin
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bool original_isatty = isatty(STDIN_FILENO);
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screen.Install();
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// Stdin should remain unchanged
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EXPECT_EQ(original_isatty, isatty(STDIN_FILENO));
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screen.Uninstall();
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// Stdin should still be unchanged
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EXPECT_EQ(original_isatty, isatty(STDIN_FILENO));
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}
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TEST_F(PipedInputTest, MultipleInstallUninstallCycles) {
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if (!IsTtyAvailable()) {
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GTEST_SKIP() << "/dev/tty not available in this environment";
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}
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auto screen = ScreenInteractive::TerminalOutput();
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auto component = Renderer([] { return text("test"); });
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SetupPipedStdin();
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WriteToPipedStdin("test data\n");
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// First cycle
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screen.Install();
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EXPECT_TRUE(isatty(STDIN_FILENO));
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screen.Uninstall();
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EXPECT_FALSE(isatty(STDIN_FILENO));
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// Second cycle should work the same
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screen.Install();
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EXPECT_TRUE(isatty(STDIN_FILENO));
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screen.Uninstall();
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EXPECT_FALSE(isatty(STDIN_FILENO));
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}
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TEST_F(PipedInputTest, HandlePipedInputMethodBehavior) {
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auto screen = ScreenInteractive::TerminalOutput();
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// Test method can be called multiple times
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screen.HandlePipedInput(true);
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screen.HandlePipedInput(false);
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screen.HandlePipedInput(true);
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// Should be enabled after last call
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SetupPipedStdin();
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WriteToPipedStdin("test data\n");
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if (IsTtyAvailable()) {
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screen.Install();
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EXPECT_TRUE(isatty(STDIN_FILENO));
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screen.Uninstall();
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}
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}
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// Test the graceful fallback when /dev/tty is not available
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// This test simulates environments like containers where /dev/tty might not exist
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TEST_F(PipedInputTest, GracefulFallbackWhenTtyUnavailable) {
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auto screen = ScreenInteractive::TerminalOutput();
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auto component = Renderer([] { return text("test"); });
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SetupPipedStdin();
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WriteToPipedStdin("test data\n");
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// This test doesn't directly mock /dev/tty unavailability since that's hard to do
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// in a unit test environment, but the code path handles freopen() failure gracefully
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screen.Install();
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// The behavior depends on whether /dev/tty is available
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// If available, stdin gets redirected; if not, it remains piped
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// Both behaviors are correct
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screen.Uninstall();
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// After uninstall, stdin should be restored
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EXPECT_FALSE(isatty(STDIN_FILENO)); // Should still be our test pipe
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}
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} // namespace
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} // namespace ftxui
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#endif // !defined(_WIN32) && !defined(__EMSCRIPTEN__)
|
Reference in New Issue
Block a user