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main ... v0.10

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build --features=layering_check
build --enable_bzlmod
build --enable_platform_specific_config
build:linux --cxxopt=-std=c++20
build:macos --cxxopt=-std=c++20
build:windows --cxxopt=-std:c++20

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# Bazel Central Registry
When the ruleset is released, we want it to be published to the
Bazel Central Registry automatically:
<https://registry.bazel.build>
This folder contains configuration files to automate the publish step.
See <https://github.com/bazel-contrib/publish-to-bcr/blob/main/templates/README.md>
for authoritative documentation about these files.

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{
"homepage": "https://github.com/ArthurSonzogni/FTXUI",
"maintainers": [
{
"name": "Arthur Sonzogni",
"email": "sonzogniarthur@gmail.com",
"github": "ArthurSonzogni",
"github_user_id": 4759106
}
],
"repository": [
"github:ArthurSonzogni/FTXUI"
],
"versions": [],
"yanked_versions": {}
}

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@ -1,36 +0,0 @@
matrix:
bazel:
- 7.x
- 8.x
- rolling
unix_platform:
- debian11
- ubuntu2204
- macos
- macos_arm64
win_platform:
- windows
tasks:
unix_test:
name: Verify build targets on Unix
platform: ${{ unix_platform }}
bazel: ${{ bazel }}
build_flags:
- --cxxopt=-std=c++20
build_targets:
- '@ftxui//:dom'
- '@ftxui//:component'
- '@ftxui//:screen'
windows_test:
name: Verify build targets
platform: ${{ win_platform }}
bazel: ${{ bazel }}
build_flags:
- --cxxopt=/std:c++20
build_targets:
- '@ftxui//:dom'
- '@ftxui//:component'
- '@ftxui//:screen'

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{
"integrity": "",
"strip_prefix": "",
"url": "https://github.com/ArthurSonzogni/FTXUI/releases/download/{TAG}/source.tar.gz"
}

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---
Checks: "*,
-*-macro-usage,
-*-magic-numbers,
-*-narrowing-conversions
-*-unnecessary-value-param,
-*-uppercase-literal-suffix,
-abseil-*,
-altera-*,
-android-*,
-bugprone-easily-swappable-parameters,
-cppcoreguidelines-non-private-member-variables-in-classes,
-cppcoreguidelines-pro-type-union-access,
-fuchsia-*,
-google-*,
-hicpp-signed-bitwise,
-llvm*,
-misc-no-recursion,
-misc-non-private-member-variables-in-classes,
-modernize-use-nodiscard,
-modernize-use-trailing-return-type,
-readability-avoid-const-params-in-decls,
-readability-else-after-return,
-readability-identifier-length,
-readability-implicit-bool-conversion,
-readability-non-const-parameter,
-readability-simplify-boolean-expr,
-readability-static-accessed-through-instance,
-readability-use-anyofallof,
-readability-avoid-nested-conditional-operator,
-zircon-*,
"
WarningsAsErrors: ''
HeaderFilterRegex: ''
FormatStyle: none

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name: Build
on:
# On new commits to main:
push:
branches:
- main
# On pull requests:
pull_request:
branches:
- main
jobs:
test_bazel:
name: "Bazel, ${{ matrix.cxx }}, ${{ matrix.os }}"
strategy:
fail-fast: false
matrix:
include:
- os: ubuntu-latest
cxx: g++
cc: gcc
- os: ubuntu-latest
cxx: clang++
cc: clang
- os: macos-latest
cxx: g++
cc: gcc
- os: macos-latest
cxx: clang++
cc: clang
- os: windows-latest
cxx: cl
cc: cl
runs-on: ${{ matrix.os }}
steps:
- name: "Checkout repository"
uses: actions/checkout@v3
- name: "Build with Bazel"
env:
CC: ${{ matrix.cc }}
CXX: ${{ matrix.cxx }}
run: bazel build ...
- name: "Tests with Bazel"
env:
CC: ${{ matrix.cc }}
CXX: ${{ matrix.cxx }}
run: bazel test --test_output=all ...
test_cmake:
name: "CMake, ${{ matrix.compiler }}, ${{ matrix.os }}"
strategy:
fail-fast: false
matrix:
include:
- name: Linux GCC
os: ubuntu-latest
compiler: gcc
- name: Linux Clang
os: ubuntu-latest
compiler: llvm
gcov_executable: "llvm-cov gcov"
- name: MacOS clang
os: macos-latest
compiler: llvm
gcov_executable: "llvm-cov gcov"
- name: Windows MSVC
os: windows-latest
compiler: cl
runs-on: ${{ matrix.os }}
steps:
- name: Get number of CPU cores
uses: SimenB/github-actions-cpu-cores@v1
id: cpu-cores
- name: "Checkout repository"
uses: actions/checkout@v3
- name: "Setup Cpp"
uses: aminya/setup-cpp@v1
with:
compiler: ${{ matrix.compiler }}
vcvarsall: ${{ contains(matrix.os, 'windows' )}}
cmake: true
ninja: true
clangtidy: false
cppcheck: false
gcovr: "5.0"
opencppcoverage: true
# make sure coverage is only enabled for Debug builds, since it sets -O0
# to make sure coverage has meaningful results
- name: "Configure CMake"
run: >
cmake -S .
-B ./build
-DCMAKE_BUILD_TYPE:STRING=Debug
-DCMAKE_BUILD_PARALLEL_LEVEL=${{ steps.cpu-cores.outputs.count }}
-DFTXUI_ENABLE_COVERAGE:BOOL=ON
-DFTXUI_BUILD_DOCS:BOOL=OFF
-DFTXUI_BUILD_EXAMPLES:BOOL=ON
-DFTXUI_BUILD_TESTS:BOOL=ON
-DFTXUI_BUILD_TESTS_FUZZER:BOOL=OFF
-DFTXUI_ENABLE_INSTALL:BOOL=ON
-DFTXUI_DEV_WARNINGS:BOOL=ON ;
- name: "Build"
run: >
cmake
--build ./build
- name: Unix - Test
if: runner.os != 'Windows'
working-directory: ./build
run: >
ctest -C Debug --rerun-failed --output-on-failure;
- name: Unix - coverage
if: matrix.gcov_executable != ''
working-directory: ./build
run: >
gcovr
-j ${{env.nproc}}
--delete
--root ../
--exclude "../examples"
--exclude ".*google.*"
--exclude ".*test.*"
--exclude-unreachable-branches
--exclude-throw-branches
--sort-uncovered
--print-summary
--xml-pretty
--xml
coverage.xml
.
--gcov-executable '${{ matrix.gcov_executable }}';
- name: Windows - Test and coverage
if: runner.os == 'Windows'
working-directory: ./build
run: >
OpenCppCoverage.exe
--export_type cobertura:coverage.xml
--cover_children
--
ctest -C Debug --rerun-failed --output-on-failure;
- name: Publish to codecov
uses: codecov/codecov-action@v3
with:
flags: ${{ runner.os }}
name: ${{ runner.os }}-coverage
files: ./build/coverage.xml

71
.github/workflows/codeql-analysis.yml vendored Normal file
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# For most projects, this workflow file will not need changing; you simply need
# to commit it to your repository.
#
# You may wish to alter this file to override the set of languages analyzed,
# or to provide custom queries or build logic.
#
# ******** NOTE ********
# We have attempted to detect the languages in your repository. Please check
# the `language` matrix defined below to confirm you have the correct set of
# supported CodeQL languages.
#
name: "CodeQL"
on:
push:
branches: [ master ]
pull_request:
# The branches below must be a subset of the branches above
branches: [ master ]
schedule:
- cron: '38 7 * * 4'
jobs:
analyze:
name: Analyze
runs-on: ubuntu-latest
permissions:
actions: read
contents: read
security-events: write
strategy:
fail-fast: false
matrix:
language: [ 'cpp' ]
# CodeQL supports [ 'cpp', 'csharp', 'go', 'java', 'javascript', 'python' ]
# Learn more:
# https://docs.github.com/en/free-pro-team@latest/github/finding-security-vulnerabilities-and-errors-in-your-code/configuring-code-scanning#changing-the-languages-that-are-analyzed
steps:
- name: Checkout repository
uses: actions/checkout@v2
# Initializes the CodeQL tools for scanning.
- name: Initialize CodeQL
uses: github/codeql-action/init@v1
with:
languages: ${{ matrix.language }}
# If you wish to specify custom queries, you can do so here or in a config file.
# By default, queries listed here will override any specified in a config file.
# Prefix the list here with "+" to use these queries and those in the config file.
# queries: ./path/to/local/query, your-org/your-repo/queries@main
# Autobuild attempts to build any compiled languages (C/C++, C#, or Java).
# If this step fails, then you should remove it and run the build manually (see below)
- name: Autobuild
uses: github/codeql-action/autobuild@v1
# Command-line programs to run using the OS shell.
# 📚 https://git.io/JvXDl
# ✏️ If the Autobuild fails above, remove it and uncomment the following three lines
# and modify them (or add more) to build your code if your project
# uses a compiled language
#- run: |
# make bootstrap
# make release
- name: Perform CodeQL Analysis
uses: github/codeql-action/analyze@v1

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name: Documentation
on:
# On new commits to main:
push:
branches:
- main
jobs:
documentation:
runs-on: ubuntu-latest
steps:
- name: "Checkout repository"
uses: actions/checkout@v3
- name: "Install cmake"
uses: lukka/get-cmake@latest
- name: "Install emsdk"
uses: mymindstorm/setup-emsdk@v7
- name: "Install Doxygen/Graphviz"
run: >
sudo apt-get update;
sudo apt-get install doxygen graphviz;
- name: "Build documentation"
run: >
mkdir build;
cd build;
emcmake cmake ..
-DCMAKE_BUILD_TYPE=Release
-DFTXUI_BUILD_DOCS=ON
-DFTXUI_BUILD_EXAMPLES=ON
-DFTXUI_BUILD_TESTS=OFF
-DFTXUI_BUILD_TESTS_FUZZER=OFF
-DFTXUI_ENABLE_INSTALL=OFF
-DFTXUI_DEV_WARNINGS=ON ;
cmake --build . --target doc;
cmake --build . ;
rsync -amv
--include='*/'
--include='*.html'
--include='*.css'
--include='*.mjs'
--include='*.js'
--include='*.wasm'
--exclude='*'
examples
doc/doxygen/html;
- name: "Deploy"
uses: peaceiris/actions-gh-pages@v3
with:
github_token: ${{ secrets.GITHUB_TOKEN }}
publish_dir: build/doc/doxygen/html/
enable_jekyll: false
allow_empty_commit: false
force_orphan: true
publish_branch: gh-pages

27
.github/workflows/linux-clang.yaml vendored Normal file
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name: Linux Clang
on:
- pull_request
- push
jobs:
build:
name: Linux Clang
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- uses: seanmiddleditch/gha-setup-ninja@master
- name: Build
run: >
mkdir build;
cd build;
cmake ..
-DCMAKE_CXX_COMPILER=clang++
-DFTXUI_BUILD_TESTS=ON;
cmake --build . --config Release;
- name: Tests
if: ${{ matrix.config.test }}
run: >
cd build;
./tests

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.github/workflows/linux-emscripten.yaml vendored Normal file
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name: Linux Emscripten
on:
- pull_request
- push
jobs:
build:
name: Linux Emscripten
runs-on: ubuntu-latest
env:
DOCUMENTATION: ${{ github.event_name == 'push' && github.ref == 'refs/heads/master' }}
steps:
- uses: actions/checkout@v2
- uses: seanmiddleditch/gha-setup-ninja@master
- uses: mymindstorm/setup-emsdk@v7
- name: Install Doxygen/Graphviz
if: fromJSON(env.DOCUMENTATION)
run: |
sudo apt-get update
sudo apt-get install doxygen graphviz
- name: Build
run: |
emcmake cmake -G Ninja -DCMAKE_BUILD_TYPE=Release -S . -B build
cmake --build build
- name: Build documentation
if: fromJSON(env.DOCUMENTATION)
run: |
cd build
cmake --build . --target doc
# Copy emscripten built examples to the doxygen output directory for deployment
rsync -amv --include='*/' --include='*.html' --include='*.js' --include='*.wasm' --exclude='*' examples doc/doxygen/html
# Deploy the HTML documentation to GitHub Pages
- name: GH Pages Deployment
if: fromJSON(env.DOCUMENTATION)
uses: peaceiris/actions-gh-pages@v3
with:
github_token: ${{ secrets.GITHUB_TOKEN }}
publish_dir: build/doc/doxygen/html/
enable_jekyll: false
allow_empty_commit: false
force_orphan: true
publish_branch: gh-pages

26
.github/workflows/linux-gcc.yaml vendored Normal file
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name: Linux GCC
on:
- pull_request
- push
jobs:
build:
name: Linux GCC
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- uses: seanmiddleditch/gha-setup-ninja@master
- name: Build
run: >
mkdir build;
cd build;
cmake ..
-DCMAKE_CXX_COMPILER=g++-9
-DFTXUI_BUILD_TESTS=ON;
cmake --build . --config Release;
- name: Tests
run: >
cd build;
./tests

27
.github/workflows/mac-clang.yaml vendored Normal file
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name: MacOS Clang
on:
- pull_request
- push
jobs:
build:
name: MacOS Clang
runs-on: macos-latest
steps:
- uses: actions/checkout@v2
- uses: seanmiddleditch/gha-setup-ninja@master
- name: Build
run: >
mkdir build;
cd build;
cmake ..
-DCMAKE_CXX_COMPILER=clang++
-DFTXUI_BUILD_TESTS=ON;
cmake --build . --config Release;
- name: Tests
if: ${{ matrix.config.test }}
run: >
cd build;
./tests

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@ -1,24 +0,0 @@
name: "Publish to Bazel Central Registry"
on:
# Manual kick-off (you type the tag)
workflow_dispatch:
inputs:
tag_name:
description: "Tag to publish"
required: true
type: string
permissions:
contents: write
jobs:
publish:
uses: bazel-contrib/publish-to-bcr/.github/workflows/publish.yaml@v0.0.4
with:
tag_name: ${{ github.event.inputs.tag_name }}
registry_fork: ArthurSonzogni/bazel-central-registry
attest: false
secrets:
publish_token: ${{ secrets.PUBLISH_TOKEN }}

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name: Release
on:
# On push to a tag:
push:
create:
tags:
- 'v*'
# On manual trigger:
workflow_dispatch:
permissions:
# Needed to mint attestations
id-token: write
attestations: write
# Needed to upload release assets
contents: write
-v*
jobs:
release:
name: "Create release"
build:
name: Release
runs-on: ubuntu-latest
outputs:
upload_url: ${{ steps.create_release.outputs.upload_url }}
steps:
- name: "Create release"
uses: softprops/action-gh-release@v1
id: create_release
- uses: actions/checkout@v2
with:
draft: true
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
fetch-depth: 0
# Build artifact for the release
package_compiled:
name: "Build packages"
needs: release
strategy:
matrix:
include:
- os: ubuntu-latest
asset_path: build/ftxui*Linux*
- os: macos-latest
asset_path: build/ftxui*Darwin*
- os: windows-latest
asset_path: build/ftxui*Win64*
runs-on: ${{ matrix.os }}
steps:
- name: Get number of CPU cores
uses: SimenB/github-actions-cpu-cores@v1
id: cpu-cores
- uses: seanmiddleditch/gha-setup-ninja@master
- name: "Checkout repository"
uses: actions/checkout@v3
- name: "Install cmake"
uses: lukka/get-cmake@latest
- name: "Build packages"
- name: Build
run: >
mkdir build;
cd build;
cmake ..
-DCMAKE_BUILD_TYPE=Release
-DCMAKE_BUILD_PARALLEL_LEVEL=${{ steps.cpu-cores.outputs.count }}
-DCMAKE_CXX_COMPILER=clang++
-DFTXUI_BUILD_DOCS=OFF
-DFTXUI_BUILD_EXAMPLES=OFF
-DFTXUI_BUILD_TESTS=OFF
-DFTXUI_BUILD_TESTS_FUZZER=OFF
-DFTXUI_ENABLE_INSTALL=ON
-DFTXUI_DEV_WARNINGS=ON ;
cmake --build . --target package;
-DFTXUI_ENABLE_INSTALL=ON;
cmake --build . --config Release;
make package;
- uses: shogo82148/actions-upload-release-asset@v1
- name: Upload
uses: softprops/action-gh-release@v1
with:
upload_url: ${{ needs.release.outputs.upload_url }}
asset_path: ${{ matrix.asset_path }}
overwrite: true
# Build "source" artifact for the release. This is the same as the github
# "source" archive, but with a stable URL. This is useful for the Bazel
# Central Repository.
package_source:
name: "Build source package"
needs: release
runs-on: ubuntu-latest
steps:
- name: "Checkout repository"
uses: actions/checkout@v3
- name: "Create source package"
run: >
git archive --format=tar.gz -o source.tar.gz HEAD
- name: "Upload source package"
uses: shogo82148/actions-upload-release-asset@v1
with:
upload_url: ${{ needs.release.outputs.upload_url }}
asset_path: source.tar.gz
overwrite: true
files: build/ftxui-*
draft: false
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}

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name: Windows MSVC
on:
- pull_request
- push
jobs:
build:
name: Windows MSVC
runs-on: windows-latest
steps:
- uses: actions/checkout@v2
- uses: seanmiddleditch/gha-setup-ninja@master
- uses: ilammy/msvc-dev-cmd@v1
- name: Build
run: >
mkdir build;
cd build;
cmake ..
-DCMAKE_CXX_COMPILER="cl"
-DFTXUI_BUILD_TESTS=ON;
cmake --build . --config Release;
- name: Tests
if: ${{ matrix.config.test }}
run: >
cd build;
./tests.exe

70
.gitignore vendored
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@ -1,70 +0,0 @@
# Ignore all the files, except the ones we expect.
# See https://jasonstitt.com/gitignore-whitelisting-patterns
*
!*/
# Ignore build directories generated by default MSVC CMake integration
# (otherwise causes terribly slow indexing)
out/
# Allowed top-level files:
!.clang-format
!.clang-tidy
!.gitignore
!CHANGELOG.md
!CMakeLists.txt
!LICENSE
!README.md
!codecov.yml
!flake.lock
!flake.nix
!ftxui.pc.in
!iwyu.imp
!WORKSPACE.bazel
!BUILD.bazel
!MODULE.bazel
!.bazelrc
# .github directory:
!.github/**/*.yaml
!.github/**/*.yml
# cmake directory:
!cmake/**/*.in
!cmake/**/*.cmake
# bazel directory:
!bazel/**/*.bzl
!.bcr/*
# doc directory:
!doc/**/Doxyfile.in
!doc/**/*.txt
!doc/**/*.css
!doc/**/*.html
!doc/**/*.xml
!doc/**/*.md
# examples directory:
!examples/**/*.cpp
!examples/**/*.css
!examples/**/*.hpp
!examples/**/*.html
!examples/**/*.html.disabled
!examples/**/*.ipp
!examples/**/*.js
!examples/**/*.mjs
!examples/**/*.py
!examples/**/*.txt
# include directory:
!include/ftxui/**/*.hpp
!include/ftxui/**/*.cpp
# src directory:
!src/ftxui/**/*.hpp
!src/ftxui/**/*.cpp
# tools directory:
!tools/**/*.sh
!tools/**/*.cpp

5
.nxxm/deps Normal file
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@ -0,0 +1,5 @@
{
"platform": [
"GTest::+gtest"
]
}

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# Copyright 2025 Arthur Sonzogni. All rights reserved.
# Use of this source code is governed by the MIT license that can be found in
# the LICENSE file.
# TODO:
# - Build benchmark.
# - Build fuzzers.
# - Build documentation.
# - Enable the two tests timing out.
# - Support WebAssembly
load("@rules_cc//cc:defs.bzl", "cc_binary", "cc_library", "cc_test")
load(":bazel/ftxui.bzl", "ftxui_cc_library")
load(":bazel/ftxui.bzl", "generate_examples")
load(":bazel/ftxui.bzl", "windows_copts")
load(":bazel/ftxui.bzl", "pthread_linkopts")
# A meta target depending on all of the ftxui submodules.
# Note that component depends on dom and screen, so ftxui is just an alias for
# component.
# ┌component──┐
# │┌dom──────┐│
# ││┌screen─┐││
# └┴┴───────┴┴┘
alias(name = "ftxui", actual = ":component")
# @ftxui:screen is a module that provides a screen buffer and color management
# for terminal applications. A screen is a 2D array of cells, each cell can
# contain a glyph, a color, and other attributes. The library also provides
# functions to manipulate the screen.
ftxui_cc_library(
name = "screen",
srcs = [
"src/ftxui/screen/box.cpp",
"src/ftxui/screen/color.cpp",
"src/ftxui/screen/color_info.cpp",
"src/ftxui/screen/image.cpp",
"src/ftxui/screen/screen.cpp",
"src/ftxui/screen/string.cpp",
"src/ftxui/screen/string_internal.hpp",
"src/ftxui/screen/terminal.cpp",
"src/ftxui/screen/util.hpp",
],
hdrs = [
"include/ftxui/screen/box.hpp",
"include/ftxui/screen/color.hpp",
"include/ftxui/screen/color_info.hpp",
"include/ftxui/screen/deprecated.hpp",
"include/ftxui/screen/image.hpp",
"include/ftxui/screen/pixel.hpp",
"include/ftxui/screen/screen.hpp",
"include/ftxui/screen/string.hpp",
"include/ftxui/screen/terminal.hpp",
"include/ftxui/util/autoreset.hpp",
"include/ftxui/util/ref.hpp",
],
)
# @ftxui:dom is a library that provides a way to create and manipulate a
# "document" that can be rendered to a screen. The document is a tree of nodes.
# Nodes can be text, layouts, or various decorators. Users needs to compose
# nodes to create a document. A document is responsive to the size of the
# screen.
ftxui_cc_library(
name = "dom",
srcs = [
"src/ftxui/dom/automerge.cpp",
"src/ftxui/dom/blink.cpp",
"src/ftxui/dom/bold.cpp",
"src/ftxui/dom/border.cpp",
"src/ftxui/dom/box_helper.cpp",
"src/ftxui/dom/box_helper.hpp",
"src/ftxui/dom/canvas.cpp",
"src/ftxui/dom/clear_under.cpp",
"src/ftxui/dom/color.cpp",
"src/ftxui/dom/composite_decorator.cpp",
"src/ftxui/dom/dbox.cpp",
"src/ftxui/dom/dim.cpp",
"src/ftxui/dom/flex.cpp",
"src/ftxui/dom/flexbox.cpp",
"src/ftxui/dom/flexbox_config.cpp",
"src/ftxui/dom/flexbox_helper.cpp",
"src/ftxui/dom/flexbox_helper.hpp",
"src/ftxui/dom/focus.cpp",
"src/ftxui/dom/frame.cpp",
"src/ftxui/dom/gauge.cpp",
"src/ftxui/dom/graph.cpp",
"src/ftxui/dom/gridbox.cpp",
"src/ftxui/dom/hbox.cpp",
"src/ftxui/dom/hyperlink.cpp",
"src/ftxui/dom/inverted.cpp",
"src/ftxui/dom/italic.cpp",
"src/ftxui/dom/linear_gradient.cpp",
"src/ftxui/dom/node.cpp",
"src/ftxui/dom/node_decorator.cpp",
"src/ftxui/dom/node_decorator.hpp",
"src/ftxui/dom/paragraph.cpp",
"src/ftxui/dom/reflect.cpp",
"src/ftxui/dom/scroll_indicator.cpp",
"src/ftxui/dom/selection.cpp",
"src/ftxui/dom/selection_style.cpp",
"src/ftxui/dom/separator.cpp",
"src/ftxui/dom/size.cpp",
"src/ftxui/dom/spinner.cpp",
"src/ftxui/dom/strikethrough.cpp",
"src/ftxui/dom/table.cpp",
"src/ftxui/dom/text.cpp",
"src/ftxui/dom/underlined.cpp",
"src/ftxui/dom/underlined_double.cpp",
"src/ftxui/dom/util.cpp",
"src/ftxui/dom/vbox.cpp",
],
hdrs = [
"include/ftxui/dom/canvas.hpp",
"include/ftxui/dom/deprecated.hpp",
"include/ftxui/dom/direction.hpp",
"include/ftxui/dom/elements.hpp",
"include/ftxui/dom/flexbox_config.hpp",
"include/ftxui/dom/linear_gradient.hpp",
"include/ftxui/dom/node.hpp",
"include/ftxui/dom/requirement.hpp",
"include/ftxui/dom/selection.hpp",
"include/ftxui/dom/table.hpp",
"include/ftxui/dom/take_any_args.hpp",
],
deps = [":screen"],
)
# @ftxui:component is a library to create "dynamic" component renderering and
# updating a ftxui::dom document on the screen. It is a higher level API than
# ftxui:dom.
#
# The module is required if your program needs to respond to user input. It
# defines a set of ftxui::Component. These components can be utilized to
# navigate using the arrow keys and/or cursor. There are several builtin widgets
# like checkbox/inputbox/etc to interact with. You can combine them, or even
# define your own custom components.
ftxui_cc_library(
name = "component",
srcs = [
"src/ftxui/component/animation.cpp",
"src/ftxui/component/button.cpp",
"src/ftxui/component/catch_event.cpp",
"src/ftxui/component/checkbox.cpp",
"src/ftxui/component/collapsible.cpp",
"src/ftxui/component/component.cpp",
"src/ftxui/component/component_options.cpp",
"src/ftxui/component/container.cpp",
"src/ftxui/component/dropdown.cpp",
"src/ftxui/component/event.cpp",
"src/ftxui/component/hoverable.cpp",
"src/ftxui/component/input.cpp",
"src/ftxui/component/loop.cpp",
"src/ftxui/component/maybe.cpp",
"src/ftxui/component/menu.cpp",
"src/ftxui/component/modal.cpp",
"src/ftxui/component/radiobox.cpp",
"src/ftxui/component/renderer.cpp",
"src/ftxui/component/resizable_split.cpp",
"src/ftxui/component/screen_interactive.cpp",
"src/ftxui/component/slider.cpp",
"src/ftxui/component/terminal_input_parser.cpp",
"src/ftxui/component/terminal_input_parser.hpp",
"src/ftxui/component/util.cpp",
"src/ftxui/component/window.cpp",
# Private header from ftxui:dom.
"src/ftxui/dom/node_decorator.hpp",
# Private header from ftxui:screen.
"src/ftxui/screen/string_internal.hpp",
"src/ftxui/screen/util.hpp",
],
hdrs = [
"include/ftxui/component/animation.hpp",
"include/ftxui/component/captured_mouse.hpp",
"include/ftxui/component/component.hpp",
"include/ftxui/component/component_base.hpp",
"include/ftxui/component/component_options.hpp",
"include/ftxui/component/event.hpp",
"include/ftxui/component/loop.hpp",
"include/ftxui/component/mouse.hpp",
"include/ftxui/component/receiver.hpp",
"include/ftxui/component/screen_interactive.hpp",
"include/ftxui/component/task.hpp",
],
linkopts = pthread_linkopts(),
deps = [
":dom",
":screen",
],
)
# FTXUI's tests
cc_test(
name = "tests",
testonly = True,
srcs = [
"src/ftxui/component/animation_test.cpp",
"src/ftxui/component/button_test.cpp",
"src/ftxui/component/collapsible_test.cpp",
"src/ftxui/component/component_test.cpp",
"src/ftxui/component/container_test.cpp",
"src/ftxui/component/dropdown_test.cpp",
"src/ftxui/component/hoverable_test.cpp",
"src/ftxui/component/input_test.cpp",
"src/ftxui/component/menu_test.cpp",
"src/ftxui/component/modal_test.cpp",
"src/ftxui/component/radiobox_test.cpp",
"src/ftxui/component/receiver_test.cpp",
"src/ftxui/component/resizable_split_test.cpp",
"src/ftxui/component/slider_test.cpp",
"src/ftxui/component/terminal_input_parser_test.cpp",
"src/ftxui/component/toggle_test.cpp",
"src/ftxui/dom/blink_test.cpp",
"src/ftxui/dom/bold_test.cpp",
"src/ftxui/dom/border_test.cpp",
"src/ftxui/dom/canvas_test.cpp",
"src/ftxui/dom/color_test.cpp",
"src/ftxui/dom/dbox_test.cpp",
"src/ftxui/dom/dim_test.cpp",
"src/ftxui/dom/flexbox_helper_test.cpp",
"src/ftxui/dom/flexbox_test.cpp",
"src/ftxui/dom/gauge_test.cpp",
"src/ftxui/dom/gridbox_test.cpp",
"src/ftxui/dom/hbox_test.cpp",
"src/ftxui/dom/hyperlink_test.cpp",
"src/ftxui/dom/italic_test.cpp",
"src/ftxui/dom/linear_gradient_test.cpp",
"src/ftxui/dom/scroll_indicator_test.cpp",
"src/ftxui/dom/separator_test.cpp",
"src/ftxui/dom/spinner_test.cpp",
"src/ftxui/dom/table_test.cpp",
"src/ftxui/dom/text_test.cpp",
"src/ftxui/dom/underlined_test.cpp",
"src/ftxui/dom/vbox_test.cpp",
"src/ftxui/screen/color_test.cpp",
"src/ftxui/screen/string_test.cpp",
"src/ftxui/util/ref_test.cpp",
# Private header from ftxui:screen for string_test.cpp.
"src/ftxui/screen/string_internal.hpp",
# Private header from ftxui::component for
# terminal_input_parser_test.cpp.
"src/ftxui/component/terminal_input_parser.hpp",
# Private header from ftxui::dom for
# flexbox_helper_test.cpp.
"src/ftxui/dom/flexbox_helper.hpp",
# TODO: Enable the two tests timing out with Bazel:
# - "src/ftxui/component/screen_interactive_test.cpp",
# - "src/ftxui/dom/selection_test.cpp",
],
includes = [
"include",
"src",
],
copts = windows_copts(),
deps = [
":screen",
":dom",
":component",
"@googletest//:gtest",
"@googletest//:gtest_main",
],
)
generate_examples()

View File

@ -1,432 +1,20 @@
Changelog
=========
# Changelog
6.1.9 (2025-05-07)
------------
## Current
### Build
If all goes well (pending), ftxui should appear in the Bazel central repository.
It can be imported into your project using the following lines:
**MODULE.bazel**
```bazel
bazel_dep(name = "ftxui", version = "6.1.9")
```
Thanks @robinlinden and @kcc for the reviews.
### dom
- Bugfix: Restore the `dbox` behavior from ftxui 5.0.0. To apply bgcolor
blending between the two layers, a new `dboxBlend` will be added.
6.1.8 (2025-05-01)
------------------
### Build
- Feature: Support `bazel` build system. See #1032.
Proposed by Kostya Serebryany @kcc
**BUILD.bazel**
```bazel
deps = [
// Depend on the whole library:
"@ftxui//:ftxui",
// Choose a specific submodule:
"@ftxui//:component",
"@ftxui//:dom",
"@ftxui//:screen",
]
```
### Component
- Bugfix: Fix a crash with ResizeableSplit. See #1023.
- Clamp screen size to terminal size.
- Disallow `ResizeableSplit` with negative size.
### Dom
- Bugfix: Disallow specifying a negative size constraint. See #1023.
6.0.2 (2025-03-30)
-----
### Component
- BugFix: Fix major crash on Windows affecting all components. See #1020
- BugFix: Fix focusRelative.
6.0.1 (2025-03-28)
-----
Same as v6.0.0.
Due to a problem tag v6.0.0 was replaced. This isn't a good practice and affect
developers that started using it in the short timeframe. Submitting a new
release with the same content is the best way to fix this.
See #1017 and #1019.
6.0.0 (2025-03-23)
-----
### Component
- Feature: Add support for raw input. Allowing more keys to be detected.
- Feature: Add `ScreenInteractive::ForceHandleCtrlC(false)` to allow component
to fully override the default `Ctrl+C` handler.
- Feature: Add `ScreenInteractive::ForceHandleCtrlZ(false)` to allow component
to fully override the default `Ctrl+Z` handler.
- Feature: Add `Mouse::WeelLeft` and `Mouse::WeelRight` events on supported
terminals.
- Feature: Add `Event::DebugString()`.
- Feature: Add support for `Input`'s insert mode. Add `InputOption::insert`
option. Added by @mingsheng13.
- Feature: Add `DropdownOption` to configure the dropdown. See #826.
- Feature: Add support for Selection. Thanks @clement-roblot. See #926.
- See `ScreenInteractive::GetSelection()`.
- See `ScreenInteractive::SelectionChange(...)` listener.
- Bugfix/Breaking change: `Mouse transition`:
- Detect when the mouse move, as opposed to being pressed.
The Mouse::Moved motion was added.
- Dragging the mouse with the left button pressed now avoids activating
multiple checkboxes.
- A couple of components are now activated when the mouse is pressed,
as opposed to being released.
This fixes: https://github.com/ArthurSonzogni/FTXUI/issues/773
This fixes: https://github.com/ArthurSonzogni/FTXUI/issues/792
- Bugfix: mouse.control is now reported correctly.
- Feature: Add `ScreenInteractive::FullscreenPrimaryScreen()`. This allows
displaying a fullscreen component on the primary screen, as opposed to the
alternate screen.
- Bugfix: `Input` `onchange` was not called on backspace or delete key.
Fixed by @chrysante in chrysante in PR #776.
- Bugfix: Propertly restore cursor shape on exit. See #792.
- Bugfix: Fix cursor position in when in the last column. See #831.
- Bugfix: Fix `ResizeableSplit` keyboard navigation. Fixed by #842.
- Bugfix: Fix `Menu` focus. See #841
- Feature: Add `ComponentBase::Index()`. This allows to get the index of a
component in its parent. See #932
- Feature: Add `EntryState::index`. This allows to get the index of a menu entry.
See #932
- Feature: Add `SliderOption::on_change`. This allows to set a callback when the
slider value changes. See #938.
- Bugfix: Handle `Dropdown` with no entries.
- Bugfix: Fix crash in `LinearGradient` due to float precision and an off-by-one
mistake. See #998.
### Dom
- Feature: Add `italic` decorator. For instance:
```cpp
auto italic_text = text("Italic text") | italic;
```
```cpp
auto italic_text = italic(text("Italic text"));
```
Proposed by @kenReneris in #1009.
- Feature: Add `hscroll_indicator`. It display an horizontal indicator
reflecting the current scroll position. Proposed by @ibrahimnasson in
[issue 752](https://github.com/ArthurSonzogni/FTXUI/issues/752)
- Feature: Add `extend_beyond_screen` option to `Dimension::Fit(..)`, allowing
the element to be larger than the screen. Proposed by @LordWhiro. See #572 and
#949.
- Feature: Add support for Selection. Thanks @clement-roblot. See #926.
- See `selectionColor` decorator.
- See `selectionBackgroundColor` decorator.
- See `selectionForegroundColor` decorator.
- See `selectionStyle(style)` decorator.
- See `selectionStyleReset` decorator.
- Breaking change: Change how "focus"/"select" are handled. This fixes the
behavior.
- Breaking change: `Component::OnRender()` becomes the method to override to
render a component. This replaces `Component::Render()` that is still in use
to call the rendering method on the children. This change allows to fix a
couple of issues around focus handling.
### Screen
- Feature: Add `Box::IsEmpty()`.
- Feature: Color transparency
- Add `Color::RGBA(r,g,b,a)`.
- Add `Color::HSVA(r,g,b,a)`.
- Add `Color::Blend(Color)`.
- Add `Color::IsOpaque()`
### Util
- Feature: Support arbitrary `Adapter` for `ConstStringListRef`. See #843.
### Build
- Support for cmake's "unity/jumbo" builds. Fixed by @ClausKlein.
5.0.0
-----
### Component
- Breaking: MenuDirection enum is renamed Direction
- Breaking: GaugeDirection enum is renamed Direction
- Breaking: Direction enum is renamed WidthOrHeight
- Breaking: Remove `ComponentBase` copy constructor/assignment.
- Breaking: MenuOption::entries is renamed MenuOption::entries_option.
- Breaking: `Ref<{Component}Option>` becomes `{Component}Option` in component constructors.
- Feature: `ResizeableSplit` now support arbitrary element as a separator.
- Feature: `input` is now supporting multiple lines.
- Feature: `input` style is now customizeable.
- Bugfix: Support F1-F5 from OS terminal.
- Feature: Add struct based constructor:
```cpp
Component Button(ButtonOption options);
Component Checkbox(CheckboxOption options);
Component Input(InputOption options);
Component Menu(MenuOption options);
Component MenuEntry(MenuEntryOption options);
Component Radiobox(RadioboxOption options);
Component Slider(SliderOption<T> options);
Component ResizableSplit(ResizableSplitOption options);
```
- Feature: Add `ScreenInteractive::TrackMouse(false)` disable mouse support.
### Dom
- Feature: Add `hyperlink` decorator. For instance:
```cpp
auto link = text("Click here") | hyperlink("https://github.com/FTXUI")
```
See the [OSC 8 page](https://gist.github.com/egmontkob/eb114294efbcd5adb1944c9f3cb5feda).
FTXUI support proposed by @aaleino in [#662](https://github.com/ArthurSonzogni/FTXUI/issues/662).
### Screen
- Breaking: `WordBreakProperty` becomes a uint8_t enum. This yields a 0.8%
performance improvement.
- Breaking: Remove user defined Pixel constructor and equality operator.
- Performance: 19% faster on benchmarks.
### Build
- Check version compatibility when using cmake find_package()
- Add `FTXUI_DEV_WARNING` options to turn on warnings when building FTXUI
- Turn OFF by default `FTXUI_BUILD_DOCS`
- Turn OFF by default `FTXUI_BUILD_EXAMPLE`
4.1.1
-----
### Component
- Fix: Support arrow keys in application mode
- Fix: Remove useless new line when using an alternative screen.
### Dom
- Feature: Add the dashed style for border and separator:
- See `DASHED` enum, and `separatorDashed()`, `borderDashed()` functions.
- Feature: Add colored borders.
- See functions: `borderStyled(BorderStyle, Color)` and `borderStyled(Color)`.
- Feature: Add `LinearGradient`. It can be used in `color` and `bgColor`.
- Improvement: Color::Interpolate() uses gamma correction.
- Fix: Check the `graph` area is positive.
### Build/Install
- Use globally set CMAKE_CXX_STANDARD if it is set.
- Expose the pkg-config file
- Check version compatibility when using cmake find_package()
4.1.0 (Abandonned)
-----
This version is abandonned and must not be used. It introduced a breaking change in the API.
4.0.0
-----
### DOM
- Feature: more styles:
- `strikethrough`
- `underlinedDouble`
- Feature: Customize the cursor. Add the following decorators:
- `focusCursorBlock`
- `focusCursorBlockBlinking`
- `focusCursorBar`
- `focusCursorBarBlinking`
- `focusCursorUnderline`
- `focusCursorUnderlineBlinking`
- Bugfix: Fix `focus`/`select` when the `vbox`/`hbox`/`dbox` contains a
`flexbox`
- Bugfix: Fix the selected/focused area. It used to be 1 cell larger/longer than
requested
- Bugfix: Forward the selected/focused area from the child in gridbox.
- Bugfix: Fix incorrect Canvas computed dimensions.
- Bugfix: Support `vscroll_indicator` with a zero inner size.
- Bugfix: Fix `vscroll_indicator` hidding the last column.
### Component:
- Feature: Add the `Modal` component.
- Feature: `Slider` supports taking references for all its arguments.
- Feature: `Slider` supports `SliderOption`. It supports:
- multiple directions.
- multiple colors.
- various values (value, min, max, increment).
- Feature: Define `ScreenInteractive::Exit()`.
- Feature: Add `Loop` to give developers a better control on the main loop. This
can be used to integrate FTXUI into another main loop, without taking the full
control.
- Feature: `Input` supports CTRL+Left and CTRL+Right
- Feature: Use a blinking bar in the `Input` component.
- Improvement: The `Menu` keeps the focus when an entry is selected with the
mouse.
- Bugfix: Add implementation of `ButtonOption::Border()`. It was missing.
- Bugfix: Provide the correct key for F1-F4 and F11.
- Feature: Add the `Hoverable` component decorators.
### Screen
- Feature: add `Box::Union(a,b) -> Box`
- Bugfix: Fix resetting `dim` clashing with resetting of `bold`.
- Feature: Add emscripten screen resize support.
- Bugfix: Add unicode 13 support for full width characters.
- Bugfix: Fix MSVC treating codecvt C++17 deprecated function as an error.
### Build
- Support using the google test version provided by the package manager.
3.0.0
-----
### Build
- **breaking**: The library prefix is now back to "lib" (the default). This
means non-cmake users should not link against "libftxui-dom" for instance.
### Component
- **Animations** module! Components can implement the `OnAnimation` method and
the animation::Animator to define some animated properties.
- `Menu` now support animations.
- `Button` now supports animations.
- Support SIGTSTP. (ctrl+z).
- Support task posting. `ScreenInteractive::Post(Task)`.
- `Menu` can now be used in the 4 directions, using `MenuOption.direction`.
- `Menu` can display an animated underline, using
`MenuOption.underline.enabled`.
- `Button` is now taking the focus in frame.
- **breaking** All the options are now using a transform function.
- **breaking** The `Toggle` component is now implemented using `Menu`.
- **bugfix** Container::Tab implements `Focusable()`.
- **bugfix** Improved default implementations of ComponentBase `Focusable()` and
`ActiveChild()` methods.
- **bugfix** Automatically convert '\r' keys into '\n' for Linux programs that
do not send the correct code for the return key, like the 'bind'.
https://github.com/ArthurSonzogni/FTXUI/issues/337
- Add decorator for components:
- `operator|(Component, ComponentDecorator)`
- `operator|(Component, ElementDecorator)`
- `operator|=(Component, ComponentDecorator)`
- `operator|=(Component, ElementDecorator)`
- Add the `Maybe` decorator.
- Add the `CatchEvent` decorator.
- Add the `Renderer` decorator.
- **breaking** remove the "deprectated.hpp" header and Input support for wide
string.
### DOM:
- **breaking**: The `inverted` decorator now toggle in the inverted attribute.
- Add `gauge` for the 4 directions. Expose the following API:
```cpp
Element gauge(float ratio);
Element gaugeLeft(float ratio);
Element gaugeRight(float ratio);
Element gaugeUp(float ratio);
Element gaugeDown(float ratio);
Element gaugeDirection(float ratio, GaugeDirection);
```
- Add `separatorHSelector` and `separatorVSelector` elements. This can be used
to highlight an area.
- Add the `automerge` decorator. This makes separator characters to be merged
with others nearby.
- Fix the `Table` rendering function, to allow automerging characters.
- **Bugfix**: The `vscroll_indicator` now computes its offset and size
correctly.
- Add the `operator|=(Element, Decorator)`
### Screen:
- Add: `Color::Interpolate(lambda, color_a, color_b)`.
2.0.0
-----
### Features:
#### Screen
- Add the `automerge` to the Pixel bit field. This now controls which pixels are
automatically merged.
#### DOM:
- Add the `Canvas` class and `ElementFrom('canvas')` function. Together users of
the library can draw using braille and block characters.
- Support `flexbox` dom elements. This is build symmetrically to the HTML one.
All the following attributes are supported: direction, wrap, justify-content,
align-items, align-content, gap
- Add the dom elements helper based on `flexbox`:
- `paragraph`
- `paragraphAlignLeft`
- `paragraphAlignCenter`
- `paragraphAlignRight`
- `paragraphAlignJustify`
- Add the helper elements based on `flexbox`: `hflow()`, `vflow()`.
- Add: `focusPositionRelative` and `focusPosition`
- Add `Table` constructor from 2D vector of Element, instead of string.
#### Component
- Add the `collapsible` component.
- Add the `ScreenInteractive::WithRestoredIO`. This decorates a callback. This
runs it with the terminal hooks temporarilly uninstalled. This is useful if
you want to execute command using directly stdin/stdout/sterr.
### Bug
#### Table
- The `table` horizontal and vertical separator are now correctly expanded.
#### Component
- `Input` shouldn't take focus when hovered by the mouse.
- Modifying `Input`'s during on_enter/on_change event is now working correctly.
### Breaking changes:
- The behavior of `paragraph` has been modified. It now returns en Element,
instead of a list of elements.
0.11.1
------
# Component
- Feature: Support for PageUp/PageDown/Home/End buttons.
- Bugfix: Check the selected element are within bounds for Dropdown.
# Build
- Bugfix: Package library using the "Release config". Not debug.
0.11
----
## github workflow
- Add Windows ad MacOS artefacts.
- Merge all the workflows.
## Bug
- On Unix system, fallback to {80,25} screen dimension on failure.
## CMake
- Support for shared library, via `BUILD_SHARED_LIBS` option.
- Add library version and symlinks.
0.10 (2021-09-30)
--------------------
## 0.10 (2021-09-30)
## Bug
- Fix the automated merge of borders.
### Dom
- `Table()` class to build stylised table.
See https://github.com/ArthurSonzogni/FTXUI/discussions/228
- `vscroll_indicator`. Show a scrollbar indicator on the right.
- `separatorEmpty`. A separator drawing nothing.
- `separatorFixed`. A separator drawing the provided character.
- `vscroll_indicator`. Show a scrollbar indicator on the right.
### Component
- `Maybe`: Display an component conditionnally based on a boolean.
- `Dropdown`: A dropdown select list.
- `Maybe`: Display an component conditionnally based on a boolean.
- `Dropdown`: A dropdown select list.
0.9 (2021-09-26)
----------------
## 0.9 (2021-09-26)
The initial release where changelog where written.

View File

@ -1,20 +1,17 @@
cmake_minimum_required(VERSION 3.12)
cmake_minimum_required(VERSION 3.11)
include(cmake/ftxui_git_version.cmake)
project(ftxui
LANGUAGES CXX
VERSION 6.1.9
DESCRIPTION "C++ Functional Terminal User Interface."
VERSION 0.10.${git_version}
)
option(FTXUI_QUIET "Set to ON for FTXUI to be quiet" OFF)
option(FTXUI_BUILD_EXAMPLES "Set to ON to build examples" OFF)
option(FTXUI_BUILD_DOCS "Set to ON to build docs" OFF)
option(FTXUI_BUILD_DOCS "Set to ON to build tests" ON)
option(FTXUI_BUILD_EXAMPLES "Set to ON to build examples" ON)
option(FTXUI_BUILD_TESTS "Set to ON to build tests" OFF)
option(FTXUI_BUILD_TESTS_FUZZER "Set to ON to enable fuzzing" OFF)
option(FTXUI_ENABLE_INSTALL "Generate the install target" ON)
option(FTXUI_CLANG_TIDY "Execute clang-tidy" OFF)
option(FTXUI_ENABLE_COVERAGE "Execute code coverage" OFF)
option(FTXUI_DEV_WARNINGS "Enable more compiler warnings and warnings as errors" OFF)
set(FTXUI_MICROSOFT_TERMINAL_FALLBACK_HELP_TEXT "On windows, assume the \
terminal used will be one of Microsoft and use a set of reasonnable fallback \
@ -27,111 +24,75 @@ else()
${FTXUI_MICROSOFT_TERMINAL_FALLBACK_HELP_TEXT} OFF)
endif()
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
include(cmake/ftxui_message.cmake)
add_library(screen
include/ftxui/screen/box.hpp
include/ftxui/screen/color.hpp
include/ftxui/screen/color_info.hpp
include/ftxui/screen/image.hpp
include/ftxui/screen/pixel.hpp
include/ftxui/screen/screen.hpp
include/ftxui/screen/string.hpp
add_library(screen STATIC
src/ftxui/screen/box.cpp
src/ftxui/screen/color.cpp
src/ftxui/screen/color_info.cpp
src/ftxui/screen/image.cpp
src/ftxui/screen/screen.cpp
src/ftxui/screen/string.cpp
src/ftxui/screen/terminal.cpp
src/ftxui/screen/util.hpp
include/ftxui/screen/box.hpp
include/ftxui/screen/color.hpp
include/ftxui/screen/color_info.hpp
include/ftxui/screen/screen.hpp
include/ftxui/screen/string.hpp
)
add_library(dom
include/ftxui/dom/canvas.hpp
include/ftxui/dom/direction.hpp
add_library(dom STATIC
include/ftxui/dom/elements.hpp
include/ftxui/dom/flexbox_config.hpp
include/ftxui/dom/node.hpp
include/ftxui/dom/requirement.hpp
include/ftxui/dom/selection.hpp
include/ftxui/dom/take_any_args.hpp
src/ftxui/dom/automerge.cpp
src/ftxui/dom/selection_style.cpp
src/ftxui/dom/blink.cpp
src/ftxui/dom/bold.cpp
src/ftxui/dom/border.cpp
src/ftxui/dom/box_helper.cpp
src/ftxui/dom/box_helper.hpp
src/ftxui/dom/canvas.cpp
src/ftxui/dom/clear_under.cpp
src/ftxui/dom/color.cpp
src/ftxui/dom/composite_decorator.cpp
src/ftxui/dom/dbox.cpp
src/ftxui/dom/dim.cpp
src/ftxui/dom/flex.cpp
src/ftxui/dom/flexbox.cpp
src/ftxui/dom/flexbox_config.cpp
src/ftxui/dom/flexbox_helper.cpp
src/ftxui/dom/flexbox_helper.hpp
src/ftxui/dom/focus.cpp
src/ftxui/dom/frame.cpp
src/ftxui/dom/gauge.cpp
src/ftxui/dom/graph.cpp
src/ftxui/dom/gridbox.cpp
src/ftxui/dom/hbox.cpp
src/ftxui/dom/hyperlink.cpp
src/ftxui/dom/hflow.cpp
src/ftxui/dom/inverted.cpp
src/ftxui/dom/italic.cpp
src/ftxui/dom/linear_gradient.cpp
src/ftxui/dom/node.cpp
src/ftxui/dom/node_decorator.cpp
src/ftxui/dom/paragraph.cpp
src/ftxui/dom/reflect.cpp
src/ftxui/dom/scroll_indicator.cpp
src/ftxui/dom/selection.cpp
src/ftxui/dom/separator.cpp
src/ftxui/dom/size.cpp
src/ftxui/dom/spinner.cpp
src/ftxui/dom/strikethrough.cpp
src/ftxui/dom/table.cpp
src/ftxui/dom/text.cpp
src/ftxui/dom/underlined.cpp
src/ftxui/dom/underlined_double.cpp
src/ftxui/dom/util.cpp
src/ftxui/dom/vbox.cpp
)
add_library(component
include/ftxui/component/animation.hpp
add_library(component STATIC
include/ftxui/component/captured_mouse.hpp
include/ftxui/component/component.hpp
include/ftxui/component/component_base.hpp
include/ftxui/component/component_options.hpp
include/ftxui/component/event.hpp
include/ftxui/component/loop.hpp
include/ftxui/component/mouse.hpp
include/ftxui/component/receiver.hpp
include/ftxui/component/screen_interactive.hpp
include/ftxui/component/task.hpp
src/ftxui/component/animation.cpp
src/ftxui/component/button.cpp
src/ftxui/component/catch_event.cpp
src/ftxui/component/checkbox.cpp
src/ftxui/component/collapsible.cpp
src/ftxui/component/component.cpp
src/ftxui/component/component_options.cpp
src/ftxui/component/container.cpp
src/ftxui/component/dropdown.cpp
src/ftxui/component/event.cpp
src/ftxui/component/hoverable.cpp
src/ftxui/component/input.cpp
src/ftxui/component/loop.cpp
src/ftxui/component/maybe.cpp
src/ftxui/component/menu.cpp
src/ftxui/component/modal.cpp
src/ftxui/component/radiobox.cpp
src/ftxui/component/radiobox.cpp
src/ftxui/component/renderer.cpp
@ -140,42 +101,41 @@ add_library(component
src/ftxui/component/slider.cpp
src/ftxui/component/terminal_input_parser.cpp
src/ftxui/component/terminal_input_parser.hpp
src/ftxui/component/util.cpp
src/ftxui/component/window.cpp
src/ftxui/component/toggle.cpp
)
target_link_libraries(dom
PUBLIC screen
)
find_package(Threads)
target_link_libraries(component
PUBLIC dom
PRIVATE Threads::Threads
)
if (NOT EMSCRIPTEN)
find_package(Threads)
target_link_libraries(component
PUBLIC Threads::Threads
)
endif()
include(cmake/ftxui_set_options.cmake)
ftxui_set_options(screen)
ftxui_set_options(dom)
ftxui_set_options(component)
include(cmake/ftxui_coverage.cmake)
ftxui_check_coverage(screen)
ftxui_check_coverage(dom)
ftxui_check_coverage(component)
if (FTXUI_BUILD_TESTS AND ${CMAKE_VERSION} VERSION_GREATER "3.11.4")
include(cmake/ftxui_test.cmake)
endif()
if(FTXUI_BUILD_EXAMPLES)
add_subdirectory(examples)
endif()
if(FTXUI_BUILD_DOCS)
add_subdirectory(doc)
endif()
include(cmake/ftxui_test.cmake)
include(cmake/ftxui_benchmark.cmake)
include(cmake/ftxui_fuzzer.cmake)
include(cmake/iwyu.cmake)
include(cmake/ftxui_export.cmake)
include(cmake/ftxui_install.cmake)
include(cmake/ftxui_package.cmake)
add_subdirectory(examples)
add_subdirectory(doc)
if(FTXUI_ENABLE_INSTALL)
include(cmake/ftxui_install.cmake)
include(cmake/ftxui_package.cmake)
endif()

View File

@ -1,13 +0,0 @@
# FTXUI module.
module(
name = "ftxui",
version = "6.1.9",
compatibility_level = 6,
)
# Build dependencies.
bazel_dep(name = "rules_cc", version = "0.1.1")
bazel_dep(name = "platforms", version = "0.0.10")
# Test dependencies.
bazel_dep(name = "googletest", version = "1.14.0.bcr.1", dev_dependency = True)

413
README.md
View File

@ -1,404 +1,113 @@
<p align="center">
<img src="https://github.com/ArthurSonzogni/FTXUI/assets/4759106/6925b6da-0a7e-49d9-883c-c890e1f36007" alt="Demo image"></img>
<img src="./examples/component/homescreen.gif" alt="Demo image"></img>
<br/>
<a href="#"><img src="https://img.shields.io/badge/c++-%2300599C.svg?style=flat&logo=c%2B%2B&logoColor=white"></img></a>
<a href="http://opensource.org/licenses/MIT"><img src="https://img.shields.io/github/license/arthursonzogni/FTXUI?color=black"></img></a>
<a href="#"><img src="https://img.shields.io/github/stars/ArthurSonzogni/FTXUI"></img></a>
<a href="#"><img src="https://img.shields.io/github/forks/ArthurSonzogni/FTXUI"></img></a>
<a href="#"><img src="https://img.shields.io/github/repo-size/ArthurSonzogni/FTXUI"></img></a>
<a href="https://github.com/ArthurSonzogni/FTXUI/graphs/contributors"><img src="https://img.shields.io/github/contributors/arthursonzogni/FTXUI?color=blue"></img></a>
<br/>
<a href="https://github.com/ArthurSonzogni/FTXUI/issues"><img src="https://img.shields.io/github/issues/ArthurSonzogni/FTXUI"></img></a>
<a href="https://repology.org/project/ftxui/versions"><img src="https://repology.org/badge/latest-versions/ftxui.svg" alt="latest packaged version(s)"></a>
<a href="https://codecov.io/gh/ArthurSonzogni/FTXUI">
<img src="https://codecov.io/gh/ArthurSonzogni/FTXUI/branch/master/graph/badge.svg?token=C41FdRpNVA"/>
</a>
<a href="https://github.com/ArthurSonzogni/FTXUI/graphs/contributors"><img src="https://img.shields.io/github/contributors/arthursonzogni/FTXUI?color=blue"></img></a>
<br/>
<a href="https://arthursonzogni.github.io/FTXUI/">Documentation</a> ·
<a href="https://github.com/ArthurSonzogni/FTXUI/issues">Report a Bug</a> ·
<a href="https://github.com/ArthurSonzogni/FTXUI/wiki">Documentation</a> ·
<a href="https://github.com/ArthurSonzogni/FTXUI/issues">Report Bug</a> ·
<a href="https://arthursonzogni.github.io/FTXUI/examples.html">Examples</a> .
<a href="https://github.com/ArthurSonzogni/FTXUI/issues">Request Feature</a> ·
<a href="https://github.com/ArthurSonzogni/FTXUI/pulls">Send a Pull Request</a>
</p>
# FTXUI
## FTXUI
<i>Functional Terminal (X) User interface</i>
A simple cross-platform C++ library for terminal based user interfaces!
A simple C++ library for terminal based user interface.
## Feature
* Functional style. Inspired by
[1](https://hackernoon.com/building-reactive-terminal-interfaces-in-c-d392ce34e649?gi=d9fb9ce35901)
[[1]](https://hackernoon.com/building-reactive-terminal-interfaces-in-c-d392ce34e649?gi=d9fb9ce35901)
and [React](https://reactjs.org/)
* Simple and elegant syntax (in my opinion)
* Simple and elegant syntax (in my opinion).
* Support for [UTF8](https://en.wikipedia.org/wiki/UTF-8) and [fullwidth chars](https://en.wikipedia.org/wiki/Halfwidth_and_fullwidth_forms) (→ 测试).
* No dependencies.
* Cross platform. Linux/mac (main target), Windows (experimental thanks to contributors), WebAssembly.
* Keyboard & mouse navigation.
* Support for [UTF8](https://en.wikipedia.org/wiki/UTF-8) and [fullwidth chars](https://en.wikipedia.org/wiki/Halfwidth_and_fullwidth_forms) (→ 测试)
* Support for animations. [Demo 1](https://arthursonzogni.github.io/FTXUI/examples/?file=component/menu_underline_animated_gallery), [Demo 2](https://arthursonzogni.github.io/FTXUI/examples/?file=component/button_style)
* Support for drawing. [Demo](https://arthursonzogni.github.io/FTXUI/examples/?file=component/canvas_animated)
* No dependencies
* **Cross platform**: Linux/MacOS (main target), WebAssembly, Windows (Thanks to contributors!).
* Learn by [examples](#documentation), and [tutorials](#documentation)
* Multiple packages: CMake [FetchContent]([https://bewagner.net/programming/2020/05/02/cmake-fetchcontent/](https://cmake.org/cmake/help/latest/module/FetchContent.html)) (preferred),Bazel, vcpkg, pkgbuild, conan.
* Good practices: documentation, tests, fuzzers, performance tests, automated CI, automated packaging, etc...
## Documentation
## Operating systems
- [![linux-emscripten][badge.linux-emscripten]][link.linux-emscripten]
- [![linux-gcc][badge.linux-gcc]][link.linux-gcc]
[![linux-clang][badge.linux-clang]][link.linux-clang]
- [![windows-msvc][badge.windows-msvc]][link.windows-msvc]
- [![mac-clang][badge.mac-clang]][link.mac-clang]
- [Starter example project](https://github.com/ArthurSonzogni/ftxui-starter)
- [Documentation](https://arthursonzogni.github.io/FTXUI/)
- [Examples (WebAssembly)](https://arthursonzogni.github.io/FTXUI/examples/)
- [Build using CMake](https://arthursonzogni.github.io/FTXUI/#build-cmake)
[badge.linux-gcc]: https://github.com/ArthurSonzogni/FTXUI/actions/workflows/linux-gcc.yaml/badge.svg?branch=master
[badge.linux-clang]: https://github.com/ArthurSonzogni/FTXUI/actions/workflows/linux-clang.yaml/badge.svg?branch=master
[badge.linux-emscripten]: https://github.com/ArthurSonzogni/FTXUI/actions/workflows/linux-emscripten.yaml/badge.svg?branch=master
[badge.windows-msvc]: https://github.com/ArthurSonzogni/FTXUI/actions/workflows/windows-msvc.yaml/badge.svg?branch=master
[badge.mac-clang]: https://github.com/ArthurSonzogni/FTXUI/actions/workflows/mac-clang.yaml/badge.svg?branch=master
[link.linux-gcc]: https://github.com/ArthurSonzogni/FTXUI/actions/workflows/linux-gcc.yaml
[link.linux-clang]: https://github.com/ArthurSonzogni/FTXUI/actions/workflows/linux-clang.yaml
[link.linux-emscripten]: https://github.com/ArthurSonzogni/FTXUI/actions/workflows/linux-emscripten.yaml
[link.windows-msvc]: https://github.com/ArthurSonzogni/FTXUI/actions/workflows/windows-msvc.yaml
[link.mac-clang]: https://github.com/ArthurSonzogni/FTXUI/actions/workflows/mac-clang.yaml
## Example
~~~cpp
vbox({
hbox({
text("one") | border,
text("two") | border | flex,
text("three") | border | flex,
}),
gauge(0.25) | color(Color::Red),
gauge(0.50) | color(Color::White),
gauge(0.75) | color(Color::Blue),
});
vbox({
hbox({
text("left") | border,
text("middle") | border | flex,
text("right") | border,
}),
gauge(0.5) | border,
});
~~~
![image](https://github.com/ArthurSonzogni/FTXUI/assets/4759106/569bf043-4e85-4245-aad5-2324572135c4)
## Short gallery
#### DOM
This module defines a hierarchical set of Element. An Element manages layout and can be responsive to the terminal dimensions.
They are declared in [<ftxui/dom/elements.hpp>](https://arthursonzogni.github.io/FTXUI/elements_8hpp_source.html
)
<details><summary>Layout</summary>
Element can be arranged together:
- horizontally with `hbox`
- vertically with `vbox`
- inside a grid with `gridbox`
- wrap along one direction using the `flexbox`.
Element can become flexible using the the `flex` decorator.
[Example](https://arthursonzogni.github.io/FTXUI/examples_2dom_2vbox_hbox_8cpp-example.html) using `hbox`, `vbox` and `filler`.
![image](https://user-images.githubusercontent.com/4759106/147242524-7103b5d9-1a92-4e2d-ac70-b3d6740061e3.png)
[Example](https://arthursonzogni.github.io/FTXUI/examples_2dom_2gridbox_8cpp-example.html) using gridbox:
![image](https://user-images.githubusercontent.com/4759106/147242972-0db1f2e9-0790-496f-86e6-ed2c604f7a73.png)
[Example](https://github.com/ArthurSonzogni/FTXUI/blob/master/examples/dom/hflow.cpp) using flexbox:
![image](https://user-images.githubusercontent.com/4759106/147243064-780ac7cc-605b-475f-94b8-cf7c4aed03a5.png)
[See](https://arthursonzogni.github.io/FTXUI/examples_2dom_2hflow_8cpp-example.html) also this [demo](https://arthursonzogni.github.io/FTXUI/examples/?file=component/flexbox).
</details>
<details><summary>Style</summary>
An element can be decorated using the functions:
- `bold`
- `italic`
- `dim`
- `inverted`
- `underlined`
- `underlinedDouble`
- `blink`
- `strikethrough`
- `color`
- `bgcolor`
- `hyperlink`
[Example](https://arthursonzogni.github.io/FTXUI/examples_2dom_2style_gallery_8cpp-example.html)
![image](https://user-images.githubusercontent.com/4759106/147244118-380bf834-9e33-40df-9ff0-07c10f2598ef.png)
FTXUI supports the pipe operator. It means: `decorator1(decorator2(element))` and `element | decorator1 | decorator2` can be used.
</details>
<details><summary>Colors</summary>
FTXUI support every color palette:
Color [gallery](https://arthursonzogni.github.io/FTXUI/examples_2dom_2color_gallery_8cpp-example.html):
![image](https://user-images.githubusercontent.com/4759106/147248595-04c7245a-5b85-4544-809d-a5984fc6f9e7.png)
</details>
<details><summary>Border and separator</summary>
Use decorator border and element separator() to subdivide your UI:
```cpp
auto document = vbox({
text("top"),
separator(),
text("bottom"),
}) | border;
```
[Demo](https://arthursonzogni.github.io/FTXUI/examples_2dom_2separator_8cpp-example.html):
![image](https://user-images.githubusercontent.com/4759106/147244514-4135f24b-fb8e-4067-8896-bc53545583f7.png)
</details>
<details><summary>Text and paragraph</summary>
A simple piece of text is represented using `text("content")`.
To support text wrapping following spaces the following functions are provided:
```cpp
Element paragraph(std::string text);
Element paragraphAlignLeft(std::string text);
Element paragraphAlignRight(std::string text);
Element paragraphAlignCenter(std::string text);
Element paragraphAlignJustify(std::string text);
```
[Paragraph example](https://arthursonzogni.github.io/FTXUI/examples_2dom_2paragraph_8cpp-example.html)
![ezgif com-gif-maker (4)](https://user-images.githubusercontent.com/4759106/147251370-983a06e7-6f41-4113-92b8-942f43d34d06.gif)
</details>
<details><summary>Table</summary>
A class to easily style a table of data.
[Example](https://arthursonzogni.github.io/FTXUI/examples_2dom_2table_8cpp-example.html):
![image](https://user-images.githubusercontent.com/4759106/147250766-77d8ec9e-cf2b-486d-9866-1fd9f1bd2e6b.png)
</details>
<details><summary>Canvas</summary>
Drawing can be made on a Canvas, using braille, block, or simple characters:
Simple [example](https://github.com/ArthurSonzogni/FTXUI/blob/master/examples/dom/canvas.cpp):
![image](https://user-images.githubusercontent.com/4759106/147245843-76cc62fb-ccb4-421b-aacf-939f9afb42fe.png)
Complex [examples](https://github.com/ArthurSonzogni/FTXUI/blob/master/examples/component/canvas_animated.cpp):
![ezgif com-gif-maker (3)](https://user-images.githubusercontent.com/4759106/147250538-783a8246-98e0-4a25-b032-3bd3710549d1.gif)
</details>
#### Component
ftxui/component produces dynamic UI, reactive to the user's input. It defines a set of ftxui::Component. A component reacts to Events (keyboard, mouse, resize, ...) and Renders as an Element (see previous section).
Prebuilt components are declared in [<ftxui/component/component.hpp>](https://arthursonzogni.github.io/FTXUI/component_8hpp_source.html)
<details><summary>Gallery</summary>
[Gallery](https://arthursonzogni.github.io/FTXUI/examples_2component_2gallery_8cpp-example.html) of multiple components. ([demo](https://arthursonzogni.github.io/FTXUI/examples/?file=component/gallery))
![image](https://user-images.githubusercontent.com/4759106/147247330-b60beb9f-e665-48b4-81c0-4b01ee95bc66.png)
</details>
<details><summary>Radiobox</summary>
[Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2radiobox_8cpp-example.html):
![image](https://user-images.githubusercontent.com/4759106/147246401-809d14a5-6621-4e36-8dd9-a2d75ef2a94e.png)
</details>
<details><summary>Checkbox</summary>
[Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2checkbox_8cpp-example.html):
![image](https://user-images.githubusercontent.com/4759106/147246646-b86926a9-1ef9-4efb-af98-48a9b62acd81.png)
</details>
<details><summary>Input</summary>
[Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2input_8cpp-example.html):
![image](https://user-images.githubusercontent.com/4759106/147247671-f1d6f606-1845-4e94-a4a0-d4273e9ae6bd.png)
</details>
<details><summary>Toggle</summary>
[Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2toggle_8cpp-example.html):
![image](https://user-images.githubusercontent.com/4759106/147249383-e2201cf1-b7b8-4a5a-916f-d761e3e7ae40.png)
</details>
<details><summary>Slider</summary>
[Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2slider_8cpp-example.html):
![image](https://user-images.githubusercontent.com/4759106/147249265-7e2cad75-082c-436e-affe-44a550c480ab.png)
</details>
<details><summary>Menu</summary>
[Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2menu_8cpp-example.html):
![image](https://user-images.githubusercontent.com/4759106/147247822-0035fd6f-bb13-4b3a-b057-77eb9291582f.png)
</details>
<details><summary>ResizableSplit</summary>
[Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2resizable_split_8cpp-example.html):
![ezgif com-gif-maker](https://user-images.githubusercontent.com/4759106/147248372-c55512fe-9b96-4b08-a1df-d05cf2cae431.gif)
</details>
<details><summary>Dropdown</summary>
[Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2dropdown_8cpp-example.html):
![youtube-video-gif (3)](https://user-images.githubusercontent.com/4759106/147246982-1e821751-531c-4e1f-bc37-2fa290e143cd.gif)
</details>
<details><summary>Tab</summary>
[Vertical](https://arthursonzogni.github.io/FTXUI/examples_2component_2tab_vertical_8cpp-example.html):
![ezgif com-gif-maker (1)](https://user-images.githubusercontent.com/4759106/147250144-22ff044a-4773-4ff7-a49c-12ba4034acb4.gif)
[Horizontal](https://arthursonzogni.github.io/FTXUI/examples_2component_2tab_horizontal_8cpp-example.html):
![ezgif com-gif-maker (2)](https://user-images.githubusercontent.com/4759106/147250217-fe447e0f-7a99-4e08-948a-995087d9b40e.gif)
</details>
## Libraries for FTXUI
- *Want to share a useful Component for FTXUI? Feel free to add yours here*
- [ftxui-grid-container](https://github.com/mingsheng13/grid-container-ftxui)
- [ftxui-ip-input](https://github.com/mingsheng13/ip-input-ftxui)
- [ftxui-image-view](https://github.com/ljrrjl/ftxui-image-view.git): For Image Display.
~~~bash
┌────┐┌───────────────────────────────────────────────────────────────┐┌─────┐
│left││middle ││right│
└────┘└───────────────────────────────────────────────────────────────┘└─────┘
┌────────────────────────────────────────────────────────────────────────────┐
│██████████████████████████████████████ │
└────────────────────────────────────────────────────────────────────────────┘
~~~
# Documentation
- [Starter example project](https://github.com/ArthurSonzogni/ftxui-starter)
- [Documentation](https://arthursonzogni.github.io/FTXUI/)
- [Examples (WebAssembly)](https://arthursonzogni.com/FTXUI/examples/)
- [Build using CMake](https://arthursonzogni.com/FTXUI/doc/#build-using-cmake)
- [Build using nxxm](https://arthursonzogni.com/FTXUI/doc/#build-using-cmake)
## Project using FTXUI
Feel free to add your projects here:
- [json-tui](https://github.com/ArthurSonzogni/json-tui)
- [git-tui](https://github.com/ArthurSonzogni/git-tui)
- [ostree-tui](https://github.com/AP-Sensing/ostree-tui)
- [rgb-tui](https://github.com/ArthurSonzogni/rgb-tui)
- [chrome-log-beautifier](https://github.com/ArthurSonzogni/chrome-log-beautifier)
- [x86-64 CPU Architecture Simulation](https://github.com/AnisBdz/CPU)
- [ltuiny](https://github.com/adrianoviana87/ltuiny)
- [i3-termdialogs](https://github.com/mibli/i3-termdialogs)
- [Just-Fast](https://github.com/GiuseppeCesarano/just-fast)
- [simpPRU](https://github.com/VedantParanjape/simpPRU)
- [Pigeon ROS TUI](https://github.com/PigeonSensei/Pigeon_ros_tui)
- [hastur](https://github.com/robinlinden/hastur)
- [CryptoCalculator](https://github.com/brevis/CryptoCalculator)
- [todoman](https://github.com/aaleino/todoman)
- [TimeAccumulator](https://github.com/asari555/TimeAccumulator)
- [vantage](https://github.com/gokulmaxi/vantage)
- [tabdeeli](https://github.com/typon/tabdeeli)
- [tiles](https://github.com/tusharpm/tiles)
- [cachyos-cli-installer](https://github.com/cachyos/new-cli-installer)
- [beagle-config](https://github.com/SAtacker/beagle-config)
- [turing_cmd](https://github.com/DanArmor/turing_cmd)
- [StartUp](https://github.com/StubbornVegeta/StartUp)
- [eCAL monitor](https://github.com/eclipse-ecal/ecal)
- [Path Finder](https://github.com/Ruebled/Path_Finder)
- [rw-tui](https://github.com/LeeKyuHyuk/rw-tui)
- [resource-monitor](https://github.com/catalincd/resource-monitor)
- [ftxuiFileReader](https://github.com/J0sephDavis/ftxuiFileReader)
- [ftxui_CPUMeter](https://github.com/tzzzzzzzx/ftxui_CPUMeter)
- [Captain's log](https://github.com/nikoladucak/caps-log)
- [FTowerX](https://github.com/MhmRhm/FTowerX)
- [Caravan](https://github.com/r3w0p/caravan)
- [Step-Writer](https://github.com/BrianAnakPintar/step-writer)
- [XJ music](https://github.com/xjmusic/xjmusic)
- [UDP chat](https://github.com/Sergeydigl3/udp-chat-tui)
- [2048-cpp](https://github.com/Chessom/2048-cpp)
- [Memory game](https://github.com/mikolajlubiak/memory)
- [Terminal Animation](https://github.com/mikolajlubiak/terminal_animation)
- [pciex](https://github.com/s0nx/pciex)
- [Fallout terminal hacking](https://github.com/gshigin/yet-another-fallout-terminal-hacking-game)
- [Lazylist](https://github.com/zhuyongqi9/lazylist)
- [TUISIC](https://github.com/Dark-Kernel/tuisic)
- [inLimbo](https://github.com/nots1dd/inLimbo)
- [BestEdrOfTheMarket](https://github.com/Xacone/BestEdrOfTheMarket)
- [terminal-rain](https://github.com/Oakamoore/terminal-rain)
- [keywords](https://github.com/Oakamoore/keywords) ([Play web version :heart:](https://oakamoore.itch.io/keywords))
- [FTB - tertminal file browser](https://github.com/Cyxuan0311/FTB)
- [SHOOT!](https://github.com/ShingZhanho/ENGG1340-Project-25Spring)
### [cpp-best-practices/game_jam](https://github.com/cpp-best-practices/game_jam)
## Hosted on
* [github](https://github.com/ArthurSonzogni/ftxui)
* [gitlab](https://gitlab.com/ArthurSonzogni/ftxui)
Several games using the FTXUI have been made during the Game Jam:
- [TermBreaker](https://github.com/ArthurSonzogni/termBreaker) [**[Play web version]**](https://arthursonzogni.com/TermBreaker/)
- [Minesweeper Marathon](https://github.com/cpp-best-practices/game_jam/blob/main/Jam1_April_2022/minesweeper_marathon.md) [**[Play web version]**](https://barlasgarden.com/minesweeper/index.html)
- [Grand Rounds](https://github.com/cpp-best-practices/game_jam/blob/main/Jam1_April_2022/grandrounds.md)
- [LightsRound](https://github.com/cpp-best-practices/game_jam/blob/main/Jam1_April_2022/LightsRound.v.0.1.0.md)
- [DanteO](https://github.com/cpp-best-practices/game_jam/blob/main/Jam1_April_2022/danteo.md)
- [Sumo](https://github.com/cpp-best-practices/game_jam/blob/main/Jam1_April_2022/sumo.md)
- [Drag Me aROUND](https://github.com/cpp-best-practices/game_jam/blob/main/Jam1_April_2022/drag_me_around.md)
- [DisarmSelfDestruct](https://github.com/cpp-best-practices/game_jam/blob/main/Jam1_April_2022/DisarmSelfDestruct.md)
- [TheWorld](https://github.com/cpp-best-practices/game_jam/blob/main/Jam1_April_2022/TheWorld.md)
- [smoothlife](https://github.com/cpp-best-practices/game_jam/blob/main/Jam1_April_2022/smoothlife.md)
- [Consu](https://github.com/cpp-best-practices/game_jam/blob/main/Jam1_April_2022/consu.md)
## External package
## Utilization
It is **highly** recommanded to use cmake FetchContent to depends on FTXUI. This
way you can specify which commit you would like to depends on.
It is **highly** recommended to use CMake FetchContent to depend on FTXUI so you may specify which commit you would like to depend on.
```cmake
include(FetchContent)
FetchContent_Declare(ftxui
GIT_REPOSITORY https://github.com/ArthurSonzogni/ftxui
GIT_TAG v6.1.9
)
FetchContent_GetProperties(ftxui)
if(NOT ftxui_POPULATED)
FetchContent_Populate(ftxui)
add_subdirectory(${ftxui_SOURCE_DIR} ${ftxui_BINARY_DIR} EXCLUDE_FROM_ALL)
endif()
```
If you don't, FTXUI may be used from the following packages:
- [bazel](...)
- [vcpkg](https://vcpkgx.com/details.html?package=ftxui)
If you don't, the following packages have been created:
- vcpkg ([soon](https://github.com/ArthurSonzogni/FTXUI/issues/112))
- [Arch Linux PKGBUILD](https://aur.archlinux.org/packages/ftxui-git/).
- [conan.io](https://conan.io/center/ftxui)
- [openSUSE](https://build.opensuse.org/package/show/devel:libraries:c_c++/ftxui)
-
[![Packaging status](https://repology.org/badge/vertical-allrepos/libftxui.svg)](https://repology.org/project/libftxui/versions)
If you choose to build and link FTXUI yourself, `ftxui-component` must be first in the linking order relative to the other FTXUI libraries, i.e.
```bash
g++ . . . -lftxui-component -lftxui-dom -lftxui-screen . . .
```
## Contributors
<a href="https://github.com/ArthurSonzogni/FTXUI/graphs/contributors">
<img src="https://contrib.rocks/image?repo=ArthurSonzogni/FTXUI" />
</a>

View File

@ -1,4 +0,0 @@
# Copyright 2025 Arthur Sonzogni. All rights reserved.
# Use of this source code is governed by the MIT license that can be found in
# the LICENSE file.
workspace(name = "ftxui")

View File

@ -1,104 +0,0 @@
# ftxui_common.bzl
load("@rules_cc//cc:defs.bzl", "cc_library")
load("@rules_cc//cc:defs.bzl", "cc_binary")
# Microsoft terminal is a bit buggy ¯\_(ツ)_/¯ and MSVC uses bad defaults.
def windows_copts():
MSVC_COPTS = [
# Microsoft Visual Studio must decode sources files as UTF-8.
"/utf-8",
# Microsoft Visual Studio must interpret the codepoint using unicode.
"/DUNICODE",
"/D_UNICODE",
# Fallback for Microsoft Terminal.
# This
# - Replace missing font symbols by others.
# - Reduce screen position pooling frequency to deals against a Microsoft
# race condition. This was fixed in 2020, but clients never not updated.
# - https://github.com/microsoft/terminal/pull/7583
# - https://github.com/ArthurSonzogni/FTXUI/issues/136
"/DFTXUI_MICROSOFT_TERMINAL_FALLBACK",
]
WINDOWS_COPTS = [
# Fallback for Microsoft Terminal.
# This
# - Replace missing font symbols by others.
# - Reduce screen position pooling frequency to deals against a Microsoft
# race condition. This was fixed in 2020, but clients are still using
# old versions.
# - https://github.com/microsoft/terminal/pull/7583
# - https://github.com/ArthurSonzogni/FTXUI/issues/136
"-DFTXUI_MICROSOFT_TERMINAL_FALLBACK",
];
return select({
# MSVC:
"@rules_cc//cc/compiler:msvc-cl": MSVC_COPTS,
"@rules_cc//cc/compiler:clang-cl": MSVC_COPTS,
"@platforms//os:windows": WINDOWS_COPTS,
"//conditions:default": [],
})
def pthread_linkopts():
return select({
# With MSVC, threading is already built-in (you don't need -pthread.
"@rules_cc//cc/compiler:msvc-cl": [],
"@rules_cc//cc/compiler:clang-cl": [],
"@rules_cc//cc/compiler:clang": ["-pthread"],
"@rules_cc//cc/compiler:gcc": ["-pthread"],
"//conditions:default": ["-pthread"],
})
def ftxui_cc_library(
name,
srcs = [],
hdrs = [],
linkopts = [],
deps = []):
cc_library(
name = name,
srcs = srcs,
hdrs = hdrs,
linkopts = linkopts,
deps = deps,
strip_include_prefix = "",
include_prefix = "",
includes = [
"include",
"src",
],
copts = windows_copts(),
visibility = ["//visibility:public"],
)
# Compile all the examples in the examples/ directory.
# This is useful to check the Bazel is always synchronized against CMake
# definitions.
def generate_examples():
cpp_files = native.glob(["examples/**/*.cpp"])
for src in cpp_files:
# Skip failing examples due to the color_info_sorted_2d.ipp dependency.
if src == "examples/component/homescreen.cpp" or \
src == "examples/dom/color_info_palette256.cpp" or \
src == "examples/dom/color_gallery.cpp":
continue
# Turn "examples/component/button.cpp" → "example_component_button"
name = src.replace("/", "_").replace(".cpp", "")
cc_binary(
name = name,
srcs = [src],
deps = [
":component",
":dom",
":screen",
],
copts = windows_copts(),
)

View File

@ -1,21 +1,19 @@
if (NOT FTXUI_BUILD_TESTS OR
NOT ${CMAKE_VERSION} VERSION_GREATER "3.11.4" OR
WIN32
)
return()
if (NOT WIN32)
FetchContent_Declare(googlebenchmark
GIT_REPOSITORY "https://github.com/google/benchmark"
GIT_TAG 62937f91b5c763a8e119d0c20c67b87bde8eff1c
)
FetchContent_MakeAvailable(googlebenchmark)
add_executable(ftxui_benchmark
src/ftxui/dom/benchmark_test.cpp
)
target_link_libraries(ftxui_benchmark
PRIVATE dom
PRIVATE benchmark::benchmark
PRIVATE benchmark::benchmark_main
)
target_include_directories(ftxui_benchmark
PRIVATE src
)
endif()
include(cmake/ftxui_find_google_benchmark.cmake)
add_executable(ftxui-benchmark
src/ftxui/dom/benchmark_test.cpp
)
ftxui_set_options(ftxui-benchmark)
target_link_libraries(ftxui-benchmark
PRIVATE dom
PRIVATE benchmark::benchmark
PRIVATE benchmark::benchmark_main
)
target_include_directories(ftxui-benchmark
PRIVATE src
)

View File

@ -1,8 +0,0 @@
function(ftxui_check_coverage library)
if (FTXUI_ENABLE_COVERAGE)
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_ID MATCHES ".*Clang")
target_compile_options(${library} INTERFACE --coverage -O0 -g)
target_link_libraries(${library} INTERFACE --coverage)
endif()
endif()
endfunction()

View File

@ -4,5 +4,5 @@ add_library(ftxui::component ALIAS component)
export(
TARGETS screen dom component
NAMESPACE ftxui::
FILE "${PROJECT_BINARY_DIR}/ftxui-targets.cmake"
FILE ${PROJECT_BINARY_DIR}/ftxui-targets.cmake
)

View File

@ -1,32 +0,0 @@
# Some developers would be happier with the google benchmark version provided
# from their package manager. Use it if it is installed the package provide
# cmake support.
# https://github.com/ArthurSonzogni/FTXUI/issues/551
find_package(benchmark QUIET)
if (benchmark_FOUND)
return()
endif()
option(FETCHCONTENT_UPDATES_DISCONNECTED TRUE)
option(FETCHCONTENT_QUIET FALSE)
include(FetchContent)
FetchContent_Declare(googlebenchmark
GIT_REPOSITORY "https://github.com/google/benchmark"
GIT_TAG "015d1a091af6937488242b70121858bce8fd40e9" # v1.8.2
GIT_PROGRESS TRUE
)
FetchContent_GetProperties(googlebenchmark)
set (BENCHMARK_ENABLE_GTEST_TESTS OFF CACHE INTERNAL "")
set (BENCHMARK_ENABLE_TESTING OFF CACHE INTERNAL "")
if(googlebenchmark_POPULATED)
return()
endif()
FetchContent_Populate(googlebenchmark)
add_subdirectory(
${googlebenchmark_SOURCE_DIR}
${googlebenchmark_BINARY_DIR}
EXCLUDE_FROM_ALL
)

View File

@ -1,33 +0,0 @@
# Some developers would be happier with the gtest version provided from their
# package manager. Use it if it is installed the package provide cmake support.
# https://github.com/ArthurSonzogni/FTXUI/issues/551
find_package(GTest QUIET)
if (GTest_FOUND)
return()
endif()
option(FETCHCONTENT_UPDATES_DISCONNECTED TRUE)
option(FETCHCONTENT_QUIET FALSE)
include(FetchContent)
FetchContent_Declare(googletest
GIT_REPOSITORY "https://github.com/google/googletest"
GIT_TAG 23ef29555ef4789f555f1ba8c51b4c52975f0907
GIT_PROGRESS TRUE
)
FetchContent_GetProperties(googletest)
if(googletest_POPULATED)
return()
endif()
FetchContent_Populate(googletest)
set(BUILD_GMOCK OFF CACHE INTERNAL "")
set(INSTALL_GTEST OFF CACHE INTERNAL "")
set(gtest_force_shared_crt ON CACHE INTERNAL "")
add_subdirectory(
"${googletest_SOURCE_DIR}"
"${googletest_BINARY_DIR}"
EXCLUDE_FROM_ALL
)

View File

@ -1,20 +1,22 @@
if (NOT FTXUI_BUILD_TESTS_FUZZER)
return()
endif()
set(CMAKE_C_COMPILER clang)
set(CMAKE_CXX_COMPILER clang++)
function(fuzz source)
set(name "ftxui-${source}")
function(fuzz name)
add_executable(${name}
src/ftxui/component/${source}.cpp
src/ftxui/component/${name}.cpp
)
target_include_directories(${name}
PRIVATE src
)
target_link_libraries(${name}
PRIVATE component
)
target_compile_options(${name}
PRIVATE -fsanitize=fuzzer,address
)
target_link_libraries(${name}
PRIVATE -fsanitize=fuzzer,address
)
target_include_directories(${name} PRIVATE src)
target_link_libraries(${name} PRIVATE component)
target_compile_options(${name} PRIVATE -fsanitize=fuzzer,address)
target_link_libraries(${name} PRIVATE -fsanitize=fuzzer,address)
target_compile_features(${name} PRIVATE cxx_std_17)
endfunction(fuzz)
fuzz(terminal_input_parser_test_fuzzer)

View File

@ -0,0 +1,13 @@
find_package(Git QUIET)
if (Git_FOUND AND EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/.git")
message("git found")
execute_process(
COMMAND ${GIT_EXECUTABLE} rev-list --count HEAD
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
OUTPUT_VARIABLE git_version
OUTPUT_STRIP_TRAILING_WHITESPACE
)
else()
set(git_version 0)
endif()

View File

@ -1,60 +1,29 @@
if(NOT FTXUI_ENABLE_INSTALL)
return()
endif()
include(GNUInstallDirs)
install(TARGETS screen dom component
EXPORT ftxui-export
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
)
install(DIRECTORY include/ftxui DESTINATION ${CMAKE_INSTALL_INCLUDEDIR})
include(CMakePackageConfigHelpers)
# ------------------------------------------------------------------------------
# Install the library and its public headers into the standard subdirectories
# ------------------------------------------------------------------------------
install(
TARGETS screen dom component
EXPORT ftxui-targets
)
install(
DIRECTORY include/ftxui
DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}"
)
# ------------------------------------------------------------------------------
# Install the exported cmake targets for use in other CMake projects.
# ------------------------------------------------------------------------------
install(
EXPORT ftxui-targets
NAMESPACE ftxui::
DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/ftxui"
)
# ------------------------------------------------------------------------------
# Create and install the ftuxi-config.cmake and ftuxi-config-version.cmake files
# needed to support users of find_package()
# ------------------------------------------------------------------------------
configure_package_config_file(
"${CMAKE_CURRENT_SOURCE_DIR}/cmake/ftxui-config.cmake.in"
"${CMAKE_CURRENT_BINARY_DIR}/cmake/ftxui-config.cmake"
INSTALL_DESTINATION "${CMAKE_INSTALL_LIBDIR}/ftxui/cmake"
configure_package_config_file(ftxui-config.cmake.in
${CMAKE_CURRENT_BINARY_DIR}/ftxui-config.cmake
INSTALL_DESTINATION ${CMAKE_INSTALL_LIBDIR}/ftxui/cmake
PATH_VARS CMAKE_INSTALL_INCLUDEDIR
)
)
write_basic_package_version_file(
"${CMAKE_CURRENT_BINARY_DIR}/cmake/ftxui-config-version.cmake"
ftxui-config-version.cmake
VERSION ${PACKAGE_VERSION}
COMPATIBILITY SameMajorVersion
)
install(
FILES
"${CMAKE_CURRENT_BINARY_DIR}/cmake/ftxui-config.cmake"
"${CMAKE_CURRENT_BINARY_DIR}/cmake/ftxui-config-version.cmake"
DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/ftxui"
)
COMPATIBILITY AnyNewerVersion
)
# ------------------------------------------------------------------------------
# Create and install pkg-config file for easy use of library in build systems
# other than CMake:
# ------------------------------------------------------------------------------
configure_file(ftxui.pc.in ${CMAKE_CURRENT_BINARY_DIR}/ftxui.pc @ONLY)
install(
FILES "${CMAKE_CURRENT_BINARY_DIR}/ftxui.pc"
DESTINATION "${CMAKE_INSTALL_LIBDIR}/pkgconfig"
)
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/ftxui-config.cmake
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/ftxui
)
install(EXPORT ftxui-export
FILE ftxui-config-version.cmake
NAMESPACE ftxui::
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/ftxui
)

View File

@ -1,17 +0,0 @@
function(ftxui_message msg)
if (NOT FTXUI_QUIET)
message(STATUS "${msg}")
endif()
endfunction()
ftxui_message("┌─ FTXUI options ─────────────────────")
ftxui_message("│ FTXUI_ENABLE_INSTALL : ${FTXUI_ENABLE_INSTALL}")
ftxui_message("│ FTXUI_BUILD_EXAMPLES : ${FTXUI_BUILD_EXAMPLES}")
ftxui_message("│ FTXUI_QUIET : ${FTXUI_QUIET}")
ftxui_message("│ FTXUI_BUILD_DOCS : ${FTXUI_BUILD_DOCS}")
ftxui_message("│ FTXUI_BUILD_TESTS : ${FTXUI_BUILD_TESTS}")
ftxui_message("│ FTXUI_BUILD_TESTS_FUZZER : ${FTXUI_BUILD_TESTS_FUZZER}")
ftxui_message("│ FTXUI_ENABLE_COVERAGE : ${FTXUI_ENABLE_COVERAGE}")
ftxui_message("│ FTXUI_DEV_WARNINGS : ${FTXUI_DEV_WARNINGS}")
ftxui_message("│ FTXUI_CLANG_TIDY : ${FTXUI_CLANG_TIDY}")
ftxui_message("└─────────────────────────────────────")

View File

@ -1,16 +1,4 @@
if(NOT FTXUI_ENABLE_INSTALL)
return()
endif()
if (UNIX AND NOT APPLE)
set(CPACK_GENERATOR "DEB;External;RPM;STGZ;TBZ2;TGZ;TXZ;TZ;TZST;ZIP")
elseif (UNIX AND APPLE)
set(CPACK_GENERATOR "DragNDrop;NuGet;TGZ;ZIP")
elseif (WIN32)
set(CPACK_GENERATOR "DEB;NuGet;TGZ;ZIP")
else()
set(CPACK_GENERATOR "ZIP")
endif()
set(CPACK_GENERATOR "DEB;External;RPM;STGZ;TBZ2;TGZ;TXZ;TZ;TZST;ZIP")
set(CPACK_DEBIAN_PACKAGE_DEPENDS " ")
set(CPACK_DEBIAN_PACKAGE_HOMEPAGE_URL "https://github.com/ArthurSonzogni/FTXUI/")
set(CPACK_DEBIAN_PACKAGE_MAINTAINER "Arthur Sonzogni")

View File

@ -1,67 +1,29 @@
find_program(CLANG_TIDY_EXE NAMES "clang-tidy" DOC "Path to clang-tidy executable" )
function(ftxui_set_options library)
set_target_properties(${library} PROPERTIES VERSION ${PROJECT_VERSION})
if (NOT ${library} MATCHES "ftxui-*")
set_target_properties(${library} PROPERTIES OUTPUT_NAME "ftxui-${library}")
endif()
set_target_properties(${library} PROPERTIES PREFIX "ftxui-")
if (FTXUI_CLANG_TIDY)
if (NOT CLANG_TIDY_EXE)
message(FATAL_ERROR "clang-tidy requested but executable not found")
endif()
set_target_properties(${library}
PROPERTIES CXX_CLANG_TIDY "${CLANG_TIDY_EXE};-warnings-as-errors=*"
)
# By using "PUBLIC" as opposed to "SYSTEM INTERFACE", the compiler warning
# are enforced on the headers. This is behind "FTXUI_CLANG_TIDY", so that it
# applies only when developing FTXUI and on the CI. User's of the library
# get only the SYSTEM INTERFACE instead.
target_include_directories(${library}
PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
)
else()
target_include_directories(${library} SYSTEM
INTERFACE
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
)
endif()
target_include_directories(${library} SYSTEM
INTERFACE
$<INSTALL_INTERFACE:include>
)
target_include_directories(${library}
PRIVATE
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src>
PUBLIC
$<INSTALL_INTERFACE:include>
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
PRIVATE
src
)
# C++17 is used. We require fold expression at least.
target_compile_features(${library} PUBLIC cxx_std_17)
# Force Microsoft Visual Studio to decode sources files in UTF-8. This applies
# to the library and the library users.
if (CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
if (MSVC)
target_compile_options(${library} PUBLIC "/utf-8")
endif()
# CMake does automatically add -fPIC when linking a shared library, but it
# does not add it when linking a static library. This is a problem when the
# static library is later linked into a shared library.
# Doing it helps some users.
set_property(TARGET ${library} PROPERTY POSITION_INDEPENDENT_CODE ON)
# Add as many warning as possible:
if (WIN32)
if (MSVC)
if(FTXUI_DEV_WARNINGS)
target_compile_options(${library} PRIVATE "/W3")
target_compile_options(${library} PRIVATE "/WX")
endif()
target_compile_options(${library} PRIVATE "/W3")
target_compile_options(${library} PRIVATE "/WX")
target_compile_options(${library} PRIVATE "/wd4244")
target_compile_options(${library} PRIVATE "/wd4267")
target_compile_options(${library} PRIVATE "/D_CRT_SECURE_NO_WARNINGS")
@ -69,30 +31,15 @@ function(ftxui_set_options library)
# Force Win32 to UNICODE
target_compile_definitions(${library} PRIVATE UNICODE _UNICODE)
else()
if(FTXUI_DEV_WARNINGS)
target_compile_options(${library} PRIVATE "-Wall")
target_compile_options(${library} PRIVATE "-Werror")
target_compile_options(${library} PRIVATE "-Wextra")
target_compile_options(${library} PRIVATE "-Wcast-align")
target_compile_options(${library} PRIVATE "-Wdeprecated")
target_compile_options(${library} PRIVATE "-Wmissing-declarations")
target_compile_options(${library} PRIVATE "-Wnon-virtual-dtor")
target_compile_options(${library} PRIVATE "-Wnull-dereference")
target_compile_options(${library} PRIVATE "-Woverloaded-virtual")
target_compile_options(${library} PRIVATE "-Wpedantic")
target_compile_options(${library} PRIVATE "-Wshadow")
target_compile_options(${library} PRIVATE "-Wunused")
endif()
target_compile_options(${library} PRIVATE "-Wall")
target_compile_options(${library} PRIVATE "-Wextra")
target_compile_options(${library} PRIVATE "-pedantic")
target_compile_options(${library} PRIVATE "-Werror")
target_compile_options(${library} PRIVATE "-Wmissing-declarations")
target_compile_options(${library} PRIVATE "-Wdeprecated")
target_compile_options(${library} PRIVATE "-Wshadow")
endif()
if (CMAKE_CXX_COMPILER_ID MATCHES "Clang")
if(FTXUI_DEV_WARNINGS)
target_compile_options(${library} PRIVATE "-Wdocumentation")
endif()
endif()
if (FTXUI_MICROSOFT_TERMINAL_FALLBACK)
target_compile_definitions(${library}
PRIVATE "FTXUI_MICROSOFT_TERMINAL_FALLBACK")
@ -100,7 +47,9 @@ function(ftxui_set_options library)
endfunction()
if (EMSCRIPTEN)
#string(APPEND CMAKE_CXX_FLAGS " -s ASSERTIONS=1")
string(APPEND CMAKE_CXX_FLAGS " -s USE_PTHREADS")
string(APPEND CMAKE_EXE_LINKER_FLAGS " -s ASYNCIFY")
string(APPEND CMAKE_EXE_LINKER_FLAGS " -s PROXY_TO_PTHREAD")
endif()

View File

@ -1,83 +1,48 @@
if (NOT FTXUI_BUILD_TESTS)
return()
endif()
enable_testing()
set(gtest_force_shared_crt ON CACHE BOOL "" FORCE)
include(cmake/ftxui_find_google_test.cmake)
set(FETCHCONTENT_UPDATES_DISCONNECTED TRUE)
include(FetchContent)
add_executable(ftxui-tests
src/ftxui/component/animation_test.cpp
src/ftxui/component/button_test.cpp
src/ftxui/component/collapsible_test.cpp
src/ftxui/component/component_test.cpp
FetchContent_Declare( googletest
GIT_REPOSITORY "https://github.com/google/googletest"
GIT_TAG 23ef29555ef4789f555f1ba8c51b4c52975f0907
)
FetchContent_MakeAvailable(googletest)
add_executable(tests
src/ftxui/component/component_test.cpp
src/ftxui/component/container_test.cpp
src/ftxui/component/dropdown_test.cpp
src/ftxui/component/hoverable_test.cpp
src/ftxui/component/input_test.cpp
src/ftxui/component/menu_test.cpp
src/ftxui/component/modal_test.cpp
src/ftxui/component/radiobox_test.cpp
src/ftxui/util/ref_test.cpp
src/ftxui/component/receiver_test.cpp
src/ftxui/component/resizable_split_test.cpp
src/ftxui/component/screen_interactive_test.cpp
src/ftxui/component/slider_test.cpp
src/ftxui/component/terminal_input_parser_test.cpp
src/ftxui/component/toggle_test.cpp
src/ftxui/dom/blink_test.cpp
src/ftxui/dom/bold_test.cpp
src/ftxui/dom/border_test.cpp
src/ftxui/dom/canvas_test.cpp
src/ftxui/dom/color_test.cpp
src/ftxui/dom/dbox_test.cpp
src/ftxui/dom/dim_test.cpp
src/ftxui/dom/flexbox_helper_test.cpp
src/ftxui/dom/flexbox_test.cpp
src/ftxui/dom/gauge_test.cpp
src/ftxui/dom/gridbox_test.cpp
src/ftxui/dom/hbox_test.cpp
src/ftxui/dom/hyperlink_test.cpp
src/ftxui/dom/italic_test.cpp
src/ftxui/dom/linear_gradient_test.cpp
src/ftxui/dom/scroll_indicator_test.cpp
src/ftxui/dom/selection_test.cpp
src/ftxui/dom/separator_test.cpp
src/ftxui/dom/spinner_test.cpp
src/ftxui/dom/table_test.cpp
src/ftxui/dom/text_test.cpp
src/ftxui/dom/underlined_test.cpp
src/ftxui/dom/vbox_test.cpp
src/ftxui/screen/color_test.cpp
src/ftxui/screen/string_test.cpp
)
target_link_libraries(ftxui-tests
target_link_libraries(tests
PRIVATE component
PRIVATE GTest::gtest
PRIVATE GTest::gtest_main
PRIVATE gtest
PRIVATE gmock
PRIVATE gtest_main
)
target_include_directories(ftxui-tests
target_include_directories(tests
PRIVATE src
)
target_compile_features(ftxui-tests PRIVATE cxx_std_20)
target_compile_options(tests PRIVATE -fsanitize=address)
target_link_libraries(tests PRIVATE -fsanitize=address)
# Disable unity build for tests. There are several files defining the same
# function in different anonymous namespaces. This is not allowed in unity
# builds, as it would result in multiple definitions of the same function.
set_target_properties(ftxui-tests PROPERTIES UNITY_BUILD OFF)
if (FTXUI_MICROSOFT_TERMINAL_FALLBACK)
target_compile_definitions(ftxui-tests
PRIVATE "FTXUI_MICROSOFT_TERMINAL_FALLBACK")
if (NOT MSVC)
include(cmake/ftxui_benchmark.cmake)
endif()
include(GoogleTest)
gtest_discover_tests(ftxui-tests
DISCOVERY_TIMEOUT 600
)
#set(CMAKE_CTEST_ARGUMENTS "--rerun-failed --output-on-failure")
#set_tests_properties(gen_init_queries PROPERTIES FIXTURES_SETUP f_init_queries)
#set_tests_properties(test PROPERTIES FIXTURES_REQUIRED f_init_queries)
if (FTXUI_BUILD_TESTS_FUZZER)
include(cmake/ftxui_fuzzer.cmake)
endif()

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@ -1,7 +1,7 @@
find_program(iwyu_path NAMES include-what-you-use iwyu)
if(iwyu_path)
set_property(TARGET ${lib}
PROPERTY "${iwyu_path}" -Xiwyu
--mapping_file "${CMAKE_CURRENT_SOURCE_DIR}/iwyu.imp"
PROPERTY ${iwyu_path} -Xiwyu
--mapping_file ${CMAKE_CURRENT_SOURCE_DIR}/iwyu.impl
)
endif()

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@ -1,12 +0,0 @@
codecov:
require_ci_to_pass: no
notify:
after_n_builds: 4
wait_for_ci: yes
coverage:
precision: 2
round: down
range: "50...100"
comment: false

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@ -1,27 +1,22 @@
if(NOT FTXUI_BUILD_DOCS)
return()
endif()
find_package(Doxygen)
if (NOT DOXYGEN_FOUND)
if (DOXYGEN_FOUND)
# Generate example list for documentation
set(EXAMPLE_LIST "${CMAKE_CURRENT_BINARY_DIR}/example_list.md")
file(WRITE ${EXAMPLE_LIST} "# Examples")
get_property(EXAMPLES GLOBAL PROPERTY FTXUI::EXAMPLES)
foreach(EXAMPLE IN LISTS EXAMPLES)
file(APPEND ${EXAMPLE_LIST} "\n@example examples/${EXAMPLE}.cpp")
endforeach(EXAMPLE IN LISTS EXAMPLES)
configure_file(Doxyfile.in Doxyfile @ONLY)
# note the option ALL which allows to build the docs together with the application
add_custom_target(doc
COMMAND ${DOXYGEN_EXECUTABLE} ${CMAKE_CURRENT_BINARY_DIR}/Doxyfile
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
COMMENT "Generating API documentation with Doxygen"
VERBATIM
)
else (DOXYGEN_FOUND)
message("Doxygen need to be installed to generate the doxygen documentation")
return()
endif()
# Generate example list for documentation
set(EXAMPLE_LIST "${CMAKE_CURRENT_BINARY_DIR}/example_list.md")
file(WRITE ${EXAMPLE_LIST} "# Examples")
get_property(EXAMPLES GLOBAL PROPERTY FTXUI::EXAMPLES)
foreach(EXAMPLE IN LISTS EXAMPLES)
file(APPEND ${EXAMPLE_LIST} "\n@example examples/${EXAMPLE}.cpp")
endforeach(EXAMPLE IN LISTS EXAMPLES)
configure_file(Doxyfile.in Doxyfile @ONLY)
# note the option ALL which allows to build the docs together with the application
add_custom_target(doc
COMMAND ${DOXYGEN_EXECUTABLE} ${CMAKE_CURRENT_BINARY_DIR}/Doxyfile
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
COMMENT "Generating API documentation with Doxygen"
VERBATIM
)
endif (DOXYGEN_FOUND)

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@ -178,12 +178,11 @@ div.headertitle {
}
div.fragment {
padding: 16px;
background-color: #f3f3f3;
border-radius:5px;
border: 0 solid;
border: none;
padding:16px;
transition: all 0.5s ease-in-out;
border-radius:5px;
}
div.fragment:hover {
@ -193,9 +192,8 @@ div.fragment:hover {
div.line {
font-family: "SFMono-Regular", Consolas, "Liberation Mono", Menlo, Courier, monospace;
font-size: 90%;
font-variant-numeric: tabular-nums lining-nums;
font-kerning: none;
font-size: 85%;
line-height: 1.45;
-webkit-transition-duration: 0;
-moz-transition-duration: 0;
-ms-transition-duration: 0;
@ -208,6 +206,15 @@ div.line.glow {
box-shadow: none;
}
pre.fragment {
border: 0 solid #C4CFE5;
padding: 16px;
background-color: #f3f3f3;
font-size: 85%;
line-height: 1.45;
font-family: "SFMono-Regular", Consolas, "Liberation Mono", Menlo, Courier, monospace;
}
/* @group Code Colorization */
span.keyword {
color: #808000

File diff suppressed because it is too large Load Diff

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@ -1,29 +1,18 @@
if(NOT FTXUI_BUILD_EXAMPLES)
return()
endif()
set(EXAMPLES_DIR ${CMAKE_CURRENT_SOURCE_DIR})
function(example name)
add_executable(ftxui_example_${name} ${name}.cpp)
target_link_libraries(ftxui_example_${name} PUBLIC ${DIRECTORY_LIB})
add_executable(${name} ${name}.cpp)
target_link_libraries(${name} PUBLIC ${DIRECTORY_LIB})
file(RELATIVE_PATH dir ${EXAMPLES_DIR} ${CMAKE_CURRENT_SOURCE_DIR})
set_property(GLOBAL APPEND PROPERTY FTXUI::EXAMPLES ${dir}/${name})
target_compile_features(ftxui_example_${name} PRIVATE cxx_std_20)
endfunction(example)
add_subdirectory(component)
add_subdirectory(dom)
if (EMSCRIPTEN)
string(APPEND CMAKE_EXE_LINKER_FLAGS " -s ALLOW_MEMORY_GROWTH=1")
target_link_options(component PUBLIC "SHELL: -s ALLOW_MEMORY_GROWTH=1")
get_property(EXAMPLES GLOBAL PROPERTY FTXUI::EXAMPLES)
foreach(file
"index.html"
"index.mjs"
"index.css"
"sw.js"
"run_webassembly.py")
configure_file(${file} ${file})
endforeach(file)

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@ -1,52 +1,29 @@
set(DIRECTORY_LIB component)
example(button)
example(button_animated)
example(button_in_frame)
example(button_style)
example(canvas_animated)
example(checkbox)
example(checkbox_in_frame)
example(collapsible)
example(composition)
example(custom_loop)
example(dropdown)
example(dropdown_custom)
example(flexbox_gallery)
example(focus)
example(focus_cursor)
example(gallery)
example(homescreen)
example(input)
example(input_in_frame)
example(input_style)
example(linear_gradient_gallery)
example(maybe)
example(menu)
example(menu2)
example(menu_entries)
example(menu_entries_animated)
example(menu_in_frame)
example(menu_in_frame_horizontal)
example(menu_multiple)
example(menu_style)
example(menu_underline_animated_gallery)
example(modal_dialog)
example(modal_dialog_custom)
example(nested_screen)
example(print_key_press)
example(radiobox)
example(radiobox_in_frame)
example(renderer)
example(resizable_split)
example(scrollbar)
example(selection)
example(slider)
example(slider_direction)
example(slider_rgb)
example(tab_horizontal)
example(tab_vertical)
example(textarea)
example(toggle)
example(window)
example(with_restored_io)

View File

@ -1,9 +1,45 @@
#include "ftxui/component/component.hpp"
#include "ftxui/component/screen_interactive.hpp"
#include <memory> // for shared_ptr, __shared_ptr_access
#include <string> // for operator+, to_wstring
int main(){
auto screen = ftxui::ScreenInteractive::Fullscreen();
auto testComponent = ftxui::Renderer([](){return ftxui::text("test Component");});
screen.Loop(testComponent);
return 0;
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Button, Horizontal, Renderer
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/component_options.hpp" // for ButtonOption
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for separator, gauge, Element, operator|, vbox, border
using namespace ftxui;
int main(int argc, const char* argv[]) {
int value = 50;
// The tree of components. This defines how to navigate using the keyboard.
auto button_option = ButtonOption();
button_option.border = false;
auto buttons = Container::Horizontal({
Button(
"[Decrease]", [&] { value--; }, &button_option),
Button(
"[Increase]", [&] { value++; }, &button_option),
});
// Modify the way to render them on screen:
auto component = Renderer(buttons, [&] {
return vbox({
text("value = " + std::to_string(value)),
separator(),
gauge(value * 0.01f),
separator(),
buttons->Render(),
}) |
border;
});
auto screen = ScreenInteractive::FitComponent();
screen.Loop(component);
return 0;
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

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@ -1,45 +0,0 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <memory> // for shared_ptr, __shared_ptr_access
#include <string> // for operator+, to_string
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Button, Horizontal, Renderer
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/component_options.hpp" // for ButtonOption
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for gauge, separator, text, vbox, operator|, Element, border
#include "ftxui/screen/color.hpp" // for Color, Color::Blue, Color::Green, Color::Red
using namespace ftxui;
int main() {
int value = 50;
// The tree of components. This defines how to navigate using the keyboard.
auto buttons = Container::Horizontal({
Button(
"Decrease", [&] { value--; }, ButtonOption::Animated(Color::Red)),
Button(
"Reset", [&] { value = 50; }, ButtonOption::Animated(Color::Green)),
Button(
"Increase", [&] { value++; }, ButtonOption::Animated(Color::Blue)),
});
// Modify the way to render them on screen:
auto component = Renderer(buttons, [&] {
return vbox({
vbox({
text("value = " + std::to_string(value)),
separator(),
gauge(value * 0.01f),
}) | border,
buttons->Render(),
});
});
auto screen = ScreenInteractive::FitComponent();
screen.Loop(component);
return 0;
}

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@ -1,47 +0,0 @@
// Copyright 2022 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <memory> // for allocator, __shared_ptr_access, shared_ptr
#include <string> // for to_string, operator+
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Button, Renderer, Vertical
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/component_options.hpp" // for ButtonOption
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for operator|, text, Element, hbox, separator, size, vbox, border, frame, vscroll_indicator, HEIGHT, LESS_THAN
#include "ftxui/screen/color.hpp" // for Color, Color::Default, Color::GrayDark, Color::White
using namespace ftxui;
int main() {
int counter = 0;
auto on_click = [&] { counter++; };
auto style = ButtonOption::Animated(Color::Default, Color::GrayDark,
Color::Default, Color::White);
auto container = Container::Vertical({});
for (int i = 0; i < 30; ++i) {
auto button = Button("Button " + std::to_string(i), on_click, style);
container->Add(button);
}
auto renderer = Renderer(container, [&] {
return vbox({
hbox({
text("Counter:"),
text(std::to_string(counter)),
}),
separator(),
container->Render() | vscroll_indicator | frame |
size(HEIGHT, LESS_THAN, 20),
}) |
border;
});
auto screen = ScreenInteractive::FitComponent();
screen.Loop(renderer);
return 0;
}

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@ -1,60 +0,0 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <string> // for operator+, to_string
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Button, Vertical, Renderer, Horizontal, operator|
#include "ftxui/component/component_base.hpp" // for Component
#include "ftxui/component/component_options.hpp" // for ButtonOption
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for Element, separator, text, border
#include "ftxui/screen/color.hpp" // for Color, Color::Blue, Color::Green, Color::Red
using namespace ftxui;
int main() {
int value = 0;
auto action = [&] { value++; };
auto action_renderer =
Renderer([&] { return text("count = " + std::to_string(value)); });
auto buttons =
Container::Vertical({
action_renderer,
Renderer([] { return separator(); }),
Container::Horizontal({
Container::Vertical({
Button("Ascii 1", action, ButtonOption::Ascii()),
Button("Ascii 2", action, ButtonOption::Ascii()),
Button("Ascii 3", action, ButtonOption::Ascii()),
}),
Renderer([] { return separator(); }),
Container::Vertical({
Button("Simple 1", action, ButtonOption::Simple()),
Button("Simple 2", action, ButtonOption::Simple()),
Button("Simple 3", action, ButtonOption::Simple()),
}),
Renderer([] { return separator(); }),
Container::Vertical({
Button("Animated 1", action, ButtonOption::Animated()),
Button("Animated 2", action, ButtonOption::Animated()),
Button("Animated 3", action, ButtonOption::Animated()),
}),
Renderer([] { return separator(); }),
Container::Vertical({
Button("Animated 4", action,
ButtonOption::Animated(Color::Red)),
Button("Animated 5", action,
ButtonOption::Animated(Color::Green)),
Button("Animated 6", action,
ButtonOption::Animated(Color::Blue)),
}),
}),
}) |
border;
auto screen = ScreenInteractive::FitComponent();
screen.Loop(buttons);
return 0;
}

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@ -1,262 +0,0 @@
// Copyright 2021 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSED file.
#include <cmath> // for sin, cos
#include <ftxui/dom/elements.hpp> // for canvas, Element, separator, hbox, operator|, border
#include <ftxui/screen/screen.hpp> // for Pixel
#include <memory> // for allocator, shared_ptr, __shared_ptr_access
#include <string> // for string, basic_string
#include <utility> // for move
#include <vector> // for vector, __alloc_traits<>::value_type
#include "ftxui/component/component.hpp" // for Renderer, CatchEvent, Horizontal, Menu, Tab
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/event.hpp" // for Event
#include "ftxui/component/mouse.hpp" // for Mouse
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/canvas.hpp" // for Canvas
#include "ftxui/screen/color.hpp" // for Color, Color::Red, Color::Blue, Color::Green, ftxui
int main() {
using namespace ftxui;
int mouse_x = 0;
int mouse_y = 0;
// A triangle following the mouse, using braille characters.
auto renderer_line_braille = Renderer([&] {
auto c = Canvas(100, 100);
c.DrawText(0, 0, "Several lines (braille)");
c.DrawPointLine(mouse_x, mouse_y, 80, 10, Color::Red);
c.DrawPointLine(80, 10, 80, 40, Color::Blue);
c.DrawPointLine(80, 40, mouse_x, mouse_y, Color::Green);
return canvas(std::move(c));
});
// A triangle following the mouse, using block characters.
auto renderer_line_block = Renderer([&] {
auto c = Canvas(100, 100);
c.DrawText(0, 0, "Several lines (block)");
c.DrawBlockLine(mouse_x, mouse_y, 80, 10, Color::Red);
c.DrawBlockLine(80, 10, 80, 40, Color::Blue);
c.DrawBlockLine(80, 40, mouse_x, mouse_y, Color::Green);
return canvas(std::move(c));
});
// A circle following the mouse, using braille characters.
auto renderer_circle_braille = Renderer([&] {
auto c = Canvas(100, 100);
c.DrawText(0, 0, "A circle (braille)");
c.DrawPointCircle(mouse_x, mouse_y, 30);
return canvas(std::move(c));
});
// A circle following the mouse, using block characters.
auto renderer_circle_block = Renderer([&] {
auto c = Canvas(100, 100);
c.DrawText(0, 0, "A circle (block)");
c.DrawBlockCircle(mouse_x, mouse_y, 30);
return canvas(std::move(c));
});
// A filled circle following the mouse, using braille characters.
auto renderer_circle_filled_braille = Renderer([&] {
auto c = Canvas(100, 100);
c.DrawText(0, 0, "A circle filled (braille)");
c.DrawPointCircleFilled(mouse_x, mouse_y, 30);
return canvas(std::move(c));
});
// A filled circle following the mouse, using block characters.
auto renderer_circle_filled_block = Renderer([&] {
auto c = Canvas(100, 100);
c.DrawText(0, 0, "A circle filled (block)");
c.DrawBlockCircleFilled(mouse_x, mouse_y, 30);
return canvas(std::move(c));
});
// An ellipse following the mouse, using braille characters.
auto renderer_ellipse_braille = Renderer([&] {
auto c = Canvas(100, 100);
c.DrawText(0, 0, "An ellipse (braille)");
c.DrawPointEllipse(mouse_x / 2, mouse_y / 2, mouse_x / 2, mouse_y / 2);
return canvas(std::move(c));
});
// An ellipse following the mouse, using block characters.
auto renderer_ellipse_block = Renderer([&] {
auto c = Canvas(100, 100);
c.DrawText(0, 0, "An ellipse (block)");
c.DrawBlockEllipse(mouse_x / 2, mouse_y / 2, mouse_x / 2, mouse_y / 2);
return canvas(std::move(c));
});
// An ellipse following the mouse filled, using braille characters.
auto renderer_ellipse_filled_braille = Renderer([&] {
auto c = Canvas(100, 100);
c.DrawText(0, 0, "A filled ellipse (braille)");
c.DrawPointEllipseFilled(mouse_x / 2, mouse_y / 2, mouse_x / 2,
mouse_y / 2);
return canvas(std::move(c));
});
// An ellipse following the mouse filled, using block characters.
auto renderer_ellipse_filled_block = Renderer([&] {
auto c = Canvas(100, 100);
c.DrawText(0, 0, "A filled ellipse (block)");
c.DrawBlockEllipseFilled(mouse_x / 2, mouse_y / 2, mouse_x / 2,
mouse_y / 2);
c.DrawBlockEllipse(mouse_x / 2, mouse_y / 2, mouse_x / 2, mouse_y / 2);
return canvas(std::move(c));
});
// A text following the mouse
auto renderer_text = Renderer([&] {
auto c = Canvas(100, 100);
c.DrawText(0, 0, "A piece of text");
c.DrawText(mouse_x, mouse_y, "This is a piece of text with effects",
[](Pixel& p) {
p.foreground_color = Color::Red;
p.underlined = true;
p.bold = true;
});
return canvas(std::move(c));
});
auto renderer_plot_1 = Renderer([&] {
auto c = Canvas(100, 100);
c.DrawText(0, 0, "A graph");
std::vector<int> ys(100);
for (int x = 0; x < 100; x++) {
float dx = float(x - mouse_x);
float dy = 50.f;
ys[x] = int(dy + 20 * cos(dx * 0.14) + 10 * sin(dx * 0.42));
}
for (int x = 1; x < 99; x++)
c.DrawPointLine(x, ys[x], x + 1, ys[x + 1]);
return canvas(std::move(c));
});
auto renderer_plot_2 = Renderer([&] {
auto c = Canvas(100, 100);
c.DrawText(0, 0, "A symmetrical graph filled");
std::vector<int> ys(100);
for (int x = 0; x < 100; x++) {
ys[x] = int(30 + //
10 * cos(x * 0.2 - mouse_x * 0.05) + //
5 * sin(x * 0.4) + //
5 * sin(x * 0.3 - mouse_y * 0.05)); //
}
for (int x = 0; x < 100; x++) {
c.DrawPointLine(x, 50 + ys[x], x, 50 - ys[x], Color::Red);
}
return canvas(std::move(c));
});
auto renderer_plot_3 = Renderer([&] {
auto c = Canvas(100, 100);
c.DrawText(0, 0, "A 2D gaussian plot");
int size = 15;
// mouse_x = 5mx + 3*my
// mouse_y = 0mx + -5my + 90
float my = (mouse_y - 90) / -5.f;
float mx = (mouse_x - 3 * my) / 5.f;
std::vector<std::vector<float>> ys(size, std::vector<float>(size));
for (int y = 0; y < size; y++) {
for (int x = 0; x < size; x++) {
float dx = x - mx;
float dy = y - my;
ys[y][x] = -1.5 + 3.0 * std::exp(-0.2f * (dx * dx + dy * dy));
}
}
for (int y = 0; y < size; y++) {
for (int x = 0; x < size; x++) {
if (x != 0) {
c.DrawPointLine(
5 * (x - 1) + 3 * (y - 0), 90 - 5 * (y - 0) - 5 * ys[y][x - 1],
5 * (x - 0) + 3 * (y - 0), 90 - 5 * (y - 0) - 5 * ys[y][x]);
}
if (y != 0) {
c.DrawPointLine(
5 * (x - 0) + 3 * (y - 1), 90 - 5 * (y - 1) - 5 * ys[y - 1][x],
5 * (x - 0) + 3 * (y - 0), 90 - 5 * (y - 0) - 5 * ys[y][x]);
}
}
}
return canvas(std::move(c));
});
int selected_tab = 12;
auto tab = Container::Tab(
{
renderer_line_braille,
renderer_line_block,
renderer_circle_braille,
renderer_circle_block,
renderer_circle_filled_braille,
renderer_circle_filled_block,
renderer_ellipse_braille,
renderer_ellipse_block,
renderer_ellipse_filled_braille,
renderer_ellipse_filled_block,
renderer_plot_1,
renderer_plot_2,
renderer_plot_3,
renderer_text,
},
&selected_tab);
// This capture the last mouse position.
auto tab_with_mouse = CatchEvent(tab, [&](Event e) {
if (e.is_mouse()) {
mouse_x = (e.mouse().x - 1) * 2;
mouse_y = (e.mouse().y - 1) * 4;
}
return false;
});
std::vector<std::string> tab_titles = {
"line (braille)",
"line (block)",
"circle (braille)",
"circle (block)",
"circle filled (braille)",
"circle filled (block)",
"ellipse (braille)",
"ellipse (block)",
"ellipse filled (braille)",
"ellipse filled (block)",
"plot_1 simple",
"plot_2 filled",
"plot_3 3D",
"text",
};
auto tab_toggle = Menu(&tab_titles, &selected_tab);
auto component = Container::Horizontal({
tab_with_mouse,
tab_toggle,
});
// Add some separator to decorate the whole component:
auto component_renderer = Renderer(component, [&] {
return hbox({
tab_with_mouse->Render(),
separator(),
tab_toggle->Render(),
}) |
border;
});
auto screen = ScreenInteractive::FitComponent();
screen.Loop(component_renderer);
return 0;
}

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@ -1,38 +1,25 @@
// Copyright 2021 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <array> // for array
#include <iostream>
#include <memory> // for shared_ptr, __shared_ptr_access
#include <string> // for operator+, to_string
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Checkbox, Renderer, Vertical
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Checkbox, Vertical
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for operator|, Element, size, border, frame, vscroll_indicator, HEIGHT, LESS_THAN
using namespace ftxui;
int main() {
bool download = false;
bool upload = false;
bool ping = false;
int main(int argc, const char* argv[]) {
bool build_examples_state = false;
bool build_tests_state = false;
bool use_webassembly_state = true;
auto container = Container::Vertical({
Checkbox("Download", &download),
Checkbox("Upload", &upload),
Checkbox("Ping", &ping),
auto component = Container::Vertical({
Checkbox("Build examples", &build_examples_state),
Checkbox("Build tests", &build_tests_state),
Checkbox("Use WebAssembly", &use_webassembly_state),
});
auto screen = ScreenInteractive::FitComponent();
screen.Loop(container);
std::cout << "---" << std::endl;
std::cout << "Download: " << download << std::endl;
std::cout << "Upload: " << upload << std::endl;
std::cout << "Ping: " << ping << std::endl;
std::cout << "---" << std::endl;
auto screen = ScreenInteractive::TerminalOutput();
screen.Loop(component);
return 0;
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

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@ -1,25 +1,26 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <array> // for array
#include <memory> // for shared_ptr, __shared_ptr_access
#include <memory> // for shared_ptr, __shared_ptr_access, allocator_traits<>::value_type
#include <string> // for operator+, to_string
#include <vector> // for vector
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Checkbox, Renderer, Vertical
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for operator|, Element, size, border, frame, vscroll_indicator, HEIGHT, LESS_THAN
#include "ftxui/dom/elements.hpp" // for operator|, Element, size, border, frame, HEIGHT, LESS_THAN
using namespace ftxui;
int main() {
std::array<bool, 30> states;
struct CheckboxState {
bool checked;
};
int main(int argc, const char* argv[]) {
std::vector<CheckboxState> states(30);
auto container = Container::Vertical({});
for (int i = 0; i < 30; ++i) {
states[i] = false;
container->Add(Checkbox("Checkbox" + std::to_string(i), &states[i]));
states[i].checked = false;
container->Add(
Checkbox("Checkbox" + std::to_string(i), &states[i].checked));
}
auto renderer = Renderer(container, [&] {
@ -32,3 +33,7 @@ int main() {
return 0;
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

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@ -1,57 +0,0 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <memory> // for allocator, make_shared, __shared_ptr_access
#include <utility> // for move
#include <vector> // for vector
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Collapsible, Renderer, Vertical
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
#include "ftxui/dom/elements.hpp" // for text, hbox, Element
using namespace ftxui;
// Take a list of component, display them vertically, one column shifted to the
// right.
Component Inner(std::vector<Component> children) {
Component vlist = Container::Vertical(std::move(children));
return Renderer(vlist, [vlist] {
return hbox({
text(" "),
vlist->Render(),
});
});
}
Component Empty() {
return std::make_shared<ComponentBase>();
}
int main() {
auto component =
Collapsible("Collapsible 1",
Inner({
Collapsible("Collapsible 1.1",
Inner({
Collapsible("Collapsible 1.1.1", Empty()),
Collapsible("Collapsible 1.1.2", Empty()),
Collapsible("Collapsible 1.1.3", Empty()),
})),
Collapsible("Collapsible 1.2",
Inner({
Collapsible("Collapsible 1.2.1", Empty()),
Collapsible("Collapsible 1.2.2", Empty()),
Collapsible("Collapsible 1.2.3", Empty()),
})),
Collapsible("Collapsible 1.3",
Inner({
Collapsible("Collapsible 1.3.1", Empty()),
Collapsible("Collapsible 1.3.2", Empty()),
Collapsible("Collapsible 1.3.3", Empty()),
})),
}));
ScreenInteractive::FitComponent().Loop(component);
}

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@ -1,12 +1,10 @@
// Copyright 2021 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <memory> // for allocator, shared_ptr, __shared_ptr_access
#include <string> // for operator+, to_string
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Button, Horizontal, Renderer
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/component_options.hpp" // for ButtonOption
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for text, separator, Element, operator|, vbox, border
@ -14,18 +12,25 @@ using namespace ftxui;
// An example of how to compose multiple components into one and maintain their
// interactiveness.
int main() {
int main(int argc, const char* argv[]) {
auto button_option = ButtonOption();
button_option.border = false;
auto left_count = 0;
auto right_count = 0;
auto left_buttons = Container::Horizontal({
Button("Decrease", [&] { left_count--; }),
Button("Increase", [&] { left_count++; }),
Button(
"[Decrease]", [&] { left_count--; }, &button_option),
Button(
"[Increase]", [&] { left_count++; }, &button_option),
});
auto right_buttons = Container::Horizontal({
Button("Decrease", [&] { right_count--; }),
Button("Increase", [&] { right_count++; }),
Button(
"[Decrease]", [&] { right_count--; }, &button_option),
Button(
"[Increase]", [&] { right_count++; }, &button_option),
});
// Renderer decorates its child with a new rendering function. The way the
@ -61,3 +66,7 @@ int main() {
}
// Thanks to Chris Morgan for this example!
// Copyright 2021 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

View File

@ -1,54 +0,0 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <stdlib.h> // for EXIT_SUCCESS
#include <chrono> // for milliseconds
#include <ftxui/component/event.hpp> // for Event
#include <ftxui/component/mouse.hpp> // for ftxui
#include <ftxui/dom/elements.hpp> // for text, separator, Element, operator|, vbox, border
#include <memory> // for allocator, shared_ptr
#include <string> // for operator+, to_string
#include <thread> // for sleep_for
#include "ftxui/component/component.hpp" // for CatchEvent, Renderer, operator|=
#include "ftxui/component/loop.hpp" // for Loop
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
int main() {
using namespace ftxui;
auto screen = ScreenInteractive::FitComponent();
// Create a component counting the number of frames drawn and event handled.
int custom_loop_count = 0;
int frame_count = 0;
int event_count = 0;
auto component = Renderer([&] {
frame_count++;
return vbox({
text("This demonstrates using a custom ftxui::Loop. It "),
text("runs at 100 iterations per seconds. The FTXUI events "),
text("are all processed once per iteration and a new frame "),
text("is rendered as needed"),
separator(),
text("ftxui event count: " + std::to_string(event_count)),
text("ftxui frame count: " + std::to_string(frame_count)),
text("Custom loop count: " + std::to_string(custom_loop_count)),
}) |
border;
});
component |= CatchEvent([&](Event) -> bool {
event_count++;
return false;
});
Loop loop(&screen, component);
while (!loop.HasQuitted()) {
custom_loop_count++;
loop.RunOnce();
std::this_thread::sleep_for(std::chrono::milliseconds(10));
}
return EXIT_SUCCESS;
}

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@ -1,26 +1,26 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <string> // for basic_string, string, allocator
#include <vector> // for vector
#include <functional> // for function
#include <iostream> // for basic_ostream::operator<<, operator<<, endl, basic_ostream, basic_ostream<>::__ostream_type, cout, ostream
#include <string> // for string, basic_string, allocator
#include <vector> // for vector
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Dropdown, Horizontal, Vertical
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Menu
#include "ftxui/component/component_options.hpp" // for MenuOption
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
int main() {
int main(int argc, const char* argv[]) {
using namespace ftxui;
std::vector<std::string> entries = {
"tribute", "clearance", "ally", "bend", "electronics",
"module", "era", "cultural", "sniff", "nationalism",
"negotiation", "deliver", "figure", "east", "tribute",
"clearance", "ally", "bend", "electronics", "module",
"era", "cultural", "sniff", "nationalism", "negotiation",
"deliver", "figure", "east", "tribute", "clearance",
"ally", "bend", "electronics", "module", "era",
"cultural", "sniff", "nationalism", "negotiation", "deliver",
"figure", "east",
"tribute", "clearance", "ally", "bend", "electronics",
"module", "era", "cultural", "sniff", "nationalism",
"negotiation", "deliver", "figure", "east",
"tribute", "clearance", "ally", "bend", "electronics",
"module", "era", "cultural", "sniff", "nationalism",
"negotiation", "deliver", "figure", "east",
"tribute", "clearance", "ally", "bend", "electronics",
"module", "era", "cultural", "sniff", "nationalism",
"negotiation", "deliver", "figure", "east",
};
int selected_1 = 0;
@ -42,3 +42,7 @@ int main() {
auto screen = ScreenInteractive::FitComponent();
screen.Loop(layout);
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

View File

@ -1,104 +0,0 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <string> // for basic_string, string, allocator
#include <vector> // for vector
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Dropdown, Horizontal, Vertical
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
int main() {
using namespace ftxui;
std::vector<std::string> entries = {
"tribute", "clearance", "ally", "bend", "electronics",
"module", "era", "cultural", "sniff", "nationalism",
"negotiation", "deliver", "figure", "east", "tribute",
"clearance", "ally", "bend", "electronics", "module",
"era", "cultural", "sniff", "nationalism", "negotiation",
"deliver", "figure", "east", "tribute", "clearance",
"ally", "bend", "electronics", "module", "era",
"cultural", "sniff", "nationalism", "negotiation", "deliver",
"figure", "east",
};
auto dropdown_1 = Dropdown({
.radiobox = {.entries = &entries},
.transform =
[](bool open, Element checkbox, Element radiobox) {
if (open) {
return vbox({
checkbox | inverted,
radiobox | vscroll_indicator | frame |
size(HEIGHT, LESS_THAN, 10),
filler(),
});
}
return vbox({
checkbox,
filler(),
});
},
});
auto dropdown_2 = Dropdown({
.radiobox = {.entries = &entries},
.transform =
[](bool open, Element checkbox, Element radiobox) {
if (open) {
return vbox({
checkbox | inverted,
radiobox | vscroll_indicator | frame |
size(HEIGHT, LESS_THAN, 10) | bgcolor(Color::Blue),
filler(),
});
}
return vbox({
checkbox | bgcolor(Color::Blue),
filler(),
});
},
});
auto dropdown_3 = Dropdown({
.radiobox =
{
.entries = &entries,
.transform =
[](const EntryState& s) {
auto t = text(s.label) | borderEmpty;
if (s.active) {
t |= bold;
}
if (s.focused) {
t |= inverted;
}
return t;
},
},
.transform =
[](bool open, Element checkbox, Element radiobox) {
checkbox |= borderEmpty;
if (open) {
return vbox({
checkbox | inverted,
radiobox | vscroll_indicator | frame |
size(HEIGHT, LESS_THAN, 20) | bgcolor(Color::Red),
filler(),
});
}
return vbox({
checkbox | bgcolor(Color::Red),
filler(),
});
},
});
auto screen = ScreenInteractive::FitComponent();
screen.Loop(Container::Horizontal({
dropdown_1,
dropdown_2,
dropdown_3,
}));
}

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@ -1,191 +0,0 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <stddef.h> // for size_t
#include <memory> // for shared_ptr, __shared_ptr_access, allocator
#include <string> // for string, basic_string, to_string, operator+, char_traits
#include <vector> // for vector
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Radiobox, Vertical, Checkbox, Horizontal, Renderer, ResizableSplitBottom, ResizableSplitRight
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for text, window, operator|, vbox, hbox, Element, flexbox, bgcolor, filler, flex, size, border, hcenter, color, EQUAL, bold, dim, notflex, xflex_grow, yflex_grow, HEIGHT, WIDTH
#include "ftxui/dom/flexbox_config.hpp" // for FlexboxConfig, FlexboxConfig::AlignContent, FlexboxConfig::JustifyContent, FlexboxConfig::AlignContent::Center, FlexboxConfig::AlignItems, FlexboxConfig::Direction, FlexboxConfig::JustifyContent::Center, FlexboxConfig::Wrap
#include "ftxui/screen/color.hpp" // for Color, Color::Black
using namespace ftxui;
int main() {
auto screen = ScreenInteractive::Fullscreen();
int direction_index = 0;
int wrap_index = 0;
int justify_content_index = 0;
int align_items_index = 0;
int align_content_index = 0;
std::vector<std::string> directions = {
"Row",
"RowInversed",
"Column",
"ColumnInversed",
};
std::vector<std::string> wraps = {
"NoWrap",
"Wrap",
"WrapInversed",
};
std::vector<std::string> justify_content = {
"FlexStart", "FlexEnd", "Center", "Stretch",
"SpaceBetween", "SpaceAround", "SpaceEvenly",
};
std::vector<std::string> align_items = {
"FlexStart",
"FlexEnd",
"Center",
"Stretch",
};
std::vector<std::string> align_content = {
"FlexStart", "FlexEnd", "Center", "Stretch",
"SpaceBetween", "SpaceAround", "SpaceEvenly",
};
auto radiobox_direction = Radiobox(&directions, &direction_index);
auto radiobox_wrap = Radiobox(&wraps, &wrap_index);
auto radiobox_justify_content =
Radiobox(&justify_content, &justify_content_index);
auto radiobox_align_items = Radiobox(&align_items, &align_items_index);
auto radiobox_align_content = Radiobox(&align_content, &align_content_index);
bool element_xflex_grow = false;
bool element_yflex_grow = false;
bool group_xflex_grow = true;
bool group_yflex_grow = true;
auto checkbox_element_xflex_grow =
Checkbox("element |= xflex_grow", &element_xflex_grow);
auto checkbox_element_yflex_grow =
Checkbox("element |= yflex_grow", &element_yflex_grow);
auto checkbox_group_xflex_grow =
Checkbox("group |= xflex_grow", &group_xflex_grow);
auto checkbox_group_yflex_grow =
Checkbox("group |= yflex_grow", &group_yflex_grow);
auto make_box = [&](size_t dimx, size_t dimy, size_t index) {
std::string title = std::to_string(dimx) + "x" + std::to_string(dimy);
auto element = window(text(title) | hcenter | bold,
text(std::to_string(index)) | hcenter | dim) |
size(WIDTH, EQUAL, dimx) | size(HEIGHT, EQUAL, dimy) |
bgcolor(Color::HSV(index * 25, 255, 255)) |
color(Color::Black);
if (element_xflex_grow)
element = element | xflex_grow;
if (element_yflex_grow)
element = element | yflex_grow;
return element;
};
auto content_renderer = Renderer([&] {
FlexboxConfig config;
config.direction = static_cast<FlexboxConfig::Direction>(direction_index);
config.wrap = static_cast<FlexboxConfig::Wrap>(wrap_index);
config.justify_content =
static_cast<FlexboxConfig::JustifyContent>(justify_content_index);
config.align_items =
static_cast<FlexboxConfig::AlignItems>(align_items_index);
config.align_content =
static_cast<FlexboxConfig::AlignContent>(align_content_index);
auto group = flexbox(
{
make_box(8, 4, 0),
make_box(9, 6, 1),
make_box(11, 6, 2),
make_box(10, 4, 3),
make_box(13, 7, 4),
make_box(12, 4, 5),
make_box(12, 5, 6),
make_box(10, 4, 7),
make_box(12, 4, 8),
make_box(10, 5, 9),
},
config);
group = group | bgcolor(Color::Black);
group = group | notflex;
if (!group_xflex_grow)
group = hbox(group, filler());
if (!group_yflex_grow)
group = vbox(group, filler());
group = group | flex;
return group;
});
auto center = FlexboxConfig()
.Set(FlexboxConfig::JustifyContent::Center)
.Set(FlexboxConfig::AlignContent::Center);
int space_right = 10;
int space_bottom = 1;
content_renderer = ResizableSplitRight(
Renderer([&] { return flexbox({text("resizable")}, center); }),
content_renderer, &space_right);
content_renderer = ResizableSplitBottom(
Renderer([&] { return flexbox({text("resizable")}, center); }),
content_renderer, &space_bottom);
auto main_container = Container::Vertical({
Container::Horizontal({
radiobox_direction,
radiobox_wrap,
Container::Vertical({
checkbox_element_xflex_grow,
checkbox_element_yflex_grow,
checkbox_group_xflex_grow,
checkbox_group_yflex_grow,
}),
}),
Container::Horizontal({
radiobox_justify_content,
radiobox_align_items,
radiobox_align_content,
}),
content_renderer,
});
auto main_renderer = Renderer(main_container, [&] {
return vbox({
vbox({hbox({
window(text("FlexboxConfig::Direction"),
radiobox_direction->Render()),
window(text("FlexboxConfig::Wrap"), radiobox_wrap->Render()),
window(text("Misc:"),
vbox({
checkbox_element_xflex_grow->Render(),
checkbox_element_yflex_grow->Render(),
checkbox_group_xflex_grow->Render(),
checkbox_group_yflex_grow->Render(),
})),
}),
hbox({
window(text("FlexboxConfig::JustifyContent"),
radiobox_justify_content->Render()),
window(text("FlexboxConfig::AlignItems"),
radiobox_align_items->Render()),
window(text("FlexboxConfig::AlignContent"),
radiobox_align_content->Render()),
})}),
content_renderer->Render() | flex | border,
});
});
screen.Loop(main_renderer);
return 0;
}

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@ -1,69 +0,0 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <memory> // for allocator, shared_ptr, __shared_ptr_access
#include <string> // for operator+, char_traits, to_string, string
#include <vector> // for vector
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Slider, Renderer, Vertical
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for Elements, Element, operator|, separator, text, focusPositionRelative, size, border, flex, frame, bgcolor, gridbox, vbox, EQUAL, center, HEIGHT, WIDTH
#include "ftxui/screen/color.hpp" // for Color
using namespace ftxui;
Element make_box(int x, int y) {
std::string title = "(" + std::to_string(x) + ", " + std::to_string(y) + ")";
return text(title) | center | size(WIDTH, EQUAL, 18) |
size(HEIGHT, EQUAL, 9) | border |
bgcolor(Color::HSV(x * 255 / 15, 255, y * 255 / 15));
};
Element make_grid() {
std::vector<Elements> rows;
for (int i = 0; i < 15; i++) {
std::vector<Element> cols;
for (int j = 0; j < 15; j++) {
cols.push_back(make_box(i, j));
}
rows.push_back(cols);
}
return gridbox(rows);
};
int main() {
float focus_x = 0.5f;
float focus_y = 0.5f;
auto slider_x = Slider("x", &focus_x, 0.f, 1.f, 0.01f);
auto slider_y = Slider("y", &focus_y, 0.f, 1.f, 0.01f);
auto renderer = Renderer(
Container::Vertical({
slider_x,
slider_y,
}),
[&] {
auto title = "focusPositionRelative(" + //
std::to_string(focus_x) + ", " + //
std::to_string(focus_y) + ")"; //
return vbox({
text(title),
separator(),
slider_x->Render(),
slider_y->Render(),
separator(),
make_grid() | focusPositionRelative(focus_x, focus_y) |
frame | flex,
}) |
border;
});
auto screen = ScreenInteractive::Fullscreen();
screen.Loop(renderer);
return 0;
}

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@ -1,37 +0,0 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <ftxui/component/captured_mouse.hpp> // for ftxui
#include <string> // for allocator, operator+, char_traits, string
#include "ftxui/component/component.hpp" // for Renderer, Vertical
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive, Component
#include "ftxui/dom/elements.hpp" // for text, Decorator, focus, focusCursorBar, focusCursorBarBlinking, focusCursorBlock, focusCursorBlockBlinking, focusCursorUnderline, focusCursorUnderlineBlinking, hbox, Element
using namespace ftxui;
Component Instance(std::string label, Decorator focusCursor) {
return Renderer([=](bool focused) {
if (focused) {
return hbox({
text("> " + label + " "),
focusCursor(text(" ")),
});
}
return text(" " + label + " ");
});
};
int main() {
auto screen = ScreenInteractive::Fullscreen();
screen.Loop(Container::Vertical({
Instance("focus", focus),
Instance("focusCursorBlock", focusCursorBlock),
Instance("focusCursorBlockBlinking", focusCursorBlockBlinking),
Instance("focusCursorBar", focusCursorBar),
Instance("focusCursorBarBlinking", focusCursorBarBlinking),
Instance("focusCursorUnderline", focusCursorUnderline),
Instance("focusCursorUnderlineBlinking", focusCursorUnderlineBlinking),
}));
return 0;
}

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@ -1,6 +1,3 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <functional> // for function
#include <memory> // for shared_ptr, allocator, __shared_ptr_access
#include <string> // for string, basic_string
@ -26,7 +23,7 @@ Component Wrap(std::string name, Component component) {
});
}
int main() {
int main(int argc, const char* argv[]) {
auto screen = ScreenInteractive::FitComponent();
// -- Menu
@ -97,25 +94,7 @@ int main() {
});
sliders = Wrap("Slider", sliders);
// A large text:
auto lorel_ipsum = Renderer([] {
return vbox({
text("Lorem ipsum dolor sit amet, consectetur adipiscing elit. "),
text("Sed do eiusmod tempor incididunt ut labore et dolore magna "
"aliqua. "),
text("Ut enim ad minim veniam, quis nostrud exercitation ullamco "
"laboris nisi ut aliquip ex ea commodo consequat. "),
text("Duis aute irure dolor in reprehenderit in voluptate velit esse "
"cillum dolore eu fugiat nulla pariatur. "),
text("Excepteur sint occaecat cupidatat non proident, sunt in culpa "
"qui officia deserunt mollit anim id est laborum. "),
});
});
lorel_ipsum = Wrap("Lorel Ipsum", lorel_ipsum);
// -- Layout
// -----------------------------------------------------------------
// -- Layout -----------------------------------------------------------------
auto layout = Container::Vertical({
menu,
toggle,
@ -124,7 +103,6 @@ int main() {
input,
sliders,
button,
lorel_ipsum,
});
auto component = Renderer(layout, [&] {
@ -142,8 +120,6 @@ int main() {
sliders->Render(),
separator(),
button->Render(),
separator(),
lorel_ipsum->Render(),
}) |
xflex | size(WIDTH, GREATER_THAN, 40) | border;
});
@ -152,3 +128,7 @@ int main() {
return 0;
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

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@ -1,38 +1,27 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <stddef.h> // for size_t
#include <array> // for array
#include <atomic> // for atomic
#include <chrono> // for operator""s, chrono_literals
#include <cmath> // for sin
#include <functional> // for ref, reference_wrapper, function
#include <memory> // for allocator, shared_ptr, __shared_ptr_access
#include <string> // for string, basic_string, char_traits, operator+, to_string
#include <string> // for string, basic_string, operator+, char_traits, to_string
#include <thread> // for sleep_for, thread
#include <utility> // for move
#include <vector> // for vector
#include "../dom/color_info_sorted_2d.ipp" // for ColorInfoSorted2D
#include "ftxui/component/component.hpp" // for Checkbox, Renderer, Horizontal, Vertical, Input, Menu, Radiobox, ResizableSplitLeft, Tab
#include "ftxui/component/component_base.hpp" // for ComponentBase, Component
#include "ftxui/component/component_options.hpp" // for MenuOption, InputOption
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Checkbox, Renderer, Horizontal, Vertical, Menu, Radiobox, Tab, Toggle
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/component_options.hpp" // for InputOption
#include "ftxui/component/event.hpp" // for Event, Event::Custom
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
#include "ftxui/dom/elements.hpp" // for text, color, operator|, bgcolor, filler, Element, vbox, size, hbox, separator, flex, window, graph, EQUAL, paragraph, WIDTH, hcenter, Elements, bold, vscroll_indicator, HEIGHT, flexbox, hflow, border, frame, flex_grow, gauge, paragraphAlignCenter, paragraphAlignJustify, paragraphAlignLeft, paragraphAlignRight, dim, spinner, LESS_THAN, center, yframe, GREATER_THAN
#include "ftxui/dom/flexbox_config.hpp" // for FlexboxConfig
#include "ftxui/screen/color.hpp" // for Color, Color::BlueLight, Color::RedLight, Color::Black, Color::Blue, Color::Cyan, Color::CyanLight, Color::GrayDark, Color::GrayLight, Color::Green, Color::GreenLight, Color::Magenta, Color::MagentaLight, Color::Red, Color::White, Color::Yellow, Color::YellowLight, Color::Default, Color::Palette256, ftxui
#include "ftxui/screen/color_info.hpp" // for ColorInfo
#include "ftxui/screen/terminal.hpp" // for Size, Dimensions
#include "ftxui/dom/elements.hpp" // for operator|, color, bgcolor, filler, Element, size, vbox, flex, hbox, graph, separator, EQUAL, WIDTH, hcenter, bold, border, window, HEIGHT, Elements, hflow, flex_grow, frame, gauge, LESS_THAN, spinner, dim, GREATER_THAN
#include "ftxui/screen/color.hpp" // for Color, Color::BlueLight, Color::RedLight, Color::Black, Color::Blue, Color::Cyan, Color::CyanLight, Color::GrayDark, Color::GrayLight, Color::Green, Color::GreenLight, Color::Magenta, Color::MagentaLight, Color::Red, Color::White, Color::Yellow, Color::YellowLight, Color::Default
using namespace ftxui;
int main() {
int main(int argc, const char* argv[]) {
auto screen = ScreenInteractive::Fullscreen();
// ---------------------------------------------------------------------------
// HTOP
// ---------------------------------------------------------------------------
int shift = 0;
auto my_graph = [&shift](int width, int height) {
@ -100,13 +89,9 @@ int main() {
separator(),
ram | flex,
}) |
flex;
flex | border;
});
// ---------------------------------------------------------------------------
// Compiler
// ---------------------------------------------------------------------------
const std::vector<std::string> compiler_entries = {
"gcc",
"clang",
@ -260,128 +245,64 @@ int main() {
}) | size(HEIGHT, LESS_THAN, 8),
hflow(render_command()) | flex_grow,
}) |
flex_grow;
flex_grow | border;
});
// ---------------------------------------------------------------------------
// Spinner
// ---------------------------------------------------------------------------
auto spinner_tab_renderer = Renderer([&] {
Elements entries;
for (int i = 0; i < 22; ++i) {
entries.push_back(spinner(i, shift / 2) | bold |
size(WIDTH, GREATER_THAN, 2) | border);
}
return hflow(std::move(entries));
return hflow(std::move(entries)) | border;
});
// ---------------------------------------------------------------------------
// Colors
// ---------------------------------------------------------------------------
auto color_tab_renderer = Renderer([] {
auto basic_color_display =
vbox({
text("16 color palette:"),
separator(),
hbox({
vbox({
color(Color::Default, text("Default")),
color(Color::Black, text("Black")),
color(Color::GrayDark, text("GrayDark")),
color(Color::GrayLight, text("GrayLight")),
color(Color::White, text("White")),
color(Color::Blue, text("Blue")),
color(Color::BlueLight, text("BlueLight")),
color(Color::Cyan, text("Cyan")),
color(Color::CyanLight, text("CyanLight")),
color(Color::Green, text("Green")),
color(Color::GreenLight, text("GreenLight")),
color(Color::Magenta, text("Magenta")),
color(Color::MagentaLight, text("MagentaLight")),
color(Color::Red, text("Red")),
color(Color::RedLight, text("RedLight")),
color(Color::Yellow, text("Yellow")),
color(Color::YellowLight, text("YellowLight")),
}),
vbox({
bgcolor(Color::Default, text("Default")),
bgcolor(Color::Black, text("Black")),
bgcolor(Color::GrayDark, text("GrayDark")),
bgcolor(Color::GrayLight, text("GrayLight")),
bgcolor(Color::White, text("White")),
bgcolor(Color::Blue, text("Blue")),
bgcolor(Color::BlueLight, text("BlueLight")),
bgcolor(Color::Cyan, text("Cyan")),
bgcolor(Color::CyanLight, text("CyanLight")),
bgcolor(Color::Green, text("Green")),
bgcolor(Color::GreenLight, text("GreenLight")),
bgcolor(Color::Magenta, text("Magenta")),
bgcolor(Color::MagentaLight, text("MagentaLight")),
bgcolor(Color::Red, text("Red")),
bgcolor(Color::RedLight, text("RedLight")),
bgcolor(Color::Yellow, text("Yellow")),
bgcolor(Color::YellowLight, text("YellowLight")),
}),
}),
}) |
border;
auto palette_256_color_display = text("256 colors palette:");
{
std::vector<std::vector<ColorInfo>> info_columns = ColorInfoSorted2D();
Elements columns;
for (auto& column : info_columns) {
Elements column_elements;
for (auto& it : column) {
column_elements.push_back(
text(" ") | bgcolor(Color(Color::Palette256(it.index_256))));
}
columns.push_back(hbox(std::move(column_elements)));
}
palette_256_color_display = vbox({
palette_256_color_display,
separator(),
vbox(columns),
}) |
border;
}
// True color display.
auto true_color_display = text("TrueColors: 24bits:");
{
int saturation = 255;
Elements array;
for (int value = 0; value < 255; value += 16) {
Elements line;
for (int hue = 0; hue < 255; hue += 6) {
line.push_back(text("") //
| color(Color::HSV(hue, saturation, value)) //
| bgcolor(Color::HSV(hue, saturation, value + 8)));
}
array.push_back(hbox(std::move(line)));
}
true_color_display = vbox({
true_color_display,
separator(),
vbox(std::move(array)),
}) |
border;
}
return flexbox(
{
basic_color_display,
palette_256_color_display,
true_color_display,
},
FlexboxConfig().SetGap(1, 1));
return hbox({
vbox({
color(Color::Default, text("Default")),
color(Color::Black, text("Black")),
color(Color::GrayDark, text("GrayDark")),
color(Color::GrayLight, text("GrayLight")),
color(Color::White, text("White")),
color(Color::Blue, text("Blue")),
color(Color::BlueLight, text("BlueLight")),
color(Color::Cyan, text("Cyan")),
color(Color::CyanLight, text("CyanLight")),
color(Color::Green, text("Green")),
color(Color::GreenLight, text("GreenLight")),
color(Color::Magenta, text("Magenta")),
color(Color::MagentaLight, text("MagentaLight")),
color(Color::Red, text("Red")),
color(Color::RedLight, text("RedLight")),
color(Color::Yellow, text("Yellow")),
color(Color::YellowLight, text("YellowLight")),
}),
vbox({
bgcolor(Color::Default, text("Default")),
bgcolor(Color::Black, text("Black")),
bgcolor(Color::GrayDark, text("GrayDark")),
bgcolor(Color::GrayLight, text("GrayLight")),
bgcolor(Color::White, text("White")),
bgcolor(Color::Blue, text("Blue")),
bgcolor(Color::BlueLight, text("BlueLight")),
bgcolor(Color::Cyan, text("Cyan")),
bgcolor(Color::CyanLight, text("CyanLight")),
bgcolor(Color::Green, text("Green")),
bgcolor(Color::GreenLight, text("GreenLight")),
bgcolor(Color::Magenta, text("Magenta")),
bgcolor(Color::MagentaLight, text("MagentaLight")),
bgcolor(Color::Red, text("Red")),
bgcolor(Color::RedLight, text("RedLight")),
bgcolor(Color::Yellow, text("Yellow")),
bgcolor(Color::YellowLight, text("YellowLight")),
}),
}) |
hcenter | border;
});
// ---------------------------------------------------------------------------
// Gauges
// ---------------------------------------------------------------------------
auto render_gauge = [&shift](int delta) {
float progress = (shift + delta) % 500 / 500.f;
float progress = (shift + delta) % 1000 / 1000.f;
return hbox({
text(std::to_string(int(progress * 100)) + "% ") |
size(WIDTH, EQUAL, 5),
@ -391,94 +312,32 @@ int main() {
auto gauge_component = Renderer([render_gauge] {
return vbox({
render_gauge(0) | color(Color::Black),
render_gauge(100) | color(Color::GrayDark),
render_gauge(50) | color(Color::GrayLight),
render_gauge(6894) | color(Color::White),
separator(),
render_gauge(6841) | color(Color::Blue),
render_gauge(9813) | color(Color::BlueLight),
render_gauge(98765) | color(Color::Cyan),
render_gauge(98) | color(Color::CyanLight),
render_gauge(9846) | color(Color::Green),
render_gauge(1122) | color(Color::GreenLight),
render_gauge(84) | color(Color::Magenta),
render_gauge(645) | color(Color::MagentaLight),
render_gauge(568) | color(Color::Red),
render_gauge(2222) | color(Color::RedLight),
render_gauge(220) | color(Color::Yellow),
render_gauge(348) | color(Color::YellowLight),
});
});
// ---------------------------------------------------------------------------
// Paragraph
// ---------------------------------------------------------------------------
auto make_box = [](size_t dimx, size_t dimy) {
std::string title = std::to_string(dimx) + "x" + std::to_string(dimy);
return window(text(title) | hcenter | bold,
text("content") | hcenter | dim) |
size(WIDTH, EQUAL, dimx) | size(HEIGHT, EQUAL, dimy);
};
auto paragraph_renderer_left = Renderer([&] {
std::string str =
"Lorem Ipsum is simply dummy text of the printing and typesetting "
"industry.\nLorem Ipsum has been the industry's standard dummy text "
"ever since the 1500s, when an unknown printer took a galley of type "
"and scrambled it to make a type specimen book.";
return vbox({
window(text("Align left:"), paragraphAlignLeft(str)),
window(text("Align center:"), paragraphAlignCenter(str)),
window(text("Align right:"), paragraphAlignRight(str)),
window(text("Align justify:"), paragraphAlignJustify(str)),
window(text("Side by side"), hbox({
paragraph(str),
separator(),
paragraph(str),
})),
window(text("Elements with different size:"),
flexbox({
make_box(10, 5),
make_box(9, 4),
make_box(8, 4),
make_box(6, 3),
make_box(10, 5),
make_box(9, 4),
make_box(8, 4),
make_box(6, 3),
make_box(10, 5),
make_box(9, 4),
make_box(8, 4),
make_box(6, 3),
})),
render_gauge(0) | color(Color::Black),
render_gauge(100) | color(Color::GrayDark),
render_gauge(50) | color(Color::GrayLight),
render_gauge(6894) | color(Color::White),
separator(),
render_gauge(6841) | color(Color::Blue),
render_gauge(9813) | color(Color::BlueLight),
render_gauge(98765) | color(Color::Cyan),
render_gauge(98) | color(Color::CyanLight),
render_gauge(9846) | color(Color::Green),
render_gauge(1122) | color(Color::GreenLight),
render_gauge(84) | color(Color::Magenta),
render_gauge(645) | color(Color::MagentaLight),
render_gauge(568) | color(Color::Red),
render_gauge(2222) | color(Color::RedLight),
render_gauge(220) | color(Color::Yellow),
render_gauge(348) | color(Color::YellowLight),
}) |
vscroll_indicator | yframe | flex;
border;
});
auto paragraph_renderer_right = Renderer([] {
return paragraph("<--- This vertical bar is resizable using the mouse") |
center;
});
int paragraph_renderer_split_position = Terminal::Size().dimx / 2;
auto paragraph_renderer_group =
ResizableSplitLeft(paragraph_renderer_left, paragraph_renderer_right,
&paragraph_renderer_split_position);
auto paragraph_renderer_group_renderer =
Renderer(paragraph_renderer_group,
[&] { return paragraph_renderer_group->Render(); });
// ---------------------------------------------------------------------------
// Tabs
// ---------------------------------------------------------------------------
int tab_index = 0;
std::vector<std::string> tab_entries = {
"htop", "color", "spinner", "gauge", "compiler", "paragraph",
"htop", "color", "spinner", "gauge", "compiler",
};
auto tab_selection =
Menu(&tab_entries, &tab_index, MenuOption::HorizontalAnimated());
auto tab_selection = Toggle(&tab_entries, &tab_index);
auto tab_content = Container::Tab(
{
htop,
@ -486,44 +345,29 @@ int main() {
spinner_tab_renderer,
gauge_component,
compiler_renderer,
paragraph_renderer_group_renderer,
},
&tab_index);
auto exit_button =
Button("Exit", [&] { screen.Exit(); }, ButtonOption::Animated());
auto main_container = Container::Vertical({
Container::Horizontal({
tab_selection,
exit_button,
}),
tab_selection,
tab_content,
});
auto main_renderer = Renderer(main_container, [&] {
return vbox({
text("FTXUI Demo") | bold | hcenter,
hbox({
tab_selection->Render() | flex,
exit_button->Render(),
}),
tab_selection->Render() | hcenter,
tab_content->Render() | flex,
});
});
std::atomic<bool> refresh_ui_continue = true;
bool refresh_ui_continue = true;
std::thread refresh_ui([&] {
while (refresh_ui_continue) {
using namespace std::chrono_literals;
std::this_thread::sleep_for(0.05s);
// The |shift| variable belong to the main thread. `screen.Post(task)`
// will execute the update on the thread where |screen| lives (e.g. the
// main thread). Using `screen.Post(task)` is threadsafe.
screen.Post([&] { shift++; });
// After updating the state, request a new frame to be drawn. This is done
// by simulating a new "custom" event to be handled.
screen.Post(Event::Custom);
shift++;
screen.PostEvent(Event::Custom);
}
});
@ -533,3 +377,7 @@ int main() {
return 0;
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

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@ -1,6 +1,3 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <memory> // for allocator, __shared_ptr_access
#include <string> // for char_traits, operator+, string, basic_string
@ -12,53 +9,33 @@
#include "ftxui/dom/elements.hpp" // for text, hbox, separator, Element, operator|, vbox, border
#include "ftxui/util/ref.hpp" // for Ref
int main() {
int main(int argc, const char* argv[]) {
using namespace ftxui;
// The data:
std::string first_name;
std::string last_name;
std::string password;
std::string phoneNumber;
// The basic input components:
Component input_first_name = Input(&first_name, "first name");
Component input_last_name = Input(&last_name, "last name");
// The password input component:
InputOption password_option;
password_option.password = true;
Component input_password = Input(&password, "password", password_option);
// The phone number input component:
// We are using `CatchEvent` to filter out non-digit characters.
Component input_phone_number = Input(&phoneNumber, "phone number");
input_phone_number |= CatchEvent([&](Event event) {
return event.is_character() && !std::isdigit(event.character()[0]);
});
input_phone_number |= CatchEvent([&](Event event) {
return event.is_character() && phoneNumber.size() > 10;
});
// The component tree:
auto component = Container::Vertical({
input_first_name,
input_last_name,
input_password,
input_phone_number,
});
// Tweak how the component tree is rendered:
auto renderer = Renderer(component, [&] {
return vbox({
text("Hello " + first_name + " " + last_name),
separator(),
hbox(text(" First name : "), input_first_name->Render()),
hbox(text(" Last name : "), input_last_name->Render()),
hbox(text(" Password : "), input_password->Render()),
hbox(text(" Phone num : "), input_phone_number->Render()),
separator(),
text("Hello " + first_name + " " + last_name),
text("Your password is " + password),
text("Your phone number is " + phoneNumber),
}) |
border;
});
@ -66,3 +43,7 @@ int main() {
auto screen = ScreenInteractive::TerminalOutput();
screen.Loop(renderer);
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

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@ -1,30 +0,0 @@
// Copyright 2021 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <memory> // for allocator, __shared_ptr_access
#include <string> // for string, basic_string, operator+, to_string
#include <vector> // for vector
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Input, Renderer, Vertical
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
#include "ftxui/dom/elements.hpp" // for operator|, Element, size, border, frame, vscroll_indicator, HEIGHT, LESS_THAN
int main() {
using namespace ftxui;
Component input_list = Container::Vertical({});
std::vector<std::string> items(100, "");
for (size_t i = 0; i < items.size(); ++i) {
input_list->Add(Input(&(items[i]), "placeholder " + std::to_string(i)));
}
auto renderer = Renderer(input_list, [&] {
return input_list->Render() | vscroll_indicator | frame | border |
size(HEIGHT, LESS_THAN, 10);
});
auto screen = ScreenInteractive::TerminalOutput();
screen.Loop(renderer);
}

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@ -1,97 +0,0 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <ftxui/dom/linear_gradient.hpp> // for LinearGradient
#include <ftxui/screen/color.hpp> // for Color, Color::White, Color::Red, Color::Blue, Color::Black, Color::GrayDark, ftxui
#include <functional> // for function
#include <string> // for allocator, string
#include <utility> // for move
#include "ftxui/component/component.hpp" // for Input, Horizontal, Vertical, operator|
#include "ftxui/component/component_base.hpp" // for Component
#include "ftxui/component/component_options.hpp" // for InputState, InputOption
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for operator|=, Element, bgcolor, operator|, separatorEmpty, color, borderEmpty, separator, text, center, dim, hbox, vbox, border, borderDouble, borderRounded
int main() {
using namespace ftxui;
InputOption style_1 = InputOption::Default();
InputOption style_2 = InputOption::Spacious();
InputOption style_3 = InputOption::Spacious();
style_3.transform = [](InputState state) {
state.element |= borderEmpty;
if (state.is_placeholder) {
state.element |= dim;
}
if (state.focused) {
state.element |= borderDouble;
state.element |= bgcolor(Color::White);
state.element |= color(Color::Black);
} else if (state.hovered) {
state.element |= borderRounded;
state.element |= bgcolor(LinearGradient(90, Color::Blue, Color::Red));
state.element |= color(Color::White);
} else {
state.element |= border;
state.element |= bgcolor(LinearGradient(0, Color::Blue, Color::Red));
state.element |= color(Color::White);
}
return state.element;
};
InputOption style_4 = InputOption::Spacious();
style_4.transform = [](InputState state) {
state.element = hbox({
text("Theorem") | center | borderEmpty | bgcolor(Color::Red),
separatorEmpty(),
separator() | color(Color::White),
separatorEmpty(),
std::move(state.element),
});
state.element |= borderEmpty;
if (state.is_placeholder) {
state.element |= dim;
}
if (state.focused) {
state.element |= bgcolor(Color::Black);
} else {
state.element |= bgcolor(Color::Blue);
}
if (state.hovered) {
state.element |= bgcolor(Color::GrayDark);
}
return vbox({state.element, separatorEmpty()});
};
auto generateUiFromStyle = [&](InputOption style) {
auto first_name = new std::string(); // Leaked
auto middle_name = new std::string(); // Leaked
auto last_name = new std::string(); // Leaked
return Container::Vertical({
Input(first_name, "first name", style),
Input(middle_name, "middle name", style),
Input(last_name, "last name", style),
}) |
borderEmpty;
};
auto ui = Container::Horizontal({
generateUiFromStyle(style_1),
generateUiFromStyle(style_2),
generateUiFromStyle(style_3),
generateUiFromStyle(style_4),
});
auto screen = ScreenInteractive::TerminalOutput();
screen.Loop(ui);
}

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@ -1,55 +0,0 @@
// Copyright 2023 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <ftxui/component/component_base.hpp> // for ComponentBase, Component
#include <ftxui/dom/elements.hpp> // for operator|, Element, flex, bgcolor, text, vbox, center
#include <ftxui/dom/linear_gradient.hpp> // for LinearGradient
#include <ftxui/screen/color.hpp> // for Color, Color::Blue, Color::Red
#include <memory> // for __shared_ptr_access, shared_ptr
#include <string> // for allocator, operator+, char_traits, string, to_string
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Slider, Renderer, Vertical
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
int main() {
using namespace ftxui;
auto screen = ScreenInteractive::Fullscreen();
int angle = 180.f;
float start = 0.f;
float end = 1.f;
std::string slider_angle_text;
std::string slider_start_text;
std::string slider_end_text;
auto slider_angle = Slider(&slider_angle_text, &angle, 0, 360);
auto slider_start = Slider(&slider_start_text, &start, 0.f, 1.f, 0.05f);
auto slider_end = Slider(&slider_end_text, &end, 0.f, 1.f, 0.05f);
auto layout = Container::Vertical({
slider_angle,
slider_start,
slider_end,
});
auto renderer = Renderer(layout, [&] {
slider_angle_text = "angle = " + std::to_string(angle) + "°";
slider_start_text = "start = " + std::to_string(int(start * 100)) + "%";
slider_end_text = "end = " + std::to_string(int(end * 100)) + "%";
auto background = text("Gradient") | center |
bgcolor(LinearGradient()
.Angle(angle)
.Stop(Color::Blue, start)
.Stop(Color::Red, end));
return vbox({
background | flex,
layout->Render(),
}) |
flex;
});
screen.Loop(renderer);
}

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@ -1,19 +1,20 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <string> // for string, allocator, basic_string
#include <vector> // for vector
#include <functional> // for function
#include <iostream> // for basic_ostream::operator<<, operator<<, endl, basic_ostream, basic_ostream<>::__ostream_type, cout, ostream
#include <string> // for string, basic_string, allocator
#include <vector> // for vector
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for operator|, Maybe, Checkbox, Radiobox, Renderer, Vertical
#include "ftxui/component/component_base.hpp" // for Component
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Menu
#include "ftxui/component/component_options.hpp" // for MenuOption
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for Element, border, color, operator|, text
#include "ftxui/screen/color.hpp" // for Color, Color::Red
using namespace ftxui;
Component Border(Component child) {
return Renderer(child, [child] { return child->Render() | border; });
}
int main(int argc, const char* argv[]) {
int main() {
std::vector<std::string> entries = {
"entry 1",
"entry 2",
@ -21,21 +22,26 @@ int main() {
};
int menu_1_selected = 0;
int menu_2_selected = 0;
auto menu_1 = Radiobox(&entries, &menu_1_selected);
auto menu_2 = Radiobox(&entries, &menu_2_selected);
menu_1 = Border(menu_1);
menu_2 = Border(menu_2);
bool menu_1_show = false;
bool menu_2_show = false;
auto layout = Container::Vertical({
Checkbox("Show menu_1", &menu_1_show),
Radiobox(&entries, &menu_1_selected) | border | Maybe(&menu_1_show),
Maybe(menu_1, &menu_1_show),
Checkbox("Show menu_2", &menu_2_show),
Radiobox(&entries, &menu_2_selected) | border | Maybe(&menu_2_show),
Renderer([] {
return text("You found the secret combinaison!") | color(Color::Red);
}) | Maybe([&] { return menu_1_selected == 1 && menu_2_selected == 2; }),
Maybe(menu_2, &menu_2_show),
});
auto screen = ScreenInteractive::TerminalOutput();
screen.Loop(layout);
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

View File

@ -1,6 +1,3 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <functional> // for function
#include <iostream> // for basic_ostream::operator<<, operator<<, endl, basic_ostream, basic_ostream<>::__ostream_type, cout, ostream
#include <string> // for string, basic_string, allocator
@ -11,7 +8,7 @@
#include "ftxui/component/component_options.hpp" // for MenuOption
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
int main() {
int main(int argc, const char* argv[]) {
using namespace ftxui;
auto screen = ScreenInteractive::TerminalOutput();
@ -24,9 +21,13 @@ int main() {
MenuOption option;
option.on_enter = screen.ExitLoopClosure();
auto menu = Menu(&entries, &selected, option);
auto menu = Menu(&entries, &selected, &option);
screen.Loop(menu);
std::cout << "Selected element = " << selected << std::endl;
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

View File

@ -1,6 +1,3 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <functional> // for function
#include <memory> // for allocator, __shared_ptr_access
#include <string> // for string, basic_string, operator+, to_string
@ -13,7 +10,7 @@
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
#include "ftxui/dom/elements.hpp" // for text, separator, bold, hcenter, vbox, hbox, gauge, Element, operator|, border
int main() {
int main(int argc, const char* argv[]) {
using namespace ftxui;
auto screen = ScreenInteractive::TerminalOutput();
@ -30,9 +27,9 @@ int main() {
int left_menu_selected = 0;
int right_menu_selected = 0;
Component left_menu_ =
Menu(&left_menu_entries, &left_menu_selected, menu_option);
Menu(&left_menu_entries, &left_menu_selected, &menu_option);
Component right_menu_ =
Menu(&right_menu_entries, &right_menu_selected, menu_option);
Menu(&right_menu_entries, &right_menu_selected, &menu_option);
Component container = Container::Horizontal({
left_menu_,
@ -77,3 +74,7 @@ int main() {
screen.Loop(renderer);
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

View File

@ -1,37 +1,28 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <functional> // for function
#include <iostream> // for basic_ostream::operator<<, operator<<, endl, basic_ostream, basic_ostream<>::__ostream_type, cout, ostream
#include <memory> // for allocator, shared_ptr, __shared_ptr_access
#include <string> // for char_traits, to_string, operator+, string, basic_string
#include <memory> // for shared_ptr, __shared_ptr_access
#include <string> // for to_string, allocator
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for MenuEntry, Renderer, Vertical
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/component_options.hpp" // for MenuEntryOption
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for operator|, Element, separator, text, hbox, size, frame, color, vbox, HEIGHT, LESS_THAN, bold, border, inverted
#include "ftxui/dom/elements.hpp" // for operator|, separator, Element, Decorator, color, text, hbox, size, bold, frame, inverted, vbox, HEIGHT, LESS_THAN, border
#include "ftxui/screen/color.hpp" // for Color, Color::Blue, Color::Cyan, Color::Green, Color::Red, Color::Yellow
using namespace ftxui;
// Define a special style for some menu entry.
MenuEntryOption Colored(ftxui::Color c) {
MenuEntryOption option;
option.transform = [c](EntryState state) {
state.label = (state.active ? "> " : " ") + state.label;
Element e = text(state.label) | color(c);
if (state.focused)
e = e | inverted;
if (state.active)
e = e | bold;
return e;
};
return option;
MenuEntryOption special_style;
special_style.style_normal = Decorator(color(c));
special_style.style_focused = Decorator(color(c)) | inverted;
special_style.style_selected = Decorator(color(c)) | bold;
special_style.style_selected_focused = Decorator(color(c)) | inverted | bold;
return special_style;
}
int main() {
int main(int argc, const char* argv[]) {
auto screen = ScreenInteractive::TerminalOutput();
int selected = 0;
@ -79,3 +70,7 @@ int main() {
std::cout << "Selected element = " << selected << std::endl;
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

View File

@ -1,65 +0,0 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <iostream> // for basic_ostream::operator<<, operator<<, endl, basic_ostream, basic_ostream<>::__ostream_type, cout, ostream
#include <memory> // for shared_ptr, __shared_ptr_access
#include <string> // for to_string, allocator
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for MenuEntryAnimated, Renderer, Vertical
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/component_options.hpp" // for MenuEntryAnimated
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for operator|, separator, Element, Decorator, color, text, hbox, size, bold, frame, inverted, vbox, HEIGHT, LESS_THAN, border
#include "ftxui/screen/color.hpp" // for Color, Color::Blue, Color::Cyan, Color::Green, Color::Red, Color::Yellow
using namespace ftxui;
// Define a special style for some menu entry.
MenuEntryOption Colored(ftxui::Color c) {
MenuEntryOption option;
option.animated_colors.foreground.enabled = true;
option.animated_colors.background.enabled = true;
option.animated_colors.background.active = c;
option.animated_colors.background.inactive = Color::Black;
option.animated_colors.foreground.active = Color::White;
option.animated_colors.foreground.inactive = c;
return option;
}
int main() {
auto screen = ScreenInteractive::TerminalOutput();
int selected = 0;
auto menu = Container::Vertical(
{
MenuEntry(" 1. rear", Colored(Color::Red)),
MenuEntry(" 2. drown", Colored(Color::Yellow)),
MenuEntry(" 3. nail", Colored(Color::Green)),
MenuEntry(" 4. quit", Colored(Color::Cyan)),
MenuEntry(" 5. decorative", Colored(Color::Blue)),
MenuEntry(" 7. costume"),
MenuEntry(" 8. pick"),
MenuEntry(" 9. oral"),
MenuEntry("11. minister"),
MenuEntry("12. football"),
MenuEntry("13. welcome"),
MenuEntry("14. copper"),
MenuEntry("15. inhabitant"),
},
&selected);
// Display together the menu with a border
auto renderer = Renderer(menu, [&] {
return vbox({
hbox(text("selected = "), text(std::to_string(selected))),
separator(),
menu->Render() | frame,
}) |
border | bgcolor(Color::Black);
});
screen.Loop(renderer);
std::cout << "Selected element = " << selected << std::endl;
}

View File

@ -1,6 +1,3 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <memory> // for shared_ptr, __shared_ptr_access
#include <string> // for string, basic_string, operator+, to_string
#include <vector> // for vector
@ -13,7 +10,7 @@
using namespace ftxui;
int main() {
int main(int argc, const char* argv[]) {
std::vector<std::string> entries;
int selected = 0;
@ -30,3 +27,7 @@ int main() {
return 0;
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

View File

@ -1,30 +0,0 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <memory> // for shared_ptr, __shared_ptr_access
#include <string> // for string, basic_string, operator+, to_string
#include <vector> // for vector
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Radiobox, Renderer
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for operator|, Element, size, border, frame, HEIGHT, LESS_THAN
using namespace ftxui;
int main() {
std::vector<std::string> entries;
int selected = 0;
for (int i = 0; i < 100; ++i)
entries.push_back(std::to_string(i));
auto radiobox = Menu(&entries, &selected, MenuOption::Horizontal());
auto renderer = Renderer(
radiobox, [&] { return radiobox->Render() | hscroll_indicator | frame; });
auto screen = ScreenInteractive::FitComponent();
screen.Loop(renderer);
return 0;
}

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@ -1,6 +1,3 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <stdlib.h> // for EXIT_SUCCESS
#include <memory> // for allocator, __shared_ptr_access
#include <string> // for string, operator+, basic_string, to_string, char_traits
@ -20,7 +17,7 @@ Component Window(std::string title, Component component) {
});
}
int main() {
int main(int argc, const char* argv[]) {
int menu_selected[] = {0, 0, 0};
std::vector<std::vector<std::string>> menu_entries = {
{
@ -75,3 +72,7 @@ int main() {
screen.Loop(global);
return EXIT_SUCCESS;
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

View File

@ -1,257 +1,100 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <array> // for array
#include <chrono> // for milliseconds
#include <functional> // for function
#include <memory> // for __shared_ptr_access, shared_ptr, allocator
#include <string> // for string, char_traits, operator+, basic_string
#include <memory> // for shared_ptr, __shared_ptr_access, allocator
#include <string> // for string, basic_string
#include <vector> // for vector
#include "ftxui/component/animation.hpp" // for ElasticOut, Linear
#include "ftxui/component/component.hpp" // for Menu, Horizontal, Renderer, Vertical
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/component_options.hpp" // for MenuOption, EntryState, MenuEntryOption, AnimatedColorOption, AnimatedColorsOption, UnderlineOption
#include "ftxui/component/mouse.hpp" // for ftxui
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
#include "ftxui/dom/elements.hpp" // for separator, operator|, Element, text, bgcolor, hbox, bold, color, filler, border, vbox, borderDouble, dim, flex, hcenter
#include "ftxui/screen/color.hpp" // for Color, Color::Red, Color::Black, Color::Yellow, Color::Blue, Color::Default, Color::White
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Menu, Horizontal, Renderer
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/component_options.hpp" // for MenuOption
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for operator|, color, separator, Decorator, bgcolor, flex, Element, bold, hbox, border, dim
#include "ftxui/screen/color.hpp" // for Color, Color::Blue, Color::BlueLight, Color::Red, Color::Yellow
using namespace ftxui;
Component VMenu1(std::vector<std::string>* entries, int* selected);
Component VMenu2(std::vector<std::string>* entries, int* selected);
Component VMenu3(std::vector<std::string>* entries, int* selected);
Component VMenu4(std::vector<std::string>* entries, int* selected);
Component VMenu5(std::vector<std::string>* entries, int* selected);
Component VMenu6(std::vector<std::string>* entries, int* selected);
Component VMenu7(std::vector<std::string>* entries, int* selected);
Component VMenu8(std::vector<std::string>* entries, int* selected);
Component HMenu1(std::vector<std::string>* entries, int* selected);
Component HMenu2(std::vector<std::string>* entries, int* selected);
Component HMenu3(std::vector<std::string>* entries, int* selected);
Component HMenu4(std::vector<std::string>* entries, int* selected);
Component HMenu5(std::vector<std::string>* entries, int* selected);
int main() {
int main(int argc, const char* argv[]) {
using namespace ftxui;
auto screen = ScreenInteractive::TerminalOutput();
std::vector<std::string> entries{
"Monkey", "Dog", "Cat", "Bird", "Elephant", "Cat",
std::vector<std::string> entries = {
"Monkey", "Dog", "Cat", "Bird", "Elephant",
};
std::array<int, 12> selected = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
int menu_1_selected_ = 0;
int menu_2_selected_ = 0;
int menu_3_selected_ = 0;
int menu_4_selected_ = 0;
int menu_5_selected_ = 0;
int menu_6_selected_ = 0;
auto vmenu_1_ = VMenu1(&entries, &selected[0]);
auto vmenu_2_ = VMenu2(&entries, &selected[1]);
auto vmenu_3_ = VMenu3(&entries, &selected[2]);
auto vmenu_4_ = VMenu4(&entries, &selected[3]);
auto vmenu_5_ = VMenu5(&entries, &selected[4]);
auto vmenu_6_ = VMenu6(&entries, &selected[5]);
auto vmenu_7_ = VMenu7(&entries, &selected[6]);
auto vmenu_8_ = VMenu8(&entries, &selected[7]);
MenuOption option_1;
option_1.style_focused = bold | color(Color::Blue);
option_1.style_selected = color(Color::Blue);
option_1.style_selected_focused = bold | color(Color::Blue);
option_1.on_enter = screen.ExitLoopClosure();
auto menu_1_ = Menu(&entries, &menu_1_selected_, &option_1);
auto hmenu_1_ = HMenu1(&entries, &selected[8]);
auto hmenu_2_ = HMenu2(&entries, &selected[9]);
auto hmenu_3_ = HMenu3(&entries, &selected[10]);
auto hmenu_4_ = HMenu4(&entries, &selected[11]);
auto hmenu_5_ = HMenu5(&entries, &selected[12]);
MenuOption option_2;
option_2.style_focused = bold | color(Color::Blue);
option_2.style_selected = color(Color::Blue);
option_2.style_selected_focused = bold | color(Color::Blue);
option_2.on_enter = screen.ExitLoopClosure();
auto menu_2_ = Menu(&entries, &menu_2_selected_, &option_2);
auto container = Container::Vertical({
Container::Horizontal({
vmenu_1_,
vmenu_2_,
vmenu_3_,
vmenu_4_,
vmenu_5_,
vmenu_6_,
vmenu_7_,
vmenu_8_,
}),
hmenu_1_,
hmenu_2_,
hmenu_3_,
hmenu_4_,
hmenu_5_,
MenuOption option_3;
option_3.style_selected = color(Color::Blue);
option_3.style_focused = bgcolor(Color::Blue);
option_3.style_selected_focused = bgcolor(Color::Blue);
option_3.on_enter = screen.ExitLoopClosure();
auto menu_3_ = Menu(&entries, &menu_3_selected_, &option_3);
MenuOption option_4;
option_4.style_selected = bgcolor(Color::Blue);
option_4.style_focused = bgcolor(Color::BlueLight);
option_4.style_selected_focused = bgcolor(Color::BlueLight);
option_4.on_enter = screen.ExitLoopClosure();
auto menu_4_ = Menu(&entries, &menu_4_selected_, &option_4);
MenuOption option_5;
option_5.style_normal = bgcolor(Color::Blue);
option_5.style_selected = bgcolor(Color::Yellow);
option_5.style_focused = bgcolor(Color::Red);
option_5.style_selected_focused = bgcolor(Color::Red);
option_5.on_enter = screen.ExitLoopClosure();
auto menu_5_ = Menu(&entries, &menu_5_selected_, &option_5);
MenuOption option_6;
option_6.style_normal = dim | color(Color::Blue);
option_6.style_selected = color(Color::Blue);
option_6.style_focused = bold | color(Color::Blue);
option_6.style_selected_focused = bold | color(Color::Blue);
option_6.on_enter = screen.ExitLoopClosure();
auto menu_6_ = Menu(&entries, &menu_6_selected_, &option_6);
auto container = Container::Horizontal({
menu_1_,
menu_2_,
menu_3_,
menu_4_,
menu_5_,
menu_6_,
});
// clang-format off
auto renderer = Renderer(container, [&] {
return //
hbox({
vbox({
hbox({
vmenu_1_->Render(),
separator(),
vmenu_2_->Render(),
separator(),
vmenu_3_->Render(),
separator(),
vmenu_4_->Render(),
separator(),
vmenu_5_->Render(),
vmenu_6_->Render(),
separator(),
vmenu_7_->Render(),
separator(),
vmenu_8_->Render(),
}),
separator(),
hmenu_1_->Render(),
separator(),
hmenu_2_->Render(),
separator(),
hmenu_3_->Render(),
separator(),
hmenu_4_->Render(),
hmenu_5_->Render(),
}) | border,
filler(),
});
return
hbox({
menu_1_->Render() | flex, separator(),
menu_2_->Render() | flex, separator(),
menu_3_->Render() | flex, separator(),
menu_4_->Render() | flex, separator(),
menu_5_->Render() | flex, separator(),
menu_6_->Render() | flex,
}) | border;
});
// clang-format on
screen.Loop(renderer);
}
Component VMenu1(std::vector<std::string>* entries, int* selected) {
auto option = MenuOption::Vertical();
option.entries_option.transform = [](EntryState state) {
state.label = (state.active ? "> " : " ") + state.label;
Element e = text(state.label);
if (state.focused)
e = e | bgcolor(Color::Blue);
if (state.active)
e = e | bold;
return e;
};
return Menu(entries, selected, option);
}
Component VMenu2(std::vector<std::string>* entries, int* selected) {
auto option = MenuOption::Vertical();
option.entries_option.transform = [](EntryState state) {
state.label += (state.active ? " <" : " ");
Element e = hbox(filler(), text(state.label));
if (state.focused)
e = e | bgcolor(Color::Red);
if (state.active)
e = e | bold;
return e;
};
return Menu(entries, selected, option);
}
Component VMenu3(std::vector<std::string>* entries, int* selected) {
auto option = MenuOption::Vertical();
option.entries_option.transform = [](EntryState state) {
Element e = state.active ? text("[" + state.label + "]")
: text(" " + state.label + " ");
if (state.focused)
e = e | bold;
if (state.focused)
e = e | color(Color::Blue);
if (state.active)
e = e | bold;
return e;
};
return Menu(entries, selected, option);
}
Component VMenu4(std::vector<std::string>* entries, int* selected) {
auto option = MenuOption::Vertical();
option.entries_option.transform = [](EntryState state) {
if (state.active && state.focused) {
return text(state.label) | color(Color::Yellow) | bgcolor(Color::Black) |
bold;
}
if (state.active) {
return text(state.label) | color(Color::Yellow) | bgcolor(Color::Black);
}
if (state.focused) {
return text(state.label) | color(Color::Black) | bgcolor(Color::Yellow) |
bold;
}
return text(state.label) | color(Color::Black) | bgcolor(Color::Yellow);
};
return Menu(entries, selected, option);
}
Component VMenu5(std::vector<std::string>* entries, int* selected) {
auto option = MenuOption::Vertical();
option.entries_option.transform = [](EntryState state) {
auto element = text(state.label);
if (state.active && state.focused) {
return element | borderDouble;
}
if (state.active) {
return element | border;
}
if (state.focused) {
return element | bold;
}
return element;
};
return Menu(entries, selected, option);
}
Component VMenu6(std::vector<std::string>* entries, int* selected) {
auto option = MenuOption::VerticalAnimated();
option.underline.color_inactive = Color::Default;
option.underline.color_active = Color::Red;
option.underline.SetAnimationFunction(animation::easing::Linear);
return Menu(entries, selected, option);
}
Component VMenu7(std::vector<std::string>* entries, int* selected) {
auto option = MenuOption::Vertical();
option.entries_option.animated_colors.foreground.enabled = true;
option.entries_option.animated_colors.background.enabled = true;
option.entries_option.animated_colors.background.active = Color::Red;
option.entries_option.animated_colors.background.inactive = Color::Black;
option.entries_option.animated_colors.foreground.active = Color::White;
option.entries_option.animated_colors.foreground.inactive = Color::Red;
return Menu(entries, selected, option);
}
Component VMenu8(std::vector<std::string>* entries, int* selected) {
auto option = MenuOption::Vertical();
option.entries_option.animated_colors.foreground.Set(
Color::Red, Color::White, std::chrono::milliseconds(500));
return Menu(entries, selected, option);
}
Component HMenu1(std::vector<std::string>* entries, int* selected) {
return Menu(entries, selected, MenuOption::Horizontal());
}
Component HMenu2(std::vector<std::string>* entries, int* selected) {
return Menu(entries, selected, MenuOption::Toggle());
}
Component HMenu3(std::vector<std::string>* entries, int* selected) {
auto option = MenuOption::Toggle();
option.elements_infix = [] { return text(" 🮣🮠 "); };
return Menu(entries, selected, option);
}
Component HMenu4(std::vector<std::string>* entries, int* selected) {
return Menu(entries, selected, MenuOption::HorizontalAnimated());
}
Component HMenu5(std::vector<std::string>* entries, int* selected) {
auto option = MenuOption::HorizontalAnimated();
option.underline.SetAnimation(std::chrono::milliseconds(1500),
animation::easing::ElasticOut);
option.entries_option.transform = [](EntryState state) {
Element e = text(state.label) | hcenter | flex;
if (state.active && state.focused)
e = e | bold;
if (!state.focused && !state.active)
e = e | dim;
return e;
};
option.underline.color_inactive = Color::Default;
option.underline.color_active = Color::Red;
return Menu(entries, selected, option);
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

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@ -1,93 +0,0 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <chrono> // for operator""ms, literals
#include <memory> // for allocator, shared_ptr, __shared_ptr_access
#include <string> // for string, operator+, to_string, basic_string
#include <vector> // for vector
#include "ftxui/component/animation.hpp" // for BackOut, Duration
#include "ftxui/component/component.hpp" // for Menu, Renderer, Vertical
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/component_options.hpp" // for MenuOption, UnderlineOption
#include "ftxui/component/mouse.hpp" // for ftxui
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
#include "ftxui/dom/elements.hpp" // for text, Element, operator|, borderEmpty, inverted
#include "ftxui/screen/color.hpp" // for Color, Color::Blue, Color::Red
using namespace ftxui;
Component DummyComponent(int id) {
return Renderer([id](bool focused) {
auto t = text("component " + std::to_string(id));
if (focused)
t = t | inverted;
return t;
});
}
Component Text(const std::string& t) {
return Renderer([t] { return text(t) | borderEmpty; });
}
int main() {
using namespace std::literals;
std::vector<std::string> tab_values{
"Tab 1", "Tab 2", "Tab 3", "A very very long tab", "",
};
int tab_selected = 0;
auto container = Container::Vertical({});
int frame_count = 0;
container->Add(Renderer(
[&] { return text("Frame count: " + std::to_string(frame_count++)); }));
{
auto option = MenuOption::HorizontalAnimated();
container->Add(Text("This demonstrate the Menu component"));
container->Add(Menu(&tab_values, &tab_selected, option));
}
{
container->Add(Text("Set underline color to blue"));
auto option = MenuOption::HorizontalAnimated();
option.underline.color_inactive = Color::Blue;
container->Add(Menu(&tab_values, &tab_selected, option));
}
{
container->Add(Text("Set underline active color to red"));
auto option = MenuOption::HorizontalAnimated();
option.underline.color_active = Color::Red;
container->Add(Menu(&tab_values, &tab_selected, option));
}
{
container->Add(Text("Set animation duration to 0ms"));
auto option = MenuOption::HorizontalAnimated();
option.underline.SetAnimationDuration(0ms);
container->Add(Menu(&tab_values, &tab_selected, option));
}
{
container->Add(Text("Set animation easing function to back-out"));
auto option = MenuOption::HorizontalAnimated();
option.underline.SetAnimationFunction(animation::easing::BackOut);
option.underline.SetAnimationDuration(350ms);
container->Add(Menu(&tab_values, &tab_selected, option));
}
// option.underline_animation_follower_delay = 250ms
{
container->Add(Text("Add delay to desynchronize animation"));
auto option = MenuOption::HorizontalAnimated();
option.underline.follower_delay = 250ms;
container->Add(Menu(&tab_values, &tab_selected, option));
}
container->SetActiveChild(container->ChildAt(2));
auto screen = ScreenInteractive::TerminalOutput();
screen.Loop(container);
}

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@ -1,82 +1,94 @@
// Copyright 2022 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <ftxui/component/component_options.hpp> // for ButtonOption
#include <ftxui/component/mouse.hpp> // for ftxui
#include <functional> // for function
#include <memory> // for allocator, shared_ptr
#include <memory> // for allocator, shared_ptr, __shared_ptr_access
#include <string> // for string, basic_string, char_traits, operator+
#include <vector> // for vector
#include "ftxui/component/component.hpp" // for Button, operator|=, Renderer, Vertical, Modal
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive, Component
#include "ftxui/dom/elements.hpp" // for operator|, separator, text, size, Element, vbox, border, GREATER_THAN, WIDTH, center, HEIGHT
using namespace ftxui;
auto button_style = ButtonOption::Animated();
// Definition of the main component. The details are not important.
Component MainComponent(std::function<void()> show_modal,
std::function<void()> exit) {
auto component = Container::Vertical({
Button("Show modal", show_modal, button_style),
Button("Quit", exit, button_style),
});
// Polish how the two buttons are rendered:
component |= Renderer([&](Element inner) {
return vbox({
text("Main component"),
separator(),
inner,
}) //
| size(WIDTH, GREATER_THAN, 15) //
| size(HEIGHT, GREATER_THAN, 15) //
| border //
| center; //
});
return component;
}
// Definition of the modal component. The details are not important.
Component ModalComponent(std::function<void()> do_nothing,
std::function<void()> hide_modal) {
auto component = Container::Vertical({
Button("Do nothing", do_nothing, button_style),
Button("Quit modal", hide_modal, button_style),
});
// Polish how the two buttons are rendered:
component |= Renderer([&](Element inner) {
return vbox({
text("Modal component "),
separator(),
inner,
}) //
| size(WIDTH, GREATER_THAN, 30) //
| border; //
});
return component;
}
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Button, Renderer, Horizontal, Tab
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for operator|, Element, filler, text, hbox, separator, center, vbox, bold, border, clear_under, dbox, size, GREATER_THAN, HEIGHT
int main(int argc, const char* argv[]) {
using namespace ftxui;
auto screen = ScreenInteractive::TerminalOutput();
// State of the application:
bool modal_shown = false;
// There are two layers. One at depth = 0 and the modal window at depth = 1;
int depth = 0;
// Some actions modifying the state:
auto show_modal = [&] { modal_shown = true; };
auto hide_modal = [&] { modal_shown = false; };
auto exit = screen.ExitLoopClosure();
auto do_nothing = [&] {};
// The current rating of FTXUI.
std::string rating = "3/5 stars";
// Instanciate the main and modal components:
auto main_component = MainComponent(show_modal, exit);
auto modal_component = ModalComponent(do_nothing, hide_modal);
// At depth=0, two buttons. One for rating FTXUI and one for quitting.
auto button_rate_ftxui = Button("Rate FTXUI", [&] { depth = 1; });
auto button_quit = Button("Quit", screen.ExitLoopClosure());
// Use the `Modal` function to use together the main component and its modal
// window. The |modal_shown| boolean controls whether the modal is shown or
// not.
main_component |= Modal(modal_component, &modal_shown);
auto depth_0_container = Container::Horizontal({
button_rate_ftxui,
button_quit,
});
auto depth_0_renderer = Renderer(depth_0_container, [&] {
return vbox({
text("Modal dialog example"),
separator(),
text("☆☆☆ FTXUI:" + rating + " ☆☆☆") | bold,
filler(),
hbox({
button_rate_ftxui->Render(),
filler(),
button_quit->Render(),
}),
}) |
border | size(HEIGHT, GREATER_THAN, 18) | center;
});
screen.Loop(main_component);
// At depth=1, The "modal" window.
std::vector<std::string> rating_labels = {
"1/5 stars", "2/5 stars", "3/5 stars", "4/5 stars", "5/5 stars",
};
auto on_rating = [&](std::string new_rating) {
rating = new_rating;
depth = 0;
};
auto depth_1_container = Container::Horizontal({
Button(&rating_labels[0], [&] { on_rating(rating_labels[0]); }),
Button(&rating_labels[1], [&] { on_rating(rating_labels[1]); }),
Button(&rating_labels[2], [&] { on_rating(rating_labels[2]); }),
Button(&rating_labels[3], [&] { on_rating(rating_labels[3]); }),
Button(&rating_labels[4], [&] { on_rating(rating_labels[4]); }),
});
auto depth_1_renderer = Renderer(depth_1_container, [&] {
return vbox({
text("Do you like FTXUI?"),
separator(),
hbox(depth_1_container->Render()),
}) |
border;
});
auto main_container = Container::Tab(
{
depth_0_renderer,
depth_1_renderer,
},
&depth);
auto main_renderer = Renderer(main_container, [&] {
Element document = depth_0_renderer->Render();
if (depth == 1) {
document = dbox({
document,
depth_1_renderer->Render() | clear_under | center,
});
}
return document;
});
screen.Loop(main_renderer);
return 0;
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

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@ -1,93 +0,0 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <memory> // for allocator, shared_ptr, __shared_ptr_access
#include <string> // for string, basic_string, char_traits, operator+
#include <vector> // for vector
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Button, Renderer, Horizontal, Tab
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for operator|, Element, filler, text, hbox, separator, center, vbox, bold, border, clear_under, dbox, size, GREATER_THAN, HEIGHT
int main() {
using namespace ftxui;
auto screen = ScreenInteractive::TerminalOutput();
// There are two layers. One at depth = 0 and the modal window at depth = 1;
int depth = 0;
// The current rating of FTXUI.
std::string rating = "3/5 stars";
// At depth=0, two buttons. One for rating FTXUI and one for quitting.
auto button_rate_ftxui = Button("Rate FTXUI", [&] { depth = 1; });
auto button_quit = Button("Quit", screen.ExitLoopClosure());
auto depth_0_container = Container::Horizontal({
button_rate_ftxui,
button_quit,
});
auto depth_0_renderer = Renderer(depth_0_container, [&] {
return vbox({
text("Modal dialog example"),
separator(),
text("☆☆☆ FTXUI:" + rating + " ☆☆☆") | bold,
filler(),
hbox({
button_rate_ftxui->Render(),
filler(),
button_quit->Render(),
}),
}) |
border | size(HEIGHT, GREATER_THAN, 18) | center;
});
// At depth=1, The "modal" window.
std::vector<std::string> rating_labels = {
"1/5 stars", "2/5 stars", "3/5 stars", "4/5 stars", "5/5 stars",
};
auto on_rating = [&](std::string new_rating) {
rating = new_rating;
depth = 0;
};
auto depth_1_container = Container::Horizontal({
Button(&rating_labels[0], [&] { on_rating(rating_labels[0]); }),
Button(&rating_labels[1], [&] { on_rating(rating_labels[1]); }),
Button(&rating_labels[2], [&] { on_rating(rating_labels[2]); }),
Button(&rating_labels[3], [&] { on_rating(rating_labels[3]); }),
Button(&rating_labels[4], [&] { on_rating(rating_labels[4]); }),
});
auto depth_1_renderer = Renderer(depth_1_container, [&] {
return vbox({
text("Do you like FTXUI?"),
separator(),
hbox(depth_1_container->Render()),
}) |
border;
});
auto main_container = Container::Tab(
{
depth_0_renderer,
depth_1_renderer,
},
&depth);
auto main_renderer = Renderer(main_container, [&] {
Element document = depth_0_renderer->Render();
if (depth == 1) {
document = dbox({
document,
depth_1_renderer->Render() | clear_under | center,
});
}
return document;
});
screen.Loop(main_renderer);
return 0;
}

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@ -1,6 +1,3 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <memory> // for allocator, shared_ptr, __shared_ptr_access
#include <string> // for operator+, string, char_traits, basic_string
@ -38,7 +35,7 @@ void Nested(std::string path) {
screen.Loop(renderer);
}
int main() {
int main(int argc, const char* argv[]) {
auto screen = ScreenInteractive::FitComponent();
auto button_quit = Button("Quit", screen.ExitLoopClosure());
auto button_nested = Button("Nested", [] { Nested(""); });
@ -48,3 +45,7 @@ int main() {
}));
return 0;
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

View File

@ -18,48 +18,75 @@
using namespace ftxui;
std::string Code(Event event) {
std::string codes;
for (auto& it : event.input()) {
codes += " " + std::to_string((unsigned int)it);
std::string Stringify(Event event) {
std::string out;
for (auto& it : event.input())
out += " " + std::to_string((unsigned int)it);
out = "(" + out + " ) -> ";
if (event.is_character()) {
out += "character(" + event.character() + ")";
} else if (event.is_mouse()) {
out += "mouse";
switch (event.mouse().button) {
case Mouse::Left:
out += "_left";
break;
case Mouse::Middle:
out += "_middle";
break;
case Mouse::Right:
out += "_right";
break;
case Mouse::None:
out += "_none";
break;
case Mouse::WheelUp:
out += "_wheel_up";
break;
case Mouse::WheelDown:
out += "_wheel_down";
break;
}
switch (event.mouse().motion) {
case Mouse::Pressed:
out += "_pressed";
break;
case Mouse::Released:
out += "_released";
break;
}
if (event.mouse().control)
out += "_control";
if (event.mouse().shift)
out += "_shift";
if (event.mouse().meta)
out += "_meta";
out += "(" + //
std::to_string(event.mouse().x) + "," +
std::to_string(event.mouse().y) + ")";
} else {
out += "(special)";
}
return codes;
return out;
}
int main() {
int main(int argc, const char* argv[]) {
auto screen = ScreenInteractive::TerminalOutput();
std::vector<Event> keys;
auto left_column = Renderer([&] {
Elements children = {
text("Codes"),
separator(),
};
for (size_t i = std::max(0, (int)keys.size() - 20); i < keys.size(); ++i) {
children.push_back(text(Code(keys[i])));
}
return vbox(children);
auto component = Renderer([&] {
Elements children;
for (size_t i = std::max(0, (int)keys.size() - 20); i < keys.size(); ++i)
children.push_back(text(Stringify(keys[i])));
return window(text("keys"), vbox(std::move(children)));
});
auto right_column = Renderer([&] {
Elements children = {
text("Event"),
separator(),
};
for (size_t i = std::max(0, (int)keys.size() - 20); i < keys.size(); ++i) {
children.push_back(text(keys[i].DebugString()));
}
return vbox(children);
});
int split_size = 40;
auto component = ResizableSplitLeft(left_column, right_column, &split_size);
component |= border;
component |= CatchEvent([&](Event event) {
component = CatchEvent(component, [&](Event event) {
keys.push_back(event);
return false;
return true;
});
screen.Loop(component);

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@ -1,6 +1,3 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <string> // for string, allocator, basic_string
#include <vector> // for vector
@ -10,7 +7,7 @@
using namespace ftxui;
int main() {
int main(int argc, const char* argv[]) {
std::vector<std::string> radiobox_list = {
"Use gcc",
"Use clang",
@ -23,3 +20,7 @@ int main() {
screen.Loop(Radiobox(&radiobox_list, &selected));
return 0;
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

View File

@ -1,6 +1,3 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <memory> // for shared_ptr, __shared_ptr_access
#include <string> // for string, basic_string, operator+, to_string
#include <vector> // for vector
@ -13,7 +10,7 @@
using namespace ftxui;
int main() {
int main(int argc, const char* argv[]) {
std::vector<std::string> entries;
int selected = 0;
@ -30,3 +27,7 @@ int main() {
return 0;
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

View File

@ -1,6 +1,3 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <memory> // for shared_ptr, allocator, __shared_ptr_access
#include "ftxui/component/captured_mouse.hpp" // for ftxui
@ -10,7 +7,7 @@
#include "ftxui/dom/elements.hpp" // for operator|, Element, text, bold, border, center, color
#include "ftxui/screen/color.hpp" // for Color, Color::Red
int main() {
int main(int argc, const char* argv[]) {
using namespace ftxui;
auto screen = ScreenInteractive::FitComponent();
@ -46,3 +43,7 @@ int main() {
renderer_wrap,
}));
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

View File

@ -1,6 +1,3 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <memory> // for shared_ptr, allocator, __shared_ptr_access
#include "ftxui/component/captured_mouse.hpp" // for ftxui
@ -11,7 +8,7 @@
using namespace ftxui;
int main() {
int main(int argc, const char* argv[]) {
auto screen = ScreenInteractive::Fullscreen();
auto middle = Renderer([] { return text("middle") | center; });
@ -36,3 +33,7 @@ int main() {
screen.Loop(renderer);
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

View File

@ -1,112 +0,0 @@
// Copyright 2023 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <ftxui/component/component.hpp>
#include <ftxui/component/screen_interactive.hpp>
using namespace ftxui;
Component DummyWindowContent() {
class Impl : public ComponentBase {
private:
float scroll_x = 0.1;
float scroll_y = 0.1;
public:
Impl() {
auto content = Renderer([=] {
const std::string lorem =
"Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed "
"do eiusmod tempor incididunt ut labore et dolore magna "
"aliqua. Ut enim ad minim veniam, quis nostrud exercitation "
"ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis "
"aute irure dolor in reprehenderit in voluptate velit esse "
"cillum dolore eu fugiat nulla pariatur. Excepteur sint "
"occaecat cupidatat non proident, sunt in culpa qui officia "
"deserunt mollit anim id est laborum.";
return vbox({
text(lorem.substr(0, -1)), text(lorem.substr(5, -1)), text(""),
text(lorem.substr(10, -1)), text(lorem.substr(15, -1)), text(""),
text(lorem.substr(20, -1)), text(lorem.substr(25, -1)), text(""),
text(lorem.substr(30, -1)), text(lorem.substr(35, -1)), text(""),
text(lorem.substr(40, -1)), text(lorem.substr(45, -1)), text(""),
text(lorem.substr(50, -1)), text(lorem.substr(55, -1)), text(""),
text(lorem.substr(60, -1)), text(lorem.substr(65, -1)), text(""),
text(lorem.substr(70, -1)), text(lorem.substr(75, -1)), text(""),
text(lorem.substr(80, -1)), text(lorem.substr(85, -1)), text(""),
text(lorem.substr(90, -1)), text(lorem.substr(95, -1)), text(""),
text(lorem.substr(100, -1)), text(lorem.substr(105, -1)), text(""),
text(lorem.substr(110, -1)), text(lorem.substr(115, -1)), text(""),
text(lorem.substr(120, -1)), text(lorem.substr(125, -1)), text(""),
text(lorem.substr(130, -1)), text(lorem.substr(135, -1)), text(""),
text(lorem.substr(140, -1)),
});
});
auto scrollable_content = Renderer(content, [&, content] {
return content->Render() | focusPositionRelative(scroll_x, scroll_y) |
frame | flex;
});
SliderOption<float> option_x;
option_x.value = &scroll_x;
option_x.min = 0.f;
option_x.max = 1.f;
option_x.increment = 0.1f;
option_x.direction = Direction::Right;
option_x.color_active = Color::Blue;
option_x.color_inactive = Color::BlueLight;
auto scrollbar_x = Slider(option_x);
SliderOption<float> option_y;
option_y.value = &scroll_y;
option_y.min = 0.f;
option_y.max = 1.f;
option_y.increment = 0.1f;
option_y.direction = Direction::Down;
option_y.color_active = Color::Yellow;
option_y.color_inactive = Color::YellowLight;
auto scrollbar_y = Slider(option_y);
Add(Container::Vertical({
Container::Horizontal({
scrollable_content,
scrollbar_y,
}) | flex,
Container::Horizontal({
scrollbar_x,
Renderer([] { return text(L"x"); }),
}),
}));
}
};
return Make<Impl>();
}
int main() {
auto window_1 = Window({
.inner = DummyWindowContent(),
.title = "First window",
.width = 80,
.height = 30,
});
auto window_2 = Window({
.inner = DummyWindowContent(),
.title = "My window",
.left = 40,
.top = 20,
.width = 80,
.height = 30,
});
auto window_container = Container::Stacked({
window_1,
window_2,
});
auto screen = ScreenInteractive::Fullscreen();
screen.Loop(window_container);
return EXIT_SUCCESS;
}

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@ -1,87 +0,0 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <string> // for char_traits, operator+, string, basic_string
#include "ftxui/component/component.hpp" // for Input, Renderer, Vertical
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/component_options.hpp" // for InputOption
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
#include "ftxui/dom/elements.hpp" // for text, hbox, separator, Element, operator|, vbox, border
#include "ftxui/util/ref.hpp" // for Ref
using namespace ftxui;
Element LoremIpsum() {
return vbox({
text("FTXUI: A powerful library for building user interfaces."),
text("Enjoy a rich set of components and a declarative style."),
text("Create beautiful and responsive UIs with minimal effort."),
text("Join the community and experience the power of FTXUI."),
});
}
int main() {
auto screen = ScreenInteractive::TerminalOutput();
auto quit =
Button("Quit", screen.ExitLoopClosure(), ButtonOption::Animated());
int selection_change_counter = 0;
std::string selection_content = "";
screen.SelectionChange([&] {
selection_change_counter++;
selection_content = screen.GetSelection();
});
// The components:
auto renderer = Renderer(quit, [&] {
return vbox({
text("Select changed: " + std::to_string(selection_change_counter) +
" times"),
text("Currently selected: "),
paragraph(selection_content) | vscroll_indicator | frame | border |
size(HEIGHT, EQUAL, 10),
window(text("Horizontal split"), hbox({
LoremIpsum(),
separator(),
LoremIpsum(),
separator(),
LoremIpsum(),
})),
window(text("Vertical split"), vbox({
LoremIpsum(),
separator(),
LoremIpsum(),
separator(),
LoremIpsum(),
})),
window(text("Grid split with different style"),
vbox({
hbox({
LoremIpsum(),
separator(),
LoremIpsum() //
| selectionBackgroundColor(Color::Yellow) //
| selectionColor(Color::Black) //
| selectionStyleReset,
separator(),
LoremIpsum() | selectionColor(Color::Blue),
}),
separator(),
hbox({
LoremIpsum() | selectionColor(Color::Red),
separator(),
LoremIpsum() | selectionStyle([](Pixel& pixel) {
pixel.underlined_double = true;
}),
separator(),
LoremIpsum(),
}),
})),
quit->Render(),
});
});
screen.Loop(renderer);
}

View File

@ -4,7 +4,7 @@
using namespace ftxui;
int main() {
int main(int argc, const char* argv[]) {
auto screen = ScreenInteractive::TerminalOutput();
int value = 50;
auto slider = Slider("Value:", &value, 0, 100, 1);

View File

@ -1,49 +0,0 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <array> // for array
#include <cmath> // for sin
#include <ftxui/component/component_base.hpp> // for ComponentBase
#include <ftxui/component/component_options.hpp> // for SliderOption
#include <ftxui/dom/direction.hpp> // for Direction, Direction::Up
#include <ftxui/dom/elements.hpp> // for size, GREATER_THAN, HEIGHT
#include <ftxui/util/ref.hpp> // for ConstRef, Ref
#include <memory> // for shared_ptr, __shared_ptr_access
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Horizontal, Slider, operator|=
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
using namespace ftxui;
int main() {
auto screen = ScreenInteractive::TerminalOutput();
std::array<int, 30> values;
for (size_t i = 0; i < values.size(); ++i) {
values[i] = 50 + 20 * std::sin(i * 0.3);
}
auto layout_horizontal = Container::Horizontal({});
for (auto& value : values) {
// In C++17:
SliderOption<int> option;
option.value = &value;
option.max = 100;
option.increment = 5;
option.direction = Direction::Up;
layout_horizontal->Add(Slider<int>(option));
/* In C++20:
layout_horizontal->Add(Slider<int>({
.value = &values[i],
.max = 100,
.increment = 5,
.direction = Direction::Up,
}));
*/
}
layout_horizontal |= size(HEIGHT, GREATER_THAN, 20);
screen.Loop(layout_horizontal);
}

View File

@ -1,6 +1,3 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <memory> // for allocator, shared_ptr, __shared_ptr_access
#include <string> // for char_traits, operator+, to_string
@ -26,7 +23,7 @@ Element ColorString(int red, int green, int blue) {
);
}
int main() {
int main(int argc, const char* argv[]) {
int red = 128;
int green = 25;
int blue = 100;
@ -59,3 +56,7 @@ int main() {
auto screen = ScreenInteractive::TerminalOutput();
screen.Loop(renderer);
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

View File

@ -1,6 +1,3 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <memory> // for allocator, __shared_ptr_access, shared_ptr
#include <string> // for string, basic_string
#include <vector> // for vector
@ -13,7 +10,7 @@
using namespace ftxui;
int main() {
int main(int argc, const char* argv[]) {
std::vector<std::string> tab_values{
"tab_1",
"tab_2",
@ -68,3 +65,7 @@ int main() {
auto screen = ScreenInteractive::TerminalOutput();
screen.Loop(renderer);
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

View File

@ -1,6 +1,3 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <memory> // for allocator, __shared_ptr_access, shared_ptr
#include <string> // for string, basic_string
#include <vector> // for vector
@ -13,7 +10,7 @@
using namespace ftxui;
int main() {
int main(int argc, const char* argv[]) {
std::vector<std::string> tab_values{
"tab_1",
"tab_2",
@ -68,3 +65,7 @@ int main() {
auto screen = ScreenInteractive::TerminalOutput();
screen.Loop(renderer);
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

View File

@ -1,34 +0,0 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <memory> // for allocator, __shared_ptr_access, shared_ptr
#include <string> // for string
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Input, Renderer, ResizableSplitLeft
#include "ftxui/component/component_base.hpp" // for ComponentBase, Component
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for operator|, separator, text, Element, flex, vbox, border
int main() {
using namespace ftxui;
std::string content_1;
std::string content_2;
auto textarea_1 = Input(&content_1);
auto textarea_2 = Input(&content_2);
int size = 50;
auto layout = ResizableSplitLeft(textarea_1, textarea_2, &size);
auto component = Renderer(layout, [&] {
return vbox({
text("Input:"),
separator(),
layout->Render() | flex,
}) |
border;
});
auto screen = ScreenInteractive::Fullscreen();
screen.Loop(component);
}

View File

@ -1,6 +1,3 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <memory> // for allocator, __shared_ptr_access
#include <string> // for string, basic_string
#include <vector> // for vector
@ -13,7 +10,7 @@
using namespace ftxui;
int main() {
int main(int argc, const char* argv[]) {
std::vector<std::string> toggle_1_entries = {
"On",
"Off",
@ -62,3 +59,7 @@ int main() {
auto screen = ScreenInteractive::TerminalOutput();
screen.Loop(renderer);
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

View File

@ -1,88 +0,0 @@
// Copyright 2023 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <ftxui/component/component.hpp>
#include <ftxui/component/screen_interactive.hpp>
using namespace ftxui;
Component DummyWindowContent() {
class Impl : public ComponentBase {
private:
bool checked[3] = {false, false, false};
float slider = 50;
public:
Impl() {
Add(Container::Vertical({
Checkbox("Check me", &checked[0]),
Checkbox("Check me", &checked[1]),
Checkbox("Check me", &checked[2]),
Slider("Slider", &slider, 0.f, 100.f),
}));
}
};
return Make<Impl>();
}
int main() {
int window_1_left = 20;
int window_1_top = 10;
int window_1_width = 40;
int window_1_height = 20;
auto window_1 = Window({
.inner = DummyWindowContent(),
.title = "First window",
.left = &window_1_left,
.top = &window_1_top,
.width = &window_1_width,
.height = &window_1_height,
});
auto window_2 = Window({
.inner = DummyWindowContent(),
.title = "My window",
.left = 40,
.top = 20,
});
auto window_3 = Window({
.inner = DummyWindowContent(),
.title = "My window",
.left = 60,
.top = 30,
});
auto window_4 = Window({
.inner = DummyWindowContent(),
});
auto window_5 = Window({});
auto window_container = Container::Stacked({
window_1,
window_2,
window_3,
window_4,
window_5,
});
auto display_win_1 = Renderer([&] {
return text("window_1: " + //
std::to_string(window_1_width) + "x" +
std::to_string(window_1_height) + " + " +
std::to_string(window_1_left) + "," +
std::to_string(window_1_top));
});
auto layout = Container::Vertical({
display_win_1,
window_container,
});
auto screen = ScreenInteractive::Fullscreen();
screen.Loop(layout);
return EXIT_SUCCESS;
}

View File

@ -1,60 +0,0 @@
// Copyright 2022 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <cstdlib> // for system, EXIT_SUCCESS
#include <iostream> // for operator<<, basic_ostream, basic_ostream::operator<<, cout, endl, flush, ostream, basic_ostream<>::__ostream_type, cin
#include <memory> // for shared_ptr, __shared_ptr_access, allocator
#include <string> // for getline, string
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Button, Horizontal, Renderer
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for operator|, filler, Element, borderEmpty, hbox, size, paragraph, vbox, LESS_THAN, border, center, HEIGHT, WIDTH
int main() {
using namespace ftxui;
auto screen = ScreenInteractive::Fullscreen();
// When pressing this button, "screen.WithRestoredIO" will execute the
// temporarily uninstall the terminal hook and execute the provided callback
// function. This allow running the application in a non-interactive mode.
auto btn_run = Button("Execute with restored IO", screen.WithRestoredIO([] {
std::cout << "This is a child program using stdin/stdout." << std::endl;
for (int i = 0; i < 10; ++i) {
std::cout << "Please enter 10 strings (" << i << "/10)" << std::flush;
std::string input;
std::getline(std::cin, input);
}
}));
auto btn_quit = Button("Quit", screen.ExitLoopClosure());
auto layout = Container::Horizontal({
btn_run,
btn_quit,
});
auto renderer = Renderer(layout, [&] {
auto explanation = paragraph(
"After clicking this button, the ScreenInteractive will be "
"suspended and access to stdin/stdout will temporarilly be "
"restore for running a function.");
auto element = vbox({
explanation | borderEmpty,
hbox({
btn_run->Render(),
filler(),
btn_quit->Render(),
}),
});
element = element | borderEmpty | border | size(WIDTH, LESS_THAN, 80) |
size(HEIGHT, LESS_THAN, 20) | center;
return element;
});
screen.Loop(renderer);
return EXIT_SUCCESS;
}

View File

@ -1,21 +1,13 @@
set(DIRECTORY_LIB dom)
example(border)
example(border_colored)
example(border_style)
example(canvas)
example(color_gallery)
example(color_info_palette256)
example(color_truecolor_HSV)
example(color_truecolor_RGB)
example(dbox)
example(gauge)
example(gauge_direction)
example(graph)
example(gridbox)
example(hflow)
example(html_like)
example(linear_gradient)
example(package_manager)
example(paragraph)
example(separator)
@ -25,14 +17,13 @@ example(spinner)
example(style_blink)
example(style_bold)
example(style_color)
example(color_truecolor_RGB)
example(color_truecolor_HSV)
example(color_info_palette256)
example(style_dim)
example(gridbox)
example(style_gallery)
example(style_hyperlink)
example(style_inverted)
example(style_italic)
example(style_strikethrough)
example(style_underlined)
example(style_underlined_double)
example(table)
example(vbox_hbox)
example(vflow)
example(window)

View File

@ -1,15 +1,11 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <stdlib.h> // for EXIT_SUCCESS
#include <ftxui/dom/elements.hpp> // for text, operator|, vbox, border, Element, Fit, hbox
#include <ftxui/screen/screen.hpp> // for Full, Screen
#include <memory> // for allocator
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for ftxui
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/box.hpp" // for ftxui
int main() {
int main(int argc, const char* argv[]) {
using namespace ftxui;
auto document = //
hbox({
@ -34,5 +30,8 @@ int main() {
auto screen = Screen::Create(Dimension::Full(), Dimension::Fit(document));
Render(screen, document);
screen.Print();
return EXIT_SUCCESS;
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

View File

@ -1,39 +0,0 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <ftxui/dom/elements.hpp> // for operator|, text, Element, Fit, borderDouble, borderHeavy, borderLight, borderRounded, vbox
#include <ftxui/screen/screen.hpp> // for Screen
#include <iostream> // for endl, cout, ostream
#include <memory> // for allocator
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for ftxui
int main() {
using namespace ftxui;
auto make_boxed = [] {
return vbox({
text("borderLight") | borderStyled(LIGHT, Color::Red),
text("borderDashed") | borderStyled(DASHED, Color::Green),
text("borderHeavy") | borderStyled(HEAVY, Color::Blue),
text("borderDouble") | borderStyled(DOUBLE, Color::Yellow),
text("borderRounded") | borderStyled(ROUNDED, Color::Cyan),
});
};
auto document = hbox({
make_boxed(),
separator() | color(Color::Red),
make_boxed(),
separator() | color(Color::Red),
make_boxed(),
}) |
borderStyled(ROUNDED, Color::Red);
auto screen =
Screen::Create(Dimension::Fit(document), Dimension::Fit(document));
Render(screen, document);
screen.Print();
std::cout << std::endl;
}

View File

@ -1,20 +1,16 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <ftxui/dom/elements.hpp> // for operator|, text, Element, Fit, borderDouble, borderHeavy, borderLight, borderRounded, vbox
#include <ftxui/screen/screen.hpp> // for Screen
#include <iostream> // for endl, cout, ostream
#include <memory> // for allocator
#include <ftxui/dom/elements.hpp> // for text, operator|, vbox, border, Element, Fit, hbox
#include <ftxui/screen/screen.hpp> // for Full, Screen
#include <iostream>
#include <memory> // for allocator
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for ftxui
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/box.hpp" // for ftxui
int main() {
int main(int argc, const char* argv[]) {
using namespace ftxui;
auto document = vbox({
text("borderLight") | borderLight,
text("borderDashed") | borderDashed,
text("borderHeavy") | borderHeavy,
text("borderDouble") | borderDouble,
text("borderRounded") | borderRounded,
@ -26,3 +22,7 @@ int main() {
screen.Print();
std::cout << std::endl;
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

View File

@ -1,48 +0,0 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <stdio.h> // for getchar
#include <cmath> // for cos
#include <ftxui/dom/elements.hpp> // for Fit, canvas, operator|, border, Element
#include <ftxui/screen/screen.hpp> // for Pixel, Screen
#include <vector> // for vector, allocator
#include "ftxui/dom/canvas.hpp" // for Canvas
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for Color, Color::Red, Color::Blue, Color::Green, ftxui
int main() {
using namespace ftxui;
auto c = Canvas(100, 100);
c.DrawText(0, 0, "This is a canvas", [](Pixel& p) {
p.foreground_color = Color::Red;
p.underlined = true;
});
// Triangle:
c.DrawPointLine(10, 10, 80, 10, Color::Red);
c.DrawPointLine(80, 10, 80, 40, Color::Blue);
c.DrawPointLine(80, 40, 10, 10, Color::Green);
// Circle, not filled and filled:
c.DrawPointCircle(30, 50, 20);
c.DrawPointCircleFilled(40, 40, 10);
// Plot a function:
std::vector<int> ys(100);
for (int x = 0; x < 100; x++)
ys[x] = int(80 + 20 * cos(x * 0.2));
for (int x = 0; x < 99; x++)
c.DrawPointLine(x, ys[x], x + 1, ys[x + 1], Color::Red);
auto document = canvas(&c) | border;
auto screen = Screen::Create(Dimension::Fit(document));
Render(screen, document);
screen.Print();
getchar();
return 0;
}

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