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main ... v0.10

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build --features=layering_check
build --enable_bzlmod
build --enable_platform_specific_config
build:linux --cxxopt=-std=c++20
build:macos --cxxopt=-std=c++20
build:windows --cxxopt=-std:c++20

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# Bazel Central Registry
When the ruleset is released, we want it to be published to the
Bazel Central Registry automatically:
<https://registry.bazel.build>
This folder contains configuration files to automate the publish step.
See <https://github.com/bazel-contrib/publish-to-bcr/blob/main/templates/README.md>
for authoritative documentation about these files.

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{
"homepage": "https://github.com/ArthurSonzogni/FTXUI",
"maintainers": [
{
"name": "Arthur Sonzogni",
"email": "sonzogniarthur@gmail.com",
"github": "ArthurSonzogni",
"github_user_id": 4759106
}
],
"repository": [
"github:ArthurSonzogni/FTXUI"
],
"versions": [],
"yanked_versions": {}
}

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@ -1,36 +0,0 @@
matrix:
bazel:
- 7.x
- 8.x
- rolling
unix_platform:
- debian11
- ubuntu2204
- macos
- macos_arm64
win_platform:
- windows
tasks:
unix_test:
name: Verify build targets on Unix
platform: ${{ unix_platform }}
bazel: ${{ bazel }}
build_flags:
- --cxxopt=-std=c++20
build_targets:
- '@ftxui//:dom'
- '@ftxui//:component'
- '@ftxui//:screen'
windows_test:
name: Verify build targets
platform: ${{ win_platform }}
bazel: ${{ bazel }}
build_flags:
- --cxxopt=/std:c++20
build_targets:
- '@ftxui//:dom'
- '@ftxui//:component'
- '@ftxui//:screen'

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{
"integrity": "",
"strip_prefix": "",
"url": "https://github.com/ArthurSonzogni/FTXUI/releases/download/{TAG}/source.tar.gz"
}

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---
Checks: "*,
-*-macro-usage,
-*-magic-numbers,
-*-narrowing-conversions
-*-unnecessary-value-param,
-*-uppercase-literal-suffix,
-abseil-*,
-altera-*,
-android-*,
-bugprone-easily-swappable-parameters,
-cppcoreguidelines-non-private-member-variables-in-classes,
-cppcoreguidelines-pro-type-union-access,
-fuchsia-*,
-google-*,
-hicpp-signed-bitwise,
-llvm*,
-misc-no-recursion,
-misc-non-private-member-variables-in-classes,
-modernize-use-nodiscard,
-modernize-use-trailing-return-type,
-readability-avoid-const-params-in-decls,
-readability-else-after-return,
-readability-identifier-length,
-readability-implicit-bool-conversion,
-readability-non-const-parameter,
-readability-simplify-boolean-expr,
-readability-static-accessed-through-instance,
-readability-use-anyofallof,
-readability-avoid-nested-conditional-operator,
-zircon-*,
"
WarningsAsErrors: ''
HeaderFilterRegex: ''
FormatStyle: none

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name: Build
on:
# On new commits to main:
push:
branches:
- main
# On pull requests:
pull_request:
branches:
- main
jobs:
test_bazel:
name: "Bazel, ${{ matrix.cxx }}, ${{ matrix.os }}"
strategy:
fail-fast: false
matrix:
include:
- os: ubuntu-latest
cxx: g++
cc: gcc
- os: ubuntu-latest
cxx: clang++
cc: clang
- os: macos-latest
cxx: g++
cc: gcc
- os: macos-latest
cxx: clang++
cc: clang
- os: windows-latest
cxx: cl
cc: cl
runs-on: ${{ matrix.os }}
steps:
- name: "Checkout repository"
uses: actions/checkout@v3
- name: "Build with Bazel"
env:
CC: ${{ matrix.cc }}
CXX: ${{ matrix.cxx }}
run: bazel build ...
- name: "Tests with Bazel"
env:
CC: ${{ matrix.cc }}
CXX: ${{ matrix.cxx }}
run: bazel test --test_output=all ...
test_cmake:
name: "CMake, ${{ matrix.compiler }}, ${{ matrix.os }}"
strategy:
fail-fast: false
matrix:
include:
- name: Linux GCC
os: ubuntu-latest
compiler: gcc
- name: Linux Clang
os: ubuntu-latest
compiler: llvm
gcov_executable: "llvm-cov gcov"
- name: MacOS clang
os: macos-latest
compiler: llvm
gcov_executable: "llvm-cov gcov"
- name: Windows MSVC
os: windows-latest
compiler: cl
runs-on: ${{ matrix.os }}
steps:
- name: Get number of CPU cores
uses: SimenB/github-actions-cpu-cores@v1
id: cpu-cores
- name: "Checkout repository"
uses: actions/checkout@v3
- name: "Setup Cpp"
uses: aminya/setup-cpp@v1
with:
compiler: ${{ matrix.compiler }}
vcvarsall: ${{ contains(matrix.os, 'windows' )}}
cmake: true
ninja: true
clangtidy: false
cppcheck: false
gcovr: "5.0"
opencppcoverage: true
# make sure coverage is only enabled for Debug builds, since it sets -O0
# to make sure coverage has meaningful results
- name: "Configure CMake"
run: >
cmake -S .
-B ./build
-DCMAKE_BUILD_TYPE:STRING=Debug
-DCMAKE_BUILD_PARALLEL_LEVEL=${{ steps.cpu-cores.outputs.count }}
-DFTXUI_ENABLE_COVERAGE:BOOL=ON
-DFTXUI_BUILD_DOCS:BOOL=OFF
-DFTXUI_BUILD_EXAMPLES:BOOL=ON
-DFTXUI_BUILD_TESTS:BOOL=ON
-DFTXUI_BUILD_TESTS_FUZZER:BOOL=OFF
-DFTXUI_ENABLE_INSTALL:BOOL=ON
-DFTXUI_DEV_WARNINGS:BOOL=ON ;
- name: "Build"
run: >
cmake
--build ./build
- name: Unix - Test
if: runner.os != 'Windows'
working-directory: ./build
run: >
ctest -C Debug --rerun-failed --output-on-failure;
- name: Unix - coverage
if: matrix.gcov_executable != ''
working-directory: ./build
run: >
gcovr
-j ${{env.nproc}}
--delete
--root ../
--exclude "../examples"
--exclude ".*google.*"
--exclude ".*test.*"
--exclude-unreachable-branches
--exclude-throw-branches
--sort-uncovered
--print-summary
--xml-pretty
--xml
coverage.xml
.
--gcov-executable '${{ matrix.gcov_executable }}';
- name: Windows - Test and coverage
if: runner.os == 'Windows'
working-directory: ./build
run: >
OpenCppCoverage.exe
--export_type cobertura:coverage.xml
--cover_children
--
ctest -C Debug --rerun-failed --output-on-failure;
- name: Publish to codecov
uses: codecov/codecov-action@v3
with:
flags: ${{ runner.os }}
name: ${{ runner.os }}-coverage
files: ./build/coverage.xml

71
.github/workflows/codeql-analysis.yml vendored Normal file
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# For most projects, this workflow file will not need changing; you simply need
# to commit it to your repository.
#
# You may wish to alter this file to override the set of languages analyzed,
# or to provide custom queries or build logic.
#
# ******** NOTE ********
# We have attempted to detect the languages in your repository. Please check
# the `language` matrix defined below to confirm you have the correct set of
# supported CodeQL languages.
#
name: "CodeQL"
on:
push:
branches: [ master ]
pull_request:
# The branches below must be a subset of the branches above
branches: [ master ]
schedule:
- cron: '38 7 * * 4'
jobs:
analyze:
name: Analyze
runs-on: ubuntu-latest
permissions:
actions: read
contents: read
security-events: write
strategy:
fail-fast: false
matrix:
language: [ 'cpp' ]
# CodeQL supports [ 'cpp', 'csharp', 'go', 'java', 'javascript', 'python' ]
# Learn more:
# https://docs.github.com/en/free-pro-team@latest/github/finding-security-vulnerabilities-and-errors-in-your-code/configuring-code-scanning#changing-the-languages-that-are-analyzed
steps:
- name: Checkout repository
uses: actions/checkout@v2
# Initializes the CodeQL tools for scanning.
- name: Initialize CodeQL
uses: github/codeql-action/init@v1
with:
languages: ${{ matrix.language }}
# If you wish to specify custom queries, you can do so here or in a config file.
# By default, queries listed here will override any specified in a config file.
# Prefix the list here with "+" to use these queries and those in the config file.
# queries: ./path/to/local/query, your-org/your-repo/queries@main
# Autobuild attempts to build any compiled languages (C/C++, C#, or Java).
# If this step fails, then you should remove it and run the build manually (see below)
- name: Autobuild
uses: github/codeql-action/autobuild@v1
# Command-line programs to run using the OS shell.
# 📚 https://git.io/JvXDl
# ✏️ If the Autobuild fails above, remove it and uncomment the following three lines
# and modify them (or add more) to build your code if your project
# uses a compiled language
#- run: |
# make bootstrap
# make release
- name: Perform CodeQL Analysis
uses: github/codeql-action/analyze@v1

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name: Documentation
on:
# On new commits to main:
push:
branches:
- main
jobs:
documentation:
runs-on: ubuntu-latest
steps:
- name: "Checkout repository"
uses: actions/checkout@v3
- name: "Install cmake"
uses: lukka/get-cmake@latest
- name: "Install emsdk"
uses: mymindstorm/setup-emsdk@v7
- name: "Install Doxygen/Graphviz"
run: >
sudo apt-get update;
sudo apt-get install doxygen graphviz;
- name: "Build documentation"
run: >
mkdir build;
cd build;
emcmake cmake ..
-DCMAKE_BUILD_TYPE=Release
-DFTXUI_BUILD_DOCS=ON
-DFTXUI_BUILD_EXAMPLES=ON
-DFTXUI_BUILD_TESTS=OFF
-DFTXUI_BUILD_TESTS_FUZZER=OFF
-DFTXUI_ENABLE_INSTALL=OFF
-DFTXUI_DEV_WARNINGS=ON ;
cmake --build . --target doc;
cmake --build . ;
rsync -amv
--include='*/'
--include='*.html'
--include='*.css'
--include='*.mjs'
--include='*.js'
--include='*.wasm'
--exclude='*'
examples
doc/doxygen/html;
- name: "Deploy"
uses: peaceiris/actions-gh-pages@v3
with:
github_token: ${{ secrets.GITHUB_TOKEN }}
publish_dir: build/doc/doxygen/html/
enable_jekyll: false
allow_empty_commit: false
force_orphan: true
publish_branch: gh-pages

27
.github/workflows/linux-clang.yaml vendored Normal file
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name: Linux Clang
on:
- pull_request
- push
jobs:
build:
name: Linux Clang
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- uses: seanmiddleditch/gha-setup-ninja@master
- name: Build
run: >
mkdir build;
cd build;
cmake ..
-DCMAKE_CXX_COMPILER=clang++
-DFTXUI_BUILD_TESTS=ON;
cmake --build . --config Release;
- name: Tests
if: ${{ matrix.config.test }}
run: >
cd build;
./tests

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.github/workflows/linux-emscripten.yaml vendored Normal file
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name: Linux Emscripten
on:
- pull_request
- push
jobs:
build:
name: Linux Emscripten
runs-on: ubuntu-latest
env:
DOCUMENTATION: ${{ github.event_name == 'push' && github.ref == 'refs/heads/master' }}
steps:
- uses: actions/checkout@v2
- uses: seanmiddleditch/gha-setup-ninja@master
- uses: mymindstorm/setup-emsdk@v7
- name: Install Doxygen/Graphviz
if: fromJSON(env.DOCUMENTATION)
run: |
sudo apt-get update
sudo apt-get install doxygen graphviz
- name: Build
run: |
emcmake cmake -G Ninja -DCMAKE_BUILD_TYPE=Release -S . -B build
cmake --build build
- name: Build documentation
if: fromJSON(env.DOCUMENTATION)
run: |
cd build
cmake --build . --target doc
# Copy emscripten built examples to the doxygen output directory for deployment
rsync -amv --include='*/' --include='*.html' --include='*.js' --include='*.wasm' --exclude='*' examples doc/doxygen/html
# Deploy the HTML documentation to GitHub Pages
- name: GH Pages Deployment
if: fromJSON(env.DOCUMENTATION)
uses: peaceiris/actions-gh-pages@v3
with:
github_token: ${{ secrets.GITHUB_TOKEN }}
publish_dir: build/doc/doxygen/html/
enable_jekyll: false
allow_empty_commit: false
force_orphan: true
publish_branch: gh-pages

26
.github/workflows/linux-gcc.yaml vendored Normal file
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name: Linux GCC
on:
- pull_request
- push
jobs:
build:
name: Linux GCC
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- uses: seanmiddleditch/gha-setup-ninja@master
- name: Build
run: >
mkdir build;
cd build;
cmake ..
-DCMAKE_CXX_COMPILER=g++-9
-DFTXUI_BUILD_TESTS=ON;
cmake --build . --config Release;
- name: Tests
run: >
cd build;
./tests

27
.github/workflows/mac-clang.yaml vendored Normal file
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name: MacOS Clang
on:
- pull_request
- push
jobs:
build:
name: MacOS Clang
runs-on: macos-latest
steps:
- uses: actions/checkout@v2
- uses: seanmiddleditch/gha-setup-ninja@master
- name: Build
run: >
mkdir build;
cd build;
cmake ..
-DCMAKE_CXX_COMPILER=clang++
-DFTXUI_BUILD_TESTS=ON;
cmake --build . --config Release;
- name: Tests
if: ${{ matrix.config.test }}
run: >
cd build;
./tests

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@ -1,24 +0,0 @@
name: "Publish to Bazel Central Registry"
on:
# Manual kick-off (you type the tag)
workflow_dispatch:
inputs:
tag_name:
description: "Tag to publish"
required: true
type: string
permissions:
contents: write
jobs:
publish:
uses: bazel-contrib/publish-to-bcr/.github/workflows/publish.yaml@v0.0.4
with:
tag_name: ${{ github.event.inputs.tag_name }}
registry_fork: ArthurSonzogni/bazel-central-registry
attest: false
secrets:
publish_token: ${{ secrets.PUBLISH_TOKEN }}

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name: Release
on:
# On push to a tag:
push:
create:
tags:
- 'v*'
# On manual trigger:
workflow_dispatch:
permissions:
# Needed to mint attestations
id-token: write
attestations: write
# Needed to upload release assets
contents: write
-v*
jobs:
release:
name: "Create release"
build:
name: Release
runs-on: ubuntu-latest
outputs:
upload_url: ${{ steps.create_release.outputs.upload_url }}
steps:
- name: "Create release"
uses: softprops/action-gh-release@v1
id: create_release
- uses: actions/checkout@v2
with:
draft: true
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
fetch-depth: 0
# Build artifact for the release
package_compiled:
name: "Build packages"
needs: release
strategy:
matrix:
include:
- os: ubuntu-latest
asset_path: build/ftxui*Linux*
- os: macos-latest
asset_path: build/ftxui*Darwin*
- os: windows-latest
asset_path: build/ftxui*Win64*
runs-on: ${{ matrix.os }}
steps:
- name: Get number of CPU cores
uses: SimenB/github-actions-cpu-cores@v1
id: cpu-cores
- uses: seanmiddleditch/gha-setup-ninja@master
- name: "Checkout repository"
uses: actions/checkout@v3
- name: "Install cmake"
uses: lukka/get-cmake@latest
- name: "Build packages"
- name: Build
run: >
mkdir build;
cd build;
cmake ..
-DCMAKE_BUILD_TYPE=Release
-DCMAKE_BUILD_PARALLEL_LEVEL=${{ steps.cpu-cores.outputs.count }}
-DCMAKE_CXX_COMPILER=clang++
-DFTXUI_BUILD_DOCS=OFF
-DFTXUI_BUILD_EXAMPLES=OFF
-DFTXUI_BUILD_TESTS=OFF
-DFTXUI_BUILD_TESTS_FUZZER=OFF
-DFTXUI_ENABLE_INSTALL=ON
-DFTXUI_DEV_WARNINGS=ON ;
cmake --build . --target package;
-DFTXUI_ENABLE_INSTALL=ON;
cmake --build . --config Release;
make package;
- uses: shogo82148/actions-upload-release-asset@v1
- name: Upload
uses: softprops/action-gh-release@v1
with:
upload_url: ${{ needs.release.outputs.upload_url }}
asset_path: ${{ matrix.asset_path }}
overwrite: true
# Build "source" artifact for the release. This is the same as the github
# "source" archive, but with a stable URL. This is useful for the Bazel
# Central Repository.
package_source:
name: "Build source package"
needs: release
runs-on: ubuntu-latest
steps:
- name: "Checkout repository"
uses: actions/checkout@v3
- name: "Create source package"
run: >
git archive --format=tar.gz -o source.tar.gz HEAD
- name: "Upload source package"
uses: shogo82148/actions-upload-release-asset@v1
with:
upload_url: ${{ needs.release.outputs.upload_url }}
asset_path: source.tar.gz
overwrite: true
files: build/ftxui-*
draft: false
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}

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name: Windows MSVC
on:
- pull_request
- push
jobs:
build:
name: Windows MSVC
runs-on: windows-latest
steps:
- uses: actions/checkout@v2
- uses: seanmiddleditch/gha-setup-ninja@master
- uses: ilammy/msvc-dev-cmd@v1
- name: Build
run: >
mkdir build;
cd build;
cmake ..
-DCMAKE_CXX_COMPILER="cl"
-DFTXUI_BUILD_TESTS=ON;
cmake --build . --config Release;
- name: Tests
if: ${{ matrix.config.test }}
run: >
cd build;
./tests.exe

70
.gitignore vendored
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@ -1,70 +0,0 @@
# Ignore all the files, except the ones we expect.
# See https://jasonstitt.com/gitignore-whitelisting-patterns
*
!*/
# Ignore build directories generated by default MSVC CMake integration
# (otherwise causes terribly slow indexing)
out/
# Allowed top-level files:
!.clang-format
!.clang-tidy
!.gitignore
!CHANGELOG.md
!CMakeLists.txt
!LICENSE
!README.md
!codecov.yml
!flake.lock
!flake.nix
!ftxui.pc.in
!iwyu.imp
!WORKSPACE.bazel
!BUILD.bazel
!MODULE.bazel
!.bazelrc
# .github directory:
!.github/**/*.yaml
!.github/**/*.yml
# cmake directory:
!cmake/**/*.in
!cmake/**/*.cmake
# bazel directory:
!bazel/**/*.bzl
!.bcr/*
# doc directory:
!doc/**/Doxyfile.in
!doc/**/*.txt
!doc/**/*.css
!doc/**/*.html
!doc/**/*.xml
!doc/**/*.md
# examples directory:
!examples/**/*.cpp
!examples/**/*.css
!examples/**/*.hpp
!examples/**/*.html
!examples/**/*.html.disabled
!examples/**/*.ipp
!examples/**/*.js
!examples/**/*.mjs
!examples/**/*.py
!examples/**/*.txt
# include directory:
!include/ftxui/**/*.hpp
!include/ftxui/**/*.cpp
# src directory:
!src/ftxui/**/*.hpp
!src/ftxui/**/*.cpp
# tools directory:
!tools/**/*.sh
!tools/**/*.cpp

5
.nxxm/deps Normal file
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@ -0,0 +1,5 @@
{
"platform": [
"GTest::+gtest"
]
}

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# Copyright 2025 Arthur Sonzogni. All rights reserved.
# Use of this source code is governed by the MIT license that can be found in
# the LICENSE file.
# TODO:
# - Build benchmark.
# - Build fuzzers.
# - Build documentation.
# - Enable the two tests timing out.
# - Support WebAssembly
load("@rules_cc//cc:defs.bzl", "cc_binary", "cc_library", "cc_test")
load(":bazel/ftxui.bzl", "ftxui_cc_library")
load(":bazel/ftxui.bzl", "generate_examples")
load(":bazel/ftxui.bzl", "windows_copts")
load(":bazel/ftxui.bzl", "pthread_linkopts")
# A meta target depending on all of the ftxui submodules.
# Note that component depends on dom and screen, so ftxui is just an alias for
# component.
# ┌component──┐
# │┌dom──────┐│
# ││┌screen─┐││
# └┴┴───────┴┴┘
alias(name = "ftxui", actual = ":component")
# @ftxui:screen is a module that provides a screen buffer and color management
# for terminal applications. A screen is a 2D array of cells, each cell can
# contain a glyph, a color, and other attributes. The library also provides
# functions to manipulate the screen.
ftxui_cc_library(
name = "screen",
srcs = [
"src/ftxui/screen/box.cpp",
"src/ftxui/screen/color.cpp",
"src/ftxui/screen/color_info.cpp",
"src/ftxui/screen/image.cpp",
"src/ftxui/screen/screen.cpp",
"src/ftxui/screen/string.cpp",
"src/ftxui/screen/string_internal.hpp",
"src/ftxui/screen/terminal.cpp",
"src/ftxui/screen/util.hpp",
],
hdrs = [
"include/ftxui/screen/box.hpp",
"include/ftxui/screen/color.hpp",
"include/ftxui/screen/color_info.hpp",
"include/ftxui/screen/deprecated.hpp",
"include/ftxui/screen/image.hpp",
"include/ftxui/screen/pixel.hpp",
"include/ftxui/screen/screen.hpp",
"include/ftxui/screen/string.hpp",
"include/ftxui/screen/terminal.hpp",
"include/ftxui/util/autoreset.hpp",
"include/ftxui/util/ref.hpp",
],
)
# @ftxui:dom is a library that provides a way to create and manipulate a
# "document" that can be rendered to a screen. The document is a tree of nodes.
# Nodes can be text, layouts, or various decorators. Users needs to compose
# nodes to create a document. A document is responsive to the size of the
# screen.
ftxui_cc_library(
name = "dom",
srcs = [
"src/ftxui/dom/automerge.cpp",
"src/ftxui/dom/blink.cpp",
"src/ftxui/dom/bold.cpp",
"src/ftxui/dom/border.cpp",
"src/ftxui/dom/box_helper.cpp",
"src/ftxui/dom/box_helper.hpp",
"src/ftxui/dom/canvas.cpp",
"src/ftxui/dom/clear_under.cpp",
"src/ftxui/dom/color.cpp",
"src/ftxui/dom/composite_decorator.cpp",
"src/ftxui/dom/dbox.cpp",
"src/ftxui/dom/dim.cpp",
"src/ftxui/dom/flex.cpp",
"src/ftxui/dom/flexbox.cpp",
"src/ftxui/dom/flexbox_config.cpp",
"src/ftxui/dom/flexbox_helper.cpp",
"src/ftxui/dom/flexbox_helper.hpp",
"src/ftxui/dom/focus.cpp",
"src/ftxui/dom/frame.cpp",
"src/ftxui/dom/gauge.cpp",
"src/ftxui/dom/graph.cpp",
"src/ftxui/dom/gridbox.cpp",
"src/ftxui/dom/hbox.cpp",
"src/ftxui/dom/hyperlink.cpp",
"src/ftxui/dom/inverted.cpp",
"src/ftxui/dom/italic.cpp",
"src/ftxui/dom/linear_gradient.cpp",
"src/ftxui/dom/node.cpp",
"src/ftxui/dom/node_decorator.cpp",
"src/ftxui/dom/node_decorator.hpp",
"src/ftxui/dom/paragraph.cpp",
"src/ftxui/dom/reflect.cpp",
"src/ftxui/dom/scroll_indicator.cpp",
"src/ftxui/dom/selection.cpp",
"src/ftxui/dom/selection_style.cpp",
"src/ftxui/dom/separator.cpp",
"src/ftxui/dom/size.cpp",
"src/ftxui/dom/spinner.cpp",
"src/ftxui/dom/strikethrough.cpp",
"src/ftxui/dom/table.cpp",
"src/ftxui/dom/text.cpp",
"src/ftxui/dom/underlined.cpp",
"src/ftxui/dom/underlined_double.cpp",
"src/ftxui/dom/util.cpp",
"src/ftxui/dom/vbox.cpp",
],
hdrs = [
"include/ftxui/dom/canvas.hpp",
"include/ftxui/dom/deprecated.hpp",
"include/ftxui/dom/direction.hpp",
"include/ftxui/dom/elements.hpp",
"include/ftxui/dom/flexbox_config.hpp",
"include/ftxui/dom/linear_gradient.hpp",
"include/ftxui/dom/node.hpp",
"include/ftxui/dom/requirement.hpp",
"include/ftxui/dom/selection.hpp",
"include/ftxui/dom/table.hpp",
"include/ftxui/dom/take_any_args.hpp",
],
deps = [":screen"],
)
# @ftxui:component is a library to create "dynamic" component renderering and
# updating a ftxui::dom document on the screen. It is a higher level API than
# ftxui:dom.
#
# The module is required if your program needs to respond to user input. It
# defines a set of ftxui::Component. These components can be utilized to
# navigate using the arrow keys and/or cursor. There are several builtin widgets
# like checkbox/inputbox/etc to interact with. You can combine them, or even
# define your own custom components.
ftxui_cc_library(
name = "component",
srcs = [
"src/ftxui/component/animation.cpp",
"src/ftxui/component/button.cpp",
"src/ftxui/component/catch_event.cpp",
"src/ftxui/component/checkbox.cpp",
"src/ftxui/component/collapsible.cpp",
"src/ftxui/component/component.cpp",
"src/ftxui/component/component_options.cpp",
"src/ftxui/component/container.cpp",
"src/ftxui/component/dropdown.cpp",
"src/ftxui/component/event.cpp",
"src/ftxui/component/hoverable.cpp",
"src/ftxui/component/input.cpp",
"src/ftxui/component/loop.cpp",
"src/ftxui/component/maybe.cpp",
"src/ftxui/component/menu.cpp",
"src/ftxui/component/modal.cpp",
"src/ftxui/component/radiobox.cpp",
"src/ftxui/component/renderer.cpp",
"src/ftxui/component/resizable_split.cpp",
"src/ftxui/component/screen_interactive.cpp",
"src/ftxui/component/slider.cpp",
"src/ftxui/component/terminal_input_parser.cpp",
"src/ftxui/component/terminal_input_parser.hpp",
"src/ftxui/component/util.cpp",
"src/ftxui/component/window.cpp",
# Private header from ftxui:dom.
"src/ftxui/dom/node_decorator.hpp",
# Private header from ftxui:screen.
"src/ftxui/screen/string_internal.hpp",
"src/ftxui/screen/util.hpp",
],
hdrs = [
"include/ftxui/component/animation.hpp",
"include/ftxui/component/captured_mouse.hpp",
"include/ftxui/component/component.hpp",
"include/ftxui/component/component_base.hpp",
"include/ftxui/component/component_options.hpp",
"include/ftxui/component/event.hpp",
"include/ftxui/component/loop.hpp",
"include/ftxui/component/mouse.hpp",
"include/ftxui/component/receiver.hpp",
"include/ftxui/component/screen_interactive.hpp",
"include/ftxui/component/task.hpp",
],
linkopts = pthread_linkopts(),
deps = [
":dom",
":screen",
],
)
# FTXUI's tests
cc_test(
name = "tests",
testonly = True,
srcs = [
"src/ftxui/component/animation_test.cpp",
"src/ftxui/component/button_test.cpp",
"src/ftxui/component/collapsible_test.cpp",
"src/ftxui/component/component_test.cpp",
"src/ftxui/component/container_test.cpp",
"src/ftxui/component/dropdown_test.cpp",
"src/ftxui/component/hoverable_test.cpp",
"src/ftxui/component/input_test.cpp",
"src/ftxui/component/menu_test.cpp",
"src/ftxui/component/modal_test.cpp",
"src/ftxui/component/radiobox_test.cpp",
"src/ftxui/component/receiver_test.cpp",
"src/ftxui/component/resizable_split_test.cpp",
"src/ftxui/component/slider_test.cpp",
"src/ftxui/component/terminal_input_parser_test.cpp",
"src/ftxui/component/toggle_test.cpp",
"src/ftxui/dom/blink_test.cpp",
"src/ftxui/dom/bold_test.cpp",
"src/ftxui/dom/border_test.cpp",
"src/ftxui/dom/canvas_test.cpp",
"src/ftxui/dom/color_test.cpp",
"src/ftxui/dom/dbox_test.cpp",
"src/ftxui/dom/dim_test.cpp",
"src/ftxui/dom/flexbox_helper_test.cpp",
"src/ftxui/dom/flexbox_test.cpp",
"src/ftxui/dom/gauge_test.cpp",
"src/ftxui/dom/gridbox_test.cpp",
"src/ftxui/dom/hbox_test.cpp",
"src/ftxui/dom/hyperlink_test.cpp",
"src/ftxui/dom/italic_test.cpp",
"src/ftxui/dom/linear_gradient_test.cpp",
"src/ftxui/dom/scroll_indicator_test.cpp",
"src/ftxui/dom/separator_test.cpp",
"src/ftxui/dom/spinner_test.cpp",
"src/ftxui/dom/table_test.cpp",
"src/ftxui/dom/text_test.cpp",
"src/ftxui/dom/underlined_test.cpp",
"src/ftxui/dom/vbox_test.cpp",
"src/ftxui/screen/color_test.cpp",
"src/ftxui/screen/string_test.cpp",
"src/ftxui/util/ref_test.cpp",
# Private header from ftxui:screen for string_test.cpp.
"src/ftxui/screen/string_internal.hpp",
# Private header from ftxui::component for
# terminal_input_parser_test.cpp.
"src/ftxui/component/terminal_input_parser.hpp",
# Private header from ftxui::dom for
# flexbox_helper_test.cpp.
"src/ftxui/dom/flexbox_helper.hpp",
# TODO: Enable the two tests timing out with Bazel:
# - "src/ftxui/component/screen_interactive_test.cpp",
# - "src/ftxui/dom/selection_test.cpp",
],
includes = [
"include",
"src",
],
copts = windows_copts(),
deps = [
":screen",
":dom",
":component",
"@googletest//:gtest",
"@googletest//:gtest_main",
],
)
generate_examples()

View File

@ -1,432 +1,20 @@
Changelog
=========
# Changelog
6.1.9 (2025-05-07)
------------
## Current
### Build
If all goes well (pending), ftxui should appear in the Bazel central repository.
It can be imported into your project using the following lines:
**MODULE.bazel**
```bazel
bazel_dep(name = "ftxui", version = "6.1.9")
```
Thanks @robinlinden and @kcc for the reviews.
### dom
- Bugfix: Restore the `dbox` behavior from ftxui 5.0.0. To apply bgcolor
blending between the two layers, a new `dboxBlend` will be added.
6.1.8 (2025-05-01)
------------------
### Build
- Feature: Support `bazel` build system. See #1032.
Proposed by Kostya Serebryany @kcc
**BUILD.bazel**
```bazel
deps = [
// Depend on the whole library:
"@ftxui//:ftxui",
// Choose a specific submodule:
"@ftxui//:component",
"@ftxui//:dom",
"@ftxui//:screen",
]
```
### Component
- Bugfix: Fix a crash with ResizeableSplit. See #1023.
- Clamp screen size to terminal size.
- Disallow `ResizeableSplit` with negative size.
### Dom
- Bugfix: Disallow specifying a negative size constraint. See #1023.
6.0.2 (2025-03-30)
-----
### Component
- BugFix: Fix major crash on Windows affecting all components. See #1020
- BugFix: Fix focusRelative.
6.0.1 (2025-03-28)
-----
Same as v6.0.0.
Due to a problem tag v6.0.0 was replaced. This isn't a good practice and affect
developers that started using it in the short timeframe. Submitting a new
release with the same content is the best way to fix this.
See #1017 and #1019.
6.0.0 (2025-03-23)
-----
### Component
- Feature: Add support for raw input. Allowing more keys to be detected.
- Feature: Add `ScreenInteractive::ForceHandleCtrlC(false)` to allow component
to fully override the default `Ctrl+C` handler.
- Feature: Add `ScreenInteractive::ForceHandleCtrlZ(false)` to allow component
to fully override the default `Ctrl+Z` handler.
- Feature: Add `Mouse::WeelLeft` and `Mouse::WeelRight` events on supported
terminals.
- Feature: Add `Event::DebugString()`.
- Feature: Add support for `Input`'s insert mode. Add `InputOption::insert`
option. Added by @mingsheng13.
- Feature: Add `DropdownOption` to configure the dropdown. See #826.
- Feature: Add support for Selection. Thanks @clement-roblot. See #926.
- See `ScreenInteractive::GetSelection()`.
- See `ScreenInteractive::SelectionChange(...)` listener.
- Bugfix/Breaking change: `Mouse transition`:
- Detect when the mouse move, as opposed to being pressed.
The Mouse::Moved motion was added.
- Dragging the mouse with the left button pressed now avoids activating
multiple checkboxes.
- A couple of components are now activated when the mouse is pressed,
as opposed to being released.
This fixes: https://github.com/ArthurSonzogni/FTXUI/issues/773
This fixes: https://github.com/ArthurSonzogni/FTXUI/issues/792
- Bugfix: mouse.control is now reported correctly.
- Feature: Add `ScreenInteractive::FullscreenPrimaryScreen()`. This allows
displaying a fullscreen component on the primary screen, as opposed to the
alternate screen.
- Bugfix: `Input` `onchange` was not called on backspace or delete key.
Fixed by @chrysante in chrysante in PR #776.
- Bugfix: Propertly restore cursor shape on exit. See #792.
- Bugfix: Fix cursor position in when in the last column. See #831.
- Bugfix: Fix `ResizeableSplit` keyboard navigation. Fixed by #842.
- Bugfix: Fix `Menu` focus. See #841
- Feature: Add `ComponentBase::Index()`. This allows to get the index of a
component in its parent. See #932
- Feature: Add `EntryState::index`. This allows to get the index of a menu entry.
See #932
- Feature: Add `SliderOption::on_change`. This allows to set a callback when the
slider value changes. See #938.
- Bugfix: Handle `Dropdown` with no entries.
- Bugfix: Fix crash in `LinearGradient` due to float precision and an off-by-one
mistake. See #998.
### Dom
- Feature: Add `italic` decorator. For instance:
```cpp
auto italic_text = text("Italic text") | italic;
```
```cpp
auto italic_text = italic(text("Italic text"));
```
Proposed by @kenReneris in #1009.
- Feature: Add `hscroll_indicator`. It display an horizontal indicator
reflecting the current scroll position. Proposed by @ibrahimnasson in
[issue 752](https://github.com/ArthurSonzogni/FTXUI/issues/752)
- Feature: Add `extend_beyond_screen` option to `Dimension::Fit(..)`, allowing
the element to be larger than the screen. Proposed by @LordWhiro. See #572 and
#949.
- Feature: Add support for Selection. Thanks @clement-roblot. See #926.
- See `selectionColor` decorator.
- See `selectionBackgroundColor` decorator.
- See `selectionForegroundColor` decorator.
- See `selectionStyle(style)` decorator.
- See `selectionStyleReset` decorator.
- Breaking change: Change how "focus"/"select" are handled. This fixes the
behavior.
- Breaking change: `Component::OnRender()` becomes the method to override to
render a component. This replaces `Component::Render()` that is still in use
to call the rendering method on the children. This change allows to fix a
couple of issues around focus handling.
### Screen
- Feature: Add `Box::IsEmpty()`.
- Feature: Color transparency
- Add `Color::RGBA(r,g,b,a)`.
- Add `Color::HSVA(r,g,b,a)`.
- Add `Color::Blend(Color)`.
- Add `Color::IsOpaque()`
### Util
- Feature: Support arbitrary `Adapter` for `ConstStringListRef`. See #843.
### Build
- Support for cmake's "unity/jumbo" builds. Fixed by @ClausKlein.
5.0.0
-----
### Component
- Breaking: MenuDirection enum is renamed Direction
- Breaking: GaugeDirection enum is renamed Direction
- Breaking: Direction enum is renamed WidthOrHeight
- Breaking: Remove `ComponentBase` copy constructor/assignment.
- Breaking: MenuOption::entries is renamed MenuOption::entries_option.
- Breaking: `Ref<{Component}Option>` becomes `{Component}Option` in component constructors.
- Feature: `ResizeableSplit` now support arbitrary element as a separator.
- Feature: `input` is now supporting multiple lines.
- Feature: `input` style is now customizeable.
- Bugfix: Support F1-F5 from OS terminal.
- Feature: Add struct based constructor:
```cpp
Component Button(ButtonOption options);
Component Checkbox(CheckboxOption options);
Component Input(InputOption options);
Component Menu(MenuOption options);
Component MenuEntry(MenuEntryOption options);
Component Radiobox(RadioboxOption options);
Component Slider(SliderOption<T> options);
Component ResizableSplit(ResizableSplitOption options);
```
- Feature: Add `ScreenInteractive::TrackMouse(false)` disable mouse support.
### Dom
- Feature: Add `hyperlink` decorator. For instance:
```cpp
auto link = text("Click here") | hyperlink("https://github.com/FTXUI")
```
See the [OSC 8 page](https://gist.github.com/egmontkob/eb114294efbcd5adb1944c9f3cb5feda).
FTXUI support proposed by @aaleino in [#662](https://github.com/ArthurSonzogni/FTXUI/issues/662).
### Screen
- Breaking: `WordBreakProperty` becomes a uint8_t enum. This yields a 0.8%
performance improvement.
- Breaking: Remove user defined Pixel constructor and equality operator.
- Performance: 19% faster on benchmarks.
### Build
- Check version compatibility when using cmake find_package()
- Add `FTXUI_DEV_WARNING` options to turn on warnings when building FTXUI
- Turn OFF by default `FTXUI_BUILD_DOCS`
- Turn OFF by default `FTXUI_BUILD_EXAMPLE`
4.1.1
-----
### Component
- Fix: Support arrow keys in application mode
- Fix: Remove useless new line when using an alternative screen.
### Dom
- Feature: Add the dashed style for border and separator:
- See `DASHED` enum, and `separatorDashed()`, `borderDashed()` functions.
- Feature: Add colored borders.
- See functions: `borderStyled(BorderStyle, Color)` and `borderStyled(Color)`.
- Feature: Add `LinearGradient`. It can be used in `color` and `bgColor`.
- Improvement: Color::Interpolate() uses gamma correction.
- Fix: Check the `graph` area is positive.
### Build/Install
- Use globally set CMAKE_CXX_STANDARD if it is set.
- Expose the pkg-config file
- Check version compatibility when using cmake find_package()
4.1.0 (Abandonned)
-----
This version is abandonned and must not be used. It introduced a breaking change in the API.
4.0.0
-----
### DOM
- Feature: more styles:
- `strikethrough`
- `underlinedDouble`
- Feature: Customize the cursor. Add the following decorators:
- `focusCursorBlock`
- `focusCursorBlockBlinking`
- `focusCursorBar`
- `focusCursorBarBlinking`
- `focusCursorUnderline`
- `focusCursorUnderlineBlinking`
- Bugfix: Fix `focus`/`select` when the `vbox`/`hbox`/`dbox` contains a
`flexbox`
- Bugfix: Fix the selected/focused area. It used to be 1 cell larger/longer than
requested
- Bugfix: Forward the selected/focused area from the child in gridbox.
- Bugfix: Fix incorrect Canvas computed dimensions.
- Bugfix: Support `vscroll_indicator` with a zero inner size.
- Bugfix: Fix `vscroll_indicator` hidding the last column.
### Component:
- Feature: Add the `Modal` component.
- Feature: `Slider` supports taking references for all its arguments.
- Feature: `Slider` supports `SliderOption`. It supports:
- multiple directions.
- multiple colors.
- various values (value, min, max, increment).
- Feature: Define `ScreenInteractive::Exit()`.
- Feature: Add `Loop` to give developers a better control on the main loop. This
can be used to integrate FTXUI into another main loop, without taking the full
control.
- Feature: `Input` supports CTRL+Left and CTRL+Right
- Feature: Use a blinking bar in the `Input` component.
- Improvement: The `Menu` keeps the focus when an entry is selected with the
mouse.
- Bugfix: Add implementation of `ButtonOption::Border()`. It was missing.
- Bugfix: Provide the correct key for F1-F4 and F11.
- Feature: Add the `Hoverable` component decorators.
### Screen
- Feature: add `Box::Union(a,b) -> Box`
- Bugfix: Fix resetting `dim` clashing with resetting of `bold`.
- Feature: Add emscripten screen resize support.
- Bugfix: Add unicode 13 support for full width characters.
- Bugfix: Fix MSVC treating codecvt C++17 deprecated function as an error.
### Build
- Support using the google test version provided by the package manager.
3.0.0
-----
### Build
- **breaking**: The library prefix is now back to "lib" (the default). This
means non-cmake users should not link against "libftxui-dom" for instance.
### Component
- **Animations** module! Components can implement the `OnAnimation` method and
the animation::Animator to define some animated properties.
- `Menu` now support animations.
- `Button` now supports animations.
- Support SIGTSTP. (ctrl+z).
- Support task posting. `ScreenInteractive::Post(Task)`.
- `Menu` can now be used in the 4 directions, using `MenuOption.direction`.
- `Menu` can display an animated underline, using
`MenuOption.underline.enabled`.
- `Button` is now taking the focus in frame.
- **breaking** All the options are now using a transform function.
- **breaking** The `Toggle` component is now implemented using `Menu`.
- **bugfix** Container::Tab implements `Focusable()`.
- **bugfix** Improved default implementations of ComponentBase `Focusable()` and
`ActiveChild()` methods.
- **bugfix** Automatically convert '\r' keys into '\n' for Linux programs that
do not send the correct code for the return key, like the 'bind'.
https://github.com/ArthurSonzogni/FTXUI/issues/337
- Add decorator for components:
- `operator|(Component, ComponentDecorator)`
- `operator|(Component, ElementDecorator)`
- `operator|=(Component, ComponentDecorator)`
- `operator|=(Component, ElementDecorator)`
- Add the `Maybe` decorator.
- Add the `CatchEvent` decorator.
- Add the `Renderer` decorator.
- **breaking** remove the "deprectated.hpp" header and Input support for wide
string.
### DOM:
- **breaking**: The `inverted` decorator now toggle in the inverted attribute.
- Add `gauge` for the 4 directions. Expose the following API:
```cpp
Element gauge(float ratio);
Element gaugeLeft(float ratio);
Element gaugeRight(float ratio);
Element gaugeUp(float ratio);
Element gaugeDown(float ratio);
Element gaugeDirection(float ratio, GaugeDirection);
```
- Add `separatorHSelector` and `separatorVSelector` elements. This can be used
to highlight an area.
- Add the `automerge` decorator. This makes separator characters to be merged
with others nearby.
- Fix the `Table` rendering function, to allow automerging characters.
- **Bugfix**: The `vscroll_indicator` now computes its offset and size
correctly.
- Add the `operator|=(Element, Decorator)`
### Screen:
- Add: `Color::Interpolate(lambda, color_a, color_b)`.
2.0.0
-----
### Features:
#### Screen
- Add the `automerge` to the Pixel bit field. This now controls which pixels are
automatically merged.
#### DOM:
- Add the `Canvas` class and `ElementFrom('canvas')` function. Together users of
the library can draw using braille and block characters.
- Support `flexbox` dom elements. This is build symmetrically to the HTML one.
All the following attributes are supported: direction, wrap, justify-content,
align-items, align-content, gap
- Add the dom elements helper based on `flexbox`:
- `paragraph`
- `paragraphAlignLeft`
- `paragraphAlignCenter`
- `paragraphAlignRight`
- `paragraphAlignJustify`
- Add the helper elements based on `flexbox`: `hflow()`, `vflow()`.
- Add: `focusPositionRelative` and `focusPosition`
- Add `Table` constructor from 2D vector of Element, instead of string.
#### Component
- Add the `collapsible` component.
- Add the `ScreenInteractive::WithRestoredIO`. This decorates a callback. This
runs it with the terminal hooks temporarilly uninstalled. This is useful if
you want to execute command using directly stdin/stdout/sterr.
### Bug
#### Table
- The `table` horizontal and vertical separator are now correctly expanded.
#### Component
- `Input` shouldn't take focus when hovered by the mouse.
- Modifying `Input`'s during on_enter/on_change event is now working correctly.
### Breaking changes:
- The behavior of `paragraph` has been modified. It now returns en Element,
instead of a list of elements.
0.11.1
------
# Component
- Feature: Support for PageUp/PageDown/Home/End buttons.
- Bugfix: Check the selected element are within bounds for Dropdown.
# Build
- Bugfix: Package library using the "Release config". Not debug.
0.11
----
## github workflow
- Add Windows ad MacOS artefacts.
- Merge all the workflows.
## Bug
- On Unix system, fallback to {80,25} screen dimension on failure.
## CMake
- Support for shared library, via `BUILD_SHARED_LIBS` option.
- Add library version and symlinks.
0.10 (2021-09-30)
--------------------
## 0.10 (2021-09-30)
## Bug
- Fix the automated merge of borders.
### Dom
- `Table()` class to build stylised table.
See https://github.com/ArthurSonzogni/FTXUI/discussions/228
- `vscroll_indicator`. Show a scrollbar indicator on the right.
- `separatorEmpty`. A separator drawing nothing.
- `separatorFixed`. A separator drawing the provided character.
- `vscroll_indicator`. Show a scrollbar indicator on the right.
### Component
- `Maybe`: Display an component conditionnally based on a boolean.
- `Dropdown`: A dropdown select list.
- `Maybe`: Display an component conditionnally based on a boolean.
- `Dropdown`: A dropdown select list.
0.9 (2021-09-26)
----------------
## 0.9 (2021-09-26)
The initial release where changelog where written.

View File

@ -1,20 +1,17 @@
cmake_minimum_required(VERSION 3.12)
cmake_minimum_required(VERSION 3.11)
include(cmake/ftxui_git_version.cmake)
project(ftxui
LANGUAGES CXX
VERSION 6.1.9
DESCRIPTION "C++ Functional Terminal User Interface."
VERSION 0.10.${git_version}
)
option(FTXUI_QUIET "Set to ON for FTXUI to be quiet" OFF)
option(FTXUI_BUILD_EXAMPLES "Set to ON to build examples" OFF)
option(FTXUI_BUILD_DOCS "Set to ON to build docs" OFF)
option(FTXUI_BUILD_DOCS "Set to ON to build tests" ON)
option(FTXUI_BUILD_EXAMPLES "Set to ON to build examples" ON)
option(FTXUI_BUILD_TESTS "Set to ON to build tests" OFF)
option(FTXUI_BUILD_TESTS_FUZZER "Set to ON to enable fuzzing" OFF)
option(FTXUI_ENABLE_INSTALL "Generate the install target" ON)
option(FTXUI_CLANG_TIDY "Execute clang-tidy" OFF)
option(FTXUI_ENABLE_COVERAGE "Execute code coverage" OFF)
option(FTXUI_DEV_WARNINGS "Enable more compiler warnings and warnings as errors" OFF)
set(FTXUI_MICROSOFT_TERMINAL_FALLBACK_HELP_TEXT "On windows, assume the \
terminal used will be one of Microsoft and use a set of reasonnable fallback \
@ -27,111 +24,75 @@ else()
${FTXUI_MICROSOFT_TERMINAL_FALLBACK_HELP_TEXT} OFF)
endif()
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
include(cmake/ftxui_message.cmake)
add_library(screen
include/ftxui/screen/box.hpp
include/ftxui/screen/color.hpp
include/ftxui/screen/color_info.hpp
include/ftxui/screen/image.hpp
include/ftxui/screen/pixel.hpp
include/ftxui/screen/screen.hpp
include/ftxui/screen/string.hpp
add_library(screen STATIC
src/ftxui/screen/box.cpp
src/ftxui/screen/color.cpp
src/ftxui/screen/color_info.cpp
src/ftxui/screen/image.cpp
src/ftxui/screen/screen.cpp
src/ftxui/screen/string.cpp
src/ftxui/screen/terminal.cpp
src/ftxui/screen/util.hpp
include/ftxui/screen/box.hpp
include/ftxui/screen/color.hpp
include/ftxui/screen/color_info.hpp
include/ftxui/screen/screen.hpp
include/ftxui/screen/string.hpp
)
add_library(dom
include/ftxui/dom/canvas.hpp
include/ftxui/dom/direction.hpp
add_library(dom STATIC
include/ftxui/dom/elements.hpp
include/ftxui/dom/flexbox_config.hpp
include/ftxui/dom/node.hpp
include/ftxui/dom/requirement.hpp
include/ftxui/dom/selection.hpp
include/ftxui/dom/take_any_args.hpp
src/ftxui/dom/automerge.cpp
src/ftxui/dom/selection_style.cpp
src/ftxui/dom/blink.cpp
src/ftxui/dom/bold.cpp
src/ftxui/dom/border.cpp
src/ftxui/dom/box_helper.cpp
src/ftxui/dom/box_helper.hpp
src/ftxui/dom/canvas.cpp
src/ftxui/dom/clear_under.cpp
src/ftxui/dom/color.cpp
src/ftxui/dom/composite_decorator.cpp
src/ftxui/dom/dbox.cpp
src/ftxui/dom/dim.cpp
src/ftxui/dom/flex.cpp
src/ftxui/dom/flexbox.cpp
src/ftxui/dom/flexbox_config.cpp
src/ftxui/dom/flexbox_helper.cpp
src/ftxui/dom/flexbox_helper.hpp
src/ftxui/dom/focus.cpp
src/ftxui/dom/frame.cpp
src/ftxui/dom/gauge.cpp
src/ftxui/dom/graph.cpp
src/ftxui/dom/gridbox.cpp
src/ftxui/dom/hbox.cpp
src/ftxui/dom/hyperlink.cpp
src/ftxui/dom/hflow.cpp
src/ftxui/dom/inverted.cpp
src/ftxui/dom/italic.cpp
src/ftxui/dom/linear_gradient.cpp
src/ftxui/dom/node.cpp
src/ftxui/dom/node_decorator.cpp
src/ftxui/dom/paragraph.cpp
src/ftxui/dom/reflect.cpp
src/ftxui/dom/scroll_indicator.cpp
src/ftxui/dom/selection.cpp
src/ftxui/dom/separator.cpp
src/ftxui/dom/size.cpp
src/ftxui/dom/spinner.cpp
src/ftxui/dom/strikethrough.cpp
src/ftxui/dom/table.cpp
src/ftxui/dom/text.cpp
src/ftxui/dom/underlined.cpp
src/ftxui/dom/underlined_double.cpp
src/ftxui/dom/util.cpp
src/ftxui/dom/vbox.cpp
)
add_library(component
include/ftxui/component/animation.hpp
add_library(component STATIC
include/ftxui/component/captured_mouse.hpp
include/ftxui/component/component.hpp
include/ftxui/component/component_base.hpp
include/ftxui/component/component_options.hpp
include/ftxui/component/event.hpp
include/ftxui/component/loop.hpp
include/ftxui/component/mouse.hpp
include/ftxui/component/receiver.hpp
include/ftxui/component/screen_interactive.hpp
include/ftxui/component/task.hpp
src/ftxui/component/animation.cpp
src/ftxui/component/button.cpp
src/ftxui/component/catch_event.cpp
src/ftxui/component/checkbox.cpp
src/ftxui/component/collapsible.cpp
src/ftxui/component/component.cpp
src/ftxui/component/component_options.cpp
src/ftxui/component/container.cpp
src/ftxui/component/dropdown.cpp
src/ftxui/component/event.cpp
src/ftxui/component/hoverable.cpp
src/ftxui/component/input.cpp
src/ftxui/component/loop.cpp
src/ftxui/component/maybe.cpp
src/ftxui/component/menu.cpp
src/ftxui/component/modal.cpp
src/ftxui/component/radiobox.cpp
src/ftxui/component/radiobox.cpp
src/ftxui/component/renderer.cpp
@ -140,42 +101,41 @@ add_library(component
src/ftxui/component/slider.cpp
src/ftxui/component/terminal_input_parser.cpp
src/ftxui/component/terminal_input_parser.hpp
src/ftxui/component/util.cpp
src/ftxui/component/window.cpp
src/ftxui/component/toggle.cpp
)
target_link_libraries(dom
PUBLIC screen
)
find_package(Threads)
target_link_libraries(component
PUBLIC dom
PRIVATE Threads::Threads
)
if (NOT EMSCRIPTEN)
find_package(Threads)
target_link_libraries(component
PUBLIC Threads::Threads
)
endif()
include(cmake/ftxui_set_options.cmake)
ftxui_set_options(screen)
ftxui_set_options(dom)
ftxui_set_options(component)
include(cmake/ftxui_coverage.cmake)
ftxui_check_coverage(screen)
ftxui_check_coverage(dom)
ftxui_check_coverage(component)
if (FTXUI_BUILD_TESTS AND ${CMAKE_VERSION} VERSION_GREATER "3.11.4")
include(cmake/ftxui_test.cmake)
endif()
if(FTXUI_BUILD_EXAMPLES)
add_subdirectory(examples)
endif()
if(FTXUI_BUILD_DOCS)
add_subdirectory(doc)
endif()
include(cmake/ftxui_test.cmake)
include(cmake/ftxui_benchmark.cmake)
include(cmake/ftxui_fuzzer.cmake)
include(cmake/iwyu.cmake)
include(cmake/ftxui_export.cmake)
include(cmake/ftxui_install.cmake)
include(cmake/ftxui_package.cmake)
add_subdirectory(examples)
add_subdirectory(doc)
if(FTXUI_ENABLE_INSTALL)
include(cmake/ftxui_install.cmake)
include(cmake/ftxui_package.cmake)
endif()

View File

@ -1,13 +0,0 @@
# FTXUI module.
module(
name = "ftxui",
version = "6.1.9",
compatibility_level = 6,
)
# Build dependencies.
bazel_dep(name = "rules_cc", version = "0.1.1")
bazel_dep(name = "platforms", version = "0.0.10")
# Test dependencies.
bazel_dep(name = "googletest", version = "1.14.0.bcr.1", dev_dependency = True)

405
README.md
View File

@ -1,404 +1,113 @@
<p align="center">
<img src="https://github.com/ArthurSonzogni/FTXUI/assets/4759106/6925b6da-0a7e-49d9-883c-c890e1f36007" alt="Demo image"></img>
<img src="./examples/component/homescreen.gif" alt="Demo image"></img>
<br/>
<a href="#"><img src="https://img.shields.io/badge/c++-%2300599C.svg?style=flat&logo=c%2B%2B&logoColor=white"></img></a>
<a href="http://opensource.org/licenses/MIT"><img src="https://img.shields.io/github/license/arthursonzogni/FTXUI?color=black"></img></a>
<a href="#"><img src="https://img.shields.io/github/stars/ArthurSonzogni/FTXUI"></img></a>
<a href="#"><img src="https://img.shields.io/github/forks/ArthurSonzogni/FTXUI"></img></a>
<a href="#"><img src="https://img.shields.io/github/repo-size/ArthurSonzogni/FTXUI"></img></a>
<a href="https://github.com/ArthurSonzogni/FTXUI/graphs/contributors"><img src="https://img.shields.io/github/contributors/arthursonzogni/FTXUI?color=blue"></img></a>
<br/>
<a href="https://github.com/ArthurSonzogni/FTXUI/issues"><img src="https://img.shields.io/github/issues/ArthurSonzogni/FTXUI"></img></a>
<a href="https://repology.org/project/ftxui/versions"><img src="https://repology.org/badge/latest-versions/ftxui.svg" alt="latest packaged version(s)"></a>
<a href="https://codecov.io/gh/ArthurSonzogni/FTXUI">
<img src="https://codecov.io/gh/ArthurSonzogni/FTXUI/branch/master/graph/badge.svg?token=C41FdRpNVA"/>
</a>
<a href="https://github.com/ArthurSonzogni/FTXUI/graphs/contributors"><img src="https://img.shields.io/github/contributors/arthursonzogni/FTXUI?color=blue"></img></a>
<br/>
<a href="https://arthursonzogni.github.io/FTXUI/">Documentation</a> ·
<a href="https://github.com/ArthurSonzogni/FTXUI/issues">Report a Bug</a> ·
<a href="https://github.com/ArthurSonzogni/FTXUI/wiki">Documentation</a> ·
<a href="https://github.com/ArthurSonzogni/FTXUI/issues">Report Bug</a> ·
<a href="https://arthursonzogni.github.io/FTXUI/examples.html">Examples</a> .
<a href="https://github.com/ArthurSonzogni/FTXUI/issues">Request Feature</a> ·
<a href="https://github.com/ArthurSonzogni/FTXUI/pulls">Send a Pull Request</a>
</p>
# FTXUI
## FTXUI
<i>Functional Terminal (X) User interface</i>
A simple cross-platform C++ library for terminal based user interfaces!
A simple C++ library for terminal based user interface.
## Feature
* Functional style. Inspired by
[1](https://hackernoon.com/building-reactive-terminal-interfaces-in-c-d392ce34e649?gi=d9fb9ce35901)
[[1]](https://hackernoon.com/building-reactive-terminal-interfaces-in-c-d392ce34e649?gi=d9fb9ce35901)
and [React](https://reactjs.org/)
* Simple and elegant syntax (in my opinion)
* Simple and elegant syntax (in my opinion).
* Support for [UTF8](https://en.wikipedia.org/wiki/UTF-8) and [fullwidth chars](https://en.wikipedia.org/wiki/Halfwidth_and_fullwidth_forms) (→ 测试).
* No dependencies.
* Cross platform. Linux/mac (main target), Windows (experimental thanks to contributors), WebAssembly.
* Keyboard & mouse navigation.
* Support for [UTF8](https://en.wikipedia.org/wiki/UTF-8) and [fullwidth chars](https://en.wikipedia.org/wiki/Halfwidth_and_fullwidth_forms) (→ 测试)
* Support for animations. [Demo 1](https://arthursonzogni.github.io/FTXUI/examples/?file=component/menu_underline_animated_gallery), [Demo 2](https://arthursonzogni.github.io/FTXUI/examples/?file=component/button_style)
* Support for drawing. [Demo](https://arthursonzogni.github.io/FTXUI/examples/?file=component/canvas_animated)
* No dependencies
* **Cross platform**: Linux/MacOS (main target), WebAssembly, Windows (Thanks to contributors!).
* Learn by [examples](#documentation), and [tutorials](#documentation)
* Multiple packages: CMake [FetchContent]([https://bewagner.net/programming/2020/05/02/cmake-fetchcontent/](https://cmake.org/cmake/help/latest/module/FetchContent.html)) (preferred),Bazel, vcpkg, pkgbuild, conan.
* Good practices: documentation, tests, fuzzers, performance tests, automated CI, automated packaging, etc...
## Documentation
## Operating systems
- [![linux-emscripten][badge.linux-emscripten]][link.linux-emscripten]
- [![linux-gcc][badge.linux-gcc]][link.linux-gcc]
[![linux-clang][badge.linux-clang]][link.linux-clang]
- [![windows-msvc][badge.windows-msvc]][link.windows-msvc]
- [![mac-clang][badge.mac-clang]][link.mac-clang]
- [Starter example project](https://github.com/ArthurSonzogni/ftxui-starter)
- [Documentation](https://arthursonzogni.github.io/FTXUI/)
- [Examples (WebAssembly)](https://arthursonzogni.github.io/FTXUI/examples/)
- [Build using CMake](https://arthursonzogni.github.io/FTXUI/#build-cmake)
[badge.linux-gcc]: https://github.com/ArthurSonzogni/FTXUI/actions/workflows/linux-gcc.yaml/badge.svg?branch=master
[badge.linux-clang]: https://github.com/ArthurSonzogni/FTXUI/actions/workflows/linux-clang.yaml/badge.svg?branch=master
[badge.linux-emscripten]: https://github.com/ArthurSonzogni/FTXUI/actions/workflows/linux-emscripten.yaml/badge.svg?branch=master
[badge.windows-msvc]: https://github.com/ArthurSonzogni/FTXUI/actions/workflows/windows-msvc.yaml/badge.svg?branch=master
[badge.mac-clang]: https://github.com/ArthurSonzogni/FTXUI/actions/workflows/mac-clang.yaml/badge.svg?branch=master
[link.linux-gcc]: https://github.com/ArthurSonzogni/FTXUI/actions/workflows/linux-gcc.yaml
[link.linux-clang]: https://github.com/ArthurSonzogni/FTXUI/actions/workflows/linux-clang.yaml
[link.linux-emscripten]: https://github.com/ArthurSonzogni/FTXUI/actions/workflows/linux-emscripten.yaml
[link.windows-msvc]: https://github.com/ArthurSonzogni/FTXUI/actions/workflows/windows-msvc.yaml
[link.mac-clang]: https://github.com/ArthurSonzogni/FTXUI/actions/workflows/mac-clang.yaml
## Example
~~~cpp
vbox({
hbox({
text("one") | border,
text("two") | border | flex,
text("three") | border | flex,
text("left") | border,
text("middle") | border | flex,
text("right") | border,
}),
gauge(0.25) | color(Color::Red),
gauge(0.50) | color(Color::White),
gauge(0.75) | color(Color::Blue),
gauge(0.5) | border,
});
~~~
![image](https://github.com/ArthurSonzogni/FTXUI/assets/4759106/569bf043-4e85-4245-aad5-2324572135c4)
## Short gallery
#### DOM
This module defines a hierarchical set of Element. An Element manages layout and can be responsive to the terminal dimensions.
They are declared in [<ftxui/dom/elements.hpp>](https://arthursonzogni.github.io/FTXUI/elements_8hpp_source.html
)
<details><summary>Layout</summary>
Element can be arranged together:
- horizontally with `hbox`
- vertically with `vbox`
- inside a grid with `gridbox`
- wrap along one direction using the `flexbox`.
Element can become flexible using the the `flex` decorator.
[Example](https://arthursonzogni.github.io/FTXUI/examples_2dom_2vbox_hbox_8cpp-example.html) using `hbox`, `vbox` and `filler`.
![image](https://user-images.githubusercontent.com/4759106/147242524-7103b5d9-1a92-4e2d-ac70-b3d6740061e3.png)
[Example](https://arthursonzogni.github.io/FTXUI/examples_2dom_2gridbox_8cpp-example.html) using gridbox:
![image](https://user-images.githubusercontent.com/4759106/147242972-0db1f2e9-0790-496f-86e6-ed2c604f7a73.png)
[Example](https://github.com/ArthurSonzogni/FTXUI/blob/master/examples/dom/hflow.cpp) using flexbox:
![image](https://user-images.githubusercontent.com/4759106/147243064-780ac7cc-605b-475f-94b8-cf7c4aed03a5.png)
[See](https://arthursonzogni.github.io/FTXUI/examples_2dom_2hflow_8cpp-example.html) also this [demo](https://arthursonzogni.github.io/FTXUI/examples/?file=component/flexbox).
</details>
<details><summary>Style</summary>
An element can be decorated using the functions:
- `bold`
- `italic`
- `dim`
- `inverted`
- `underlined`
- `underlinedDouble`
- `blink`
- `strikethrough`
- `color`
- `bgcolor`
- `hyperlink`
[Example](https://arthursonzogni.github.io/FTXUI/examples_2dom_2style_gallery_8cpp-example.html)
![image](https://user-images.githubusercontent.com/4759106/147244118-380bf834-9e33-40df-9ff0-07c10f2598ef.png)
FTXUI supports the pipe operator. It means: `decorator1(decorator2(element))` and `element | decorator1 | decorator2` can be used.
</details>
<details><summary>Colors</summary>
FTXUI support every color palette:
Color [gallery](https://arthursonzogni.github.io/FTXUI/examples_2dom_2color_gallery_8cpp-example.html):
![image](https://user-images.githubusercontent.com/4759106/147248595-04c7245a-5b85-4544-809d-a5984fc6f9e7.png)
</details>
<details><summary>Border and separator</summary>
Use decorator border and element separator() to subdivide your UI:
```cpp
auto document = vbox({
text("top"),
separator(),
text("bottom"),
}) | border;
```
[Demo](https://arthursonzogni.github.io/FTXUI/examples_2dom_2separator_8cpp-example.html):
![image](https://user-images.githubusercontent.com/4759106/147244514-4135f24b-fb8e-4067-8896-bc53545583f7.png)
</details>
<details><summary>Text and paragraph</summary>
A simple piece of text is represented using `text("content")`.
To support text wrapping following spaces the following functions are provided:
```cpp
Element paragraph(std::string text);
Element paragraphAlignLeft(std::string text);
Element paragraphAlignRight(std::string text);
Element paragraphAlignCenter(std::string text);
Element paragraphAlignJustify(std::string text);
```
[Paragraph example](https://arthursonzogni.github.io/FTXUI/examples_2dom_2paragraph_8cpp-example.html)
![ezgif com-gif-maker (4)](https://user-images.githubusercontent.com/4759106/147251370-983a06e7-6f41-4113-92b8-942f43d34d06.gif)
</details>
<details><summary>Table</summary>
A class to easily style a table of data.
[Example](https://arthursonzogni.github.io/FTXUI/examples_2dom_2table_8cpp-example.html):
![image](https://user-images.githubusercontent.com/4759106/147250766-77d8ec9e-cf2b-486d-9866-1fd9f1bd2e6b.png)
</details>
<details><summary>Canvas</summary>
Drawing can be made on a Canvas, using braille, block, or simple characters:
Simple [example](https://github.com/ArthurSonzogni/FTXUI/blob/master/examples/dom/canvas.cpp):
![image](https://user-images.githubusercontent.com/4759106/147245843-76cc62fb-ccb4-421b-aacf-939f9afb42fe.png)
Complex [examples](https://github.com/ArthurSonzogni/FTXUI/blob/master/examples/component/canvas_animated.cpp):
![ezgif com-gif-maker (3)](https://user-images.githubusercontent.com/4759106/147250538-783a8246-98e0-4a25-b032-3bd3710549d1.gif)
</details>
#### Component
ftxui/component produces dynamic UI, reactive to the user's input. It defines a set of ftxui::Component. A component reacts to Events (keyboard, mouse, resize, ...) and Renders as an Element (see previous section).
Prebuilt components are declared in [<ftxui/component/component.hpp>](https://arthursonzogni.github.io/FTXUI/component_8hpp_source.html)
<details><summary>Gallery</summary>
[Gallery](https://arthursonzogni.github.io/FTXUI/examples_2component_2gallery_8cpp-example.html) of multiple components. ([demo](https://arthursonzogni.github.io/FTXUI/examples/?file=component/gallery))
![image](https://user-images.githubusercontent.com/4759106/147247330-b60beb9f-e665-48b4-81c0-4b01ee95bc66.png)
</details>
<details><summary>Radiobox</summary>
[Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2radiobox_8cpp-example.html):
![image](https://user-images.githubusercontent.com/4759106/147246401-809d14a5-6621-4e36-8dd9-a2d75ef2a94e.png)
</details>
<details><summary>Checkbox</summary>
[Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2checkbox_8cpp-example.html):
![image](https://user-images.githubusercontent.com/4759106/147246646-b86926a9-1ef9-4efb-af98-48a9b62acd81.png)
</details>
<details><summary>Input</summary>
[Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2input_8cpp-example.html):
![image](https://user-images.githubusercontent.com/4759106/147247671-f1d6f606-1845-4e94-a4a0-d4273e9ae6bd.png)
</details>
<details><summary>Toggle</summary>
[Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2toggle_8cpp-example.html):
![image](https://user-images.githubusercontent.com/4759106/147249383-e2201cf1-b7b8-4a5a-916f-d761e3e7ae40.png)
</details>
<details><summary>Slider</summary>
[Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2slider_8cpp-example.html):
![image](https://user-images.githubusercontent.com/4759106/147249265-7e2cad75-082c-436e-affe-44a550c480ab.png)
</details>
<details><summary>Menu</summary>
[Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2menu_8cpp-example.html):
![image](https://user-images.githubusercontent.com/4759106/147247822-0035fd6f-bb13-4b3a-b057-77eb9291582f.png)
</details>
<details><summary>ResizableSplit</summary>
[Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2resizable_split_8cpp-example.html):
![ezgif com-gif-maker](https://user-images.githubusercontent.com/4759106/147248372-c55512fe-9b96-4b08-a1df-d05cf2cae431.gif)
</details>
<details><summary>Dropdown</summary>
[Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2dropdown_8cpp-example.html):
![youtube-video-gif (3)](https://user-images.githubusercontent.com/4759106/147246982-1e821751-531c-4e1f-bc37-2fa290e143cd.gif)
</details>
<details><summary>Tab</summary>
[Vertical](https://arthursonzogni.github.io/FTXUI/examples_2component_2tab_vertical_8cpp-example.html):
![ezgif com-gif-maker (1)](https://user-images.githubusercontent.com/4759106/147250144-22ff044a-4773-4ff7-a49c-12ba4034acb4.gif)
[Horizontal](https://arthursonzogni.github.io/FTXUI/examples_2component_2tab_horizontal_8cpp-example.html):
![ezgif com-gif-maker (2)](https://user-images.githubusercontent.com/4759106/147250217-fe447e0f-7a99-4e08-948a-995087d9b40e.gif)
</details>
## Libraries for FTXUI
- *Want to share a useful Component for FTXUI? Feel free to add yours here*
- [ftxui-grid-container](https://github.com/mingsheng13/grid-container-ftxui)
- [ftxui-ip-input](https://github.com/mingsheng13/ip-input-ftxui)
- [ftxui-image-view](https://github.com/ljrrjl/ftxui-image-view.git): For Image Display.
~~~bash
┌────┐┌───────────────────────────────────────────────────────────────┐┌─────┐
│left││middle ││right│
└────┘└───────────────────────────────────────────────────────────────┘└─────┘
┌────────────────────────────────────────────────────────────────────────────┐
│██████████████████████████████████████ │
└────────────────────────────────────────────────────────────────────────────┘
~~~
# Documentation
- [Starter example project](https://github.com/ArthurSonzogni/ftxui-starter)
- [Documentation](https://arthursonzogni.github.io/FTXUI/)
- [Examples (WebAssembly)](https://arthursonzogni.com/FTXUI/examples/)
- [Build using CMake](https://arthursonzogni.com/FTXUI/doc/#build-using-cmake)
- [Build using nxxm](https://arthursonzogni.com/FTXUI/doc/#build-using-cmake)
## Project using FTXUI
Feel free to add your projects here:
- [json-tui](https://github.com/ArthurSonzogni/json-tui)
- [git-tui](https://github.com/ArthurSonzogni/git-tui)
- [ostree-tui](https://github.com/AP-Sensing/ostree-tui)
- [rgb-tui](https://github.com/ArthurSonzogni/rgb-tui)
- [chrome-log-beautifier](https://github.com/ArthurSonzogni/chrome-log-beautifier)
- [x86-64 CPU Architecture Simulation](https://github.com/AnisBdz/CPU)
- [ltuiny](https://github.com/adrianoviana87/ltuiny)
- [i3-termdialogs](https://github.com/mibli/i3-termdialogs)
- [Just-Fast](https://github.com/GiuseppeCesarano/just-fast)
- [simpPRU](https://github.com/VedantParanjape/simpPRU)
- [Pigeon ROS TUI](https://github.com/PigeonSensei/Pigeon_ros_tui)
- [hastur](https://github.com/robinlinden/hastur)
- [CryptoCalculator](https://github.com/brevis/CryptoCalculator)
- [todoman](https://github.com/aaleino/todoman)
- [TimeAccumulator](https://github.com/asari555/TimeAccumulator)
- [vantage](https://github.com/gokulmaxi/vantage)
- [tabdeeli](https://github.com/typon/tabdeeli)
- [tiles](https://github.com/tusharpm/tiles)
- [cachyos-cli-installer](https://github.com/cachyos/new-cli-installer)
- [beagle-config](https://github.com/SAtacker/beagle-config)
- [turing_cmd](https://github.com/DanArmor/turing_cmd)
- [StartUp](https://github.com/StubbornVegeta/StartUp)
- [eCAL monitor](https://github.com/eclipse-ecal/ecal)
- [Path Finder](https://github.com/Ruebled/Path_Finder)
- [rw-tui](https://github.com/LeeKyuHyuk/rw-tui)
- [resource-monitor](https://github.com/catalincd/resource-monitor)
- [ftxuiFileReader](https://github.com/J0sephDavis/ftxuiFileReader)
- [ftxui_CPUMeter](https://github.com/tzzzzzzzx/ftxui_CPUMeter)
- [Captain's log](https://github.com/nikoladucak/caps-log)
- [FTowerX](https://github.com/MhmRhm/FTowerX)
- [Caravan](https://github.com/r3w0p/caravan)
- [Step-Writer](https://github.com/BrianAnakPintar/step-writer)
- [XJ music](https://github.com/xjmusic/xjmusic)
- [UDP chat](https://github.com/Sergeydigl3/udp-chat-tui)
- [2048-cpp](https://github.com/Chessom/2048-cpp)
- [Memory game](https://github.com/mikolajlubiak/memory)
- [Terminal Animation](https://github.com/mikolajlubiak/terminal_animation)
- [pciex](https://github.com/s0nx/pciex)
- [Fallout terminal hacking](https://github.com/gshigin/yet-another-fallout-terminal-hacking-game)
- [Lazylist](https://github.com/zhuyongqi9/lazylist)
- [TUISIC](https://github.com/Dark-Kernel/tuisic)
- [inLimbo](https://github.com/nots1dd/inLimbo)
- [BestEdrOfTheMarket](https://github.com/Xacone/BestEdrOfTheMarket)
- [terminal-rain](https://github.com/Oakamoore/terminal-rain)
- [keywords](https://github.com/Oakamoore/keywords) ([Play web version :heart:](https://oakamoore.itch.io/keywords))
- [FTB - tertminal file browser](https://github.com/Cyxuan0311/FTB)
- [SHOOT!](https://github.com/ShingZhanho/ENGG1340-Project-25Spring)
### [cpp-best-practices/game_jam](https://github.com/cpp-best-practices/game_jam)
## Hosted on
* [github](https://github.com/ArthurSonzogni/ftxui)
* [gitlab](https://gitlab.com/ArthurSonzogni/ftxui)
Several games using the FTXUI have been made during the Game Jam:
- [TermBreaker](https://github.com/ArthurSonzogni/termBreaker) [**[Play web version]**](https://arthursonzogni.com/TermBreaker/)
- [Minesweeper Marathon](https://github.com/cpp-best-practices/game_jam/blob/main/Jam1_April_2022/minesweeper_marathon.md) [**[Play web version]**](https://barlasgarden.com/minesweeper/index.html)
- [Grand Rounds](https://github.com/cpp-best-practices/game_jam/blob/main/Jam1_April_2022/grandrounds.md)
- [LightsRound](https://github.com/cpp-best-practices/game_jam/blob/main/Jam1_April_2022/LightsRound.v.0.1.0.md)
- [DanteO](https://github.com/cpp-best-practices/game_jam/blob/main/Jam1_April_2022/danteo.md)
- [Sumo](https://github.com/cpp-best-practices/game_jam/blob/main/Jam1_April_2022/sumo.md)
- [Drag Me aROUND](https://github.com/cpp-best-practices/game_jam/blob/main/Jam1_April_2022/drag_me_around.md)
- [DisarmSelfDestruct](https://github.com/cpp-best-practices/game_jam/blob/main/Jam1_April_2022/DisarmSelfDestruct.md)
- [TheWorld](https://github.com/cpp-best-practices/game_jam/blob/main/Jam1_April_2022/TheWorld.md)
- [smoothlife](https://github.com/cpp-best-practices/game_jam/blob/main/Jam1_April_2022/smoothlife.md)
- [Consu](https://github.com/cpp-best-practices/game_jam/blob/main/Jam1_April_2022/consu.md)
## External package
## Utilization
It is **highly** recommanded to use cmake FetchContent to depends on FTXUI. This
way you can specify which commit you would like to depends on.
It is **highly** recommended to use CMake FetchContent to depend on FTXUI so you may specify which commit you would like to depend on.
```cmake
include(FetchContent)
FetchContent_Declare(ftxui
GIT_REPOSITORY https://github.com/ArthurSonzogni/ftxui
GIT_TAG v6.1.9
)
FetchContent_GetProperties(ftxui)
if(NOT ftxui_POPULATED)
FetchContent_Populate(ftxui)
add_subdirectory(${ftxui_SOURCE_DIR} ${ftxui_BINARY_DIR} EXCLUDE_FROM_ALL)
endif()
```
If you don't, FTXUI may be used from the following packages:
- [bazel](...)
- [vcpkg](https://vcpkgx.com/details.html?package=ftxui)
If you don't, the following packages have been created:
- vcpkg ([soon](https://github.com/ArthurSonzogni/FTXUI/issues/112))
- [Arch Linux PKGBUILD](https://aur.archlinux.org/packages/ftxui-git/).
- [conan.io](https://conan.io/center/ftxui)
- [openSUSE](https://build.opensuse.org/package/show/devel:libraries:c_c++/ftxui)
-
[![Packaging status](https://repology.org/badge/vertical-allrepos/libftxui.svg)](https://repology.org/project/libftxui/versions)
If you choose to build and link FTXUI yourself, `ftxui-component` must be first in the linking order relative to the other FTXUI libraries, i.e.
```bash
g++ . . . -lftxui-component -lftxui-dom -lftxui-screen . . .
```
## Contributors
<a href="https://github.com/ArthurSonzogni/FTXUI/graphs/contributors">
<img src="https://contrib.rocks/image?repo=ArthurSonzogni/FTXUI" />
</a>

View File

@ -1,4 +0,0 @@
# Copyright 2025 Arthur Sonzogni. All rights reserved.
# Use of this source code is governed by the MIT license that can be found in
# the LICENSE file.
workspace(name = "ftxui")

View File

@ -1,104 +0,0 @@
# ftxui_common.bzl
load("@rules_cc//cc:defs.bzl", "cc_library")
load("@rules_cc//cc:defs.bzl", "cc_binary")
# Microsoft terminal is a bit buggy ¯\_(ツ)_/¯ and MSVC uses bad defaults.
def windows_copts():
MSVC_COPTS = [
# Microsoft Visual Studio must decode sources files as UTF-8.
"/utf-8",
# Microsoft Visual Studio must interpret the codepoint using unicode.
"/DUNICODE",
"/D_UNICODE",
# Fallback for Microsoft Terminal.
# This
# - Replace missing font symbols by others.
# - Reduce screen position pooling frequency to deals against a Microsoft
# race condition. This was fixed in 2020, but clients never not updated.
# - https://github.com/microsoft/terminal/pull/7583
# - https://github.com/ArthurSonzogni/FTXUI/issues/136
"/DFTXUI_MICROSOFT_TERMINAL_FALLBACK",
]
WINDOWS_COPTS = [
# Fallback for Microsoft Terminal.
# This
# - Replace missing font symbols by others.
# - Reduce screen position pooling frequency to deals against a Microsoft
# race condition. This was fixed in 2020, but clients are still using
# old versions.
# - https://github.com/microsoft/terminal/pull/7583
# - https://github.com/ArthurSonzogni/FTXUI/issues/136
"-DFTXUI_MICROSOFT_TERMINAL_FALLBACK",
];
return select({
# MSVC:
"@rules_cc//cc/compiler:msvc-cl": MSVC_COPTS,
"@rules_cc//cc/compiler:clang-cl": MSVC_COPTS,
"@platforms//os:windows": WINDOWS_COPTS,
"//conditions:default": [],
})
def pthread_linkopts():
return select({
# With MSVC, threading is already built-in (you don't need -pthread.
"@rules_cc//cc/compiler:msvc-cl": [],
"@rules_cc//cc/compiler:clang-cl": [],
"@rules_cc//cc/compiler:clang": ["-pthread"],
"@rules_cc//cc/compiler:gcc": ["-pthread"],
"//conditions:default": ["-pthread"],
})
def ftxui_cc_library(
name,
srcs = [],
hdrs = [],
linkopts = [],
deps = []):
cc_library(
name = name,
srcs = srcs,
hdrs = hdrs,
linkopts = linkopts,
deps = deps,
strip_include_prefix = "",
include_prefix = "",
includes = [
"include",
"src",
],
copts = windows_copts(),
visibility = ["//visibility:public"],
)
# Compile all the examples in the examples/ directory.
# This is useful to check the Bazel is always synchronized against CMake
# definitions.
def generate_examples():
cpp_files = native.glob(["examples/**/*.cpp"])
for src in cpp_files:
# Skip failing examples due to the color_info_sorted_2d.ipp dependency.
if src == "examples/component/homescreen.cpp" or \
src == "examples/dom/color_info_palette256.cpp" or \
src == "examples/dom/color_gallery.cpp":
continue
# Turn "examples/component/button.cpp" → "example_component_button"
name = src.replace("/", "_").replace(".cpp", "")
cc_binary(
name = name,
srcs = [src],
deps = [
":component",
":dom",
":screen",
],
copts = windows_copts(),
)

View File

@ -1,21 +1,19 @@
if (NOT FTXUI_BUILD_TESTS OR
NOT ${CMAKE_VERSION} VERSION_GREATER "3.11.4" OR
WIN32
if (NOT WIN32)
FetchContent_Declare(googlebenchmark
GIT_REPOSITORY "https://github.com/google/benchmark"
GIT_TAG 62937f91b5c763a8e119d0c20c67b87bde8eff1c
)
return()
endif()
FetchContent_MakeAvailable(googlebenchmark)
include(cmake/ftxui_find_google_benchmark.cmake)
add_executable(ftxui-benchmark
add_executable(ftxui_benchmark
src/ftxui/dom/benchmark_test.cpp
)
ftxui_set_options(ftxui-benchmark)
target_link_libraries(ftxui-benchmark
target_link_libraries(ftxui_benchmark
PRIVATE dom
PRIVATE benchmark::benchmark
PRIVATE benchmark::benchmark_main
)
target_include_directories(ftxui-benchmark
target_include_directories(ftxui_benchmark
PRIVATE src
)
endif()

View File

@ -1,8 +0,0 @@
function(ftxui_check_coverage library)
if (FTXUI_ENABLE_COVERAGE)
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_ID MATCHES ".*Clang")
target_compile_options(${library} INTERFACE --coverage -O0 -g)
target_link_libraries(${library} INTERFACE --coverage)
endif()
endif()
endfunction()

View File

@ -4,5 +4,5 @@ add_library(ftxui::component ALIAS component)
export(
TARGETS screen dom component
NAMESPACE ftxui::
FILE "${PROJECT_BINARY_DIR}/ftxui-targets.cmake"
FILE ${PROJECT_BINARY_DIR}/ftxui-targets.cmake
)

View File

@ -1,32 +0,0 @@
# Some developers would be happier with the google benchmark version provided
# from their package manager. Use it if it is installed the package provide
# cmake support.
# https://github.com/ArthurSonzogni/FTXUI/issues/551
find_package(benchmark QUIET)
if (benchmark_FOUND)
return()
endif()
option(FETCHCONTENT_UPDATES_DISCONNECTED TRUE)
option(FETCHCONTENT_QUIET FALSE)
include(FetchContent)
FetchContent_Declare(googlebenchmark
GIT_REPOSITORY "https://github.com/google/benchmark"
GIT_TAG "015d1a091af6937488242b70121858bce8fd40e9" # v1.8.2
GIT_PROGRESS TRUE
)
FetchContent_GetProperties(googlebenchmark)
set (BENCHMARK_ENABLE_GTEST_TESTS OFF CACHE INTERNAL "")
set (BENCHMARK_ENABLE_TESTING OFF CACHE INTERNAL "")
if(googlebenchmark_POPULATED)
return()
endif()
FetchContent_Populate(googlebenchmark)
add_subdirectory(
${googlebenchmark_SOURCE_DIR}
${googlebenchmark_BINARY_DIR}
EXCLUDE_FROM_ALL
)

View File

@ -1,33 +0,0 @@
# Some developers would be happier with the gtest version provided from their
# package manager. Use it if it is installed the package provide cmake support.
# https://github.com/ArthurSonzogni/FTXUI/issues/551
find_package(GTest QUIET)
if (GTest_FOUND)
return()
endif()
option(FETCHCONTENT_UPDATES_DISCONNECTED TRUE)
option(FETCHCONTENT_QUIET FALSE)
include(FetchContent)
FetchContent_Declare(googletest
GIT_REPOSITORY "https://github.com/google/googletest"
GIT_TAG 23ef29555ef4789f555f1ba8c51b4c52975f0907
GIT_PROGRESS TRUE
)
FetchContent_GetProperties(googletest)
if(googletest_POPULATED)
return()
endif()
FetchContent_Populate(googletest)
set(BUILD_GMOCK OFF CACHE INTERNAL "")
set(INSTALL_GTEST OFF CACHE INTERNAL "")
set(gtest_force_shared_crt ON CACHE INTERNAL "")
add_subdirectory(
"${googletest_SOURCE_DIR}"
"${googletest_BINARY_DIR}"
EXCLUDE_FROM_ALL
)

View File

@ -1,20 +1,22 @@
if (NOT FTXUI_BUILD_TESTS_FUZZER)
return()
endif()
set(CMAKE_C_COMPILER clang)
set(CMAKE_CXX_COMPILER clang++)
function(fuzz source)
set(name "ftxui-${source}")
function(fuzz name)
add_executable(${name}
src/ftxui/component/${source}.cpp
src/ftxui/component/${name}.cpp
)
target_include_directories(${name}
PRIVATE src
)
target_link_libraries(${name}
PRIVATE component
)
target_compile_options(${name}
PRIVATE -fsanitize=fuzzer,address
)
target_link_libraries(${name}
PRIVATE -fsanitize=fuzzer,address
)
target_include_directories(${name} PRIVATE src)
target_link_libraries(${name} PRIVATE component)
target_compile_options(${name} PRIVATE -fsanitize=fuzzer,address)
target_link_libraries(${name} PRIVATE -fsanitize=fuzzer,address)
target_compile_features(${name} PRIVATE cxx_std_17)
endfunction(fuzz)
fuzz(terminal_input_parser_test_fuzzer)

View File

@ -0,0 +1,13 @@
find_package(Git QUIET)
if (Git_FOUND AND EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/.git")
message("git found")
execute_process(
COMMAND ${GIT_EXECUTABLE} rev-list --count HEAD
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
OUTPUT_VARIABLE git_version
OUTPUT_STRIP_TRAILING_WHITESPACE
)
else()
set(git_version 0)
endif()

View File

@ -1,60 +1,29 @@
if(NOT FTXUI_ENABLE_INSTALL)
return()
endif()
include(GNUInstallDirs)
install(TARGETS screen dom component
EXPORT ftxui-export
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
)
install(DIRECTORY include/ftxui DESTINATION ${CMAKE_INSTALL_INCLUDEDIR})
include(CMakePackageConfigHelpers)
# ------------------------------------------------------------------------------
# Install the library and its public headers into the standard subdirectories
# ------------------------------------------------------------------------------
install(
TARGETS screen dom component
EXPORT ftxui-targets
)
install(
DIRECTORY include/ftxui
DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}"
)
# ------------------------------------------------------------------------------
# Install the exported cmake targets for use in other CMake projects.
# ------------------------------------------------------------------------------
install(
EXPORT ftxui-targets
NAMESPACE ftxui::
DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/ftxui"
)
# ------------------------------------------------------------------------------
# Create and install the ftuxi-config.cmake and ftuxi-config-version.cmake files
# needed to support users of find_package()
# ------------------------------------------------------------------------------
configure_package_config_file(
"${CMAKE_CURRENT_SOURCE_DIR}/cmake/ftxui-config.cmake.in"
"${CMAKE_CURRENT_BINARY_DIR}/cmake/ftxui-config.cmake"
INSTALL_DESTINATION "${CMAKE_INSTALL_LIBDIR}/ftxui/cmake"
configure_package_config_file(ftxui-config.cmake.in
${CMAKE_CURRENT_BINARY_DIR}/ftxui-config.cmake
INSTALL_DESTINATION ${CMAKE_INSTALL_LIBDIR}/ftxui/cmake
PATH_VARS CMAKE_INSTALL_INCLUDEDIR
)
)
write_basic_package_version_file(
"${CMAKE_CURRENT_BINARY_DIR}/cmake/ftxui-config-version.cmake"
ftxui-config-version.cmake
VERSION ${PACKAGE_VERSION}
COMPATIBILITY SameMajorVersion
)
install(
FILES
"${CMAKE_CURRENT_BINARY_DIR}/cmake/ftxui-config.cmake"
"${CMAKE_CURRENT_BINARY_DIR}/cmake/ftxui-config-version.cmake"
DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/ftxui"
)
COMPATIBILITY AnyNewerVersion
)
# ------------------------------------------------------------------------------
# Create and install pkg-config file for easy use of library in build systems
# other than CMake:
# ------------------------------------------------------------------------------
configure_file(ftxui.pc.in ${CMAKE_CURRENT_BINARY_DIR}/ftxui.pc @ONLY)
install(
FILES "${CMAKE_CURRENT_BINARY_DIR}/ftxui.pc"
DESTINATION "${CMAKE_INSTALL_LIBDIR}/pkgconfig"
)
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/ftxui-config.cmake
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/ftxui
)
install(EXPORT ftxui-export
FILE ftxui-config-version.cmake
NAMESPACE ftxui::
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/ftxui
)

View File

@ -1,17 +0,0 @@
function(ftxui_message msg)
if (NOT FTXUI_QUIET)
message(STATUS "${msg}")
endif()
endfunction()
ftxui_message("┌─ FTXUI options ─────────────────────")
ftxui_message("│ FTXUI_ENABLE_INSTALL : ${FTXUI_ENABLE_INSTALL}")
ftxui_message("│ FTXUI_BUILD_EXAMPLES : ${FTXUI_BUILD_EXAMPLES}")
ftxui_message("│ FTXUI_QUIET : ${FTXUI_QUIET}")
ftxui_message("│ FTXUI_BUILD_DOCS : ${FTXUI_BUILD_DOCS}")
ftxui_message("│ FTXUI_BUILD_TESTS : ${FTXUI_BUILD_TESTS}")
ftxui_message("│ FTXUI_BUILD_TESTS_FUZZER : ${FTXUI_BUILD_TESTS_FUZZER}")
ftxui_message("│ FTXUI_ENABLE_COVERAGE : ${FTXUI_ENABLE_COVERAGE}")
ftxui_message("│ FTXUI_DEV_WARNINGS : ${FTXUI_DEV_WARNINGS}")
ftxui_message("│ FTXUI_CLANG_TIDY : ${FTXUI_CLANG_TIDY}")
ftxui_message("└─────────────────────────────────────")

View File

@ -1,16 +1,4 @@
if(NOT FTXUI_ENABLE_INSTALL)
return()
endif()
if (UNIX AND NOT APPLE)
set(CPACK_GENERATOR "DEB;External;RPM;STGZ;TBZ2;TGZ;TXZ;TZ;TZST;ZIP")
elseif (UNIX AND APPLE)
set(CPACK_GENERATOR "DragNDrop;NuGet;TGZ;ZIP")
elseif (WIN32)
set(CPACK_GENERATOR "DEB;NuGet;TGZ;ZIP")
else()
set(CPACK_GENERATOR "ZIP")
endif()
set(CPACK_GENERATOR "DEB;External;RPM;STGZ;TBZ2;TGZ;TXZ;TZ;TZST;ZIP")
set(CPACK_DEBIAN_PACKAGE_DEPENDS " ")
set(CPACK_DEBIAN_PACKAGE_HOMEPAGE_URL "https://github.com/ArthurSonzogni/FTXUI/")
set(CPACK_DEBIAN_PACKAGE_MAINTAINER "Arthur Sonzogni")

View File

@ -1,67 +1,29 @@
find_program(CLANG_TIDY_EXE NAMES "clang-tidy" DOC "Path to clang-tidy executable" )
function(ftxui_set_options library)
set_target_properties(${library} PROPERTIES VERSION ${PROJECT_VERSION})
if (NOT ${library} MATCHES "ftxui-*")
set_target_properties(${library} PROPERTIES OUTPUT_NAME "ftxui-${library}")
endif()
set_target_properties(${library} PROPERTIES PREFIX "ftxui-")
if (FTXUI_CLANG_TIDY)
if (NOT CLANG_TIDY_EXE)
message(FATAL_ERROR "clang-tidy requested but executable not found")
endif()
set_target_properties(${library}
PROPERTIES CXX_CLANG_TIDY "${CLANG_TIDY_EXE};-warnings-as-errors=*"
)
# By using "PUBLIC" as opposed to "SYSTEM INTERFACE", the compiler warning
# are enforced on the headers. This is behind "FTXUI_CLANG_TIDY", so that it
# applies only when developing FTXUI and on the CI. User's of the library
# get only the SYSTEM INTERFACE instead.
target_include_directories(${library}
PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
)
else()
target_include_directories(${library} SYSTEM
INTERFACE
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
)
endif()
target_include_directories(${library} SYSTEM
INTERFACE
$<INSTALL_INTERFACE:include>
)
target_include_directories(${library}
PRIVATE
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src>
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
PRIVATE
src
)
# C++17 is used. We require fold expression at least.
target_compile_features(${library} PUBLIC cxx_std_17)
# Force Microsoft Visual Studio to decode sources files in UTF-8. This applies
# to the library and the library users.
if (CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
if (MSVC)
target_compile_options(${library} PUBLIC "/utf-8")
endif()
# CMake does automatically add -fPIC when linking a shared library, but it
# does not add it when linking a static library. This is a problem when the
# static library is later linked into a shared library.
# Doing it helps some users.
set_property(TARGET ${library} PROPERTY POSITION_INDEPENDENT_CODE ON)
# Add as many warning as possible:
if (WIN32)
if (MSVC)
if(FTXUI_DEV_WARNINGS)
target_compile_options(${library} PRIVATE "/W3")
target_compile_options(${library} PRIVATE "/WX")
endif()
target_compile_options(${library} PRIVATE "/wd4244")
target_compile_options(${library} PRIVATE "/wd4267")
target_compile_options(${library} PRIVATE "/D_CRT_SECURE_NO_WARNINGS")
@ -69,29 +31,14 @@ function(ftxui_set_options library)
# Force Win32 to UNICODE
target_compile_definitions(${library} PRIVATE UNICODE _UNICODE)
else()
if(FTXUI_DEV_WARNINGS)
target_compile_options(${library} PRIVATE "-Wall")
target_compile_options(${library} PRIVATE "-Werror")
target_compile_options(${library} PRIVATE "-Wextra")
target_compile_options(${library} PRIVATE "-Wcast-align")
target_compile_options(${library} PRIVATE "-Wdeprecated")
target_compile_options(${library} PRIVATE "-pedantic")
target_compile_options(${library} PRIVATE "-Werror")
target_compile_options(${library} PRIVATE "-Wmissing-declarations")
target_compile_options(${library} PRIVATE "-Wnon-virtual-dtor")
target_compile_options(${library} PRIVATE "-Wnull-dereference")
target_compile_options(${library} PRIVATE "-Woverloaded-virtual")
target_compile_options(${library} PRIVATE "-Wpedantic")
target_compile_options(${library} PRIVATE "-Wdeprecated")
target_compile_options(${library} PRIVATE "-Wshadow")
target_compile_options(${library} PRIVATE "-Wunused")
endif()
endif()
if (CMAKE_CXX_COMPILER_ID MATCHES "Clang")
if(FTXUI_DEV_WARNINGS)
target_compile_options(${library} PRIVATE "-Wdocumentation")
endif()
endif()
if (FTXUI_MICROSOFT_TERMINAL_FALLBACK)
target_compile_definitions(${library}
@ -100,7 +47,9 @@ function(ftxui_set_options library)
endfunction()
if (EMSCRIPTEN)
#string(APPEND CMAKE_CXX_FLAGS " -s ASSERTIONS=1")
string(APPEND CMAKE_CXX_FLAGS " -s USE_PTHREADS")
string(APPEND CMAKE_EXE_LINKER_FLAGS " -s ASYNCIFY")
string(APPEND CMAKE_EXE_LINKER_FLAGS " -s PROXY_TO_PTHREAD")
endif()

View File

@ -1,83 +1,48 @@
if (NOT FTXUI_BUILD_TESTS)
return()
endif()
enable_testing()
set(gtest_force_shared_crt ON CACHE BOOL "" FORCE)
include(cmake/ftxui_find_google_test.cmake)
set(FETCHCONTENT_UPDATES_DISCONNECTED TRUE)
include(FetchContent)
add_executable(ftxui-tests
src/ftxui/component/animation_test.cpp
src/ftxui/component/button_test.cpp
src/ftxui/component/collapsible_test.cpp
src/ftxui/component/component_test.cpp
FetchContent_Declare( googletest
GIT_REPOSITORY "https://github.com/google/googletest"
GIT_TAG 23ef29555ef4789f555f1ba8c51b4c52975f0907
)
FetchContent_MakeAvailable(googletest)
add_executable(tests
src/ftxui/component/component_test.cpp
src/ftxui/component/container_test.cpp
src/ftxui/component/dropdown_test.cpp
src/ftxui/component/hoverable_test.cpp
src/ftxui/component/input_test.cpp
src/ftxui/component/menu_test.cpp
src/ftxui/component/modal_test.cpp
src/ftxui/component/radiobox_test.cpp
src/ftxui/util/ref_test.cpp
src/ftxui/component/receiver_test.cpp
src/ftxui/component/resizable_split_test.cpp
src/ftxui/component/screen_interactive_test.cpp
src/ftxui/component/slider_test.cpp
src/ftxui/component/terminal_input_parser_test.cpp
src/ftxui/component/toggle_test.cpp
src/ftxui/dom/blink_test.cpp
src/ftxui/dom/bold_test.cpp
src/ftxui/dom/border_test.cpp
src/ftxui/dom/canvas_test.cpp
src/ftxui/dom/color_test.cpp
src/ftxui/dom/dbox_test.cpp
src/ftxui/dom/dim_test.cpp
src/ftxui/dom/flexbox_helper_test.cpp
src/ftxui/dom/flexbox_test.cpp
src/ftxui/dom/gauge_test.cpp
src/ftxui/dom/gridbox_test.cpp
src/ftxui/dom/hbox_test.cpp
src/ftxui/dom/hyperlink_test.cpp
src/ftxui/dom/italic_test.cpp
src/ftxui/dom/linear_gradient_test.cpp
src/ftxui/dom/scroll_indicator_test.cpp
src/ftxui/dom/selection_test.cpp
src/ftxui/dom/separator_test.cpp
src/ftxui/dom/spinner_test.cpp
src/ftxui/dom/table_test.cpp
src/ftxui/dom/text_test.cpp
src/ftxui/dom/underlined_test.cpp
src/ftxui/dom/vbox_test.cpp
src/ftxui/screen/color_test.cpp
src/ftxui/screen/string_test.cpp
)
target_link_libraries(ftxui-tests
target_link_libraries(tests
PRIVATE component
PRIVATE GTest::gtest
PRIVATE GTest::gtest_main
PRIVATE gtest
PRIVATE gmock
PRIVATE gtest_main
)
target_include_directories(ftxui-tests
target_include_directories(tests
PRIVATE src
)
target_compile_features(ftxui-tests PRIVATE cxx_std_20)
target_compile_options(tests PRIVATE -fsanitize=address)
target_link_libraries(tests PRIVATE -fsanitize=address)
# Disable unity build for tests. There are several files defining the same
# function in different anonymous namespaces. This is not allowed in unity
# builds, as it would result in multiple definitions of the same function.
set_target_properties(ftxui-tests PROPERTIES UNITY_BUILD OFF)
if (FTXUI_MICROSOFT_TERMINAL_FALLBACK)
target_compile_definitions(ftxui-tests
PRIVATE "FTXUI_MICROSOFT_TERMINAL_FALLBACK")
if (NOT MSVC)
include(cmake/ftxui_benchmark.cmake)
endif()
include(GoogleTest)
gtest_discover_tests(ftxui-tests
DISCOVERY_TIMEOUT 600
)
#set(CMAKE_CTEST_ARGUMENTS "--rerun-failed --output-on-failure")
#set_tests_properties(gen_init_queries PROPERTIES FIXTURES_SETUP f_init_queries)
#set_tests_properties(test PROPERTIES FIXTURES_REQUIRED f_init_queries)
if (FTXUI_BUILD_TESTS_FUZZER)
include(cmake/ftxui_fuzzer.cmake)
endif()

View File

@ -1,7 +1,7 @@
find_program(iwyu_path NAMES include-what-you-use iwyu)
if(iwyu_path)
set_property(TARGET ${lib}
PROPERTY "${iwyu_path}" -Xiwyu
--mapping_file "${CMAKE_CURRENT_SOURCE_DIR}/iwyu.imp"
PROPERTY ${iwyu_path} -Xiwyu
--mapping_file ${CMAKE_CURRENT_SOURCE_DIR}/iwyu.impl
)
endif()

View File

@ -1,12 +0,0 @@
codecov:
require_ci_to_pass: no
notify:
after_n_builds: 4
wait_for_ci: yes
coverage:
precision: 2
round: down
range: "50...100"
comment: false

View File

@ -1,27 +1,22 @@
if(NOT FTXUI_BUILD_DOCS)
return()
endif()
find_package(Doxygen)
if (NOT DOXYGEN_FOUND)
message("Doxygen need to be installed to generate the doxygen documentation")
return()
endif()
# Generate example list for documentation
set(EXAMPLE_LIST "${CMAKE_CURRENT_BINARY_DIR}/example_list.md")
file(WRITE ${EXAMPLE_LIST} "# Examples")
get_property(EXAMPLES GLOBAL PROPERTY FTXUI::EXAMPLES)
foreach(EXAMPLE IN LISTS EXAMPLES)
if (DOXYGEN_FOUND)
# Generate example list for documentation
set(EXAMPLE_LIST "${CMAKE_CURRENT_BINARY_DIR}/example_list.md")
file(WRITE ${EXAMPLE_LIST} "# Examples")
get_property(EXAMPLES GLOBAL PROPERTY FTXUI::EXAMPLES)
foreach(EXAMPLE IN LISTS EXAMPLES)
file(APPEND ${EXAMPLE_LIST} "\n@example examples/${EXAMPLE}.cpp")
endforeach(EXAMPLE IN LISTS EXAMPLES)
endforeach(EXAMPLE IN LISTS EXAMPLES)
configure_file(Doxyfile.in Doxyfile @ONLY)
configure_file(Doxyfile.in Doxyfile @ONLY)
# note the option ALL which allows to build the docs together with the application
add_custom_target(doc
# note the option ALL which allows to build the docs together with the application
add_custom_target(doc
COMMAND ${DOXYGEN_EXECUTABLE} ${CMAKE_CURRENT_BINARY_DIR}/Doxyfile
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
COMMENT "Generating API documentation with Doxygen"
VERBATIM
)
else (DOXYGEN_FOUND)
message("Doxygen need to be installed to generate the doxygen documentation")
endif (DOXYGEN_FOUND)

View File

@ -178,12 +178,11 @@ div.headertitle {
}
div.fragment {
padding: 16px;
background-color: #f3f3f3;
border-radius:5px;
border: 0 solid;
border: none;
padding:16px;
transition: all 0.5s ease-in-out;
border-radius:5px;
}
div.fragment:hover {
@ -193,9 +192,8 @@ div.fragment:hover {
div.line {
font-family: "SFMono-Regular", Consolas, "Liberation Mono", Menlo, Courier, monospace;
font-size: 90%;
font-variant-numeric: tabular-nums lining-nums;
font-kerning: none;
font-size: 85%;
line-height: 1.45;
-webkit-transition-duration: 0;
-moz-transition-duration: 0;
-ms-transition-duration: 0;
@ -208,6 +206,15 @@ div.line.glow {
box-shadow: none;
}
pre.fragment {
border: 0 solid #C4CFE5;
padding: 16px;
background-color: #f3f3f3;
font-size: 85%;
line-height: 1.45;
font-family: "SFMono-Regular", Consolas, "Liberation Mono", Menlo, Courier, monospace;
}
/* @group Code Colorization */
span.keyword {
color: #808000

View File

@ -1,19 +1,14 @@
\mainpage
# Introduction {#introduction}
# Introduction
Welcome to the FTXUI documentation!
This is a brief tutorial. You are also encouraged to self-learn by reading the
[examples](./examples.html).
Welcome to the FTXUI documentation. Here, you will find the detail of every
functions and classes.
@tableofcontents
**Short example**
To build a single frame, you need create an `ftxui::Element`, and display it on
a `ftxui::Screen`.
**main.cpp**
```cpp
#include <ftxui/dom/elements.hpp>
@ -42,92 +37,84 @@ int main(void) {
}
```
**output**
```bash
┌────┐┌────────────────────────────────────┐┌─────┐
┌────┐┌─────────────────────────────────────────────────────────────────┐┌─────┐
│left││middle ││right│
└────┘└────────────────────────────────────┘└─────┘
└────┘└─────────────────────────────────────────────────────────────────┘└─────┘
```
## Configure {#configure}
### Using CMake and find_package {#build-cmake-find-package}
# Build
Assuming FTXUI is available or installed on the system.
## Using CMake
**CMakeLists.txt**
```cmake
cmake_minimum_required (VERSION 3.11)
find_package(ftxui 5 REQUIRED)
project(ftxui-starter LANGUAGES CXX VERSION 1.0.0)
add_executable(ftxui-starter src/main.cpp)
target_link_libraries(ftxui-starter
PRIVATE ftxui::screen
PRIVATE ftxui::dom
PRIVATE ftxui::component # Not needed for this example.
)
```
### Using CMake and FetchContent {#build-cmake}
If you want to fetch FTXUI using cmake:
**CMakeLists.txt**
```cmake
CMakeLists.txt
~~~cmake
cmake_minimum_required (VERSION 3.11)
# --- Fetch FTXUI --------------------------------------------------------------
include(FetchContent)
set(FETCHCONTENT_UPDATES_DISCONNECTED TRUE)
FetchContent_Declare(ftxui
GIT_REPOSITORY https://github.com/ArthurSonzogni/ftxui
GIT_TAG main # Important: Specify a version or a commit hash here.
# Specify a GIT_TAG here.
)
FetchContent_GetProperties(ftxui)
if(NOT ftxui_POPULATED)
FetchContent_Populate(ftxui)
add_subdirectory(${ftxui_SOURCE_DIR} ${ftxui_BINARY_DIR} EXCLUDE_FROM_ALL)
endif()
# ------------------------------------------------------------------------------
project(ftxui-starter
LANGUAGES CXX
VERSION 1.0.0
)
FetchContent_MakeAvailable(ftxui)
project(ftxui-starter LANGUAGES CXX VERSION 1.0.0)
add_executable(ftxui-starter src/main.cpp)
target_include_directories(ftxui-starter PRIVATE src)
target_link_libraries(ftxui-starter
PRIVATE ftxui::screen
PRIVATE ftxui::dom
PRIVATE ftxui::component # Not needed for this example.
)
```
## Build
~~~
```bash
Build
~~~
mkdir build && cd build
cmake ..
make
./main
```
~~~
# List of modules. {#modules}
# List of modules.
The project is comprised of 3 modules:
The project is split into 3 modules:
1. **ftxui/screen** defines a `ftxui::Screen`, a grid of `ftxui::Pixel`.
1. **ftxui/screen** defines a `ftxui::Screen`, this is a grid of `ftxui::Pixel`.
2. **ftxui/dom** is the main module. It defines a hierarchical set of
`ftxui::Element`. An element draws something on the `ftxui::Screen`. It is
responsive to the size of its container.
3. **ftxui/component** The module is required if your program needs to respond
to user input. It defines a set of `ftxui::Component`. These components can
be utilized to navigate using the arrow keys *and/or* cursor. There are
several builtin widgets like checkbox/inputbox/etc to interact with. You can
combine them, or even define your own custom components.
3. **ftxui/component** The part is only needed if you need to respond to the
User input. It defines a set of `ftxui::Component`. The use can navigates
using the arrow keys and interact with widgets like checkbox/inputbox/... You
can make you own components.
# screen {#module-screen}
# screen
This is the visual element of the program. It defines a `ftxui::Screen`, which
is a grid of `ftxui::Pixel`. A Pixel represents a Unicode character and its
associated style (bold, italic, colors, etc.). The screen can be printed as a
string using `ftxui::Screen::ToString()`. The following example highlights this
process:
It defines a `ftxui::Screen`. This is a grid of `ftxui::Pixel`. A Pixel
represent a Unicode character and its associated style (bold, colors, etc...).
The screen can be printed as a string using `ftxui::Screen::ToString()`.
```cpp
~~~cpp
#include <ftxui/screen/screen.hpp>
#include <iostream>
@ -143,14 +130,12 @@ process:
std::cout << screen.ToString();
return EXIT_SUCCESS;
}
```
~~~
# dom {#module-dom}
# dom
This module defines a hierarchical set of `ftxui::Element`. An element manages
the layout and can be responsive to the terminal dimension changes. Note the
following example where this module is used to create a simple layout with a
number of operators:
This module defines a hierarchical set of Element. An element manages layout and
can be responsive to the terminal dimensions.
**Example:**
```cpp
@ -159,138 +144,61 @@ Element document = vbox({
text("The window") | bold | color(Color::Blue),
gauge(0.5)
text("The footer")
});
});
// Add a border, by calling the `ftxui::border` decorator function.
// Add a border.
document = border(document);
// Add another border, using the pipe operator.
document = document | border.
// Add another border, using the |= operator.
document |= border
```
**List of elements**
The list of all elements are included and can be accessed by including the
corresponding header file:
```cpp
#include <ftxui/dom/elements.hpp>
```
You only need one header: ftxui/dom/elements.hpp
\include ftxui/dom/elements.hpp
## text ## {#dom-text}
## text
The most simple widget. It displays a text.
```cpp
~~~cpp
text("I am a piece of text");
```
```bash
~~~
~~~bash
I am a piece of text.
```
~~~
## vtext {#dom-vtext}
## border
Identical to `ftxui::text`, but displayed vertically.
Code:
```cpp
vtext("HELLO");
```
Terminal output:
```bash
H
E
L
L
O
```
## paragraph {#dom-paragraph}
Similar to `ftxui::text`, but the individual word are wrapped along multiple
lines, depending on the width of its container.
Sample Code:
```cpp
paragraph("A very long text")
```
![ezgif com-gif-maker (4)](https://user-images.githubusercontent.com/4759106/147251370-983a06e7-6f41-4113-92b8-942f43d34d06.gif)
For a more detailed example refer to [detailed example](https://arthursonzogni.github.io/FTXUI/examples_2dom_2paragraph_8cpp-example.html). Paragraph also includes a number of other variants as shown below:
```cpp
Element paragraph(std::string text);
Element paragraphAlignLeft(std::string text);
Element paragraphAlignRight(std::string text);
Element paragraphAlignCenter(std::string text);
Element paragraphAlignJustify(std::string text);
```
## border {#dom-border}
Adds a border around an element.
Code:
```cpp
Add a border around an element
~~~cpp
border(text("The element"))
```
~~~
Terminal output:
```bash
~~~bash
┌───────────┐
│The element│
└───────────┘
```
~~~
You can achieve the same behavior by using the pipe operator.
## window
Code:
```cpp
text("The element") | border
```
Border also comes in a variety of styles as shown below:
```cpp
Element border(Element);
Element borderLight(Element);
Element borderHeavy(Element);
Element borderDouble(Element);
Element borderRounded(Element);
Element borderEmpty(Element);
Decorator borderStyled(BorderStyle);
Decorator borderWith(Pixel);
```
## window ## {#dom-window}
A `ftxui::window` is a `ftxui::border`, but with an additional header. To add a
window around an element, wrap it and specify a string as the header.
Code:
```cpp
A `ftxui::window` is a `ftxui::border`, but with some text on top of the border.
Add a border around an element
~~~cpp
window("The window", text("The element"))
```
~~~
Terminal output:
```bash
~~~bash
┌The window─┐
│The element│
└───────────┘
```
~~~
## separator {#dom-separator}
## separator
Displays a vertical/horizontal line to visually split the content of a
Display a vertical or horizontal line to visually split the content of a
container in two.
Code:
```cpp
~~~cpp
border(
hbox({
text("Left"),
@ -298,89 +206,44 @@ border(
text("Right")
})
)
```
~~~
Terminal output:
```bash
~~~bash
┌────┬─────┐
│left│right│
└────┴─────┘
```
~~~
## gauge
Separators come in a variety of flavors as shown below:
```cpp
Element separator(void);
Element separatorLight();
Element separatorHeavy();
Element separatorDouble();
Element separatorEmpty();
Element separatorStyled(BorderStyle);
Element separator(Pixel);
Element separatorCharacter(std::string);
Element separatorHSelector(float left,
float right,
Color background,
Color foreground);
Element separatorVSelector(float up,
float down,
Color background,
Color foreground);
```
## gauge {#dom-gauge}
It constitutes a gauge. It can be used to represent a progress bar.
Code:
```cpp
A gauge. It can be used to represent a progress bar.
~~~cpp
border(gauge(0.5))
```
~~~
Teminal output:
```bash
~~~bash
┌────────────────────────────────────────────────────────────────────────────┐
│██████████████████████████████████████ │
└────────────────────────────────────────────────────────────────────────────┘
```
~~~
Gauges can be displayed in many orientations as shown below:
```cpp
Element gauge(float ratio);
Element gaugeLeft(float ratio);
Element gaugeRight(float ratio);
Element gaugeUp(float ratio);
Element gaugeDown(float ratio);
Element gaugeDirection(float ratio, GaugeDirection);
```
## graph {#dom-graph}
## graph
@htmlonly
<script id="asciicast-223726" src="https://asciinema.org/a/223726.js" async></script>
@endhtmlonly
See:
```cpp
Element graph(GraphFunction);
```
## Colors
A terminal console can usually display colored text and colored background.
## Colors {#dom-colors}
Most terminal consoles can display colored text and colored backgrounds. FTXUI
supports every color palette:
```cpp
~~~cpp
Decorator color(Color);
Decorator bgcolor(Color);
```
~~~
### Palette16
Color [gallery](https://arthursonzogni.github.io/FTXUI/examples_2dom_2color_gallery_8cpp-example.html):
![image](https://user-images.githubusercontent.com/4759106/147248595-04c7245a-5b85-4544-809d-a5984fc6f9e7.png)
### Palette16 #{#dom-colors-palette-16}
On most terminals the following colors are supported:
On most terminal the following colors are supported:
- Default
- Black
@ -407,14 +270,14 @@ On most terminals the following colors are supported:
- Yellow
- YellowLight
Example use of the above colors using the pipe operator:
Example:
```cpp
text("Blue foreground") | color(Color::Blue);
text("Blue background") | bgcolor(Color::Blue);
text("Black on white") | color(Color::Black) | bgcolor(Color::White);
```
### Palette256 #{#dom-colors-palette-256}
### Palette256
On terminal supporting 256 colors.
@htmlonly
@ -425,13 +288,9 @@ On terminal supporting 256 colors.
text("HotPink") | color(Color::HotPink);
```
### TrueColor #{#dom-colors-true-color}
### TrueColor
On terminal supporting trueColor, you can directly use the 24bit RGB color
space:
Use the constructors below to specify the **RGB** or **HSV** values for your
color:
On terminal supporting trueColor, you can directly chose the 24bit RGB color:
There are two constructors:
```cpp
@ -444,191 +303,100 @@ ftxui::Color::HSV(uint8_t hue, uint8_t saturation, uint8_t value);
<script id="asciicast-xwzzghmqcqzIuyLwCpQFEqbEu" src="https://asciinema.org/a/xwzzghmqcqzIuyLwCpQFEqbEu.js" async></script>
@endhtmlonly
## LinearGradient #{#dom-linear-gradient}
## Style
A terminal console can usually display colored text and colored background.
The text can also have different effects: bold, dim, underlined, inverted,
blink.
FTXUI supports linear gradient. Either on the foreground or the background.
```cpp
Decorator color(const LinearGradient&);
Decorator bgcolor(const LinearGradient&);
```
A `ftxui::LinearGradient` is defined by an angle in degree, and a list of color
stops.
```cpp
auto gradient = LinearGradient()
.Angle(45)
.AddStop(0.0, Color::Red)
.AddStop(0.5, Color::Green)
.AddStop(1.0, Color::Blue);
```
You can also use simplified constructors:
```cpp
LinearGradient(Color::Red, Color::Blue);
```
```cpp
LinearGradient(45, Color::Red, Color::Blue);
```
See [demo](https://arthursonzogni.github.io/FTXUI/examples/?file=component/linear_gradient_gallery).
## Style {#dom-style}
In addition to colored text and colored backgrounds. Many terminals support text
effects such as: `bold`, `italic`, `dim`, `underlined`, `inverted`, `blink`.
```cpp
~~~cpp
Element bold(Element);
Element italic(Element);
Element dim(Element);
Element inverted(Element);
Element underlined(Element);
Element underlinedDouble(Element);
Element strikethrough(Element);
Element blink(Element);
Decorator color(Color);
Decorator bgcolor(Color);
Decorator colorgrad(LinearGradient);
Decorator bgcolorgrad(LinearGradient);
```
~~~
[Example](https://arthursonzogni.github.io/FTXUI/examples_2dom_2style_gallery_8cpp-example.html)
![image](https://user-images.githubusercontent.com/4759106/147244118-380bf834-9e33-40df-9ff0-07c10f2598ef.png)
To use these effects, simply wrap your elements with your desired effect:
```cpp
Example:
~~~cpp
underlined(bold(text("This text is bold and underlined")))
```
~~~
Alternatively, use the pipe operator to chain it on your element:
```cpp
text("This text is bold") | bold | underlined
```
Tips: The pipe operator can be used to chain Decorator:
~~~cpp
text("This text is bold")) | bold | underlined
~~~
## Layout {#dom-layout}
## Layout
Enables elements to be arranged in the following ways:
- **Horizontally** with `ftxui::hbox`
- **Vertically** with `ftxui::vbox`
- **Inside a grid** with `ftxui::gridbox`
- **Wrapped along one direction** using the `ftxui::flexbox`.
These layout are similar to the HTML flexbox:
* vbox (Vertical-box)
* hbox (Horizontal-box)
* dbox (Z-axis-box)
They are used to compose all the elements together. Each
children are put side by side. If the container is flexible, the extra space
available will be shared among the remaining flexible children.
[Example](https://arthursonzogni.github.io/FTXUI/examples_2dom_2vbox_hbox_8cpp-example.html) using `ftxui::hbox`, `ftxui::vbox` and `ftxui::filler`.
`flex(element)` can be used to make a non-flexible element flexible. `filler()`
is a flexible empty element. You can use it align children on one side of the
container.
![image](https://user-images.githubusercontent.com/4759106/147242524-7103b5d9-1a92-4e2d-ac70-b3d6740061e3.png)
An horizontal flow layout is implemented by:
* hflow (Horizontal flow)
[Example](https://arthursonzogni.github.io/FTXUI/examples_2dom_2gridbox_8cpp-example.htmlp)
using `ftxui::gridbox`:
![image](https://user-images.githubusercontent.com/4759106/147242972-0db1f2e9-0790-496f-86e6-ed2c604f7a73.png)
[Example](https://github.com/ArthurSonzogni/FTXUI/blob/master/examples/dom/hflow.cpp)
using flexbox:
![image](https://user-images.githubusercontent.com/4759106/147243064-780ac7cc-605b-475f-94b8-cf7c4aed03a5.png)
Checkout this
[example](https://arthursonzogni.github.io/FTXUI/examples_2dom_2hflow_8cpp-example.html)
and the associated
[demo](https://arthursonzogni.github.io/FTXUI/examples/?file=component/flexbox).
Element can also become flexible using the the `ftxui::flex` decorator.
Code:
```cpp
**Examples**
~~~cpp
hbox({
text("left") | border ,
text("middle") | border | flex,
text("right") | border,
});
```
Terminal output:
```bash
┌────┐┌─────────────────────────────────────────────────────┐┌─────┐
~~~
~~~bash
┌────┐┌─────────────────────────────────────────────────────────────────┐┌─────┐
│left││middle ││right│
└────┘└─────────────────────────────────────────────────────┘└─────┘
```
└────┘└─────────────────────────────────────────────────────────────────┘└─────┘
~~~
Code:
```cpp
~~~cpp
hbox({
text("left") | border ,
text("middle") | border | flex,
text("right") | border | flex,
});
```
Terminal output:
```bash
┌────┐┌───────────────────────────────┐┌───────────────────────────────┐
~~~
~~~bash
┌────┐┌───────────────────────────────────┐┌───────────────────────────────────┐
│left││middle ││right │
└────┘└───────────────────────────────┘└───────────────────────────────┘
```
└────┘└───────────────────────────────────┘└───────────────────────────────────┘
~~~
## Table {#dom-table}
Enables easy formatting of data into a neat table like visual form.
# component
[Code example](https://arthursonzogni.github.io/FTXUI/examples_2dom_2table_8cpp-example.html):
The `ftxui/component` directory defines the logic to get produce
interactive component responding to user's events (keyboard, mouse, etc...)
![image](https://user-images.githubusercontent.com/4759106/147250766-77d8ec9e-cf2b-486d-9866-1fd9f1bd2e6b.png)
A `ftxui::ScreenInteractive` defines a main loop to render a component.
## Canvas {#dom-canvas}
See the API [<ftxui/dom/canvas.hpp>](./canvas_8hpp_source.html)
```cpp
auto c = Canvas(100, 100);
c.DrawPointLine(10, 10, 80, 10, Color::Red);
auto element = canvas(c);
```
Drawing can be performed on a `ftxui::Canvas`, using braille, block, or simple
characters:
Simple [example](https://github.com/ArthurSonzogni/FTXUI/blob/master/examples/dom/canvas.cpp):
![image](https://user-images.githubusercontent.com/4759106/147245843-76cc62fb-ccb4-421b-aacf-939f9afb42fe.png)
Complex [example](https://github.com/ArthurSonzogni/FTXUI/blob/master/examples/component/canvas_animated.cpp):
![ezgif com-gif-maker (3)](https://user-images.githubusercontent.com/4759106/147250538-783a8246-98e0-4a25-b032-3bd3710549d1.gif)
# component {#module-component}
The `ftxui::component` module defines the logic that produces interactive
components that respond to user events (keyboard, mouse, etc.).
A `ftxui::ScreenInteractive` defines a main loop that renders a component.
A `ftxui::Component` is a shared pointer to a `ftxui::ComponentBase`. The latter defines:
A `ftxui::Component` is a shared pointer to a `ftxui::ComponentBase`. The later
defines
- `ftxui::ComponentBase::Render()`: How to render the interface.
- `ftxui::ComponentBase::OnEvent()`: How to react to events.
- `ftxui::ComponentBase::Add()`: Construct a parent/child relationship
between two components. The tree of component is used to define how to
navigate using the keyboard.
- `ftxui::ComponentBase::Add()`: Give a parent/child relation ship in between
two component. This defines a tree a components, which help properly define
how keyboard navigation works.
`ftxui::Element` are used to render a single frame.
`ftxui::Component` are used to render dynamic user interface, producing multiple
frame, and updating its state on events.
[Gallery](https://arthursonzogni.github.io/FTXUI/examples_2component_2gallery_8cpp-example.html) of multiple components. ([demo](https://arthursonzogni.github.io/FTXUI/examples/?file=component/gallery))
![image](https://user-images.githubusercontent.com/4759106/147247330-b60beb9f-e665-48b4-81c0-4b01ee95bc66.png)
All predefined components are available in
["ftxui/dom/component.hpp"](./component_8hpp.html)
Predefined components are available in `ftxui/dom/component.hpp`:
\include ftxui/component/component.hpp
## Input {#component-input}
Element are stateless object. On the other side, components are used when an
internal state is needed. Components are used to interact with the user with
its keyboard. They handle keyboard navigation, including component focus.
[Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2input_8cpp-example.html):
![image](https://user-images.githubusercontent.com/4759106/147247671-f1d6f606-1845-4e94-a4a0-d4273e9ae6bd.png)
## Input
Produced by: `ftxui::Input()` from "ftxui/component/component.hpp"
@ -636,34 +404,7 @@ Produced by: `ftxui::Input()` from "ftxui/component/component.hpp"
<script id="asciicast-223719" src="https://asciinema.org/a/223719.js" async></script>
@endhtmlonly
### Filtered input
On can filter out the characters received by the input component, using
`ftxui::CatchEvent`.
```cpp
std::string phone_number;
Component input = Input(&phone_number, "phone number");
// Filter out non-digit characters.
input |= CatchEvent([&](Event event) {
return event.is_character() && !std::isdigit(event.character()[0]);
});
// Filter out characters past the 10th one.
input |= CatchEvent([&](Event event) {
return event.is_character() && phone_number.size() >= 10;
});
```
## Menu {#component-menu}
Defines a menu object. It contains a list of entries, one of them is selected.
[Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2menu_8cpp-example.html):
![image](https://user-images.githubusercontent.com/4759106/147247822-0035fd6f-bb13-4b3a-b057-77eb9291582f.png)
## Menu
Produced by: `ftxui::Menu()` from "ftxui/component/component.hpp"
@ -671,13 +412,7 @@ Produced by: `ftxui::Menu()` from "ftxui/component/component.hpp"
<script id="asciicast-223720" src="https://asciinema.org/a/223720.js" async></script>
@endhtmlonly
## Toggle {#component-toggle}
A special kind of menu. The entries are displayed horizontally.
[Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2toggle_8cpp-example.html):
![image](https://user-images.githubusercontent.com/4759106/147249383-e2201cf1-b7b8-4a5a-916f-d761e3e7ae40.png)
## Toggle.
Produced by: `ftxui::Toggle()` from "ftxui/component/component.hpp"
@ -685,14 +420,7 @@ Produced by: `ftxui::Toggle()` from "ftxui/component/component.hpp"
<script id="asciicast-223722" src="https://asciinema.org/a/223722.js" async></script>
@endhtmlonly
## CheckBox {#component-checkbox}
This component defines a checkbox. It is a single entry that can be turned
on/off.
[Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2checkbox_8cpp-example.html):
![image](https://user-images.githubusercontent.com/4759106/147246646-b86926a9-1ef9-4efb-af98-48a9b62acd81.png)
## CheckBox
Produced by: `ftxui::Checkbox()` from "ftxui/component/component.hpp"
@ -700,13 +428,7 @@ Produced by: `ftxui::Checkbox()` from "ftxui/component/component.hpp"
<script id="asciicast-223724" src="https://asciinema.org/a/223724.js" async></script>
@endhtmlonly
## RadioBox {#component-radiobox}
A radiobutton component. This is a list of entries, where one can be turned on.
[Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2radiobox_8cpp-example.html):
![image](https://user-images.githubusercontent.com/4759106/147246401-809d14a5-6621-4e36-8dd9-a2d75ef2a94e.png)
## RadioBox
Produced by: `ftxui::Radiobox()` from "ftxui/component/component.hpp"
@ -714,182 +436,65 @@ Produced by: `ftxui::Radiobox()` from "ftxui/component/component.hpp"
<script id="asciicast-223725" src="https://asciinema.org/a/223725.js" async></script>
@endhtmlonly
## Dropdown {#component-dropdown}
## Renderer
A drop down menu is a component that when checked display a list of element for
the user to select one.
[Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2dropdown_8cpp-example.html):
![youtube-video-gif (3)](https://user-images.githubusercontent.com/4759106/147246982-1e821751-531c-4e1f-bc37-2fa290e143cd.gif)
Produced by: `ftxui::Dropdown()` from "ftxui/component/component.hpp"
## Slider {#component-slider}
Represents a slider object that consists of a range with binned intermediate
intervals. It can be created by `ftxui::Slider()`.
[Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2slider_8cpp-example.html):
![image](https://user-images.githubusercontent.com/4759106/147249265-7e2cad75-082c-436e-affe-44a550c480ab.png)
Produced by: `ftxui::Slider()` from "ftxui/component/component.hpp"
## Renderer {#component-renderer}
Produced by: `ftxui::Renderer()` from \ref ftxui/component/component.hpp. This
Produced by: `ftxui::Renderer()` from \ref "ftxui/component/component.hpp". This
component decorate another one by using a different function to render an
interface.
Example:
```cpp
auto inner = [...]
## CatchEvent
auto renderer = Renderer(inner, [&] {
return inner->Render() | border
});
```
Produced by: `ftxui::CatchEvent()` from \ref "ftxui/component/component.hpp".
This component decorate another one and catch the events before the underlying
component.
`ftxui::Renderer` also supports the component decorator pattern:
```cpp
auto component = [...]
component = component
| Renderer([](Element e) { return e | border))
| Renderer(bold)
```
As a short hand, you can also compose a component with an element decorator:
```cpp
auto component = [...]
component = component | border | bold;
```
## CatchEvent {#component-catchevent}
Produced by: `ftxui::CatchEvent()` from \ref ftxui/component/component.hpp.
This component decorate others, catching events before the underlying component.
Examples:
```cpp
auto screen = ScreenInteractive::TerminalOutput();
auto renderer = Renderer([] {
return text("My interface");
});
auto component = CatchEvent(renderer, [&](Event event) {
if (event == Event::Character('q')) {
screen.ExitLoopClosure()();
return true;
}
return false;
});
screen.Loop(component);
```
The `ftxui::CatchEvent` can also be used as a decorator:
```cpp
component = component
| CatchEvent(handler_1)
| CatchEvent(handler_2)
| CatchEvent(handler_3)
;
```
## Collapsible {#component-collapsible}
Useful for visual elements whose visibility can be toggle on/off by the user.
Essentially, this the combination of the `ftxui::Checkbox()` and
`ftxui::Maybe()` components.
```cpp
auto collabsible = Collapsible("Show more", inner_element);
```
## Maybe {#component-maybe}
Produced by: `ftxui::Maybe()` from \ref ftxui/component/component.hpp.
This component can be utilized to show/hide any other component via a boolean or
a predicate.
Example with a boolean:
```cpp
bool show = true;
auto component = Renderer([]{ return "Hello World!"; });
auto maybe_component = Maybe(component, &show)
```
Example with a predicate:
```cpp
auto component = Renderer([]{ return "Hello World!"; });
auto maybe_component = Maybe(component, [&] { return time > 10; })
```
As usual, `ftxui::Maybe` can also be used as a decorator:
```cpp
component = component
| Maybe(&a_boolean)
| Maybe([&] { return time > 10; })
;
```
## Container {#component-container}
### Horizontal {#component-horizontal}
## Container::Horizontal
Produced by: `ftxui::Container::Horizontal()` from
"ftxui/component/component.hpp". It displays a list of components horizontally
and handle keyboard/mouse navigation.
### Vertical {#component-vertical}
## Container::Vertial
Produced by: `ftxui::Container::Vertical()` from
"ftxui/component/component.hpp". It displays a list of components vertically
and handles keyboard/mouse navigation.
### Tab {#component-tab}
## Container::Tab
Produced by: `ftxui::Container::Tab()` from
"ftxui/component/component.hpp". It take a list of component and display only
one of them. This is useful for implementing a tab bar.
[Vertical](https://arthursonzogni.github.io/FTXUI/examples_2component_2tab_vertical_8cpp-example.html):
## ResizableSplit::{Left, Right, Top, Bottom}
![ezgif com-gif-maker (1)](https://user-images.githubusercontent.com/4759106/147250144-22ff044a-4773-4ff7-a49c-12ba4034acb4.gif)
[Horizontal](https://arthursonzogni.github.io/FTXUI/examples_2component_2tab_horizontal_8cpp-example.html):
![ezgif com-gif-maker (2)](https://user-images.githubusercontent.com/4759106/147250217-fe447e0f-7a99-4e08-948a-995087d9b40e.gif)
## ResizableSplit {#component-resizable-split}
It defines a horizontal or vertical separation between two children components.
The position of the split is variable and controllable using the mouse.
There are four possible splits:
Produced by:
- `ftxui::ResizableSplitLeft()`
- `ftxui::ResizableSplitRight()`
- `ftxui::ResizableSplitTop()`
- `ftxui::ResizableSplitBottom()`
from "ftxui/component/component.hpp"
[Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2resizable_split_8cpp-example.html):
![ezgif com-gif-maker](https://user-images.githubusercontent.com/4759106/147248372-c55512fe-9b96-4b08-a1df-d05cf2cae431.gif)
It defines an horizontal or vertical separation in between two children
component. The position of the split is variable and controllable using the
mouse.
@htmlonly
<script id="asciicast-tprMH2EdkUoMb7D2YxgMGgpzx" src="https://asciinema.org/a/tprMH2EdkUoMb7D2YxgMGgpzx.js" async></script>
@endhtmlonly
## Force a frame redraw. {#component-force-redraw}
## Force a frame redraw.
Typically, `ftxui::ScreenInteractive::Loop()` is responsible for drawing a new
frame whenever a new group of events (e.g keyboard, mouse, window resize, etc.)
has been processed. However, you might want to react to arbitrary events that
are unknown to FTXUI. To accomplish this, you must post events using
`ftxui::ScreenInteractive::PostEvent` (**this is thread safe**) via a thread.
You will have to post the event `ftxui::Event::Custom`.
Whenever a new group of events have been processed: keyboard, mouse, window
resize, etc..., the `ftxui::ScreenInteractive::Loop()` is responsible for
drawing a new frame.
You might want to react to arbitrary events that are unknown to FTXUI. This can
be achieve by posting events via `ftxui::ScreenInteractive::PostEvent`, via a
thread. You can post the event`ftxui::Event::Custom`.
Example:
```cpp
screen->PostEvent(Event::Custom);
```
`ftxui::ScreenInteractive::PostEvent` is thread safe.

View File

@ -1,29 +1,18 @@
if(NOT FTXUI_BUILD_EXAMPLES)
return()
endif()
set(EXAMPLES_DIR ${CMAKE_CURRENT_SOURCE_DIR})
function(example name)
add_executable(ftxui_example_${name} ${name}.cpp)
target_link_libraries(ftxui_example_${name} PUBLIC ${DIRECTORY_LIB})
add_executable(${name} ${name}.cpp)
target_link_libraries(${name} PUBLIC ${DIRECTORY_LIB})
file(RELATIVE_PATH dir ${EXAMPLES_DIR} ${CMAKE_CURRENT_SOURCE_DIR})
set_property(GLOBAL APPEND PROPERTY FTXUI::EXAMPLES ${dir}/${name})
target_compile_features(ftxui_example_${name} PRIVATE cxx_std_20)
endfunction(example)
add_subdirectory(component)
add_subdirectory(dom)
if (EMSCRIPTEN)
string(APPEND CMAKE_EXE_LINKER_FLAGS " -s ALLOW_MEMORY_GROWTH=1")
target_link_options(component PUBLIC "SHELL: -s ALLOW_MEMORY_GROWTH=1")
get_property(EXAMPLES GLOBAL PROPERTY FTXUI::EXAMPLES)
foreach(file
"index.html"
"index.mjs"
"index.css"
"sw.js"
"run_webassembly.py")
configure_file(${file} ${file})
endforeach(file)

View File

@ -1,52 +1,29 @@
set(DIRECTORY_LIB component)
example(button)
example(button_animated)
example(button_in_frame)
example(button_style)
example(canvas_animated)
example(checkbox)
example(checkbox_in_frame)
example(collapsible)
example(composition)
example(custom_loop)
example(dropdown)
example(dropdown_custom)
example(flexbox_gallery)
example(focus)
example(focus_cursor)
example(gallery)
example(homescreen)
example(input)
example(input_in_frame)
example(input_style)
example(linear_gradient_gallery)
example(maybe)
example(menu)
example(menu2)
example(menu_entries)
example(menu_entries_animated)
example(menu_in_frame)
example(menu_in_frame_horizontal)
example(menu_multiple)
example(menu_style)
example(menu_underline_animated_gallery)
example(modal_dialog)
example(modal_dialog_custom)
example(nested_screen)
example(print_key_press)
example(radiobox)
example(radiobox_in_frame)
example(renderer)
example(resizable_split)
example(scrollbar)
example(selection)
example(slider)
example(slider_direction)
example(slider_rgb)
example(tab_horizontal)
example(tab_vertical)
example(textarea)
example(toggle)
example(window)
example(with_restored_io)

View File

@ -1,9 +1,45 @@
#include "ftxui/component/component.hpp"
#include "ftxui/component/screen_interactive.hpp"
#include <memory> // for shared_ptr, __shared_ptr_access
#include <string> // for operator+, to_wstring
int main(){
auto screen = ftxui::ScreenInteractive::Fullscreen();
auto testComponent = ftxui::Renderer([](){return ftxui::text("test Component");});
screen.Loop(testComponent);
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Button, Horizontal, Renderer
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/component_options.hpp" // for ButtonOption
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for separator, gauge, Element, operator|, vbox, border
using namespace ftxui;
int main(int argc, const char* argv[]) {
int value = 50;
// The tree of components. This defines how to navigate using the keyboard.
auto button_option = ButtonOption();
button_option.border = false;
auto buttons = Container::Horizontal({
Button(
"[Decrease]", [&] { value--; }, &button_option),
Button(
"[Increase]", [&] { value++; }, &button_option),
});
// Modify the way to render them on screen:
auto component = Renderer(buttons, [&] {
return vbox({
text("value = " + std::to_string(value)),
separator(),
gauge(value * 0.01f),
separator(),
buttons->Render(),
}) |
border;
});
auto screen = ScreenInteractive::FitComponent();
screen.Loop(component);
return 0;
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

View File

@ -1,45 +0,0 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <memory> // for shared_ptr, __shared_ptr_access
#include <string> // for operator+, to_string
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Button, Horizontal, Renderer
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/component_options.hpp" // for ButtonOption
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for gauge, separator, text, vbox, operator|, Element, border
#include "ftxui/screen/color.hpp" // for Color, Color::Blue, Color::Green, Color::Red
using namespace ftxui;
int main() {
int value = 50;
// The tree of components. This defines how to navigate using the keyboard.
auto buttons = Container::Horizontal({
Button(
"Decrease", [&] { value--; }, ButtonOption::Animated(Color::Red)),
Button(
"Reset", [&] { value = 50; }, ButtonOption::Animated(Color::Green)),
Button(
"Increase", [&] { value++; }, ButtonOption::Animated(Color::Blue)),
});
// Modify the way to render them on screen:
auto component = Renderer(buttons, [&] {
return vbox({
vbox({
text("value = " + std::to_string(value)),
separator(),
gauge(value * 0.01f),
}) | border,
buttons->Render(),
});
});
auto screen = ScreenInteractive::FitComponent();
screen.Loop(component);
return 0;
}

View File

@ -1,47 +0,0 @@
// Copyright 2022 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <memory> // for allocator, __shared_ptr_access, shared_ptr
#include <string> // for to_string, operator+
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Button, Renderer, Vertical
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/component_options.hpp" // for ButtonOption
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for operator|, text, Element, hbox, separator, size, vbox, border, frame, vscroll_indicator, HEIGHT, LESS_THAN
#include "ftxui/screen/color.hpp" // for Color, Color::Default, Color::GrayDark, Color::White
using namespace ftxui;
int main() {
int counter = 0;
auto on_click = [&] { counter++; };
auto style = ButtonOption::Animated(Color::Default, Color::GrayDark,
Color::Default, Color::White);
auto container = Container::Vertical({});
for (int i = 0; i < 30; ++i) {
auto button = Button("Button " + std::to_string(i), on_click, style);
container->Add(button);
}
auto renderer = Renderer(container, [&] {
return vbox({
hbox({
text("Counter:"),
text(std::to_string(counter)),
}),
separator(),
container->Render() | vscroll_indicator | frame |
size(HEIGHT, LESS_THAN, 20),
}) |
border;
});
auto screen = ScreenInteractive::FitComponent();
screen.Loop(renderer);
return 0;
}

View File

@ -1,60 +0,0 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <string> // for operator+, to_string
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Button, Vertical, Renderer, Horizontal, operator|
#include "ftxui/component/component_base.hpp" // for Component
#include "ftxui/component/component_options.hpp" // for ButtonOption
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for Element, separator, text, border
#include "ftxui/screen/color.hpp" // for Color, Color::Blue, Color::Green, Color::Red
using namespace ftxui;
int main() {
int value = 0;
auto action = [&] { value++; };
auto action_renderer =
Renderer([&] { return text("count = " + std::to_string(value)); });
auto buttons =
Container::Vertical({
action_renderer,
Renderer([] { return separator(); }),
Container::Horizontal({
Container::Vertical({
Button("Ascii 1", action, ButtonOption::Ascii()),
Button("Ascii 2", action, ButtonOption::Ascii()),
Button("Ascii 3", action, ButtonOption::Ascii()),
}),
Renderer([] { return separator(); }),
Container::Vertical({
Button("Simple 1", action, ButtonOption::Simple()),
Button("Simple 2", action, ButtonOption::Simple()),
Button("Simple 3", action, ButtonOption::Simple()),
}),
Renderer([] { return separator(); }),
Container::Vertical({
Button("Animated 1", action, ButtonOption::Animated()),
Button("Animated 2", action, ButtonOption::Animated()),
Button("Animated 3", action, ButtonOption::Animated()),
}),
Renderer([] { return separator(); }),
Container::Vertical({
Button("Animated 4", action,
ButtonOption::Animated(Color::Red)),
Button("Animated 5", action,
ButtonOption::Animated(Color::Green)),
Button("Animated 6", action,
ButtonOption::Animated(Color::Blue)),
}),
}),
}) |
border;
auto screen = ScreenInteractive::FitComponent();
screen.Loop(buttons);
return 0;
}

View File

@ -1,262 +0,0 @@
// Copyright 2021 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSED file.
#include <cmath> // for sin, cos
#include <ftxui/dom/elements.hpp> // for canvas, Element, separator, hbox, operator|, border
#include <ftxui/screen/screen.hpp> // for Pixel
#include <memory> // for allocator, shared_ptr, __shared_ptr_access
#include <string> // for string, basic_string
#include <utility> // for move
#include <vector> // for vector, __alloc_traits<>::value_type
#include "ftxui/component/component.hpp" // for Renderer, CatchEvent, Horizontal, Menu, Tab
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/event.hpp" // for Event
#include "ftxui/component/mouse.hpp" // for Mouse
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/canvas.hpp" // for Canvas
#include "ftxui/screen/color.hpp" // for Color, Color::Red, Color::Blue, Color::Green, ftxui
int main() {
using namespace ftxui;
int mouse_x = 0;
int mouse_y = 0;
// A triangle following the mouse, using braille characters.
auto renderer_line_braille = Renderer([&] {
auto c = Canvas(100, 100);
c.DrawText(0, 0, "Several lines (braille)");
c.DrawPointLine(mouse_x, mouse_y, 80, 10, Color::Red);
c.DrawPointLine(80, 10, 80, 40, Color::Blue);
c.DrawPointLine(80, 40, mouse_x, mouse_y, Color::Green);
return canvas(std::move(c));
});
// A triangle following the mouse, using block characters.
auto renderer_line_block = Renderer([&] {
auto c = Canvas(100, 100);
c.DrawText(0, 0, "Several lines (block)");
c.DrawBlockLine(mouse_x, mouse_y, 80, 10, Color::Red);
c.DrawBlockLine(80, 10, 80, 40, Color::Blue);
c.DrawBlockLine(80, 40, mouse_x, mouse_y, Color::Green);
return canvas(std::move(c));
});
// A circle following the mouse, using braille characters.
auto renderer_circle_braille = Renderer([&] {
auto c = Canvas(100, 100);
c.DrawText(0, 0, "A circle (braille)");
c.DrawPointCircle(mouse_x, mouse_y, 30);
return canvas(std::move(c));
});
// A circle following the mouse, using block characters.
auto renderer_circle_block = Renderer([&] {
auto c = Canvas(100, 100);
c.DrawText(0, 0, "A circle (block)");
c.DrawBlockCircle(mouse_x, mouse_y, 30);
return canvas(std::move(c));
});
// A filled circle following the mouse, using braille characters.
auto renderer_circle_filled_braille = Renderer([&] {
auto c = Canvas(100, 100);
c.DrawText(0, 0, "A circle filled (braille)");
c.DrawPointCircleFilled(mouse_x, mouse_y, 30);
return canvas(std::move(c));
});
// A filled circle following the mouse, using block characters.
auto renderer_circle_filled_block = Renderer([&] {
auto c = Canvas(100, 100);
c.DrawText(0, 0, "A circle filled (block)");
c.DrawBlockCircleFilled(mouse_x, mouse_y, 30);
return canvas(std::move(c));
});
// An ellipse following the mouse, using braille characters.
auto renderer_ellipse_braille = Renderer([&] {
auto c = Canvas(100, 100);
c.DrawText(0, 0, "An ellipse (braille)");
c.DrawPointEllipse(mouse_x / 2, mouse_y / 2, mouse_x / 2, mouse_y / 2);
return canvas(std::move(c));
});
// An ellipse following the mouse, using block characters.
auto renderer_ellipse_block = Renderer([&] {
auto c = Canvas(100, 100);
c.DrawText(0, 0, "An ellipse (block)");
c.DrawBlockEllipse(mouse_x / 2, mouse_y / 2, mouse_x / 2, mouse_y / 2);
return canvas(std::move(c));
});
// An ellipse following the mouse filled, using braille characters.
auto renderer_ellipse_filled_braille = Renderer([&] {
auto c = Canvas(100, 100);
c.DrawText(0, 0, "A filled ellipse (braille)");
c.DrawPointEllipseFilled(mouse_x / 2, mouse_y / 2, mouse_x / 2,
mouse_y / 2);
return canvas(std::move(c));
});
// An ellipse following the mouse filled, using block characters.
auto renderer_ellipse_filled_block = Renderer([&] {
auto c = Canvas(100, 100);
c.DrawText(0, 0, "A filled ellipse (block)");
c.DrawBlockEllipseFilled(mouse_x / 2, mouse_y / 2, mouse_x / 2,
mouse_y / 2);
c.DrawBlockEllipse(mouse_x / 2, mouse_y / 2, mouse_x / 2, mouse_y / 2);
return canvas(std::move(c));
});
// A text following the mouse
auto renderer_text = Renderer([&] {
auto c = Canvas(100, 100);
c.DrawText(0, 0, "A piece of text");
c.DrawText(mouse_x, mouse_y, "This is a piece of text with effects",
[](Pixel& p) {
p.foreground_color = Color::Red;
p.underlined = true;
p.bold = true;
});
return canvas(std::move(c));
});
auto renderer_plot_1 = Renderer([&] {
auto c = Canvas(100, 100);
c.DrawText(0, 0, "A graph");
std::vector<int> ys(100);
for (int x = 0; x < 100; x++) {
float dx = float(x - mouse_x);
float dy = 50.f;
ys[x] = int(dy + 20 * cos(dx * 0.14) + 10 * sin(dx * 0.42));
}
for (int x = 1; x < 99; x++)
c.DrawPointLine(x, ys[x], x + 1, ys[x + 1]);
return canvas(std::move(c));
});
auto renderer_plot_2 = Renderer([&] {
auto c = Canvas(100, 100);
c.DrawText(0, 0, "A symmetrical graph filled");
std::vector<int> ys(100);
for (int x = 0; x < 100; x++) {
ys[x] = int(30 + //
10 * cos(x * 0.2 - mouse_x * 0.05) + //
5 * sin(x * 0.4) + //
5 * sin(x * 0.3 - mouse_y * 0.05)); //
}
for (int x = 0; x < 100; x++) {
c.DrawPointLine(x, 50 + ys[x], x, 50 - ys[x], Color::Red);
}
return canvas(std::move(c));
});
auto renderer_plot_3 = Renderer([&] {
auto c = Canvas(100, 100);
c.DrawText(0, 0, "A 2D gaussian plot");
int size = 15;
// mouse_x = 5mx + 3*my
// mouse_y = 0mx + -5my + 90
float my = (mouse_y - 90) / -5.f;
float mx = (mouse_x - 3 * my) / 5.f;
std::vector<std::vector<float>> ys(size, std::vector<float>(size));
for (int y = 0; y < size; y++) {
for (int x = 0; x < size; x++) {
float dx = x - mx;
float dy = y - my;
ys[y][x] = -1.5 + 3.0 * std::exp(-0.2f * (dx * dx + dy * dy));
}
}
for (int y = 0; y < size; y++) {
for (int x = 0; x < size; x++) {
if (x != 0) {
c.DrawPointLine(
5 * (x - 1) + 3 * (y - 0), 90 - 5 * (y - 0) - 5 * ys[y][x - 1],
5 * (x - 0) + 3 * (y - 0), 90 - 5 * (y - 0) - 5 * ys[y][x]);
}
if (y != 0) {
c.DrawPointLine(
5 * (x - 0) + 3 * (y - 1), 90 - 5 * (y - 1) - 5 * ys[y - 1][x],
5 * (x - 0) + 3 * (y - 0), 90 - 5 * (y - 0) - 5 * ys[y][x]);
}
}
}
return canvas(std::move(c));
});
int selected_tab = 12;
auto tab = Container::Tab(
{
renderer_line_braille,
renderer_line_block,
renderer_circle_braille,
renderer_circle_block,
renderer_circle_filled_braille,
renderer_circle_filled_block,
renderer_ellipse_braille,
renderer_ellipse_block,
renderer_ellipse_filled_braille,
renderer_ellipse_filled_block,
renderer_plot_1,
renderer_plot_2,
renderer_plot_3,
renderer_text,
},
&selected_tab);
// This capture the last mouse position.
auto tab_with_mouse = CatchEvent(tab, [&](Event e) {
if (e.is_mouse()) {
mouse_x = (e.mouse().x - 1) * 2;
mouse_y = (e.mouse().y - 1) * 4;
}
return false;
});
std::vector<std::string> tab_titles = {
"line (braille)",
"line (block)",
"circle (braille)",
"circle (block)",
"circle filled (braille)",
"circle filled (block)",
"ellipse (braille)",
"ellipse (block)",
"ellipse filled (braille)",
"ellipse filled (block)",
"plot_1 simple",
"plot_2 filled",
"plot_3 3D",
"text",
};
auto tab_toggle = Menu(&tab_titles, &selected_tab);
auto component = Container::Horizontal({
tab_with_mouse,
tab_toggle,
});
// Add some separator to decorate the whole component:
auto component_renderer = Renderer(component, [&] {
return hbox({
tab_with_mouse->Render(),
separator(),
tab_toggle->Render(),
}) |
border;
});
auto screen = ScreenInteractive::FitComponent();
screen.Loop(component_renderer);
return 0;
}

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@ -1,38 +1,25 @@
// Copyright 2021 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <array> // for array
#include <iostream>
#include <memory> // for shared_ptr, __shared_ptr_access
#include <string> // for operator+, to_string
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Checkbox, Renderer, Vertical
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/component.hpp" // for Checkbox, Vertical
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for operator|, Element, size, border, frame, vscroll_indicator, HEIGHT, LESS_THAN
using namespace ftxui;
int main() {
bool download = false;
bool upload = false;
bool ping = false;
int main(int argc, const char* argv[]) {
bool build_examples_state = false;
bool build_tests_state = false;
bool use_webassembly_state = true;
auto container = Container::Vertical({
Checkbox("Download", &download),
Checkbox("Upload", &upload),
Checkbox("Ping", &ping),
auto component = Container::Vertical({
Checkbox("Build examples", &build_examples_state),
Checkbox("Build tests", &build_tests_state),
Checkbox("Use WebAssembly", &use_webassembly_state),
});
auto screen = ScreenInteractive::FitComponent();
screen.Loop(container);
std::cout << "---" << std::endl;
std::cout << "Download: " << download << std::endl;
std::cout << "Upload: " << upload << std::endl;
std::cout << "Ping: " << ping << std::endl;
std::cout << "---" << std::endl;
auto screen = ScreenInteractive::TerminalOutput();
screen.Loop(component);
return 0;
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

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@ -1,25 +1,26 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <array> // for array
#include <memory> // for shared_ptr, __shared_ptr_access
#include <memory> // for shared_ptr, __shared_ptr_access, allocator_traits<>::value_type
#include <string> // for operator+, to_string
#include <vector> // for vector
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Checkbox, Renderer, Vertical
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for operator|, Element, size, border, frame, vscroll_indicator, HEIGHT, LESS_THAN
#include "ftxui/dom/elements.hpp" // for operator|, Element, size, border, frame, HEIGHT, LESS_THAN
using namespace ftxui;
int main() {
std::array<bool, 30> states;
struct CheckboxState {
bool checked;
};
int main(int argc, const char* argv[]) {
std::vector<CheckboxState> states(30);
auto container = Container::Vertical({});
for (int i = 0; i < 30; ++i) {
states[i] = false;
container->Add(Checkbox("Checkbox" + std::to_string(i), &states[i]));
states[i].checked = false;
container->Add(
Checkbox("Checkbox" + std::to_string(i), &states[i].checked));
}
auto renderer = Renderer(container, [&] {
@ -32,3 +33,7 @@ int main() {
return 0;
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

View File

@ -1,57 +0,0 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <memory> // for allocator, make_shared, __shared_ptr_access
#include <utility> // for move
#include <vector> // for vector
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Collapsible, Renderer, Vertical
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
#include "ftxui/dom/elements.hpp" // for text, hbox, Element
using namespace ftxui;
// Take a list of component, display them vertically, one column shifted to the
// right.
Component Inner(std::vector<Component> children) {
Component vlist = Container::Vertical(std::move(children));
return Renderer(vlist, [vlist] {
return hbox({
text(" "),
vlist->Render(),
});
});
}
Component Empty() {
return std::make_shared<ComponentBase>();
}
int main() {
auto component =
Collapsible("Collapsible 1",
Inner({
Collapsible("Collapsible 1.1",
Inner({
Collapsible("Collapsible 1.1.1", Empty()),
Collapsible("Collapsible 1.1.2", Empty()),
Collapsible("Collapsible 1.1.3", Empty()),
})),
Collapsible("Collapsible 1.2",
Inner({
Collapsible("Collapsible 1.2.1", Empty()),
Collapsible("Collapsible 1.2.2", Empty()),
Collapsible("Collapsible 1.2.3", Empty()),
})),
Collapsible("Collapsible 1.3",
Inner({
Collapsible("Collapsible 1.3.1", Empty()),
Collapsible("Collapsible 1.3.2", Empty()),
Collapsible("Collapsible 1.3.3", Empty()),
})),
}));
ScreenInteractive::FitComponent().Loop(component);
}

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@ -1,12 +1,10 @@
// Copyright 2021 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <memory> // for allocator, shared_ptr, __shared_ptr_access
#include <string> // for operator+, to_string
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Button, Horizontal, Renderer
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/component_options.hpp" // for ButtonOption
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for text, separator, Element, operator|, vbox, border
@ -14,18 +12,25 @@ using namespace ftxui;
// An example of how to compose multiple components into one and maintain their
// interactiveness.
int main() {
int main(int argc, const char* argv[]) {
auto button_option = ButtonOption();
button_option.border = false;
auto left_count = 0;
auto right_count = 0;
auto left_buttons = Container::Horizontal({
Button("Decrease", [&] { left_count--; }),
Button("Increase", [&] { left_count++; }),
Button(
"[Decrease]", [&] { left_count--; }, &button_option),
Button(
"[Increase]", [&] { left_count++; }, &button_option),
});
auto right_buttons = Container::Horizontal({
Button("Decrease", [&] { right_count--; }),
Button("Increase", [&] { right_count++; }),
Button(
"[Decrease]", [&] { right_count--; }, &button_option),
Button(
"[Increase]", [&] { right_count++; }, &button_option),
});
// Renderer decorates its child with a new rendering function. The way the
@ -61,3 +66,7 @@ int main() {
}
// Thanks to Chris Morgan for this example!
// Copyright 2021 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

View File

@ -1,54 +0,0 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <stdlib.h> // for EXIT_SUCCESS
#include <chrono> // for milliseconds
#include <ftxui/component/event.hpp> // for Event
#include <ftxui/component/mouse.hpp> // for ftxui
#include <ftxui/dom/elements.hpp> // for text, separator, Element, operator|, vbox, border
#include <memory> // for allocator, shared_ptr
#include <string> // for operator+, to_string
#include <thread> // for sleep_for
#include "ftxui/component/component.hpp" // for CatchEvent, Renderer, operator|=
#include "ftxui/component/loop.hpp" // for Loop
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
int main() {
using namespace ftxui;
auto screen = ScreenInteractive::FitComponent();
// Create a component counting the number of frames drawn and event handled.
int custom_loop_count = 0;
int frame_count = 0;
int event_count = 0;
auto component = Renderer([&] {
frame_count++;
return vbox({
text("This demonstrates using a custom ftxui::Loop. It "),
text("runs at 100 iterations per seconds. The FTXUI events "),
text("are all processed once per iteration and a new frame "),
text("is rendered as needed"),
separator(),
text("ftxui event count: " + std::to_string(event_count)),
text("ftxui frame count: " + std::to_string(frame_count)),
text("Custom loop count: " + std::to_string(custom_loop_count)),
}) |
border;
});
component |= CatchEvent([&](Event) -> bool {
event_count++;
return false;
});
Loop loop(&screen, component);
while (!loop.HasQuitted()) {
custom_loop_count++;
loop.RunOnce();
std::this_thread::sleep_for(std::chrono::milliseconds(10));
}
return EXIT_SUCCESS;
}

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@ -1,26 +1,26 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <string> // for basic_string, string, allocator
#include <functional> // for function
#include <iostream> // for basic_ostream::operator<<, operator<<, endl, basic_ostream, basic_ostream<>::__ostream_type, cout, ostream
#include <string> // for string, basic_string, allocator
#include <vector> // for vector
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Dropdown, Horizontal, Vertical
#include "ftxui/component/component.hpp" // for Menu
#include "ftxui/component/component_options.hpp" // for MenuOption
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
int main() {
int main(int argc, const char* argv[]) {
using namespace ftxui;
std::vector<std::string> entries = {
"tribute", "clearance", "ally", "bend", "electronics",
"module", "era", "cultural", "sniff", "nationalism",
"negotiation", "deliver", "figure", "east", "tribute",
"clearance", "ally", "bend", "electronics", "module",
"era", "cultural", "sniff", "nationalism", "negotiation",
"deliver", "figure", "east", "tribute", "clearance",
"ally", "bend", "electronics", "module", "era",
"cultural", "sniff", "nationalism", "negotiation", "deliver",
"figure", "east",
"negotiation", "deliver", "figure", "east",
"tribute", "clearance", "ally", "bend", "electronics",
"module", "era", "cultural", "sniff", "nationalism",
"negotiation", "deliver", "figure", "east",
"tribute", "clearance", "ally", "bend", "electronics",
"module", "era", "cultural", "sniff", "nationalism",
"negotiation", "deliver", "figure", "east",
};
int selected_1 = 0;
@ -42,3 +42,7 @@ int main() {
auto screen = ScreenInteractive::FitComponent();
screen.Loop(layout);
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

View File

@ -1,104 +0,0 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <string> // for basic_string, string, allocator
#include <vector> // for vector
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Dropdown, Horizontal, Vertical
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
int main() {
using namespace ftxui;
std::vector<std::string> entries = {
"tribute", "clearance", "ally", "bend", "electronics",
"module", "era", "cultural", "sniff", "nationalism",
"negotiation", "deliver", "figure", "east", "tribute",
"clearance", "ally", "bend", "electronics", "module",
"era", "cultural", "sniff", "nationalism", "negotiation",
"deliver", "figure", "east", "tribute", "clearance",
"ally", "bend", "electronics", "module", "era",
"cultural", "sniff", "nationalism", "negotiation", "deliver",
"figure", "east",
};
auto dropdown_1 = Dropdown({
.radiobox = {.entries = &entries},
.transform =
[](bool open, Element checkbox, Element radiobox) {
if (open) {
return vbox({
checkbox | inverted,
radiobox | vscroll_indicator | frame |
size(HEIGHT, LESS_THAN, 10),
filler(),
});
}
return vbox({
checkbox,
filler(),
});
},
});
auto dropdown_2 = Dropdown({
.radiobox = {.entries = &entries},
.transform =
[](bool open, Element checkbox, Element radiobox) {
if (open) {
return vbox({
checkbox | inverted,
radiobox | vscroll_indicator | frame |
size(HEIGHT, LESS_THAN, 10) | bgcolor(Color::Blue),
filler(),
});
}
return vbox({
checkbox | bgcolor(Color::Blue),
filler(),
});
},
});
auto dropdown_3 = Dropdown({
.radiobox =
{
.entries = &entries,
.transform =
[](const EntryState& s) {
auto t = text(s.label) | borderEmpty;
if (s.active) {
t |= bold;
}
if (s.focused) {
t |= inverted;
}
return t;
},
},
.transform =
[](bool open, Element checkbox, Element radiobox) {
checkbox |= borderEmpty;
if (open) {
return vbox({
checkbox | inverted,
radiobox | vscroll_indicator | frame |
size(HEIGHT, LESS_THAN, 20) | bgcolor(Color::Red),
filler(),
});
}
return vbox({
checkbox | bgcolor(Color::Red),
filler(),
});
},
});
auto screen = ScreenInteractive::FitComponent();
screen.Loop(Container::Horizontal({
dropdown_1,
dropdown_2,
dropdown_3,
}));
}

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@ -1,191 +0,0 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <stddef.h> // for size_t
#include <memory> // for shared_ptr, __shared_ptr_access, allocator
#include <string> // for string, basic_string, to_string, operator+, char_traits
#include <vector> // for vector
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Radiobox, Vertical, Checkbox, Horizontal, Renderer, ResizableSplitBottom, ResizableSplitRight
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for text, window, operator|, vbox, hbox, Element, flexbox, bgcolor, filler, flex, size, border, hcenter, color, EQUAL, bold, dim, notflex, xflex_grow, yflex_grow, HEIGHT, WIDTH
#include "ftxui/dom/flexbox_config.hpp" // for FlexboxConfig, FlexboxConfig::AlignContent, FlexboxConfig::JustifyContent, FlexboxConfig::AlignContent::Center, FlexboxConfig::AlignItems, FlexboxConfig::Direction, FlexboxConfig::JustifyContent::Center, FlexboxConfig::Wrap
#include "ftxui/screen/color.hpp" // for Color, Color::Black
using namespace ftxui;
int main() {
auto screen = ScreenInteractive::Fullscreen();
int direction_index = 0;
int wrap_index = 0;
int justify_content_index = 0;
int align_items_index = 0;
int align_content_index = 0;
std::vector<std::string> directions = {
"Row",
"RowInversed",
"Column",
"ColumnInversed",
};
std::vector<std::string> wraps = {
"NoWrap",
"Wrap",
"WrapInversed",
};
std::vector<std::string> justify_content = {
"FlexStart", "FlexEnd", "Center", "Stretch",
"SpaceBetween", "SpaceAround", "SpaceEvenly",
};
std::vector<std::string> align_items = {
"FlexStart",
"FlexEnd",
"Center",
"Stretch",
};
std::vector<std::string> align_content = {
"FlexStart", "FlexEnd", "Center", "Stretch",
"SpaceBetween", "SpaceAround", "SpaceEvenly",
};
auto radiobox_direction = Radiobox(&directions, &direction_index);
auto radiobox_wrap = Radiobox(&wraps, &wrap_index);
auto radiobox_justify_content =
Radiobox(&justify_content, &justify_content_index);
auto radiobox_align_items = Radiobox(&align_items, &align_items_index);
auto radiobox_align_content = Radiobox(&align_content, &align_content_index);
bool element_xflex_grow = false;
bool element_yflex_grow = false;
bool group_xflex_grow = true;
bool group_yflex_grow = true;
auto checkbox_element_xflex_grow =
Checkbox("element |= xflex_grow", &element_xflex_grow);
auto checkbox_element_yflex_grow =
Checkbox("element |= yflex_grow", &element_yflex_grow);
auto checkbox_group_xflex_grow =
Checkbox("group |= xflex_grow", &group_xflex_grow);
auto checkbox_group_yflex_grow =
Checkbox("group |= yflex_grow", &group_yflex_grow);
auto make_box = [&](size_t dimx, size_t dimy, size_t index) {
std::string title = std::to_string(dimx) + "x" + std::to_string(dimy);
auto element = window(text(title) | hcenter | bold,
text(std::to_string(index)) | hcenter | dim) |
size(WIDTH, EQUAL, dimx) | size(HEIGHT, EQUAL, dimy) |
bgcolor(Color::HSV(index * 25, 255, 255)) |
color(Color::Black);
if (element_xflex_grow)
element = element | xflex_grow;
if (element_yflex_grow)
element = element | yflex_grow;
return element;
};
auto content_renderer = Renderer([&] {
FlexboxConfig config;
config.direction = static_cast<FlexboxConfig::Direction>(direction_index);
config.wrap = static_cast<FlexboxConfig::Wrap>(wrap_index);
config.justify_content =
static_cast<FlexboxConfig::JustifyContent>(justify_content_index);
config.align_items =
static_cast<FlexboxConfig::AlignItems>(align_items_index);
config.align_content =
static_cast<FlexboxConfig::AlignContent>(align_content_index);
auto group = flexbox(
{
make_box(8, 4, 0),
make_box(9, 6, 1),
make_box(11, 6, 2),
make_box(10, 4, 3),
make_box(13, 7, 4),
make_box(12, 4, 5),
make_box(12, 5, 6),
make_box(10, 4, 7),
make_box(12, 4, 8),
make_box(10, 5, 9),
},
config);
group = group | bgcolor(Color::Black);
group = group | notflex;
if (!group_xflex_grow)
group = hbox(group, filler());
if (!group_yflex_grow)
group = vbox(group, filler());
group = group | flex;
return group;
});
auto center = FlexboxConfig()
.Set(FlexboxConfig::JustifyContent::Center)
.Set(FlexboxConfig::AlignContent::Center);
int space_right = 10;
int space_bottom = 1;
content_renderer = ResizableSplitRight(
Renderer([&] { return flexbox({text("resizable")}, center); }),
content_renderer, &space_right);
content_renderer = ResizableSplitBottom(
Renderer([&] { return flexbox({text("resizable")}, center); }),
content_renderer, &space_bottom);
auto main_container = Container::Vertical({
Container::Horizontal({
radiobox_direction,
radiobox_wrap,
Container::Vertical({
checkbox_element_xflex_grow,
checkbox_element_yflex_grow,
checkbox_group_xflex_grow,
checkbox_group_yflex_grow,
}),
}),
Container::Horizontal({
radiobox_justify_content,
radiobox_align_items,
radiobox_align_content,
}),
content_renderer,
});
auto main_renderer = Renderer(main_container, [&] {
return vbox({
vbox({hbox({
window(text("FlexboxConfig::Direction"),
radiobox_direction->Render()),
window(text("FlexboxConfig::Wrap"), radiobox_wrap->Render()),
window(text("Misc:"),
vbox({
checkbox_element_xflex_grow->Render(),
checkbox_element_yflex_grow->Render(),
checkbox_group_xflex_grow->Render(),
checkbox_group_yflex_grow->Render(),
})),
}),
hbox({
window(text("FlexboxConfig::JustifyContent"),
radiobox_justify_content->Render()),
window(text("FlexboxConfig::AlignItems"),
radiobox_align_items->Render()),
window(text("FlexboxConfig::AlignContent"),
radiobox_align_content->Render()),
})}),
content_renderer->Render() | flex | border,
});
});
screen.Loop(main_renderer);
return 0;
}

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@ -1,69 +0,0 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <memory> // for allocator, shared_ptr, __shared_ptr_access
#include <string> // for operator+, char_traits, to_string, string
#include <vector> // for vector
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Slider, Renderer, Vertical
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for Elements, Element, operator|, separator, text, focusPositionRelative, size, border, flex, frame, bgcolor, gridbox, vbox, EQUAL, center, HEIGHT, WIDTH
#include "ftxui/screen/color.hpp" // for Color
using namespace ftxui;
Element make_box(int x, int y) {
std::string title = "(" + std::to_string(x) + ", " + std::to_string(y) + ")";
return text(title) | center | size(WIDTH, EQUAL, 18) |
size(HEIGHT, EQUAL, 9) | border |
bgcolor(Color::HSV(x * 255 / 15, 255, y * 255 / 15));
};
Element make_grid() {
std::vector<Elements> rows;
for (int i = 0; i < 15; i++) {
std::vector<Element> cols;
for (int j = 0; j < 15; j++) {
cols.push_back(make_box(i, j));
}
rows.push_back(cols);
}
return gridbox(rows);
};
int main() {
float focus_x = 0.5f;
float focus_y = 0.5f;
auto slider_x = Slider("x", &focus_x, 0.f, 1.f, 0.01f);
auto slider_y = Slider("y", &focus_y, 0.f, 1.f, 0.01f);
auto renderer = Renderer(
Container::Vertical({
slider_x,
slider_y,
}),
[&] {
auto title = "focusPositionRelative(" + //
std::to_string(focus_x) + ", " + //
std::to_string(focus_y) + ")"; //
return vbox({
text(title),
separator(),
slider_x->Render(),
slider_y->Render(),
separator(),
make_grid() | focusPositionRelative(focus_x, focus_y) |
frame | flex,
}) |
border;
});
auto screen = ScreenInteractive::Fullscreen();
screen.Loop(renderer);
return 0;
}

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@ -1,37 +0,0 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <ftxui/component/captured_mouse.hpp> // for ftxui
#include <string> // for allocator, operator+, char_traits, string
#include "ftxui/component/component.hpp" // for Renderer, Vertical
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive, Component
#include "ftxui/dom/elements.hpp" // for text, Decorator, focus, focusCursorBar, focusCursorBarBlinking, focusCursorBlock, focusCursorBlockBlinking, focusCursorUnderline, focusCursorUnderlineBlinking, hbox, Element
using namespace ftxui;
Component Instance(std::string label, Decorator focusCursor) {
return Renderer([=](bool focused) {
if (focused) {
return hbox({
text("> " + label + " "),
focusCursor(text(" ")),
});
}
return text(" " + label + " ");
});
};
int main() {
auto screen = ScreenInteractive::Fullscreen();
screen.Loop(Container::Vertical({
Instance("focus", focus),
Instance("focusCursorBlock", focusCursorBlock),
Instance("focusCursorBlockBlinking", focusCursorBlockBlinking),
Instance("focusCursorBar", focusCursorBar),
Instance("focusCursorBarBlinking", focusCursorBarBlinking),
Instance("focusCursorUnderline", focusCursorUnderline),
Instance("focusCursorUnderlineBlinking", focusCursorUnderlineBlinking),
}));
return 0;
}

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@ -1,6 +1,3 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <functional> // for function
#include <memory> // for shared_ptr, allocator, __shared_ptr_access
#include <string> // for string, basic_string
@ -26,7 +23,7 @@ Component Wrap(std::string name, Component component) {
});
}
int main() {
int main(int argc, const char* argv[]) {
auto screen = ScreenInteractive::FitComponent();
// -- Menu
@ -97,25 +94,7 @@ int main() {
});
sliders = Wrap("Slider", sliders);
// A large text:
auto lorel_ipsum = Renderer([] {
return vbox({
text("Lorem ipsum dolor sit amet, consectetur adipiscing elit. "),
text("Sed do eiusmod tempor incididunt ut labore et dolore magna "
"aliqua. "),
text("Ut enim ad minim veniam, quis nostrud exercitation ullamco "
"laboris nisi ut aliquip ex ea commodo consequat. "),
text("Duis aute irure dolor in reprehenderit in voluptate velit esse "
"cillum dolore eu fugiat nulla pariatur. "),
text("Excepteur sint occaecat cupidatat non proident, sunt in culpa "
"qui officia deserunt mollit anim id est laborum. "),
});
});
lorel_ipsum = Wrap("Lorel Ipsum", lorel_ipsum);
// -- Layout
// -----------------------------------------------------------------
// -- Layout -----------------------------------------------------------------
auto layout = Container::Vertical({
menu,
toggle,
@ -124,7 +103,6 @@ int main() {
input,
sliders,
button,
lorel_ipsum,
});
auto component = Renderer(layout, [&] {
@ -142,8 +120,6 @@ int main() {
sliders->Render(),
separator(),
button->Render(),
separator(),
lorel_ipsum->Render(),
}) |
xflex | size(WIDTH, GREATER_THAN, 40) | border;
});
@ -152,3 +128,7 @@ int main() {
return 0;
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

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@ -1,38 +1,27 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <stddef.h> // for size_t
#include <array> // for array
#include <atomic> // for atomic
#include <chrono> // for operator""s, chrono_literals
#include <cmath> // for sin
#include <functional> // for ref, reference_wrapper, function
#include <memory> // for allocator, shared_ptr, __shared_ptr_access
#include <string> // for string, basic_string, char_traits, operator+, to_string
#include <string> // for string, basic_string, operator+, char_traits, to_string
#include <thread> // for sleep_for, thread
#include <utility> // for move
#include <vector> // for vector
#include "../dom/color_info_sorted_2d.ipp" // for ColorInfoSorted2D
#include "ftxui/component/component.hpp" // for Checkbox, Renderer, Horizontal, Vertical, Input, Menu, Radiobox, ResizableSplitLeft, Tab
#include "ftxui/component/component_base.hpp" // for ComponentBase, Component
#include "ftxui/component/component_options.hpp" // for MenuOption, InputOption
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Checkbox, Renderer, Horizontal, Vertical, Menu, Radiobox, Tab, Toggle
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/component_options.hpp" // for InputOption
#include "ftxui/component/event.hpp" // for Event, Event::Custom
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
#include "ftxui/dom/elements.hpp" // for text, color, operator|, bgcolor, filler, Element, vbox, size, hbox, separator, flex, window, graph, EQUAL, paragraph, WIDTH, hcenter, Elements, bold, vscroll_indicator, HEIGHT, flexbox, hflow, border, frame, flex_grow, gauge, paragraphAlignCenter, paragraphAlignJustify, paragraphAlignLeft, paragraphAlignRight, dim, spinner, LESS_THAN, center, yframe, GREATER_THAN
#include "ftxui/dom/flexbox_config.hpp" // for FlexboxConfig
#include "ftxui/screen/color.hpp" // for Color, Color::BlueLight, Color::RedLight, Color::Black, Color::Blue, Color::Cyan, Color::CyanLight, Color::GrayDark, Color::GrayLight, Color::Green, Color::GreenLight, Color::Magenta, Color::MagentaLight, Color::Red, Color::White, Color::Yellow, Color::YellowLight, Color::Default, Color::Palette256, ftxui
#include "ftxui/screen/color_info.hpp" // for ColorInfo
#include "ftxui/screen/terminal.hpp" // for Size, Dimensions
#include "ftxui/dom/elements.hpp" // for operator|, color, bgcolor, filler, Element, size, vbox, flex, hbox, graph, separator, EQUAL, WIDTH, hcenter, bold, border, window, HEIGHT, Elements, hflow, flex_grow, frame, gauge, LESS_THAN, spinner, dim, GREATER_THAN
#include "ftxui/screen/color.hpp" // for Color, Color::BlueLight, Color::RedLight, Color::Black, Color::Blue, Color::Cyan, Color::CyanLight, Color::GrayDark, Color::GrayLight, Color::Green, Color::GreenLight, Color::Magenta, Color::MagentaLight, Color::Red, Color::White, Color::Yellow, Color::YellowLight, Color::Default
using namespace ftxui;
int main() {
int main(int argc, const char* argv[]) {
auto screen = ScreenInteractive::Fullscreen();
// ---------------------------------------------------------------------------
// HTOP
// ---------------------------------------------------------------------------
int shift = 0;
auto my_graph = [&shift](int width, int height) {
@ -100,13 +89,9 @@ int main() {
separator(),
ram | flex,
}) |
flex;
flex | border;
});
// ---------------------------------------------------------------------------
// Compiler
// ---------------------------------------------------------------------------
const std::vector<std::string> compiler_entries = {
"gcc",
"clang",
@ -260,30 +245,20 @@ int main() {
}) | size(HEIGHT, LESS_THAN, 8),
hflow(render_command()) | flex_grow,
}) |
flex_grow;
flex_grow | border;
});
// ---------------------------------------------------------------------------
// Spinner
// ---------------------------------------------------------------------------
auto spinner_tab_renderer = Renderer([&] {
Elements entries;
for (int i = 0; i < 22; ++i) {
entries.push_back(spinner(i, shift / 2) | bold |
size(WIDTH, GREATER_THAN, 2) | border);
}
return hflow(std::move(entries));
return hflow(std::move(entries)) | border;
});
// ---------------------------------------------------------------------------
// Colors
// ---------------------------------------------------------------------------
auto color_tab_renderer = Renderer([] {
auto basic_color_display =
vbox({
text("16 color palette:"),
separator(),
hbox({
return hbox({
vbox({
color(Color::Default, text("Default")),
color(Color::Black, text("Black")),
@ -322,66 +297,12 @@ int main() {
bgcolor(Color::Yellow, text("Yellow")),
bgcolor(Color::YellowLight, text("YellowLight")),
}),
}),
}) |
border;
auto palette_256_color_display = text("256 colors palette:");
{
std::vector<std::vector<ColorInfo>> info_columns = ColorInfoSorted2D();
Elements columns;
for (auto& column : info_columns) {
Elements column_elements;
for (auto& it : column) {
column_elements.push_back(
text(" ") | bgcolor(Color(Color::Palette256(it.index_256))));
}
columns.push_back(hbox(std::move(column_elements)));
}
palette_256_color_display = vbox({
palette_256_color_display,
separator(),
vbox(columns),
}) |
border;
}
// True color display.
auto true_color_display = text("TrueColors: 24bits:");
{
int saturation = 255;
Elements array;
for (int value = 0; value < 255; value += 16) {
Elements line;
for (int hue = 0; hue < 255; hue += 6) {
line.push_back(text("") //
| color(Color::HSV(hue, saturation, value)) //
| bgcolor(Color::HSV(hue, saturation, value + 8)));
}
array.push_back(hbox(std::move(line)));
}
true_color_display = vbox({
true_color_display,
separator(),
vbox(std::move(array)),
}) |
border;
}
return flexbox(
{
basic_color_display,
palette_256_color_display,
true_color_display,
},
FlexboxConfig().SetGap(1, 1));
hcenter | border;
});
// ---------------------------------------------------------------------------
// Gauges
// ---------------------------------------------------------------------------
auto render_gauge = [&shift](int delta) {
float progress = (shift + delta) % 500 / 500.f;
float progress = (shift + delta) % 1000 / 1000.f;
return hbox({
text(std::to_string(int(progress * 100)) + "% ") |
size(WIDTH, EQUAL, 5),
@ -408,77 +329,15 @@ int main() {
render_gauge(2222) | color(Color::RedLight),
render_gauge(220) | color(Color::Yellow),
render_gauge(348) | color(Color::YellowLight),
});
});
// ---------------------------------------------------------------------------
// Paragraph
// ---------------------------------------------------------------------------
auto make_box = [](size_t dimx, size_t dimy) {
std::string title = std::to_string(dimx) + "x" + std::to_string(dimy);
return window(text(title) | hcenter | bold,
text("content") | hcenter | dim) |
size(WIDTH, EQUAL, dimx) | size(HEIGHT, EQUAL, dimy);
};
auto paragraph_renderer_left = Renderer([&] {
std::string str =
"Lorem Ipsum is simply dummy text of the printing and typesetting "
"industry.\nLorem Ipsum has been the industry's standard dummy text "
"ever since the 1500s, when an unknown printer took a galley of type "
"and scrambled it to make a type specimen book.";
return vbox({
window(text("Align left:"), paragraphAlignLeft(str)),
window(text("Align center:"), paragraphAlignCenter(str)),
window(text("Align right:"), paragraphAlignRight(str)),
window(text("Align justify:"), paragraphAlignJustify(str)),
window(text("Side by side"), hbox({
paragraph(str),
separator(),
paragraph(str),
})),
window(text("Elements with different size:"),
flexbox({
make_box(10, 5),
make_box(9, 4),
make_box(8, 4),
make_box(6, 3),
make_box(10, 5),
make_box(9, 4),
make_box(8, 4),
make_box(6, 3),
make_box(10, 5),
make_box(9, 4),
make_box(8, 4),
make_box(6, 3),
})),
}) |
vscroll_indicator | yframe | flex;
border;
});
auto paragraph_renderer_right = Renderer([] {
return paragraph("<--- This vertical bar is resizable using the mouse") |
center;
});
int paragraph_renderer_split_position = Terminal::Size().dimx / 2;
auto paragraph_renderer_group =
ResizableSplitLeft(paragraph_renderer_left, paragraph_renderer_right,
&paragraph_renderer_split_position);
auto paragraph_renderer_group_renderer =
Renderer(paragraph_renderer_group,
[&] { return paragraph_renderer_group->Render(); });
// ---------------------------------------------------------------------------
// Tabs
// ---------------------------------------------------------------------------
int tab_index = 0;
std::vector<std::string> tab_entries = {
"htop", "color", "spinner", "gauge", "compiler", "paragraph",
"htop", "color", "spinner", "gauge", "compiler",
};
auto tab_selection =
Menu(&tab_entries, &tab_index, MenuOption::HorizontalAnimated());
auto tab_selection = Toggle(&tab_entries, &tab_index);
auto tab_content = Container::Tab(
{
htop,
@ -486,44 +345,29 @@ int main() {
spinner_tab_renderer,
gauge_component,
compiler_renderer,
paragraph_renderer_group_renderer,
},
&tab_index);
auto exit_button =
Button("Exit", [&] { screen.Exit(); }, ButtonOption::Animated());
auto main_container = Container::Vertical({
Container::Horizontal({
tab_selection,
exit_button,
}),
tab_content,
});
auto main_renderer = Renderer(main_container, [&] {
return vbox({
text("FTXUI Demo") | bold | hcenter,
hbox({
tab_selection->Render() | flex,
exit_button->Render(),
}),
tab_selection->Render() | hcenter,
tab_content->Render() | flex,
});
});
std::atomic<bool> refresh_ui_continue = true;
bool refresh_ui_continue = true;
std::thread refresh_ui([&] {
while (refresh_ui_continue) {
using namespace std::chrono_literals;
std::this_thread::sleep_for(0.05s);
// The |shift| variable belong to the main thread. `screen.Post(task)`
// will execute the update on the thread where |screen| lives (e.g. the
// main thread). Using `screen.Post(task)` is threadsafe.
screen.Post([&] { shift++; });
// After updating the state, request a new frame to be drawn. This is done
// by simulating a new "custom" event to be handled.
screen.Post(Event::Custom);
shift++;
screen.PostEvent(Event::Custom);
}
});
@ -533,3 +377,7 @@ int main() {
return 0;
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

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@ -1,6 +1,3 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <memory> // for allocator, __shared_ptr_access
#include <string> // for char_traits, operator+, string, basic_string
@ -12,53 +9,33 @@
#include "ftxui/dom/elements.hpp" // for text, hbox, separator, Element, operator|, vbox, border
#include "ftxui/util/ref.hpp" // for Ref
int main() {
int main(int argc, const char* argv[]) {
using namespace ftxui;
// The data:
std::string first_name;
std::string last_name;
std::string password;
std::string phoneNumber;
// The basic input components:
Component input_first_name = Input(&first_name, "first name");
Component input_last_name = Input(&last_name, "last name");
// The password input component:
InputOption password_option;
password_option.password = true;
Component input_password = Input(&password, "password", password_option);
// The phone number input component:
// We are using `CatchEvent` to filter out non-digit characters.
Component input_phone_number = Input(&phoneNumber, "phone number");
input_phone_number |= CatchEvent([&](Event event) {
return event.is_character() && !std::isdigit(event.character()[0]);
});
input_phone_number |= CatchEvent([&](Event event) {
return event.is_character() && phoneNumber.size() > 10;
});
// The component tree:
auto component = Container::Vertical({
input_first_name,
input_last_name,
input_password,
input_phone_number,
});
// Tweak how the component tree is rendered:
auto renderer = Renderer(component, [&] {
return vbox({
text("Hello " + first_name + " " + last_name),
separator(),
hbox(text(" First name : "), input_first_name->Render()),
hbox(text(" Last name : "), input_last_name->Render()),
hbox(text(" Password : "), input_password->Render()),
hbox(text(" Phone num : "), input_phone_number->Render()),
separator(),
text("Hello " + first_name + " " + last_name),
text("Your password is " + password),
text("Your phone number is " + phoneNumber),
}) |
border;
});
@ -66,3 +43,7 @@ int main() {
auto screen = ScreenInteractive::TerminalOutput();
screen.Loop(renderer);
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

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@ -1,30 +0,0 @@
// Copyright 2021 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <memory> // for allocator, __shared_ptr_access
#include <string> // for string, basic_string, operator+, to_string
#include <vector> // for vector
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Input, Renderer, Vertical
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
#include "ftxui/dom/elements.hpp" // for operator|, Element, size, border, frame, vscroll_indicator, HEIGHT, LESS_THAN
int main() {
using namespace ftxui;
Component input_list = Container::Vertical({});
std::vector<std::string> items(100, "");
for (size_t i = 0; i < items.size(); ++i) {
input_list->Add(Input(&(items[i]), "placeholder " + std::to_string(i)));
}
auto renderer = Renderer(input_list, [&] {
return input_list->Render() | vscroll_indicator | frame | border |
size(HEIGHT, LESS_THAN, 10);
});
auto screen = ScreenInteractive::TerminalOutput();
screen.Loop(renderer);
}

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@ -1,97 +0,0 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <ftxui/dom/linear_gradient.hpp> // for LinearGradient
#include <ftxui/screen/color.hpp> // for Color, Color::White, Color::Red, Color::Blue, Color::Black, Color::GrayDark, ftxui
#include <functional> // for function
#include <string> // for allocator, string
#include <utility> // for move
#include "ftxui/component/component.hpp" // for Input, Horizontal, Vertical, operator|
#include "ftxui/component/component_base.hpp" // for Component
#include "ftxui/component/component_options.hpp" // for InputState, InputOption
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for operator|=, Element, bgcolor, operator|, separatorEmpty, color, borderEmpty, separator, text, center, dim, hbox, vbox, border, borderDouble, borderRounded
int main() {
using namespace ftxui;
InputOption style_1 = InputOption::Default();
InputOption style_2 = InputOption::Spacious();
InputOption style_3 = InputOption::Spacious();
style_3.transform = [](InputState state) {
state.element |= borderEmpty;
if (state.is_placeholder) {
state.element |= dim;
}
if (state.focused) {
state.element |= borderDouble;
state.element |= bgcolor(Color::White);
state.element |= color(Color::Black);
} else if (state.hovered) {
state.element |= borderRounded;
state.element |= bgcolor(LinearGradient(90, Color::Blue, Color::Red));
state.element |= color(Color::White);
} else {
state.element |= border;
state.element |= bgcolor(LinearGradient(0, Color::Blue, Color::Red));
state.element |= color(Color::White);
}
return state.element;
};
InputOption style_4 = InputOption::Spacious();
style_4.transform = [](InputState state) {
state.element = hbox({
text("Theorem") | center | borderEmpty | bgcolor(Color::Red),
separatorEmpty(),
separator() | color(Color::White),
separatorEmpty(),
std::move(state.element),
});
state.element |= borderEmpty;
if (state.is_placeholder) {
state.element |= dim;
}
if (state.focused) {
state.element |= bgcolor(Color::Black);
} else {
state.element |= bgcolor(Color::Blue);
}
if (state.hovered) {
state.element |= bgcolor(Color::GrayDark);
}
return vbox({state.element, separatorEmpty()});
};
auto generateUiFromStyle = [&](InputOption style) {
auto first_name = new std::string(); // Leaked
auto middle_name = new std::string(); // Leaked
auto last_name = new std::string(); // Leaked
return Container::Vertical({
Input(first_name, "first name", style),
Input(middle_name, "middle name", style),
Input(last_name, "last name", style),
}) |
borderEmpty;
};
auto ui = Container::Horizontal({
generateUiFromStyle(style_1),
generateUiFromStyle(style_2),
generateUiFromStyle(style_3),
generateUiFromStyle(style_4),
});
auto screen = ScreenInteractive::TerminalOutput();
screen.Loop(ui);
}

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@ -1,55 +0,0 @@
// Copyright 2023 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <ftxui/component/component_base.hpp> // for ComponentBase, Component
#include <ftxui/dom/elements.hpp> // for operator|, Element, flex, bgcolor, text, vbox, center
#include <ftxui/dom/linear_gradient.hpp> // for LinearGradient
#include <ftxui/screen/color.hpp> // for Color, Color::Blue, Color::Red
#include <memory> // for __shared_ptr_access, shared_ptr
#include <string> // for allocator, operator+, char_traits, string, to_string
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Slider, Renderer, Vertical
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
int main() {
using namespace ftxui;
auto screen = ScreenInteractive::Fullscreen();
int angle = 180.f;
float start = 0.f;
float end = 1.f;
std::string slider_angle_text;
std::string slider_start_text;
std::string slider_end_text;
auto slider_angle = Slider(&slider_angle_text, &angle, 0, 360);
auto slider_start = Slider(&slider_start_text, &start, 0.f, 1.f, 0.05f);
auto slider_end = Slider(&slider_end_text, &end, 0.f, 1.f, 0.05f);
auto layout = Container::Vertical({
slider_angle,
slider_start,
slider_end,
});
auto renderer = Renderer(layout, [&] {
slider_angle_text = "angle = " + std::to_string(angle) + "°";
slider_start_text = "start = " + std::to_string(int(start * 100)) + "%";
slider_end_text = "end = " + std::to_string(int(end * 100)) + "%";
auto background = text("Gradient") | center |
bgcolor(LinearGradient()
.Angle(angle)
.Stop(Color::Blue, start)
.Stop(Color::Red, end));
return vbox({
background | flex,
layout->Render(),
}) |
flex;
});
screen.Loop(renderer);
}

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@ -1,19 +1,20 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <string> // for string, allocator, basic_string
#include <functional> // for function
#include <iostream> // for basic_ostream::operator<<, operator<<, endl, basic_ostream, basic_ostream<>::__ostream_type, cout, ostream
#include <string> // for string, basic_string, allocator
#include <vector> // for vector
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for operator|, Maybe, Checkbox, Radiobox, Renderer, Vertical
#include "ftxui/component/component_base.hpp" // for Component
#include "ftxui/component/component.hpp" // for Menu
#include "ftxui/component/component_options.hpp" // for MenuOption
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for Element, border, color, operator|, text
#include "ftxui/screen/color.hpp" // for Color, Color::Red
using namespace ftxui;
Component Border(Component child) {
return Renderer(child, [child] { return child->Render() | border; });
}
int main(int argc, const char* argv[]) {
int main() {
std::vector<std::string> entries = {
"entry 1",
"entry 2",
@ -21,21 +22,26 @@ int main() {
};
int menu_1_selected = 0;
int menu_2_selected = 0;
auto menu_1 = Radiobox(&entries, &menu_1_selected);
auto menu_2 = Radiobox(&entries, &menu_2_selected);
menu_1 = Border(menu_1);
menu_2 = Border(menu_2);
bool menu_1_show = false;
bool menu_2_show = false;
auto layout = Container::Vertical({
Checkbox("Show menu_1", &menu_1_show),
Radiobox(&entries, &menu_1_selected) | border | Maybe(&menu_1_show),
Maybe(menu_1, &menu_1_show),
Checkbox("Show menu_2", &menu_2_show),
Radiobox(&entries, &menu_2_selected) | border | Maybe(&menu_2_show),
Renderer([] {
return text("You found the secret combinaison!") | color(Color::Red);
}) | Maybe([&] { return menu_1_selected == 1 && menu_2_selected == 2; }),
Maybe(menu_2, &menu_2_show),
});
auto screen = ScreenInteractive::TerminalOutput();
screen.Loop(layout);
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

View File

@ -1,6 +1,3 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <functional> // for function
#include <iostream> // for basic_ostream::operator<<, operator<<, endl, basic_ostream, basic_ostream<>::__ostream_type, cout, ostream
#include <string> // for string, basic_string, allocator
@ -11,7 +8,7 @@
#include "ftxui/component/component_options.hpp" // for MenuOption
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
int main() {
int main(int argc, const char* argv[]) {
using namespace ftxui;
auto screen = ScreenInteractive::TerminalOutput();
@ -24,9 +21,13 @@ int main() {
MenuOption option;
option.on_enter = screen.ExitLoopClosure();
auto menu = Menu(&entries, &selected, option);
auto menu = Menu(&entries, &selected, &option);
screen.Loop(menu);
std::cout << "Selected element = " << selected << std::endl;
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

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@ -1,6 +1,3 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <functional> // for function
#include <memory> // for allocator, __shared_ptr_access
#include <string> // for string, basic_string, operator+, to_string
@ -13,7 +10,7 @@
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
#include "ftxui/dom/elements.hpp" // for text, separator, bold, hcenter, vbox, hbox, gauge, Element, operator|, border
int main() {
int main(int argc, const char* argv[]) {
using namespace ftxui;
auto screen = ScreenInteractive::TerminalOutput();
@ -30,9 +27,9 @@ int main() {
int left_menu_selected = 0;
int right_menu_selected = 0;
Component left_menu_ =
Menu(&left_menu_entries, &left_menu_selected, menu_option);
Menu(&left_menu_entries, &left_menu_selected, &menu_option);
Component right_menu_ =
Menu(&right_menu_entries, &right_menu_selected, menu_option);
Menu(&right_menu_entries, &right_menu_selected, &menu_option);
Component container = Container::Horizontal({
left_menu_,
@ -77,3 +74,7 @@ int main() {
screen.Loop(renderer);
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

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@ -1,37 +1,28 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <functional> // for function
#include <iostream> // for basic_ostream::operator<<, operator<<, endl, basic_ostream, basic_ostream<>::__ostream_type, cout, ostream
#include <memory> // for allocator, shared_ptr, __shared_ptr_access
#include <string> // for char_traits, to_string, operator+, string, basic_string
#include <memory> // for shared_ptr, __shared_ptr_access
#include <string> // for to_string, allocator
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for MenuEntry, Renderer, Vertical
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/component_options.hpp" // for MenuEntryOption
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for operator|, Element, separator, text, hbox, size, frame, color, vbox, HEIGHT, LESS_THAN, bold, border, inverted
#include "ftxui/dom/elements.hpp" // for operator|, separator, Element, Decorator, color, text, hbox, size, bold, frame, inverted, vbox, HEIGHT, LESS_THAN, border
#include "ftxui/screen/color.hpp" // for Color, Color::Blue, Color::Cyan, Color::Green, Color::Red, Color::Yellow
using namespace ftxui;
// Define a special style for some menu entry.
MenuEntryOption Colored(ftxui::Color c) {
MenuEntryOption option;
option.transform = [c](EntryState state) {
state.label = (state.active ? "> " : " ") + state.label;
Element e = text(state.label) | color(c);
if (state.focused)
e = e | inverted;
if (state.active)
e = e | bold;
return e;
};
return option;
MenuEntryOption special_style;
special_style.style_normal = Decorator(color(c));
special_style.style_focused = Decorator(color(c)) | inverted;
special_style.style_selected = Decorator(color(c)) | bold;
special_style.style_selected_focused = Decorator(color(c)) | inverted | bold;
return special_style;
}
int main() {
int main(int argc, const char* argv[]) {
auto screen = ScreenInteractive::TerminalOutput();
int selected = 0;
@ -79,3 +70,7 @@ int main() {
std::cout << "Selected element = " << selected << std::endl;
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

View File

@ -1,65 +0,0 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <iostream> // for basic_ostream::operator<<, operator<<, endl, basic_ostream, basic_ostream<>::__ostream_type, cout, ostream
#include <memory> // for shared_ptr, __shared_ptr_access
#include <string> // for to_string, allocator
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for MenuEntryAnimated, Renderer, Vertical
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/component_options.hpp" // for MenuEntryAnimated
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for operator|, separator, Element, Decorator, color, text, hbox, size, bold, frame, inverted, vbox, HEIGHT, LESS_THAN, border
#include "ftxui/screen/color.hpp" // for Color, Color::Blue, Color::Cyan, Color::Green, Color::Red, Color::Yellow
using namespace ftxui;
// Define a special style for some menu entry.
MenuEntryOption Colored(ftxui::Color c) {
MenuEntryOption option;
option.animated_colors.foreground.enabled = true;
option.animated_colors.background.enabled = true;
option.animated_colors.background.active = c;
option.animated_colors.background.inactive = Color::Black;
option.animated_colors.foreground.active = Color::White;
option.animated_colors.foreground.inactive = c;
return option;
}
int main() {
auto screen = ScreenInteractive::TerminalOutput();
int selected = 0;
auto menu = Container::Vertical(
{
MenuEntry(" 1. rear", Colored(Color::Red)),
MenuEntry(" 2. drown", Colored(Color::Yellow)),
MenuEntry(" 3. nail", Colored(Color::Green)),
MenuEntry(" 4. quit", Colored(Color::Cyan)),
MenuEntry(" 5. decorative", Colored(Color::Blue)),
MenuEntry(" 7. costume"),
MenuEntry(" 8. pick"),
MenuEntry(" 9. oral"),
MenuEntry("11. minister"),
MenuEntry("12. football"),
MenuEntry("13. welcome"),
MenuEntry("14. copper"),
MenuEntry("15. inhabitant"),
},
&selected);
// Display together the menu with a border
auto renderer = Renderer(menu, [&] {
return vbox({
hbox(text("selected = "), text(std::to_string(selected))),
separator(),
menu->Render() | frame,
}) |
border | bgcolor(Color::Black);
});
screen.Loop(renderer);
std::cout << "Selected element = " << selected << std::endl;
}

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@ -1,6 +1,3 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <memory> // for shared_ptr, __shared_ptr_access
#include <string> // for string, basic_string, operator+, to_string
#include <vector> // for vector
@ -13,7 +10,7 @@
using namespace ftxui;
int main() {
int main(int argc, const char* argv[]) {
std::vector<std::string> entries;
int selected = 0;
@ -30,3 +27,7 @@ int main() {
return 0;
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

View File

@ -1,30 +0,0 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <memory> // for shared_ptr, __shared_ptr_access
#include <string> // for string, basic_string, operator+, to_string
#include <vector> // for vector
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Radiobox, Renderer
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for operator|, Element, size, border, frame, HEIGHT, LESS_THAN
using namespace ftxui;
int main() {
std::vector<std::string> entries;
int selected = 0;
for (int i = 0; i < 100; ++i)
entries.push_back(std::to_string(i));
auto radiobox = Menu(&entries, &selected, MenuOption::Horizontal());
auto renderer = Renderer(
radiobox, [&] { return radiobox->Render() | hscroll_indicator | frame; });
auto screen = ScreenInteractive::FitComponent();
screen.Loop(renderer);
return 0;
}

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@ -1,6 +1,3 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <stdlib.h> // for EXIT_SUCCESS
#include <memory> // for allocator, __shared_ptr_access
#include <string> // for string, operator+, basic_string, to_string, char_traits
@ -20,7 +17,7 @@ Component Window(std::string title, Component component) {
});
}
int main() {
int main(int argc, const char* argv[]) {
int menu_selected[] = {0, 0, 0};
std::vector<std::vector<std::string>> menu_entries = {
{
@ -75,3 +72,7 @@ int main() {
screen.Loop(global);
return EXIT_SUCCESS;
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

View File

@ -1,257 +1,100 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <array> // for array
#include <chrono> // for milliseconds
#include <functional> // for function
#include <memory> // for __shared_ptr_access, shared_ptr, allocator
#include <string> // for string, char_traits, operator+, basic_string
#include <memory> // for shared_ptr, __shared_ptr_access, allocator
#include <string> // for string, basic_string
#include <vector> // for vector
#include "ftxui/component/animation.hpp" // for ElasticOut, Linear
#include "ftxui/component/component.hpp" // for Menu, Horizontal, Renderer, Vertical
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Menu, Horizontal, Renderer
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/component_options.hpp" // for MenuOption, EntryState, MenuEntryOption, AnimatedColorOption, AnimatedColorsOption, UnderlineOption
#include "ftxui/component/mouse.hpp" // for ftxui
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
#include "ftxui/dom/elements.hpp" // for separator, operator|, Element, text, bgcolor, hbox, bold, color, filler, border, vbox, borderDouble, dim, flex, hcenter
#include "ftxui/screen/color.hpp" // for Color, Color::Red, Color::Black, Color::Yellow, Color::Blue, Color::Default, Color::White
#include "ftxui/component/component_options.hpp" // for MenuOption
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for operator|, color, separator, Decorator, bgcolor, flex, Element, bold, hbox, border, dim
#include "ftxui/screen/color.hpp" // for Color, Color::Blue, Color::BlueLight, Color::Red, Color::Yellow
using namespace ftxui;
Component VMenu1(std::vector<std::string>* entries, int* selected);
Component VMenu2(std::vector<std::string>* entries, int* selected);
Component VMenu3(std::vector<std::string>* entries, int* selected);
Component VMenu4(std::vector<std::string>* entries, int* selected);
Component VMenu5(std::vector<std::string>* entries, int* selected);
Component VMenu6(std::vector<std::string>* entries, int* selected);
Component VMenu7(std::vector<std::string>* entries, int* selected);
Component VMenu8(std::vector<std::string>* entries, int* selected);
Component HMenu1(std::vector<std::string>* entries, int* selected);
Component HMenu2(std::vector<std::string>* entries, int* selected);
Component HMenu3(std::vector<std::string>* entries, int* selected);
Component HMenu4(std::vector<std::string>* entries, int* selected);
Component HMenu5(std::vector<std::string>* entries, int* selected);
int main() {
int main(int argc, const char* argv[]) {
using namespace ftxui;
auto screen = ScreenInteractive::TerminalOutput();
std::vector<std::string> entries{
"Monkey", "Dog", "Cat", "Bird", "Elephant", "Cat",
std::vector<std::string> entries = {
"Monkey", "Dog", "Cat", "Bird", "Elephant",
};
std::array<int, 12> selected = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
int menu_1_selected_ = 0;
int menu_2_selected_ = 0;
int menu_3_selected_ = 0;
int menu_4_selected_ = 0;
int menu_5_selected_ = 0;
int menu_6_selected_ = 0;
auto vmenu_1_ = VMenu1(&entries, &selected[0]);
auto vmenu_2_ = VMenu2(&entries, &selected[1]);
auto vmenu_3_ = VMenu3(&entries, &selected[2]);
auto vmenu_4_ = VMenu4(&entries, &selected[3]);
auto vmenu_5_ = VMenu5(&entries, &selected[4]);
auto vmenu_6_ = VMenu6(&entries, &selected[5]);
auto vmenu_7_ = VMenu7(&entries, &selected[6]);
auto vmenu_8_ = VMenu8(&entries, &selected[7]);
MenuOption option_1;
option_1.style_focused = bold | color(Color::Blue);
option_1.style_selected = color(Color::Blue);
option_1.style_selected_focused = bold | color(Color::Blue);
option_1.on_enter = screen.ExitLoopClosure();
auto menu_1_ = Menu(&entries, &menu_1_selected_, &option_1);
auto hmenu_1_ = HMenu1(&entries, &selected[8]);
auto hmenu_2_ = HMenu2(&entries, &selected[9]);
auto hmenu_3_ = HMenu3(&entries, &selected[10]);
auto hmenu_4_ = HMenu4(&entries, &selected[11]);
auto hmenu_5_ = HMenu5(&entries, &selected[12]);
MenuOption option_2;
option_2.style_focused = bold | color(Color::Blue);
option_2.style_selected = color(Color::Blue);
option_2.style_selected_focused = bold | color(Color::Blue);
option_2.on_enter = screen.ExitLoopClosure();
auto menu_2_ = Menu(&entries, &menu_2_selected_, &option_2);
auto container = Container::Vertical({
Container::Horizontal({
vmenu_1_,
vmenu_2_,
vmenu_3_,
vmenu_4_,
vmenu_5_,
vmenu_6_,
vmenu_7_,
vmenu_8_,
}),
hmenu_1_,
hmenu_2_,
hmenu_3_,
hmenu_4_,
hmenu_5_,
MenuOption option_3;
option_3.style_selected = color(Color::Blue);
option_3.style_focused = bgcolor(Color::Blue);
option_3.style_selected_focused = bgcolor(Color::Blue);
option_3.on_enter = screen.ExitLoopClosure();
auto menu_3_ = Menu(&entries, &menu_3_selected_, &option_3);
MenuOption option_4;
option_4.style_selected = bgcolor(Color::Blue);
option_4.style_focused = bgcolor(Color::BlueLight);
option_4.style_selected_focused = bgcolor(Color::BlueLight);
option_4.on_enter = screen.ExitLoopClosure();
auto menu_4_ = Menu(&entries, &menu_4_selected_, &option_4);
MenuOption option_5;
option_5.style_normal = bgcolor(Color::Blue);
option_5.style_selected = bgcolor(Color::Yellow);
option_5.style_focused = bgcolor(Color::Red);
option_5.style_selected_focused = bgcolor(Color::Red);
option_5.on_enter = screen.ExitLoopClosure();
auto menu_5_ = Menu(&entries, &menu_5_selected_, &option_5);
MenuOption option_6;
option_6.style_normal = dim | color(Color::Blue);
option_6.style_selected = color(Color::Blue);
option_6.style_focused = bold | color(Color::Blue);
option_6.style_selected_focused = bold | color(Color::Blue);
option_6.on_enter = screen.ExitLoopClosure();
auto menu_6_ = Menu(&entries, &menu_6_selected_, &option_6);
auto container = Container::Horizontal({
menu_1_,
menu_2_,
menu_3_,
menu_4_,
menu_5_,
menu_6_,
});
// clang-format off
auto renderer = Renderer(container, [&] {
return //
return
hbox({
vbox({
hbox({
vmenu_1_->Render(),
separator(),
vmenu_2_->Render(),
separator(),
vmenu_3_->Render(),
separator(),
vmenu_4_->Render(),
separator(),
vmenu_5_->Render(),
vmenu_6_->Render(),
separator(),
vmenu_7_->Render(),
separator(),
vmenu_8_->Render(),
}),
separator(),
hmenu_1_->Render(),
separator(),
hmenu_2_->Render(),
separator(),
hmenu_3_->Render(),
separator(),
hmenu_4_->Render(),
hmenu_5_->Render(),
}) | border,
filler(),
});
menu_1_->Render() | flex, separator(),
menu_2_->Render() | flex, separator(),
menu_3_->Render() | flex, separator(),
menu_4_->Render() | flex, separator(),
menu_5_->Render() | flex, separator(),
menu_6_->Render() | flex,
}) | border;
});
// clang-format on
screen.Loop(renderer);
}
Component VMenu1(std::vector<std::string>* entries, int* selected) {
auto option = MenuOption::Vertical();
option.entries_option.transform = [](EntryState state) {
state.label = (state.active ? "> " : " ") + state.label;
Element e = text(state.label);
if (state.focused)
e = e | bgcolor(Color::Blue);
if (state.active)
e = e | bold;
return e;
};
return Menu(entries, selected, option);
}
Component VMenu2(std::vector<std::string>* entries, int* selected) {
auto option = MenuOption::Vertical();
option.entries_option.transform = [](EntryState state) {
state.label += (state.active ? " <" : " ");
Element e = hbox(filler(), text(state.label));
if (state.focused)
e = e | bgcolor(Color::Red);
if (state.active)
e = e | bold;
return e;
};
return Menu(entries, selected, option);
}
Component VMenu3(std::vector<std::string>* entries, int* selected) {
auto option = MenuOption::Vertical();
option.entries_option.transform = [](EntryState state) {
Element e = state.active ? text("[" + state.label + "]")
: text(" " + state.label + " ");
if (state.focused)
e = e | bold;
if (state.focused)
e = e | color(Color::Blue);
if (state.active)
e = e | bold;
return e;
};
return Menu(entries, selected, option);
}
Component VMenu4(std::vector<std::string>* entries, int* selected) {
auto option = MenuOption::Vertical();
option.entries_option.transform = [](EntryState state) {
if (state.active && state.focused) {
return text(state.label) | color(Color::Yellow) | bgcolor(Color::Black) |
bold;
}
if (state.active) {
return text(state.label) | color(Color::Yellow) | bgcolor(Color::Black);
}
if (state.focused) {
return text(state.label) | color(Color::Black) | bgcolor(Color::Yellow) |
bold;
}
return text(state.label) | color(Color::Black) | bgcolor(Color::Yellow);
};
return Menu(entries, selected, option);
}
Component VMenu5(std::vector<std::string>* entries, int* selected) {
auto option = MenuOption::Vertical();
option.entries_option.transform = [](EntryState state) {
auto element = text(state.label);
if (state.active && state.focused) {
return element | borderDouble;
}
if (state.active) {
return element | border;
}
if (state.focused) {
return element | bold;
}
return element;
};
return Menu(entries, selected, option);
}
Component VMenu6(std::vector<std::string>* entries, int* selected) {
auto option = MenuOption::VerticalAnimated();
option.underline.color_inactive = Color::Default;
option.underline.color_active = Color::Red;
option.underline.SetAnimationFunction(animation::easing::Linear);
return Menu(entries, selected, option);
}
Component VMenu7(std::vector<std::string>* entries, int* selected) {
auto option = MenuOption::Vertical();
option.entries_option.animated_colors.foreground.enabled = true;
option.entries_option.animated_colors.background.enabled = true;
option.entries_option.animated_colors.background.active = Color::Red;
option.entries_option.animated_colors.background.inactive = Color::Black;
option.entries_option.animated_colors.foreground.active = Color::White;
option.entries_option.animated_colors.foreground.inactive = Color::Red;
return Menu(entries, selected, option);
}
Component VMenu8(std::vector<std::string>* entries, int* selected) {
auto option = MenuOption::Vertical();
option.entries_option.animated_colors.foreground.Set(
Color::Red, Color::White, std::chrono::milliseconds(500));
return Menu(entries, selected, option);
}
Component HMenu1(std::vector<std::string>* entries, int* selected) {
return Menu(entries, selected, MenuOption::Horizontal());
}
Component HMenu2(std::vector<std::string>* entries, int* selected) {
return Menu(entries, selected, MenuOption::Toggle());
}
Component HMenu3(std::vector<std::string>* entries, int* selected) {
auto option = MenuOption::Toggle();
option.elements_infix = [] { return text(" 🮣🮠 "); };
return Menu(entries, selected, option);
}
Component HMenu4(std::vector<std::string>* entries, int* selected) {
return Menu(entries, selected, MenuOption::HorizontalAnimated());
}
Component HMenu5(std::vector<std::string>* entries, int* selected) {
auto option = MenuOption::HorizontalAnimated();
option.underline.SetAnimation(std::chrono::milliseconds(1500),
animation::easing::ElasticOut);
option.entries_option.transform = [](EntryState state) {
Element e = text(state.label) | hcenter | flex;
if (state.active && state.focused)
e = e | bold;
if (!state.focused && !state.active)
e = e | dim;
return e;
};
option.underline.color_inactive = Color::Default;
option.underline.color_active = Color::Red;
return Menu(entries, selected, option);
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

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@ -1,93 +0,0 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <chrono> // for operator""ms, literals
#include <memory> // for allocator, shared_ptr, __shared_ptr_access
#include <string> // for string, operator+, to_string, basic_string
#include <vector> // for vector
#include "ftxui/component/animation.hpp" // for BackOut, Duration
#include "ftxui/component/component.hpp" // for Menu, Renderer, Vertical
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/component_options.hpp" // for MenuOption, UnderlineOption
#include "ftxui/component/mouse.hpp" // for ftxui
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
#include "ftxui/dom/elements.hpp" // for text, Element, operator|, borderEmpty, inverted
#include "ftxui/screen/color.hpp" // for Color, Color::Blue, Color::Red
using namespace ftxui;
Component DummyComponent(int id) {
return Renderer([id](bool focused) {
auto t = text("component " + std::to_string(id));
if (focused)
t = t | inverted;
return t;
});
}
Component Text(const std::string& t) {
return Renderer([t] { return text(t) | borderEmpty; });
}
int main() {
using namespace std::literals;
std::vector<std::string> tab_values{
"Tab 1", "Tab 2", "Tab 3", "A very very long tab", "",
};
int tab_selected = 0;
auto container = Container::Vertical({});
int frame_count = 0;
container->Add(Renderer(
[&] { return text("Frame count: " + std::to_string(frame_count++)); }));
{
auto option = MenuOption::HorizontalAnimated();
container->Add(Text("This demonstrate the Menu component"));
container->Add(Menu(&tab_values, &tab_selected, option));
}
{
container->Add(Text("Set underline color to blue"));
auto option = MenuOption::HorizontalAnimated();
option.underline.color_inactive = Color::Blue;
container->Add(Menu(&tab_values, &tab_selected, option));
}
{
container->Add(Text("Set underline active color to red"));
auto option = MenuOption::HorizontalAnimated();
option.underline.color_active = Color::Red;
container->Add(Menu(&tab_values, &tab_selected, option));
}
{
container->Add(Text("Set animation duration to 0ms"));
auto option = MenuOption::HorizontalAnimated();
option.underline.SetAnimationDuration(0ms);
container->Add(Menu(&tab_values, &tab_selected, option));
}
{
container->Add(Text("Set animation easing function to back-out"));
auto option = MenuOption::HorizontalAnimated();
option.underline.SetAnimationFunction(animation::easing::BackOut);
option.underline.SetAnimationDuration(350ms);
container->Add(Menu(&tab_values, &tab_selected, option));
}
// option.underline_animation_follower_delay = 250ms
{
container->Add(Text("Add delay to desynchronize animation"));
auto option = MenuOption::HorizontalAnimated();
option.underline.follower_delay = 250ms;
container->Add(Menu(&tab_values, &tab_selected, option));
}
container->SetActiveChild(container->ChildAt(2));
auto screen = ScreenInteractive::TerminalOutput();
screen.Loop(container);
}

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@ -1,82 +1,94 @@
// Copyright 2022 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <ftxui/component/component_options.hpp> // for ButtonOption
#include <ftxui/component/mouse.hpp> // for ftxui
#include <functional> // for function
#include <memory> // for allocator, shared_ptr
#include <memory> // for allocator, shared_ptr, __shared_ptr_access
#include <string> // for string, basic_string, char_traits, operator+
#include <vector> // for vector
#include "ftxui/component/component.hpp" // for Button, operator|=, Renderer, Vertical, Modal
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive, Component
#include "ftxui/dom/elements.hpp" // for operator|, separator, text, size, Element, vbox, border, GREATER_THAN, WIDTH, center, HEIGHT
using namespace ftxui;
auto button_style = ButtonOption::Animated();
// Definition of the main component. The details are not important.
Component MainComponent(std::function<void()> show_modal,
std::function<void()> exit) {
auto component = Container::Vertical({
Button("Show modal", show_modal, button_style),
Button("Quit", exit, button_style),
});
// Polish how the two buttons are rendered:
component |= Renderer([&](Element inner) {
return vbox({
text("Main component"),
separator(),
inner,
}) //
| size(WIDTH, GREATER_THAN, 15) //
| size(HEIGHT, GREATER_THAN, 15) //
| border //
| center; //
});
return component;
}
// Definition of the modal component. The details are not important.
Component ModalComponent(std::function<void()> do_nothing,
std::function<void()> hide_modal) {
auto component = Container::Vertical({
Button("Do nothing", do_nothing, button_style),
Button("Quit modal", hide_modal, button_style),
});
// Polish how the two buttons are rendered:
component |= Renderer([&](Element inner) {
return vbox({
text("Modal component "),
separator(),
inner,
}) //
| size(WIDTH, GREATER_THAN, 30) //
| border; //
});
return component;
}
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Button, Renderer, Horizontal, Tab
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for operator|, Element, filler, text, hbox, separator, center, vbox, bold, border, clear_under, dbox, size, GREATER_THAN, HEIGHT
int main(int argc, const char* argv[]) {
using namespace ftxui;
auto screen = ScreenInteractive::TerminalOutput();
// State of the application:
bool modal_shown = false;
// There are two layers. One at depth = 0 and the modal window at depth = 1;
int depth = 0;
// Some actions modifying the state:
auto show_modal = [&] { modal_shown = true; };
auto hide_modal = [&] { modal_shown = false; };
auto exit = screen.ExitLoopClosure();
auto do_nothing = [&] {};
// The current rating of FTXUI.
std::string rating = "3/5 stars";
// Instanciate the main and modal components:
auto main_component = MainComponent(show_modal, exit);
auto modal_component = ModalComponent(do_nothing, hide_modal);
// At depth=0, two buttons. One for rating FTXUI and one for quitting.
auto button_rate_ftxui = Button("Rate FTXUI", [&] { depth = 1; });
auto button_quit = Button("Quit", screen.ExitLoopClosure());
// Use the `Modal` function to use together the main component and its modal
// window. The |modal_shown| boolean controls whether the modal is shown or
// not.
main_component |= Modal(modal_component, &modal_shown);
auto depth_0_container = Container::Horizontal({
button_rate_ftxui,
button_quit,
});
auto depth_0_renderer = Renderer(depth_0_container, [&] {
return vbox({
text("Modal dialog example"),
separator(),
text("☆☆☆ FTXUI:" + rating + " ☆☆☆") | bold,
filler(),
hbox({
button_rate_ftxui->Render(),
filler(),
button_quit->Render(),
}),
}) |
border | size(HEIGHT, GREATER_THAN, 18) | center;
});
screen.Loop(main_component);
// At depth=1, The "modal" window.
std::vector<std::string> rating_labels = {
"1/5 stars", "2/5 stars", "3/5 stars", "4/5 stars", "5/5 stars",
};
auto on_rating = [&](std::string new_rating) {
rating = new_rating;
depth = 0;
};
auto depth_1_container = Container::Horizontal({
Button(&rating_labels[0], [&] { on_rating(rating_labels[0]); }),
Button(&rating_labels[1], [&] { on_rating(rating_labels[1]); }),
Button(&rating_labels[2], [&] { on_rating(rating_labels[2]); }),
Button(&rating_labels[3], [&] { on_rating(rating_labels[3]); }),
Button(&rating_labels[4], [&] { on_rating(rating_labels[4]); }),
});
auto depth_1_renderer = Renderer(depth_1_container, [&] {
return vbox({
text("Do you like FTXUI?"),
separator(),
hbox(depth_1_container->Render()),
}) |
border;
});
auto main_container = Container::Tab(
{
depth_0_renderer,
depth_1_renderer,
},
&depth);
auto main_renderer = Renderer(main_container, [&] {
Element document = depth_0_renderer->Render();
if (depth == 1) {
document = dbox({
document,
depth_1_renderer->Render() | clear_under | center,
});
}
return document;
});
screen.Loop(main_renderer);
return 0;
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

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@ -1,93 +0,0 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <memory> // for allocator, shared_ptr, __shared_ptr_access
#include <string> // for string, basic_string, char_traits, operator+
#include <vector> // for vector
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Button, Renderer, Horizontal, Tab
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for operator|, Element, filler, text, hbox, separator, center, vbox, bold, border, clear_under, dbox, size, GREATER_THAN, HEIGHT
int main() {
using namespace ftxui;
auto screen = ScreenInteractive::TerminalOutput();
// There are two layers. One at depth = 0 and the modal window at depth = 1;
int depth = 0;
// The current rating of FTXUI.
std::string rating = "3/5 stars";
// At depth=0, two buttons. One for rating FTXUI and one for quitting.
auto button_rate_ftxui = Button("Rate FTXUI", [&] { depth = 1; });
auto button_quit = Button("Quit", screen.ExitLoopClosure());
auto depth_0_container = Container::Horizontal({
button_rate_ftxui,
button_quit,
});
auto depth_0_renderer = Renderer(depth_0_container, [&] {
return vbox({
text("Modal dialog example"),
separator(),
text("☆☆☆ FTXUI:" + rating + " ☆☆☆") | bold,
filler(),
hbox({
button_rate_ftxui->Render(),
filler(),
button_quit->Render(),
}),
}) |
border | size(HEIGHT, GREATER_THAN, 18) | center;
});
// At depth=1, The "modal" window.
std::vector<std::string> rating_labels = {
"1/5 stars", "2/5 stars", "3/5 stars", "4/5 stars", "5/5 stars",
};
auto on_rating = [&](std::string new_rating) {
rating = new_rating;
depth = 0;
};
auto depth_1_container = Container::Horizontal({
Button(&rating_labels[0], [&] { on_rating(rating_labels[0]); }),
Button(&rating_labels[1], [&] { on_rating(rating_labels[1]); }),
Button(&rating_labels[2], [&] { on_rating(rating_labels[2]); }),
Button(&rating_labels[3], [&] { on_rating(rating_labels[3]); }),
Button(&rating_labels[4], [&] { on_rating(rating_labels[4]); }),
});
auto depth_1_renderer = Renderer(depth_1_container, [&] {
return vbox({
text("Do you like FTXUI?"),
separator(),
hbox(depth_1_container->Render()),
}) |
border;
});
auto main_container = Container::Tab(
{
depth_0_renderer,
depth_1_renderer,
},
&depth);
auto main_renderer = Renderer(main_container, [&] {
Element document = depth_0_renderer->Render();
if (depth == 1) {
document = dbox({
document,
depth_1_renderer->Render() | clear_under | center,
});
}
return document;
});
screen.Loop(main_renderer);
return 0;
}

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@ -1,6 +1,3 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <memory> // for allocator, shared_ptr, __shared_ptr_access
#include <string> // for operator+, string, char_traits, basic_string
@ -38,7 +35,7 @@ void Nested(std::string path) {
screen.Loop(renderer);
}
int main() {
int main(int argc, const char* argv[]) {
auto screen = ScreenInteractive::FitComponent();
auto button_quit = Button("Quit", screen.ExitLoopClosure());
auto button_nested = Button("Nested", [] { Nested(""); });
@ -48,3 +45,7 @@ int main() {
}));
return 0;
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

View File

@ -18,48 +18,75 @@
using namespace ftxui;
std::string Code(Event event) {
std::string codes;
for (auto& it : event.input()) {
codes += " " + std::to_string((unsigned int)it);
std::string Stringify(Event event) {
std::string out;
for (auto& it : event.input())
out += " " + std::to_string((unsigned int)it);
out = "(" + out + " ) -> ";
if (event.is_character()) {
out += "character(" + event.character() + ")";
} else if (event.is_mouse()) {
out += "mouse";
switch (event.mouse().button) {
case Mouse::Left:
out += "_left";
break;
case Mouse::Middle:
out += "_middle";
break;
case Mouse::Right:
out += "_right";
break;
case Mouse::None:
out += "_none";
break;
case Mouse::WheelUp:
out += "_wheel_up";
break;
case Mouse::WheelDown:
out += "_wheel_down";
break;
}
return codes;
switch (event.mouse().motion) {
case Mouse::Pressed:
out += "_pressed";
break;
case Mouse::Released:
out += "_released";
break;
}
if (event.mouse().control)
out += "_control";
if (event.mouse().shift)
out += "_shift";
if (event.mouse().meta)
out += "_meta";
out += "(" + //
std::to_string(event.mouse().x) + "," +
std::to_string(event.mouse().y) + ")";
} else {
out += "(special)";
}
return out;
}
int main() {
int main(int argc, const char* argv[]) {
auto screen = ScreenInteractive::TerminalOutput();
std::vector<Event> keys;
auto left_column = Renderer([&] {
Elements children = {
text("Codes"),
separator(),
};
for (size_t i = std::max(0, (int)keys.size() - 20); i < keys.size(); ++i) {
children.push_back(text(Code(keys[i])));
}
return vbox(children);
auto component = Renderer([&] {
Elements children;
for (size_t i = std::max(0, (int)keys.size() - 20); i < keys.size(); ++i)
children.push_back(text(Stringify(keys[i])));
return window(text("keys"), vbox(std::move(children)));
});
auto right_column = Renderer([&] {
Elements children = {
text("Event"),
separator(),
};
for (size_t i = std::max(0, (int)keys.size() - 20); i < keys.size(); ++i) {
children.push_back(text(keys[i].DebugString()));
}
return vbox(children);
});
int split_size = 40;
auto component = ResizableSplitLeft(left_column, right_column, &split_size);
component |= border;
component |= CatchEvent([&](Event event) {
component = CatchEvent(component, [&](Event event) {
keys.push_back(event);
return false;
return true;
});
screen.Loop(component);

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@ -1,6 +1,3 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <string> // for string, allocator, basic_string
#include <vector> // for vector
@ -10,7 +7,7 @@
using namespace ftxui;
int main() {
int main(int argc, const char* argv[]) {
std::vector<std::string> radiobox_list = {
"Use gcc",
"Use clang",
@ -23,3 +20,7 @@ int main() {
screen.Loop(Radiobox(&radiobox_list, &selected));
return 0;
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

View File

@ -1,6 +1,3 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <memory> // for shared_ptr, __shared_ptr_access
#include <string> // for string, basic_string, operator+, to_string
#include <vector> // for vector
@ -13,7 +10,7 @@
using namespace ftxui;
int main() {
int main(int argc, const char* argv[]) {
std::vector<std::string> entries;
int selected = 0;
@ -30,3 +27,7 @@ int main() {
return 0;
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

View File

@ -1,6 +1,3 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <memory> // for shared_ptr, allocator, __shared_ptr_access
#include "ftxui/component/captured_mouse.hpp" // for ftxui
@ -10,7 +7,7 @@
#include "ftxui/dom/elements.hpp" // for operator|, Element, text, bold, border, center, color
#include "ftxui/screen/color.hpp" // for Color, Color::Red
int main() {
int main(int argc, const char* argv[]) {
using namespace ftxui;
auto screen = ScreenInteractive::FitComponent();
@ -46,3 +43,7 @@ int main() {
renderer_wrap,
}));
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

View File

@ -1,6 +1,3 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <memory> // for shared_ptr, allocator, __shared_ptr_access
#include "ftxui/component/captured_mouse.hpp" // for ftxui
@ -11,7 +8,7 @@
using namespace ftxui;
int main() {
int main(int argc, const char* argv[]) {
auto screen = ScreenInteractive::Fullscreen();
auto middle = Renderer([] { return text("middle") | center; });
@ -36,3 +33,7 @@ int main() {
screen.Loop(renderer);
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

View File

@ -1,112 +0,0 @@
// Copyright 2023 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <ftxui/component/component.hpp>
#include <ftxui/component/screen_interactive.hpp>
using namespace ftxui;
Component DummyWindowContent() {
class Impl : public ComponentBase {
private:
float scroll_x = 0.1;
float scroll_y = 0.1;
public:
Impl() {
auto content = Renderer([=] {
const std::string lorem =
"Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed "
"do eiusmod tempor incididunt ut labore et dolore magna "
"aliqua. Ut enim ad minim veniam, quis nostrud exercitation "
"ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis "
"aute irure dolor in reprehenderit in voluptate velit esse "
"cillum dolore eu fugiat nulla pariatur. Excepteur sint "
"occaecat cupidatat non proident, sunt in culpa qui officia "
"deserunt mollit anim id est laborum.";
return vbox({
text(lorem.substr(0, -1)), text(lorem.substr(5, -1)), text(""),
text(lorem.substr(10, -1)), text(lorem.substr(15, -1)), text(""),
text(lorem.substr(20, -1)), text(lorem.substr(25, -1)), text(""),
text(lorem.substr(30, -1)), text(lorem.substr(35, -1)), text(""),
text(lorem.substr(40, -1)), text(lorem.substr(45, -1)), text(""),
text(lorem.substr(50, -1)), text(lorem.substr(55, -1)), text(""),
text(lorem.substr(60, -1)), text(lorem.substr(65, -1)), text(""),
text(lorem.substr(70, -1)), text(lorem.substr(75, -1)), text(""),
text(lorem.substr(80, -1)), text(lorem.substr(85, -1)), text(""),
text(lorem.substr(90, -1)), text(lorem.substr(95, -1)), text(""),
text(lorem.substr(100, -1)), text(lorem.substr(105, -1)), text(""),
text(lorem.substr(110, -1)), text(lorem.substr(115, -1)), text(""),
text(lorem.substr(120, -1)), text(lorem.substr(125, -1)), text(""),
text(lorem.substr(130, -1)), text(lorem.substr(135, -1)), text(""),
text(lorem.substr(140, -1)),
});
});
auto scrollable_content = Renderer(content, [&, content] {
return content->Render() | focusPositionRelative(scroll_x, scroll_y) |
frame | flex;
});
SliderOption<float> option_x;
option_x.value = &scroll_x;
option_x.min = 0.f;
option_x.max = 1.f;
option_x.increment = 0.1f;
option_x.direction = Direction::Right;
option_x.color_active = Color::Blue;
option_x.color_inactive = Color::BlueLight;
auto scrollbar_x = Slider(option_x);
SliderOption<float> option_y;
option_y.value = &scroll_y;
option_y.min = 0.f;
option_y.max = 1.f;
option_y.increment = 0.1f;
option_y.direction = Direction::Down;
option_y.color_active = Color::Yellow;
option_y.color_inactive = Color::YellowLight;
auto scrollbar_y = Slider(option_y);
Add(Container::Vertical({
Container::Horizontal({
scrollable_content,
scrollbar_y,
}) | flex,
Container::Horizontal({
scrollbar_x,
Renderer([] { return text(L"x"); }),
}),
}));
}
};
return Make<Impl>();
}
int main() {
auto window_1 = Window({
.inner = DummyWindowContent(),
.title = "First window",
.width = 80,
.height = 30,
});
auto window_2 = Window({
.inner = DummyWindowContent(),
.title = "My window",
.left = 40,
.top = 20,
.width = 80,
.height = 30,
});
auto window_container = Container::Stacked({
window_1,
window_2,
});
auto screen = ScreenInteractive::Fullscreen();
screen.Loop(window_container);
return EXIT_SUCCESS;
}

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@ -1,87 +0,0 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <string> // for char_traits, operator+, string, basic_string
#include "ftxui/component/component.hpp" // for Input, Renderer, Vertical
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/component_options.hpp" // for InputOption
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
#include "ftxui/dom/elements.hpp" // for text, hbox, separator, Element, operator|, vbox, border
#include "ftxui/util/ref.hpp" // for Ref
using namespace ftxui;
Element LoremIpsum() {
return vbox({
text("FTXUI: A powerful library for building user interfaces."),
text("Enjoy a rich set of components and a declarative style."),
text("Create beautiful and responsive UIs with minimal effort."),
text("Join the community and experience the power of FTXUI."),
});
}
int main() {
auto screen = ScreenInteractive::TerminalOutput();
auto quit =
Button("Quit", screen.ExitLoopClosure(), ButtonOption::Animated());
int selection_change_counter = 0;
std::string selection_content = "";
screen.SelectionChange([&] {
selection_change_counter++;
selection_content = screen.GetSelection();
});
// The components:
auto renderer = Renderer(quit, [&] {
return vbox({
text("Select changed: " + std::to_string(selection_change_counter) +
" times"),
text("Currently selected: "),
paragraph(selection_content) | vscroll_indicator | frame | border |
size(HEIGHT, EQUAL, 10),
window(text("Horizontal split"), hbox({
LoremIpsum(),
separator(),
LoremIpsum(),
separator(),
LoremIpsum(),
})),
window(text("Vertical split"), vbox({
LoremIpsum(),
separator(),
LoremIpsum(),
separator(),
LoremIpsum(),
})),
window(text("Grid split with different style"),
vbox({
hbox({
LoremIpsum(),
separator(),
LoremIpsum() //
| selectionBackgroundColor(Color::Yellow) //
| selectionColor(Color::Black) //
| selectionStyleReset,
separator(),
LoremIpsum() | selectionColor(Color::Blue),
}),
separator(),
hbox({
LoremIpsum() | selectionColor(Color::Red),
separator(),
LoremIpsum() | selectionStyle([](Pixel& pixel) {
pixel.underlined_double = true;
}),
separator(),
LoremIpsum(),
}),
})),
quit->Render(),
});
});
screen.Loop(renderer);
}

View File

@ -4,7 +4,7 @@
using namespace ftxui;
int main() {
int main(int argc, const char* argv[]) {
auto screen = ScreenInteractive::TerminalOutput();
int value = 50;
auto slider = Slider("Value:", &value, 0, 100, 1);

View File

@ -1,49 +0,0 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <array> // for array
#include <cmath> // for sin
#include <ftxui/component/component_base.hpp> // for ComponentBase
#include <ftxui/component/component_options.hpp> // for SliderOption
#include <ftxui/dom/direction.hpp> // for Direction, Direction::Up
#include <ftxui/dom/elements.hpp> // for size, GREATER_THAN, HEIGHT
#include <ftxui/util/ref.hpp> // for ConstRef, Ref
#include <memory> // for shared_ptr, __shared_ptr_access
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Horizontal, Slider, operator|=
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
using namespace ftxui;
int main() {
auto screen = ScreenInteractive::TerminalOutput();
std::array<int, 30> values;
for (size_t i = 0; i < values.size(); ++i) {
values[i] = 50 + 20 * std::sin(i * 0.3);
}
auto layout_horizontal = Container::Horizontal({});
for (auto& value : values) {
// In C++17:
SliderOption<int> option;
option.value = &value;
option.max = 100;
option.increment = 5;
option.direction = Direction::Up;
layout_horizontal->Add(Slider<int>(option));
/* In C++20:
layout_horizontal->Add(Slider<int>({
.value = &values[i],
.max = 100,
.increment = 5,
.direction = Direction::Up,
}));
*/
}
layout_horizontal |= size(HEIGHT, GREATER_THAN, 20);
screen.Loop(layout_horizontal);
}

View File

@ -1,6 +1,3 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <memory> // for allocator, shared_ptr, __shared_ptr_access
#include <string> // for char_traits, operator+, to_string
@ -26,7 +23,7 @@ Element ColorString(int red, int green, int blue) {
);
}
int main() {
int main(int argc, const char* argv[]) {
int red = 128;
int green = 25;
int blue = 100;
@ -59,3 +56,7 @@ int main() {
auto screen = ScreenInteractive::TerminalOutput();
screen.Loop(renderer);
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

View File

@ -1,6 +1,3 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <memory> // for allocator, __shared_ptr_access, shared_ptr
#include <string> // for string, basic_string
#include <vector> // for vector
@ -13,7 +10,7 @@
using namespace ftxui;
int main() {
int main(int argc, const char* argv[]) {
std::vector<std::string> tab_values{
"tab_1",
"tab_2",
@ -68,3 +65,7 @@ int main() {
auto screen = ScreenInteractive::TerminalOutput();
screen.Loop(renderer);
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

View File

@ -1,6 +1,3 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <memory> // for allocator, __shared_ptr_access, shared_ptr
#include <string> // for string, basic_string
#include <vector> // for vector
@ -13,7 +10,7 @@
using namespace ftxui;
int main() {
int main(int argc, const char* argv[]) {
std::vector<std::string> tab_values{
"tab_1",
"tab_2",
@ -68,3 +65,7 @@ int main() {
auto screen = ScreenInteractive::TerminalOutput();
screen.Loop(renderer);
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

View File

@ -1,34 +0,0 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <memory> // for allocator, __shared_ptr_access, shared_ptr
#include <string> // for string
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Input, Renderer, ResizableSplitLeft
#include "ftxui/component/component_base.hpp" // for ComponentBase, Component
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for operator|, separator, text, Element, flex, vbox, border
int main() {
using namespace ftxui;
std::string content_1;
std::string content_2;
auto textarea_1 = Input(&content_1);
auto textarea_2 = Input(&content_2);
int size = 50;
auto layout = ResizableSplitLeft(textarea_1, textarea_2, &size);
auto component = Renderer(layout, [&] {
return vbox({
text("Input:"),
separator(),
layout->Render() | flex,
}) |
border;
});
auto screen = ScreenInteractive::Fullscreen();
screen.Loop(component);
}

View File

@ -1,6 +1,3 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <memory> // for allocator, __shared_ptr_access
#include <string> // for string, basic_string
#include <vector> // for vector
@ -13,7 +10,7 @@
using namespace ftxui;
int main() {
int main(int argc, const char* argv[]) {
std::vector<std::string> toggle_1_entries = {
"On",
"Off",
@ -62,3 +59,7 @@ int main() {
auto screen = ScreenInteractive::TerminalOutput();
screen.Loop(renderer);
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

View File

@ -1,88 +0,0 @@
// Copyright 2023 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <ftxui/component/component.hpp>
#include <ftxui/component/screen_interactive.hpp>
using namespace ftxui;
Component DummyWindowContent() {
class Impl : public ComponentBase {
private:
bool checked[3] = {false, false, false};
float slider = 50;
public:
Impl() {
Add(Container::Vertical({
Checkbox("Check me", &checked[0]),
Checkbox("Check me", &checked[1]),
Checkbox("Check me", &checked[2]),
Slider("Slider", &slider, 0.f, 100.f),
}));
}
};
return Make<Impl>();
}
int main() {
int window_1_left = 20;
int window_1_top = 10;
int window_1_width = 40;
int window_1_height = 20;
auto window_1 = Window({
.inner = DummyWindowContent(),
.title = "First window",
.left = &window_1_left,
.top = &window_1_top,
.width = &window_1_width,
.height = &window_1_height,
});
auto window_2 = Window({
.inner = DummyWindowContent(),
.title = "My window",
.left = 40,
.top = 20,
});
auto window_3 = Window({
.inner = DummyWindowContent(),
.title = "My window",
.left = 60,
.top = 30,
});
auto window_4 = Window({
.inner = DummyWindowContent(),
});
auto window_5 = Window({});
auto window_container = Container::Stacked({
window_1,
window_2,
window_3,
window_4,
window_5,
});
auto display_win_1 = Renderer([&] {
return text("window_1: " + //
std::to_string(window_1_width) + "x" +
std::to_string(window_1_height) + " + " +
std::to_string(window_1_left) + "," +
std::to_string(window_1_top));
});
auto layout = Container::Vertical({
display_win_1,
window_container,
});
auto screen = ScreenInteractive::Fullscreen();
screen.Loop(layout);
return EXIT_SUCCESS;
}

View File

@ -1,60 +0,0 @@
// Copyright 2022 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <cstdlib> // for system, EXIT_SUCCESS
#include <iostream> // for operator<<, basic_ostream, basic_ostream::operator<<, cout, endl, flush, ostream, basic_ostream<>::__ostream_type, cin
#include <memory> // for shared_ptr, __shared_ptr_access, allocator
#include <string> // for getline, string
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Button, Horizontal, Renderer
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for operator|, filler, Element, borderEmpty, hbox, size, paragraph, vbox, LESS_THAN, border, center, HEIGHT, WIDTH
int main() {
using namespace ftxui;
auto screen = ScreenInteractive::Fullscreen();
// When pressing this button, "screen.WithRestoredIO" will execute the
// temporarily uninstall the terminal hook and execute the provided callback
// function. This allow running the application in a non-interactive mode.
auto btn_run = Button("Execute with restored IO", screen.WithRestoredIO([] {
std::cout << "This is a child program using stdin/stdout." << std::endl;
for (int i = 0; i < 10; ++i) {
std::cout << "Please enter 10 strings (" << i << "/10)" << std::flush;
std::string input;
std::getline(std::cin, input);
}
}));
auto btn_quit = Button("Quit", screen.ExitLoopClosure());
auto layout = Container::Horizontal({
btn_run,
btn_quit,
});
auto renderer = Renderer(layout, [&] {
auto explanation = paragraph(
"After clicking this button, the ScreenInteractive will be "
"suspended and access to stdin/stdout will temporarilly be "
"restore for running a function.");
auto element = vbox({
explanation | borderEmpty,
hbox({
btn_run->Render(),
filler(),
btn_quit->Render(),
}),
});
element = element | borderEmpty | border | size(WIDTH, LESS_THAN, 80) |
size(HEIGHT, LESS_THAN, 20) | center;
return element;
});
screen.Loop(renderer);
return EXIT_SUCCESS;
}

View File

@ -1,21 +1,13 @@
set(DIRECTORY_LIB dom)
example(border)
example(border_colored)
example(border_style)
example(canvas)
example(color_gallery)
example(color_info_palette256)
example(color_truecolor_HSV)
example(color_truecolor_RGB)
example(dbox)
example(gauge)
example(gauge_direction)
example(graph)
example(gridbox)
example(hflow)
example(html_like)
example(linear_gradient)
example(package_manager)
example(paragraph)
example(separator)
@ -25,14 +17,13 @@ example(spinner)
example(style_blink)
example(style_bold)
example(style_color)
example(color_truecolor_RGB)
example(color_truecolor_HSV)
example(color_info_palette256)
example(style_dim)
example(gridbox)
example(style_gallery)
example(style_hyperlink)
example(style_inverted)
example(style_italic)
example(style_strikethrough)
example(style_underlined)
example(style_underlined_double)
example(table)
example(vbox_hbox)
example(vflow)
example(window)

View File

@ -1,15 +1,11 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <stdlib.h> // for EXIT_SUCCESS
#include <ftxui/dom/elements.hpp> // for text, operator|, vbox, border, Element, Fit, hbox
#include <ftxui/screen/screen.hpp> // for Full, Screen
#include <memory> // for allocator
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for ftxui
#include "ftxui/screen/box.hpp" // for ftxui
int main() {
int main(int argc, const char* argv[]) {
using namespace ftxui;
auto document = //
hbox({
@ -34,5 +30,8 @@ int main() {
auto screen = Screen::Create(Dimension::Full(), Dimension::Fit(document));
Render(screen, document);
screen.Print();
return EXIT_SUCCESS;
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

View File

@ -1,39 +0,0 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <ftxui/dom/elements.hpp> // for operator|, text, Element, Fit, borderDouble, borderHeavy, borderLight, borderRounded, vbox
#include <ftxui/screen/screen.hpp> // for Screen
#include <iostream> // for endl, cout, ostream
#include <memory> // for allocator
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for ftxui
int main() {
using namespace ftxui;
auto make_boxed = [] {
return vbox({
text("borderLight") | borderStyled(LIGHT, Color::Red),
text("borderDashed") | borderStyled(DASHED, Color::Green),
text("borderHeavy") | borderStyled(HEAVY, Color::Blue),
text("borderDouble") | borderStyled(DOUBLE, Color::Yellow),
text("borderRounded") | borderStyled(ROUNDED, Color::Cyan),
});
};
auto document = hbox({
make_boxed(),
separator() | color(Color::Red),
make_boxed(),
separator() | color(Color::Red),
make_boxed(),
}) |
borderStyled(ROUNDED, Color::Red);
auto screen =
Screen::Create(Dimension::Fit(document), Dimension::Fit(document));
Render(screen, document);
screen.Print();
std::cout << std::endl;
}

View File

@ -1,20 +1,16 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <ftxui/dom/elements.hpp> // for operator|, text, Element, Fit, borderDouble, borderHeavy, borderLight, borderRounded, vbox
#include <ftxui/screen/screen.hpp> // for Screen
#include <iostream> // for endl, cout, ostream
#include <ftxui/dom/elements.hpp> // for text, operator|, vbox, border, Element, Fit, hbox
#include <ftxui/screen/screen.hpp> // for Full, Screen
#include <iostream>
#include <memory> // for allocator
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for ftxui
#include "ftxui/screen/box.hpp" // for ftxui
int main() {
int main(int argc, const char* argv[]) {
using namespace ftxui;
auto document = vbox({
text("borderLight") | borderLight,
text("borderDashed") | borderDashed,
text("borderHeavy") | borderHeavy,
text("borderDouble") | borderDouble,
text("borderRounded") | borderRounded,
@ -26,3 +22,7 @@ int main() {
screen.Print();
std::cout << std::endl;
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

View File

@ -1,48 +0,0 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <stdio.h> // for getchar
#include <cmath> // for cos
#include <ftxui/dom/elements.hpp> // for Fit, canvas, operator|, border, Element
#include <ftxui/screen/screen.hpp> // for Pixel, Screen
#include <vector> // for vector, allocator
#include "ftxui/dom/canvas.hpp" // for Canvas
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for Color, Color::Red, Color::Blue, Color::Green, ftxui
int main() {
using namespace ftxui;
auto c = Canvas(100, 100);
c.DrawText(0, 0, "This is a canvas", [](Pixel& p) {
p.foreground_color = Color::Red;
p.underlined = true;
});
// Triangle:
c.DrawPointLine(10, 10, 80, 10, Color::Red);
c.DrawPointLine(80, 10, 80, 40, Color::Blue);
c.DrawPointLine(80, 40, 10, 10, Color::Green);
// Circle, not filled and filled:
c.DrawPointCircle(30, 50, 20);
c.DrawPointCircleFilled(40, 40, 10);
// Plot a function:
std::vector<int> ys(100);
for (int x = 0; x < 100; x++)
ys[x] = int(80 + 20 * cos(x * 0.2));
for (int x = 0; x < 99; x++)
c.DrawPointLine(x, ys[x], x + 1, ys[x + 1], Color::Red);
auto document = canvas(&c) | border;
auto screen = Screen::Create(Dimension::Fit(document));
Render(screen, document);
screen.Print();
getchar();
return 0;
}

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