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@ -1,3 +1,6 @@
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# Copyright 2025 Arthur Sonzogni. All rights reserved.
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# Use of this source code is governed by the MIT license that can be found in
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# the LICENSE file.
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matrix:
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platform:
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- centos7
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@ -4,10 +4,6 @@ Changelog
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Future release
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------------
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### dom
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- Bugfix: Restore the `dbox` behavior from ftxui 5.0.0. To apply bgcolor
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blending between the two layers, a new `dboxBlend` will be added.
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6.1.8 (2025-05-01)
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------------------
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@ -1,5 +1,9 @@
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# Copyright 2025 Arthur Sonzogni. All rights reserved.
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# Use of this source code is governed by the MIT license that can be found in
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# the LICENSE file.
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# FTXUI Module.
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module(name = "ftxui", version = "6.1.8", compatibility_level = 6)
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module(name = "ftxui", version = "6.1.8")
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# Build deps.
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bazel_dep(name = "rules_cc", version = "0.1.1")
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@ -348,7 +348,6 @@ Feel free to add your projects here:
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- [terminal-rain](https://github.com/Oakamoore/terminal-rain)
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- [keywords](https://github.com/Oakamoore/keywords) ([Play web version :heart:](https://oakamoore.itch.io/keywords))
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- [FTB - tertminal file browser](https://github.com/Cyxuan0311/FTB)
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- [SHOOT!](https://github.com/ShingZhanho/ENGG1340-Project-25Spring)
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### [cpp-best-practices/game_jam](https://github.com/cpp-best-practices/game_jam)
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@ -45,6 +45,59 @@ class DBox : public Node {
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child->SetBox(box);
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}
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}
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void Render(Screen& screen) override {
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if (children_.size() <= 1) {
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Node::Render(screen);
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return;
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}
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const int width = box_.x_max - box_.x_min + 1;
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const int height = box_.y_max - box_.y_min + 1;
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std::vector<Pixel> pixels(std::size_t(width * height));
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for (auto& child : children_) {
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child->Render(screen);
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// Accumulate the pixels
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Pixel* acc = pixels.data();
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for (int x = 0; x < width; ++x) {
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for (int y = 0; y < height; ++y) {
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auto& pixel = screen.PixelAt(x + box_.x_min, y + box_.y_min);
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acc->background_color =
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Color::Blend(acc->background_color, pixel.background_color);
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acc->automerge = pixel.automerge || acc->automerge;
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if (pixel.character.empty()) {
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acc->foreground_color =
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Color::Blend(acc->foreground_color, pixel.background_color);
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} else {
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acc->blink = pixel.blink;
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acc->bold = pixel.bold;
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acc->dim = pixel.dim;
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acc->inverted = pixel.inverted;
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acc->italic = pixel.italic;
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acc->underlined = pixel.underlined;
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acc->underlined_double = pixel.underlined_double;
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acc->strikethrough = pixel.strikethrough;
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acc->hyperlink = pixel.hyperlink;
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acc->character = pixel.character;
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acc->foreground_color = pixel.foreground_color;
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}
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++acc; // NOLINT
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pixel = Pixel();
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}
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}
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}
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// Render the accumulated pixels:
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Pixel* acc = pixels.data();
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for (int x = 0; x < width; ++x) {
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for (int y = 0; y < height; ++y) {
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screen.PixelAt(x + box_.x_min, y + box_.y_min) = *acc++; // NOLINT
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}
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}
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}
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};
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} // namespace
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