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https://github.com/ArthurSonzogni/FTXUI.git
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copilot/fi
...
HarryPehko
Author | SHA1 | Date | |
---|---|---|---|
![]() |
dad2eaaa28 | ||
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5c3e3151a5 | ||
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143b24c6a5 |
1
.gitignore
vendored
1
.gitignore
vendored
@@ -44,6 +44,7 @@ out/
|
|||||||
!doc/**/*.html
|
!doc/**/*.html
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||||||
!doc/**/*.xml
|
!doc/**/*.xml
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||||||
!doc/**/*.md
|
!doc/**/*.md
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||||||
|
!doc/*.md
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||||||
|
|
||||||
# examples directory:
|
# examples directory:
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||||||
!examples/**/*.cpp
|
!examples/**/*.cpp
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||||||
|
@@ -378,6 +378,8 @@ Several games using the FTXUI have been made during the Game Jam:
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|||||||
- [smoothlife](https://github.com/cpp-best-practices/game_jam/blob/main/Jam1_April_2022/smoothlife.md)
|
- [smoothlife](https://github.com/cpp-best-practices/game_jam/blob/main/Jam1_April_2022/smoothlife.md)
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||||||
- [Consu](https://github.com/cpp-best-practices/game_jam/blob/main/Jam1_April_2022/consu.md)
|
- [Consu](https://github.com/cpp-best-practices/game_jam/blob/main/Jam1_April_2022/consu.md)
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||||||
|
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||||||
|
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||||||
|
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## Build using CMake
|
## Build using CMake
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||||||
|
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||||||
It is **highly** recommended to use CMake FetchContent to depend on FTXUI so you may specify which commit you would like to depend on.
|
It is **highly** recommended to use CMake FetchContent to depend on FTXUI so you may specify which commit you would like to depend on.
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||||||
|
58
doc/posix_pipe.md
Normal file
58
doc/posix_pipe.md
Normal file
@@ -0,0 +1,58 @@
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|||||||
|
# POSIX Piped Input in FTXUI
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|
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||||||
|
> [!WARNING]
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|
> This feature works only on Linux and macOS. It is not supported on
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|
> Windows and WebAssembly.
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|
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|
## What is a POSIX Pipe?
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|
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|
A POSIX pipe is a way for two separate programs to communicate. One program sends its output directly as input to another program. Think of it like a one-way tube for data.
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|
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||||||
|
**Example:**
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|
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|
Imagine you want to list files and then filter them interactively.
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|
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|
- `ls`: Lists files.
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|
- `interactive_grep`: An FTXUI application that filters text and lets you type.
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||||||
|
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||||||
|
You can connect them with a pipe (`|`):
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||||||
|
|
||||||
|
```bash
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||||||
|
ls -l | interactive_grep
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|
```
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||||||
|
|
||||||
|
Here's what happens:
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|
1. `ls -l` lists files with details.
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||||||
|
2. The `|` sends this list directly to `interactive_grep`.
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||||||
|
3. `interactive_grep` receives the list and displays it. Because it's an FTXUI app, you can then type to filter the list, even though it received initial data from `ls`.
|
||||||
|
|
||||||
|
## How FTXUI Handles Piped Input
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|
|
||||||
|
Now that you understand what a POSIX pipe is, let's look at how FTXUI uses them.
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|
|
||||||
|
FTXUI lets your application read data from other programs (like from a pipe) while still allowing you to use your keyboard for interaction. This is useful for interactive command-line tools that process data.
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||||||
|
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||||||
|
Normally, FTXUI applications receive all input from `stdin`. However, when FTXUI detects that `stdin` is connected to the output of a pipe (meaning data is being piped into your application), it automatically switches to reading interactive keyboard input from `/dev/tty`. This ensures that your application can still receive user input even while processing piped data.
|
||||||
|
|
||||||
|
This feature is **turned on by default**.
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||||||
|
|
||||||
|
If your FTXUI application needs to read piped data and also respond to keyboard input, you typically don't need to do anything special:
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||||||
|
|
||||||
|
```cpp
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|
auto screen = ScreenInteractive::Fullscreen();
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|
// screen.HandlePipedInput(true); // This is enabled by default
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|
screen.Loop(component);
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||||||
|
```
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|
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||||||
|
|
||||||
|
## Turning Off Piped Input
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||||||
|
|
||||||
|
If you don't need this feature, or if it conflicts with your custom input handling, you can turn it off.
|
||||||
|
|
||||||
|
To disable it, call `HandlePipedInput(false)` before starting your application's main loop:
|
||||||
|
|
||||||
|
```cpp
|
||||||
|
auto screen = ScreenInteractive::Fullscreen();
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|
screen.HandlePipedInput(false); // Turn off piped input handling
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||||||
|
screen.Loop(component);
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||||||
|
```
|
@@ -43,10 +43,11 @@ class ScreenInteractive : public Screen {
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|||||||
static ScreenInteractive TerminalOutput();
|
static ScreenInteractive TerminalOutput();
|
||||||
|
|
||||||
// Destructor.
|
// Destructor.
|
||||||
~ScreenInteractive();
|
~ScreenInteractive() override;
|
||||||
|
|
||||||
// Options. Must be called before Loop().
|
// Options. Must be called before Loop().
|
||||||
void TrackMouse(bool enable = true);
|
void TrackMouse(bool enable = true);
|
||||||
|
void HandlePipedInput(bool enable = true);
|
||||||
|
|
||||||
// Return the currently active screen, nullptr if none.
|
// Return the currently active screen, nullptr if none.
|
||||||
static ScreenInteractive* Active();
|
static ScreenInteractive* Active();
|
||||||
@@ -100,6 +101,8 @@ class ScreenInteractive : public Screen {
|
|||||||
void Draw(Component component);
|
void Draw(Component component);
|
||||||
void ResetCursorPosition();
|
void ResetCursorPosition();
|
||||||
|
|
||||||
|
void InstallPipedInputHandling();
|
||||||
|
|
||||||
void Signal(int signal);
|
void Signal(int signal);
|
||||||
|
|
||||||
void FetchTerminalEvents();
|
void FetchTerminalEvents();
|
||||||
@@ -117,6 +120,7 @@ class ScreenInteractive : public Screen {
|
|||||||
int dimx,
|
int dimx,
|
||||||
int dimy,
|
int dimy,
|
||||||
bool use_alternative_screen);
|
bool use_alternative_screen);
|
||||||
|
|
||||||
const Dimension dimension_;
|
const Dimension dimension_;
|
||||||
const bool use_alternative_screen_;
|
const bool use_alternative_screen_;
|
||||||
|
|
||||||
@@ -141,6 +145,9 @@ class ScreenInteractive : public Screen {
|
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bool force_handle_ctrl_c_ = true;
|
bool force_handle_ctrl_c_ = true;
|
||||||
bool force_handle_ctrl_z_ = true;
|
bool force_handle_ctrl_z_ = true;
|
||||||
|
|
||||||
|
// Piped input handling state (POSIX only)
|
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|
bool handle_piped_input_ = true;
|
||||||
|
|
||||||
// The style of the cursor to restore on exit.
|
// The style of the cursor to restore on exit.
|
||||||
int cursor_reset_shape_ = 1;
|
int cursor_reset_shape_ = 1;
|
||||||
|
|
||||||
|
@@ -372,6 +372,18 @@ void ScreenInteractive::TrackMouse(bool enable) {
|
|||||||
track_mouse_ = enable;
|
track_mouse_ = enable;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// @brief Enable or disable automatic piped input handling.
|
||||||
|
/// When enabled, FTXUI will detect piped input and redirect stdin from /dev/tty
|
||||||
|
/// for keyboard input, allowing applications to read piped data while still
|
||||||
|
/// receiving interactive keyboard events.
|
||||||
|
/// @param enable Whether to enable piped input handling. Default is true.
|
||||||
|
/// @note This must be called before Loop().
|
||||||
|
/// @note This feature is enabled by default.
|
||||||
|
/// @note This feature is only available on POSIX systems (Linux/macOS).
|
||||||
|
void ScreenInteractive::HandlePipedInput(bool enable) {
|
||||||
|
handle_piped_input_ = enable;
|
||||||
|
}
|
||||||
|
|
||||||
/// @brief Add a task to the main loop.
|
/// @brief Add a task to the main loop.
|
||||||
/// It will be executed later, after every other scheduled tasks.
|
/// It will be executed later, after every other scheduled tasks.
|
||||||
void ScreenInteractive::Post(Task task) {
|
void ScreenInteractive::Post(Task task) {
|
||||||
@@ -658,11 +670,55 @@ void ScreenInteractive::Install() {
|
|||||||
// ensure it is fully applied:
|
// ensure it is fully applied:
|
||||||
Flush();
|
Flush();
|
||||||
|
|
||||||
|
// Redirect the true terminal to stdin, so that we can read keyboard input
|
||||||
|
// directly from stdin, even if the input is piped from a file or another
|
||||||
|
// process.
|
||||||
|
//
|
||||||
|
// TODO: Instead of redirecting stdin, we could define the file descriptor to
|
||||||
|
// read from, and use it in the TerminalInputParser.
|
||||||
|
InstallPipedInputHandling();
|
||||||
|
|
||||||
quit_ = false;
|
quit_ = false;
|
||||||
|
|
||||||
PostAnimationTask();
|
PostAnimationTask();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ScreenInteractive::InstallPipedInputHandling() {
|
||||||
|
#if !defined(_WIN32) && !defined(__EMSCRIPTEN__)
|
||||||
|
// Handle piped input redirection if explicitly enabled by the application.
|
||||||
|
// This allows applications to read data from stdin while still receiving
|
||||||
|
// keyboard input from the terminal for interactive use.
|
||||||
|
if (!handle_piped_input_) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// If stdin is a terminal, we don't need to redirect it.
|
||||||
|
if (isatty(STDIN_FILENO)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Save the current stdin so we can restore it later.
|
||||||
|
int original_fd = dup(STDIN_FILENO);
|
||||||
|
if (original_fd < 0) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Redirect stdin to the controlling terminal for keyboard input.
|
||||||
|
if (std::freopen("/dev/tty", "r", stdin) == nullptr) {
|
||||||
|
// Failed to open /dev/tty (containers, headless systems, etc.)
|
||||||
|
// Clean up and continue without redirection
|
||||||
|
close(original_fd);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Restore the original stdin file descriptor on exit.
|
||||||
|
on_exit_functions.emplace([=] {
|
||||||
|
dup2(original_fd, STDIN_FILENO);
|
||||||
|
close(original_fd);
|
||||||
|
});
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
// private
|
// private
|
||||||
void ScreenInteractive::Uninstall() {
|
void ScreenInteractive::Uninstall() {
|
||||||
ExitNow();
|
ExitNow();
|
||||||
|
220
src/ftxui/component/screen_interactive_piped_input_test.cpp
Normal file
220
src/ftxui/component/screen_interactive_piped_input_test.cpp
Normal file
@@ -0,0 +1,220 @@
|
|||||||
|
// Copyright 2025 Arthur Sonzogni. All rights reserved.
|
||||||
|
// Use of this source code is governed by the MIT license that can be found in
|
||||||
|
// the LICENSE file.
|
||||||
|
#include <gtest/gtest.h>
|
||||||
|
#include <unistd.h>
|
||||||
|
#include <fcntl.h>
|
||||||
|
#include <cstdio>
|
||||||
|
#include <sys/stat.h>
|
||||||
|
|
||||||
|
#include "ftxui/component/component.hpp"
|
||||||
|
#include "ftxui/component/screen_interactive.hpp"
|
||||||
|
#include "ftxui/dom/elements.hpp"
|
||||||
|
|
||||||
|
#if !defined(_WIN32) && !defined(__EMSCRIPTEN__)
|
||||||
|
|
||||||
|
namespace ftxui {
|
||||||
|
|
||||||
|
namespace {
|
||||||
|
|
||||||
|
// Test fixture for piped input functionality
|
||||||
|
class PipedInputTest : public ::testing::Test {
|
||||||
|
protected:
|
||||||
|
void SetUp() override {
|
||||||
|
// Save original stdin for restoration
|
||||||
|
original_stdin_ = dup(STDIN_FILENO);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TearDown() override {
|
||||||
|
// Restore original stdin
|
||||||
|
if (original_stdin_ >= 0) {
|
||||||
|
dup2(original_stdin_, STDIN_FILENO);
|
||||||
|
close(original_stdin_);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create a pipe and redirect stdin to read from it
|
||||||
|
void SetupPipedStdin() {
|
||||||
|
if (pipe(pipe_fds_) == 0) {
|
||||||
|
dup2(pipe_fds_[0], STDIN_FILENO);
|
||||||
|
close(pipe_fds_[0]);
|
||||||
|
// Keep write end open for writing test data
|
||||||
|
piped_stdin_setup_ = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Write test data to the piped stdin
|
||||||
|
void WriteToPipedStdin(const std::string& data) {
|
||||||
|
if (piped_stdin_setup_) {
|
||||||
|
write(pipe_fds_[1], data.c_str(), data.length());
|
||||||
|
close(pipe_fds_[1]); // Close write end to signal EOF
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check if /dev/tty is available (not available in some CI environments)
|
||||||
|
bool IsTtyAvailable() {
|
||||||
|
struct stat st;
|
||||||
|
return stat("/dev/tty", &st) == 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
int original_stdin_ = -1;
|
||||||
|
int pipe_fds_[2] = {-1, -1};
|
||||||
|
bool piped_stdin_setup_ = false;
|
||||||
|
};
|
||||||
|
|
||||||
|
TEST_F(PipedInputTest, DefaultBehaviorEnabled) {
|
||||||
|
// Test that HandlePipedInput is enabled by default
|
||||||
|
if (!IsTtyAvailable()) {
|
||||||
|
GTEST_SKIP() << "/dev/tty not available in this environment";
|
||||||
|
}
|
||||||
|
|
||||||
|
auto screen = ScreenInteractive::TerminalOutput();
|
||||||
|
auto component = Renderer([] { return text("test"); });
|
||||||
|
|
||||||
|
SetupPipedStdin();
|
||||||
|
WriteToPipedStdin("test data\n");
|
||||||
|
|
||||||
|
// Install should redirect stdin since HandlePipedInput is on by default
|
||||||
|
screen.Install();
|
||||||
|
|
||||||
|
// Stdin should be the tty
|
||||||
|
EXPECT_TRUE(isatty(STDIN_FILENO));
|
||||||
|
|
||||||
|
screen.Uninstall();
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST_F(PipedInputTest, ExplicitlyDisabled) {
|
||||||
|
// Test that explicitly disabling works
|
||||||
|
auto screen = ScreenInteractive::TerminalOutput();
|
||||||
|
screen.HandlePipedInput(false);
|
||||||
|
auto component = Renderer([] { return text("test"); });
|
||||||
|
|
||||||
|
SetupPipedStdin();
|
||||||
|
WriteToPipedStdin("test data\n");
|
||||||
|
|
||||||
|
screen.Install();
|
||||||
|
|
||||||
|
// Stdin should still be the pipe since feature is disabled
|
||||||
|
EXPECT_FALSE(isatty(STDIN_FILENO));
|
||||||
|
|
||||||
|
screen.Uninstall();
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST_F(PipedInputTest, ExplicitlyEnabled) {
|
||||||
|
if (!IsTtyAvailable()) {
|
||||||
|
GTEST_SKIP() << "/dev/tty not available in this environment";
|
||||||
|
}
|
||||||
|
|
||||||
|
auto screen = ScreenInteractive::TerminalOutput();
|
||||||
|
screen.HandlePipedInput(true); // Explicitly enable
|
||||||
|
auto component = Renderer([] { return text("test"); });
|
||||||
|
|
||||||
|
SetupPipedStdin();
|
||||||
|
WriteToPipedStdin("test data\n");
|
||||||
|
|
||||||
|
// Before install: stdin should be piped
|
||||||
|
EXPECT_FALSE(isatty(STDIN_FILENO));
|
||||||
|
|
||||||
|
screen.Install();
|
||||||
|
|
||||||
|
// After install with piped input handling: stdin should be redirected to tty
|
||||||
|
EXPECT_TRUE(isatty(STDIN_FILENO));
|
||||||
|
|
||||||
|
screen.Uninstall();
|
||||||
|
|
||||||
|
// After uninstall: stdin should be restored to original state
|
||||||
|
// Note: This will be the pipe we set up, so it should be non-tty
|
||||||
|
EXPECT_FALSE(isatty(STDIN_FILENO));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST_F(PipedInputTest, NormalStdinUnchanged) {
|
||||||
|
// Test that normal stdin (not piped) is not affected
|
||||||
|
auto screen = ScreenInteractive::TerminalOutput();
|
||||||
|
auto component = Renderer([] { return text("test"); });
|
||||||
|
|
||||||
|
// Don't setup piped stdin - use normal stdin
|
||||||
|
bool original_isatty = isatty(STDIN_FILENO);
|
||||||
|
|
||||||
|
screen.Install();
|
||||||
|
|
||||||
|
// Stdin should remain unchanged
|
||||||
|
EXPECT_EQ(original_isatty, isatty(STDIN_FILENO));
|
||||||
|
|
||||||
|
screen.Uninstall();
|
||||||
|
|
||||||
|
// Stdin should still be unchanged
|
||||||
|
EXPECT_EQ(original_isatty, isatty(STDIN_FILENO));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST_F(PipedInputTest, MultipleInstallUninstallCycles) {
|
||||||
|
if (!IsTtyAvailable()) {
|
||||||
|
GTEST_SKIP() << "/dev/tty not available in this environment";
|
||||||
|
}
|
||||||
|
|
||||||
|
auto screen = ScreenInteractive::TerminalOutput();
|
||||||
|
auto component = Renderer([] { return text("test"); });
|
||||||
|
|
||||||
|
SetupPipedStdin();
|
||||||
|
WriteToPipedStdin("test data\n");
|
||||||
|
|
||||||
|
// First cycle
|
||||||
|
screen.Install();
|
||||||
|
EXPECT_TRUE(isatty(STDIN_FILENO));
|
||||||
|
screen.Uninstall();
|
||||||
|
EXPECT_FALSE(isatty(STDIN_FILENO));
|
||||||
|
|
||||||
|
// Second cycle should work the same
|
||||||
|
screen.Install();
|
||||||
|
EXPECT_TRUE(isatty(STDIN_FILENO));
|
||||||
|
screen.Uninstall();
|
||||||
|
EXPECT_FALSE(isatty(STDIN_FILENO));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST_F(PipedInputTest, HandlePipedInputMethodBehavior) {
|
||||||
|
auto screen = ScreenInteractive::TerminalOutput();
|
||||||
|
|
||||||
|
// Test method can be called multiple times
|
||||||
|
screen.HandlePipedInput(true);
|
||||||
|
screen.HandlePipedInput(false);
|
||||||
|
screen.HandlePipedInput(true);
|
||||||
|
|
||||||
|
// Should be enabled after last call
|
||||||
|
SetupPipedStdin();
|
||||||
|
WriteToPipedStdin("test data\n");
|
||||||
|
|
||||||
|
if (IsTtyAvailable()) {
|
||||||
|
screen.Install();
|
||||||
|
EXPECT_TRUE(isatty(STDIN_FILENO));
|
||||||
|
screen.Uninstall();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test the graceful fallback when /dev/tty is not available
|
||||||
|
// This test simulates environments like containers where /dev/tty might not exist
|
||||||
|
TEST_F(PipedInputTest, GracefulFallbackWhenTtyUnavailable) {
|
||||||
|
auto screen = ScreenInteractive::TerminalOutput();
|
||||||
|
auto component = Renderer([] { return text("test"); });
|
||||||
|
|
||||||
|
SetupPipedStdin();
|
||||||
|
WriteToPipedStdin("test data\n");
|
||||||
|
|
||||||
|
// This test doesn't directly mock /dev/tty unavailability since that's hard to do
|
||||||
|
// in a unit test environment, but the code path handles freopen() failure gracefully
|
||||||
|
screen.Install();
|
||||||
|
|
||||||
|
// The behavior depends on whether /dev/tty is available
|
||||||
|
// If available, stdin gets redirected; if not, it remains piped
|
||||||
|
// Both behaviors are correct
|
||||||
|
|
||||||
|
screen.Uninstall();
|
||||||
|
|
||||||
|
// After uninstall, stdin should be restored
|
||||||
|
EXPECT_FALSE(isatty(STDIN_FILENO)); // Should still be our test pipe
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace
|
||||||
|
|
||||||
|
} // namespace ftxui
|
||||||
|
|
||||||
|
#endif // !defined(_WIN32) && !defined(__EMSCRIPTEN__)
|
Reference in New Issue
Block a user