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HarryPehko
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.github/copilot-instructions.md
vendored
212
.github/copilot-instructions.md
vendored
@@ -1,212 +0,0 @@
|
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# FTXUI - Functional Terminal (X) User Interface
|
||||
|
||||
FTXUI is a cross-platform C++ library for terminal-based user interfaces with a functional programming approach, inspired by React.
|
||||
|
||||
**ALWAYS reference these instructions first and fallback to search or bash commands only when you encounter unexpected information that does not match the information here.**
|
||||
|
||||
## Working Effectively
|
||||
|
||||
### Build System Setup and Commands
|
||||
- Bootstrap and build the repository:
|
||||
```bash
|
||||
# Basic build (library only) - fast
|
||||
cmake -S . -B build -DCMAKE_BUILD_TYPE=Release
|
||||
cmake --build build --parallel $(nproc)
|
||||
# Build time: ~30 seconds. NEVER CANCEL. Set timeout to 120+ seconds.
|
||||
|
||||
# Build with examples
|
||||
cmake -S . -B build -DCMAKE_BUILD_TYPE=Release -DFTXUI_BUILD_EXAMPLES=ON
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||||
cmake --build build --parallel $(nproc)
|
||||
# Build time: ~70 seconds. NEVER CANCEL. Set timeout to 180+ seconds.
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||||
|
||||
# Build with examples and tests
|
||||
cmake -S . -B build -DCMAKE_BUILD_TYPE=Release -DFTXUI_BUILD_EXAMPLES=ON -DFTXUI_BUILD_TESTS=ON
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||||
cmake --build build --parallel $(nproc)
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||||
# Build time: ~113 seconds (includes GoogleTest download). NEVER CANCEL. Set timeout to 300+ seconds.
|
||||
```
|
||||
|
||||
- Alternative build with Ninja (faster):
|
||||
```bash
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||||
cmake -S . -B build -G Ninja -DCMAKE_BUILD_TYPE=Release -DFTXUI_BUILD_EXAMPLES=ON
|
||||
ninja -C build
|
||||
# Build time: ~62 seconds. NEVER CANCEL. Set timeout to 180+ seconds.
|
||||
```
|
||||
|
||||
- Run unit tests:
|
||||
```bash
|
||||
# Configure with tests enabled first, then:
|
||||
cd build && ctest --output-on-failure
|
||||
# Test time: ~4 seconds (302 tests). NEVER CANCEL. Set timeout to 60+ seconds.
|
||||
```
|
||||
|
||||
### Bazel Support
|
||||
- FTXUI also supports Bazel build system
|
||||
- **WARNING**: Bazel may fail due to network connectivity issues in sandboxed environments
|
||||
- If Bazel is available:
|
||||
```bash
|
||||
bazel build //... # Build everything
|
||||
bazel test //... # Run tests
|
||||
```
|
||||
|
||||
## Validation
|
||||
|
||||
### Manual Testing After Changes
|
||||
- **ALWAYS manually validate changes by building and running examples after making code modifications**
|
||||
- Run example applications to verify functionality:
|
||||
```bash
|
||||
# Build an example first
|
||||
cmake --build build --target ftxui_example_border
|
||||
|
||||
# Run examples (they are interactive, use timeout to terminate)
|
||||
timeout 2s build/examples/dom/ftxui_example_border
|
||||
timeout 2s build/examples/dom/ftxui_example_color_gallery
|
||||
timeout 2s build/examples/component/ftxui_example_button
|
||||
```
|
||||
- Examples should produce visual terminal output with borders, colors, and UI components
|
||||
- **CRITICAL**: Always run at least one DOM example and one Component example to verify both modules work
|
||||
|
||||
### Code Quality and Formatting
|
||||
- Always run formatting before committing:
|
||||
```bash
|
||||
./tools/format.sh
|
||||
# Format time: ~7 seconds. NEVER CANCEL. Set timeout to 60+ seconds.
|
||||
```
|
||||
- The format script adds license headers and runs clang-format on all source files
|
||||
- **Required**: Run formatting or the CI (.github/workflows/build.yaml) will fail
|
||||
|
||||
### Build Validation Requirements
|
||||
- ALWAYS build with both `-DFTXUI_BUILD_EXAMPLES=ON` and `-DFTXUI_BUILD_TESTS=ON` when making changes
|
||||
- Run the complete test suite with `ctest --output-on-failure`
|
||||
- All 302 tests must pass
|
||||
- **Scenario Testing**: Run at least these validation scenarios:
|
||||
1. Build library only (basic validation)
|
||||
2. Build with examples and run 2-3 different examples
|
||||
3. Build with tests and run complete test suite
|
||||
4. Run formatting tool to ensure code style compliance
|
||||
|
||||
## Project Structure
|
||||
|
||||
### Key Directories
|
||||
```
|
||||
/home/runner/work/FTXUI/FTXUI/
|
||||
├── include/ftxui/ # Public header files
|
||||
│ ├── component/ # Interactive component headers
|
||||
│ ├── dom/ # DOM element headers
|
||||
│ ├── screen/ # Screen and rendering headers
|
||||
│ └── util/ # Utility headers
|
||||
├── src/ftxui/ # Implementation files
|
||||
│ ├── component/ # Interactive components (buttons, menus, etc.)
|
||||
│ ├── dom/ # DOM elements (layout, styling, text)
|
||||
│ ├── screen/ # Screen rendering and terminal handling
|
||||
│ └── util/ # Utilities
|
||||
├── examples/ # Example applications
|
||||
│ ├── component/ # Interactive component examples
|
||||
│ └── dom/ # DOM element examples
|
||||
├── cmake/ # CMake configuration files
|
||||
├── tools/ # Development tools (formatting, etc.)
|
||||
└── .github/workflows/ # CI/CD configuration
|
||||
```
|
||||
|
||||
### Core Library Modules
|
||||
FTXUI is organized into three main modules that depend on each other:
|
||||
```
|
||||
┌component──┐ (Interactive UI components)
|
||||
│┌dom──────┐│ (Layout and styling elements)
|
||||
││┌screen─┐││ (Terminal rendering and input)
|
||||
└┴┴───────┴┴┘
|
||||
```
|
||||
|
||||
1. **screen**: Low-level terminal handling, colors, pixels, input
|
||||
2. **dom**: Layout elements (hbox, vbox, text, borders, etc.)
|
||||
3. **component**: Interactive components (buttons, menus, input fields)
|
||||
|
||||
### CMake Build Options
|
||||
| Option | Description | Default |
|
||||
|-----------------------------------|----------------------------------|---------|
|
||||
| FTXUI_BUILD_EXAMPLES | Build example applications | OFF |
|
||||
| FTXUI_BUILD_DOCS | Build documentation | OFF |
|
||||
| FTXUI_BUILD_TESTS | Build and enable tests | OFF |
|
||||
| FTXUI_BUILD_MODULES | Build C++20 modules | OFF |
|
||||
| FTXUI_ENABLE_INSTALL | Generate install targets | ON |
|
||||
| FTXUI_MICROSOFT_TERMINAL_FALLBACK | Windows terminal compatibility | ON/OFF |
|
||||
|
||||
## Common Tasks
|
||||
|
||||
### Building Examples
|
||||
```bash
|
||||
# Build specific examples
|
||||
cmake --build build --target ftxui_example_border
|
||||
cmake --build build --target ftxui_example_button
|
||||
cmake --build build --target ftxui_example_menu
|
||||
|
||||
# List all available examples
|
||||
find build -name "ftxui_example_*" -type f
|
||||
```
|
||||
|
||||
### Running Tests
|
||||
```bash
|
||||
# Run all tests
|
||||
cd build && ctest
|
||||
|
||||
# Run tests with verbose output
|
||||
cd build && ctest --verbose
|
||||
|
||||
# Run specific test pattern
|
||||
cd build && ctest -R "Button" --verbose
|
||||
```
|
||||
|
||||
### Working with Source Code
|
||||
- **Component Development**: Modify files in `src/ftxui/component/` for interactive elements
|
||||
- **DOM Development**: Modify files in `src/ftxui/dom/` for layout and styling
|
||||
- **Screen Development**: Modify files in `src/ftxui/screen/` for terminal rendering
|
||||
- **Adding Examples**: Add new `.cpp` files in `examples/component/` or `examples/dom/`
|
||||
- **Header Files**: Public APIs are in `include/ftxui/[module]/`
|
||||
|
||||
### Integration Patterns
|
||||
When adding FTXUI to a project, use CMake FetchContent (recommended):
|
||||
```cmake
|
||||
include(FetchContent)
|
||||
FetchContent_Declare(ftxui
|
||||
GIT_REPOSITORY https://github.com/ArthurSonzogni/ftxui
|
||||
GIT_TAG v6.1.9
|
||||
)
|
||||
FetchContent_MakeAvailable(ftxui)
|
||||
|
||||
target_link_libraries(your_target PRIVATE
|
||||
ftxui::component # For interactive components
|
||||
ftxui::dom # For layout elements
|
||||
ftxui::screen # For basic rendering
|
||||
)
|
||||
```
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
### Build Issues
|
||||
- If CMake configuration fails, ensure C++20 support: `cmake --version` (need 3.12+)
|
||||
- If Ninja build fails, fall back to Make: `cmake -S . -B build` (without `-G Ninja`)
|
||||
- If tests fail to build, GoogleTest download might have failed - check network connectivity
|
||||
- Build artifacts are in `build/` directory - delete with `rm -rf build` to clean
|
||||
|
||||
### Example Issues
|
||||
- Examples are interactive terminal applications - use `timeout` to terminate them
|
||||
- If examples don't display correctly, terminal might not support colors/Unicode
|
||||
- Examples require terminal size of at least 80x24 for proper display
|
||||
|
||||
### Formatting Issues
|
||||
- Format script requires clang-format to be installed
|
||||
- If format script fails, check that source files are not read-only
|
||||
- Format script modifies files in-place - commit changes afterwards
|
||||
|
||||
## Critical Reminders
|
||||
|
||||
- **NEVER CANCEL long-running builds** - they may take 2-3 minutes
|
||||
- **ALWAYS run the formatting tool** before committing changes
|
||||
- **ALWAYS build and test examples** when making component/dom changes
|
||||
- **SET APPROPRIATE TIMEOUTS**: 300+ seconds for builds, 60+ seconds for tests
|
||||
- **BUILD TIMING EXPECTATIONS**:
|
||||
- Basic library: ~30 seconds
|
||||
- With examples: ~70 seconds
|
||||
- With examples + tests: ~113 seconds (first time, includes GoogleTest download)
|
||||
- Subsequent builds: ~60-70 seconds
|
||||
- Tests execution: ~4 seconds
|
||||
- Formatting: ~7 seconds
|
3
.gitignore
vendored
3
.gitignore
vendored
@@ -28,7 +28,6 @@ out/
|
||||
# .github directory:
|
||||
!.github/**/*.yaml
|
||||
!.github/**/*.yml
|
||||
!.github/**/*.md
|
||||
|
||||
# cmake directory:
|
||||
!cmake/**/*.in
|
||||
@@ -45,6 +44,7 @@ out/
|
||||
!doc/**/*.html
|
||||
!doc/**/*.xml
|
||||
!doc/**/*.md
|
||||
!doc/*.md
|
||||
|
||||
# examples directory:
|
||||
!examples/**/*.cpp
|
||||
@@ -71,4 +71,3 @@ out/
|
||||
# tools directory:
|
||||
!tools/**/*.sh
|
||||
!tools/**/*.cpp
|
||||
build/
|
||||
|
@@ -169,15 +169,13 @@ ftxui_cc_library(
|
||||
"src/ftxui/component/util.cpp",
|
||||
"src/ftxui/component/window.cpp",
|
||||
|
||||
|
||||
# Private header from ftxui:dom.
|
||||
"src/ftxui/dom/node_decorator.hpp",
|
||||
|
||||
# Private header from ftxui:screen.
|
||||
"src/ftxui/screen/string_internal.hpp",
|
||||
"src/ftxui/screen/util.hpp",
|
||||
|
||||
# Private header.
|
||||
"include/ftxui/util/warn_windows_macro.hpp",
|
||||
],
|
||||
hdrs = [
|
||||
"include/ftxui/component/animation.hpp",
|
||||
|
@@ -29,8 +29,6 @@ Next
|
||||
### Component
|
||||
- Fix ScreenInteractive::FixedSize screen stomps on the preceding terminal
|
||||
output. Thanks @zozowell in #1064.
|
||||
- Fix vertical `ftxui::Slider`. The "up" key was previously decreasing the
|
||||
value. Thanks @its-pablo in #1093 for reporting the issue.
|
||||
|
||||
|
||||
6.1.9 (2025-05-07)
|
||||
|
@@ -178,8 +178,8 @@ include(cmake/ftxui_install.cmake)
|
||||
include(cmake/ftxui_package.cmake)
|
||||
include(cmake/ftxui_modules.cmake)
|
||||
|
||||
add_subdirectory(examples)
|
||||
add_subdirectory(doc)
|
||||
add_subdirectory(examples)
|
||||
|
||||
# You can generate ./examples_modules/ by running
|
||||
# ./tools/generate_examples_modules.sh
|
||||
|
@@ -1,4 +1,3 @@
|
||||
|
||||
<p align="center">
|
||||
<img src="https://github.com/ArthurSonzogni/FTXUI/assets/4759106/6925b6da-0a7e-49d9-883c-c890e1f36007" alt="Demo image"></img>
|
||||
<br/>
|
||||
@@ -363,8 +362,6 @@ Feel free to add your projects here:
|
||||
- [FTB - tertminal file browser](https://github.com/Cyxuan0311/FTB)
|
||||
- [openJuice](https://github.com/mikomikotaishi/openJuice)
|
||||
- [SHOOT!](https://github.com/ShingZhanho/ENGG1340-Project-25Spring)
|
||||
- [VerifySN (Fast Hash Tool)](https://github.com/d06i/verifySN)
|
||||
- [tic-tac-toe](https://github.com/birland/tic-tac-toe)
|
||||
|
||||
### [cpp-best-practices/game_jam](https://github.com/cpp-best-practices/game_jam)
|
||||
|
||||
@@ -381,6 +378,8 @@ Several games using the FTXUI have been made during the Game Jam:
|
||||
- [smoothlife](https://github.com/cpp-best-practices/game_jam/blob/main/Jam1_April_2022/smoothlife.md)
|
||||
- [Consu](https://github.com/cpp-best-practices/game_jam/blob/main/Jam1_April_2022/consu.md)
|
||||
|
||||
|
||||
|
||||
## Build using CMake
|
||||
|
||||
It is **highly** recommended to use CMake FetchContent to depend on FTXUI so you may specify which commit you would like to depend on.
|
||||
|
@@ -1,99 +1,19 @@
|
||||
@page installation_conan Conan
|
||||
@tableofcontents
|
||||
|
||||
FTXUI can be easily obtained and integrated into your project using the Conan package manager.
|
||||
|
||||
## Prerequisites
|
||||
|
||||
First, ensure that Conan is installed on your system. If not, you can install it via pip:
|
||||
|
||||
```powershell
|
||||
pip install conan
|
||||
```
|
||||
Conan often works in tandem with CMake, so you will need to have CMake installed as well. Once you have confirmed both Conan and CMake are installed, create a project directory, for example, `ftxui-demo`:
|
||||
|
||||
```powershell
|
||||
mkdir C:\ftxui-demo
|
||||
cd C:\ftxui-demo
|
||||
```
|
||||
|
||||
## Configuration
|
||||
|
||||
After ensuring your environment is set up correctly, create a Conan configuration file `conanfile.txt`. This file is used to declare your project's dependencies. The community-maintained package for FTXUI can be found on [Conan Center](https://conan.io/center/recipes/ftxui).
|
||||
Unofficial recipe for FTXUI exists on Conan Center:
|
||||
<https://conan.io/center/recipes/ftxui>
|
||||
|
||||
> [!note]
|
||||
> This is an unofficial build script. This means it is not maintained by the FTXUI
|
||||
> team but by the community. The package maintainer appears to actively update it
|
||||
> to the latest releases. Many thanks to the maintainer for their work!
|
||||
> This is an unofficial recipe. That means it is not maintained by the FTXUI
|
||||
> team, but by the community. The package maintainers seems to actively update
|
||||
> the package to the latest version. Thanks to the maintainers for their work!
|
||||
|
||||
@todo If you are familiar with the process, please consider adding an "official" build script to Conan Center.
|
||||
This could be a GitHub Action that automatically updates Conan Center upon new releases.
|
||||
|
||||
```ini
|
||||
[requires]
|
||||
ftxui/6.0.2
|
||||
@todo Add instructions on how to use the conan recipe.
|
||||
|
||||
[generators]
|
||||
CMakeDeps
|
||||
CMakeToolchain
|
||||
|
||||
[layout]
|
||||
cmake_layout
|
||||
```
|
||||
|
||||
## Install Dependencies and Build
|
||||
|
||||
Once configured, run the following command to install FTXUI and its dependencies:
|
||||
|
||||
```powershell
|
||||
conan install . --output-folder=build --build=missing
|
||||
```
|
||||
|
||||
This will download and install `ftxui/6.0.2` along with all its dependencies from Conan's remote repositories.
|
||||
|
||||
After the installation completes, you can test it by creating a `demo.cpp` file in your project directory:
|
||||
|
||||
```cpp
|
||||
#include <ftxui/screen/screen.hpp>
|
||||
#include <ftxui/dom/elements.hpp>
|
||||
#include <iostream>
|
||||
|
||||
int main() {
|
||||
using namespace ftxui;
|
||||
auto document = hbox({
|
||||
text(" Hello "),
|
||||
text("FTXUI ") | bold | color(Color::Red),
|
||||
text(" world! ")
|
||||
});
|
||||
auto screen = Screen::Create(Dimension::Full(), Dimension::Fit(document));
|
||||
Render(screen, document);
|
||||
std::cout << screen.ToString() << std::endl;
|
||||
return 0;
|
||||
}
|
||||
```
|
||||
|
||||
If the test is successful, you can then create a `CMakeLists.txt` file in the project directory:
|
||||
|
||||
```cmake
|
||||
cmake_minimum_required(VERSION 3.20)
|
||||
project(ftxui-demo)
|
||||
|
||||
# Set the C++ standard
|
||||
set(CMAKE_CXX_STANDARD 20)
|
||||
|
||||
# Find the FTXUI package installed via Conan
|
||||
find_package(ftxui CONFIG REQUIRED)
|
||||
|
||||
# Create the executable
|
||||
add_executable(demo demo.cpp)
|
||||
|
||||
# Link the executable to the FTXUI library
|
||||
target_link_libraries(demo PRIVATE ftxui::component)
|
||||
```
|
||||
|
||||
@todo 考虑到中国多数地区使用Conan很有可能遇到各种网络问题,我想做一个定制的版本说明,但是我对conan的了解有限再加上没有找到合适的资料,因此这个计划短暂的被搁置了,如果您知道方法,欢迎在[中文版本](xiaoditx.girhub.io/public/docs/ftxui%E4%B8%AD%E6%96%87%E7%BF%BB%E8%AF%91/installation/conan/)的下方留下评论以提醒我
|
||||
|
||||
---
|
||||
@todo Please consider adding an "official" recipe to Conan Center if know how.
|
||||
It could be a github action that will automatically update the conan center
|
||||
when a new release is made.
|
||||
|
||||
<div class="section_buttons">
|
||||
|
||||
|
58
doc/posix_pipe.md
Normal file
58
doc/posix_pipe.md
Normal file
@@ -0,0 +1,58 @@
|
||||
# POSIX Piped Input in FTXUI
|
||||
|
||||
> [!WARNING]
|
||||
> This feature works only on Linux and macOS. It is not supported on
|
||||
> Windows and WebAssembly.
|
||||
|
||||
## What is a POSIX Pipe?
|
||||
|
||||
A POSIX pipe is a way for two separate programs to communicate. One program sends its output directly as input to another program. Think of it like a one-way tube for data.
|
||||
|
||||
**Example:**
|
||||
|
||||
Imagine you want to list files and then filter them interactively.
|
||||
|
||||
- `ls`: Lists files.
|
||||
- `interactive_grep`: An FTXUI application that filters text and lets you type.
|
||||
|
||||
You can connect them with a pipe (`|`):
|
||||
|
||||
```bash
|
||||
ls -l | interactive_grep
|
||||
```
|
||||
|
||||
Here's what happens:
|
||||
1. `ls -l` lists files with details.
|
||||
2. The `|` sends this list directly to `interactive_grep`.
|
||||
3. `interactive_grep` receives the list and displays it. Because it's an FTXUI app, you can then type to filter the list, even though it received initial data from `ls`.
|
||||
|
||||
## How FTXUI Handles Piped Input
|
||||
|
||||
Now that you understand what a POSIX pipe is, let's look at how FTXUI uses them.
|
||||
|
||||
FTXUI lets your application read data from other programs (like from a pipe) while still allowing you to use your keyboard for interaction. This is useful for interactive command-line tools that process data.
|
||||
|
||||
Normally, FTXUI applications receive all input from `stdin`. However, when FTXUI detects that `stdin` is connected to the output of a pipe (meaning data is being piped into your application), it automatically switches to reading interactive keyboard input from `/dev/tty`. This ensures that your application can still receive user input even while processing piped data.
|
||||
|
||||
This feature is **turned on by default**.
|
||||
|
||||
If your FTXUI application needs to read piped data and also respond to keyboard input, you typically don't need to do anything special:
|
||||
|
||||
```cpp
|
||||
auto screen = ScreenInteractive::Fullscreen();
|
||||
// screen.HandlePipedInput(true); // This is enabled by default
|
||||
screen.Loop(component);
|
||||
```
|
||||
|
||||
|
||||
## Turning Off Piped Input
|
||||
|
||||
If you don't need this feature, or if it conflicts with your custom input handling, you can turn it off.
|
||||
|
||||
To disable it, call `HandlePipedInput(false)` before starting your application's main loop:
|
||||
|
||||
```cpp
|
||||
auto screen = ScreenInteractive::Fullscreen();
|
||||
screen.HandlePipedInput(false); // Turn off piped input handling
|
||||
screen.Loop(component);
|
||||
```
|
@@ -17,12 +17,10 @@ add_subdirectory(dom)
|
||||
if (EMSCRIPTEN)
|
||||
get_property(EXAMPLES GLOBAL PROPERTY FTXUI::EXAMPLES)
|
||||
foreach(file
|
||||
"index.css"
|
||||
"index.html"
|
||||
"index.mjs"
|
||||
"run_webassembly.py"
|
||||
"sw.js"
|
||||
)
|
||||
"index.css"
|
||||
"run_webassembly.py")
|
||||
configure_file(${file} ${file})
|
||||
endforeach(file)
|
||||
endif()
|
||||
|
@@ -34,8 +34,8 @@ int main() {
|
||||
int value = 50;
|
||||
|
||||
// clang-format off
|
||||
auto btn_dec_01 = Button("-1", [&] { value -= 1; }, Style());
|
||||
auto btn_inc_01 = Button("+1", [&] { value += 1; }, Style());
|
||||
auto btn_dec_01 = Button("-1", [&] { value += 1; }, Style());
|
||||
auto btn_inc_01 = Button("+1", [&] { value -= 1; }, Style());
|
||||
auto btn_dec_10 = Button("-10", [&] { value -= 10; }, Style());
|
||||
auto btn_inc_10 = Button("+10", [&] { value += 10; }, Style());
|
||||
// clang-format on
|
||||
|
@@ -1,9 +1,5 @@
|
||||
@import url(https://fonts.googleapis.com/css?family=Khula:700);
|
||||
|
||||
html {
|
||||
--toc-width: 250px;
|
||||
}
|
||||
|
||||
body {
|
||||
background-color:#EEE;
|
||||
padding:0px;
|
||||
@@ -45,8 +41,7 @@ h1 {
|
||||
flex:1;
|
||||
}
|
||||
|
||||
#selectExample,
|
||||
#selectExample option {
|
||||
#selectExample, #selectExample option {
|
||||
font-size: 16px;
|
||||
font-family: sans-serif;
|
||||
font-weight: 700;
|
||||
@@ -66,8 +61,7 @@ h1 {
|
||||
height: calc(clamp(200px, 100vh - 300px, 900px));
|
||||
overflow: hidden;
|
||||
border:none;
|
||||
padding: 10px;
|
||||
margin: 10px;
|
||||
background-color:black;
|
||||
}
|
||||
|
||||
#terminalContainer {
|
||||
@@ -75,7 +69,6 @@ h1 {
|
||||
border-radius: 10px;
|
||||
box-shadow: 0px 2px 10px 0px rgba(0,0,0,0.75),
|
||||
0px 2px 80px 0px rgba(0,0,0,0.50);
|
||||
background-color: black;
|
||||
}
|
||||
|
||||
.fakeButtons {
|
||||
@@ -112,69 +105,3 @@ h1 {
|
||||
margin: 0 auto;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.toc-container {
|
||||
position: fixed;
|
||||
left: 0;
|
||||
top: 0;
|
||||
bottom: 0;
|
||||
width: var(--toc-width);
|
||||
background: white;
|
||||
padding: 0;
|
||||
overflow-y: auto;
|
||||
overflow-x: hidden;
|
||||
scrollbar-width: thin;
|
||||
}
|
||||
|
||||
.toc-title {
|
||||
font-weight: bold;
|
||||
margin-bottom: 5px;
|
||||
font-size: 0.9em;
|
||||
color: #555;
|
||||
|
||||
position: sticky;
|
||||
transition: position 1.0s ease-in-out;
|
||||
top: 0;
|
||||
z-index: 1;
|
||||
padding: 20px;
|
||||
margin: 0;
|
||||
|
||||
border-bottom: 1px solid #ddd;
|
||||
|
||||
/* Gradient background for the title */
|
||||
background-color: #f0f0f0;
|
||||
}
|
||||
|
||||
.toc-item {
|
||||
padding: 3px 8px;
|
||||
margin: 0;
|
||||
cursor: pointer;
|
||||
font-size: 0.85em;
|
||||
border-radius: 3px;
|
||||
transition: background 0.2s;
|
||||
}
|
||||
|
||||
.toc-item:hover {
|
||||
background: #f0f0f0;
|
||||
}
|
||||
|
||||
.toc-item.selected {
|
||||
background: #e0e0e0;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
@media (max-width: 1024px) {
|
||||
.toc-container {
|
||||
display: none;
|
||||
}
|
||||
|
||||
.page {
|
||||
margin-left: 0;
|
||||
}
|
||||
}
|
||||
|
||||
@media (min-width: 1025px) {
|
||||
.page {
|
||||
margin-left: calc(var(--toc-width) + 20px);
|
||||
}
|
||||
}
|
||||
|
@@ -9,18 +9,13 @@
|
||||
<script type="module" src="index.mjs"></script>
|
||||
</head>
|
||||
<body>
|
||||
<div class="toc-container">
|
||||
<div class="toc-list"></div>
|
||||
</div>
|
||||
<script id="example_script"></script>
|
||||
|
||||
<div class="page">
|
||||
<p>
|
||||
<a href="https://github.com/ArthurSonzogni/FTXUI">FTXUI</a> is a simple
|
||||
functional C++ library for terminal user interface. <br/>
|
||||
This showcases the: <a
|
||||
href="https://github.com/ArthurSonzogni/FTXUI/tree/master/examples">./example/</a>
|
||||
folder. See <a id="source">source</a>.
|
||||
This showcases the: <a href="https://github.com/ArthurSonzogni/FTXUI/tree/master/examples">./example/</a> folder. <br/>
|
||||
</p>
|
||||
|
||||
<div id="terminalContainer">
|
||||
|
@@ -92,69 +92,6 @@ window.Module = {
|
||||
},
|
||||
};
|
||||
|
||||
const source = document.querySelector("#source");
|
||||
source.href = "https://github.com/ArthurSonzogni/FTXUI/blob/main/examples/" + example + ".cpp";
|
||||
|
||||
const words = example.split('/')
|
||||
words[1] = "ftxui_example_" + words[1] + ".js"
|
||||
document.querySelector("#example_script").src = words.join('/');
|
||||
|
||||
|
||||
// Table of Contents (TOC) for quick navigation.
|
||||
|
||||
// Get select element
|
||||
const selectEl = document.querySelector('select#selectExample');
|
||||
if (!selectEl) {
|
||||
console.error('select#selectExample not found');
|
||||
} else {
|
||||
// Get TOC container
|
||||
const tocContainer = document.querySelector('.toc-container');
|
||||
const tocList = tocContainer.querySelector('.toc-list');
|
||||
|
||||
// Group options by directory
|
||||
const groupedOptions = Array.from(selectEl.options).reduce((acc, option) => {
|
||||
const [dir, file] = option.text.split('/');
|
||||
if (!acc[dir]) {
|
||||
acc[dir] = [];
|
||||
}
|
||||
acc[dir].push({ option, file });
|
||||
return acc;
|
||||
}, {});
|
||||
|
||||
// Generate TOC items
|
||||
for (const dir in groupedOptions) {
|
||||
const dirContainer = document.createElement('div');
|
||||
|
||||
const dirHeader = document.createElement('div');
|
||||
dirHeader.textContent = dir;
|
||||
dirHeader.className = 'toc-title';
|
||||
dirContainer.appendChild(dirHeader);
|
||||
|
||||
groupedOptions[dir].forEach(({ option, file }) => {
|
||||
const tocItem = document.createElement('div');
|
||||
tocItem.textContent = file;
|
||||
tocItem.className = 'toc-item';
|
||||
|
||||
if (selectEl.options[selectEl.selectedIndex].value === option.value) {
|
||||
tocItem.classList.add('selected');
|
||||
}
|
||||
|
||||
// Click handler
|
||||
tocItem.addEventListener('click', () => {
|
||||
for(let i=0; i<selectEl.options.length; ++i) {
|
||||
if (selectEl.options[i].value == option.value) {
|
||||
selectEl.selectedIndex = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
history.pushState({}, "", "?file=" + option.value);
|
||||
location.reload();
|
||||
});
|
||||
|
||||
dirContainer.appendChild(tocItem);
|
||||
});
|
||||
|
||||
tocList.appendChild(dirContainer);
|
||||
}
|
||||
}''
|
||||
|
@@ -4,10 +4,10 @@
|
||||
#ifndef FTXUI_COMPONENT_RECEIVER_HPP_
|
||||
#define FTXUI_COMPONENT_RECEIVER_HPP_
|
||||
|
||||
#include <ftxui/util/warn_windows_macro.h>
|
||||
#include <algorithm> // for copy, max
|
||||
#include <atomic> // for atomic, __atomic_base
|
||||
#include <condition_variable> // for condition_variable
|
||||
#include <ftxui/util/warn_windows_macro.hpp>
|
||||
#include <memory> // for unique_ptr, make_unique
|
||||
#include <mutex> // for mutex, unique_lock
|
||||
#include <queue> // for queue
|
||||
|
@@ -43,10 +43,11 @@ class ScreenInteractive : public Screen {
|
||||
static ScreenInteractive TerminalOutput();
|
||||
|
||||
// Destructor.
|
||||
~ScreenInteractive();
|
||||
~ScreenInteractive() override;
|
||||
|
||||
// Options. Must be called before Loop().
|
||||
void TrackMouse(bool enable = true);
|
||||
void HandlePipedInput(bool enable = true);
|
||||
|
||||
// Return the currently active screen, nullptr if none.
|
||||
static ScreenInteractive* Active();
|
||||
@@ -100,6 +101,8 @@ class ScreenInteractive : public Screen {
|
||||
void Draw(Component component);
|
||||
void ResetCursorPosition();
|
||||
|
||||
void InstallPipedInputHandling();
|
||||
|
||||
void Signal(int signal);
|
||||
|
||||
void FetchTerminalEvents();
|
||||
@@ -117,6 +120,7 @@ class ScreenInteractive : public Screen {
|
||||
int dimx,
|
||||
int dimy,
|
||||
bool use_alternative_screen);
|
||||
|
||||
const Dimension dimension_;
|
||||
const bool use_alternative_screen_;
|
||||
|
||||
@@ -141,6 +145,9 @@ class ScreenInteractive : public Screen {
|
||||
bool force_handle_ctrl_c_ = true;
|
||||
bool force_handle_ctrl_z_ = true;
|
||||
|
||||
// Piped input handling state (POSIX only)
|
||||
bool handle_piped_input_ = true;
|
||||
|
||||
// The style of the cursor to restore on exit.
|
||||
int cursor_reset_shape_ = 1;
|
||||
|
||||
|
@@ -60,7 +60,7 @@ class Screen : public Image {
|
||||
BarBlinking = 5,
|
||||
Bar = 6,
|
||||
};
|
||||
Shape shape = Hidden;
|
||||
Shape shape;
|
||||
};
|
||||
|
||||
Cursor cursor() const { return cursor_; }
|
||||
|
@@ -372,6 +372,18 @@ void ScreenInteractive::TrackMouse(bool enable) {
|
||||
track_mouse_ = enable;
|
||||
}
|
||||
|
||||
/// @brief Enable or disable automatic piped input handling.
|
||||
/// When enabled, FTXUI will detect piped input and redirect stdin from /dev/tty
|
||||
/// for keyboard input, allowing applications to read piped data while still
|
||||
/// receiving interactive keyboard events.
|
||||
/// @param enable Whether to enable piped input handling. Default is true.
|
||||
/// @note This must be called before Loop().
|
||||
/// @note This feature is enabled by default.
|
||||
/// @note This feature is only available on POSIX systems (Linux/macOS).
|
||||
void ScreenInteractive::HandlePipedInput(bool enable) {
|
||||
handle_piped_input_ = enable;
|
||||
}
|
||||
|
||||
/// @brief Add a task to the main loop.
|
||||
/// It will be executed later, after every other scheduled tasks.
|
||||
void ScreenInteractive::Post(Task task) {
|
||||
@@ -658,11 +670,55 @@ void ScreenInteractive::Install() {
|
||||
// ensure it is fully applied:
|
||||
Flush();
|
||||
|
||||
// Redirect the true terminal to stdin, so that we can read keyboard input
|
||||
// directly from stdin, even if the input is piped from a file or another
|
||||
// process.
|
||||
//
|
||||
// TODO: Instead of redirecting stdin, we could define the file descriptor to
|
||||
// read from, and use it in the TerminalInputParser.
|
||||
InstallPipedInputHandling();
|
||||
|
||||
quit_ = false;
|
||||
|
||||
PostAnimationTask();
|
||||
}
|
||||
|
||||
void ScreenInteractive::InstallPipedInputHandling() {
|
||||
#if !defined(_WIN32) && !defined(__EMSCRIPTEN__)
|
||||
// Handle piped input redirection if explicitly enabled by the application.
|
||||
// This allows applications to read data from stdin while still receiving
|
||||
// keyboard input from the terminal for interactive use.
|
||||
if (!handle_piped_input_) {
|
||||
return;
|
||||
}
|
||||
|
||||
// If stdin is a terminal, we don't need to redirect it.
|
||||
if (isatty(STDIN_FILENO)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Save the current stdin so we can restore it later.
|
||||
int original_fd = dup(STDIN_FILENO);
|
||||
if (original_fd < 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Redirect stdin to the controlling terminal for keyboard input.
|
||||
if (std::freopen("/dev/tty", "r", stdin) == nullptr) {
|
||||
// Failed to open /dev/tty (containers, headless systems, etc.)
|
||||
// Clean up and continue without redirection
|
||||
close(original_fd);
|
||||
return;
|
||||
}
|
||||
|
||||
// Restore the original stdin file descriptor on exit.
|
||||
on_exit_functions.emplace([=] {
|
||||
dup2(original_fd, STDIN_FILENO);
|
||||
close(original_fd);
|
||||
});
|
||||
#endif
|
||||
}
|
||||
|
||||
// private
|
||||
void ScreenInteractive::Uninstall() {
|
||||
ExitNow();
|
||||
|
220
src/ftxui/component/screen_interactive_piped_input_test.cpp
Normal file
220
src/ftxui/component/screen_interactive_piped_input_test.cpp
Normal file
@@ -0,0 +1,220 @@
|
||||
// Copyright 2025 Arthur Sonzogni. All rights reserved.
|
||||
// Use of this source code is governed by the MIT license that can be found in
|
||||
// the LICENSE file.
|
||||
#include <gtest/gtest.h>
|
||||
#include <unistd.h>
|
||||
#include <fcntl.h>
|
||||
#include <cstdio>
|
||||
#include <sys/stat.h>
|
||||
|
||||
#include "ftxui/component/component.hpp"
|
||||
#include "ftxui/component/screen_interactive.hpp"
|
||||
#include "ftxui/dom/elements.hpp"
|
||||
|
||||
#if !defined(_WIN32) && !defined(__EMSCRIPTEN__)
|
||||
|
||||
namespace ftxui {
|
||||
|
||||
namespace {
|
||||
|
||||
// Test fixture for piped input functionality
|
||||
class PipedInputTest : public ::testing::Test {
|
||||
protected:
|
||||
void SetUp() override {
|
||||
// Save original stdin for restoration
|
||||
original_stdin_ = dup(STDIN_FILENO);
|
||||
}
|
||||
|
||||
void TearDown() override {
|
||||
// Restore original stdin
|
||||
if (original_stdin_ >= 0) {
|
||||
dup2(original_stdin_, STDIN_FILENO);
|
||||
close(original_stdin_);
|
||||
}
|
||||
}
|
||||
|
||||
// Create a pipe and redirect stdin to read from it
|
||||
void SetupPipedStdin() {
|
||||
if (pipe(pipe_fds_) == 0) {
|
||||
dup2(pipe_fds_[0], STDIN_FILENO);
|
||||
close(pipe_fds_[0]);
|
||||
// Keep write end open for writing test data
|
||||
piped_stdin_setup_ = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Write test data to the piped stdin
|
||||
void WriteToPipedStdin(const std::string& data) {
|
||||
if (piped_stdin_setup_) {
|
||||
write(pipe_fds_[1], data.c_str(), data.length());
|
||||
close(pipe_fds_[1]); // Close write end to signal EOF
|
||||
}
|
||||
}
|
||||
|
||||
// Check if /dev/tty is available (not available in some CI environments)
|
||||
bool IsTtyAvailable() {
|
||||
struct stat st;
|
||||
return stat("/dev/tty", &st) == 0;
|
||||
}
|
||||
|
||||
private:
|
||||
int original_stdin_ = -1;
|
||||
int pipe_fds_[2] = {-1, -1};
|
||||
bool piped_stdin_setup_ = false;
|
||||
};
|
||||
|
||||
TEST_F(PipedInputTest, DefaultBehaviorEnabled) {
|
||||
// Test that HandlePipedInput is enabled by default
|
||||
if (!IsTtyAvailable()) {
|
||||
GTEST_SKIP() << "/dev/tty not available in this environment";
|
||||
}
|
||||
|
||||
auto screen = ScreenInteractive::TerminalOutput();
|
||||
auto component = Renderer([] { return text("test"); });
|
||||
|
||||
SetupPipedStdin();
|
||||
WriteToPipedStdin("test data\n");
|
||||
|
||||
// Install should redirect stdin since HandlePipedInput is on by default
|
||||
screen.Install();
|
||||
|
||||
// Stdin should be the tty
|
||||
EXPECT_TRUE(isatty(STDIN_FILENO));
|
||||
|
||||
screen.Uninstall();
|
||||
}
|
||||
|
||||
TEST_F(PipedInputTest, ExplicitlyDisabled) {
|
||||
// Test that explicitly disabling works
|
||||
auto screen = ScreenInteractive::TerminalOutput();
|
||||
screen.HandlePipedInput(false);
|
||||
auto component = Renderer([] { return text("test"); });
|
||||
|
||||
SetupPipedStdin();
|
||||
WriteToPipedStdin("test data\n");
|
||||
|
||||
screen.Install();
|
||||
|
||||
// Stdin should still be the pipe since feature is disabled
|
||||
EXPECT_FALSE(isatty(STDIN_FILENO));
|
||||
|
||||
screen.Uninstall();
|
||||
}
|
||||
|
||||
TEST_F(PipedInputTest, ExplicitlyEnabled) {
|
||||
if (!IsTtyAvailable()) {
|
||||
GTEST_SKIP() << "/dev/tty not available in this environment";
|
||||
}
|
||||
|
||||
auto screen = ScreenInteractive::TerminalOutput();
|
||||
screen.HandlePipedInput(true); // Explicitly enable
|
||||
auto component = Renderer([] { return text("test"); });
|
||||
|
||||
SetupPipedStdin();
|
||||
WriteToPipedStdin("test data\n");
|
||||
|
||||
// Before install: stdin should be piped
|
||||
EXPECT_FALSE(isatty(STDIN_FILENO));
|
||||
|
||||
screen.Install();
|
||||
|
||||
// After install with piped input handling: stdin should be redirected to tty
|
||||
EXPECT_TRUE(isatty(STDIN_FILENO));
|
||||
|
||||
screen.Uninstall();
|
||||
|
||||
// After uninstall: stdin should be restored to original state
|
||||
// Note: This will be the pipe we set up, so it should be non-tty
|
||||
EXPECT_FALSE(isatty(STDIN_FILENO));
|
||||
}
|
||||
|
||||
TEST_F(PipedInputTest, NormalStdinUnchanged) {
|
||||
// Test that normal stdin (not piped) is not affected
|
||||
auto screen = ScreenInteractive::TerminalOutput();
|
||||
auto component = Renderer([] { return text("test"); });
|
||||
|
||||
// Don't setup piped stdin - use normal stdin
|
||||
bool original_isatty = isatty(STDIN_FILENO);
|
||||
|
||||
screen.Install();
|
||||
|
||||
// Stdin should remain unchanged
|
||||
EXPECT_EQ(original_isatty, isatty(STDIN_FILENO));
|
||||
|
||||
screen.Uninstall();
|
||||
|
||||
// Stdin should still be unchanged
|
||||
EXPECT_EQ(original_isatty, isatty(STDIN_FILENO));
|
||||
}
|
||||
|
||||
TEST_F(PipedInputTest, MultipleInstallUninstallCycles) {
|
||||
if (!IsTtyAvailable()) {
|
||||
GTEST_SKIP() << "/dev/tty not available in this environment";
|
||||
}
|
||||
|
||||
auto screen = ScreenInteractive::TerminalOutput();
|
||||
auto component = Renderer([] { return text("test"); });
|
||||
|
||||
SetupPipedStdin();
|
||||
WriteToPipedStdin("test data\n");
|
||||
|
||||
// First cycle
|
||||
screen.Install();
|
||||
EXPECT_TRUE(isatty(STDIN_FILENO));
|
||||
screen.Uninstall();
|
||||
EXPECT_FALSE(isatty(STDIN_FILENO));
|
||||
|
||||
// Second cycle should work the same
|
||||
screen.Install();
|
||||
EXPECT_TRUE(isatty(STDIN_FILENO));
|
||||
screen.Uninstall();
|
||||
EXPECT_FALSE(isatty(STDIN_FILENO));
|
||||
}
|
||||
|
||||
TEST_F(PipedInputTest, HandlePipedInputMethodBehavior) {
|
||||
auto screen = ScreenInteractive::TerminalOutput();
|
||||
|
||||
// Test method can be called multiple times
|
||||
screen.HandlePipedInput(true);
|
||||
screen.HandlePipedInput(false);
|
||||
screen.HandlePipedInput(true);
|
||||
|
||||
// Should be enabled after last call
|
||||
SetupPipedStdin();
|
||||
WriteToPipedStdin("test data\n");
|
||||
|
||||
if (IsTtyAvailable()) {
|
||||
screen.Install();
|
||||
EXPECT_TRUE(isatty(STDIN_FILENO));
|
||||
screen.Uninstall();
|
||||
}
|
||||
}
|
||||
|
||||
// Test the graceful fallback when /dev/tty is not available
|
||||
// This test simulates environments like containers where /dev/tty might not exist
|
||||
TEST_F(PipedInputTest, GracefulFallbackWhenTtyUnavailable) {
|
||||
auto screen = ScreenInteractive::TerminalOutput();
|
||||
auto component = Renderer([] { return text("test"); });
|
||||
|
||||
SetupPipedStdin();
|
||||
WriteToPipedStdin("test data\n");
|
||||
|
||||
// This test doesn't directly mock /dev/tty unavailability since that's hard to do
|
||||
// in a unit test environment, but the code path handles freopen() failure gracefully
|
||||
screen.Install();
|
||||
|
||||
// The behavior depends on whether /dev/tty is available
|
||||
// If available, stdin gets redirected; if not, it remains piped
|
||||
// Both behaviors are correct
|
||||
|
||||
screen.Uninstall();
|
||||
|
||||
// After uninstall, stdin should be restored
|
||||
EXPECT_FALSE(isatty(STDIN_FILENO)); // Should still be our test pipe
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
} // namespace ftxui
|
||||
|
||||
#endif // !defined(_WIN32) && !defined(__EMSCRIPTEN__)
|
@@ -33,20 +33,6 @@ Decorator flexDirection(Direction direction) {
|
||||
return xflex; // NOT_REACHED()
|
||||
}
|
||||
|
||||
Direction Opposite(Direction d) {
|
||||
switch (d) {
|
||||
case Direction::Up:
|
||||
return Direction::Down;
|
||||
case Direction::Down:
|
||||
return Direction::Up;
|
||||
case Direction::Left:
|
||||
return Direction::Right;
|
||||
case Direction::Right:
|
||||
return Direction::Left;
|
||||
}
|
||||
return d; // NOT_REACHED()
|
||||
}
|
||||
|
||||
template <class T>
|
||||
class SliderBase : public SliderOption<T>, public ComponentBase {
|
||||
public:
|
||||
@@ -61,15 +47,59 @@ class SliderBase : public SliderOption<T>, public ComponentBase {
|
||||
flexDirection(this->direction) | reflect(gauge_box_) | gauge_color;
|
||||
}
|
||||
|
||||
void OnDirection(Direction pressed) {
|
||||
if (pressed == this->direction) {
|
||||
void OnLeft() {
|
||||
switch (this->direction) {
|
||||
case Direction::Right:
|
||||
this->value() -= this->increment();
|
||||
break;
|
||||
case Direction::Left:
|
||||
this->value() += this->increment();
|
||||
return;
|
||||
break;
|
||||
case Direction::Up:
|
||||
case Direction::Down:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (pressed == Opposite(this->direction)) {
|
||||
void OnRight() {
|
||||
switch (this->direction) {
|
||||
case Direction::Right:
|
||||
this->value() += this->increment();
|
||||
break;
|
||||
case Direction::Left:
|
||||
this->value() -= this->increment();
|
||||
return;
|
||||
break;
|
||||
case Direction::Up:
|
||||
case Direction::Down:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void OnUp() {
|
||||
switch (this->direction) {
|
||||
case Direction::Up:
|
||||
this->value() -= this->increment();
|
||||
break;
|
||||
case Direction::Down:
|
||||
this->value() += this->increment();
|
||||
break;
|
||||
case Direction::Left:
|
||||
case Direction::Right:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void OnDown() {
|
||||
switch (this->direction) {
|
||||
case Direction::Down:
|
||||
this->value() += this->increment();
|
||||
break;
|
||||
case Direction::Up:
|
||||
this->value() -= this->increment();
|
||||
break;
|
||||
case Direction::Left:
|
||||
case Direction::Right:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -80,16 +110,16 @@ class SliderBase : public SliderOption<T>, public ComponentBase {
|
||||
|
||||
T old_value = this->value();
|
||||
if (event == Event::ArrowLeft || event == Event::Character('h')) {
|
||||
OnDirection(Direction::Left);
|
||||
OnLeft();
|
||||
}
|
||||
if (event == Event::ArrowRight || event == Event::Character('l')) {
|
||||
OnDirection(Direction::Right);
|
||||
OnRight();
|
||||
}
|
||||
if (event == Event::ArrowUp || event == Event::Character('k')) {
|
||||
OnDirection(Direction::Up);
|
||||
OnDown();
|
||||
}
|
||||
if (event == Event::ArrowDown || event == Event::Character('j')) {
|
||||
OnDirection(Direction::Down);
|
||||
OnUp();
|
||||
}
|
||||
|
||||
this->value() = std::max(this->min(), std::min(this->max(), this->value()));
|
||||
|
@@ -21,8 +21,8 @@ class TaskRunner {
|
||||
auto PostTask(Task task) -> void;
|
||||
|
||||
/// Schedules a task to be executed after a certain duration.
|
||||
auto PostDelayedTask(Task task,
|
||||
std::chrono::steady_clock::duration duration) -> void;
|
||||
auto PostDelayedTask(Task task, std::chrono::steady_clock::duration duration)
|
||||
-> void;
|
||||
|
||||
/// Runs the tasks in the queue, return the delay until the next delayed task
|
||||
/// can be executed.
|
||||
|
@@ -81,7 +81,7 @@ class Size : public Node {
|
||||
} // namespace
|
||||
|
||||
/// @brief Apply a constraint on the size of an element.
|
||||
/// @param direction Whether the WIDTH or the HEIGHT of the element must be
|
||||
/// @param direction Whether the WIDTH of the HEIGHT of the element must be
|
||||
/// constrained.
|
||||
/// @param constraint The type of constaint.
|
||||
/// @param value The value.
|
||||
|
Reference in New Issue
Block a user