mirror of
https://github.com/ArthurSonzogni/FTXUI.git
synced 2025-12-16 01:48:56 +08:00
Compare commits
1 Commits
eb7b7c9da5
...
0e314cf1b9
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
0e314cf1b9 |
44
.github/workflows/build.yaml
vendored
44
.github/workflows/build.yaml
vendored
@@ -165,47 +165,3 @@ jobs:
|
||||
flags: ${{ runner.os }}
|
||||
name: ${{ runner.os }}-coverage
|
||||
files: ./build/coverage.xml
|
||||
|
||||
test_modules:
|
||||
name: "Test modules"
|
||||
strategy:
|
||||
matrix:
|
||||
include:
|
||||
- os: ubuntu-latest
|
||||
compiler: llvm
|
||||
# TODO add gcc / msvc
|
||||
runs-on: ${{ matrix.os }}
|
||||
steps:
|
||||
- name: "Checkout repository"
|
||||
uses: actions/checkout@v3
|
||||
|
||||
- name: "Setup Cpp"
|
||||
uses: aminya/setup-cpp@v1
|
||||
with:
|
||||
compiler: ${{ matrix.compiler }}
|
||||
vcvarsall: ${{ contains(matrix.os, 'windows' )}}
|
||||
cmake: true
|
||||
ninja: true
|
||||
clangtidy: false
|
||||
cppcheck: false
|
||||
opencppcoverage: false
|
||||
|
||||
- name: "Generate ./examples_modules"
|
||||
run: >
|
||||
./tools/generate_examples_modules.sh
|
||||
|
||||
- name: "Build modules"
|
||||
run: >
|
||||
mkdir build;
|
||||
cd build;
|
||||
cmake ..
|
||||
-DCMAKE_GENERATOR=Ninja
|
||||
-DFTXUI_BUILD_MODULES=ON
|
||||
-DFTXUI_BUILD_EXAMPLES=ON
|
||||
-DCMAKE_BUILD_TYPE=Debug
|
||||
-DFTXUI_BUILD_DOCS=OFF
|
||||
-DFTXUI_BUILD_TESTS=OFF
|
||||
-DFTXUI_BUILD_TESTS_FUZZER=OFF
|
||||
-DFTXUI_ENABLE_INSTALL=ON
|
||||
-DFTXUI_DEV_WARNINGS=ON ;
|
||||
cmake --build .
|
||||
|
||||
2
.gitignore
vendored
2
.gitignore
vendored
@@ -62,10 +62,8 @@ out/
|
||||
!include/ftxui/**/*.cpp
|
||||
|
||||
# src directory:
|
||||
!src/ftxui/*.cppm
|
||||
!src/ftxui/**/*.hpp
|
||||
!src/ftxui/**/*.cpp
|
||||
!src/ftxui/**/*.cppm
|
||||
|
||||
# tools directory:
|
||||
!tools/**/*.sh
|
||||
|
||||
16
CHANGELOG.md
16
CHANGELOG.md
@@ -9,22 +9,6 @@ Next
|
||||
- Use Doxygen awesome. Add our own theme.
|
||||
- Break the documentation into several pages.
|
||||
|
||||
### Build
|
||||
- Feature: Support C++20 modules.
|
||||
This requires:
|
||||
- Using the Ninja or MSVC generator
|
||||
- A recent Clang/GCC/MSVC compiler.
|
||||
- Cmake 3.28 or higher.
|
||||
Usage:
|
||||
```cpp
|
||||
import ftxui;
|
||||
import ftxui.component;
|
||||
import ftxui.dom;
|
||||
import ftxui.screen;
|
||||
import ftxui.util;
|
||||
```
|
||||
Thanks @mikomikotaishi for PR #1015.
|
||||
|
||||
|
||||
6.1.9 (2025-05-07)
|
||||
------------
|
||||
|
||||
@@ -1,19 +1,4 @@
|
||||
option(FTXUI_BUILD_DOCS "Set to ON to build docs" OFF)
|
||||
option(FTXUI_BUILD_EXAMPLES "Set to ON to build examples" OFF)
|
||||
option(FTXUI_BUILD_MODULES "Build the C++20 modules" OFF)
|
||||
option(FTXUI_BUILD_TESTS "Set to ON to build tests" OFF)
|
||||
option(FTXUI_BUILD_TESTS_FUZZER "Set to ON to enable fuzzing" OFF)
|
||||
option(FTXUI_CLANG_TIDY "Execute clang-tidy" OFF)
|
||||
option(FTXUI_DEV_WARNINGS "Enable more compiler warnings and warnings as errors" OFF)
|
||||
option(FTXUI_ENABLE_COVERAGE "Execute code coverage" OFF)
|
||||
option(FTXUI_ENABLE_INSTALL "Generate the install target" ON)
|
||||
option(FTXUI_QUIET "Set to ON for FTXUI to be quiet" OFF)
|
||||
|
||||
if (FTXUI_BUILD_MODULES)
|
||||
cmake_minimum_required(VERSION 3.28.2)
|
||||
else()
|
||||
cmake_minimum_required(VERSION 3.12)
|
||||
endif()
|
||||
cmake_minimum_required(VERSION 3.12)
|
||||
|
||||
project(ftxui
|
||||
LANGUAGES CXX
|
||||
@@ -21,6 +6,15 @@ project(ftxui
|
||||
DESCRIPTION "C++ Functional Terminal User Interface."
|
||||
)
|
||||
|
||||
option(FTXUI_QUIET "Set to ON for FTXUI to be quiet" OFF)
|
||||
option(FTXUI_BUILD_EXAMPLES "Set to ON to build examples" OFF)
|
||||
option(FTXUI_BUILD_DOCS "Set to ON to build docs" OFF)
|
||||
option(FTXUI_BUILD_TESTS "Set to ON to build tests" OFF)
|
||||
option(FTXUI_BUILD_TESTS_FUZZER "Set to ON to enable fuzzing" OFF)
|
||||
option(FTXUI_ENABLE_INSTALL "Generate the install target" ON)
|
||||
option(FTXUI_CLANG_TIDY "Execute clang-tidy" OFF)
|
||||
option(FTXUI_ENABLE_COVERAGE "Execute code coverage" OFF)
|
||||
option(FTXUI_DEV_WARNINGS "Enable more compiler warnings and warnings as errors" OFF)
|
||||
|
||||
set(FTXUI_MICROSOFT_TERMINAL_FALLBACK_HELP_TEXT "On windows, assume the \
|
||||
terminal used will be one of Microsoft and use a set of reasonnable fallback \
|
||||
@@ -182,13 +176,6 @@ include(cmake/iwyu.cmake)
|
||||
include(cmake/ftxui_export.cmake)
|
||||
include(cmake/ftxui_install.cmake)
|
||||
include(cmake/ftxui_package.cmake)
|
||||
include(cmake/ftxui_modules.cmake)
|
||||
|
||||
add_subdirectory(doc)
|
||||
add_subdirectory(examples)
|
||||
|
||||
# You can generate ./examples_modules/ by running
|
||||
# ./tools/generate_examples_modules.sh
|
||||
if(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/examples_modules/CMakeLists.txt")
|
||||
add_subdirectory(examples_modules)
|
||||
endif()
|
||||
add_subdirectory(doc)
|
||||
|
||||
13
README.md
13
README.md
@@ -39,8 +39,7 @@ A simple cross-platform C++ library for terminal based user interfaces!
|
||||
* Support for [UTF8](https://en.wikipedia.org/wiki/UTF-8) and [fullwidth chars](https://en.wikipedia.org/wiki/Halfwidth_and_fullwidth_forms) (→ 测试)
|
||||
* Support for animations. [Demo 1](https://arthursonzogni.github.io/FTXUI/examples/?file=component/menu_underline_animated_gallery), [Demo 2](https://arthursonzogni.github.io/FTXUI/examples/?file=component/button_style)
|
||||
* Support for drawing. [Demo](https://arthursonzogni.github.io/FTXUI/examples/?file=component/canvas_animated)
|
||||
* No dependencies.
|
||||
* [C++20 Module support](https://arthursonzogni.github.io/FTXUI/cpp20-modules.html)
|
||||
* No dependencies
|
||||
* **Cross platform**: Linux/MacOS (main target), WebAssembly, Windows (Thanks to contributors!).
|
||||
* Learn by [examples](#documentation), and [tutorials](#documentation)
|
||||
* Multiple packages:
|
||||
@@ -50,9 +49,7 @@ A simple cross-platform C++ library for terminal based user interfaces!
|
||||
- [Conan](https://conan.io/center/recipes/ftxui) [Debian package](https://tracker.debian.org/pkg/ftxui)
|
||||
- [Ubuntu package](https://launchpad.net/ubuntu/+source/ftxui)
|
||||
- [Arch Linux](https://aur.archlinux.org/packages/ftxui/)
|
||||
- [OpenSUSE](https://build.opensuse.org/package/show/devel:libraries:c_c++/ftxui)
|
||||
- [XMake](https://xmake.io) repository [package](https://github.com/xmake-io/xmake-repo/blob/dev/packages/f/ftxui/xmake.lua)
|
||||
- [Nix](https://github.com/ArthurSonzogni/FTXUI/blob/main/flake.nix)
|
||||
- [OpenSUSE](https://build.opensuse.org/package/show/devel:libraries:c_c++/ftxui)
|
||||
* Good practices: documentation, tests, fuzzers, performance tests, automated CI, automated packaging, etc...
|
||||
|
||||
## Documentation
|
||||
@@ -98,7 +95,7 @@ Element can be arranged together:
|
||||
- inside a grid with `gridbox`
|
||||
- wrap along one direction using the `flexbox`.
|
||||
|
||||
Element can become flexible using the `flex` decorator.
|
||||
Element can become flexible using the the `flex` decorator.
|
||||
|
||||
[Example](https://arthursonzogni.github.io/FTXUI/examples_2dom_2vbox_hbox_8cpp-example.html) using `hbox`, `vbox` and `filler`.
|
||||
|
||||
@@ -360,7 +357,6 @@ Feel free to add your projects here:
|
||||
- [terminal-rain](https://github.com/Oakamoore/terminal-rain)
|
||||
- [keywords](https://github.com/Oakamoore/keywords) ([Play web version :heart:](https://oakamoore.itch.io/keywords))
|
||||
- [FTB - tertminal file browser](https://github.com/Cyxuan0311/FTB)
|
||||
- [openJuice](https://github.com/mikomikotaishi/openJuice)
|
||||
- [SHOOT!](https://github.com/ShingZhanho/ENGG1340-Project-25Spring)
|
||||
|
||||
### [cpp-best-practices/game_jam](https://github.com/cpp-best-practices/game_jam)
|
||||
@@ -431,7 +427,6 @@ If you don't, FTXUI may be used from the following packages:
|
||||
- [Ubuntu package](https://launchpad.net/ubuntu/+source/ftxui),
|
||||
- [Arch Linux](https://aur.archlinux.org/packages/ftxui/),
|
||||
- [OpenSUSE](https://build.opensuse.org/package/show/devel:libraries:c_c++/ftxui),
|
||||
[Nix](https://github.com/ArthurSonzogni/FTXUI/blob/main/flake.nix),
|
||||
[](https://repology.org/project/libftxui/versions)
|
||||
|
||||
|
||||
@@ -440,8 +435,6 @@ If you choose to build and link FTXUI yourself, `ftxui-component` must be first
|
||||
g++ . . . -lftxui-component -lftxui-dom -lftxui-screen . . .
|
||||
```
|
||||
|
||||
To build FTXUI with modules, check [documentation](https://arthursonzogni.github.io/FTXUI/cpp20-modules.html)
|
||||
|
||||
## Contributors
|
||||
|
||||
<a href="https://github.com/ArthurSonzogni/FTXUI/graphs/contributors">
|
||||
|
||||
@@ -5,14 +5,13 @@ function(ftxui_message msg)
|
||||
endfunction()
|
||||
|
||||
ftxui_message("┌─ FTXUI options ─────────────────────")
|
||||
ftxui_message("│ FTXUI_BUILD_DOCS : ${FTXUI_BUILD_DOCS}")
|
||||
ftxui_message("│ FTXUI_ENABLE_INSTALL : ${FTXUI_ENABLE_INSTALL}")
|
||||
ftxui_message("│ FTXUI_BUILD_EXAMPLES : ${FTXUI_BUILD_EXAMPLES}")
|
||||
ftxui_message("│ FTXUI_BUILD_MODULES : ${FTXUI_BUILD_MODULES}")
|
||||
ftxui_message("│ FTXUI_QUIET : ${FTXUI_QUIET}")
|
||||
ftxui_message("│ FTXUI_BUILD_DOCS : ${FTXUI_BUILD_DOCS}")
|
||||
ftxui_message("│ FTXUI_BUILD_TESTS : ${FTXUI_BUILD_TESTS}")
|
||||
ftxui_message("│ FTXUI_BUILD_TESTS_FUZZER : ${FTXUI_BUILD_TESTS_FUZZER}")
|
||||
ftxui_message("│ FTXUI_CLANG_TIDY : ${FTXUI_CLANG_TIDY}")
|
||||
ftxui_message("│ FTXUI_DEV_WARNINGS : ${FTXUI_DEV_WARNINGS}")
|
||||
ftxui_message("│ FTXUI_ENABLE_COVERAGE : ${FTXUI_ENABLE_COVERAGE}")
|
||||
ftxui_message("│ FTXUI_ENABLE_INSTALL : ${FTXUI_ENABLE_INSTALL}")
|
||||
ftxui_message("│ FTXUI_QUIET : ${FTXUI_QUIET}")
|
||||
ftxui_message("│ FTXUI_DEV_WARNINGS : ${FTXUI_DEV_WARNINGS}")
|
||||
ftxui_message("│ FTXUI_CLANG_TIDY : ${FTXUI_CLANG_TIDY}")
|
||||
ftxui_message("└─────────────────────────────────────")
|
||||
|
||||
@@ -1,82 +0,0 @@
|
||||
if (NOT FTXUI_BUILD_MODULES)
|
||||
return()
|
||||
endif()
|
||||
|
||||
add_library(ftxui-modules)
|
||||
|
||||
target_sources(ftxui-modules
|
||||
PUBLIC FILE_SET CXX_MODULES FILES
|
||||
src/ftxui/component.cppm
|
||||
src/ftxui/component/animation.cppm
|
||||
src/ftxui/component/captured_mouse.cppm
|
||||
src/ftxui/component/component.cppm
|
||||
src/ftxui/component/component_base.cppm
|
||||
src/ftxui/component/component_options.cppm
|
||||
src/ftxui/component/event.cppm
|
||||
src/ftxui/component/loop.cppm
|
||||
src/ftxui/component/mouse.cppm
|
||||
src/ftxui/component/receiver.cppm
|
||||
src/ftxui/component/screen_interactive.cppm
|
||||
src/ftxui/component/task.cppm
|
||||
src/ftxui/dom.cppm
|
||||
src/ftxui/dom/canvas.cppm
|
||||
src/ftxui/dom/deprecated.cppm
|
||||
src/ftxui/dom/direction.cppm
|
||||
src/ftxui/dom/elements.cppm
|
||||
src/ftxui/dom/flexbox_config.cppm
|
||||
src/ftxui/dom/linear_gradient.cppm
|
||||
src/ftxui/dom/node.cppm
|
||||
src/ftxui/dom/requirement.cppm
|
||||
src/ftxui/dom/selection.cppm
|
||||
src/ftxui/dom/table.cppm
|
||||
src/ftxui/screen.cppm
|
||||
src/ftxui/screen/box.cppm
|
||||
src/ftxui/screen/color.cppm
|
||||
src/ftxui/screen/color_info.cppm
|
||||
src/ftxui/screen/deprecated.cppm
|
||||
src/ftxui/screen/image.cppm
|
||||
src/ftxui/screen/pixel.cppm
|
||||
src/ftxui/screen/screen.cppm
|
||||
src/ftxui/screen/string.cppm
|
||||
src/ftxui/screen/terminal.cppm
|
||||
src/ftxui/util.cppm
|
||||
src/ftxui/util/autoreset.cppm
|
||||
src/ftxui/util/ref.cppm
|
||||
)
|
||||
|
||||
target_link_libraries(ftxui-modules
|
||||
PUBLIC
|
||||
ftxui::screen
|
||||
ftxui::dom
|
||||
ftxui::component
|
||||
)
|
||||
|
||||
target_compile_features(ftxui-modules PUBLIC cxx_std_20)
|
||||
# TODO: Explain why this is needed.
|
||||
if (CMAKE_COMPILER_IS_GNUCXX)
|
||||
target_compile_options(ftxui-modules PUBLIC -fmodules-ts)
|
||||
endif ()
|
||||
|
||||
add_library(ftxui::modules ALIAS ftxui-modules)
|
||||
|
||||
if(FTXUI_ENABLE_INSTALL)
|
||||
|
||||
include(GNUInstallDirs)
|
||||
|
||||
install(TARGETS ftxui-modules
|
||||
EXPORT ftxui-targets
|
||||
FILE_SET CXX_MODULES
|
||||
DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/ftxui
|
||||
FILE_SET HEADERS
|
||||
DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/ftxui
|
||||
INCLUDES
|
||||
DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/ftxui
|
||||
)
|
||||
install(EXPORT ftxui-targets
|
||||
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/ftxui
|
||||
CXX_MODULES_DIRECTORY ${CMAKE_INSTALL_LIBDIR}/cmake/ftxui
|
||||
)
|
||||
install(FILES my_package-config.cmake
|
||||
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/ftxui
|
||||
)
|
||||
endif()
|
||||
@@ -1001,12 +1001,48 @@ INPUT_FILE_ENCODING =
|
||||
|
||||
FILE_PATTERNS = *.c \
|
||||
*.cc \
|
||||
*.cxx \
|
||||
*.cpp \
|
||||
*.c++ \
|
||||
*.java \
|
||||
*.ii \
|
||||
*.ixx \
|
||||
*.ipp \
|
||||
*.i++ \
|
||||
*.inl \
|
||||
*.idl \
|
||||
*.ddl \
|
||||
*.odl \
|
||||
*.h \
|
||||
*.hh \
|
||||
*.hxx \
|
||||
*.hpp \
|
||||
*.h++ \
|
||||
*.cs \
|
||||
*.d \
|
||||
*.php \
|
||||
*.php4 \
|
||||
*.php5 \
|
||||
*.phtml \
|
||||
*.inc \
|
||||
*.m \
|
||||
*.markdown \
|
||||
*.md \
|
||||
*.cppm \
|
||||
*.mm \
|
||||
*.dox \
|
||||
*.py \
|
||||
*.pyw \
|
||||
*.f90 \
|
||||
*.f95 \
|
||||
*.f03 \
|
||||
*.f08 \
|
||||
*.f \
|
||||
*.for \
|
||||
*.tcl \
|
||||
*.vhd \
|
||||
*.vhdl \
|
||||
*.ucf \
|
||||
*.qsf
|
||||
|
||||
# The RECURSIVE tag can be used to specify whether or not subdirectories should
|
||||
# be searched for input files as well.
|
||||
|
||||
@@ -1,84 +0,0 @@
|
||||
@page cpp20-modules C++20 Modules
|
||||
|
||||
|
||||
> [!WARNING]
|
||||
> This feature is still in development, and the API may change in future releases.
|
||||
> Your contribution is needed to help us improve the compatibility and usability
|
||||
> of C++20 modules in FTXUI. If you encounter any issues or have suggestions,
|
||||
> please open an issue.
|
||||
|
||||
FTXUI experimentally supports
|
||||
[C++20 modules](https://en.cppreference.com/w/cpp/language/modules) to reduce
|
||||
compilation times and improve code organization. Each header has a
|
||||
corresponding module.
|
||||
|
||||
**Example with CMake and Ninja**
|
||||
|
||||
|
||||
```cpp
|
||||
import ftxui;
|
||||
|
||||
int main() {
|
||||
auto screen = ftxui::ScreenInteractive::TerminalOutput();
|
||||
auto button = ftxui::Button("Click me", screen.QuitClosure());
|
||||
screen.Loop(button);
|
||||
return 0;
|
||||
}
|
||||
```
|
||||
|
||||
```sh
|
||||
cmake \
|
||||
-DCMAKE_GENERATOR=Ninja \
|
||||
-DFTXUI_BUILD_MODULES=ON \
|
||||
..
|
||||
|
||||
ninja
|
||||
```
|
||||
> [!NOTE]
|
||||
> To use modules, you need a C++20 compatible compiler, CMake version 3.20 or
|
||||
> higher, and use a compatible generator like Ninja. Note that Makefile
|
||||
> generators **do not support modules**.
|
||||
|
||||
### Module list
|
||||
|
||||
The modules directly reference the corresponding header, or a group of related
|
||||
headers to provide a more convenient interface. The following modules
|
||||
are available:
|
||||
|
||||
- `ftxui`
|
||||
- `ftxui.component`
|
||||
- `ftxui.component.Animation`
|
||||
- `ftxui.component.CapturedMouse`
|
||||
- `ftxui.component.Component`
|
||||
- `ftxui.component.ComponentBase`
|
||||
- `ftxui.component.ComponentOptions`
|
||||
- `ftxui.component.Event`
|
||||
- `ftxui.component.Loop`
|
||||
- `ftxui.component.Mouse`
|
||||
- `ftxui.component.Receiver`
|
||||
- `ftxui.component.ScreenInteractive`
|
||||
- `ftxui.component.Task`
|
||||
- `ftxui.dom`
|
||||
- `ftxui.dom.Canvas`
|
||||
- `ftxui.dom.Deprecated`
|
||||
- `ftxui.dom.Direction`
|
||||
- `ftxui.dom.Elements`
|
||||
- `ftxui.dom.FlexboxConfig`
|
||||
- `ftxui.dom.LinearGradient`
|
||||
- `ftxui.dom.Node`
|
||||
- `ftxui.dom.Requirement`
|
||||
- `ftxui.dom.Selection`
|
||||
- `ftxui.dom.Table`
|
||||
- `ftxui.screen`
|
||||
- `ftxui.screen.Box`
|
||||
- `ftxui.screen.Color`
|
||||
- `ftxui.screen.ColorInfo`
|
||||
- `ftxui.screen.Deprecated`
|
||||
- `ftxui.screen.Image`
|
||||
- `ftxui.screen.Pixel`
|
||||
- `ftxui.screen.Screen`
|
||||
- `ftxui.screen.String`
|
||||
- `ftxui.screen.Terminal`
|
||||
- `ftxui.util`
|
||||
- `ftxui.util.AutoReset`
|
||||
- `ftxui.util.Ref`
|
||||
@@ -108,6 +108,7 @@
|
||||
console.log("navtree.textContent", navtree.textContent);
|
||||
if (!navtree.textContent.includes("Getting Started") &&
|
||||
!navtree.textContent.includes("Installation") &&
|
||||
!navtree.textContent.includes("Modules") &&
|
||||
!navtree.textContent.includes("ftxui / screen") &&
|
||||
!navtree.textContent.includes("ftxui / dom") &&
|
||||
!navtree.textContent.includes("ftxui / component") &&
|
||||
|
||||
@@ -16,11 +16,6 @@ This page serves as an entry point for the available integration methods.
|
||||
- @subpage installation_vcpkg
|
||||
- @subpage installation_conan
|
||||
- @subpage installation_manual
|
||||
- @subpage installation_nix
|
||||
- @subpage installation_debian
|
||||
- @subpage installation_arch
|
||||
- @subpage installation_opensuse
|
||||
- @subpage installation_xmake
|
||||
|
||||
## Next Steps
|
||||
|
||||
|
||||
@@ -1,34 +0,0 @@
|
||||
@page installation_arch Arch Linux
|
||||
|
||||
FTXUI is packaged on the AUR. Install using an AUR helper:
|
||||
|
||||
```bash
|
||||
yay -S ftxui
|
||||
```
|
||||
|
||||
You can also manually download the PKGBUILD from <https://aur.archlinux.org/packages/ftxui>.
|
||||
|
||||
Once installed, you can use it in your CMake projects by adding the following to your `CMakeLists.txt`:
|
||||
|
||||
```cmake
|
||||
find_package(ftxui REQUIRED)
|
||||
add_executable(main main.cpp)
|
||||
target_link_libraries(main
|
||||
PRIVATE ftxui::screen
|
||||
PRIVATE ftxui::dom
|
||||
PRIVATE ftxui::component
|
||||
)
|
||||
```
|
||||
|
||||
> [!note]
|
||||
> This is an unofficial package. That means it is not maintained by the FTXUI
|
||||
> team, but by the community. The package maintainers seems to actively update
|
||||
> the package to the latest version. Thanks to the maintainers for their work!
|
||||
|
||||
<div class="section_buttons">
|
||||
|
||||
| Previous |
|
||||
|:------------------|
|
||||
| [Getting Started](getting-started.html) |
|
||||
|
||||
</div>
|
||||
@@ -10,7 +10,7 @@ This page explains how to depend on FTXUI using [CMake](https://cmake.org).
|
||||
|
||||
This approach downloads FTXUI at configure time and doesn't require a system-wide install.
|
||||
|
||||
```cmake
|
||||
```fortran
|
||||
include(FetchContent)
|
||||
|
||||
FetchContent_Declare(ftxui
|
||||
@@ -34,8 +34,8 @@ This ensures reproducible builds and easy dependency management.
|
||||
|
||||
If FTXUI is installed system-wide or via a package manager (e.g. vcpkg or Conan), you can use:
|
||||
|
||||
```cmake
|
||||
find_package(ftxui REQUIRED)
|
||||
```fortran
|
||||
fortranind_package(ftxui REQUIRED)
|
||||
|
||||
add_executable(main main.cpp)
|
||||
target_link_libraries(main
|
||||
@@ -51,7 +51,7 @@ Make sure the package is visible in your `CMAKE_PREFIX_PATH`.
|
||||
|
||||
You can also add FTXUI as a [Git submodule](https://git-scm.com/book/en/v2/Git-Tools-Submodules), keeping it as part of your repository:
|
||||
|
||||
```cmake
|
||||
```fortran
|
||||
git submodule add https://github.com/ArthurSonzogni/FTXUI external/ftxui
|
||||
git submodule update --init --recursive
|
||||
```
|
||||
@@ -66,7 +66,7 @@ git submodule update --init --recursive
|
||||
|
||||
Then in your `CMakeLists.txt`:
|
||||
|
||||
```cmake
|
||||
```fortran
|
||||
add_subdirectory(external/ftxui)
|
||||
|
||||
add_executable(main main.cpp)
|
||||
|
||||
@@ -1,19 +1,15 @@
|
||||
@page installation_conan Conan
|
||||
@tableofcontents
|
||||
|
||||
Unofficial recipe for FTXUI exists on Conan Center:
|
||||
<https://conan.io/center/recipes/ftxui>
|
||||
## Conan Package
|
||||
|
||||
> [!note]
|
||||
> This is an unofficial recipe. That means it is not maintained by the FTXUI
|
||||
> team, but by the community. The package maintainers seems to actively update
|
||||
> the package to the latest version. Thanks to the maintainers for their work!
|
||||
Unofficial support for FTXUI exists on Conan Center:
|
||||
|
||||
- https://conan.io/center/recipes/ftxui
|
||||
|
||||
@todo Add instructions on how to use the conan recipe.
|
||||
## TODO
|
||||
|
||||
@todo Please consider adding an "official" recipe to Conan Center if know how.
|
||||
It could be a github action that will automatically update the conan center
|
||||
when a new release is made.
|
||||
This page is incomplete. If you use FTXUI with Conan and can provide a minimal working setup, feel free to contribute.
|
||||
|
||||
<div class="section_buttons">
|
||||
|
||||
|
||||
@@ -1,42 +0,0 @@
|
||||
@page installation_debian Debian/Ubuntu
|
||||
|
||||
## Debian and Ubuntu Packages (Unofficial)
|
||||
|
||||
Pre-built packages are provided by the distributions. Install with:
|
||||
|
||||
```bash
|
||||
sudo apt install libftxui-dev
|
||||
```
|
||||
|
||||
The following packages are available:
|
||||
- `ftxui-doc`
|
||||
- `ftxui-examples`
|
||||
- `libftxui-component<version>`
|
||||
- `libftxui-dev`
|
||||
- `libftxui-dom<version>`
|
||||
- `libftxui-screen<version>`
|
||||
|
||||
Once installed, you can use it in your CMake projects by adding the following to
|
||||
your `CMakeLists.txt`:
|
||||
|
||||
```cmake
|
||||
find_package(ftxui REQUIRED)
|
||||
add_executable(main main.cpp)
|
||||
target_link_libraries(main
|
||||
PRIVATE ftxui::screen
|
||||
PRIVATE ftxui::dom
|
||||
PRIVATE ftxui::component
|
||||
)
|
||||
```
|
||||
|
||||
> [!note]
|
||||
> This is an **unofficial** package. That means it is not maintained by the FTXUI
|
||||
> team, but by the community.
|
||||
|
||||
<div class="section_buttons">
|
||||
|
||||
| Previous |
|
||||
|:------------------|
|
||||
| [Getting Started](getting-started.html) |
|
||||
|
||||
</div>
|
||||
@@ -1,35 +0,0 @@
|
||||
@page installation_manual Manual
|
||||
@tableofcontents
|
||||
|
||||
## Building from Source (Official)
|
||||
|
||||
Clone and build the project using CMake:
|
||||
|
||||
```bash
|
||||
git clone https://github.com/ArthurSonzogni/FTXUI.git
|
||||
cd FTXUI
|
||||
cmake -S . -B build -DFTXUI_ENABLE_INSTALL=ON -D
|
||||
cmake --build build -j
|
||||
sudo cmake --install build
|
||||
```
|
||||
|
||||
Once installed you can use it in your CMake projects by adding the following to your `CMakeLists.txt`:
|
||||
|
||||
```cmake
|
||||
find_package(ftxui REQUIRED)
|
||||
add_executable(main main.cpp)
|
||||
target_link_libraries(main
|
||||
PRIVATE ftxui::screen
|
||||
PRIVATE ftxui::dom
|
||||
PRIVATE ftxui::component
|
||||
)
|
||||
```
|
||||
|
||||
|
||||
<div class="section_buttons">
|
||||
|
||||
| Previous |
|
||||
|:------------------|
|
||||
| [Getting Started](getting-started.html) |
|
||||
|
||||
</div>
|
||||
@@ -1,38 +0,0 @@
|
||||
@page installation_nix Nix
|
||||
|
||||
> [!note]
|
||||
> FTXUI author is not very knowledgeable about Nix. This page has been mostly
|
||||
> generated by AI. If you have any suggestions to improve it, please open a
|
||||
> PR.
|
||||
|
||||
## Nix Flake
|
||||
|
||||
FTXUI ships with a `flake.nix` providing both packages and a development shell.
|
||||
|
||||
### Build the Library
|
||||
|
||||
```bash
|
||||
nix build github:ArthurSonzogni/FTXUI
|
||||
```
|
||||
|
||||
The resulting package is accessible via the `result` link.
|
||||
|
||||
### Use as a Dependency
|
||||
|
||||
Add FTXUI to your flake inputs:
|
||||
|
||||
```nix
|
||||
{
|
||||
inputs.ftxui.url = "github:ArthurSonzogni/FTXUI";
|
||||
}
|
||||
```
|
||||
|
||||
Then reference `ftxui.packages.<system>.ftxui` in your outputs.
|
||||
|
||||
<div class="section_buttons">
|
||||
|
||||
| Previous |
|
||||
|:------------------|
|
||||
| [Getting Started](getting-started.html) |
|
||||
|
||||
</div>
|
||||
@@ -1,32 +0,0 @@
|
||||
@page installation_opensuse openSUSE
|
||||
|
||||
## openSUSE Package (Unofficial)
|
||||
|
||||
FTXUI seems to be available from the `devel:libraries:c_c++` repository.
|
||||
|
||||
```bash
|
||||
sudo zypper addrepo https://download.opensuse.org/repositories/devel:libraries:c_c++/openSUSE_Leap_$releasever/devel:libraries:c_c++.repo
|
||||
sudo zypper install ftxui
|
||||
```
|
||||
|
||||
See <https://build.opensuse.org/package/show/devel:libraries:c_c++/ftxui> for details.
|
||||
|
||||
> [!note]
|
||||
> This is an **unofficial** package. That means it is not maintained by the FTXUI
|
||||
> team, but by the community.
|
||||
|
||||
--
|
||||
|
||||
> [!note]
|
||||
> The FTXUI author is not very knowledgeable about openSUSE. This page has been
|
||||
> mostly generated by AI. If you have any suggestions to improve it, please open
|
||||
> a PR.
|
||||
|
||||
|
||||
<div class="section_buttons">
|
||||
|
||||
| Previous |
|
||||
|:------------------|
|
||||
| [Getting Started](getting-started.html) |
|
||||
|
||||
</div>
|
||||
@@ -1,74 +1,15 @@
|
||||
@page installation_vcpkg Vcpkg
|
||||
@tableofcontents
|
||||
|
||||
# Vcpkg Package
|
||||
## Vcpkg Package
|
||||
|
||||
FTXUI is available in the [Vcpkg registry](https://vcpkg.link/ports/ftxui)
|
||||
|
||||
To use it, you can add the following to your `vcpkg.json`:
|
||||
|
||||
```json
|
||||
{
|
||||
"name": "your-project",
|
||||
"version-string": "0.1.0",
|
||||
"dependencies": [
|
||||
{
|
||||
"name": "ftxui",
|
||||
"version>=": "6.1.9"
|
||||
}
|
||||
]
|
||||
}
|
||||
```
|
||||
|
||||
# Install FTXUI using Vcpkg
|
||||
```bash
|
||||
vcpkg install --triplet x64-linux # or x64-windows / arm64-osx etc.
|
||||
```
|
||||
|
||||
# Configure your build system.
|
||||
If you are using CMake, you can use the following in your `CMakeLists.txt`:
|
||||
|
||||
**CMakeLists.txt**
|
||||
```cmake
|
||||
cmake_minimum_required(VERSION 3.15)
|
||||
project(my_project)
|
||||
|
||||
# Make sure vcpkg toolchain file is passed at configure time
|
||||
find_package(ftxui CONFIG REQUIRED)
|
||||
|
||||
add_executable(main main.cpp)
|
||||
target_link_libraries(main
|
||||
PRIVATE ftxui::screen
|
||||
PRIVATE ftxui::dom
|
||||
PRIVATE ftxui::component
|
||||
)
|
||||
```
|
||||
|
||||
**main.cpp**
|
||||
```cpp
|
||||
#include <ftxui/component/screen_interactive.hpp>
|
||||
#include <ftxui/component/component.hpp>
|
||||
#include <ftxui/component/component_options.hpp>
|
||||
|
||||
int main() {
|
||||
using namespace ftxui;
|
||||
|
||||
auto screen = ScreenInteractive::TerminalOutput();
|
||||
auto button = Button("Click me", [] { std::cout << "Clicked!\n"; });
|
||||
|
||||
screen.Loop(button);
|
||||
}
|
||||
```
|
||||
|
||||
**Configure and build the project**
|
||||
```bash
|
||||
cmake -B build -S . -DCMAKE_TOOLCHAIN_FILE=/path/to/vcpkg/scripts/buildsystems/vcpkg.cmake
|
||||
cmake --build build
|
||||
./build/main
|
||||
```
|
||||
FTXUI is available in the Vcpkg registry:
|
||||
|
||||
- https://vcpkg.link/ports/ftxui
|
||||
|
||||
## TODO
|
||||
|
||||
This page is incomplete. If you use FTXUI with Vcpkg, please help improve this page by contributing working configuration examples.
|
||||
|
||||
<div class="section_buttons">
|
||||
|
||||
|
||||
@@ -1,40 +0,0 @@
|
||||
@page installation_xmake XMake
|
||||
@tableofcontents
|
||||
|
||||
## XMake Package (Unofficial)
|
||||
|
||||
FTXUI is available in the [xmake-repo](https://github.com/xmake-io/xmake-repo/blob/dev/packages/f/ftxui/xmake.lua)
|
||||
|
||||
Example `xmake.lua` snippet:
|
||||
|
||||
```lua
|
||||
add_requires("ftxui", {system = false})
|
||||
|
||||
target("demo")
|
||||
set_kind("binary")
|
||||
add_files("src/*.cpp")
|
||||
add_packages("ftxui")
|
||||
```
|
||||
|
||||
Refer to the [XMake documentation](https://xmake.io) for further options.
|
||||
|
||||
> [!note]
|
||||
> This is an **unofficial** package. That means it is not maintained by the FTXUI
|
||||
> team, but by the community.
|
||||
|
||||
---
|
||||
|
||||
> [!note]
|
||||
> The FTXUI author is not very knowledgeable about openSUSE. This page has been
|
||||
> mostly generated by AI. If you have any suggestions to improve it, please open
|
||||
> a PR.
|
||||
|
||||
---
|
||||
|
||||
<div class="section_buttons">
|
||||
|
||||
| Previous |
|
||||
|:------------------|
|
||||
| [Getting Started](getting-started.html) |
|
||||
|
||||
</div>
|
||||
@@ -14,7 +14,7 @@ A `ftxui::Component` is a shared pointer to a `ftxui::ComponentBase`. The latter
|
||||
- `ftxui::ComponentBase::Render()`: How to render the interface.
|
||||
- `ftxui::ComponentBase::OnEvent()`: How to react to events.
|
||||
- `ftxui::ComponentBase::Add()`: Construct a parent/child relationship
|
||||
between two components. The tree of components is used to define how to
|
||||
between two components. The tree of component is used to define how to
|
||||
navigate using the keyboard.
|
||||
|
||||
`ftxui::Element` are used to render a single frame.
|
||||
@@ -45,7 +45,7 @@ Produced by: `ftxui::Input()` from "ftxui/component/component.hpp"
|
||||
|
||||
## Filtered input
|
||||
|
||||
One can filter out the characters received by the input component, using
|
||||
On can filter out the characters received by the input component, using
|
||||
`ftxui::CatchEvent`.
|
||||
|
||||
```cpp
|
||||
@@ -123,8 +123,8 @@ Produced by: `ftxui::Radiobox()` from "ftxui/component/component.hpp"
|
||||
|
||||
# Dropdown {#component-dropdown}
|
||||
|
||||
A drop-down menu is a component that, when opened, displays a list of elements
|
||||
for the user to select from.
|
||||
A drop down menu is a component that when checked display a list of element for
|
||||
the user to select one.
|
||||
|
||||
[Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2dropdown_8cpp-example.html):
|
||||
|
||||
@@ -204,12 +204,12 @@ component = component
|
||||
|
||||
# Collapsible {#component-collapsible}
|
||||
|
||||
Useful for visual elements whose visibility can be toggled on or off by the
|
||||
user. Essentially, this is the combination of the `ftxui::Checkbox()` and
|
||||
Useful for visual elements whose visibility can be toggle on/off by the user.
|
||||
Essentially, this the combination of the `ftxui::Checkbox()` and
|
||||
`ftxui::Maybe()` components.
|
||||
|
||||
```cpp
|
||||
auto collapsible = Collapsible("Show more", inner_element);
|
||||
auto collabsible = Collapsible("Show more", inner_element);
|
||||
```
|
||||
|
||||
# Maybe {#component-maybe}
|
||||
@@ -245,7 +245,7 @@ component = component
|
||||
|
||||
Produced by: `ftxui::Container::Horizontal()` from
|
||||
"ftxui/component/component.hpp". It displays a list of components horizontally
|
||||
and handles keyboard/mouse navigation.
|
||||
and handle keyboard/mouse navigation.
|
||||
|
||||
## Vertical {#component-vertical}
|
||||
|
||||
@@ -256,8 +256,8 @@ and handles keyboard/mouse navigation.
|
||||
## Tab {#component-tab}
|
||||
|
||||
Produced by: `ftxui::Container::Tab()` from
|
||||
"ftxui/component/component.hpp". It takes a list of components and displays
|
||||
only one of them. This is useful for implementing a tab bar.
|
||||
"ftxui/component/component.hpp". It take a list of component and display only
|
||||
one of them. This is useful for implementing a tab bar.
|
||||
|
||||
[Vertical](https://arthursonzogni.github.io/FTXUI/examples_2component_2tab_vertical_8cpp-example.html):
|
||||
|
||||
|
||||
@@ -207,7 +207,7 @@ Code:
|
||||
border(gauge(0.5))
|
||||
```
|
||||
|
||||
Terminal output:
|
||||
Teminal output:
|
||||
```bash
|
||||
┌────────────────────────────────────────────────────────────────────────────┐
|
||||
│██████████████████████████████████████ │
|
||||
@@ -407,7 +407,7 @@ Checkout this
|
||||
and the associated
|
||||
[demo](https://arthursonzogni.github.io/FTXUI/examples/?file=component/flexbox).
|
||||
|
||||
Element can also become flexible using the `ftxui::flex` decorator.
|
||||
Element can also become flexible using the the `ftxui::flex` decorator.
|
||||
|
||||
Code:
|
||||
```cpp
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
# ftxui {#ftxui}
|
||||
# Modules {#modules}
|
||||
|
||||

|
||||
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
// the LICENSE file.
|
||||
#include <ftxui/component/component.hpp>
|
||||
#include <ftxui/component/screen_interactive.hpp>
|
||||
#include <string>
|
||||
|
||||
using namespace ftxui;
|
||||
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
// the LICENSE file.
|
||||
#include <ftxui/component/component.hpp>
|
||||
#include <ftxui/component/screen_interactive.hpp>
|
||||
#include <string>
|
||||
|
||||
using namespace ftxui;
|
||||
|
||||
|
||||
@@ -8,21 +8,11 @@
|
||||
#include <functional> // for function
|
||||
|
||||
namespace ftxui::animation {
|
||||
/// @brief RequestAnimationFrame is a function that requests a new frame to be
|
||||
/// drawn in the next animation cycle.
|
||||
///
|
||||
/// @note This function is typically called by components that need to
|
||||
/// update their state or appearance over time, such as animations or
|
||||
/// transitions. This is useful when the change doesn't depend depend on the
|
||||
/// events seen by the terminal, but rather on the passage of time.
|
||||
///
|
||||
/// Components who haven't completed their animation can call this function to
|
||||
/// request a new frame to be drawn later.
|
||||
///
|
||||
/// When there is no new events and no animations to complete, no new frame is
|
||||
/// drawn.
|
||||
///
|
||||
/// @ingroup component
|
||||
// Components who haven't completed their animation can call this function to
|
||||
// request a new frame to be drawn later.
|
||||
//
|
||||
// When there is no new events and no animations to complete, no new frame is
|
||||
// drawn.
|
||||
void RequestAnimationFrame();
|
||||
|
||||
using Clock = std::chrono::steady_clock;
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
#include <memory>
|
||||
|
||||
namespace ftxui {
|
||||
|
||||
class CapturedMouseInterface {
|
||||
public:
|
||||
CapturedMouseInterface() = default;
|
||||
|
||||
@@ -27,8 +27,6 @@ struct EntryState {
|
||||
int index; ///< Index of the entry when applicable or -1.
|
||||
};
|
||||
|
||||
/// @brief Option for the underline effect.
|
||||
/// @ingroup component
|
||||
struct UnderlineOption {
|
||||
bool enabled = false;
|
||||
|
||||
@@ -232,8 +230,7 @@ struct SliderOption {
|
||||
std::function<void()> on_change; ///> Called when `value` is updated.
|
||||
};
|
||||
|
||||
/// @brief State passed to the `Window` component's render function.
|
||||
/// @ingroup component
|
||||
// Parameter pack used by `WindowOptions::render`.
|
||||
struct WindowRenderState {
|
||||
Element inner; ///< The element wrapped inside this window.
|
||||
const std::string& title; ///< The title of the window.
|
||||
|
||||
@@ -24,8 +24,6 @@ class ComponentBase;
|
||||
///
|
||||
/// Useful documentation about xterm specification:
|
||||
/// https://invisible-island.net/xterm/ctlseqs/ctlseqs.html
|
||||
///
|
||||
/// @ingroup component
|
||||
struct Event {
|
||||
// --- Constructor section ---------------------------------------------------
|
||||
static Event Character(std::string);
|
||||
|
||||
@@ -14,45 +14,6 @@ class ComponentBase;
|
||||
using Component = std::shared_ptr<ComponentBase>;
|
||||
class ScreenInteractive;
|
||||
|
||||
/// @brief Loop is a class that manages the event loop for a component.
|
||||
///
|
||||
/// It is responsible for running the component, handling events, and
|
||||
/// updating the screen.
|
||||
///
|
||||
/// The Loop class is designed to be used with a ScreenInteractive object,
|
||||
/// which represents the terminal screen.
|
||||
///
|
||||
/// **Example**
|
||||
/// ```cpp
|
||||
/// #include <ftxui/component/component.hpp>
|
||||
/// #include <ftxui/component/screen_interactive.hpp>
|
||||
/// #include <ftxui/component/loop.hpp>
|
||||
///
|
||||
/// int main() {
|
||||
/// auto screen = ftxui::ScreenInteractive::TerminalOutput();
|
||||
/// auto component = ftxui::Button("Click me", [] { ... });
|
||||
///
|
||||
/// ftxui::Loop loop(screen.get(), component);
|
||||
///
|
||||
/// // Either
|
||||
/// loop.Run(); // Blocking until the component quits.
|
||||
///
|
||||
/// // Or
|
||||
/// loop.RunOnce(); // Non-blocking, returns immediately.
|
||||
///
|
||||
/// // Or
|
||||
/// loop.RunOnceBlocking(); // Blocking until handling one event.
|
||||
///
|
||||
/// // Or in a loop:
|
||||
/// while (!loop.HasQuitted()) {
|
||||
/// loop.RunOnce();
|
||||
///
|
||||
/// // Do something else like running a different library loop function.
|
||||
/// }
|
||||
/// }
|
||||
/// ```
|
||||
///
|
||||
/// @ingroup component
|
||||
class Loop {
|
||||
public:
|
||||
Loop(ScreenInteractive* screen, Component component);
|
||||
|
||||
@@ -27,10 +27,6 @@ struct Event;
|
||||
using Component = std::shared_ptr<ComponentBase>;
|
||||
class ScreenInteractivePrivate;
|
||||
|
||||
/// @brief ScreenInteractive is a `Screen` that can handle events, run a main
|
||||
/// loop, and manage components.
|
||||
///
|
||||
/// @ingroup component
|
||||
class ScreenInteractive : public Screen {
|
||||
public:
|
||||
// Constructors:
|
||||
|
||||
@@ -20,21 +20,6 @@
|
||||
|
||||
namespace ftxui {
|
||||
|
||||
/// @brief Canvas is a drawable buffer associated with drawing operations.
|
||||
///
|
||||
/// Canvas is a drawable area that can be used to create complex graphics. It
|
||||
/// supports drawing points, lines, circles, ellipses, text, and images using
|
||||
/// braille, block, or normal characters.
|
||||
///
|
||||
/// Note: A terminal contains cells. A cells is a unit of:
|
||||
/// - 2x4 braille characters (1x1 pixel)
|
||||
/// - 2x2 block characters (2x2 pixels)
|
||||
/// - 2x4 normal characters (2x4 pixels)
|
||||
///
|
||||
/// You need to multiply the x coordinate by 2 and the y coordinate by 4 to
|
||||
/// get the correct position in the terminal.
|
||||
///
|
||||
/// @ingroup dom
|
||||
struct Canvas {
|
||||
public:
|
||||
Canvas() = default;
|
||||
|
||||
@@ -5,11 +5,6 @@
|
||||
#define FTXUI_DOM_DIRECTION_HPP
|
||||
|
||||
namespace ftxui {
|
||||
|
||||
/// @brief Direction is an enumeration that represents the four cardinal
|
||||
/// directions.
|
||||
///
|
||||
/// @ingroup dom
|
||||
enum class Direction {
|
||||
Up = 0,
|
||||
Down = 1,
|
||||
|
||||
@@ -24,14 +24,6 @@ using Elements = std::vector<Element>;
|
||||
using Decorator = std::function<Element(Element)>;
|
||||
using GraphFunction = std::function<std::vector<int>(int, int)>;
|
||||
|
||||
/// @brief BorderStyle is an enumeration that represents the different styles
|
||||
/// of borders that can be applied to elements in the terminal UI.
|
||||
///
|
||||
/// BorderStyle is an enumeration that represents the different styles of
|
||||
/// borders that can be applied to elements in the terminal UI.
|
||||
/// It is used to define the visual appearance of borders around elements,
|
||||
/// such as windows, frames, or separators.
|
||||
/// @ingroup dom
|
||||
enum BorderStyle {
|
||||
LIGHT,
|
||||
DASHED,
|
||||
|
||||
@@ -12,19 +12,6 @@
|
||||
|
||||
namespace ftxui {
|
||||
|
||||
|
||||
/// @brief FlexboxConfig is a configuration structure that defines the layout
|
||||
/// properties for a flexbox container.
|
||||
//
|
||||
/// It allows you to specify the direction of the flex items, whether they
|
||||
/// should wrap, how they should be justified along the main axis, and how
|
||||
/// they should be aligned along the cross axis.
|
||||
/// It also includes properties for gaps between flex items in both the
|
||||
/// main and cross axes.
|
||||
/// This structure is used to configure the layout behavior of flexbox
|
||||
/// containers in a terminal user interface.
|
||||
///
|
||||
/// @ingroup dom
|
||||
struct FlexboxConfig {
|
||||
/// This establishes the main-axis, thus defining the direction flex items are
|
||||
/// placed in the flex container. Flexbox is (aside wrapping) single-direction
|
||||
|
||||
@@ -27,15 +27,8 @@ namespace ftxui {
|
||||
/// LinearGradient(Color::Red, Color::Blue);
|
||||
/// LinearGradient(45, Color::Red, Color::Blue);
|
||||
/// ```
|
||||
///
|
||||
/// @ingroup dom
|
||||
struct LinearGradient {
|
||||
float angle = 0.f;
|
||||
|
||||
/// A stop is a color at a specific position in the gradient.
|
||||
/// The position is a value between 0.0 and 1.0,
|
||||
/// where 0.0 is the start of the gradient
|
||||
/// and 1.0 is the end of the gradient.
|
||||
struct Stop {
|
||||
Color color = Color::Default;
|
||||
std::optional<float> position;
|
||||
|
||||
@@ -20,20 +20,6 @@ class Screen;
|
||||
using Element = std::shared_ptr<Node>;
|
||||
using Elements = std::vector<Element>;
|
||||
|
||||
/// @brief Node is the base class for all elements in the DOM tree.
|
||||
///
|
||||
/// It represents a single node in the document object model (DOM) and provides
|
||||
/// the basic structure for layout and rendering.
|
||||
/// It contains methods for computing layout requirements, setting the box
|
||||
/// dimensions, selecting content, rendering to the screen, and checking the
|
||||
/// layout status.
|
||||
/// It typically contains child elements, which are also instances of Node.
|
||||
///
|
||||
/// Users are expected to derive from this class to create custom elements.
|
||||
///
|
||||
/// A list of builtin elements can be found in the `elements.hpp` file.
|
||||
///
|
||||
/// @ingroup dom
|
||||
class Node {
|
||||
public:
|
||||
Node();
|
||||
|
||||
@@ -10,11 +10,6 @@
|
||||
namespace ftxui {
|
||||
class Node;
|
||||
|
||||
/// @brief Requirement is a structure that defines the layout requirements for a
|
||||
/// Node in the terminal user interface.
|
||||
///
|
||||
/// It specifies the minimum size required to fully draw the element,
|
||||
/// @ingroup dom
|
||||
struct Requirement {
|
||||
// The required size to fully draw the element.
|
||||
int min_x = 0;
|
||||
|
||||
@@ -13,12 +13,7 @@
|
||||
|
||||
namespace ftxui {
|
||||
|
||||
/// @brief Represents a selection in a terminal user interface.
|
||||
///
|
||||
/// Selection is a class that represents the two endpoints of a selection in a
|
||||
/// terminal user interface.
|
||||
///
|
||||
/// @ingroup dom
|
||||
/// @brief Represent a selection in the terminal.
|
||||
class Selection {
|
||||
public:
|
||||
Selection(); // Empty selection.
|
||||
|
||||
@@ -11,28 +11,28 @@
|
||||
|
||||
namespace ftxui {
|
||||
|
||||
// Usage:
|
||||
//
|
||||
// Initialization:
|
||||
// ---------------
|
||||
//
|
||||
// auto table = Table({
|
||||
// {"X", "Y"},
|
||||
// {"-1", "1"},
|
||||
// {"+0", "0"},
|
||||
// {"+1", "1"},
|
||||
// });
|
||||
//
|
||||
// table.SelectAll().Border(LIGHT);
|
||||
//
|
||||
// table.SelectRow(1).Border(DOUBLE);
|
||||
// table.SelectRow(1).SeparatorInternal(Light);
|
||||
//
|
||||
// std::move(table).Element();
|
||||
|
||||
class Table;
|
||||
class TableSelection;
|
||||
|
||||
/// @brief Table is a utility to draw tables.
|
||||
///
|
||||
/// **example**
|
||||
/// ```cpp
|
||||
/// auto table = Table({
|
||||
/// {"X", "Y"},
|
||||
/// {"-1", "1"},
|
||||
/// {"+0", "0"},
|
||||
/// {"+1", "1"},
|
||||
/// });
|
||||
///
|
||||
/// table.SelectAll().Border(LIGHT);
|
||||
/// table.SelectRow(1).Border(DOUBLE);
|
||||
/// table.SelectRow(1).SeparatorInternal(LIGHT);
|
||||
///
|
||||
/// std::move(table).Render();
|
||||
/// ```
|
||||
///
|
||||
/// @ingroup dom
|
||||
class Table {
|
||||
public:
|
||||
Table();
|
||||
|
||||
@@ -6,13 +6,6 @@
|
||||
|
||||
namespace ftxui {
|
||||
|
||||
/// @brief Box is a structure that represents a rectangular area in a 2D space.
|
||||
///
|
||||
/// It is defined by its minimum and maximum coordinates along the x and y axes.
|
||||
/// Note that the coordinates are inclusive, meaning that the box includes both
|
||||
/// the minimum and maximum values.
|
||||
///
|
||||
/// @ingroup screen
|
||||
struct Box {
|
||||
int x_min = 0;
|
||||
int x_max = 0;
|
||||
|
||||
@@ -15,9 +15,7 @@
|
||||
|
||||
namespace ftxui {
|
||||
|
||||
/// @brief Color is a class that represents a color in the terminal user
|
||||
/// interface.
|
||||
///
|
||||
/// @brief A class representing terminal colors.
|
||||
/// @ingroup screen
|
||||
class Color {
|
||||
public:
|
||||
|
||||
@@ -9,10 +9,6 @@
|
||||
|
||||
namespace ftxui {
|
||||
|
||||
/// @brief ColorInfo is a structure that contains information about the terminal
|
||||
/// color palette.
|
||||
///
|
||||
/// @ingroup screen
|
||||
struct ColorInfo {
|
||||
const char* name;
|
||||
uint8_t index_256;
|
||||
|
||||
@@ -5,9 +5,6 @@
|
||||
#define FTXUI_SCREEN_TERMINAL_HPP
|
||||
|
||||
namespace ftxui {
|
||||
|
||||
/// @brief Dimensions is a structure that represents the size of the terminal
|
||||
/// @ingroup screen
|
||||
struct Dimensions {
|
||||
int dimx;
|
||||
int dimy;
|
||||
@@ -17,9 +14,6 @@ namespace Terminal {
|
||||
Dimensions Size();
|
||||
void SetFallbackSize(const Dimensions& fallbackSize);
|
||||
|
||||
/// @brief Color is an enumeration that represents the color support of the
|
||||
/// terminal.
|
||||
/// @ingroup screen
|
||||
enum Color {
|
||||
Palette1,
|
||||
Palette16,
|
||||
|
||||
@@ -1,16 +0,0 @@
|
||||
/// @module ftxui.component
|
||||
/// @brief Module file for FTXUI component operations.
|
||||
|
||||
export module ftxui.component;
|
||||
|
||||
export import ftxui.component.animation;
|
||||
export import ftxui.component.captured_mouse;
|
||||
export import ftxui.component.component;
|
||||
export import ftxui.component.component_base;
|
||||
export import ftxui.component.component_options;
|
||||
export import ftxui.component.event;
|
||||
export import ftxui.component.loop;
|
||||
export import ftxui.component.mouse;
|
||||
export import ftxui.component.receiver;
|
||||
export import ftxui.component.screen_interactive;
|
||||
export import ftxui.component.task;
|
||||
@@ -1,65 +0,0 @@
|
||||
/// @module ftxui.component.animation
|
||||
/// @brief C++20 module interface for the Animation namespace of the Component module.
|
||||
///
|
||||
|
||||
module;
|
||||
|
||||
#include <ftxui/component/animation.hpp>
|
||||
|
||||
export module ftxui.component.animation;
|
||||
|
||||
/**
|
||||
* @namespace ftxui::animation
|
||||
* @brief The FTXUI ftxui::animation:: namespace
|
||||
*/
|
||||
export namespace ftxui::animation {
|
||||
using ftxui::animation::RequestAnimationFrame;
|
||||
|
||||
using ftxui::animation::Clock;
|
||||
using ftxui::animation::TimePoint;
|
||||
using ftxui::animation::Duration;
|
||||
|
||||
using ftxui::animation::Params;
|
||||
|
||||
/**
|
||||
* @namespace easing
|
||||
* @brief The FTXUI sf::animation::easing:: namespace
|
||||
*/
|
||||
namespace easing {
|
||||
using ftxui::animation::easing::Function;
|
||||
|
||||
using ftxui::animation::easing::Linear;
|
||||
using ftxui::animation::easing::QuadraticIn;
|
||||
using ftxui::animation::easing::QuadraticOut;
|
||||
using ftxui::animation::easing::QuadraticInOut;
|
||||
using ftxui::animation::easing::CubicIn;
|
||||
using ftxui::animation::easing::CubicOut;
|
||||
using ftxui::animation::easing::CubicInOut;
|
||||
using ftxui::animation::easing::QuarticIn;
|
||||
using ftxui::animation::easing::QuarticOut;
|
||||
using ftxui::animation::easing::QuarticInOut;
|
||||
using ftxui::animation::easing::QuinticIn;
|
||||
using ftxui::animation::easing::QuinticOut;
|
||||
using ftxui::animation::easing::QuinticInOut;
|
||||
using ftxui::animation::easing::SineIn;
|
||||
using ftxui::animation::easing::SineOut;
|
||||
using ftxui::animation::easing::SineInOut;
|
||||
using ftxui::animation::easing::CircularIn;
|
||||
using ftxui::animation::easing::CircularOut;
|
||||
using ftxui::animation::easing::CircularInOut;
|
||||
using ftxui::animation::easing::ExponentialIn;
|
||||
using ftxui::animation::easing::ExponentialOut;
|
||||
using ftxui::animation::easing::ExponentialInOut;
|
||||
using ftxui::animation::easing::ElasticIn;
|
||||
using ftxui::animation::easing::ElasticOut;
|
||||
using ftxui::animation::easing::ElasticInOut;
|
||||
using ftxui::animation::easing::BackIn;
|
||||
using ftxui::animation::easing::BackOut;
|
||||
using ftxui::animation::easing::BackInOut;
|
||||
using ftxui::animation::easing::BounceIn;
|
||||
using ftxui::animation::easing::BounceOut;
|
||||
using ftxui::animation::easing::BounceInOut;
|
||||
}
|
||||
|
||||
using ftxui::animation::Animator;
|
||||
}
|
||||
@@ -1,16 +0,0 @@
|
||||
/// @module ftxui.component.captured_mouse
|
||||
/// @brief Module file for the CapturedMouseInterface class of the Component module
|
||||
|
||||
module;
|
||||
|
||||
#include <ftxui/component/captured_mouse.hpp>
|
||||
|
||||
export module ftxui.component.captured_mouse;
|
||||
|
||||
/**
|
||||
* @namespace ftxui
|
||||
* @brief The FTXUI ftxui:: namespace
|
||||
*/
|
||||
export namespace ftxui {
|
||||
using ftxui::CapturedMouseInterface;
|
||||
}
|
||||
@@ -12,11 +12,11 @@
|
||||
|
||||
namespace ftxui {
|
||||
|
||||
/// @brief A collapsible component. It displays a checkbox with an arrow. Once
|
||||
/// activated, the child is displayed.
|
||||
/// @brief A collapsible component. It display a checkbox with an arrow. Once
|
||||
/// activated, the children is displayed.
|
||||
/// @param label The label of the checkbox.
|
||||
/// @param child The child to display.
|
||||
/// @param show Hold the state about whether the child is displayed or not.
|
||||
/// @param child The children to display.
|
||||
/// @param show Hold the state about whether the children is displayed or not.
|
||||
///
|
||||
/// ### Example
|
||||
/// ```cpp
|
||||
|
||||
@@ -35,22 +35,26 @@ ComponentBase::~ComponentBase() {
|
||||
/// @brief Return the parent ComponentBase, or nul if any.
|
||||
/// @see Detach
|
||||
/// @see Parent
|
||||
/// @ingroup component
|
||||
ComponentBase* ComponentBase::Parent() const {
|
||||
return parent_;
|
||||
}
|
||||
|
||||
/// @brief Access the child at index `i`.
|
||||
/// @ingroup component
|
||||
Component& ComponentBase::ChildAt(size_t i) {
|
||||
assert(i < ChildCount()); // NOLINT
|
||||
return children_[i];
|
||||
}
|
||||
|
||||
/// @brief Returns the number of children.
|
||||
/// @ingroup component
|
||||
size_t ComponentBase::ChildCount() const {
|
||||
return children_.size();
|
||||
}
|
||||
|
||||
/// @brief Return index of the component in its parent. -1 if no parent.
|
||||
/// @ingroup component
|
||||
int ComponentBase::Index() const {
|
||||
if (parent_ == nullptr) {
|
||||
return -1;
|
||||
@@ -67,6 +71,7 @@ int ComponentBase::Index() const {
|
||||
|
||||
/// @brief Add a child.
|
||||
/// @@param child The child to be attached.
|
||||
/// @ingroup component
|
||||
void ComponentBase::Add(Component child) {
|
||||
child->Detach();
|
||||
child->parent_ = this;
|
||||
@@ -76,6 +81,7 @@ void ComponentBase::Add(Component child) {
|
||||
/// @brief Detach this child from its parent.
|
||||
/// @see Detach
|
||||
/// @see Parent
|
||||
/// @ingroup component
|
||||
void ComponentBase::Detach() {
|
||||
if (parent_ == nullptr) {
|
||||
return;
|
||||
@@ -91,6 +97,7 @@ void ComponentBase::Detach() {
|
||||
}
|
||||
|
||||
/// @brief Remove all children.
|
||||
/// @ingroup component
|
||||
void ComponentBase::DetachAllChildren() {
|
||||
while (!children_.empty()) {
|
||||
children_[0]->Detach();
|
||||
@@ -100,6 +107,7 @@ void ComponentBase::DetachAllChildren() {
|
||||
/// @brief Draw the component.
|
||||
/// Build a ftxui::Element to be drawn on the ftxui::Screen representing this
|
||||
/// ftxui::ComponentBase. Please override OnRender() to modify the rendering.
|
||||
/// @ingroup component
|
||||
Element ComponentBase::Render() {
|
||||
// Some users might call `ComponentBase::Render()` from
|
||||
// `T::OnRender()`. To avoid infinite recursion, we use a flag.
|
||||
@@ -135,6 +143,7 @@ Element ComponentBase::Render() {
|
||||
/// @brief Draw the component.
|
||||
/// Build a ftxui::Element to be drawn on the ftxi::Screen representing this
|
||||
/// ftxui::ComponentBase. This function is means to be overridden.
|
||||
/// @ingroup component
|
||||
Element ComponentBase::OnRender() {
|
||||
if (children_.size() == 1) {
|
||||
return children_.front()->Render();
|
||||
@@ -148,6 +157,7 @@ Element ComponentBase::OnRender() {
|
||||
/// @return True when the event has been handled.
|
||||
/// The default implementation called OnEvent on every child until one return
|
||||
/// true. If none returns true, return false.
|
||||
/// @ingroup component
|
||||
bool ComponentBase::OnEvent(Event event) { // NOLINT
|
||||
for (Component& child : children_) { // NOLINT
|
||||
if (child->OnEvent(event)) {
|
||||
@@ -160,6 +170,7 @@ bool ComponentBase::OnEvent(Event event) { // NOLINT
|
||||
/// @brief Called in response to an animation event.
|
||||
/// @param params the parameters of the animation
|
||||
/// The default implementation dispatch the event to every child.
|
||||
/// @ingroup component
|
||||
void ComponentBase::OnAnimation(animation::Params& params) {
|
||||
for (const Component& child : children_) {
|
||||
child->OnAnimation(params);
|
||||
@@ -168,6 +179,7 @@ void ComponentBase::OnAnimation(animation::Params& params) {
|
||||
|
||||
/// @brief Return the currently Active child.
|
||||
/// @return the currently Active child.
|
||||
/// @ingroup component
|
||||
Component ComponentBase::ActiveChild() {
|
||||
for (auto& child : children_) {
|
||||
if (child->Focusable()) {
|
||||
@@ -180,6 +192,7 @@ Component ComponentBase::ActiveChild() {
|
||||
/// @brief Return true when the component contains focusable elements.
|
||||
/// The non focusable Components will be skipped when navigating using the
|
||||
/// keyboard.
|
||||
/// @ingroup component
|
||||
bool ComponentBase::Focusable() const {
|
||||
for (const Component& child : children_) { // NOLINT
|
||||
if (child->Focusable()) {
|
||||
@@ -190,6 +203,7 @@ bool ComponentBase::Focusable() const {
|
||||
}
|
||||
|
||||
/// @brief Returns if the element if the currently active child of its parent.
|
||||
/// @ingroup component
|
||||
bool ComponentBase::Active() const {
|
||||
return parent_ == nullptr || parent_->ActiveChild().get() == this;
|
||||
}
|
||||
@@ -198,6 +212,7 @@ bool ComponentBase::Active() const {
|
||||
/// True when the ComponentBase is focused by the user. An element is Focused
|
||||
/// when it is with all its ancestors the ActiveChild() of their parents, and it
|
||||
/// Focusable().
|
||||
/// @ingroup component
|
||||
bool ComponentBase::Focused() const {
|
||||
const auto* current = this;
|
||||
while (current && current->Active()) {
|
||||
@@ -208,15 +223,18 @@ bool ComponentBase::Focused() const {
|
||||
|
||||
/// @brief Make the |child| to be the "active" one.
|
||||
/// @param child the child to become active.
|
||||
/// @ingroup component
|
||||
void ComponentBase::SetActiveChild([[maybe_unused]] ComponentBase* child) {}
|
||||
|
||||
/// @brief Make the |child| to be the "active" one.
|
||||
/// @param child the child to become active.
|
||||
/// @ingroup component
|
||||
void ComponentBase::SetActiveChild(Component child) { // NOLINT
|
||||
SetActiveChild(child.get());
|
||||
}
|
||||
|
||||
/// @brief Configure all the ancestors to give focus to this component.
|
||||
/// @ingroup component
|
||||
void ComponentBase::TakeFocus() {
|
||||
ComponentBase* child = this;
|
||||
while (ComponentBase* parent = child->parent_) {
|
||||
@@ -228,6 +246,7 @@ void ComponentBase::TakeFocus() {
|
||||
/// @brief Take the CapturedMouse if available. There is only one component of
|
||||
/// them. It represents a component taking priority over others.
|
||||
/// @param event The event
|
||||
/// @ingroup component
|
||||
CapturedMouse ComponentBase::CaptureMouse(const Event& event) { // NOLINT
|
||||
if (event.screen_) {
|
||||
return event.screen_->CaptureMouse();
|
||||
|
||||
@@ -1,59 +0,0 @@
|
||||
/// @module ftxui.component.component
|
||||
/// @brief Module file for the Component classes of the Component module
|
||||
|
||||
module;
|
||||
|
||||
#include <ftxui/component/component.hpp>
|
||||
|
||||
export module ftxui.component.component;
|
||||
|
||||
/**
|
||||
* @namespace ftxui
|
||||
* @brief The FTXUI ftxui:: namespace
|
||||
*/
|
||||
export namespace ftxui {
|
||||
using ftxui::ButtonOption;
|
||||
using ftxui::CheckboxOption;
|
||||
using ftxui::Event;
|
||||
using ftxui::InputOption;
|
||||
using ftxui::MenuOption;
|
||||
using ftxui::RadioboxOption;
|
||||
using ftxui::MenuEntryOption;
|
||||
|
||||
using ftxui::Make;
|
||||
|
||||
using ftxui::ComponentDecorator;
|
||||
using ftxui::ElementDecorator;
|
||||
|
||||
using ftxui::operator|;
|
||||
using ftxui::operator|=;
|
||||
|
||||
namespace Container {
|
||||
using ftxui::Container::Vertical;
|
||||
using ftxui::Container::Horizontal;
|
||||
using ftxui::Container::Tab;
|
||||
using ftxui::Container::Stacked;
|
||||
}
|
||||
|
||||
using ftxui::Button;
|
||||
using ftxui::Checkbox;
|
||||
using ftxui::Input;
|
||||
using ftxui::Menu;
|
||||
using ftxui::MenuEntry;
|
||||
using ftxui::Radiobox;
|
||||
using ftxui::Dropdown;
|
||||
using ftxui::Toggle;
|
||||
using ftxui::Slider;
|
||||
using ftxui::ResizableSplit;
|
||||
using ftxui::ResizableSplitLeft;
|
||||
using ftxui::ResizableSplitRight;
|
||||
using ftxui::ResizableSplitTop;
|
||||
using ftxui::ResizableSplitBottom;
|
||||
using ftxui::Renderer;
|
||||
using ftxui::CatchEvent;
|
||||
using ftxui::Maybe;
|
||||
using ftxui::Modal;
|
||||
using ftxui::Collapsible;
|
||||
using ftxui::Hoverable;
|
||||
using ftxui::Window;
|
||||
}
|
||||
@@ -1,26 +0,0 @@
|
||||
/// @module ftxui.component.component_base
|
||||
/// @brief Module file for the ComponentBase class of the Component module
|
||||
|
||||
module;
|
||||
|
||||
#include <ftxui/component/component_base.hpp>
|
||||
|
||||
export module ftxui.component.component_base;
|
||||
|
||||
/**
|
||||
* @namespace ftxui
|
||||
* @brief The FTXUI ftxui:: namespace
|
||||
*/
|
||||
export namespace ftxui {
|
||||
using ftxui::Delegate;
|
||||
using ftxui::Focus;
|
||||
using ftxui::Event;
|
||||
|
||||
namespace animation {
|
||||
using ftxui::animation::Params;
|
||||
}
|
||||
|
||||
using ftxui::ComponentBase;
|
||||
using ftxui::Component;
|
||||
using ftxui::Components;
|
||||
}
|
||||
@@ -17,6 +17,7 @@ namespace ftxui {
|
||||
/// @params _active The color when the component is active.
|
||||
/// @params _duration The duration of the animation.
|
||||
/// @params _function The easing function of the animation.
|
||||
/// @ingroup component
|
||||
void AnimatedColorOption::Set(Color _inactive,
|
||||
Color _active,
|
||||
animation::Duration _duration,
|
||||
@@ -31,6 +32,7 @@ void AnimatedColorOption::Set(Color _inactive,
|
||||
/// @brief Set how the underline should animate.
|
||||
/// @param d The duration of the animation.
|
||||
/// @param f The easing function of the animation.
|
||||
/// @ingroup component
|
||||
void UnderlineOption::SetAnimation(animation::Duration d,
|
||||
animation::easing::Function f) {
|
||||
SetAnimationDuration(d);
|
||||
@@ -39,6 +41,7 @@ void UnderlineOption::SetAnimation(animation::Duration d,
|
||||
|
||||
/// @brief Set how the underline should animate.
|
||||
/// @param d The duration of the animation.
|
||||
/// @ingroup component
|
||||
void UnderlineOption::SetAnimationDuration(animation::Duration d) {
|
||||
leader_duration = d;
|
||||
follower_duration = d;
|
||||
@@ -46,6 +49,7 @@ void UnderlineOption::SetAnimationDuration(animation::Duration d) {
|
||||
|
||||
/// @brief Set how the underline should animate.
|
||||
/// @param f The easing function of the animation.
|
||||
/// @ingroup component
|
||||
void UnderlineOption::SetAnimationFunction(animation::easing::Function f) {
|
||||
leader_function = f;
|
||||
follower_function = std::move(f);
|
||||
@@ -56,6 +60,7 @@ void UnderlineOption::SetAnimationFunction(animation::easing::Function f) {
|
||||
/// follower.
|
||||
/// @param f_leader The duration of the animation for the leader.
|
||||
/// @param f_follower The duration of the animation for the follower.
|
||||
/// @ingroup component
|
||||
void UnderlineOption::SetAnimationFunction(
|
||||
animation::easing::Function f_leader,
|
||||
animation::easing::Function f_follower) {
|
||||
@@ -63,8 +68,9 @@ void UnderlineOption::SetAnimationFunction(
|
||||
follower_function = std::move(f_follower);
|
||||
}
|
||||
|
||||
/// @brief Standard options for a horizontal menu.
|
||||
/// @brief Standard options for an horizontal menu.
|
||||
/// This can be useful to implement a tab bar.
|
||||
/// @ingroup component
|
||||
// static
|
||||
MenuOption MenuOption::Horizontal() {
|
||||
MenuOption option;
|
||||
@@ -89,6 +95,7 @@ MenuOption MenuOption::Horizontal() {
|
||||
|
||||
/// @brief Standard options for an animated horizontal menu.
|
||||
/// This can be useful to implement a tab bar.
|
||||
/// @ingroup component
|
||||
// static
|
||||
MenuOption MenuOption::HorizontalAnimated() {
|
||||
auto option = Horizontal();
|
||||
@@ -98,6 +105,7 @@ MenuOption MenuOption::HorizontalAnimated() {
|
||||
|
||||
/// @brief Standard options for a vertical menu.
|
||||
/// This can be useful to implement a list of selectable items.
|
||||
/// @ingroup component
|
||||
// static
|
||||
MenuOption MenuOption::Vertical() {
|
||||
MenuOption option;
|
||||
@@ -119,6 +127,7 @@ MenuOption MenuOption::Vertical() {
|
||||
|
||||
/// @brief Standard options for an animated vertical menu.
|
||||
/// This can be useful to implement a list of selectable items.
|
||||
/// @ingroup component
|
||||
// static
|
||||
MenuOption MenuOption::VerticalAnimated() {
|
||||
auto option = MenuOption::Vertical();
|
||||
@@ -139,8 +148,9 @@ MenuOption MenuOption::VerticalAnimated() {
|
||||
return option;
|
||||
}
|
||||
|
||||
/// @brief Standard options for a horizontal menu with some separator.
|
||||
/// @brief Standard options for a horitontal menu with some separator.
|
||||
/// This can be useful to implement a tab bar.
|
||||
/// @ingroup component
|
||||
// static
|
||||
MenuOption MenuOption::Toggle() {
|
||||
auto option = MenuOption::Horizontal();
|
||||
@@ -149,6 +159,7 @@ MenuOption MenuOption::Toggle() {
|
||||
}
|
||||
|
||||
/// @brief Create a ButtonOption, highlighted using [] characters.
|
||||
/// @ingroup component
|
||||
// static
|
||||
ButtonOption ButtonOption::Ascii() {
|
||||
ButtonOption option;
|
||||
@@ -161,6 +172,7 @@ ButtonOption ButtonOption::Ascii() {
|
||||
}
|
||||
|
||||
/// @brief Create a ButtonOption, inverted when focused.
|
||||
/// @ingroup component
|
||||
// static
|
||||
ButtonOption ButtonOption::Simple() {
|
||||
ButtonOption option;
|
||||
@@ -176,6 +188,7 @@ ButtonOption ButtonOption::Simple() {
|
||||
|
||||
/// @brief Create a ButtonOption. The button is shown using a border, inverted
|
||||
/// when focused. This is the current default.
|
||||
/// @ingroup component
|
||||
ButtonOption ButtonOption::Border() {
|
||||
ButtonOption option;
|
||||
option.transform = [](const EntryState& s) {
|
||||
@@ -192,6 +205,7 @@ ButtonOption ButtonOption::Border() {
|
||||
}
|
||||
|
||||
/// @brief Create a ButtonOption, using animated colors.
|
||||
/// @ingroup component
|
||||
// static
|
||||
ButtonOption ButtonOption::Animated() {
|
||||
return Animated(Color::Black, Color::GrayLight, //
|
||||
@@ -199,6 +213,7 @@ ButtonOption ButtonOption::Animated() {
|
||||
}
|
||||
|
||||
/// @brief Create a ButtonOption, using animated colors.
|
||||
/// @ingroup component
|
||||
// static
|
||||
ButtonOption ButtonOption::Animated(Color color) {
|
||||
return ButtonOption::Animated(
|
||||
@@ -209,6 +224,7 @@ ButtonOption ButtonOption::Animated(Color color) {
|
||||
}
|
||||
|
||||
/// @brief Create a ButtonOption, using animated colors.
|
||||
/// @ingroup component
|
||||
// static
|
||||
ButtonOption ButtonOption::Animated(Color background, Color foreground) {
|
||||
// NOLINTBEGIN
|
||||
@@ -221,6 +237,7 @@ ButtonOption ButtonOption::Animated(Color background, Color foreground) {
|
||||
}
|
||||
|
||||
/// @brief Create a ButtonOption, using animated colors.
|
||||
/// @ingroup component
|
||||
// static
|
||||
ButtonOption ButtonOption::Animated(Color background,
|
||||
Color foreground,
|
||||
@@ -240,6 +257,7 @@ ButtonOption ButtonOption::Animated(Color background,
|
||||
}
|
||||
|
||||
/// @brief Option for standard Checkbox.
|
||||
/// @ingroup component
|
||||
// static
|
||||
CheckboxOption CheckboxOption::Simple() {
|
||||
auto option = CheckboxOption();
|
||||
@@ -264,6 +282,7 @@ CheckboxOption CheckboxOption::Simple() {
|
||||
}
|
||||
|
||||
/// @brief Option for standard Radiobox
|
||||
/// @ingroup component
|
||||
// static
|
||||
RadioboxOption RadioboxOption::Simple() {
|
||||
auto option = RadioboxOption();
|
||||
@@ -288,6 +307,7 @@ RadioboxOption RadioboxOption::Simple() {
|
||||
}
|
||||
|
||||
/// @brief Standard options for the input component.
|
||||
/// @ingroup component
|
||||
// static
|
||||
InputOption InputOption::Default() {
|
||||
InputOption option;
|
||||
@@ -310,6 +330,7 @@ InputOption InputOption::Default() {
|
||||
}
|
||||
|
||||
/// @brief Standard options for a more beautiful input component.
|
||||
/// @ingroup component
|
||||
// static
|
||||
InputOption InputOption::Spacious() {
|
||||
InputOption option;
|
||||
|
||||
@@ -1,31 +0,0 @@
|
||||
/// @module ftxui.component.component_options
|
||||
/// @brief Module file for options for the Component class of the Component module
|
||||
|
||||
module;
|
||||
|
||||
#include <ftxui/component/component_options.hpp>
|
||||
|
||||
export module ftxui.component.component_options;
|
||||
|
||||
/**
|
||||
* @namespace ftxui
|
||||
* @brief The FTXUI ftxui:: namespace
|
||||
*/
|
||||
export namespace ftxui {
|
||||
using ftxui::EntryState;
|
||||
using ftxui::UnderlineOption;
|
||||
using ftxui::AnimatedColorOption;
|
||||
using ftxui::AnimatedColorsOption;
|
||||
using ftxui::MenuEntryOption;
|
||||
using ftxui::MenuOption;
|
||||
using ftxui::ButtonOption;
|
||||
using ftxui::CheckboxOption;
|
||||
using ftxui::InputState;
|
||||
using ftxui::InputOption;
|
||||
using ftxui::RadioboxOption;
|
||||
using ftxui::ResizableSplitOption;
|
||||
using ftxui::SliderOption;
|
||||
using ftxui::WindowRenderState;
|
||||
using ftxui::WindowOptions;
|
||||
using ftxui::DropdownOption;
|
||||
}
|
||||
@@ -24,6 +24,7 @@ namespace ftxui {
|
||||
|
||||
/// @brief An event corresponding to a given typed character.
|
||||
/// @param input The character typed by the user.
|
||||
/// @ingroup component
|
||||
// static
|
||||
Event Event::Character(std::string input) {
|
||||
Event event;
|
||||
@@ -34,6 +35,7 @@ Event Event::Character(std::string input) {
|
||||
|
||||
/// @brief An event corresponding to a given typed character.
|
||||
/// @param c The character typed by the user.
|
||||
/// @ingroup component
|
||||
// static
|
||||
Event Event::Character(char c) {
|
||||
return Event::Character(std::string{c});
|
||||
@@ -41,6 +43,7 @@ Event Event::Character(char c) {
|
||||
|
||||
/// @brief An event corresponding to a given typed character.
|
||||
/// @param c The character typed by the user.
|
||||
/// @ingroup component
|
||||
// static
|
||||
Event Event::Character(wchar_t c) {
|
||||
return Event::Character(to_string(std::wstring{c}));
|
||||
@@ -49,6 +52,7 @@ Event Event::Character(wchar_t c) {
|
||||
/// @brief An event corresponding to a given typed character.
|
||||
/// @param input The sequence of character send by the terminal.
|
||||
/// @param mouse The mouse state.
|
||||
/// @ingroup component
|
||||
// static
|
||||
Event Event::Mouse(std::string input, struct Mouse mouse) {
|
||||
Event event;
|
||||
@@ -70,6 +74,7 @@ Event Event::CursorShape(std::string input, int shape) {
|
||||
|
||||
/// @brief An custom event whose meaning is defined by the user of the library.
|
||||
/// @param input An arbitrary sequence of character defined by the developer.
|
||||
/// @ingroup component
|
||||
// static
|
||||
Event Event::Special(std::string input) {
|
||||
Event event;
|
||||
|
||||
@@ -1,19 +0,0 @@
|
||||
/// @module ftxui.component.event
|
||||
/// @brief Module file for the Event struct of the Component module
|
||||
|
||||
module;
|
||||
|
||||
#include <ftxui/component/event.hpp>
|
||||
|
||||
export module ftxui.component.event;
|
||||
|
||||
/**
|
||||
* @namespace ftxui
|
||||
* @brief The FTXUI ftxui:: namespace
|
||||
*/
|
||||
export namespace ftxui {
|
||||
using ftxui::ScreenInteractive;
|
||||
using ftxui::ComponentBase;
|
||||
|
||||
using ftxui::Event;
|
||||
}
|
||||
@@ -11,6 +11,7 @@ namespace ftxui {
|
||||
|
||||
/// @brief A Loop is a wrapper around a Component and a ScreenInteractive.
|
||||
/// It is used to run a Component in a terminal.
|
||||
/// @ingroup component
|
||||
/// @see Component, ScreenInteractive.
|
||||
/// @see ScreenInteractive::Loop().
|
||||
/// @see ScreenInteractive::ExitLoop().
|
||||
@@ -27,6 +28,7 @@ Loop::~Loop() {
|
||||
}
|
||||
|
||||
/// @brief Whether the loop has quitted.
|
||||
/// @ingroup component
|
||||
bool Loop::HasQuitted() {
|
||||
return screen_->HasQuitted();
|
||||
}
|
||||
|
||||
@@ -1,20 +0,0 @@
|
||||
/// @module ftxui.component.loop
|
||||
/// @brief Module file for the Loop class of the Component module
|
||||
|
||||
module;
|
||||
|
||||
#include <ftxui/component/loop.hpp>
|
||||
|
||||
export module ftxui.component.loop;
|
||||
|
||||
/**
|
||||
* @namespace ftxui
|
||||
* @brief The FTXUI ftxui:: namespace
|
||||
*/
|
||||
export namespace ftxui {
|
||||
using ftxui::ComponentBase;
|
||||
using ftxui::Component;
|
||||
using ftxui::ScreenInteractive;
|
||||
|
||||
using ftxui::Loop;
|
||||
}
|
||||
@@ -15,7 +15,7 @@ namespace ftxui {
|
||||
|
||||
/// @brief Decorate a component |child|. It is shown only when |show| returns
|
||||
/// true.
|
||||
/// @param child the component to decorate.
|
||||
/// @param child the compoenent to decorate.
|
||||
/// @param show a function returning whether |child| should shown.
|
||||
/// @ingroup component
|
||||
Component Maybe(Component child, std::function<bool()> show) {
|
||||
@@ -61,7 +61,7 @@ ComponentDecorator Maybe(std::function<bool()> show) {
|
||||
}
|
||||
|
||||
/// @brief Decorate a component |child|. It is shown only when |show| is true.
|
||||
/// @param child the component to decorate.
|
||||
/// @param child the compoennt to decorate.
|
||||
/// @param show a boolean. |child| is shown when |show| is true.
|
||||
/// @ingroup component
|
||||
///
|
||||
|
||||
@@ -1,16 +0,0 @@
|
||||
/// @module ftxui.component.mouse
|
||||
/// @brief Module file for the Mouse struct of the Component module
|
||||
|
||||
module;
|
||||
|
||||
#include <ftxui/component/mouse.hpp>
|
||||
|
||||
export module ftxui.component.mouse;
|
||||
|
||||
/**
|
||||
* @namespace ftxui
|
||||
* @brief The FTXUI ftxui:: namespace
|
||||
*/
|
||||
export namespace ftxui {
|
||||
using ftxui::Mouse;
|
||||
}
|
||||
@@ -1,20 +0,0 @@
|
||||
/// @module ftxui.component.receiver
|
||||
/// @brief Module file for the Receiver class of the Component module
|
||||
|
||||
module;
|
||||
|
||||
#include <ftxui/component/receiver.hpp>
|
||||
|
||||
export module ftxui.component.receiver;
|
||||
|
||||
/**
|
||||
* @namespace ftxui
|
||||
* @brief The FTXUI ftxui:: namespace
|
||||
*/
|
||||
export namespace ftxui {
|
||||
using ftxui::SenderImpl;
|
||||
using ftxui::ReceiverImpl;
|
||||
using ftxui::Sender;
|
||||
using ftxui::Receiver;
|
||||
using ftxui::MakeReceiver;
|
||||
}
|
||||
@@ -366,6 +366,7 @@ ScreenInteractive ScreenInteractive::FixedSize(int dimx, int dimy) {
|
||||
};
|
||||
}
|
||||
|
||||
/// @ingroup component
|
||||
/// Create a ScreenInteractive taking the full terminal size. This is using the
|
||||
/// alternate screen buffer to avoid messing with the terminal content.
|
||||
/// @note This is the same as `ScreenInteractive::FullscreenAlternateScreen()`
|
||||
@@ -374,6 +375,7 @@ ScreenInteractive ScreenInteractive::Fullscreen() {
|
||||
return FullscreenAlternateScreen();
|
||||
}
|
||||
|
||||
/// @ingroup component
|
||||
/// Create a ScreenInteractive taking the full terminal size. The primary screen
|
||||
/// buffer is being used. It means if the terminal is resized, the previous
|
||||
/// content might mess up with the terminal content.
|
||||
@@ -387,6 +389,7 @@ ScreenInteractive ScreenInteractive::FullscreenPrimaryScreen() {
|
||||
};
|
||||
}
|
||||
|
||||
/// @ingroup component
|
||||
/// Create a ScreenInteractive taking the full terminal size. This is using the
|
||||
/// alternate screen buffer to avoid messing with the terminal content.
|
||||
// static
|
||||
@@ -419,6 +422,7 @@ ScreenInteractive ScreenInteractive::FitComponent() {
|
||||
};
|
||||
}
|
||||
|
||||
/// @ingroup component
|
||||
/// @brief Set whether mouse is tracked and events reported.
|
||||
/// called outside of the main loop. E.g `ScreenInteractive::Loop(...)`.
|
||||
/// @param enable Whether to enable mouse event tracking.
|
||||
@@ -440,6 +444,7 @@ void ScreenInteractive::TrackMouse(bool enable) {
|
||||
|
||||
/// @brief Add a task to the main loop.
|
||||
/// It will be executed later, after every other scheduled tasks.
|
||||
/// @ingroup component
|
||||
void ScreenInteractive::Post(Task task) {
|
||||
// Task/Events sent toward inactive screen or screen waiting to become
|
||||
// inactive are dropped.
|
||||
@@ -452,6 +457,7 @@ void ScreenInteractive::Post(Task task) {
|
||||
|
||||
/// @brief Add an event to the main loop.
|
||||
/// It will be executed later, after every other scheduled events.
|
||||
/// @ingroup component
|
||||
void ScreenInteractive::PostEvent(Event event) {
|
||||
Post(event);
|
||||
}
|
||||
@@ -473,6 +479,7 @@ void ScreenInteractive::RequestAnimationFrame() {
|
||||
/// @brief Try to get the unique lock about behing able to capture the mouse.
|
||||
/// @return A unique lock if the mouse is not already captured, otherwise a
|
||||
/// null.
|
||||
/// @ingroup component
|
||||
CapturedMouse ScreenInteractive::CaptureMouse() {
|
||||
if (mouse_captured) {
|
||||
return nullptr;
|
||||
@@ -484,12 +491,14 @@ CapturedMouse ScreenInteractive::CaptureMouse() {
|
||||
|
||||
/// @brief Execute the main loop.
|
||||
/// @param component The component to draw.
|
||||
/// @ingroup component
|
||||
void ScreenInteractive::Loop(Component component) { // NOLINT
|
||||
class Loop loop(this, std::move(component));
|
||||
loop.Run();
|
||||
}
|
||||
|
||||
/// @brief Return whether the main loop has been quit.
|
||||
/// @ingroup component
|
||||
bool ScreenInteractive::HasQuitted() {
|
||||
return task_receiver_->HasQuitted();
|
||||
}
|
||||
@@ -1013,11 +1022,13 @@ void ScreenInteractive::ResetCursorPosition() {
|
||||
}
|
||||
|
||||
/// @brief Return a function to exit the main loop.
|
||||
/// @ingroup component
|
||||
Closure ScreenInteractive::ExitLoopClosure() {
|
||||
return [this] { Exit(); };
|
||||
}
|
||||
|
||||
/// @brief Exit the main loop.
|
||||
/// @ingroup component
|
||||
void ScreenInteractive::Exit() {
|
||||
Post([this] { ExitNow(); });
|
||||
}
|
||||
|
||||
@@ -1,23 +0,0 @@
|
||||
/// @module ftxui.component.screen_interactive
|
||||
/// @brief Module file for the ScreenInteractive class of the Component module
|
||||
|
||||
module;
|
||||
|
||||
#include <ftxui/component/screen_interactive.hpp>
|
||||
|
||||
export module ftxui.component.screen_interactive;
|
||||
|
||||
/**
|
||||
* @namespace ftxui
|
||||
* @brief The FTXUI ftxui:: namespace
|
||||
*/
|
||||
export namespace ftxui {
|
||||
using ftxui::ComponentBase;
|
||||
using ftxui::Loop;
|
||||
using ftxui::Event;
|
||||
using ftxui::Component;
|
||||
|
||||
using ftxui::Screen;
|
||||
using ftxui::ScreenInteractivePrivate;
|
||||
using ftxui::ScreenInteractive;
|
||||
}
|
||||
@@ -1,18 +0,0 @@
|
||||
/// @module ftxui.component.task
|
||||
/// @brief Module file for the Task class of the Component module
|
||||
|
||||
module;
|
||||
|
||||
#include <ftxui/component/task.hpp>
|
||||
|
||||
export module ftxui.component.task;
|
||||
|
||||
/**
|
||||
* @namespace ftxui
|
||||
* @brief The FTXUI ftxui:: namespace
|
||||
*/
|
||||
export namespace ftxui {
|
||||
using ftxui::AnimationTask;
|
||||
using ftxui::Closure;
|
||||
using ftxui::Task;
|
||||
}
|
||||
@@ -1,15 +0,0 @@
|
||||
/// @module ftxui.dom
|
||||
/// @brief Module file for FTXUI main operations.
|
||||
|
||||
export module ftxui.dom;
|
||||
|
||||
export import ftxui.dom.canvas;
|
||||
export import ftxui.dom.deprecated;
|
||||
export import ftxui.dom.direction;
|
||||
export import ftxui.dom.elements;
|
||||
export import ftxui.dom.flexbox_config;
|
||||
export import ftxui.dom.linear_gradient;
|
||||
export import ftxui.dom.node;
|
||||
export import ftxui.dom.requirement;
|
||||
export import ftxui.dom.selection;
|
||||
export import ftxui.dom.table;
|
||||
@@ -1,16 +0,0 @@
|
||||
/// @module ftxui.dom.canvas
|
||||
/// @brief Module file for the Canvas struct of the Dom module
|
||||
|
||||
module;
|
||||
|
||||
#include <ftxui/dom/canvas.hpp>
|
||||
|
||||
export module ftxui.dom.canvas;
|
||||
|
||||
/**
|
||||
* @namespace ftxui
|
||||
* @brief The FTXUI ftxui:: namespace
|
||||
*/
|
||||
export namespace ftxui {
|
||||
using ftxui::Canvas;
|
||||
}
|
||||
@@ -32,7 +32,7 @@ class ClearUnder : public NodeDecorator {
|
||||
} // namespace
|
||||
|
||||
/// @brief Before drawing |child|, clear the pixels below. This is useful in
|
||||
/// combination with dbox.
|
||||
// combinaison with dbox.
|
||||
/// @see ftxui::dbox
|
||||
/// @ingroup dom
|
||||
Element clear_under(Element element) {
|
||||
|
||||
@@ -1,18 +0,0 @@
|
||||
/// @module ftxui.dom.deprecated
|
||||
/// @brief Module file for deprecated parts of the Dom module
|
||||
|
||||
module;
|
||||
|
||||
#include <ftxui/dom/deprecated.hpp>
|
||||
|
||||
export module ftxui.dom.deprecated;
|
||||
|
||||
/**
|
||||
* @namespace ftxui
|
||||
* @brief The FTXUI ftxui:: namespace
|
||||
*/
|
||||
export namespace ftxui {
|
||||
using ftxui::text;
|
||||
using ftxui::vtext;
|
||||
using ftxui::paragraph;
|
||||
}
|
||||
@@ -1,16 +0,0 @@
|
||||
/// @module ftxui.dom.direction
|
||||
/// @brief Module file for the Direction enum of the Dom module
|
||||
|
||||
module;
|
||||
|
||||
#include <ftxui/dom/direction.hpp>
|
||||
|
||||
export module ftxui.dom.direction;
|
||||
|
||||
/**
|
||||
* @namespace ftxui
|
||||
* @brief The FTXUI ftxui:: namespace
|
||||
*/
|
||||
export namespace ftxui {
|
||||
using ftxui::Direction;
|
||||
}
|
||||
@@ -1,135 +0,0 @@
|
||||
/// @module ftxui.dom.elements
|
||||
/// @brief Module file for the Element classes and functions of the Dom module
|
||||
|
||||
module;
|
||||
|
||||
#include <ftxui/dom/elements.hpp>
|
||||
|
||||
export module ftxui.dom.elements;
|
||||
|
||||
/**
|
||||
* @namespace ftxui
|
||||
* @brief The FTXUI ftxui:: namespace
|
||||
*/
|
||||
export namespace ftxui {
|
||||
using ftxui::Node;
|
||||
using ftxui::Element;
|
||||
using ftxui::Elements;
|
||||
using ftxui::Decorator;
|
||||
using ftxui::GraphFunction;
|
||||
|
||||
using ftxui::BorderStyle;
|
||||
|
||||
using ftxui::operator|;
|
||||
using ftxui::operator|=;
|
||||
|
||||
using ftxui::text;
|
||||
using ftxui::vtext;
|
||||
using ftxui::separator;
|
||||
using ftxui::separatorLight;
|
||||
using ftxui::separatorDashed;
|
||||
using ftxui::separatorHeavy;
|
||||
using ftxui::separatorDouble;
|
||||
using ftxui::separatorEmpty;
|
||||
using ftxui::separatorStyled;
|
||||
using ftxui::separatorCharacter;
|
||||
using ftxui::separatorHSelector;
|
||||
using ftxui::separatorVSelector;
|
||||
using ftxui::gauge;
|
||||
using ftxui::gaugeLeft;
|
||||
using ftxui::gaugeRight;
|
||||
using ftxui::gaugeUp;
|
||||
using ftxui::gaugeDown;
|
||||
using ftxui::gaugeDirection;
|
||||
using ftxui::border;
|
||||
using ftxui::borderLight;
|
||||
using ftxui::borderDashed;
|
||||
using ftxui::borderHeavy;
|
||||
using ftxui::borderDouble;
|
||||
using ftxui::borderRounded;
|
||||
using ftxui::borderEmpty;
|
||||
using ftxui::borderStyled;
|
||||
using ftxui::borderWith;
|
||||
using ftxui::window;
|
||||
using ftxui::spinner;
|
||||
using ftxui::paragraph;
|
||||
using ftxui::paragraphAlignLeft;
|
||||
using ftxui::paragraphAlignRight;
|
||||
using ftxui::paragraphAlignCenter;
|
||||
using ftxui::paragraphAlignJustify;
|
||||
using ftxui::graph;
|
||||
using ftxui::emptyElement;
|
||||
using ftxui::canvas;
|
||||
|
||||
using ftxui::bold;
|
||||
using ftxui::dim;
|
||||
using ftxui::italic;
|
||||
using ftxui::inverted;
|
||||
using ftxui::underlined;
|
||||
using ftxui::underlinedDouble;
|
||||
using ftxui::blink;
|
||||
using ftxui::strikethrough;
|
||||
using ftxui::color;
|
||||
using ftxui::bgcolor;
|
||||
using ftxui::focusPosition;
|
||||
using ftxui::focusPositionRelative;
|
||||
using ftxui::automerge;
|
||||
using ftxui::hyperlink;
|
||||
using ftxui::selectionStyleReset;
|
||||
using ftxui::selectionColor;
|
||||
using ftxui::selectionBackgroundColor;
|
||||
using ftxui::selectionForegroundColor;
|
||||
using ftxui::selectionStyle;
|
||||
|
||||
using ftxui::hbox;
|
||||
using ftxui::vbox;
|
||||
using ftxui::dbox;
|
||||
using ftxui::flexbox;
|
||||
using ftxui::gridbox;
|
||||
using ftxui::hflow;
|
||||
using ftxui::vflow;
|
||||
|
||||
using ftxui::flex;
|
||||
using ftxui::flex_grow;
|
||||
using ftxui::flex_shrink;
|
||||
using ftxui::xflex;
|
||||
using ftxui::xflex_grow;
|
||||
using ftxui::xflex_shrink;
|
||||
using ftxui::yflex;
|
||||
using ftxui::yflex_grow;
|
||||
using ftxui::yflex_shrink;
|
||||
using ftxui::notflex;
|
||||
using ftxui::filler;
|
||||
|
||||
using ftxui::WidthOrHeight;
|
||||
using ftxui::Constraint;
|
||||
using ftxui::size;
|
||||
|
||||
using ftxui::frame;
|
||||
using ftxui::xframe;
|
||||
using ftxui::yframe;
|
||||
using ftxui::focus;
|
||||
using ftxui::select;
|
||||
|
||||
using ftxui::focusCursorBlock;
|
||||
using ftxui::focusCursorBlockBlinking;
|
||||
using ftxui::focusCursorBar;
|
||||
using ftxui::focusCursorBarBlinking;
|
||||
using ftxui::focusCursorUnderline;
|
||||
using ftxui::focusCursorUnderlineBlinking;
|
||||
|
||||
using ftxui::vscroll_indicator;
|
||||
using ftxui::hscroll_indicator;
|
||||
using ftxui::reflect;
|
||||
using ftxui::clear_under;
|
||||
|
||||
using ftxui::hcenter;
|
||||
using ftxui::vcenter;
|
||||
using ftxui::center;
|
||||
using ftxui::align_right;
|
||||
using ftxui::nothing;
|
||||
|
||||
namespace Dimension {
|
||||
using ftxui::Dimension::Fit;
|
||||
}
|
||||
}
|
||||
@@ -6,36 +6,42 @@
|
||||
namespace ftxui {
|
||||
|
||||
/// @brief Set the flexbox direction.
|
||||
/// @ingroup dom
|
||||
FlexboxConfig& FlexboxConfig::Set(FlexboxConfig::Direction d) {
|
||||
this->direction = d;
|
||||
return *this;
|
||||
}
|
||||
|
||||
/// @brief Set the flexbox wrap.
|
||||
/// @ingroup dom
|
||||
FlexboxConfig& FlexboxConfig::Set(FlexboxConfig::Wrap w) {
|
||||
this->wrap = w;
|
||||
return *this;
|
||||
}
|
||||
|
||||
/// @brief Set the flexbox justify content.
|
||||
/// @ingroup dom
|
||||
FlexboxConfig& FlexboxConfig::Set(FlexboxConfig::JustifyContent j) {
|
||||
this->justify_content = j;
|
||||
return *this;
|
||||
}
|
||||
|
||||
/// @brief Set the flexbox align items.
|
||||
/// @ingroup dom
|
||||
FlexboxConfig& FlexboxConfig::Set(FlexboxConfig::AlignItems a) {
|
||||
this->align_items = a;
|
||||
return *this;
|
||||
}
|
||||
|
||||
/// @brief Set the flexbox align content.
|
||||
/// @ingroup dom
|
||||
FlexboxConfig& FlexboxConfig::Set(FlexboxConfig::AlignContent a) {
|
||||
this->align_content = a;
|
||||
return *this;
|
||||
}
|
||||
|
||||
/// @brief Set the flexbox flex direction.
|
||||
/// @ingroup dom
|
||||
FlexboxConfig& FlexboxConfig::SetGap(int x, int y) {
|
||||
this->gap_x = x;
|
||||
this->gap_y = y;
|
||||
|
||||
@@ -1,16 +0,0 @@
|
||||
/// @module ftxui.dom.flexbox_config
|
||||
/// @brief Module file for the FlexboxConfig struct of the Dom module
|
||||
|
||||
module;
|
||||
|
||||
#include <ftxui/dom/flexbox_config.hpp>
|
||||
|
||||
export module ftxui.dom.flexbox_config;
|
||||
|
||||
/**
|
||||
* @namespace ftxui
|
||||
* @brief The FTXUI ftxui:: namespace
|
||||
*/
|
||||
export namespace ftxui {
|
||||
using ftxui::FlexboxConfig;
|
||||
}
|
||||
@@ -34,8 +34,8 @@ class Hyperlink : public NodeDecorator {
|
||||
} // namespace
|
||||
|
||||
/// @brief Make the rendered area clickable using a web browser.
|
||||
/// The link will be opened when the user clicks on it.
|
||||
/// This is supported only on a limited set of terminal emulators.
|
||||
/// The link will be opened when the user click on it.
|
||||
/// This is supported only on a limited set of terminal emulator.
|
||||
/// List: https://github.com/Alhadis/OSC8-Adoption/
|
||||
/// @param link The link
|
||||
/// @param child The input element.
|
||||
@@ -52,9 +52,9 @@ Element hyperlink(std::string link, Element child) {
|
||||
return std::make_shared<Hyperlink>(std::move(child), std::move(link));
|
||||
}
|
||||
|
||||
/// @brief Decorate using a hyperlink.
|
||||
/// The link will be opened when the user clicks on it.
|
||||
/// This is supported only on a limited set of terminal emulators.
|
||||
/// @brief Decorate using an hyperlink.
|
||||
/// The link will be opened when the user click on it.
|
||||
/// This is supported only on a limited set of terminal emulator.
|
||||
/// List: https://github.com/Alhadis/OSC8-Adoption/
|
||||
/// @param link The link to redirect the users to.
|
||||
/// @return The Decorator applying the hyperlink.
|
||||
|
||||
@@ -189,11 +189,13 @@ class LinearGradientColor : public NodeDecorator {
|
||||
/// .Stop(Color::Green, 0.5)
|
||||
/// .Stop(Color::Blue, 1.0);;
|
||||
/// ```
|
||||
/// @ingroup dom
|
||||
LinearGradient::LinearGradient() = default;
|
||||
|
||||
/// @brief Build a gradient with two colors.
|
||||
/// @param begin The color at the beginning of the gradient.
|
||||
/// @param end The color at the end of the gradient.
|
||||
/// @ingroup dom
|
||||
LinearGradient::LinearGradient(Color begin, Color end)
|
||||
: LinearGradient(0, begin, end) {}
|
||||
|
||||
@@ -201,6 +203,7 @@ LinearGradient::LinearGradient(Color begin, Color end)
|
||||
/// @param a The angle of the gradient.
|
||||
/// @param begin The color at the beginning of the gradient.
|
||||
/// @param end The color at the end of the gradient.
|
||||
/// @ingroup dom
|
||||
LinearGradient::LinearGradient(float a, Color begin, Color end) : angle(a) {
|
||||
stops.push_back({begin, {}});
|
||||
stops.push_back({end, {}});
|
||||
@@ -209,6 +212,7 @@ LinearGradient::LinearGradient(float a, Color begin, Color end) : angle(a) {
|
||||
/// @brief Set the angle of the gradient.
|
||||
/// @param a The angle of the gradient.
|
||||
/// @return The gradient.
|
||||
/// @ingroup dom
|
||||
LinearGradient& LinearGradient::Angle(float a) {
|
||||
angle = a;
|
||||
return *this;
|
||||
@@ -217,6 +221,7 @@ LinearGradient& LinearGradient::Angle(float a) {
|
||||
/// @brief Add a color stop to the gradient.
|
||||
/// @param c The color of the stop.
|
||||
/// @param p The position of the stop.
|
||||
/// @return The gradient.
|
||||
LinearGradient& LinearGradient::Stop(Color c, float p) {
|
||||
stops.push_back({c, p});
|
||||
return *this;
|
||||
@@ -225,6 +230,7 @@ LinearGradient& LinearGradient::Stop(Color c, float p) {
|
||||
/// @brief Add a color stop to the gradient.
|
||||
/// @param c The color of the stop.
|
||||
/// @return The gradient.
|
||||
/// @ingroup dom
|
||||
/// @note The position of the stop is interpolated from nearby stops.
|
||||
LinearGradient& LinearGradient::Stop(Color c) {
|
||||
stops.push_back({c, {}});
|
||||
|
||||
@@ -1,16 +0,0 @@
|
||||
/// @module ftxui.dom.linear_gradient
|
||||
/// @brief Module file for the LinearGradient struct of the Dom module
|
||||
|
||||
module;
|
||||
|
||||
#include <ftxui/dom/linear_gradient.hpp>
|
||||
|
||||
export module ftxui.dom.linear_gradient;
|
||||
|
||||
/**
|
||||
* @namespace ftxui
|
||||
* @brief The FTXUI ftxui:: namespace
|
||||
*/
|
||||
export namespace ftxui {
|
||||
using ftxui::LinearGradient;
|
||||
}
|
||||
@@ -16,7 +16,8 @@ Node::Node() = default;
|
||||
Node::Node(Elements children) : children_(std::move(children)) {}
|
||||
Node::~Node() = default;
|
||||
|
||||
/// @brief Compute how much space an element needs.
|
||||
/// @brief Compute how much space an elements needs.
|
||||
/// @ingroup dom
|
||||
void Node::ComputeRequirement() {
|
||||
if (children_.empty()) {
|
||||
return;
|
||||
@@ -38,11 +39,13 @@ void Node::ComputeRequirement() {
|
||||
}
|
||||
|
||||
/// @brief Assign a position and a dimension to an element for drawing.
|
||||
/// @ingroup dom
|
||||
void Node::SetBox(Box box) {
|
||||
box_ = box;
|
||||
}
|
||||
|
||||
/// @brief Compute the selection of an element.
|
||||
/// @ingroup dom
|
||||
void Node::Select(Selection& selection) {
|
||||
// If this Node box_ doesn't intersect with the selection, then no selection.
|
||||
if (Box::Intersection(selection.GetBox(), box_).IsEmpty()) {
|
||||
@@ -56,6 +59,7 @@ void Node::Select(Selection& selection) {
|
||||
}
|
||||
|
||||
/// @brief Display an element on a ftxui::Screen.
|
||||
/// @ingroup dom
|
||||
void Node::Render(Screen& screen) {
|
||||
for (auto& child : children_) {
|
||||
child->Render(screen);
|
||||
|
||||
@@ -1,23 +0,0 @@
|
||||
/// @module ftxui.dom.node
|
||||
/// @brief Module file for the Node class of the Dom module
|
||||
|
||||
module;
|
||||
|
||||
#include <ftxui/dom/node.hpp>
|
||||
|
||||
export module ftxui.dom.node;
|
||||
|
||||
/**
|
||||
* @namespace ftxui
|
||||
* @brief The FTXUI ftxui:: namespace
|
||||
*/
|
||||
export namespace ftxui {
|
||||
using ftxui::Node;
|
||||
using ftxui::Screen;
|
||||
|
||||
using ftxui::Element;
|
||||
using ftxui::Elements;
|
||||
|
||||
using ftxui::Render;
|
||||
using ftxui::GetNodeSelectedContent;
|
||||
}
|
||||
@@ -1,16 +0,0 @@
|
||||
/// @module ftxui.dom.requirement
|
||||
/// @brief Module file for the Requirement struct of the Dom module
|
||||
|
||||
module;
|
||||
|
||||
#include <ftxui/dom/requirement.hpp>
|
||||
|
||||
export module ftxui.dom.requirement;
|
||||
|
||||
/**
|
||||
* @namespace ftxui
|
||||
* @brief The FTXUI ftxui:: namespace
|
||||
*/
|
||||
export namespace ftxui {
|
||||
using ftxui::Requirement;
|
||||
}
|
||||
@@ -15,8 +15,8 @@
|
||||
|
||||
namespace ftxui {
|
||||
|
||||
/// @brief Display a vertical scrollbar on the right.
|
||||
/// Colors follow the content.
|
||||
/// @brief Display a vertical scrollbar to the right.
|
||||
/// colors.
|
||||
/// @ingroup dom
|
||||
Element vscroll_indicator(Element child) {
|
||||
class Impl : public NodeDecorator {
|
||||
@@ -70,8 +70,8 @@ Element vscroll_indicator(Element child) {
|
||||
return std::make_shared<Impl>(std::move(child));
|
||||
}
|
||||
|
||||
/// @brief Display a horizontal scrollbar at the bottom.
|
||||
/// Colors follow the content.
|
||||
/// @brief Display an horizontal scrollbar to the bottom.
|
||||
/// colors.
|
||||
/// @ingroup dom
|
||||
Element hscroll_indicator(Element child) {
|
||||
class Impl : public NodeDecorator {
|
||||
|
||||
@@ -1,16 +0,0 @@
|
||||
/// @module ftxui.dom.selection
|
||||
/// @brief Module file for the Selection class of the Dom module
|
||||
|
||||
module;
|
||||
|
||||
#include <ftxui/dom/selection.hpp>
|
||||
|
||||
export module ftxui.dom.selection;
|
||||
|
||||
/**
|
||||
* @namespace ftxui
|
||||
* @brief The FTXUI ftxui:: namespace
|
||||
*/
|
||||
export namespace ftxui {
|
||||
using ftxui::Selection;
|
||||
}
|
||||
@@ -427,7 +427,7 @@ Element separator(Pixel pixel) {
|
||||
return std::make_shared<SeparatorWithPixel>(std::move(pixel));
|
||||
}
|
||||
|
||||
/// @brief Draw a horizontal bar, with the area in between left/right colored
|
||||
/// @brief Draw an horizontal bar, with the area in between left/right colored
|
||||
/// differently.
|
||||
/// @param left the left limit of the active area.
|
||||
/// @param right the right limit of the active area.
|
||||
|
||||
@@ -273,8 +273,8 @@ const std::vector<std::vector<std::vector<std::string>>> elements = {
|
||||
|
||||
} // namespace
|
||||
|
||||
/// @brief Useful to represent the effect of time and/or events. This displays
|
||||
/// an ASCII art "video".
|
||||
/// @brief Useful to represent the effect of time and/or events. This display an
|
||||
/// ASCII art "video".
|
||||
/// @param charset_index The type of "video".
|
||||
/// @param image_index The "frame" of the video. You need to increase this for
|
||||
/// every "step".
|
||||
|
||||
@@ -44,12 +44,14 @@ void Order(int& a, int& b) {
|
||||
} // namespace
|
||||
|
||||
/// @brief Create an empty table.
|
||||
/// @ingroup dom
|
||||
Table::Table() {
|
||||
Initialize({});
|
||||
}
|
||||
|
||||
/// @brief Create a table from a vector of vector of string.
|
||||
/// @param input The input data.
|
||||
/// @ingroup dom
|
||||
Table::Table(std::vector<std::vector<std::string>> input) {
|
||||
std::vector<std::vector<Element>> output;
|
||||
output.reserve(input.size());
|
||||
@@ -66,12 +68,14 @@ Table::Table(std::vector<std::vector<std::string>> input) {
|
||||
|
||||
/// @brief Create a table from a vector of vector of Element
|
||||
/// @param input The input elements.
|
||||
/// @ingroup dom
|
||||
Table::Table(std::vector<std::vector<Element>> input) {
|
||||
Initialize(std::move(input));
|
||||
}
|
||||
|
||||
// @brief Create a table from a list of list of string.
|
||||
// @param init The input data.
|
||||
// @ingroup dom
|
||||
Table::Table(std::initializer_list<std::vector<std::string>> init) {
|
||||
std::vector<std::vector<Element>> input;
|
||||
for (const auto& row : init) {
|
||||
@@ -135,6 +139,7 @@ void Table::Initialize(std::vector<std::vector<Element>> input) {
|
||||
/// @brief Select a row of the table.
|
||||
/// @param index The index of the row to select.
|
||||
/// @note You can use negative index to select from the end.
|
||||
/// @ingroup dom
|
||||
TableSelection Table::SelectRow(int index) {
|
||||
return SelectRectangle(0, -1, index, index);
|
||||
}
|
||||
@@ -143,6 +148,7 @@ TableSelection Table::SelectRow(int index) {
|
||||
/// @param row_min The first row to select.
|
||||
/// @param row_max The last row to select.
|
||||
/// @note You can use negative index to select from the end.
|
||||
/// @ingroup dom
|
||||
TableSelection Table::SelectRows(int row_min, int row_max) {
|
||||
return SelectRectangle(0, -1, row_min, row_max);
|
||||
}
|
||||
@@ -150,6 +156,7 @@ TableSelection Table::SelectRows(int row_min, int row_max) {
|
||||
/// @brief Select a column of the table.
|
||||
/// @param index The index of the column to select.
|
||||
/// @note You can use negative index to select from the end.
|
||||
/// @ingroup dom
|
||||
TableSelection Table::SelectColumn(int index) {
|
||||
return SelectRectangle(index, index, 0, -1);
|
||||
}
|
||||
@@ -158,6 +165,7 @@ TableSelection Table::SelectColumn(int index) {
|
||||
/// @param column_min The first column to select.
|
||||
/// @param column_max The last column to select.
|
||||
/// @note You can use negative index to select from the end.
|
||||
/// @ingroup dom
|
||||
TableSelection Table::SelectColumns(int column_min, int column_max) {
|
||||
return SelectRectangle(column_min, column_max, 0, -1);
|
||||
}
|
||||
@@ -166,6 +174,7 @@ TableSelection Table::SelectColumns(int column_min, int column_max) {
|
||||
/// @param column The column of the cell to select.
|
||||
/// @param row The row of the cell to select.
|
||||
/// @note You can use negative index to select from the end.
|
||||
/// @ingroup dom
|
||||
TableSelection Table::SelectCell(int column, int row) {
|
||||
return SelectRectangle(column, column, row, row);
|
||||
}
|
||||
@@ -176,6 +185,7 @@ TableSelection Table::SelectCell(int column, int row) {
|
||||
/// @param row_min The first row to select.
|
||||
/// @param row_max The last row to select.
|
||||
/// @note You can use negative index to select from the end.
|
||||
/// @ingroup dom
|
||||
TableSelection Table::SelectRectangle(int column_min,
|
||||
int column_max,
|
||||
int row_min,
|
||||
@@ -197,6 +207,7 @@ TableSelection Table::SelectRectangle(int column_min,
|
||||
}
|
||||
|
||||
/// @brief Select all the table.
|
||||
/// @ingroup dom
|
||||
TableSelection Table::SelectAll() {
|
||||
TableSelection output; // NOLINT
|
||||
output.table_ = this;
|
||||
@@ -209,6 +220,7 @@ TableSelection Table::SelectAll() {
|
||||
|
||||
/// @brief Render the table.
|
||||
/// @return The rendered table. This is an element you can draw.
|
||||
/// @ingroup dom
|
||||
Element Table::Render() {
|
||||
for (int y = 0; y < dim_y_; ++y) {
|
||||
for (int x = 0; x < dim_x_; ++x) {
|
||||
@@ -238,6 +250,7 @@ Element Table::Render() {
|
||||
/// @brief Apply the `decorator` to the selection.
|
||||
/// This decorate both the cells, the lines and the corners.
|
||||
/// @param decorator The decorator to apply.
|
||||
/// @ingroup dom
|
||||
// NOLINTNEXTLINE
|
||||
void TableSelection::Decorate(Decorator decorator) {
|
||||
for (int y = y_min_; y <= y_max_; ++y) {
|
||||
@@ -251,6 +264,7 @@ void TableSelection::Decorate(Decorator decorator) {
|
||||
/// @brief Apply the `decorator` to the selection.
|
||||
/// @param decorator The decorator to apply.
|
||||
/// This decorate only the cells.
|
||||
/// @ingroup dom
|
||||
// NOLINTNEXTLINE
|
||||
void TableSelection::DecorateCells(Decorator decorator) {
|
||||
for (int y = y_min_; y <= y_max_; ++y) {
|
||||
@@ -268,6 +282,7 @@ void TableSelection::DecorateCells(Decorator decorator) {
|
||||
/// @param decorator The decorator to apply.
|
||||
/// @param modulo The modulo of the lines to decorate.
|
||||
/// @param shift The shift of the lines to decorate.
|
||||
/// @ingroup dom
|
||||
// NOLINTNEXTLINE
|
||||
void TableSelection::DecorateAlternateColumn(Decorator decorator,
|
||||
int modulo,
|
||||
@@ -287,6 +302,7 @@ void TableSelection::DecorateAlternateColumn(Decorator decorator,
|
||||
/// @param decorator The decorator to apply.
|
||||
/// @param modulo The modulo of the lines to decorate.
|
||||
/// @param shift The shift of the lines to decorate.
|
||||
/// @ingroup dom
|
||||
// NOLINTNEXTLINE
|
||||
void TableSelection::DecorateAlternateRow(Decorator decorator,
|
||||
int modulo,
|
||||
@@ -306,6 +322,7 @@ void TableSelection::DecorateAlternateRow(Decorator decorator,
|
||||
/// @param decorator The decorator to apply.
|
||||
/// @param modulo The modulo of the corners to decorate.
|
||||
/// @param shift The shift of the corners to decorate.
|
||||
/// @ingroup dom
|
||||
// NOLINTNEXTLINE
|
||||
void TableSelection::DecorateCellsAlternateColumn(Decorator decorator,
|
||||
int modulo,
|
||||
@@ -325,6 +342,7 @@ void TableSelection::DecorateCellsAlternateColumn(Decorator decorator,
|
||||
/// @param decorator The decorator to apply.
|
||||
/// @param modulo The modulo of the corners to decorate.
|
||||
/// @param shift The shift of the corners to decorate.
|
||||
/// @ingroup dom
|
||||
// NOLINTNEXTLINE
|
||||
void TableSelection::DecorateCellsAlternateRow(Decorator decorator,
|
||||
int modulo,
|
||||
@@ -341,6 +359,7 @@ void TableSelection::DecorateCellsAlternateRow(Decorator decorator,
|
||||
|
||||
/// @brief Apply a `border` around the selection.
|
||||
/// @param border The border style to apply.
|
||||
/// @ingroup dom
|
||||
void TableSelection::Border(BorderStyle border) {
|
||||
BorderLeft(border);
|
||||
BorderRight(border);
|
||||
@@ -359,6 +378,7 @@ void TableSelection::Border(BorderStyle border) {
|
||||
|
||||
/// @brief Draw some separator lines in the selection.
|
||||
/// @param border The border style to apply.
|
||||
/// @ingroup dom
|
||||
void TableSelection::Separator(BorderStyle border) {
|
||||
for (int y = y_min_ + 1; y <= y_max_ - 1; ++y) {
|
||||
for (int x = x_min_ + 1; x <= x_max_ - 1; ++x) {
|
||||
@@ -374,6 +394,7 @@ void TableSelection::Separator(BorderStyle border) {
|
||||
|
||||
/// @brief Draw some vertical separator lines in the selection.
|
||||
/// @param border The border style to apply.
|
||||
/// @ingroup dom
|
||||
void TableSelection::SeparatorVertical(BorderStyle border) {
|
||||
for (int y = y_min_ + 1; y <= y_max_ - 1; ++y) {
|
||||
for (int x = x_min_ + 1; x <= x_max_ - 1; ++x) {
|
||||
@@ -387,6 +408,7 @@ void TableSelection::SeparatorVertical(BorderStyle border) {
|
||||
|
||||
/// @brief Draw some horizontal separator lines in the selection.
|
||||
/// @param border The border style to apply.
|
||||
/// @ingroup dom
|
||||
void TableSelection::SeparatorHorizontal(BorderStyle border) {
|
||||
for (int y = y_min_ + 1; y <= y_max_ - 1; ++y) {
|
||||
for (int x = x_min_ + 1; x <= x_max_ - 1; ++x) {
|
||||
@@ -400,6 +422,7 @@ void TableSelection::SeparatorHorizontal(BorderStyle border) {
|
||||
|
||||
/// @brief Draw some separator lines to the left side of the selection.
|
||||
/// @param border The border style to apply.
|
||||
/// @ingroup dom
|
||||
void TableSelection::BorderLeft(BorderStyle border) {
|
||||
for (int y = y_min_; y <= y_max_; y++) {
|
||||
table_->elements_[y][x_min_] =
|
||||
@@ -409,6 +432,7 @@ void TableSelection::BorderLeft(BorderStyle border) {
|
||||
|
||||
/// @brief Draw some separator lines to the right side of the selection.
|
||||
/// @param border The border style to apply.
|
||||
/// @ingroup dom
|
||||
void TableSelection::BorderRight(BorderStyle border) {
|
||||
for (int y = y_min_; y <= y_max_; y++) {
|
||||
table_->elements_[y][x_max_] =
|
||||
@@ -418,6 +442,7 @@ void TableSelection::BorderRight(BorderStyle border) {
|
||||
|
||||
/// @brief Draw some separator lines to the top side of the selection.
|
||||
/// @param border The border style to apply.
|
||||
/// @ingroup dom
|
||||
void TableSelection::BorderTop(BorderStyle border) {
|
||||
for (int x = x_min_; x <= x_max_; x++) {
|
||||
table_->elements_[y_min_][x] =
|
||||
@@ -427,6 +452,7 @@ void TableSelection::BorderTop(BorderStyle border) {
|
||||
|
||||
/// @brief Draw some separator lines to the bottom side of the selection.
|
||||
/// @param border The border style to apply.
|
||||
/// @ingroup dom
|
||||
void TableSelection::BorderBottom(BorderStyle border) {
|
||||
for (int x = x_min_; x <= x_max_; x++) {
|
||||
table_->elements_[y_max_][x] =
|
||||
|
||||
@@ -1,17 +0,0 @@
|
||||
/// @module ftxui.dom.table
|
||||
/// @brief Module file for the Table class of the Dom module
|
||||
|
||||
module;
|
||||
|
||||
#include <ftxui/dom/table.hpp>
|
||||
|
||||
export module ftxui.dom.table;
|
||||
|
||||
/**
|
||||
* @namespace ftxui
|
||||
* @brief The FTXUI ftxui:: namespace
|
||||
*/
|
||||
export namespace ftxui {
|
||||
using ftxui::Table;
|
||||
using ftxui::TableSelection;
|
||||
}
|
||||
@@ -28,7 +28,7 @@ class Underlined : public NodeDecorator {
|
||||
};
|
||||
} // namespace
|
||||
|
||||
/// @brief Underline the given element.
|
||||
/// @brief Make the underlined element to be underlined.
|
||||
/// @ingroup dom
|
||||
Element underlined(Element child) {
|
||||
return std::make_shared<Underlined>(std::move(child));
|
||||
|
||||
@@ -1,9 +0,0 @@
|
||||
/// @module ftxui
|
||||
/// @brief Module file re-exporting all FTXUI submodules.
|
||||
|
||||
export module ftxui;
|
||||
|
||||
export import ftxui.component;
|
||||
export import ftxui.dom;
|
||||
export import ftxui.screen;
|
||||
export import ftxui.util;
|
||||
@@ -1,14 +0,0 @@
|
||||
/// @module ftxui.screen
|
||||
/// @brief Module file for FTXUI screen operations.
|
||||
|
||||
export module ftxui.screen;
|
||||
|
||||
export import ftxui.screen.box;
|
||||
export import ftxui.screen.color;
|
||||
export import ftxui.screen.color_info;
|
||||
export import ftxui.screen.deprecated;
|
||||
export import ftxui.screen.image;
|
||||
export import ftxui.screen.pixel;
|
||||
export import ftxui.screen.screen;
|
||||
export import ftxui.screen.string;
|
||||
export import ftxui.screen.terminal;
|
||||
@@ -7,6 +7,7 @@
|
||||
|
||||
namespace ftxui {
|
||||
/// @return the biggest Box contained in both |a| and |b|.
|
||||
/// @ingroup screen
|
||||
// static
|
||||
Box Box::Intersection(Box a, Box b) {
|
||||
return Box{
|
||||
@@ -18,6 +19,7 @@ Box Box::Intersection(Box a, Box b) {
|
||||
}
|
||||
|
||||
/// @return the smallest Box containing both |a| and |b|.
|
||||
/// @ingroup screen
|
||||
// static
|
||||
Box Box::Union(Box a, Box b) {
|
||||
return Box{
|
||||
@@ -31,6 +33,7 @@ Box Box::Union(Box a, Box b) {
|
||||
/// Shift the box by (x,y).
|
||||
/// @param x horizontal shift.
|
||||
/// @param y vertical shift.
|
||||
/// @ingroup screen
|
||||
void Box::Shift(int x, int y) {
|
||||
x_min += x;
|
||||
x_max += x;
|
||||
@@ -39,6 +42,7 @@ void Box::Shift(int x, int y) {
|
||||
}
|
||||
|
||||
/// @return whether (x,y) is contained inside the box.
|
||||
/// @ingroup screen
|
||||
bool Box::Contain(int x, int y) const {
|
||||
return x_min <= x && //
|
||||
x_max >= x && //
|
||||
@@ -47,17 +51,20 @@ bool Box::Contain(int x, int y) const {
|
||||
}
|
||||
|
||||
/// @return whether the box is empty.
|
||||
/// @ingroup screen
|
||||
bool Box::IsEmpty() const {
|
||||
return x_min > x_max || y_min > y_max;
|
||||
}
|
||||
|
||||
/// @return whether |other| is the same as |this|
|
||||
/// @ingroup screen
|
||||
bool Box::operator==(const Box& other) const {
|
||||
return (x_min == other.x_min) && (x_max == other.x_max) &&
|
||||
(y_min == other.y_min) && (y_max == other.y_max);
|
||||
}
|
||||
|
||||
/// @return whether |other| and |this| are different.
|
||||
/// @ingroup screen
|
||||
bool Box::operator!=(const Box& other) const {
|
||||
return !operator==(other);
|
||||
}
|
||||
|
||||
@@ -1,16 +0,0 @@
|
||||
/// @module ftxui.screen.box
|
||||
/// @brief Module file for the Box struct of the Screen module
|
||||
|
||||
module;
|
||||
|
||||
#include <ftxui/screen/box.hpp>
|
||||
|
||||
export module ftxui.screen.box;
|
||||
|
||||
/**
|
||||
* @namespace ftxui
|
||||
* @brief The FTXUI ftxui:: namespace
|
||||
*/
|
||||
export namespace ftxui {
|
||||
using ftxui::Box;
|
||||
}
|
||||
@@ -74,16 +74,20 @@ std::string Color::Print(bool is_background_color) const {
|
||||
}
|
||||
|
||||
/// @brief Build a transparent color.
|
||||
/// @ingroup screen
|
||||
Color::Color() = default;
|
||||
|
||||
/// @brief Build a transparent color.
|
||||
/// @ingroup screen
|
||||
Color::Color(Palette1 /*value*/) : Color() {}
|
||||
|
||||
/// @brief Build a color using the Palette16 colors.
|
||||
/// @ingroup screen
|
||||
Color::Color(Palette16 index)
|
||||
: type_(ColorType::Palette16), red_(index), alpha_(255) {}
|
||||
|
||||
/// @brief Build a color using Palette256 colors.
|
||||
/// @ingroup screen
|
||||
Color::Color(Palette256 index)
|
||||
: type_(ColorType::Palette256), red_(index), alpha_(255) {
|
||||
if (Terminal::ColorSupport() >= Terminal::Color::Palette256) {
|
||||
@@ -100,6 +104,7 @@ Color::Color(Palette256 index)
|
||||
/// @param green The quantity of green [0,255]
|
||||
/// @param blue The quantity of blue [0,255]
|
||||
/// @param alpha The quantity of alpha [0,255]
|
||||
/// @ingroup screen
|
||||
Color::Color(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha)
|
||||
: type_(ColorType::TrueColor),
|
||||
red_(red),
|
||||
@@ -143,6 +148,7 @@ Color::Color(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha)
|
||||
/// @param red The quantity of red [0,255]
|
||||
/// @param green The quantity of green [0,255]
|
||||
/// @param blue The quantity of blue [0,255]
|
||||
/// @ingroup screen
|
||||
// static
|
||||
Color Color::RGB(uint8_t red, uint8_t green, uint8_t blue) {
|
||||
return RGBA(red, green, blue, 255);
|
||||
@@ -154,6 +160,7 @@ Color Color::RGB(uint8_t red, uint8_t green, uint8_t blue) {
|
||||
/// @param green The quantity of green [0,255]
|
||||
/// @param blue The quantity of blue [0,255]
|
||||
/// @param alpha The quantity of alpha [0,255]
|
||||
/// @ingroup screen
|
||||
/// @see Color::RGB
|
||||
// static
|
||||
Color Color::RGBA(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha) {
|
||||
@@ -167,6 +174,7 @@ Color Color::RGBA(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha) {
|
||||
/// @param s The "colorfulness" [0,255].
|
||||
/// @param v The "Lightness" [0,255]
|
||||
/// @param alpha The quantity of alpha [0,255]
|
||||
/// @ingroup screen
|
||||
// static
|
||||
Color Color::HSVA(uint8_t h, uint8_t s, uint8_t v, uint8_t alpha) {
|
||||
uint8_t region = h / 43; // NOLINT
|
||||
@@ -194,6 +202,7 @@ Color Color::HSVA(uint8_t h, uint8_t s, uint8_t v, uint8_t alpha) {
|
||||
/// @param h The hue of the color [0,255]
|
||||
/// @param s The "colorfulness" [0,255].
|
||||
/// @param v The "Lightness" [0,255]
|
||||
/// @ingroup screen
|
||||
// static
|
||||
Color Color::HSV(uint8_t h, uint8_t s, uint8_t v) {
|
||||
return HSVA(h, s, v, 255);
|
||||
|
||||
@@ -1,20 +0,0 @@
|
||||
/// @module ftxui.screen.color
|
||||
/// @brief Module file for the Color class of the Screen module
|
||||
|
||||
module;
|
||||
|
||||
#include <ftxui/screen/color.hpp>
|
||||
|
||||
export module ftxui.screen.color;
|
||||
|
||||
/**
|
||||
* @namespace ftxui
|
||||
* @brief The FTXUI ftxui:: namespace
|
||||
*/
|
||||
export namespace ftxui {
|
||||
using ftxui::Color;
|
||||
|
||||
inline namespace literals {
|
||||
using ftxui::literals::operator""_rgb;
|
||||
}
|
||||
}
|
||||
@@ -1,18 +0,0 @@
|
||||
/// @module ftxui.screen.color_info
|
||||
/// @brief Module file for the ColorInfo struct of the Screen module
|
||||
|
||||
module;
|
||||
|
||||
#include <ftxui/screen/color_info.hpp>
|
||||
|
||||
export module ftxui.screen.color_info;
|
||||
|
||||
/**
|
||||
* @namespace ftxui
|
||||
* @brief The FTXUI ftxui:: namespace
|
||||
*/
|
||||
export namespace ftxui {
|
||||
using ftxui::ColorInfo;
|
||||
|
||||
using ftxui::GetColorInfo;
|
||||
}
|
||||
@@ -1,17 +0,0 @@
|
||||
/// @module ftxui.screen.deprecated
|
||||
/// @brief Module file for the deprecated parts of the Screen module
|
||||
|
||||
module;
|
||||
|
||||
#include <ftxui/screen/deprecated.hpp>
|
||||
|
||||
export module ftxui.screen.deprecated;
|
||||
|
||||
/**
|
||||
* @namespace ftxui
|
||||
* @brief The FTXUI ftxui:: namespace
|
||||
*/
|
||||
export namespace ftxui {
|
||||
using ftxui::wchar_width;
|
||||
using ftxui::wstring_width;
|
||||
}
|
||||
@@ -1,16 +0,0 @@
|
||||
/// @module ftxui.screen.image
|
||||
/// @brief Module file for the Image class of the Screen module
|
||||
|
||||
module;
|
||||
|
||||
#include <ftxui/screen/image.hpp>
|
||||
|
||||
export module ftxui.screen.image;
|
||||
|
||||
/**
|
||||
* @namespace ftxui
|
||||
* @brief The FTXUI ftxui:: namespace
|
||||
*/
|
||||
export namespace ftxui {
|
||||
using ftxui::Image;
|
||||
}
|
||||
@@ -1,16 +0,0 @@
|
||||
/// @module ftxui.screen.pixel
|
||||
/// @brief Module file for the Pixel struct of the Screen module
|
||||
|
||||
module;
|
||||
|
||||
#include <ftxui/screen/pixel.hpp>
|
||||
|
||||
export module ftxui.screen.pixel;
|
||||
|
||||
/**
|
||||
* @namespace ftxui
|
||||
* @brief The FTXUI ftxui:: namespace
|
||||
*/
|
||||
export namespace ftxui {
|
||||
using ftxui::Pixel;
|
||||
}
|
||||
@@ -1,22 +0,0 @@
|
||||
/// @module ftxui.screen.screen
|
||||
/// @brief Module file for the Screen class of the Screen module
|
||||
|
||||
module;
|
||||
|
||||
#include <ftxui/screen/screen.hpp>
|
||||
|
||||
export module ftxui.screen.screen;
|
||||
|
||||
/**
|
||||
* @namespace ftxui
|
||||
* @brief The FTXUI ftxui:: namespace
|
||||
*/
|
||||
export namespace ftxui {
|
||||
namespace Dimension {
|
||||
using ftxui::Dimension::Fixed;
|
||||
using ftxui::Dimension::Full;
|
||||
}
|
||||
|
||||
using ftxui::Image;
|
||||
using ftxui::Screen;
|
||||
}
|
||||
@@ -1561,7 +1561,7 @@ std::vector<WordBreakProperty> Utf8ToWordBreakProperty(
|
||||
return out;
|
||||
}
|
||||
|
||||
/// Convert a std::wstring into a UTF8 std::string.
|
||||
/// Convert a UTF8 std::string into a std::wstring.
|
||||
std::string to_string(const std::wstring& s) {
|
||||
std::string out;
|
||||
|
||||
@@ -1633,7 +1633,7 @@ std::string to_string(const std::wstring& s) {
|
||||
return out;
|
||||
}
|
||||
|
||||
/// Convert a UTF8 std::string into a std::wstring.
|
||||
/// Convert a std::wstring into a UTF8 std::string.
|
||||
std::wstring to_wstring(const std::string& s) {
|
||||
std::wstring out;
|
||||
|
||||
|
||||
@@ -1,20 +0,0 @@
|
||||
/// @module ftxui.screen.string
|
||||
/// @brief Module file for string functions of the Screen module
|
||||
|
||||
module;
|
||||
|
||||
#include <ftxui/screen/string.hpp>
|
||||
|
||||
export module ftxui.screen.string;
|
||||
|
||||
/**
|
||||
* @namespace ftxui
|
||||
* @brief The FTXUI ftxui:: namespace
|
||||
*/
|
||||
export namespace ftxui {
|
||||
using ftxui::to_string;
|
||||
using ftxui::to_wstring;
|
||||
using ftxui::string_width;
|
||||
using ftxui::Utf8ToGlyphs;
|
||||
using ftxui::CellToGlyphIndex;
|
||||
}
|
||||
@@ -85,7 +85,7 @@ Terminal::Color ComputeColorSupport() {
|
||||
}
|
||||
|
||||
#if defined(FTXUI_MICROSOFT_TERMINAL_FALLBACK)
|
||||
// Microsoft terminals do not properly declare themselves supporting true
|
||||
// Microsoft terminals do not properly declare themselve supporting true
|
||||
// colors: https://github.com/microsoft/terminal/issues/1040
|
||||
// As a fallback, assume microsoft terminal are the ones not setting those
|
||||
// variables, and enable true colors.
|
||||
|
||||
@@ -1,24 +0,0 @@
|
||||
/// @module ftxui.screen.terminal
|
||||
/// @brief Module file for the Terminal namespace of the Screen module
|
||||
|
||||
module;
|
||||
|
||||
#include <ftxui/screen/terminal.hpp>
|
||||
|
||||
export module ftxui.screen.terminal;
|
||||
|
||||
/**
|
||||
* @namespace ftxui
|
||||
* @brief The FTXUI ftxui:: namespace
|
||||
*/
|
||||
export namespace ftxui {
|
||||
using ftxui::Dimensions;
|
||||
|
||||
namespace Terminal {
|
||||
using ftxui::Terminal::Size;
|
||||
using ftxui::Terminal::SetFallbackSize;
|
||||
using ftxui::Terminal::Color;
|
||||
using ftxui::Terminal::ColorSupport;
|
||||
using ftxui::Terminal::SetColorSupport;
|
||||
}
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
/// @module ftxui.util
|
||||
/// @brief Module file for FTXUI utility operations.
|
||||
|
||||
export module ftxui.util;
|
||||
|
||||
export import ftxui.util.autoreset;
|
||||
export import ftxui.util.ref;
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user