35 Commits

Author SHA1 Message Date
copilot-swe-agent[bot]
ac93764bbf Fix CMake 3.12 compatibility by adding required install destinations
Co-authored-by: ArthurSonzogni <4759106+ArthurSonzogni@users.noreply.github.com>
2025-09-19 12:48:50 +00:00
copilot-swe-agent[bot]
c0cb3e84cc Initial plan 2025-09-19 12:43:10 +00:00
Benjamin Gwin
f21fcc1995 Fix use of uninitialized cursor variable (#1111)
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The cursor_ variable was being default initialized, which causes
undefined behaviour when accessing properties in
ScreenInteractive::Draw. This caused a crash when running with UBSAN.

```
ftxui/src/ftxui/component/screen_interactive.cpp:852:17: runtime error:
load of value 4195502944, which is not a valid value for type 'Shape'
```

This change causes the shape variable to be explicitly initialized,
similar to the x and y members.

Co-authored-by: Benjamin Gwin <bgwin@google.com>
2025-09-09 07:34:35 +02:00
birland
f7ac35ed35 Add tic-tac-toe as an example project using FTXUI (#1109)
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2025-09-07 09:20:11 +02:00
nodeluna
fba510ec02 fixed a typo (#1110) 2025-09-07 09:19:17 +02:00
Xiao Di
775ad9ce5e Improved the installation method via Conan. (#1106)
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2025-09-01 10:02:57 +02:00
Samuel Bridgham
f5785fd3b4 Fixed bug in component/button example: (#1107)
- The '-1' and '+1' buttons now correctly increment and decrement.
 - Previously it was vice versa.s
2025-09-01 10:02:21 +02:00
Arthur Sonzogni
853d87e917 Fix HTML entities in README.md
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2025-08-29 07:36:35 +02:00
d06i
11f7132886 Add new project to the list (#1102)
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Co-authored-by: d06i <llll@DESKTOP-C8VGJLV>
2025-08-26 12:47:10 +02:00
ArthurSonzogni
346f751527 Fix example in docs not being generated.
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Fixed:https://github.com/ArthurSonzogni/FTXUI/issues/1088
2025-08-21 08:05:23 +02:00
Arthur Sonzogni
e56ff89cf3 Improve example style. (#1101)
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Based uppon @yurenchen000 suggestion.

Fixed:https://github.com/ArthurSonzogni/FTXUI/issues/1090
2025-08-20 06:53:42 +02:00
Arthur Sonzogni
21b24a1b78 Fix slider Up key press. (#1099)
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The direction was inverted. It caused the inability to increase it.

Fixed:https://github.com/ArthurSonzogni/FTXUI/issues/1093
2025-08-19 09:34:30 +02:00
ArthurSonzogni
bfd07ba309 Example. Add missing file.
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The file "sw.js" was removed mistakenly

Fixed: https://github.com/ArthurSonzogni/FTXUI/issues/1098
2025-08-18 20:50:31 +02:00
ArthurSonzogni
d20b84f720 Fix receiver includes.
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2025-08-17 21:08:36 +02:00
ArthurSonzogni
0dde21f09e Fix Bazel build. 2025-08-17 19:23:53 +02:00
Sylko Olzscher
40e1fac3d4 Warn against Microsoft <windows.h> min and max macro (#1084)
Warn users they have defined the min/max macros which is not 
compatible with other code from the standard library or FTXUI.

Co-authored-by: Sylko Olzscher <sylko.olzscher@solostec.ch>
Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
2025-08-17 11:18:25 +02:00
Arthur Sonzogni
8ef18ab647 Remove pthread dependency
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2025-08-16 18:40:50 +02:00
tattwamasi
994915dbb9 Add ftxui convenience/umbrella module to cmake rules to fix #1083 (#1085)
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* Add the umbrella module ftxui to the cmake module build.

* Update cpp20 modules documentation.
2025-07-27 11:39:46 +02:00
Ivan Deyna
3b359e8cd7 #1078: Fix Examples section link (#1079)
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2025-07-10 13:22:04 +02:00
Mirion
1073ba414d Remove redundant member from ButtonBase (#1076)
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2025-07-08 08:55:37 +02:00
Arthur Sonzogni
b78b97056b Stop using Sender/Receiver in TerminalInputParser. (#1073)
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Stop using Sender/Receiver in TerminalInputParser.

This will help removing usage of thread.

At some point, my goal is to have an initialization step when installing
the ScreenInteractive so that we can provide the terminal ID
synchronously without losing some events. This will help with:
https://github.com/ArthurSonzogni/FTXUI/pull/1069
2025-07-02 15:23:01 +02:00
Zane Zhou
68fc9b1212 Fix ScreenInteractive::FixedSize screen stomps on the history terminal output (#1064)
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Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
2025-06-20 15:59:36 +02:00
Arthur Sonzogni
6440a88dc6 Add docs for additional install methods (#1059)
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2025-06-05 12:13:41 +02:00
Arthur Sonzogni
14da21b0ee Improve documentation (#1058)
* Remove @ingroup from class member definitions
* Add the documentation for every public classes.
2025-06-05 11:35:14 +02:00
Arthur Sonzogni
a86d8f32d7 docs: fix module documentation (#1056)
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2025-06-05 07:16:53 +02:00
Arthur Sonzogni
3367c3a005 docs: fix typos and grammar (#1055)
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2025-06-04 19:40:43 +02:00
Arthur Sonzogni
44dcd41b5e Fix typo in Microsoft terminal comment (#1054)
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2025-06-04 15:23:29 +02:00
Arthur Sonzogni
96d817217c Fix reversed comments for string conversion functions (#1053) 2025-06-04 15:19:03 +02:00
Arthur Sonzogni
bbe6d1e0a3 fix typos in Maybe comments (#1052) 2025-06-04 15:16:44 +02:00
Miko
b65bbce9bb Add modules support (#1015)
Add experimental C++20 module suppport.
Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
2025-06-04 15:02:20 +02:00
ArthurSonzogni
fe86d06595 Doc: Fix navtree expansion
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2025-06-03 11:36:07 +02:00
ArthurSonzogni
ba81d364cf Doc: Improve code fragment appearance.
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2025-06-01 21:38:46 +02:00
ArthurSonzogni
a8eda59d98 Improve/Fix the documentation page.
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2025-05-31 23:19:18 +02:00
ArthurSonzogni
2f0afe7b14 Fix documentation image headers.
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2025-05-30 20:13:47 +02:00
ArthurSonzogni
cde284e747 Doc: Add image headers. 2025-05-30 19:32:42 +02:00
162 changed files with 3765 additions and 1032 deletions

View File

@@ -1,3 +1,5 @@
common --enable_bzlmod
build --features=layering_check
build --enable_bzlmod

View File

@@ -2,3 +2,6 @@
# http://clang.llvm.org/docs/ClangFormatStyleOptions.html
BasedOnStyle: Chromium
Standard: Cpp11
InsertBraces: true
InsertNewlineAtEOF: true

View File

@@ -165,3 +165,47 @@ jobs:
flags: ${{ runner.os }}
name: ${{ runner.os }}-coverage
files: ./build/coverage.xml
test_modules:
name: "Test modules"
strategy:
matrix:
include:
- os: ubuntu-latest
compiler: llvm
# TODO add gcc / msvc
runs-on: ${{ matrix.os }}
steps:
- name: "Checkout repository"
uses: actions/checkout@v3
- name: "Setup Cpp"
uses: aminya/setup-cpp@v1
with:
compiler: ${{ matrix.compiler }}
vcvarsall: ${{ contains(matrix.os, 'windows' )}}
cmake: true
ninja: true
clangtidy: false
cppcheck: false
opencppcoverage: false
- name: "Generate ./examples_modules"
run: >
./tools/generate_examples_modules.sh
- name: "Build modules"
run: >
mkdir build;
cd build;
cmake ..
-DCMAKE_GENERATOR=Ninja
-DFTXUI_BUILD_MODULES=ON
-DFTXUI_BUILD_EXAMPLES=ON
-DCMAKE_BUILD_TYPE=Debug
-DFTXUI_BUILD_DOCS=OFF
-DFTXUI_BUILD_TESTS=OFF
-DFTXUI_BUILD_TESTS_FUZZER=OFF
-DFTXUI_ENABLE_INSTALL=ON
-DFTXUI_DEV_WARNINGS=ON ;
cmake --build .

2
.gitignore vendored
View File

@@ -62,8 +62,10 @@ out/
!include/ftxui/**/*.cpp
# src directory:
!src/ftxui/*.cppm
!src/ftxui/**/*.hpp
!src/ftxui/**/*.cpp
!src/ftxui/**/*.cppm
# tools directory:
!tools/**/*.sh

View File

@@ -13,7 +13,6 @@ load("@rules_cc//cc:defs.bzl", "cc_binary", "cc_library", "cc_test")
load(":bazel/ftxui.bzl", "ftxui_cc_library")
load(":bazel/ftxui.bzl", "generate_examples")
load(":bazel/ftxui.bzl", "windows_copts")
load(":bazel/ftxui.bzl", "pthread_linkopts")
# A meta target depending on all of the ftxui submodules.
# Note that component depends on dom and screen, so ftxui is just an alias for
@@ -159,6 +158,12 @@ ftxui_cc_library(
"src/ftxui/component/resizable_split.cpp",
"src/ftxui/component/screen_interactive.cpp",
"src/ftxui/component/slider.cpp",
"src/ftxui/component/task.cpp",
"src/ftxui/component/task_internal.hpp",
"src/ftxui/component/task_queue.cpp",
"src/ftxui/component/task_queue.hpp",
"src/ftxui/component/task_runner.cpp",
"src/ftxui/component/task_runner.hpp",
"src/ftxui/component/terminal_input_parser.cpp",
"src/ftxui/component/terminal_input_parser.hpp",
"src/ftxui/component/util.cpp",
@@ -170,6 +175,9 @@ ftxui_cc_library(
# Private header from ftxui:screen.
"src/ftxui/screen/string_internal.hpp",
"src/ftxui/screen/util.hpp",
# Private header.
"include/ftxui/util/warn_windows_macro.hpp",
],
hdrs = [
"include/ftxui/component/animation.hpp",
@@ -184,7 +192,6 @@ ftxui_cc_library(
"include/ftxui/component/screen_interactive.hpp",
"include/ftxui/component/task.hpp",
],
linkopts = pthread_linkopts(),
deps = [
":dom",
":screen",
@@ -207,7 +214,6 @@ cc_test(
"src/ftxui/component/menu_test.cpp",
"src/ftxui/component/modal_test.cpp",
"src/ftxui/component/radiobox_test.cpp",
"src/ftxui/component/receiver_test.cpp",
"src/ftxui/component/resizable_split_test.cpp",
"src/ftxui/component/slider_test.cpp",
"src/ftxui/component/terminal_input_parser_test.cpp",

View File

@@ -9,6 +9,29 @@ Next
- Use Doxygen awesome. Add our own theme.
- Break the documentation into several pages.
### Build
- Feature: Support C++20 modules.
This requires:
- Using the Ninja or MSVC generator
- A recent Clang/GCC/MSVC compiler.
- Cmake 3.28 or higher.
Usage:
```cpp
import ftxui;
import ftxui.component;
import ftxui.dom;
import ftxui.screen;
import ftxui.util;
```
Thanks @mikomikotaishi for PR #1015.
- Remove dependency on 'pthread'.
### Component
- Fix ScreenInteractive::FixedSize screen stomps on the preceding terminal
output. Thanks @zozowell in #1064.
- Fix vertical `ftxui::Slider`. The "up" key was previously decreasing the
value. Thanks @its-pablo in #1093 for reporting the issue.
6.1.9 (2025-05-07)
------------

View File

@@ -1,4 +1,19 @@
cmake_minimum_required(VERSION 3.12)
option(FTXUI_BUILD_DOCS "Set to ON to build docs" OFF)
option(FTXUI_BUILD_EXAMPLES "Set to ON to build examples" OFF)
option(FTXUI_BUILD_MODULES "Build the C++20 modules" OFF)
option(FTXUI_BUILD_TESTS "Set to ON to build tests" OFF)
option(FTXUI_BUILD_TESTS_FUZZER "Set to ON to enable fuzzing" OFF)
option(FTXUI_CLANG_TIDY "Execute clang-tidy" OFF)
option(FTXUI_DEV_WARNINGS "Enable more compiler warnings and warnings as errors" OFF)
option(FTXUI_ENABLE_COVERAGE "Execute code coverage" OFF)
option(FTXUI_ENABLE_INSTALL "Generate the install target" ON)
option(FTXUI_QUIET "Set to ON for FTXUI to be quiet" OFF)
if (FTXUI_BUILD_MODULES)
cmake_minimum_required(VERSION 3.28.2)
else()
cmake_minimum_required(VERSION 3.12)
endif()
project(ftxui
LANGUAGES CXX
@@ -6,15 +21,6 @@ project(ftxui
DESCRIPTION "C++ Functional Terminal User Interface."
)
option(FTXUI_QUIET "Set to ON for FTXUI to be quiet" OFF)
option(FTXUI_BUILD_EXAMPLES "Set to ON to build examples" OFF)
option(FTXUI_BUILD_DOCS "Set to ON to build docs" OFF)
option(FTXUI_BUILD_TESTS "Set to ON to build tests" OFF)
option(FTXUI_BUILD_TESTS_FUZZER "Set to ON to enable fuzzing" OFF)
option(FTXUI_ENABLE_INSTALL "Generate the install target" ON)
option(FTXUI_CLANG_TIDY "Execute clang-tidy" OFF)
option(FTXUI_ENABLE_COVERAGE "Execute code coverage" OFF)
option(FTXUI_DEV_WARNINGS "Enable more compiler warnings and warnings as errors" OFF)
set(FTXUI_MICROSOFT_TERMINAL_FALLBACK_HELP_TEXT "On windows, assume the \
terminal used will be one of Microsoft and use a set of reasonnable fallback \
@@ -138,26 +144,20 @@ add_library(component
src/ftxui/component/resizable_split.cpp
src/ftxui/component/screen_interactive.cpp
src/ftxui/component/slider.cpp
src/ftxui/component/task.cpp
src/ftxui/component/task_internal.hpp
src/ftxui/component/task_queue.cpp
src/ftxui/component/task_queue.hpp
src/ftxui/component/task_runner.cpp
src/ftxui/component/task_runner.hpp
src/ftxui/component/terminal_input_parser.cpp
src/ftxui/component/terminal_input_parser.hpp
src/ftxui/component/util.cpp
src/ftxui/component/window.cpp
)
target_link_libraries(dom
PUBLIC screen
)
target_link_libraries(component
PUBLIC dom
)
if (NOT EMSCRIPTEN)
find_package(Threads)
target_link_libraries(component
PUBLIC Threads::Threads
)
endif()
target_link_libraries(dom PUBLIC screen)
target_link_libraries(component PUBLIC dom)
include(cmake/ftxui_set_options.cmake)
ftxui_set_options(screen)
@@ -176,6 +176,13 @@ include(cmake/iwyu.cmake)
include(cmake/ftxui_export.cmake)
include(cmake/ftxui_install.cmake)
include(cmake/ftxui_package.cmake)
include(cmake/ftxui_modules.cmake)
add_subdirectory(examples)
add_subdirectory(doc)
# You can generate ./examples_modules/ by running
# ./tools/generate_examples_modules.sh
if(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/examples_modules/CMakeLists.txt")
add_subdirectory(examples_modules)
endif()

View File

@@ -1,3 +1,4 @@
<p align="center">
<img src="https://github.com/ArthurSonzogni/FTXUI/assets/4759106/6925b6da-0a7e-49d9-883c-c890e1f36007" alt="Demo image"></img>
<br/>
@@ -18,7 +19,7 @@
<br/>
<a href="https://arthursonzogni.github.io/FTXUI/">Documentation</a> ·
<a href="https://github.com/ArthurSonzogni/FTXUI/issues">Report a Bug</a> ·
<a href="https://arthursonzogni.github.io/FTXUI/examples.html">Examples</a> .
<a href="https://arthursonzogni.github.io/FTXUI/examples/">Examples</a> .
<a href="https://github.com/ArthurSonzogni/FTXUI/issues">Request Feature</a> ·
<a href="https://github.com/ArthurSonzogni/FTXUI/pulls">Send a Pull Request</a>
@@ -39,7 +40,8 @@ A simple cross-platform C++ library for terminal based user interfaces!
* Support for [UTF8](https://en.wikipedia.org/wiki/UTF-8) and [fullwidth chars](https://en.wikipedia.org/wiki/Halfwidth_and_fullwidth_forms) (→ 测试)
* Support for animations. [Demo 1](https://arthursonzogni.github.io/FTXUI/examples/?file=component/menu_underline_animated_gallery), [Demo 2](https://arthursonzogni.github.io/FTXUI/examples/?file=component/button_style)
* Support for drawing. [Demo](https://arthursonzogni.github.io/FTXUI/examples/?file=component/canvas_animated)
* No dependencies
* No dependencies.
* [C++20 Module support](https://arthursonzogni.github.io/FTXUI/cpp20-modules.html)
* **Cross platform**: Linux/MacOS (main target), WebAssembly, Windows (Thanks to contributors!).
* Learn by [examples](#documentation), and [tutorials](#documentation)
* Multiple packages:
@@ -49,7 +51,9 @@ A simple cross-platform C++ library for terminal based user interfaces!
- [Conan](https://conan.io/center/recipes/ftxui) [Debian package](https://tracker.debian.org/pkg/ftxui)
- [Ubuntu package](https://launchpad.net/ubuntu/+source/ftxui)
- [Arch Linux](https://aur.archlinux.org/packages/ftxui/)
- [OpenSUSE](https://build.opensuse.org/package/show/devel:libraries:c_c++/ftxui)
- [OpenSUSE](https://build.opensuse.org/package/show/devel:libraries:c_c++/ftxui)
- [XMake](https://xmake.io) repository [package](https://github.com/xmake-io/xmake-repo/blob/dev/packages/f/ftxui/xmake.lua)
- [Nix](https://github.com/ArthurSonzogni/FTXUI/blob/main/flake.nix)
* Good practices: documentation, tests, fuzzers, performance tests, automated CI, automated packaging, etc...
## Documentation
@@ -95,7 +99,7 @@ Element can be arranged together:
- inside a grid with `gridbox`
- wrap along one direction using the `flexbox`.
Element can become flexible using the the `flex` decorator.
Element can become flexible using the `flex` decorator.
[Example](https://arthursonzogni.github.io/FTXUI/examples_2dom_2vbox_hbox_8cpp-example.html) using `hbox`, `vbox` and `filler`.
@@ -357,7 +361,10 @@ Feel free to add your projects here:
- [terminal-rain](https://github.com/Oakamoore/terminal-rain)
- [keywords](https://github.com/Oakamoore/keywords) ([Play web version :heart:](https://oakamoore.itch.io/keywords))
- [FTB - tertminal file browser](https://github.com/Cyxuan0311/FTB)
- [openJuice](https://github.com/mikomikotaishi/openJuice)
- [SHOOT!](https://github.com/ShingZhanho/ENGG1340-Project-25Spring)
- [VerifySN (Fast Hash Tool)](https://github.com/d06i/verifySN)
- [tic-tac-toe](https://github.com/birland/tic-tac-toe)
### [cpp-best-practices/game_jam](https://github.com/cpp-best-practices/game_jam)
@@ -427,6 +434,7 @@ If you don't, FTXUI may be used from the following packages:
- [Ubuntu package](https://launchpad.net/ubuntu/+source/ftxui),
- [Arch Linux](https://aur.archlinux.org/packages/ftxui/),
- [OpenSUSE](https://build.opensuse.org/package/show/devel:libraries:c_c++/ftxui),
[Nix](https://github.com/ArthurSonzogni/FTXUI/blob/main/flake.nix),
[![Packaging status](https://repology.org/badge/vertical-allrepos/libftxui.svg)](https://repology.org/project/libftxui/versions)
@@ -435,6 +443,8 @@ If you choose to build and link FTXUI yourself, `ftxui-component` must be first
g++ . . . -lftxui-component -lftxui-dom -lftxui-screen . . .
```
To build FTXUI with modules, check [documentation](https://arthursonzogni.github.io/FTXUI/cpp20-modules.html)
## Contributors
<a href="https://github.com/ArthurSonzogni/FTXUI/graphs/contributors">

View File

@@ -43,16 +43,6 @@ def windows_copts():
"//conditions:default": [],
})
def pthread_linkopts():
return select({
# With MSVC, threading is already built-in (you don't need -pthread.
"@rules_cc//cc/compiler:msvc-cl": [],
"@rules_cc//cc/compiler:clang-cl": [],
"@rules_cc//cc/compiler:clang": ["-pthread"],
"@rules_cc//cc/compiler:gcc": ["-pthread"],
"//conditions:default": ["-pthread"],
})
def ftxui_cc_library(
name,
srcs = [],

Submodule build/_deps/googlebenchmark-src added at 015d1a091a

View File

@@ -0,0 +1,42 @@
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.
cmake_minimum_required(VERSION 3.31.6)
# Reject any attempt to use a toolchain file. We must not use one because
# we could be downloading it here. If the CMAKE_TOOLCHAIN_FILE environment
# variable is set, the cache variable will have been initialized from it.
unset(CMAKE_TOOLCHAIN_FILE CACHE)
unset(ENV{CMAKE_TOOLCHAIN_FILE})
# We name the project and the target for the ExternalProject_Add() call
# to something that will highlight to the user what we are working on if
# something goes wrong and an error message is produced.
project(googlebenchmark-populate NONE)
# Pass through things we've already detected in the main project to avoid
# paying the cost of redetecting them again in ExternalProject_Add()
set(GIT_EXECUTABLE [==[/usr/bin/git]==])
set(GIT_VERSION_STRING [==[2.51.0]==])
set_property(GLOBAL PROPERTY _CMAKE_FindGit_GIT_EXECUTABLE_VERSION
[==[/usr/bin/git;2.51.0]==]
)
include(ExternalProject)
ExternalProject_Add(googlebenchmark-populate
"UPDATE_DISCONNECTED" "False" "GIT_REPOSITORY" "https://github.com/google/benchmark" "EXTERNALPROJECT_INTERNAL_ARGUMENT_SEPARATOR" "GIT_TAG" "015d1a091af6937488242b70121858bce8fd40e9" "GIT_PROGRESS" "TRUE"
SOURCE_DIR "/home/runner/work/FTXUI/FTXUI/build/_deps/googlebenchmark-src"
BINARY_DIR "/home/runner/work/FTXUI/FTXUI/build/_deps/googlebenchmark-build"
CONFIGURE_COMMAND ""
BUILD_COMMAND ""
INSTALL_COMMAND ""
TEST_COMMAND ""
USES_TERMINAL_DOWNLOAD YES
USES_TERMINAL_UPDATE YES
USES_TERMINAL_PATCH YES
)

Submodule build/_deps/googletest-src added at 23ef29555e

View File

@@ -0,0 +1,42 @@
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.
cmake_minimum_required(VERSION 3.31.6)
# Reject any attempt to use a toolchain file. We must not use one because
# we could be downloading it here. If the CMAKE_TOOLCHAIN_FILE environment
# variable is set, the cache variable will have been initialized from it.
unset(CMAKE_TOOLCHAIN_FILE CACHE)
unset(ENV{CMAKE_TOOLCHAIN_FILE})
# We name the project and the target for the ExternalProject_Add() call
# to something that will highlight to the user what we are working on if
# something goes wrong and an error message is produced.
project(googletest-populate NONE)
# Pass through things we've already detected in the main project to avoid
# paying the cost of redetecting them again in ExternalProject_Add()
set(GIT_EXECUTABLE [==[/usr/bin/git]==])
set(GIT_VERSION_STRING [==[2.51.0]==])
set_property(GLOBAL PROPERTY _CMAKE_FindGit_GIT_EXECUTABLE_VERSION
[==[/usr/bin/git;2.51.0]==]
)
include(ExternalProject)
ExternalProject_Add(googletest-populate
"UPDATE_DISCONNECTED" "False" "GIT_REPOSITORY" "https://github.com/google/googletest" "EXTERNALPROJECT_INTERNAL_ARGUMENT_SEPARATOR" "GIT_TAG" "23ef29555ef4789f555f1ba8c51b4c52975f0907" "GIT_PROGRESS" "TRUE"
SOURCE_DIR "/home/runner/work/FTXUI/FTXUI/build/_deps/googletest-src"
BINARY_DIR "/home/runner/work/FTXUI/FTXUI/build/_deps/googletest-build"
CONFIGURE_COMMAND ""
BUILD_COMMAND ""
INSTALL_COMMAND ""
TEST_COMMAND ""
USES_TERMINAL_DOWNLOAD YES
USES_TERMINAL_UPDATE YES
USES_TERMINAL_PATCH YES
)

View File

@@ -11,6 +11,9 @@ include(CMakePackageConfigHelpers)
install(
TARGETS screen dom component
EXPORT ftxui-targets
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
)
install(

View File

@@ -5,13 +5,14 @@ function(ftxui_message msg)
endfunction()
ftxui_message("┌─ FTXUI options ─────────────────────")
ftxui_message("│ FTXUI_ENABLE_INSTALL : ${FTXUI_ENABLE_INSTALL}")
ftxui_message("│ FTXUI_BUILD_EXAMPLES : ${FTXUI_BUILD_EXAMPLES}")
ftxui_message("│ FTXUI_QUIET : ${FTXUI_QUIET}")
ftxui_message("│ FTXUI_BUILD_DOCS : ${FTXUI_BUILD_DOCS}")
ftxui_message("│ FTXUI_BUILD_EXAMPLES : ${FTXUI_BUILD_EXAMPLES}")
ftxui_message("│ FTXUI_BUILD_MODULES : ${FTXUI_BUILD_MODULES}")
ftxui_message("│ FTXUI_BUILD_TESTS : ${FTXUI_BUILD_TESTS}")
ftxui_message("│ FTXUI_BUILD_TESTS_FUZZER : ${FTXUI_BUILD_TESTS_FUZZER}")
ftxui_message("│ FTXUI_ENABLE_COVERAGE : ${FTXUI_ENABLE_COVERAGE}")
ftxui_message("│ FTXUI_DEV_WARNINGS : ${FTXUI_DEV_WARNINGS}")
ftxui_message("│ FTXUI_CLANG_TIDY : ${FTXUI_CLANG_TIDY}")
ftxui_message("│ FTXUI_DEV_WARNINGS : ${FTXUI_DEV_WARNINGS}")
ftxui_message("│ FTXUI_ENABLE_COVERAGE : ${FTXUI_ENABLE_COVERAGE}")
ftxui_message("│ FTXUI_ENABLE_INSTALL : ${FTXUI_ENABLE_INSTALL}")
ftxui_message("│ FTXUI_QUIET : ${FTXUI_QUIET}")
ftxui_message("└─────────────────────────────────────")

83
cmake/ftxui_modules.cmake Normal file
View File

@@ -0,0 +1,83 @@
if (NOT FTXUI_BUILD_MODULES)
return()
endif()
add_library(ftxui-modules)
target_sources(ftxui-modules
PUBLIC FILE_SET CXX_MODULES FILES
src/ftxui/ftxui.cppm
src/ftxui/component.cppm
src/ftxui/component/animation.cppm
src/ftxui/component/captured_mouse.cppm
src/ftxui/component/component.cppm
src/ftxui/component/component_base.cppm
src/ftxui/component/component_options.cppm
src/ftxui/component/event.cppm
src/ftxui/component/loop.cppm
src/ftxui/component/mouse.cppm
src/ftxui/component/receiver.cppm
src/ftxui/component/screen_interactive.cppm
src/ftxui/component/task.cppm
src/ftxui/dom.cppm
src/ftxui/dom/canvas.cppm
src/ftxui/dom/deprecated.cppm
src/ftxui/dom/direction.cppm
src/ftxui/dom/elements.cppm
src/ftxui/dom/flexbox_config.cppm
src/ftxui/dom/linear_gradient.cppm
src/ftxui/dom/node.cppm
src/ftxui/dom/requirement.cppm
src/ftxui/dom/selection.cppm
src/ftxui/dom/table.cppm
src/ftxui/screen.cppm
src/ftxui/screen/box.cppm
src/ftxui/screen/color.cppm
src/ftxui/screen/color_info.cppm
src/ftxui/screen/deprecated.cppm
src/ftxui/screen/image.cppm
src/ftxui/screen/pixel.cppm
src/ftxui/screen/screen.cppm
src/ftxui/screen/string.cppm
src/ftxui/screen/terminal.cppm
src/ftxui/util.cppm
src/ftxui/util/autoreset.cppm
src/ftxui/util/ref.cppm
)
target_link_libraries(ftxui-modules
PUBLIC
ftxui::screen
ftxui::dom
ftxui::component
)
target_compile_features(ftxui-modules PUBLIC cxx_std_20)
# TODO: Explain why this is needed.
if (CMAKE_COMPILER_IS_GNUCXX)
target_compile_options(ftxui-modules PUBLIC -fmodules-ts)
endif ()
add_library(ftxui::modules ALIAS ftxui-modules)
if(FTXUI_ENABLE_INSTALL)
include(GNUInstallDirs)
install(TARGETS ftxui-modules
EXPORT ftxui-targets
FILE_SET CXX_MODULES
DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/ftxui
FILE_SET HEADERS
DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/ftxui
INCLUDES
DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/ftxui
)
install(EXPORT ftxui-targets
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/ftxui
CXX_MODULES_DIRECTORY ${CMAKE_INSTALL_LIBDIR}/cmake/ftxui
)
install(FILES my_package-config.cmake
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/ftxui
)
endif()

View File

@@ -101,6 +101,5 @@ endfunction()
if (EMSCRIPTEN)
string(APPEND CMAKE_CXX_FLAGS " -s USE_PTHREADS")
string(APPEND CMAKE_EXE_LINKER_FLAGS " -s ASYNCIFY")
string(APPEND CMAKE_EXE_LINKER_FLAGS " -s PROXY_TO_PTHREAD")
endif()

View File

@@ -19,11 +19,10 @@ add_executable(ftxui-tests
src/ftxui/component/menu_test.cpp
src/ftxui/component/modal_test.cpp
src/ftxui/component/radiobox_test.cpp
src/ftxui/util/ref_test.cpp
src/ftxui/component/receiver_test.cpp
src/ftxui/component/resizable_split_test.cpp
src/ftxui/component/screen_interactive_test.cpp
src/ftxui/component/slider_test.cpp
src/ftxui/component/task_test.cpp
src/ftxui/component/terminal_input_parser_test.cpp
src/ftxui/component/toggle_test.cpp
src/ftxui/dom/blink_test.cpp
@@ -51,6 +50,7 @@ add_executable(ftxui-tests
src/ftxui/dom/vbox_test.cpp
src/ftxui/screen/color_test.cpp
src/ftxui/screen/string_test.cpp
src/ftxui/util/ref_test.cpp
)
target_link_libraries(ftxui-tests

View File

@@ -35,16 +35,26 @@ foreach(example IN LISTS EXAMPLES)
endforeach()
macro(write_example_list file title page examples)
file(APPEND "${file}" "@page ${page} ${title}\n")
file(WRITE "${file}" "@page ${page} ${title}\n")
file(APPEND "${file}" "@tableofcontents\n")
foreach(example IN LISTS ${examples})
get_filename_component(name "${example}" NAME_WE)
file(APPEND "${file}" "# ${name}\n")
# Add a markdown to the demo. URL example:
# https://arthursonzogni.github.io/FTXUI/examples/?file=component/canvas_animated
file(APPEND "${file}" "[Demo](https://arthursonzogni.github.io/FTXUI/examples/?file=${example})\n")
file(APPEND "${file}" "@include examples/${example}.cpp\n")
file(APPEND "${file}" "@example examples/${example}.cpp\n")
file(APPEND "${file}" "\n")
endforeach()
# Reference to the examples
foreach(example IN LISTS ${examples})
get_filename_component(name "${example}" NAME_WE)
file(APPEND "${file}" "@example examples/${example}.cpp\n")
endforeach()
endmacro()
write_example_list("${CMAKE_CURRENT_BINARY_DIR}/dom_examples.md"

View File

@@ -157,7 +157,7 @@ ABBREVIATE_BRIEF = "The $name class" \
# description.
# The default value is: NO.
ALWAYS_DETAILED_SEC = NO
ALWAYS_DETAILED_SEC = YES
# If the INLINE_INHERITED_MEMB tag is set to YES, doxygen will show all
# inherited members of a class in the documentation of that class as if those
@@ -285,6 +285,8 @@ TAB_SIZE = 2
# @} or use a double escape (\\{ and \\})
ALIASES =
ALIASES += iframe{1}="<div class=\"iframe-wrapper\"><iframe src='\1' width='100%' height='400' frameborder='0' allowfullscreen></iframe></div>"
# Set the OPTIMIZE_OUTPUT_FOR_C tag to YES if your project consists of C sources
# only. Doxygen will then generate output that is more tailored for C. For
@@ -292,7 +294,7 @@ ALIASES =
# members will be omitted, etc.
# The default value is: NO.
OPTIMIZE_OUTPUT_FOR_C = YES
OPTIMIZE_OUTPUT_FOR_C = NO
# Set the OPTIMIZE_OUTPUT_JAVA tag to YES if your project consists of Java or
# Python sources only. Doxygen will then generate output that is more tailored
@@ -343,7 +345,8 @@ OPTIMIZE_OUTPUT_SLICE = NO
#
# Note see also the list of default file extension mappings.
EXTENSION_MAPPING = md=Markdown
EXTENSION_MAPPING =
# If the MARKDOWN_SUPPORT tag is enabled then doxygen pre-processes all comments
# according to the Markdown format, which allows for more readable
@@ -362,7 +365,7 @@ MARKDOWN_SUPPORT = YES
# Minimum value: 0, maximum value: 99, default value: 5.
# This tag requires that the tag MARKDOWN_SUPPORT is set to YES.
TOC_INCLUDE_HEADINGS = 3
TOC_INCLUDE_HEADINGS = 5
# The MARKDOWN_ID_STYLE tag can be used to specify the algorithm used to
# generate identifiers for the Markdown headings. Note: Every identifier is
@@ -373,7 +376,7 @@ TOC_INCLUDE_HEADINGS = 3
# The default value is: DOXYGEN.
# This tag requires that the tag MARKDOWN_SUPPORT is set to YES.
MARKDOWN_ID_STYLE = DOXYGEN
MARKDOWN_ID_STYLE = GITHUB
# When enabled doxygen tries to link words that correspond to documented
# classes, or namespaces to their corresponding documentation. Such a link can
@@ -397,7 +400,7 @@ BUILTIN_STL_SUPPORT = YES
# enable parsing support.
# The default value is: NO.
CPP_CLI_SUPPORT = YES
CPP_CLI_SUPPORT = NO
# Set the SIP_SUPPORT tag to YES if your project consists of sip (see:
# https://www.riverbankcomputing.com/software/sip/intro) sources only. Doxygen
@@ -415,7 +418,7 @@ SIP_SUPPORT = NO
# should set this option to NO.
# The default value is: YES.
IDL_PROPERTY_SUPPORT = YES
IDL_PROPERTY_SUPPORT = NO
# If member grouping is used in the documentation and the DISTRIBUTE_GROUP_DOC
# tag is set to YES then doxygen will reuse the documentation of the first
@@ -471,7 +474,7 @@ INLINE_SIMPLE_STRUCTS = NO
# types are typedef'ed and only the typedef is referenced, never the tag name.
# The default value is: NO.
TYPEDEF_HIDES_STRUCT = NO
TYPEDEF_HIDES_STRUCT = YES
# The size of the symbol lookup cache can be set using LOOKUP_CACHE_SIZE. This
# cache is used to resolve symbols given their name and scope. Since this can be
@@ -497,7 +500,7 @@ LOOKUP_CACHE_SIZE = 0
# DOT_NUM_THREADS setting.
# Minimum value: 0, maximum value: 32, default value: 1.
NUM_PROC_THREADS = 1
NUM_PROC_THREADS = 4
# If the TIMESTAMP tag is set different from NO then each generated page will
# contain the date or date and time when the page was generated. Setting this to
@@ -816,7 +819,7 @@ FILE_VERSION_FILTER =
# DoxygenLayout.xml, doxygen will parse it automatically even if the LAYOUT_FILE
# tag is left empty.
LAYOUT_FILE = @CMAKE_CURRENT_SOURCE_DIR@/doxygen_layout.xml
LAYOUT_FILE = @CMAKE_CURRENT_SOURCE_DIR@/DoxygenLayout.xml
# The CITE_BIB_FILES tag can be used to specify one or more bib files containing
# the reference definitions. This must be a list of .bib files. The .bib
@@ -949,11 +952,13 @@ INPUT = \
@CMAKE_CURRENT_SOURCE_DIR@/getting-started.md \
@CMAKE_CURRENT_SOURCE_DIR@/installation.md \
@CMAKE_CURRENT_SOURCE_DIR@/module.md \
@CMAKE_CURRENT_SOURCE_DIR@/module-screen.md \
@CMAKE_CURRENT_SOURCE_DIR@/module-dom.md \
@CMAKE_CURRENT_SOURCE_DIR@/module-component.md \
@CMAKE_CURRENT_SOURCE_DIR@ \
@CMAKE_SOURCE_DIR@/include \
@CMAKE_SOURCE_DIR@/src \
@CMAKE_CURRENT_BINARY_DIR@ \
@CMAKE_SOURCE_DIR@/CHANGELOG.md \
@CMAKE_SOURCE_DIR@/examples \
# This tag can be used to specify the character encoding of the source files
@@ -996,48 +1001,12 @@ INPUT_FILE_ENCODING =
FILE_PATTERNS = *.c \
*.cc \
*.cxx \
*.cpp \
*.c++ \
*.java \
*.ii \
*.ixx \
*.ipp \
*.i++ \
*.inl \
*.idl \
*.ddl \
*.odl \
*.h \
*.hh \
*.hxx \
*.hpp \
*.h++ \
*.cs \
*.d \
*.php \
*.php4 \
*.php5 \
*.phtml \
*.inc \
*.m \
*.markdown \
*.md \
*.mm \
*.dox \
*.py \
*.pyw \
*.f90 \
*.f95 \
*.f03 \
*.f08 \
*.f \
*.for \
*.tcl \
*.vhd \
*.vhdl \
*.ucf \
*.qsf
*.cppm \
# The RECURSIVE tag can be used to specify whether or not subdirectories should
# be searched for input files as well.
@@ -1166,7 +1135,7 @@ FILTER_SOURCE_PATTERNS =
# (index.html). This can be useful if you have a project on for instance GitHub
# and want to reuse the introduction page also for the doxygen output.
USE_MDFILE_AS_MAINPAGE = introduction.md
USE_MDFILE_AS_MAINPAGE = @CMAKE_CURRENT_SOURCE_DIR@/introduction.md
# The Fortran standard specifies that for fixed formatted Fortran code all
# characters from position 72 are to be considered as comment. A common
@@ -1272,7 +1241,7 @@ VERBATIM_HEADERS = YES
# classes, structs, unions or interfaces.
# The default value is: YES.
ALPHABETICAL_INDEX = YES
ALPHABETICAL_INDEX = NO
# The IGNORE_PREFIX tag can be used to specify a prefix (or a list of prefixes)
# that should be ignored while generating the index headers. The IGNORE_PREFIX
@@ -1725,7 +1694,7 @@ FULL_SIDEBAR = YES
# Minimum value: 0, maximum value: 20, default value: 4.
# This tag requires that the tag GENERATE_HTML is set to YES.
ENUM_VALUES_PER_LINE = 4
ENUM_VALUES_PER_LINE = 1
# If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be used
# to set the initial width (in pixels) of the frame in which the tree is shown.
@@ -2227,7 +2196,7 @@ MAN_LINKS = NO
# captures the structure of the code including all documentation.
# The default value is: NO.
GENERATE_XML = YES
GENERATE_XML = NO
# The XML_OUTPUT tag is used to specify where the XML pages will be put. If a
# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of
@@ -2560,7 +2529,7 @@ CLASS_GRAPH = YES
# The default value is: YES.
# This tag requires that the tag HAVE_DOT is set to YES.
COLLABORATION_GRAPH = YES
COLLABORATION_GRAPH = NO
# If the GROUP_GRAPHS tag is set to YES then doxygen will generate a graph for
# groups, showing the direct groups dependencies. Explicit enabling a group
@@ -2645,7 +2614,7 @@ INCLUDE_GRAPH = NO
# The default value is: YES.
# This tag requires that the tag HAVE_DOT is set to YES.
INCLUDED_BY_GRAPH = YES
INCLUDED_BY_GRAPH = NO
# If the CALL_GRAPH tag is set to YES then doxygen will generate a call
# dependency graph for every global function or class method.

271
doc/DoxygenLayout.xml Normal file
View File

@@ -0,0 +1,271 @@
<?xml version="1.0" encoding="UTF-8"?>
<doxygenlayout version="1.0">
<!-- Generated by doxygen 1.12.0 -->
<!-- Navigation index tabs for HTML output -->
<navindex>
<tab type="mainpage" visible="no" title=""/>
<tab type="pages" visible="yes" title="Pages" intro=""/>
<tab type="topics" visible="yes" title="Reference" intro=""/>
<tab type="modules" visible="yes" title="" intro="">
<tab type="modulelist" visible="yes" title="" intro=""/>
<tab type="modulemembers" visible="yes" title="" intro=""/>
</tab>
<tab type="namespaces" visible="yes" title="">
<tab type="namespacelist" visible="yes" title="" intro=""/>
<tab type="namespacemembers" visible="yes" title="" intro=""/>
</tab>
<tab type="concepts" visible="yes" title="">
</tab>
<tab type="interfaces" visible="yes" title="">
<tab type="interfacelist" visible="yes" title="" intro=""/>
<tab type="interfaceindex" visible="$ALPHABETICAL_INDEX" title=""/>
<tab type="interfacehierarchy" visible="yes" title="" intro=""/>
</tab>
<tab type="classes" visible="yes" title="">
<tab type="classlist" visible="yes" title="" intro=""/>
<tab type="classindex" visible="$ALPHABETICAL_INDEX" title=""/>
<tab type="hierarchy" visible="yes" title="" intro=""/>
<tab type="classmembers" visible="yes" title="" intro=""/>
</tab>
<tab type="structs" visible="yes" title="">
<tab type="structlist" visible="yes" title="" intro=""/>
<tab type="structindex" visible="$ALPHABETICAL_INDEX" title=""/>
</tab>
<tab type="exceptions" visible="yes" title="">
<tab type="exceptionlist" visible="yes" title="" intro=""/>
<tab type="exceptionindex" visible="$ALPHABETICAL_INDEX" title=""/>
<tab type="exceptionhierarchy" visible="yes" title="" intro=""/>
</tab>
<tab type="files" visible="yes" title="">
<tab type="filelist" visible="yes" title="" intro=""/>
<tab type="globals" visible="yes" title="" intro=""/>
</tab>
<tab type="examples" visible="yes" title="" intro=""/>
</navindex>
<!-- Layout definition for a class page -->
<class>
<briefdescription visible="yes"/>
<includes visible="$SHOW_HEADERFILE"/>
<inheritancegraph visible="yes"/>
<collaborationgraph visible="yes"/>
<memberdecl>
<nestedclasses visible="yes" title=""/>
<publictypes title=""/>
<services title=""/>
<interfaces title=""/>
<publicslots title=""/>
<signals title=""/>
<publicmethods title=""/>
<publicstaticmethods title=""/>
<publicattributes title=""/>
<publicstaticattributes title=""/>
<protectedtypes title=""/>
<protectedslots title=""/>
<protectedmethods title=""/>
<protectedstaticmethods title=""/>
<protectedattributes title=""/>
<protectedstaticattributes title=""/>
<packagetypes title=""/>
<packagemethods title=""/>
<packagestaticmethods title=""/>
<packageattributes title=""/>
<packagestaticattributes title=""/>
<properties title=""/>
<events title=""/>
<privatetypes title=""/>
<privateslots title=""/>
<privatemethods title=""/>
<privatestaticmethods title=""/>
<privateattributes title=""/>
<privatestaticattributes title=""/>
<friends title=""/>
<related title="" subtitle=""/>
<membergroups visible="yes"/>
</memberdecl>
<detaileddescription title=""/>
<memberdef>
<inlineclasses title=""/>
<typedefs title=""/>
<enums title=""/>
<services title=""/>
<interfaces title=""/>
<constructors title=""/>
<functions title=""/>
<related title=""/>
<variables title=""/>
<properties title=""/>
<events title=""/>
</memberdef>
<allmemberslink visible="yes"/>
<usedfiles visible="$SHOW_USED_FILES"/>
<authorsection visible="yes"/>
</class>
<!-- Layout definition for a namespace page -->
<namespace>
<briefdescription visible="yes"/>
<memberdecl>
<nestednamespaces visible="yes" title=""/>
<constantgroups visible="yes" title=""/>
<interfaces visible="yes" title=""/>
<classes visible="yes" title=""/>
<concepts visible="yes" title=""/>
<structs visible="yes" title=""/>
<exceptions visible="yes" title=""/>
<typedefs title=""/>
<sequences title=""/>
<dictionaries title=""/>
<enums title=""/>
<functions title=""/>
<variables title=""/>
<properties title=""/>
<membergroups visible="yes"/>
</memberdecl>
<detaileddescription title=""/>
<memberdef>
<inlineclasses title=""/>
<typedefs title=""/>
<sequences title=""/>
<dictionaries title=""/>
<enums title=""/>
<functions title=""/>
<variables title=""/>
<properties title=""/>
</memberdef>
<authorsection visible="yes"/>
</namespace>
<!-- Layout definition for a concept page -->
<concept>
<briefdescription visible="yes"/>
<includes visible="$SHOW_HEADERFILE"/>
<definition visible="yes" title=""/>
<detaileddescription title=""/>
<authorsection visible="yes"/>
</concept>
<!-- Layout definition for a file page -->
<file>
<briefdescription visible="yes"/>
<includes visible="$SHOW_INCLUDE_FILES"/>
<includegraph visible="yes"/>
<includedbygraph visible="yes"/>
<sourcelink visible="yes"/>
<memberdecl>
<interfaces visible="yes" title=""/>
<classes visible="yes" title=""/>
<structs visible="yes" title=""/>
<exceptions visible="yes" title=""/>
<namespaces visible="yes" title=""/>
<concepts visible="yes" title=""/>
<constantgroups visible="yes" title=""/>
<defines title=""/>
<typedefs title=""/>
<sequences title=""/>
<dictionaries title=""/>
<enums title=""/>
<functions title=""/>
<variables title=""/>
<properties title=""/>
<membergroups visible="yes"/>
</memberdecl>
<detaileddescription title=""/>
<memberdef>
<inlineclasses title=""/>
<defines title=""/>
<typedefs title=""/>
<sequences title=""/>
<dictionaries title=""/>
<enums title=""/>
<functions title=""/>
<variables title=""/>
<properties title=""/>
</memberdef>
<authorsection/>
</file>
<!-- Layout definition for a group page -->
<group>
<briefdescription visible="no"/>
<authorsection visible="no"/>
<detaileddescription title=""/>
<groupgraph visible="yes"/>
<memberdecl>
<nestedgroups visible="yes" title=""/>
<modules visible="yes" title=""/>
<dirs visible="yes" title=""/>
<files visible="yes" title=""/>
<namespaces visible="yes" title=""/>
<concepts visible="yes" title=""/>
<classes visible="yes" title=""/>
<defines title=""/>
<typedefs title=""/>
<sequences title=""/>
<dictionaries title=""/>
<enums title=""/>
<enumvalues title=""/>
<functions title=""/>
<variables title=""/>
<signals title=""/>
<publicslots title=""/>
<protectedslots title=""/>
<privateslots title=""/>
<events title=""/>
<properties title=""/>
<friends title=""/>
<membergroups visible="yes"/>
</memberdecl>
<memberdef>
<pagedocs/>
<inlineclasses title=""/>
<defines title=""/>
<typedefs title=""/>
<sequences title=""/>
<dictionaries title=""/>
<enums title=""/>
<enumvalues title=""/>
<functions title=""/>
<variables title=""/>
<signals title=""/>
<publicslots title=""/>
<protectedslots title=""/>
<privateslots title=""/>
<events title=""/>
<properties title=""/>
<friends title=""/>
</memberdef>
</group>
<!-- Layout definition for a C++20 module page -->
<module>
<briefdescription visible="yes"/>
<exportedmodules visible="yes"/>
<memberdecl>
<concepts visible="yes" title=""/>
<classes visible="yes" title=""/>
<enums title=""/>
<typedefs title=""/>
<functions title=""/>
<variables title=""/>
<membergroups title=""/>
</memberdecl>
<detaileddescription title=""/>
<memberdecl>
<files visible="yes"/>
</memberdecl>
</module>
<!-- Layout definition for a directory page -->
<directory>
<briefdescription visible="yes"/>
<directorygraph visible="yes"/>
<memberdecl>
<dirs visible="yes"/>
<files visible="yes"/>
</memberdecl>
<detaileddescription title=""/>
</directory>
</doxygenlayout>

107
doc/cpp20-modules.md Normal file
View File

@@ -0,0 +1,107 @@
@page cpp20-modules C++20 Modules
> [!WARNING]
> This feature is still in development, and the API may change in future releases.
> Your contribution is needed to help us improve the compatibility and usability
> of C++20 modules in FTXUI. If you encounter any issues or have suggestions,
> please open an issue.
FTXUI experimentally supports
[C++20 modules](https://en.cppreference.com/w/cpp/language/modules) to reduce
compilation times and improve code organization. Each header has a
corresponding module.
Use the FTXUI_BUILD_MODULES option to build the FTXUI project itself to provide C++ 20 modules,
for example with CMake and Ninja:
```sh
cmake \
-DCMAKE_GENERATOR=Ninja \
-DFTXUI_BUILD_MODULES=ON \
..
ninja
```
> [!NOTE]
> To use modules, you need a C++20 compatible compiler, CMake version 3.20 or
> higher, and use a compatible generator like Ninja. Note that Makefile
> generators **do not support modules**.
Then, in your own code you can consume the modules and code as normal:
```cpp
import ftxui;
int main() {
auto screen = ftxui::ScreenInteractive::TerminalOutput();
auto button = ftxui::Button("Click me", screen.QuitClosure());
screen.Loop(button);
return 0;
}
```
Note, the `ftxui` convenience module which simply pulls together all the modules:
```cpp
export import ftxui.component;
export import ftxui.dom;
export import ftxui.screen;
export import ftxui.util;
```
You can instead import only the module(s) you need if desired.
To properly find and link the modules with CMake, use `target_link_libraries` to get the right
compiler, linker, etc. flags.
```cmake
target_link_libraries(my_executable
#...whatever...
PRIVATE ftxui::modules
)
```
### Module list
The modules directly reference the corresponding header, or a group of related
headers to provide a more convenient interface. The following modules
are available:
- `ftxui`
- `ftxui.component`
- `ftxui.component.Animation`
- `ftxui.component.CapturedMouse`
- `ftxui.component.Component`
- `ftxui.component.ComponentBase`
- `ftxui.component.ComponentOptions`
- `ftxui.component.Event`
- `ftxui.component.Loop`
- `ftxui.component.Mouse`
- `ftxui.component.Receiver`
- `ftxui.component.ScreenInteractive`
- `ftxui.component.Task`
- `ftxui.dom`
- `ftxui.dom.Canvas`
- `ftxui.dom.Deprecated`
- `ftxui.dom.Direction`
- `ftxui.dom.Elements`
- `ftxui.dom.FlexboxConfig`
- `ftxui.dom.LinearGradient`
- `ftxui.dom.Node`
- `ftxui.dom.Requirement`
- `ftxui.dom.Selection`
- `ftxui.dom.Table`
- `ftxui.screen`
- `ftxui.screen.Box`
- `ftxui.screen.Color`
- `ftxui.screen.ColorInfo`
- `ftxui.screen.Deprecated`
- `ftxui.screen.Image`
- `ftxui.screen.Pixel`
- `ftxui.screen.Screen`
- `ftxui.screen.String`
- `ftxui.screen.Terminal`
- `ftxui.util`
- `ftxui.util.AutoReset`
- `ftxui.util.Ref`

View File

@@ -1,6 +1,8 @@
@page getting-started Getting Started
@tableofcontents
![title-img](https://nsm09.casimages.com/img/2025/05/30//2505300816063242518595256.jpg)
# Install FTXUI
To set up FTXUI in your project, follow the [installation guide](installation.html), which provides instructions for multiple build systems and package managers.

View File

@@ -20,12 +20,111 @@
<script type="text/javascript" src="$relpath^doxygen-awesome-paragraph-link.js"></script>
<script type="text/javascript" src="$relpath^doxygen-awesome-interactive-toc.js"></script>
<script type="text/javascript" src="$relpath^doxygen-awesome-tabs.js"></script>
<script type="text/javascript">
<script type="module">
DoxygenAwesomeFragmentCopyButton.init()
DoxygenAwesomeParagraphLink.init()
DoxygenAwesomeInteractiveToc.init()
DoxygenAwesomeTabs.init()
await new Promise(r => window.addEventListener('DOMContentLoaded', r));
// Remove title when a img[alt='title-img'] is present.
// Find an image with the alt "img-title".
const img = document.querySelector("img[alt='title-img']");
const header = document.querySelector(".headertitle");
if (img && header) {
// Hide the header title progressively.
header.style.display = "none";
// Show progressively the image.
img.style.maxHeight = "40vh";
img.style.maxWidth = "100%";
img.style.objectFit = "contain";
}
// In the "examples.html" page. Turn every link with text
// "examples/<...>
//
// Add a "demo" link toward.
// https://arthursonzogni.github.io/FTXUI/examples/?file=<...>
const examples = document.querySelectorAll("a")
examples.forEach((example) => {
if (!example.textContent.startsWith("examples/")) {
return;
}
// Remove the ".cpp" extension from the example name.
const exampleName = example.textContent.replace("examples/", "").replace(".cpp", "");
const a = document.createElement("a");
a.textContent = "[demo]";
a.href = "https://arthursonzogni.github.io/FTXUI/examples/?file=" + exampleName;
a.style.marginRight= "1em";
a.style.fontWeight = "bold";
example.parentElement.insertBefore(a, example)
});
// If the current URL ends with -example.html, we can add a link to the demo
// as well using the div.title textContent.
const url = new URL(window.location.href);
if (url.pathname.endsWith("-example.html")) {
// Get the title text.
const title = document.querySelector("div.title").textContent;
const example = title.replace("examples/", "").replace(".cpp", "");
// Create a link to the demo.
const a = document.createElement("a");
a.textContent = "[demo]";
a.href = "https://arthursonzogni.github.io/FTXUI/examples/?file=" + example;
a.style.marginLeft = "1em";
a.style.fontWeight = "bold";
a.style.display = "inline-block";
// Insert the link after the title.
const titleDiv = document.querySelector("div.title");
if (titleDiv) {
titleDiv.insertBefore(a, titleDiv.nextSibling);
}
}
</script>
<script type="module">
// Click on the navtree, except for the main page where this is already done
// automatically.
let delay = 0;
while(true) {
const navtree = document.querySelector("div.item.selected");
if (!navtree) {
delay *= 2;
delay += 1;
await new Promise(resolve => setTimeout(resolve, delay));
continue;
}
// Include only selected navtree items.
console.log("navtree.textContent", navtree.textContent);
if (!navtree.textContent.includes("Getting Started") &&
!navtree.textContent.includes("Installation") &&
!navtree.textContent.includes("ftxui / screen") &&
!navtree.textContent.includes("ftxui / dom") &&
!navtree.textContent.includes("ftxui / component") &&
!navtree.textContent.includes("Reference")) {
break;
}
// Find the first link inside the navtree.
const link = navtree.querySelector("a");
if (link) {
// Simulate a click on the link.
link.click();
break;
}
}
</script>
$treeview
$search
$mathjax

View File

@@ -1,6 +1,9 @@
@page installation Installation
@tableofcontents
![title-img](https://nsm09.casimages.com/img/2025/05/30//2505300816063242518595255.jpg)
## Overview
FTXUI can be integrated into your project using several build systems and package managers.
@@ -13,6 +16,11 @@ This page serves as an entry point for the available integration methods.
- @subpage installation_vcpkg
- @subpage installation_conan
- @subpage installation_manual
- @subpage installation_nix
- @subpage installation_debian
- @subpage installation_arch
- @subpage installation_opensuse
- @subpage installation_xmake
## Next Steps

34
doc/installation_arch.md Normal file
View File

@@ -0,0 +1,34 @@
@page installation_arch Arch Linux
FTXUI is packaged on the AUR. Install using an AUR helper:
```bash
yay -S ftxui
```
You can also manually download the PKGBUILD from <https://aur.archlinux.org/packages/ftxui>.
Once installed, you can use it in your CMake projects by adding the following to your `CMakeLists.txt`:
```cmake
find_package(ftxui REQUIRED)
add_executable(main main.cpp)
target_link_libraries(main
PRIVATE ftxui::screen
PRIVATE ftxui::dom
PRIVATE ftxui::component
)
```
> [!note]
> This is an unofficial package. That means it is not maintained by the FTXUI
> team, but by the community. The package maintainers seems to actively update
> the package to the latest version. Thanks to the maintainers for their work!
<div class="section_buttons">
| Previous |
|:------------------|
| [Getting Started](getting-started.html) |
</div>

View File

@@ -10,7 +10,7 @@ This page explains how to depend on FTXUI using [CMake](https://cmake.org).
This approach downloads FTXUI at configure time and doesn't require a system-wide install.
```fortran
```cmake
include(FetchContent)
FetchContent_Declare(ftxui
@@ -34,8 +34,8 @@ This ensures reproducible builds and easy dependency management.
If FTXUI is installed system-wide or via a package manager (e.g. vcpkg or Conan), you can use:
```fortran
fortranind_package(ftxui REQUIRED)
```cmake
find_package(ftxui REQUIRED)
add_executable(main main.cpp)
target_link_libraries(main
@@ -51,7 +51,7 @@ Make sure the package is visible in your `CMAKE_PREFIX_PATH`.
You can also add FTXUI as a [Git submodule](https://git-scm.com/book/en/v2/Git-Tools-Submodules), keeping it as part of your repository:
```fortran
```cmake
git submodule add https://github.com/ArthurSonzogni/FTXUI external/ftxui
git submodule update --init --recursive
```
@@ -66,7 +66,7 @@ git submodule update --init --recursive
Then in your `CMakeLists.txt`:
```fortran
```cmake
add_subdirectory(external/ftxui)
add_executable(main main.cpp)

View File

@@ -1,20 +1,104 @@
@page installation_conan Conan
@tableofcontents
## Conan Package
FTXUI can be easily obtained and integrated into your project using the Conan package manager.
Unofficial support for FTXUI exists on Conan Center:
## Prerequisites
- https://conan.io/center/recipes/ftxui
First, ensure that Conan is installed on your system. If not, you can install it via pip:
## TODO
```powershell
pip install conan
```
Conan often works in tandem with CMake, so you will need to have CMake installed as well. Once you have confirmed both Conan and CMake are installed, create a project directory, for example, `ftxui-demo`:
This page is incomplete. If you use FTXUI with Conan and can provide a minimal working setup, feel free to contribute.
```powershell
mkdir C:\ftxui-demo
cd C:\ftxui-demo
```
## Configuration
After ensuring your environment is set up correctly, create a Conan configuration file `conanfile.txt`. This file is used to declare your project's dependencies. The community-maintained package for FTXUI can be found on [Conan Center](https://conan.io/center/recipes/ftxui).
> [!note]
> This is an unofficial build script. This means it is not maintained by the FTXUI
> team but by the community. The package maintainer appears to actively update it
> to the latest releases. Many thanks to the maintainer for their work!
@todo If you are familiar with the process, please consider adding an "official" build script to Conan Center.
This could be a GitHub Action that automatically updates Conan Center upon new releases.
```ini
[requires]
ftxui/6.0.2
[generators]
CMakeDeps
CMakeToolchain
[layout]
cmake_layout
```
## Install Dependencies and Build
Once configured, run the following command to install FTXUI and its dependencies:
```powershell
conan install . --output-folder=build --build=missing
```
This will download and install `ftxui/6.0.2` along with all its dependencies from Conan's remote repositories.
After the installation completes, you can test it by creating a `demo.cpp` file in your project directory:
```cpp
#include <ftxui/screen/screen.hpp>
#include <ftxui/dom/elements.hpp>
#include <iostream>
int main() {
using namespace ftxui;
auto document = hbox({
text(" Hello "),
text("FTXUI ") | bold | color(Color::Red),
text(" world! ")
});
auto screen = Screen::Create(Dimension::Full(), Dimension::Fit(document));
Render(screen, document);
std::cout << screen.ToString() << std::endl;
return 0;
}
```
If the test is successful, you can then create a `CMakeLists.txt` file in the project directory:
```cmake
cmake_minimum_required(VERSION 3.20)
project(ftxui-demo)
# Set the C++ standard
set(CMAKE_CXX_STANDARD 20)
# Find the FTXUI package installed via Conan
find_package(ftxui CONFIG REQUIRED)
# Create the executable
add_executable(demo demo.cpp)
# Link the executable to the FTXUI library
target_link_libraries(demo PRIVATE ftxui::component)
```
@todo 考虑到中国多数地区使用Conan很有可能遇到各种网络问题我想做一个定制的版本说明但是我对conan的了解有限再加上没有找到合适的资料因此这个计划短暂的被搁置了如果您知道方法欢迎在[中文版本](xiaoditx.girhub.io/public/docs/ftxui%E4%B8%AD%E6%96%87%E7%BF%BB%E8%AF%91/installation/conan/)的下方留下评论以提醒我
---
<div class="section_buttons">
| Previous |
|:------------------|
| [Getting Started](getting-started.html) |
</div>
</div>

View File

@@ -0,0 +1,42 @@
@page installation_debian Debian/Ubuntu
## Debian and Ubuntu Packages (Unofficial)
Pre-built packages are provided by the distributions. Install with:
```bash
sudo apt install libftxui-dev
```
The following packages are available:
- `ftxui-doc`
- `ftxui-examples`
- `libftxui-component<version>`
- `libftxui-dev`
- `libftxui-dom<version>`
- `libftxui-screen<version>`
Once installed, you can use it in your CMake projects by adding the following to
your `CMakeLists.txt`:
```cmake
find_package(ftxui REQUIRED)
add_executable(main main.cpp)
target_link_libraries(main
PRIVATE ftxui::screen
PRIVATE ftxui::dom
PRIVATE ftxui::component
)
```
> [!note]
> This is an **unofficial** package. That means it is not maintained by the FTXUI
> team, but by the community.
<div class="section_buttons">
| Previous |
|:------------------|
| [Getting Started](getting-started.html) |
</div>

View File

@@ -0,0 +1,35 @@
@page installation_manual Manual
@tableofcontents
## Building from Source (Official)
Clone and build the project using CMake:
```bash
git clone https://github.com/ArthurSonzogni/FTXUI.git
cd FTXUI
cmake -S . -B build -DFTXUI_ENABLE_INSTALL=ON -D
cmake --build build -j
sudo cmake --install build
```
Once installed you can use it in your CMake projects by adding the following to your `CMakeLists.txt`:
```cmake
find_package(ftxui REQUIRED)
add_executable(main main.cpp)
target_link_libraries(main
PRIVATE ftxui::screen
PRIVATE ftxui::dom
PRIVATE ftxui::component
)
```
<div class="section_buttons">
| Previous |
|:------------------|
| [Getting Started](getting-started.html) |
</div>

38
doc/installation_nix.md Normal file
View File

@@ -0,0 +1,38 @@
@page installation_nix Nix
> [!note]
> FTXUI author is not very knowledgeable about Nix. This page has been mostly
> generated by AI. If you have any suggestions to improve it, please open a
> PR.
## Nix Flake
FTXUI ships with a `flake.nix` providing both packages and a development shell.
### Build the Library
```bash
nix build github:ArthurSonzogni/FTXUI
```
The resulting package is accessible via the `result` link.
### Use as a Dependency
Add FTXUI to your flake inputs:
```nix
{
inputs.ftxui.url = "github:ArthurSonzogni/FTXUI";
}
```
Then reference `ftxui.packages.<system>.ftxui` in your outputs.
<div class="section_buttons">
| Previous |
|:------------------|
| [Getting Started](getting-started.html) |
</div>

View File

@@ -0,0 +1,32 @@
@page installation_opensuse openSUSE
## openSUSE Package (Unofficial)
FTXUI seems to be available from the `devel:libraries:c_c++` repository.
```bash
sudo zypper addrepo https://download.opensuse.org/repositories/devel:libraries:c_c++/openSUSE_Leap_$releasever/devel:libraries:c_c++.repo
sudo zypper install ftxui
```
See <https://build.opensuse.org/package/show/devel:libraries:c_c++/ftxui> for details.
> [!note]
> This is an **unofficial** package. That means it is not maintained by the FTXUI
> team, but by the community.
--
> [!note]
> The FTXUI author is not very knowledgeable about openSUSE. This page has been
> mostly generated by AI. If you have any suggestions to improve it, please open
> a PR.
<div class="section_buttons">
| Previous |
|:------------------|
| [Getting Started](getting-started.html) |
</div>

View File

@@ -1,15 +1,74 @@
@page installation_vcpkg Vcpkg
@tableofcontents
## Vcpkg Package
# Vcpkg Package
FTXUI is available in the Vcpkg registry:
FTXUI is available in the [Vcpkg registry](https://vcpkg.link/ports/ftxui)
To use it, you can add the following to your `vcpkg.json`:
```json
{
"name": "your-project",
"version-string": "0.1.0",
"dependencies": [
{
"name": "ftxui",
"version>=": "6.1.9"
}
]
}
```
# Install FTXUI using Vcpkg
```bash
vcpkg install --triplet x64-linux # or x64-windows / arm64-osx etc.
```
# Configure your build system.
If you are using CMake, you can use the following in your `CMakeLists.txt`:
**CMakeLists.txt**
```cmake
cmake_minimum_required(VERSION 3.15)
project(my_project)
# Make sure vcpkg toolchain file is passed at configure time
find_package(ftxui CONFIG REQUIRED)
add_executable(main main.cpp)
target_link_libraries(main
PRIVATE ftxui::screen
PRIVATE ftxui::dom
PRIVATE ftxui::component
)
```
**main.cpp**
```cpp
#include <ftxui/component/screen_interactive.hpp>
#include <ftxui/component/component.hpp>
#include <ftxui/component/component_options.hpp>
int main() {
using namespace ftxui;
auto screen = ScreenInteractive::TerminalOutput();
auto button = Button("Click me", [] { std::cout << "Clicked!\n"; });
screen.Loop(button);
}
```
**Configure and build the project**
```bash
cmake -B build -S . -DCMAKE_TOOLCHAIN_FILE=/path/to/vcpkg/scripts/buildsystems/vcpkg.cmake
cmake --build build
./build/main
```
- https://vcpkg.link/ports/ftxui
## TODO
This page is incomplete. If you use FTXUI with Vcpkg, please help improve this page by contributing working configuration examples.
<div class="section_buttons">

40
doc/installation_xmake.md Normal file
View File

@@ -0,0 +1,40 @@
@page installation_xmake XMake
@tableofcontents
## XMake Package (Unofficial)
FTXUI is available in the [xmake-repo](https://github.com/xmake-io/xmake-repo/blob/dev/packages/f/ftxui/xmake.lua)
Example `xmake.lua` snippet:
```lua
add_requires("ftxui", {system = false})
target("demo")
set_kind("binary")
add_files("src/*.cpp")
add_packages("ftxui")
```
Refer to the [XMake documentation](https://xmake.io) for further options.
> [!note]
> This is an **unofficial** package. That means it is not maintained by the FTXUI
> team, but by the community.
---
> [!note]
> The FTXUI author is not very knowledgeable about openSUSE. This page has been
> mostly generated by AI. If you have any suggestions to improve it, please open
> a PR.
---
<div class="section_buttons">
| Previous |
|:------------------|
| [Getting Started](getting-started.html) |
</div>

View File

@@ -73,3 +73,16 @@ Expected output:
| [Getting Started](getting-started.html) |
</div>
@defgroup screen ftxui/screen
Please check the [tutorial](module-screen.html) of the `ftxui/screen` module.
@defgroup dom ftxui/dom
Please check the [tutorial](module-dom.html) of the `ftxui/dom` module.
@defgroup component ftxui/component
Please check the [tutorial](module-component.html) of the `ftxui/component`
module.

View File

@@ -1,6 +1,8 @@
@page module-component Module component
@page module-component ftxui / component
@tableofcontents
![title-img](https://nsm09.casimages.com/img/2025/05/31//2505310207423242518595349.png)
The `ftxui::component` module defines the logic that produces interactive
components that respond to user events (keyboard, mouse, etc.).
@@ -12,7 +14,7 @@ A `ftxui::Component` is a shared pointer to a `ftxui::ComponentBase`. The latter
- `ftxui::ComponentBase::Render()`: How to render the interface.
- `ftxui::ComponentBase::OnEvent()`: How to react to events.
- `ftxui::ComponentBase::Add()`: Construct a parent/child relationship
between two components. The tree of component is used to define how to
between two components. The tree of components is used to define how to
navigate using the keyboard.
`ftxui::Element` are used to render a single frame.
@@ -27,9 +29,9 @@ frame, and updating its state on events.
All predefined components are available in
["ftxui/dom/component.hpp"](./component_8hpp.html)
\include{strip ftxui/component/component.hpp
\include ftxui/component/component.hpp
## Input {#component-input}
# Input {#component-input}
[Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2input_8cpp-example.html):
@@ -41,9 +43,9 @@ Produced by: `ftxui::Input()` from "ftxui/component/component.hpp"
<script id="asciicast-223719" src="https://asciinema.org/a/223719.js" async></script>
@endhtmlonly
### Filtered input
## Filtered input
On can filter out the characters received by the input component, using
One can filter out the characters received by the input component, using
`ftxui::CatchEvent`.
```cpp
@@ -61,7 +63,7 @@ input |= CatchEvent([&](Event event) {
});
```
## Menu {#component-menu}
# Menu {#component-menu}
Defines a menu object. It contains a list of entries, one of them is selected.
@@ -76,7 +78,7 @@ Produced by: `ftxui::Menu()` from "ftxui/component/component.hpp"
<script id="asciicast-223720" src="https://asciinema.org/a/223720.js" async></script>
@endhtmlonly
## Toggle {#component-toggle}
# Toggle {#component-toggle}
A special kind of menu. The entries are displayed horizontally.
@@ -90,7 +92,7 @@ Produced by: `ftxui::Toggle()` from "ftxui/component/component.hpp"
<script id="asciicast-223722" src="https://asciinema.org/a/223722.js" async></script>
@endhtmlonly
## CheckBox {#component-checkbox}
# CheckBox {#component-checkbox}
This component defines a checkbox. It is a single entry that can be turned
on/off.
@@ -105,7 +107,7 @@ Produced by: `ftxui::Checkbox()` from "ftxui/component/component.hpp"
<script id="asciicast-223724" src="https://asciinema.org/a/223724.js" async></script>
@endhtmlonly
## RadioBox {#component-radiobox}
# RadioBox {#component-radiobox}
A radiobutton component. This is a list of entries, where one can be turned on.
@@ -119,10 +121,10 @@ Produced by: `ftxui::Radiobox()` from "ftxui/component/component.hpp"
<script id="asciicast-223725" src="https://asciinema.org/a/223725.js" async></script>
@endhtmlonly
## Dropdown {#component-dropdown}
# Dropdown {#component-dropdown}
A drop down menu is a component that when checked display a list of element for
the user to select one.
A drop-down menu is a component that, when opened, displays a list of elements
for the user to select from.
[Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2dropdown_8cpp-example.html):
@@ -130,7 +132,7 @@ the user to select one.
Produced by: `ftxui::Dropdown()` from "ftxui/component/component.hpp"
## Slider {#component-slider}
# Slider {#component-slider}
Represents a slider object that consists of a range with binned intermediate
intervals. It can be created by `ftxui::Slider()`.
@@ -141,7 +143,7 @@ intervals. It can be created by `ftxui::Slider()`.
Produced by: `ftxui::Slider()` from "ftxui/component/component.hpp"
## Renderer {#component-renderer}
# Renderer {#component-renderer}
Produced by: `ftxui::Renderer()` from \ref ftxui/component/component.hpp. This
component decorate another one by using a different function to render an
@@ -170,7 +172,7 @@ auto component = [...]
component = component | border | bold;
```
## CatchEvent {#component-catchevent}
# CatchEvent {#component-catchevent}
Produced by: `ftxui::CatchEvent()` from \ref ftxui/component/component.hpp.
This component decorate others, catching events before the underlying component.
@@ -200,17 +202,17 @@ component = component
;
```
## Collapsible {#component-collapsible}
# Collapsible {#component-collapsible}
Useful for visual elements whose visibility can be toggle on/off by the user.
Essentially, this the combination of the `ftxui::Checkbox()` and
Useful for visual elements whose visibility can be toggled on or off by the
user. Essentially, this is the combination of the `ftxui::Checkbox()` and
`ftxui::Maybe()` components.
```cpp
auto collabsible = Collapsible("Show more", inner_element);
auto collapsible = Collapsible("Show more", inner_element);
```
## Maybe {#component-maybe}
# Maybe {#component-maybe}
Produced by: `ftxui::Maybe()` from \ref ftxui/component/component.hpp.
This component can be utilized to show/hide any other component via a boolean or
@@ -237,25 +239,25 @@ component = component
;
```
## Container {#component-container}
# Container {#component-container}
### Horizontal {#component-horizontal}
## Horizontal {#component-horizontal}
Produced by: `ftxui::Container::Horizontal()` from
"ftxui/component/component.hpp". It displays a list of components horizontally
and handle keyboard/mouse navigation.
and handles keyboard/mouse navigation.
### Vertical {#component-vertical}
## Vertical {#component-vertical}
Produced by: `ftxui::Container::Vertical()` from
"ftxui/component/component.hpp". It displays a list of components vertically
and handles keyboard/mouse navigation.
### Tab {#component-tab}
## Tab {#component-tab}
Produced by: `ftxui::Container::Tab()` from
"ftxui/component/component.hpp". It take a list of component and display only
one of them. This is useful for implementing a tab bar.
"ftxui/component/component.hpp". It takes a list of components and displays
only one of them. This is useful for implementing a tab bar.
[Vertical](https://arthursonzogni.github.io/FTXUI/examples_2component_2tab_vertical_8cpp-example.html):
@@ -266,7 +268,7 @@ one of them. This is useful for implementing a tab bar.
![ezgif com-gif-maker (2)](https://user-images.githubusercontent.com/4759106/147250217-fe447e0f-7a99-4e08-948a-995087d9b40e.gif)
## ResizableSplit {#component-resizable-split}
# ResizableSplit {#component-resizable-split}
It defines a horizontal or vertical separation between two children components.
The position of the split is variable and controllable using the mouse.
@@ -285,7 +287,7 @@ from "ftxui/component/component.hpp"
<script id="asciicast-tprMH2EdkUoMb7D2YxgMGgpzx" src="https://asciinema.org/a/tprMH2EdkUoMb7D2YxgMGgpzx.js" async></script>
@endhtmlonly
## Force a frame redraw. {#component-force-redraw}
# Force a frame redraw. {#component-force-redraw}
Typically, `ftxui::ScreenInteractive::Loop()` is responsible for drawing a new
frame whenever a new group of events (e.g keyboard, mouse, window resize, etc.)

View File

@@ -1,6 +1,8 @@
@page module-dom Module dom
@page module-dom ftxui / dom
@tableofcontents
![title-img](https://nsm09.casimages.com/img/2025/05/31//2505310207423242518595347.png)
This module defines a hierarchical set of `ftxui::Element`. An element manages
the layout and can be responsive to the terminal dimension changes. Note the
following example where this module is used to create a simple layout with a
@@ -43,7 +45,7 @@ corresponding header file:
\include{strip} "ftxui/dom/elements.hpp"
## text ## {#dom-text}
# text # {#dom-text}
The most simple widget. It displays a text.
```cpp
@@ -53,7 +55,7 @@ text("I am a piece of text");
I am a piece of text.
```
## vtext {#dom-vtext}
# vtext {#dom-vtext}
Identical to `ftxui::text`, but displayed vertically.
@@ -71,7 +73,7 @@ L
O
```
## paragraph {#dom-paragraph}
# paragraph {#dom-paragraph}
Similar to `ftxui::text`, but the individual word are wrapped along multiple
lines, depending on the width of its container.
@@ -95,7 +97,7 @@ namespace ftxui {
```
## border {#dom-border}
# border {#dom-border}
Adds a border around an element.
@@ -134,7 +136,7 @@ namespace ftxui {
```
## window ## {#dom-window}
# window # {#dom-window}
A `ftxui::window` is a `ftxui::border`, but with an additional header. To add a
window around an element, wrap it and specify a string as the header.
@@ -150,7 +152,7 @@ Terminal output:
└───────────┘
```
## separator {#dom-separator}
# separator {#dom-separator}
Displays a vertical/horizontal line to visually split the content of a
container in two.
@@ -196,7 +198,7 @@ namespace ftxui {
}
```
## gauge {#dom-gauge}
# gauge {#dom-gauge}
This is a visual element that represents a ratio of progress.
@@ -205,7 +207,7 @@ Code:
border(gauge(0.5))
```
Teminal output:
Terminal output:
```bash
┌────────────────────────────────────────────────────────────────────────────┐
│██████████████████████████████████████ │
@@ -224,7 +226,7 @@ namespace {
}
```
## graph {#dom-graph}
# graph {#dom-graph}
@htmlonly
<script id="asciicast-223726" src="https://asciinema.org/a/223726.js" async></script>
@@ -235,7 +237,7 @@ See:
Element graph(GraphFunction);
```
## Colors {#dom-colors}
# Colors {#dom-colors}
Most terminal consoles can display colored text and colored backgrounds. FTXUI
supports every color palette:
@@ -248,7 +250,7 @@ Decorator bgcolor(Color);
Color [gallery](https://arthursonzogni.github.io/FTXUI/examples_2dom_2color_gallery_8cpp-example.html):
![image](https://user-images.githubusercontent.com/4759106/147248595-04c7245a-5b85-4544-809d-a5984fc6f9e7.png)
### Palette16 #{#dom-colors-palette-16}
## Palette16 #{#dom-colors-palette-16}
On most terminals the following colors are supported:
- Default
@@ -284,7 +286,7 @@ text("Blue background") | bgcolor(Color::Blue);
text("Black on white") | color(Color::Black) | bgcolor(Color::White);
```
### Palette256 #{#dom-colors-palette-256}
## Palette256 #{#dom-colors-palette-256}
On terminal supporting 256 colors.
@htmlonly
@@ -295,7 +297,7 @@ On terminal supporting 256 colors.
text("HotPink") | color(Color::HotPink);
```
### TrueColor #{#dom-colors-true-color}
## TrueColor #{#dom-colors-true-color}
On terminal supporting trueColor, you can directly use the 24bit RGB color
space:
@@ -314,7 +316,7 @@ ftxui::Color::HSV(uint8_t hue, uint8_t saturation, uint8_t value);
<script id="asciicast-xwzzghmqcqzIuyLwCpQFEqbEu" src="https://asciinema.org/a/xwzzghmqcqzIuyLwCpQFEqbEu.js" async></script>
@endhtmlonly
## LinearGradient #{#dom-linear-gradient}
# LinearGradient #{#dom-linear-gradient}
FTXUI supports linear gradient. Either on the foreground or the background.
@@ -344,7 +346,7 @@ LinearGradient(45, Color::Red, Color::Blue);
See [demo](https://arthursonzogni.github.io/FTXUI/examples/?file=component/linear_gradient_gallery).
## Style {#dom-style}
# Style {#dom-style}
In addition to colored text and colored backgrounds. Many terminals support text
effects such as: `bold`, `italic`, `dim`, `underlined`, `inverted`, `blink`.
@@ -377,7 +379,7 @@ Alternatively, use the pipe operator to chain it on your element:
text("This text is bold") | bold | underlined
```
## Layout {#dom-layout}
# Layout {#dom-layout}
Enables elements to be arranged in the following ways:
- **Horizontally** with `ftxui::hbox`
@@ -405,7 +407,7 @@ Checkout this
and the associated
[demo](https://arthursonzogni.github.io/FTXUI/examples/?file=component/flexbox).
Element can also become flexible using the the `ftxui::flex` decorator.
Element can also become flexible using the `ftxui::flex` decorator.
Code:
```cpp
@@ -438,7 +440,7 @@ Terminal output:
└────┘└───────────────────────────────┘└───────────────────────────────┘
```
## Table {#dom-table}
# Table {#dom-table}
Enables easy formatting of data into a neat table like visual form.
@@ -446,7 +448,7 @@ Enables easy formatting of data into a neat table like visual form.
![image](https://user-images.githubusercontent.com/4759106/147250766-77d8ec9e-cf2b-486d-9866-1fd9f1bd2e6b.png)
## Canvas {#dom-canvas}
# Canvas {#dom-canvas}
See the API [<ftxui/dom/canvas.hpp>](./canvas_8hpp_source.html)

View File

@@ -1,6 +1,8 @@
@page module-screen Module screen
@page module-screen ftxui / screen
@tableofcontents
![title-img](https://nsm09.casimages.com/img/2025/05/31//2505310207423242518595348.png)
The `ftxui::screen` module is the low-level foundation. It can be used
standalone, but it is primarily designed to be used together by
[ftxui::dom](module-dom.html) and [ftxui::component](module-component.html)

View File

@@ -1,14 +1,16 @@
# Modules {#modules}
# ftxui {#ftxui}
![title-img](https://nsm09.casimages.com/img/2025/05/30//2505300816063242518595251.jpg)
FTXUI is organized into three modules, each building upon the previous:
1. @subpage module-screen — low-level rendering
2. @subpage module-dom — layout and composition
3. @subpage module-component — user interaction
1. [ftxui/screen](#module-screen) - Low-level rendering
2. [ftxui/dom](#module-dom) - Layout and composition
3. [ftxui/component](#module-component) - User interaction
---
[ @subpage module-screen ]
# ftxui/screen
Defines:
@@ -18,9 +20,18 @@ Defines:
Use for direct terminal drawing and styling.
<div class="section_buttons">
| Next |
|--------------------------------------:|
| [Documentation](module-screen.html) |
</div>
---
[ @subpage module-dom ]
# ftxui/dom
Provides:
@@ -30,9 +41,17 @@ Provides:
Ideal for structured, styled UIs.
---
<div class="section_buttons">
[ @subpage module-component ]
| Next |
|--------------------------------------:|
| [Documentation](module-dom.html) |
</div>
---
# ftxui/component
Adds:
@@ -42,6 +61,14 @@ Adds:
Use for interactive apps.
<div class="section_buttons">
| Next |
|--------------------------------------:|
| [Documentation](module-component.html) |
</div>
---
Modules can be used independently, or together: `screen → dom → component`.

View File

@@ -22,7 +22,7 @@ html {
--warning-color-darker: #f7768e;
--bug-color: #f7768e;
--fragment-background: #2c2e34;
--fragment-background: #222222;
--fragment-foreground: #e2e2e3;
--fragment-keyword: #f7768e; /* pink */
--fragment-keywordtype: #7fbbb3; /* teal */
@@ -34,6 +34,7 @@ html {
--fragment-linenumber-color: #414868;
--fragment-linenumber-background: #2c2e34;
--fragment-linenumber-border: #1a1b26;
--fragment-lineheight: 1.125em;
}
/* Base style for all sections */

View File

@@ -15,16 +15,14 @@ add_subdirectory(component)
add_subdirectory(dom)
if (EMSCRIPTEN)
string(APPEND CMAKE_EXE_LINKER_FLAGS " -s ALLOW_MEMORY_GROWTH=1")
target_link_options(component PUBLIC "SHELL: -s ALLOW_MEMORY_GROWTH=1")
get_property(EXAMPLES GLOBAL PROPERTY FTXUI::EXAMPLES)
foreach(file
"index.css"
"index.html"
"index.mjs"
"index.css"
"run_webassembly.py"
"sw.js"
"run_webassembly.py")
)
configure_file(${file} ${file})
endforeach(file)
endif()

View File

@@ -1,9 +1,64 @@
#include "ftxui/component/component.hpp"
#include "ftxui/component/screen_interactive.hpp"
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <memory> // for shared_ptr, __shared_ptr_access
#include <string> // for operator+, to_string
int main(){
auto screen = ftxui::ScreenInteractive::Fullscreen();
auto testComponent = ftxui::Renderer([](){return ftxui::text("test Component");});
screen.Loop(testComponent);
return 0;
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Button, Horizontal, Renderer
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for separator, gauge, text, Element, operator|, vbox, border
using namespace ftxui;
// This is a helper function to create a button with a custom style.
// The style is defined by a lambda function that takes an EntryState and
// returns an Element.
// We are using `center` to center the text inside the button, then `border` to
// add a border around the button, and finally `flex` to make the button fill
// the available space.
ButtonOption Style() {
auto option = ButtonOption::Animated();
option.transform = [](const EntryState& s) {
auto element = text(s.label);
if (s.focused) {
element |= bold;
}
return element | center | borderEmpty | flex;
};
return option;
}
int main() {
int value = 50;
// clang-format off
auto btn_dec_01 = Button("-1", [&] { value -= 1; }, Style());
auto btn_inc_01 = Button("+1", [&] { value += 1; }, Style());
auto btn_dec_10 = Button("-10", [&] { value -= 10; }, Style());
auto btn_inc_10 = Button("+10", [&] { value += 10; }, Style());
// clang-format on
// The tree of components. This defines how to navigate using the keyboard.
// The selected `row` is shared to get a grid layout.
int row = 0;
auto buttons = Container::Vertical({
Container::Horizontal({btn_dec_01, btn_inc_01}, &row) | flex,
Container::Horizontal({btn_dec_10, btn_inc_10}, &row) | flex,
});
// Modify the way to render them on screen:
auto component = Renderer(buttons, [&] {
return vbox({
text("value = " + std::to_string(value)),
separator(),
buttons->Render() | flex,
}) |
flex | border;
});
auto screen = ScreenInteractive::FitComponent();
screen.Loop(component);
return 0;
}

View File

@@ -133,8 +133,9 @@ int main() {
float dy = 50.f;
ys[x] = int(dy + 20 * cos(dx * 0.14) + 10 * sin(dx * 0.42));
}
for (int x = 1; x < 99; x++)
for (int x = 1; x < 99; x++) {
c.DrawPointLine(x, ys[x], x + 1, ys[x + 1]);
}
return canvas(std::move(c));
});

View File

@@ -82,10 +82,12 @@ int main() {
size(WIDTH, EQUAL, dimx) | size(HEIGHT, EQUAL, dimy) |
bgcolor(Color::HSV(index * 25, 255, 255)) |
color(Color::Black);
if (element_xflex_grow)
if (element_xflex_grow) {
element = element | xflex_grow;
if (element_yflex_grow)
}
if (element_yflex_grow) {
element = element | yflex_grow;
}
return element;
};
@@ -119,10 +121,12 @@ int main() {
group = group | notflex;
if (!group_xflex_grow)
if (!group_xflex_grow) {
group = hbox(group, filler());
if (!group_yflex_grow)
}
if (!group_yflex_grow) {
group = vbox(group, filler());
}
group = group | flex;
return group;

View File

@@ -1,11 +1,12 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <stddef.h> // for size_t
#include <array> // for array
#include <atomic> // for atomic
#include <chrono> // for operator""s, chrono_literals
#include <cmath> // for sin
#include <stddef.h> // for size_t
#include <array> // for array
#include <atomic> // for atomic
#include <chrono> // for operator""s, chrono_literals
#include <cmath> // for sin
#include <ftxui/component/loop.hpp>
#include <functional> // for ref, reference_wrapper, function
#include <memory> // for allocator, shared_ptr, __shared_ptr_access
#include <string> // for string, basic_string, char_traits, operator+, to_string
@@ -269,7 +270,7 @@ int main() {
auto spinner_tab_renderer = Renderer([&] {
Elements entries;
for (int i = 0; i < 22; ++i) {
entries.push_back(spinner(i, shift / 2) | bold |
entries.push_back(spinner(i, shift / 5) | bold |
size(WIDTH, GREATER_THAN, 2) | border);
}
return hflow(std::move(entries));
@@ -512,24 +513,20 @@ int main() {
});
});
std::atomic<bool> refresh_ui_continue = true;
std::thread refresh_ui([&] {
while (refresh_ui_continue) {
using namespace std::chrono_literals;
std::this_thread::sleep_for(0.05s);
// The |shift| variable belong to the main thread. `screen.Post(task)`
// will execute the update on the thread where |screen| lives (e.g. the
// main thread). Using `screen.Post(task)` is threadsafe.
screen.Post([&] { shift++; });
// After updating the state, request a new frame to be drawn. This is done
// by simulating a new "custom" event to be handled.
screen.Post(Event::Custom);
}
});
Loop loop(&screen, main_renderer);
while (!loop.HasQuitted()) {
// Update the state of the application.
shift++;
screen.Loop(main_renderer);
refresh_ui_continue = false;
refresh_ui.join();
// Request a new frame to be drawn.
screen.RequestAnimationFrame();
// Execute events, and draw the next frame.
loop.RunOnce();
// Sleep for a short duration to control the frame rate (60 FPS).
std::this_thread::sleep_for(std::chrono::milliseconds(1000 / 60));
}
return 0;
}

View File

@@ -22,10 +22,12 @@ MenuEntryOption Colored(ftxui::Color c) {
option.transform = [c](EntryState state) {
state.label = (state.active ? "> " : " ") + state.label;
Element e = text(state.label) | color(c);
if (state.focused)
if (state.focused) {
e = e | inverted;
if (state.active)
}
if (state.active) {
e = e | bold;
}
return e;
};
return option;

View File

@@ -17,8 +17,9 @@ int main() {
std::vector<std::string> entries;
int selected = 0;
for (int i = 0; i < 30; ++i)
for (int i = 0; i < 30; ++i) {
entries.push_back("Entry " + std::to_string(i));
}
auto radiobox = Menu(&entries, &selected);
auto renderer = Renderer(radiobox, [&] {
return radiobox->Render() | vscroll_indicator | frame |

View File

@@ -17,8 +17,9 @@ int main() {
std::vector<std::string> entries;
int selected = 0;
for (int i = 0; i < 100; ++i)
for (int i = 0; i < 100; ++i) {
entries.push_back(std::to_string(i));
}
auto radiobox = Menu(&entries, &selected, MenuOption::Horizontal());
auto renderer = Renderer(
radiobox, [&] { return radiobox->Render() | hscroll_indicator | frame; });

View File

@@ -116,10 +116,12 @@ Component VMenu1(std::vector<std::string>* entries, int* selected) {
option.entries_option.transform = [](EntryState state) {
state.label = (state.active ? "> " : " ") + state.label;
Element e = text(state.label);
if (state.focused)
if (state.focused) {
e = e | bgcolor(Color::Blue);
if (state.active)
}
if (state.active) {
e = e | bold;
}
return e;
};
return Menu(entries, selected, option);
@@ -130,10 +132,12 @@ Component VMenu2(std::vector<std::string>* entries, int* selected) {
option.entries_option.transform = [](EntryState state) {
state.label += (state.active ? " <" : " ");
Element e = hbox(filler(), text(state.label));
if (state.focused)
if (state.focused) {
e = e | bgcolor(Color::Red);
if (state.active)
}
if (state.active) {
e = e | bold;
}
return e;
};
return Menu(entries, selected, option);
@@ -144,13 +148,16 @@ Component VMenu3(std::vector<std::string>* entries, int* selected) {
option.entries_option.transform = [](EntryState state) {
Element e = state.active ? text("[" + state.label + "]")
: text(" " + state.label + " ");
if (state.focused)
if (state.focused) {
e = e | bold;
}
if (state.focused)
if (state.focused) {
e = e | color(Color::Blue);
if (state.active)
}
if (state.active) {
e = e | bold;
}
return e;
};
return Menu(entries, selected, option);
@@ -245,10 +252,12 @@ Component HMenu5(std::vector<std::string>* entries, int* selected) {
animation::easing::ElasticOut);
option.entries_option.transform = [](EntryState state) {
Element e = text(state.label) | hcenter | flex;
if (state.active && state.focused)
if (state.active && state.focused) {
e = e | bold;
if (!state.focused && !state.active)
}
if (!state.focused && !state.active) {
e = e | dim;
}
return e;
};
option.underline.color_inactive = Color::Default;

View File

@@ -20,8 +20,9 @@ using namespace ftxui;
Component DummyComponent(int id) {
return Renderer([id](bool focused) {
auto t = text("component " + std::to_string(id));
if (focused)
if (focused) {
t = t | inverted;
}
return t;
});
}

View File

@@ -17,8 +17,9 @@ int main() {
std::vector<std::string> entries;
int selected = 0;
for (int i = 0; i < 30; ++i)
for (int i = 0; i < 30; ++i) {
entries.push_back("RadioBox " + std::to_string(i));
}
auto radiobox = Radiobox(&entries, &selected);
auto renderer = Renderer(radiobox, [&] {
return radiobox->Render() | vscroll_indicator | frame |

View File

@@ -19,10 +19,11 @@ int main() {
// 1. Example of focusable renderer:
auto renderer_focusable = Renderer([](bool focused) {
if (focused)
if (focused) {
return text("FOCUSABLE RENDERER()") | center | bold | border;
else
} else {
return text(" Focusable renderer() ") | center | border;
}
});
// 2. Examples of a non focusable renderer.
@@ -33,10 +34,11 @@ int main() {
// 3. Renderer can wrap other components to redefine their Render() function.
auto button = Button("Wrapped quit button", screen.ExitLoopClosure());
auto renderer_wrap = Renderer(button, [&] {
if (button->Focused())
if (button->Focused()) {
return button->Render() | bold | color(Color::Red);
else
} else {
return button->Render();
}
});
// Let's renderer everyone:

View File

@@ -3,6 +3,7 @@
// the LICENSE file.
#include <ftxui/component/component.hpp>
#include <ftxui/component/screen_interactive.hpp>
#include <string>
using namespace ftxui;

View File

@@ -3,6 +3,7 @@
// the LICENSE file.
#include <ftxui/component/component.hpp>
#include <ftxui/component/screen_interactive.hpp>
#include <string>
using namespace ftxui;

View File

@@ -32,10 +32,12 @@ int main() {
// Plot a function:
std::vector<int> ys(100);
for (int x = 0; x < 100; x++)
for (int x = 0; x < 100; x++) {
ys[x] = int(80 + 20 * cos(x * 0.2));
for (int x = 0; x < 99; x++)
}
for (int x = 0; x < 99; x++) {
c.DrawPointLine(x, ys[x], x + 1, ys[x + 1], Color::Red);
}
auto document = canvas(&c) | border;

View File

@@ -86,8 +86,9 @@ int main() {
auto render = [&]() {
std::vector<Element> entries;
for (auto& task : displayed_task)
for (auto& task : displayed_task) {
entries.push_back(renderTask(task));
}
return vbox({
// List of tasks.
@@ -138,8 +139,9 @@ int main() {
std::this_thread::sleep_for(0.01s);
// Exit
if (nb_active + nb_queued == 0)
if (nb_active + nb_queued == 0) {
break;
}
// Update the model for the next frame.
updateModel();

View File

@@ -21,8 +21,9 @@ int main() {
for (int index = 0; index < 200; ++index) {
std::vector<Element> entries;
for (int i = 0; i < 23; ++i) {
if (i != 0)
if (i != 0) {
entries.push_back(separator());
}
entries.push_back( //
hbox({
text(std::to_string(i)) | size(WIDTH, EQUAL, 2),

View File

@@ -1,15 +1,19 @@
@import url(https://fonts.googleapis.com/css?family=Khula:700);
html {
--toc-width: 250px;
}
body {
background-color:#EEE;
padding:0px;
margin:0px;
background-color: #EEE;
padding: 0px;
margin: 0px;
font-family: Khula, Helvetica, sans-serif;
font-size: 130%;
}
.page {
max-width:1300px;
max-width: 1300px;
margin: auto;
padding: 10px;
}
@@ -20,7 +24,7 @@ a {
margin: 0 -.25rem;
padding: 0 .25rem;
transition: color .3s ease-in-out,
box-shadow .3s ease-in-out;
box-shadow .3s ease-in-out;
}
a:hover {
@@ -30,45 +34,48 @@ a:hover {
h1 {
text-decoration: underline;
width:100%;
background-color: rgba(100,100,255,0.5);
width: 100%;
background-color: rgba(100, 100, 255, 0.5);
padding: 10px;
margin: 0;
}
#selectExample {
flex:1;
flex: 1;
}
#selectExample, #selectExample option {
#selectExample,
#selectExample option {
font-size: 16px;
font-family: sans-serif;
font-weight: 700;
line-height: 1.3;
border:0px;
border: 0px;
background-color: #bbb;
color:black;
color: black;
}
#selectExample:focus {
outline:none;
outline: none;
}
#terminal {
width:100%;
width: 100%;
height 500px;
height: calc(clamp(200px, 100vh - 300px, 900px));
overflow: hidden;
border:none;
background-color:black;
border: none;
padding: 10px;
margin: 10px;
}
#terminalContainer {
overflow: hidden;
border-radius: 10px;
box-shadow: 0px 2px 10px 0px rgba(0,0,0,0.75),
0px 2px 80px 0px rgba(0,0,0,0.50);
box-shadow: 0px 2px 10px 0px rgba(0, 0, 0, 0.75),
0px 2px 80px 0px rgba(0, 0, 0, 0.50);
background-color: black;
}
.fakeButtons {
@@ -76,7 +83,7 @@ h1 {
width: 10px;
border-radius: 50%;
border: 1px solid #000;
margin:6px;
margin: 6px;
background-color: #ff3b47;
border-color: #9d252b;
display: inline-block;
@@ -95,13 +102,79 @@ h1 {
}
.fakeMenu {
display:flex;
display: flex;
flex-direction: row;
width:100%;
width: 100%;
box-sizing: border-box;
height: 25px;
background-color: #bbb;
color:black;
color: black;
margin: 0 auto;
overflow: hidden;
}
.toc-container {
position: fixed;
left: 0;
top: 0;
bottom: 0;
width: var(--toc-width);
background: white;
padding: 0;
overflow-y: auto;
overflow-x: hidden;
scrollbar-width: thin;
}
.toc-title {
font-weight: bold;
margin-bottom: 5px;
font-size: 0.9em;
color: #555;
position: sticky;
transition: position 1.0s ease-in-out;
top: 0;
z-index: 1;
padding: 20px;
margin: 0;
border-bottom: 1px solid #ddd;
/* Gradient background for the title */
background-color: #f0f0f0;
}
.toc-item {
padding: 3px 8px;
margin: 0;
cursor: pointer;
font-size: 0.85em;
border-radius: 3px;
transition: background 0.2s;
}
.toc-item:hover {
background: #f0f0f0;
}
.toc-item.selected {
background: #e0e0e0;
font-weight: bold;
}
@media (max-width: 1024px) {
.toc-container {
display: none;
}
.page {
margin-left: 0;
}
}
@media (min-width: 1025px) {
.page {
margin-left: calc(var(--toc-width) + 20px);
}
}

View File

@@ -9,13 +9,18 @@
<script type="module" src="index.mjs"></script>
</head>
<body>
<div class="toc-container">
<div class="toc-list"></div>
</div>
<script id="example_script"></script>
<div class="page">
<p>
<a href="https://github.com/ArthurSonzogni/FTXUI">FTXUI</a> is a simple
functional C++ library for terminal user interface. <br/>
This showcases the: <a href="https://github.com/ArthurSonzogni/FTXUI/tree/master/examples">./example/</a> folder. <br/>
This showcases the: <a
href="https://github.com/ArthurSonzogni/FTXUI/tree/master/examples">./example/</a>
folder. See <a id="source">source</a>.
</p>
<div id="terminalContainer">

View File

@@ -7,7 +7,7 @@ if ("serviceWorker" in navigator && !window.crossOriginIsolated) {
const url_sw = new URL("./sw.js", location.href);
const registration = await navigator.serviceWorker.register(url_sw);
window.location.reload(); // Reload to ensure the COOP/COEP headers are set.
}
}
const example_list = "@EXAMPLES@".split(";");
const url_search_params = new URLSearchParams(window.location.search);
@@ -55,7 +55,7 @@ const stdout = code => {
const stderr = code => {
if (code == 0 || code == 10) {
console.error(String.fromCodePoint(...stderr_buffer));
stderr_buffer = [];
stderr_buffer.length = 0;
} else {
stderr_buffer.push(code)
}
@@ -89,12 +89,72 @@ window.Module = {
const resize_observer = new ResizeObserver(resize_handler);
resize_observer.observe(term_element);
resize_handler();
// Disable scrollbar
//term.write('\x1b[?47h')
},
};
const source = document.querySelector("#source");
source.href = "https://github.com/ArthurSonzogni/FTXUI/blob/main/examples/" + example + ".cpp";
const words = example.split('/')
words[1] = "ftxui_example_" + words[1] + ".js"
document.querySelector("#example_script").src = words.join('/');
// Table of Contents (TOC) for quick navigation.
// Get select element
const selectEl = document.querySelector('select#selectExample');
if (!selectEl) {
console.error('select#selectExample not found');
} else {
// Get TOC container
const tocContainer = document.querySelector('.toc-container');
const tocList = tocContainer.querySelector('.toc-list');
// Group options by directory
const groupedOptions = Array.from(selectEl.options).reduce((acc, option) => {
const [dir, file] = option.text.split('/');
if (!acc[dir]) {
acc[dir] = [];
}
acc[dir].push({ option, file });
return acc;
}, {});
// Generate TOC items
for (const dir in groupedOptions) {
const dirContainer = document.createElement('div');
const dirHeader = document.createElement('div');
dirHeader.textContent = dir;
dirHeader.className = 'toc-title';
dirContainer.appendChild(dirHeader);
groupedOptions[dir].forEach(({ option, file }) => {
const tocItem = document.createElement('div');
tocItem.textContent = file;
tocItem.className = 'toc-item';
if (selectEl.options[selectEl.selectedIndex].value === option.value) {
tocItem.classList.add('selected');
}
// Click handler
tocItem.addEventListener('click', () => {
for(let i=0; i<selectEl.options.length; ++i) {
if (selectEl.options[i].value == option.value) {
selectEl.selectedIndex = i;
break;
}
}
history.pushState({}, "", "?file=" + option.value);
location.reload();
});
dirContainer.appendChild(tocItem);
});
tocList.appendChild(dirContainer);
}
}''

View File

@@ -8,11 +8,21 @@
#include <functional> // for function
namespace ftxui::animation {
// Components who haven't completed their animation can call this function to
// request a new frame to be drawn later.
//
// When there is no new events and no animations to complete, no new frame is
// drawn.
/// @brief RequestAnimationFrame is a function that requests a new frame to be
/// drawn in the next animation cycle.
///
/// @note This function is typically called by components that need to
/// update their state or appearance over time, such as animations or
/// transitions. This is useful when the change doesn't depend depend on the
/// events seen by the terminal, but rather on the passage of time.
///
/// Components who haven't completed their animation can call this function to
/// request a new frame to be drawn later.
///
/// When there is no new events and no animations to complete, no new frame is
/// drawn.
///
/// @ingroup component
void RequestAnimationFrame();
using Clock = std::chrono::steady_clock;

View File

@@ -7,6 +7,7 @@
#include <memory>
namespace ftxui {
class CapturedMouseInterface {
public:
CapturedMouseInterface() = default;

View File

@@ -8,6 +8,7 @@
#include <memory> // for make_shared, shared_ptr
#include <utility> // for forward
#include <ftxui/util/warn_windows_macro.hpp>
#include "ftxui/component/component_base.hpp" // for Component, Components
#include "ftxui/component/component_options.hpp" // for ButtonOption, CheckboxOption, MenuOption
#include "ftxui/dom/elements.hpp" // for Element

View File

@@ -9,8 +9,9 @@
#include <ftxui/dom/direction.hpp> // for Direction, Direction::Left, Direction::Right, Direction::Down
#include <ftxui/dom/elements.hpp> // for Element, separator
#include <ftxui/util/ref.hpp> // for Ref, ConstRef, StringRef
#include <functional> // for function
#include <string> // for string
#include <ftxui/util/warn_windows_macro.hpp>
#include <functional> // for function
#include <string> // for string
#include "ftxui/component/component_base.hpp" // for Component
#include "ftxui/screen/color.hpp" // for Color, Color::GrayDark, Color::White
@@ -27,6 +28,8 @@ struct EntryState {
int index; ///< Index of the entry when applicable or -1.
};
/// @brief Option for the underline effect.
/// @ingroup component
struct UnderlineOption {
bool enabled = false;
@@ -230,7 +233,8 @@ struct SliderOption {
std::function<void()> on_change; ///> Called when `value` is updated.
};
// Parameter pack used by `WindowOptions::render`.
/// @brief State passed to the `Window` component's render function.
/// @ingroup component
struct WindowRenderState {
Element inner; ///< The element wrapped inside this window.
const std::string& title; ///< The title of the window.

View File

@@ -24,6 +24,8 @@ class ComponentBase;
///
/// Useful documentation about xterm specification:
/// https://invisible-island.net/xterm/ctlseqs/ctlseqs.html
///
/// @ingroup component
struct Event {
// --- Constructor section ---------------------------------------------------
static Event Character(std::string);

View File

@@ -14,6 +14,45 @@ class ComponentBase;
using Component = std::shared_ptr<ComponentBase>;
class ScreenInteractive;
/// @brief Loop is a class that manages the event loop for a component.
///
/// It is responsible for running the component, handling events, and
/// updating the screen.
///
/// The Loop class is designed to be used with a ScreenInteractive object,
/// which represents the terminal screen.
///
/// **Example**
/// ```cpp
/// #include <ftxui/component/component.hpp>
/// #include <ftxui/component/screen_interactive.hpp>
/// #include <ftxui/component/loop.hpp>
///
/// int main() {
/// auto screen = ftxui::ScreenInteractive::TerminalOutput();
/// auto component = ftxui::Button("Click me", [] { ... });
///
/// ftxui::Loop loop(screen.get(), component);
///
/// // Either
/// loop.Run(); // Blocking until the component quits.
///
/// // Or
/// loop.RunOnce(); // Non-blocking, returns immediately.
///
/// // Or
/// loop.RunOnceBlocking(); // Blocking until handling one event.
///
/// // Or in a loop:
/// while (!loop.HasQuitted()) {
/// loop.RunOnce();
///
/// // Do something else like running a different library loop function.
/// }
/// }
/// ```
///
/// @ingroup component
class Loop {
public:
Loop(ScreenInteractive* screen, Component component);

View File

@@ -4,6 +4,7 @@
#ifndef FTXUI_COMPONENT_RECEIVER_HPP_
#define FTXUI_COMPONENT_RECEIVER_HPP_
#include <ftxui/util/warn_windows_macro.hpp>
#include <algorithm> // for copy, max
#include <atomic> // for atomic, __atomic_base
#include <condition_variable> // for condition_variable
@@ -14,6 +15,8 @@
namespace ftxui {
// Deprecated
//
// Usage:
//
// Initialization:
@@ -39,17 +42,24 @@ namespace ftxui {
// Receiver::Receive() returns true when there are no more senders.
// clang-format off
// Deprecated:
template<class T> class SenderImpl;
// Deprecated:
template<class T> class ReceiverImpl;
// Deprecated:
// Deprecated:
template<class T> using Sender = std::unique_ptr<SenderImpl<T>>;
// Deprecated:
template<class T> using Receiver = std::unique_ptr<ReceiverImpl<T>>;
// Deprecated:
template<class T> Receiver<T> MakeReceiver();
// clang-format on
// ---- Implementation part ----
template <class T>
// Deprecated:
class SenderImpl {
public:
SenderImpl(const SenderImpl&) = delete;

View File

@@ -4,13 +4,10 @@
#ifndef FTXUI_COMPONENT_SCREEN_INTERACTIVE_HPP
#define FTXUI_COMPONENT_SCREEN_INTERACTIVE_HPP
#include <atomic> // for atomic
#include <ftxui/component/receiver.hpp> // for Receiver, Sender
#include <functional> // for function
#include <memory> // for shared_ptr
#include <string> // for string
#include <thread> // for thread
#include <variant> // for variant
#include <atomic> // for atomic
#include <functional> // for function
#include <memory> // for shared_ptr
#include <string> // for string
#include "ftxui/component/animation.hpp" // for TimePoint
#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
@@ -27,6 +24,14 @@ struct Event;
using Component = std::shared_ptr<ComponentBase>;
class ScreenInteractivePrivate;
namespace task {
class TaskRunner;
}
/// @brief ScreenInteractive is a `Screen` that can handle events, run a main
/// loop, and manage components.
///
/// @ingroup component
class ScreenInteractive : public Screen {
public:
// Constructors:
@@ -37,6 +42,9 @@ class ScreenInteractive : public Screen {
static ScreenInteractive FitComponent();
static ScreenInteractive TerminalOutput();
// Destructor.
~ScreenInteractive();
// Options. Must be called before Loop().
void TrackMouse(bool enable = true);
@@ -94,6 +102,10 @@ class ScreenInteractive : public Screen {
void Signal(int signal);
void FetchTerminalEvents();
void PostAnimationTask();
ScreenInteractive* suspended_screen_ = nullptr;
enum class Dimension {
FitComponent,
@@ -101,30 +113,26 @@ class ScreenInteractive : public Screen {
Fullscreen,
TerminalOutput,
};
Dimension dimension_ = Dimension::Fixed;
bool use_alternative_screen_ = false;
ScreenInteractive(int dimx,
ScreenInteractive(Dimension dimension,
int dimx,
int dimy,
Dimension dimension,
bool use_alternative_screen);
const Dimension dimension_;
const bool use_alternative_screen_;
bool track_mouse_ = true;
Sender<Task> task_sender_;
Receiver<Task> task_receiver_;
std::string set_cursor_position;
std::string reset_cursor_position;
std::atomic<bool> quit_{false};
std::thread event_listener_;
std::thread animation_listener_;
bool animation_requested_ = false;
animation::TimePoint previous_animation_time_;
int cursor_x_ = 1;
int cursor_y_ = 1;
std::uint64_t frame_count_ = 0;
bool mouse_captured = false;
bool previous_frame_resized_ = false;
@@ -152,8 +160,14 @@ class ScreenInteractive : public Screen {
std::unique_ptr<Selection> selection_;
std::function<void()> selection_on_change_;
// PIMPL private implementation idiom (Pimpl).
struct Internal;
std::unique_ptr<Internal> internal_;
friend class Loop;
Component component_;
public:
class Private {
public:

View File

@@ -20,6 +20,21 @@
namespace ftxui {
/// @brief Canvas is a drawable buffer associated with drawing operations.
///
/// Canvas is a drawable area that can be used to create complex graphics. It
/// supports drawing points, lines, circles, ellipses, text, and images using
/// braille, block, or normal characters.
///
/// Note: A terminal contains cells. A cells is a unit of:
/// - 2x4 braille characters (1x1 pixel)
/// - 2x2 block characters (2x2 pixels)
/// - 2x4 normal characters (2x4 pixels)
///
/// You need to multiply the x coordinate by 2 and the y coordinate by 4 to
/// get the correct position in the terminal.
///
/// @ingroup dom
struct Canvas {
public:
Canvas() = default;

View File

@@ -5,6 +5,11 @@
#define FTXUI_DOM_DIRECTION_HPP
namespace ftxui {
/// @brief Direction is an enumeration that represents the four cardinal
/// directions.
///
/// @ingroup dom
enum class Direction {
Up = 0,
Down = 1,

View File

@@ -24,6 +24,14 @@ using Elements = std::vector<Element>;
using Decorator = std::function<Element(Element)>;
using GraphFunction = std::function<std::vector<int>(int, int)>;
/// @brief BorderStyle is an enumeration that represents the different styles
/// of borders that can be applied to elements in the terminal UI.
///
/// BorderStyle is an enumeration that represents the different styles of
/// borders that can be applied to elements in the terminal UI.
/// It is used to define the visual appearance of borders around elements,
/// such as windows, frames, or separators.
/// @ingroup dom
enum BorderStyle {
LIGHT,
DASHED,

View File

@@ -12,6 +12,18 @@
namespace ftxui {
/// @brief FlexboxConfig is a configuration structure that defines the layout
/// properties for a flexbox container.
//
/// It allows you to specify the direction of the flex items, whether they
/// should wrap, how they should be justified along the main axis, and how
/// they should be aligned along the cross axis.
/// It also includes properties for gaps between flex items in both the
/// main and cross axes.
/// This structure is used to configure the layout behavior of flexbox
/// containers in a terminal user interface.
///
/// @ingroup dom
struct FlexboxConfig {
/// This establishes the main-axis, thus defining the direction flex items are
/// placed in the flex container. Flexbox is (aside wrapping) single-direction

View File

@@ -27,8 +27,15 @@ namespace ftxui {
/// LinearGradient(Color::Red, Color::Blue);
/// LinearGradient(45, Color::Red, Color::Blue);
/// ```
///
/// @ingroup dom
struct LinearGradient {
float angle = 0.f;
/// A stop is a color at a specific position in the gradient.
/// The position is a value between 0.0 and 1.0,
/// where 0.0 is the start of the gradient
/// and 1.0 is the end of the gradient.
struct Stop {
Color color = Color::Default;
std::optional<float> position;

View File

@@ -20,6 +20,20 @@ class Screen;
using Element = std::shared_ptr<Node>;
using Elements = std::vector<Element>;
/// @brief Node is the base class for all elements in the DOM tree.
///
/// It represents a single node in the document object model (DOM) and provides
/// the basic structure for layout and rendering.
/// It contains methods for computing layout requirements, setting the box
/// dimensions, selecting content, rendering to the screen, and checking the
/// layout status.
/// It typically contains child elements, which are also instances of Node.
///
/// Users are expected to derive from this class to create custom elements.
///
/// A list of builtin elements can be found in the `elements.hpp` file.
///
/// @ingroup dom
class Node {
public:
Node();

View File

@@ -10,6 +10,11 @@
namespace ftxui {
class Node;
/// @brief Requirement is a structure that defines the layout requirements for a
/// Node in the terminal user interface.
///
/// It specifies the minimum size required to fully draw the element,
/// @ingroup dom
struct Requirement {
// The required size to fully draw the element.
int min_x = 0;

View File

@@ -13,7 +13,12 @@
namespace ftxui {
/// @brief Represent a selection in the terminal.
/// @brief Represents a selection in a terminal user interface.
///
/// Selection is a class that represents the two endpoints of a selection in a
/// terminal user interface.
///
/// @ingroup dom
class Selection {
public:
Selection(); // Empty selection.

View File

@@ -11,28 +11,28 @@
namespace ftxui {
// Usage:
//
// Initialization:
// ---------------
//
// auto table = Table({
// {"X", "Y"},
// {"-1", "1"},
// {"+0", "0"},
// {"+1", "1"},
// });
//
// table.SelectAll().Border(LIGHT);
//
// table.SelectRow(1).Border(DOUBLE);
// table.SelectRow(1).SeparatorInternal(Light);
//
// std::move(table).Element();
class Table;
class TableSelection;
/// @brief Table is a utility to draw tables.
///
/// **example**
/// ```cpp
/// auto table = Table({
/// {"X", "Y"},
/// {"-1", "1"},
/// {"+0", "0"},
/// {"+1", "1"},
/// });
///
/// table.SelectAll().Border(LIGHT);
/// table.SelectRow(1).Border(DOUBLE);
/// table.SelectRow(1).SeparatorInternal(LIGHT);
///
/// std::move(table).Render();
/// ```
///
/// @ingroup dom
class Table {
public:
Table();

View File

@@ -6,6 +6,13 @@
namespace ftxui {
/// @brief Box is a structure that represents a rectangular area in a 2D space.
///
/// It is defined by its minimum and maximum coordinates along the x and y axes.
/// Note that the coordinates are inclusive, meaning that the box includes both
/// the minimum and maximum values.
///
/// @ingroup screen
struct Box {
int x_min = 0;
int x_max = 0;

View File

@@ -15,7 +15,9 @@
namespace ftxui {
/// @brief A class representing terminal colors.
/// @brief Color is a class that represents a color in the terminal user
/// interface.
///
/// @ingroup screen
class Color {
public:

View File

@@ -9,6 +9,10 @@
namespace ftxui {
/// @brief ColorInfo is a structure that contains information about the terminal
/// color palette.
///
/// @ingroup screen
struct ColorInfo {
const char* name;
uint8_t index_256;

View File

@@ -20,6 +20,9 @@ class Image {
Image() = delete;
Image(int dimx, int dimy);
// Destructor:
virtual ~Image() = default;
// Access a character in the grid at a given position.
std::string& at(int x, int y);
const std::string& at(int x, int y) const;

View File

@@ -11,7 +11,6 @@
#include "ftxui/screen/image.hpp" // for Pixel, Image
#include "ftxui/screen/terminal.hpp" // for Dimensions
#include "ftxui/util/autoreset.hpp" // for AutoReset
namespace ftxui {
@@ -31,6 +30,9 @@ class Screen : public Image {
static Screen Create(Dimensions dimension);
static Screen Create(Dimensions width, Dimensions height);
// Destructor:
~Screen() override = default;
std::string ToString() const;
// Print the Screen on to the terminal.
@@ -58,7 +60,7 @@ class Screen : public Image {
BarBlinking = 5,
Bar = 6,
};
Shape shape;
Shape shape = Hidden;
};
Cursor cursor() const { return cursor_; }

View File

@@ -5,6 +5,9 @@
#define FTXUI_SCREEN_TERMINAL_HPP
namespace ftxui {
/// @brief Dimensions is a structure that represents the size of the terminal
/// @ingroup screen
struct Dimensions {
int dimx;
int dimy;
@@ -14,6 +17,9 @@ namespace Terminal {
Dimensions Size();
void SetFallbackSize(const Dimensions& fallbackSize);
/// @brief Color is an enumeration that represents the color support of the
/// terminal.
/// @ingroup screen
enum Color {
Palette1,
Palette16,

View File

@@ -0,0 +1,18 @@
// Copyright 2025 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#ifndef FTXUI_UTIL_WARN_WINDOWS_MACRO_H_
#define FTXUI_UTIL_WARN_WINDOWS_MACRO_H_
#ifdef min
#error \
"The macro 'min' is defined, which conflicts with the standard C++ library and FTXUI. This is often caused by including <windows.h>. To fix this, add '#define NOMINMAX' before including <windows.h>, or pass '/DNOMINMAX' as a compiler flag."
#endif
#ifdef max
#error \
"The macro 'max' is defined, which conflicts with the standard C++ library and FTXUI. This is often caused by including <windows.h>. To fix this, add '#define NOMINMAX' before including <windows.h>, or pass '/DNOMINMAX' as a compiler flag."
#endif
#endif // FTXUI_UTIL_WARN_WINDOWS_MACRO_H_

16
src/ftxui/component.cppm Normal file
View File

@@ -0,0 +1,16 @@
/// @module ftxui.component
/// @brief Module file for FTXUI component operations.
export module ftxui.component;
export import ftxui.component.animation;
export import ftxui.component.captured_mouse;
export import ftxui.component.component;
export import ftxui.component.component_base;
export import ftxui.component.component_options;
export import ftxui.component.event;
export import ftxui.component.loop;
export import ftxui.component.mouse;
export import ftxui.component.receiver;
export import ftxui.component.screen_interactive;
export import ftxui.component.task;

View File

@@ -0,0 +1,65 @@
/// @module ftxui.component.animation
/// @brief C++20 module interface for the Animation namespace of the Component module.
///
module;
#include <ftxui/component/animation.hpp>
export module ftxui.component.animation;
/**
* @namespace ftxui::animation
* @brief The FTXUI ftxui::animation:: namespace
*/
export namespace ftxui::animation {
using ftxui::animation::RequestAnimationFrame;
using ftxui::animation::Clock;
using ftxui::animation::TimePoint;
using ftxui::animation::Duration;
using ftxui::animation::Params;
/**
* @namespace easing
* @brief The FTXUI sf::animation::easing:: namespace
*/
namespace easing {
using ftxui::animation::easing::Function;
using ftxui::animation::easing::Linear;
using ftxui::animation::easing::QuadraticIn;
using ftxui::animation::easing::QuadraticOut;
using ftxui::animation::easing::QuadraticInOut;
using ftxui::animation::easing::CubicIn;
using ftxui::animation::easing::CubicOut;
using ftxui::animation::easing::CubicInOut;
using ftxui::animation::easing::QuarticIn;
using ftxui::animation::easing::QuarticOut;
using ftxui::animation::easing::QuarticInOut;
using ftxui::animation::easing::QuinticIn;
using ftxui::animation::easing::QuinticOut;
using ftxui::animation::easing::QuinticInOut;
using ftxui::animation::easing::SineIn;
using ftxui::animation::easing::SineOut;
using ftxui::animation::easing::SineInOut;
using ftxui::animation::easing::CircularIn;
using ftxui::animation::easing::CircularOut;
using ftxui::animation::easing::CircularInOut;
using ftxui::animation::easing::ExponentialIn;
using ftxui::animation::easing::ExponentialOut;
using ftxui::animation::easing::ExponentialInOut;
using ftxui::animation::easing::ElasticIn;
using ftxui::animation::easing::ElasticOut;
using ftxui::animation::easing::ElasticInOut;
using ftxui::animation::easing::BackIn;
using ftxui::animation::easing::BackOut;
using ftxui::animation::easing::BackInOut;
using ftxui::animation::easing::BounceIn;
using ftxui::animation::easing::BounceOut;
using ftxui::animation::easing::BounceInOut;
}
using ftxui::animation::Animator;
}

View File

@@ -139,7 +139,6 @@ class ButtonBase : public ComponentBase, public ButtonOption {
private:
bool mouse_hover_ = false;
Box box_;
ButtonOption option_;
float animation_background_ = 0;
float animation_foreground_ = 0;
animation::Animator animator_background_ =

View File

@@ -0,0 +1,16 @@
/// @module ftxui.component.captured_mouse
/// @brief Module file for the CapturedMouseInterface class of the Component module
module;
#include <ftxui/component/captured_mouse.hpp>
export module ftxui.component.captured_mouse;
/**
* @namespace ftxui
* @brief The FTXUI ftxui:: namespace
*/
export namespace ftxui {
using ftxui::CapturedMouseInterface;
}

View File

@@ -12,11 +12,11 @@
namespace ftxui {
/// @brief A collapsible component. It display a checkbox with an arrow. Once
/// activated, the children is displayed.
/// @brief A collapsible component. It displays a checkbox with an arrow. Once
/// activated, the child is displayed.
/// @param label The label of the checkbox.
/// @param child The children to display.
/// @param show Hold the state about whether the children is displayed or not.
/// @param child The child to display.
/// @param show Hold the state about whether the child is displayed or not.
///
/// ### Example
/// ```cpp

View File

@@ -35,26 +35,22 @@ ComponentBase::~ComponentBase() {
/// @brief Return the parent ComponentBase, or nul if any.
/// @see Detach
/// @see Parent
/// @ingroup component
ComponentBase* ComponentBase::Parent() const {
return parent_;
}
/// @brief Access the child at index `i`.
/// @ingroup component
Component& ComponentBase::ChildAt(size_t i) {
assert(i < ChildCount()); // NOLINT
return children_[i];
}
/// @brief Returns the number of children.
/// @ingroup component
size_t ComponentBase::ChildCount() const {
return children_.size();
}
/// @brief Return index of the component in its parent. -1 if no parent.
/// @ingroup component
int ComponentBase::Index() const {
if (parent_ == nullptr) {
return -1;
@@ -71,7 +67,6 @@ int ComponentBase::Index() const {
/// @brief Add a child.
/// @@param child The child to be attached.
/// @ingroup component
void ComponentBase::Add(Component child) {
child->Detach();
child->parent_ = this;
@@ -81,7 +76,6 @@ void ComponentBase::Add(Component child) {
/// @brief Detach this child from its parent.
/// @see Detach
/// @see Parent
/// @ingroup component
void ComponentBase::Detach() {
if (parent_ == nullptr) {
return;
@@ -97,7 +91,6 @@ void ComponentBase::Detach() {
}
/// @brief Remove all children.
/// @ingroup component
void ComponentBase::DetachAllChildren() {
while (!children_.empty()) {
children_[0]->Detach();
@@ -107,7 +100,6 @@ void ComponentBase::DetachAllChildren() {
/// @brief Draw the component.
/// Build a ftxui::Element to be drawn on the ftxui::Screen representing this
/// ftxui::ComponentBase. Please override OnRender() to modify the rendering.
/// @ingroup component
Element ComponentBase::Render() {
// Some users might call `ComponentBase::Render()` from
// `T::OnRender()`. To avoid infinite recursion, we use a flag.
@@ -143,7 +135,6 @@ Element ComponentBase::Render() {
/// @brief Draw the component.
/// Build a ftxui::Element to be drawn on the ftxi::Screen representing this
/// ftxui::ComponentBase. This function is means to be overridden.
/// @ingroup component
Element ComponentBase::OnRender() {
if (children_.size() == 1) {
return children_.front()->Render();
@@ -157,7 +148,6 @@ Element ComponentBase::OnRender() {
/// @return True when the event has been handled.
/// The default implementation called OnEvent on every child until one return
/// true. If none returns true, return false.
/// @ingroup component
bool ComponentBase::OnEvent(Event event) { // NOLINT
for (Component& child : children_) { // NOLINT
if (child->OnEvent(event)) {
@@ -170,7 +160,6 @@ bool ComponentBase::OnEvent(Event event) { // NOLINT
/// @brief Called in response to an animation event.
/// @param params the parameters of the animation
/// The default implementation dispatch the event to every child.
/// @ingroup component
void ComponentBase::OnAnimation(animation::Params& params) {
for (const Component& child : children_) {
child->OnAnimation(params);
@@ -179,7 +168,6 @@ void ComponentBase::OnAnimation(animation::Params& params) {
/// @brief Return the currently Active child.
/// @return the currently Active child.
/// @ingroup component
Component ComponentBase::ActiveChild() {
for (auto& child : children_) {
if (child->Focusable()) {
@@ -192,7 +180,6 @@ Component ComponentBase::ActiveChild() {
/// @brief Return true when the component contains focusable elements.
/// The non focusable Components will be skipped when navigating using the
/// keyboard.
/// @ingroup component
bool ComponentBase::Focusable() const {
for (const Component& child : children_) { // NOLINT
if (child->Focusable()) {
@@ -203,7 +190,6 @@ bool ComponentBase::Focusable() const {
}
/// @brief Returns if the element if the currently active child of its parent.
/// @ingroup component
bool ComponentBase::Active() const {
return parent_ == nullptr || parent_->ActiveChild().get() == this;
}
@@ -212,7 +198,6 @@ bool ComponentBase::Active() const {
/// True when the ComponentBase is focused by the user. An element is Focused
/// when it is with all its ancestors the ActiveChild() of their parents, and it
/// Focusable().
/// @ingroup component
bool ComponentBase::Focused() const {
const auto* current = this;
while (current && current->Active()) {
@@ -223,18 +208,15 @@ bool ComponentBase::Focused() const {
/// @brief Make the |child| to be the "active" one.
/// @param child the child to become active.
/// @ingroup component
void ComponentBase::SetActiveChild([[maybe_unused]] ComponentBase* child) {}
/// @brief Make the |child| to be the "active" one.
/// @param child the child to become active.
/// @ingroup component
void ComponentBase::SetActiveChild(Component child) { // NOLINT
SetActiveChild(child.get());
}
/// @brief Configure all the ancestors to give focus to this component.
/// @ingroup component
void ComponentBase::TakeFocus() {
ComponentBase* child = this;
while (ComponentBase* parent = child->parent_) {
@@ -246,7 +228,6 @@ void ComponentBase::TakeFocus() {
/// @brief Take the CapturedMouse if available. There is only one component of
/// them. It represents a component taking priority over others.
/// @param event The event
/// @ingroup component
CapturedMouse ComponentBase::CaptureMouse(const Event& event) { // NOLINT
if (event.screen_) {
return event.screen_->CaptureMouse();

View File

@@ -0,0 +1,59 @@
/// @module ftxui.component.component
/// @brief Module file for the Component classes of the Component module
module;
#include <ftxui/component/component.hpp>
export module ftxui.component.component;
/**
* @namespace ftxui
* @brief The FTXUI ftxui:: namespace
*/
export namespace ftxui {
using ftxui::ButtonOption;
using ftxui::CheckboxOption;
using ftxui::Event;
using ftxui::InputOption;
using ftxui::MenuOption;
using ftxui::RadioboxOption;
using ftxui::MenuEntryOption;
using ftxui::Make;
using ftxui::ComponentDecorator;
using ftxui::ElementDecorator;
using ftxui::operator|;
using ftxui::operator|=;
namespace Container {
using ftxui::Container::Vertical;
using ftxui::Container::Horizontal;
using ftxui::Container::Tab;
using ftxui::Container::Stacked;
}
using ftxui::Button;
using ftxui::Checkbox;
using ftxui::Input;
using ftxui::Menu;
using ftxui::MenuEntry;
using ftxui::Radiobox;
using ftxui::Dropdown;
using ftxui::Toggle;
using ftxui::Slider;
using ftxui::ResizableSplit;
using ftxui::ResizableSplitLeft;
using ftxui::ResizableSplitRight;
using ftxui::ResizableSplitTop;
using ftxui::ResizableSplitBottom;
using ftxui::Renderer;
using ftxui::CatchEvent;
using ftxui::Maybe;
using ftxui::Modal;
using ftxui::Collapsible;
using ftxui::Hoverable;
using ftxui::Window;
}

View File

@@ -0,0 +1,26 @@
/// @module ftxui.component.component_base
/// @brief Module file for the ComponentBase class of the Component module
module;
#include <ftxui/component/component_base.hpp>
export module ftxui.component.component_base;
/**
* @namespace ftxui
* @brief The FTXUI ftxui:: namespace
*/
export namespace ftxui {
using ftxui::Delegate;
using ftxui::Focus;
using ftxui::Event;
namespace animation {
using ftxui::animation::Params;
}
using ftxui::ComponentBase;
using ftxui::Component;
using ftxui::Components;
}

View File

@@ -2,6 +2,7 @@
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <cassert>
#include <ftxui/component/event.hpp>
#include <vector>
#include "ftxui/component/component.hpp"
#include "ftxui/component/terminal_input_parser.hpp"
@@ -22,8 +23,9 @@ bool GeneratorBool(const char*& data, size_t& size) {
std::string GeneratorString(const char*& data, size_t& size) {
int index = 0;
while (index < size && data[index])
while (index < size && data[index]) {
++index;
}
auto out = std::string(data, data + index);
data += index;
@@ -39,8 +41,9 @@ std::string GeneratorString(const char*& data, size_t& size) {
}
int GeneratorInt(const char* data, size_t size) {
if (size == 0)
if (size == 0) {
return 0;
}
auto out = int(data[0]);
data++;
size--;
@@ -112,8 +115,9 @@ Components GeneratorComponents(const char*& data, size_t& size, int depth);
Component GeneratorComponent(const char*& data, size_t& size, int depth) {
depth--;
int value = GeneratorInt(data, size);
if (depth <= 0)
if (depth <= 0) {
return Button(GeneratorString(data, size), [] {});
}
constexpr int value_max = 19;
value = (value % value_max + value_max) % value_max;
@@ -212,16 +216,17 @@ extern "C" int LLVMFuzzerTestOneInput(const char* data, size_t size) {
auto screen =
Screen::Create(Dimension::Fixed(width), Dimension::Fixed(height));
auto event_receiver = MakeReceiver<Task>();
{
auto parser = TerminalInputParser(event_receiver->MakeSender());
for (size_t i = 0; i < size; ++i)
parser.Add(data[i]);
// Generate some events.
std::vector<Event> events;
auto parser =
TerminalInputParser([&](const Event& event) { events.push_back(event); });
for (size_t i = 0; i < size; ++i) {
parser.Add(data[i]);
}
Task event;
while (event_receiver->Receive(&event)) {
component->OnEvent(std::get<Event>(event));
for (const auto& event : events) {
component->OnEvent(event);
auto document = component->Render();
Render(screen, document);
}

View File

@@ -17,7 +17,6 @@ namespace ftxui {
/// @params _active The color when the component is active.
/// @params _duration The duration of the animation.
/// @params _function The easing function of the animation.
/// @ingroup component
void AnimatedColorOption::Set(Color _inactive,
Color _active,
animation::Duration _duration,
@@ -32,7 +31,6 @@ void AnimatedColorOption::Set(Color _inactive,
/// @brief Set how the underline should animate.
/// @param d The duration of the animation.
/// @param f The easing function of the animation.
/// @ingroup component
void UnderlineOption::SetAnimation(animation::Duration d,
animation::easing::Function f) {
SetAnimationDuration(d);
@@ -41,7 +39,6 @@ void UnderlineOption::SetAnimation(animation::Duration d,
/// @brief Set how the underline should animate.
/// @param d The duration of the animation.
/// @ingroup component
void UnderlineOption::SetAnimationDuration(animation::Duration d) {
leader_duration = d;
follower_duration = d;
@@ -49,7 +46,6 @@ void UnderlineOption::SetAnimationDuration(animation::Duration d) {
/// @brief Set how the underline should animate.
/// @param f The easing function of the animation.
/// @ingroup component
void UnderlineOption::SetAnimationFunction(animation::easing::Function f) {
leader_function = f;
follower_function = std::move(f);
@@ -60,7 +56,6 @@ void UnderlineOption::SetAnimationFunction(animation::easing::Function f) {
/// follower.
/// @param f_leader The duration of the animation for the leader.
/// @param f_follower The duration of the animation for the follower.
/// @ingroup component
void UnderlineOption::SetAnimationFunction(
animation::easing::Function f_leader,
animation::easing::Function f_follower) {
@@ -68,9 +63,8 @@ void UnderlineOption::SetAnimationFunction(
follower_function = std::move(f_follower);
}
/// @brief Standard options for an horizontal menu.
/// @brief Standard options for a horizontal menu.
/// This can be useful to implement a tab bar.
/// @ingroup component
// static
MenuOption MenuOption::Horizontal() {
MenuOption option;
@@ -95,7 +89,6 @@ MenuOption MenuOption::Horizontal() {
/// @brief Standard options for an animated horizontal menu.
/// This can be useful to implement a tab bar.
/// @ingroup component
// static
MenuOption MenuOption::HorizontalAnimated() {
auto option = Horizontal();
@@ -105,7 +98,6 @@ MenuOption MenuOption::HorizontalAnimated() {
/// @brief Standard options for a vertical menu.
/// This can be useful to implement a list of selectable items.
/// @ingroup component
// static
MenuOption MenuOption::Vertical() {
MenuOption option;
@@ -127,7 +119,6 @@ MenuOption MenuOption::Vertical() {
/// @brief Standard options for an animated vertical menu.
/// This can be useful to implement a list of selectable items.
/// @ingroup component
// static
MenuOption MenuOption::VerticalAnimated() {
auto option = MenuOption::Vertical();
@@ -148,9 +139,8 @@ MenuOption MenuOption::VerticalAnimated() {
return option;
}
/// @brief Standard options for a horitontal menu with some separator.
/// @brief Standard options for a horizontal menu with some separator.
/// This can be useful to implement a tab bar.
/// @ingroup component
// static
MenuOption MenuOption::Toggle() {
auto option = MenuOption::Horizontal();
@@ -159,7 +149,6 @@ MenuOption MenuOption::Toggle() {
}
/// @brief Create a ButtonOption, highlighted using [] characters.
/// @ingroup component
// static
ButtonOption ButtonOption::Ascii() {
ButtonOption option;
@@ -172,7 +161,6 @@ ButtonOption ButtonOption::Ascii() {
}
/// @brief Create a ButtonOption, inverted when focused.
/// @ingroup component
// static
ButtonOption ButtonOption::Simple() {
ButtonOption option;
@@ -188,7 +176,6 @@ ButtonOption ButtonOption::Simple() {
/// @brief Create a ButtonOption. The button is shown using a border, inverted
/// when focused. This is the current default.
/// @ingroup component
ButtonOption ButtonOption::Border() {
ButtonOption option;
option.transform = [](const EntryState& s) {
@@ -205,7 +192,6 @@ ButtonOption ButtonOption::Border() {
}
/// @brief Create a ButtonOption, using animated colors.
/// @ingroup component
// static
ButtonOption ButtonOption::Animated() {
return Animated(Color::Black, Color::GrayLight, //
@@ -213,7 +199,6 @@ ButtonOption ButtonOption::Animated() {
}
/// @brief Create a ButtonOption, using animated colors.
/// @ingroup component
// static
ButtonOption ButtonOption::Animated(Color color) {
return ButtonOption::Animated(
@@ -224,7 +209,6 @@ ButtonOption ButtonOption::Animated(Color color) {
}
/// @brief Create a ButtonOption, using animated colors.
/// @ingroup component
// static
ButtonOption ButtonOption::Animated(Color background, Color foreground) {
// NOLINTBEGIN
@@ -237,7 +221,6 @@ ButtonOption ButtonOption::Animated(Color background, Color foreground) {
}
/// @brief Create a ButtonOption, using animated colors.
/// @ingroup component
// static
ButtonOption ButtonOption::Animated(Color background,
Color foreground,
@@ -257,7 +240,6 @@ ButtonOption ButtonOption::Animated(Color background,
}
/// @brief Option for standard Checkbox.
/// @ingroup component
// static
CheckboxOption CheckboxOption::Simple() {
auto option = CheckboxOption();
@@ -282,7 +264,6 @@ CheckboxOption CheckboxOption::Simple() {
}
/// @brief Option for standard Radiobox
/// @ingroup component
// static
RadioboxOption RadioboxOption::Simple() {
auto option = RadioboxOption();
@@ -307,7 +288,6 @@ RadioboxOption RadioboxOption::Simple() {
}
/// @brief Standard options for the input component.
/// @ingroup component
// static
InputOption InputOption::Default() {
InputOption option;
@@ -330,7 +310,6 @@ InputOption InputOption::Default() {
}
/// @brief Standard options for a more beautiful input component.
/// @ingroup component
// static
InputOption InputOption::Spacious() {
InputOption option;

View File

@@ -0,0 +1,31 @@
/// @module ftxui.component.component_options
/// @brief Module file for options for the Component class of the Component module
module;
#include <ftxui/component/component_options.hpp>
export module ftxui.component.component_options;
/**
* @namespace ftxui
* @brief The FTXUI ftxui:: namespace
*/
export namespace ftxui {
using ftxui::EntryState;
using ftxui::UnderlineOption;
using ftxui::AnimatedColorOption;
using ftxui::AnimatedColorsOption;
using ftxui::MenuEntryOption;
using ftxui::MenuOption;
using ftxui::ButtonOption;
using ftxui::CheckboxOption;
using ftxui::InputState;
using ftxui::InputOption;
using ftxui::RadioboxOption;
using ftxui::ResizableSplitOption;
using ftxui::SliderOption;
using ftxui::WindowRenderState;
using ftxui::WindowOptions;
using ftxui::DropdownOption;
}

View File

@@ -24,7 +24,6 @@ namespace ftxui {
/// @brief An event corresponding to a given typed character.
/// @param input The character typed by the user.
/// @ingroup component
// static
Event Event::Character(std::string input) {
Event event;
@@ -35,7 +34,6 @@ Event Event::Character(std::string input) {
/// @brief An event corresponding to a given typed character.
/// @param c The character typed by the user.
/// @ingroup component
// static
Event Event::Character(char c) {
return Event::Character(std::string{c});
@@ -43,7 +41,6 @@ Event Event::Character(char c) {
/// @brief An event corresponding to a given typed character.
/// @param c The character typed by the user.
/// @ingroup component
// static
Event Event::Character(wchar_t c) {
return Event::Character(to_string(std::wstring{c}));
@@ -52,7 +49,6 @@ Event Event::Character(wchar_t c) {
/// @brief An event corresponding to a given typed character.
/// @param input The sequence of character send by the terminal.
/// @param mouse The mouse state.
/// @ingroup component
// static
Event Event::Mouse(std::string input, struct Mouse mouse) {
Event event;
@@ -74,7 +70,6 @@ Event Event::CursorShape(std::string input, int shape) {
/// @brief An custom event whose meaning is defined by the user of the library.
/// @param input An arbitrary sequence of character defined by the developer.
/// @ingroup component
// static
Event Event::Special(std::string input) {
Event event;

View File

@@ -0,0 +1,19 @@
/// @module ftxui.component.event
/// @brief Module file for the Event struct of the Component module
module;
#include <ftxui/component/event.hpp>
export module ftxui.component.event;
/**
* @namespace ftxui
* @brief The FTXUI ftxui:: namespace
*/
export namespace ftxui {
using ftxui::ScreenInteractive;
using ftxui::ComponentBase;
using ftxui::Event;
}

View File

@@ -11,7 +11,6 @@ namespace ftxui {
/// @brief A Loop is a wrapper around a Component and a ScreenInteractive.
/// It is used to run a Component in a terminal.
/// @ingroup component
/// @see Component, ScreenInteractive.
/// @see ScreenInteractive::Loop().
/// @see ScreenInteractive::ExitLoop().
@@ -28,7 +27,6 @@ Loop::~Loop() {
}
/// @brief Whether the loop has quitted.
/// @ingroup component
bool Loop::HasQuitted() {
return screen_->HasQuitted();
}

View File

@@ -0,0 +1,20 @@
/// @module ftxui.component.loop
/// @brief Module file for the Loop class of the Component module
module;
#include <ftxui/component/loop.hpp>
export module ftxui.component.loop;
/**
* @namespace ftxui
* @brief The FTXUI ftxui:: namespace
*/
export namespace ftxui {
using ftxui::ComponentBase;
using ftxui::Component;
using ftxui::ScreenInteractive;
using ftxui::Loop;
}

View File

@@ -15,7 +15,7 @@ namespace ftxui {
/// @brief Decorate a component |child|. It is shown only when |show| returns
/// true.
/// @param child the compoenent to decorate.
/// @param child the component to decorate.
/// @param show a function returning whether |child| should shown.
/// @ingroup component
Component Maybe(Component child, std::function<bool()> show) {
@@ -61,7 +61,7 @@ ComponentDecorator Maybe(std::function<bool()> show) {
}
/// @brief Decorate a component |child|. It is shown only when |show| is true.
/// @param child the compoennt to decorate.
/// @param child the component to decorate.
/// @param show a boolean. |child| is shown when |show| is true.
/// @ingroup component
///

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