8 Commits

Author SHA1 Message Date
ArthurSonzogni
513ec6c5e1 Increase version to 4.1.1 2023-05-29 14:07:29 +02:00
ArthurSonzogni
234b3c8a5d Resolve compile issues in component_fuzzer 2023-05-27 20:54:12 +02:00
SpaceIm
6ce88c25e5 CMake: use compile_features to set min C++ standard (#647) 2023-05-27 20:50:35 +02:00
ArthurSonzogni
f74c5322bd Revert "Update float style in animation.cpp (#607)"
This reverts commit 7b08dae6d0.
2023-05-25 19:52:51 +02:00
ArthurSonzogni
1e86587b68 Revert "Feature resizable spilt with custom separator (#583)"
This reverts commit eb313e0f2d.
2023-05-25 19:47:33 +02:00
SpaceIm
41c3d4dd52 add FTXUI_DEV_WARNINGS option in CMakeLists (#648)
This option allows to enable warnings as errors, and add more compiler warnings
2023-05-25 19:38:45 +02:00
Robin Lindén
2fb0b77f02 Fix MSVC possible loss of data warning (#645) 2023-05-25 19:37:58 +02:00
Henrik Gaßmann
e2aff66b98 build: Check package version in find_package (#643)
Modify the `ftxui-config.cmake.in` file so that it includes
`ftxui-targets.cmake`. This causes cmake to check the version is
compatible with what the user requested.

This patch also includes additional minor changes.

Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
2023-05-25 19:37:55 +02:00
26 changed files with 508 additions and 542 deletions

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@@ -66,7 +66,8 @@ jobs:
-DFTXUI_BUILD_EXAMPLES:BOOL=ON -DFTXUI_BUILD_EXAMPLES:BOOL=ON
-DFTXUI_BUILD_TESTS:BOOL=ON -DFTXUI_BUILD_TESTS:BOOL=ON
-DFTXUI_BUILD_TESTS_FUZZER:BOOL=OFF -DFTXUI_BUILD_TESTS_FUZZER:BOOL=OFF
-DFTXUI_ENABLE_INSTALL:BOOL=ON ; -DFTXUI_ENABLE_INSTALL:BOOL=ON
-DFTXUI_DEV_WARNINGS:BOOL=ON ;
- name: "Build" - name: "Build"
run: > run: >
@@ -160,7 +161,8 @@ jobs:
-DFTXUI_BUILD_EXAMPLES=OFF -DFTXUI_BUILD_EXAMPLES=OFF
-DFTXUI_BUILD_TESTS=OFF -DFTXUI_BUILD_TESTS=OFF
-DFTXUI_BUILD_TESTS_FUZZER=OFF -DFTXUI_BUILD_TESTS_FUZZER=OFF
-DFTXUI_ENABLE_INSTALL=ON; -DFTXUI_ENABLE_INSTALL=ON
-DFTXUI_DEV_WARNINGS=ON ;
cmake --build . --target package; cmake --build . --target package;
- uses: shogo82148/actions-upload-release-asset@v1 - uses: shogo82148/actions-upload-release-asset@v1
with: with:
@@ -196,7 +198,8 @@ jobs:
-DFTXUI_BUILD_EXAMPLES=ON -DFTXUI_BUILD_EXAMPLES=ON
-DFTXUI_BUILD_TESTS=OFF -DFTXUI_BUILD_TESTS=OFF
-DFTXUI_BUILD_TESTS_FUZZER=OFF -DFTXUI_BUILD_TESTS_FUZZER=OFF
-DFTXUI_ENABLE_INSTALL=OFF; -DFTXUI_ENABLE_INSTALL=OFF
-DFTXUI_DEV_WARNINGS=ON ;
cmake --build . --target doc; cmake --build . --target doc;
cmake --build . ; cmake --build . ;
rsync -amv rsync -amv

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@@ -1,7 +1,16 @@
Changelog Changelog
========= =========
4.1.0 4.1.1
-----
### Component
- Revert Feature: Support `ResizableSplit` with customizable separator.
### Build
- Check version compatibility when using cmake find_package()
4.1.0 (abandonned)
----- -----
### Component ### Component

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@@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.11)
project(ftxui project(ftxui
LANGUAGES CXX LANGUAGES CXX
VERSION 4.1.0 VERSION 4.1.1
DESCRIPTION "C++ Functional Terminal User Interface." DESCRIPTION "C++ Functional Terminal User Interface."
) )
@@ -13,6 +13,7 @@ option(FTXUI_BUILD_TESTS_FUZZER "Set to ON to enable fuzzing" OFF)
option(FTXUI_ENABLE_INSTALL "Generate the install target" ON) option(FTXUI_ENABLE_INSTALL "Generate the install target" ON)
option(FTXUI_CLANG_TIDY "Execute clang-tidy" OFF) option(FTXUI_CLANG_TIDY "Execute clang-tidy" OFF)
option(FTXUI_ENABLE_COVERAGE "Execute code coverage" OFF) option(FTXUI_ENABLE_COVERAGE "Execute code coverage" OFF)
option(FTXUI_DEV_WARNINGS "Enable more compiler warnings and warnings as errors" OFF)
set(FTXUI_MICROSOFT_TERMINAL_FALLBACK_HELP_TEXT "On windows, assume the \ set(FTXUI_MICROSOFT_TERMINAL_FALLBACK_HELP_TEXT "On windows, assume the \
terminal used will be one of Microsoft and use a set of reasonnable fallback \ terminal used will be one of Microsoft and use a set of reasonnable fallback \
@@ -43,7 +44,6 @@ add_library(screen
add_library(dom add_library(dom
include/ftxui/dom/canvas.hpp include/ftxui/dom/canvas.hpp
include/ftxui/dom/direction.hpp
include/ftxui/dom/elements.hpp include/ftxui/dom/elements.hpp
include/ftxui/dom/flexbox_config.hpp include/ftxui/dom/flexbox_config.hpp
include/ftxui/dom/node.hpp include/ftxui/dom/node.hpp

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@@ -2,3 +2,5 @@
include(CMakeFindDependencyMacro) include(CMakeFindDependencyMacro)
find_dependency(Threads) find_dependency(Threads)
include("${CMAKE_CURRENT_LIST_DIR}/ftxui-targets.cmake")

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@@ -10,18 +10,11 @@ function(fuzz name)
add_executable(${name} add_executable(${name}
src/ftxui/component/${name}.cpp src/ftxui/component/${name}.cpp
) )
target_include_directories(${name} target_include_directories(${name} PRIVATE src)
PRIVATE src target_link_libraries(${name} PRIVATE component)
) target_compile_options(${name} PRIVATE -fsanitize=fuzzer,address)
target_link_libraries(${name} target_link_libraries(${name} PRIVATE -fsanitize=fuzzer,address)
PRIVATE component target_compile_features(${name} PRIVATE cxx_std_17)
)
target_compile_options(${name}
PRIVATE -fsanitize=fuzzer,address
)
target_link_libraries(${name}
PRIVATE -fsanitize=fuzzer,address
)
endfunction(fuzz) endfunction(fuzz)
fuzz(terminal_input_parser_test_fuzzer) fuzz(terminal_input_parser_test_fuzzer)

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@@ -3,41 +3,60 @@ if(NOT FTXUI_ENABLE_INSTALL)
endif() endif()
include(GNUInstallDirs) include(GNUInstallDirs)
install(TARGETS screen dom component
EXPORT ftxui-export
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
)
install(DIRECTORY include/ftxui DESTINATION ${CMAKE_INSTALL_INCLUDEDIR})
# CMake package configuration for easy use of library in CMake
include(CMakePackageConfigHelpers) include(CMakePackageConfigHelpers)
configure_package_config_file(ftxui-config.cmake.in
${CMAKE_CURRENT_BINARY_DIR}/ftxui-config.cmake
INSTALL_DESTINATION ${CMAKE_INSTALL_LIBDIR}/ftxui/cmake
PATH_VARS CMAKE_INSTALL_INCLUDEDIR
)
write_basic_package_version_file(
ftxui-config-version.cmake
VERSION ${PACKAGE_VERSION}
COMPATIBILITY AnyNewerVersion
)
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/ftxui-config.cmake # ------------------------------------------------------------------------------
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/ftxui # Install the library and its public headers into the standard subdirectories
) # ------------------------------------------------------------------------------
install(EXPORT ftxui-export install(
FILE ftxui-config-version.cmake TARGETS screen dom component
EXPORT ftxui-targets
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
)
install(
DIRECTORY include/ftxui
DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
)
# ------------------------------------------------------------------------------
# Install the exported cmake targets for use in other CMake projects.
# ------------------------------------------------------------------------------
install(
EXPORT ftxui-targets
NAMESPACE ftxui:: NAMESPACE ftxui::
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/ftxui DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/ftxui
) )
# pkg-config file for easy use of library in build systems other than CMake # ------------------------------------------------------------------------------
configure_file(ftxui.pc.in # Create and install the ftuxi-config.cmake and ftuxi-config-version.cmake files
${CMAKE_CURRENT_BINARY_DIR}/ftxui.pc # needed to support users of find_package()
@ONLY) # ------------------------------------------------------------------------------
configure_package_config_file(
${CMAKE_CURRENT_SOURCE_DIR}/cmake/ftxui-config.cmake.in
${CMAKE_CURRENT_BINARY_DIR}/cmake/ftxui-config.cmake
INSTALL_DESTINATION ${CMAKE_INSTALL_LIBDIR}/ftxui/cmake
PATH_VARS CMAKE_INSTALL_INCLUDEDIR
)
write_basic_package_version_file(
${CMAKE_CURRENT_BINARY_DIR}/cmake/ftxui-config-version.cmake
VERSION ${PACKAGE_VERSION}
COMPATIBILITY SameMajorVersion
)
install(
FILES
${CMAKE_CURRENT_BINARY_DIR}/cmake/ftxui-config.cmake
${CMAKE_CURRENT_BINARY_DIR}/cmake/ftxui-config-version.cmake
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/ftxui
)
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/ftxui.pc # ------------------------------------------------------------------------------
DESTINATION lib/pkgconfig # Create and install pkg-config file for easy use of library in build systems
) # other than CMake:
# ------------------------------------------------------------------------------
configure_file(ftxui.pc.in ${CMAKE_CURRENT_BINARY_DIR}/ftxui.pc @ONLY)
install(
FILES ${CMAKE_CURRENT_BINARY_DIR}/ftxui.pc
DESTINATION ${CMAKE_INSTALL_LIBDIR}
)

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@@ -43,19 +43,7 @@ function(ftxui_set_options library)
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include> $<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
) )
# Play nicely if we are being consumed by another project target_compile_features(${library} PUBLIC cxx_std_17)
# and use their CMAKE_CXX_STANDARD. Otherwise, fall back to 17
# C++17 is used. We require fold expression at least.
if (DEFINED CMAKE_CXX_STANDARD)
set(CXX_STANDARD ${CMAKE_CXX_STANDARD})
else()
set(CXX_STANDARD 17)
endif()
set_target_properties(${library} PROPERTIES
CXX_STANDARD ${CXX_STANDARD}
CXX_EXTENSIONS OFF
)
# Force Microsoft Visual Studio to decode sources files in UTF-8. This applies # Force Microsoft Visual Studio to decode sources files in UTF-8. This applies
# to the library and the library users. # to the library and the library users.
@@ -66,8 +54,10 @@ function(ftxui_set_options library)
# Add as many warning as possible: # Add as many warning as possible:
if (WIN32) if (WIN32)
if (MSVC) if (MSVC)
target_compile_options(${library} PRIVATE "/W3") if(FTXUI_DEV_WARNINGS)
target_compile_options(${library} PRIVATE "/WX") target_compile_options(${library} PRIVATE "/W3")
target_compile_options(${library} PRIVATE "/WX")
endif()
target_compile_options(${library} PRIVATE "/wd4244") target_compile_options(${library} PRIVATE "/wd4244")
target_compile_options(${library} PRIVATE "/wd4267") target_compile_options(${library} PRIVATE "/wd4267")
target_compile_options(${library} PRIVATE "/D_CRT_SECURE_NO_WARNINGS") target_compile_options(${library} PRIVATE "/D_CRT_SECURE_NO_WARNINGS")
@@ -75,13 +65,21 @@ function(ftxui_set_options library)
# Force Win32 to UNICODE # Force Win32 to UNICODE
target_compile_definitions(${library} PRIVATE UNICODE _UNICODE) target_compile_definitions(${library} PRIVATE UNICODE _UNICODE)
else() else()
target_compile_options(${library} PRIVATE "-Wall") if(FTXUI_DEV_WARNINGS)
target_compile_options(${library} PRIVATE "-Wextra") target_compile_options(${library} PRIVATE "-Wall")
target_compile_options(${library} PRIVATE "-pedantic") target_compile_options(${library} PRIVATE "-Werror")
target_compile_options(${library} PRIVATE "-Werror") target_compile_options(${library} PRIVATE "-Wextra")
target_compile_options(${library} PRIVATE "-Wmissing-declarations")
target_compile_options(${library} PRIVATE "-Wdeprecated") target_compile_options(${library} PRIVATE "-Wcast-align")
target_compile_options(${library} PRIVATE "-Wshadow") target_compile_options(${library} PRIVATE "-Wdeprecated")
target_compile_options(${library} PRIVATE "-Wmissing-declarations")
target_compile_options(${library} PRIVATE "-Wnon-virtual-dtor")
target_compile_options(${library} PRIVATE "-Wnull-dereference")
target_compile_options(${library} PRIVATE "-Woverloaded-virtual")
target_compile_options(${library} PRIVATE "-Wpedantic")
target_compile_options(${library} PRIVATE "-Wshadow")
target_compile_options(${library} PRIVATE "-Wunused")
endif()
endif() endif()
if (FTXUI_MICROSOFT_TERMINAL_FALLBACK) if (FTXUI_MICROSOFT_TERMINAL_FALLBACK)

View File

@@ -57,8 +57,12 @@ target_link_libraries(ftxui-tests
target_include_directories(ftxui-tests target_include_directories(ftxui-tests
PRIVATE src PRIVATE src
) )
ftxui_set_options(ftxui-tests) target_compile_features(ftxui-tests PRIVATE cxx_std_20)
target_compile_features(ftxui-tests PUBLIC cxx_std_20)
if (FTXUI_MICROSOFT_TERMINAL_FALLBACK)
target_compile_definitions(ftxui-tests
PRIVATE "FTXUI_MICROSOFT_TERMINAL_FALLBACK")
endif()
include(GoogleTest) include(GoogleTest)
gtest_discover_tests(ftxui-tests gtest_discover_tests(ftxui-tests

View File

@@ -8,9 +8,7 @@ function(example name)
target_link_libraries(ftxui_example_${name} PUBLIC ${DIRECTORY_LIB}) target_link_libraries(ftxui_example_${name} PUBLIC ${DIRECTORY_LIB})
file(RELATIVE_PATH dir ${EXAMPLES_DIR} ${CMAKE_CURRENT_SOURCE_DIR}) file(RELATIVE_PATH dir ${EXAMPLES_DIR} ${CMAKE_CURRENT_SOURCE_DIR})
set_property(GLOBAL APPEND PROPERTY FTXUI::EXAMPLES ${dir}/${name}) set_property(GLOBAL APPEND PROPERTY FTXUI::EXAMPLES ${dir}/${name})
set_target_properties(ftxui_example_${name} PROPERTIES target_compile_features(ftxui_example_${name} PRIVATE cxx_std_17)
CXX_STANDARD 20
)
endfunction(example) endfunction(example)
add_subdirectory(component) add_subdirectory(component)

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@@ -2,10 +2,9 @@
#include <cmath> // for sin #include <cmath> // for sin
#include <ftxui/component/component_base.hpp> // for ComponentBase #include <ftxui/component/component_base.hpp> // for ComponentBase
#include <ftxui/component/component_options.hpp> // for SliderOption #include <ftxui/component/component_options.hpp> // for SliderOption
#include <ftxui/dom/direction.hpp> // for Direction, Direction::Up #include <ftxui/dom/elements.hpp> // for size, GREATER_THAN, GaugeDirection, GaugeDirection::Up, HEIGHT
#include <ftxui/dom/elements.hpp> // for size, GREATER_THAN, HEIGHT #include <ftxui/util/ref.hpp> // for ConstRef, Ref
#include <ftxui/util/ref.hpp> // for ConstRef, Ref #include <memory> // for shared_ptr, __shared_ptr_access
#include <memory> // for shared_ptr, __shared_ptr_access
#include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Horizontal, Slider, operator|= #include "ftxui/component/component.hpp" // for Horizontal, Slider, operator|=
@@ -27,7 +26,7 @@ int main(int argc, const char* argv[]) {
option.value = &values[i]; option.value = &values[i];
option.max = 100; option.max = 100;
option.increment = 5; option.increment = 5;
option.direction = Direction::Up; option.direction = GaugeDirection::Up;
layout_horizontal->Add(Slider<int>(option)); layout_horizontal->Add(Slider<int>(option));
/* In C++20: /* In C++20:
@@ -35,7 +34,7 @@ int main(int argc, const char* argv[]) {
.value = &values[i], .value = &values[i],
.max = 100, .max = 100,
.increment = 5, .increment = 5,
.direction = Direction::Up, .direction = GaugeDirection::Up,
})); }));
*/ */
} }

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@@ -18,7 +18,7 @@ void RequestAnimationFrame();
using Clock = std::chrono::steady_clock; using Clock = std::chrono::steady_clock;
using TimePoint = std::chrono::time_point<Clock>; using TimePoint = std::chrono::time_point<Clock>;
using Duration = std::chrono::duration<float>; using Duration = std::chrono::duration<double>;
// Parameter of Component::OnAnimation(param). // Parameter of Component::OnAnimation(param).
class Params { class Params {

View File

@@ -92,7 +92,6 @@ Component ResizableSplitLeft(Component main, Component back, int* main_size);
Component ResizableSplitRight(Component main, Component back, int* main_size); Component ResizableSplitRight(Component main, Component back, int* main_size);
Component ResizableSplitTop(Component main, Component back, int* main_size); Component ResizableSplitTop(Component main, Component back, int* main_size);
Component ResizableSplitBottom(Component main, Component back, int* main_size); Component ResizableSplitBottom(Component main, Component back, int* main_size);
Component ResizableSplit(ResizableSplitOption options);
Component Renderer(Component child, std::function<Element()>); Component Renderer(Component child, std::function<Element()>);
Component Renderer(std::function<Element()>); Component Renderer(std::function<Element()>);

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@@ -3,14 +3,12 @@
#include <chrono> // for milliseconds #include <chrono> // for milliseconds
#include <ftxui/component/animation.hpp> // for Duration, QuadraticInOut, Function #include <ftxui/component/animation.hpp> // for Duration, QuadraticInOut, Function
#include <ftxui/dom/direction.hpp> // for Direction, Direction::Left, Direction::Right, Direction::Down #include <ftxui/dom/elements.hpp> // for Element, GaugeDirection, GaugeDirection::Right
#include <ftxui/dom/elements.hpp> // for Element, separator #include <ftxui/util/ref.hpp> // for Ref, ConstRef
#include <ftxui/util/ref.hpp> // for Ref, ConstRef #include <functional> // for function
#include <functional> // for function #include <optional> // for optional
#include <optional> // for optional #include <string> // for string
#include <string> // for string
#include "ftxui/component/component_base.hpp" // for Component
#include "ftxui/screen/color.hpp" // for Color, Color::GrayDark, Color::White #include "ftxui/screen/color.hpp" // for Color, Color::GrayDark, Color::White
namespace ftxui { namespace ftxui {
@@ -89,7 +87,8 @@ struct MenuOption {
// Style: // Style:
UnderlineOption underline; UnderlineOption underline;
MenuEntryOption entries; MenuEntryOption entries;
Direction direction = Direction::Down; enum Direction { Up, Down, Left, Right };
Direction direction = Down;
std::function<Element()> elements_prefix; std::function<Element()> elements_prefix;
std::function<Element()> elements_infix; std::function<Element()> elements_infix;
std::function<Element()> elements_postfix; std::function<Element()> elements_postfix;
@@ -165,16 +164,6 @@ struct RadioboxOption {
Ref<int> focused_entry = 0; Ref<int> focused_entry = 0;
}; };
struct ResizableSplitOption {
Component main;
Component back;
Ref<Direction> direction = Direction::Left;
Ref<int> main_size =
(direction() == Direction::Left || direction() == Direction::Right) ? 20
: 10;
std::function<Element()> separator_func = [] { return ::ftxui::separator(); };
};
// @brief Option for the `Slider` component. // @brief Option for the `Slider` component.
// @ingroup component // @ingroup component
template <typename T> template <typename T>
@@ -183,7 +172,7 @@ struct SliderOption {
ConstRef<T> min = T(0); ConstRef<T> min = T(0);
ConstRef<T> max = T(100); ConstRef<T> max = T(100);
ConstRef<T> increment = (max() - min()) / 20; ConstRef<T> increment = (max() - min()) / 20;
Direction direction = Direction::Right; GaugeDirection direction = GaugeDirection::Right;
Color color_active = Color::White; Color color_active = Color::White;
Color color_inactive = Color::GrayDark; Color color_inactive = Color::GrayDark;
}; };

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@@ -1,17 +0,0 @@
#ifndef FTXUI_DOM_DIRECTION_HPP
#define FTXUI_DOM_DIRECTION_HPP
namespace ftxui {
enum class Direction {
Up = 0,
Down = 1,
Left = 2,
Right = 3,
};
} // namespace ftxui
#endif // FTXUI_DOM_DIRECTION_HPP
// Copyright 2023 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.

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@@ -5,7 +5,6 @@
#include <memory> #include <memory>
#include "ftxui/dom/canvas.hpp" #include "ftxui/dom/canvas.hpp"
#include "ftxui/dom/direction.hpp"
#include "ftxui/dom/flexbox_config.hpp" #include "ftxui/dom/flexbox_config.hpp"
#include "ftxui/dom/linear_gradient.hpp" #include "ftxui/dom/linear_gradient.hpp"
#include "ftxui/dom/node.hpp" #include "ftxui/dom/node.hpp"
@@ -31,6 +30,8 @@ enum BorderStyle {
EMPTY, EMPTY,
}; };
enum class GaugeDirection { Left, Up, Right, Down };
// Pipe elements into decorator togethers. // Pipe elements into decorator togethers.
// For instance the next lines are equivalents: // For instance the next lines are equivalents:
// -> text("ftxui") | bold | underlined // -> text("ftxui") | bold | underlined
@@ -65,7 +66,7 @@ Element gaugeLeft(float progress);
Element gaugeRight(float progress); Element gaugeRight(float progress);
Element gaugeUp(float progress); Element gaugeUp(float progress);
Element gaugeDown(float progress); Element gaugeDown(float progress);
Element gaugeDirection(float progress, Direction direction); Element gaugeDirection(float progress, GaugeDirection);
Element border(Element); Element border(Element);
Element borderLight(Element); Element borderLight(Element);
Element borderDashed(Element); Element borderDashed(Element);
@@ -140,9 +141,9 @@ Element notflex(Element); // Reset the flex attribute.
Element filler(); // A blank expandable element. Element filler(); // A blank expandable element.
// -- Size override; // -- Size override;
enum WidthOrHeight { WIDTH, HEIGHT }; enum Direction { WIDTH, HEIGHT };
enum Constraint { LESS_THAN, EQUAL, GREATER_THAN }; enum Constraint { LESS_THAN, EQUAL, GREATER_THAN };
Decorator size(WidthOrHeight, Constraint, int value); Decorator size(Direction, Constraint, int value);
// --- Frame --- // --- Frame ---
// A frame is a scrollable area. The internal area is potentially larger than // A frame is a scrollable area. The internal area is potentially larger than

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@@ -9,8 +9,8 @@ namespace ftxui::animation {
namespace easing { namespace easing {
namespace { namespace {
constexpr float kPi = 3.14159265358979323846f; constexpr float kPi = 3.14159265358979323846F;
constexpr float kPi2 = kPi / 2.f; constexpr float kPi2 = kPi / 2.F;
} // namespace } // namespace
// Easing function have been taken out of: // Easing function have been taken out of:
@@ -37,16 +37,18 @@ float QuadraticIn(float p) {
// Modeled after the parabola y = -x^2 + 2x // Modeled after the parabola y = -x^2 + 2x
float QuadraticOut(float p) { float QuadraticOut(float p) {
return -(p * (p - 2.f)); return -(p * (p - 2));
} }
// Modeled after the piecewise quadratic // Modeled after the piecewise quadratic
// y = (1/2)((2x)^2) ; [0, 0.5) // y = (1/2)((2x)^2) ; [0, 0.5)
// y = -(1/2)((2x-1)*(2x-3) - 1) ; [0.5, 1] // y = -(1/2)((2x-1)*(2x-3) - 1) ; [0.5, 1]
float QuadraticInOut(float p) { float QuadraticInOut(float p) {
return p < 0.5f // NOLINT if (p < 0.5F) { // NOLINT
? 2.f * p * p // NOLINT return 2 * p * p;
: (-2.f * p * p) + (4.f * p) - 1.f; // NOLINT } else {
return (-2 * p * p) + (4 * p) - 1;
}
} }
// Modeled after the cubic y = x^3 // Modeled after the cubic y = x^3
@@ -56,19 +58,20 @@ float CubicIn(float p) {
// Modeled after the cubic y = (x - 1)^3 + 1 // Modeled after the cubic y = (x - 1)^3 + 1
float CubicOut(float p) { float CubicOut(float p) {
const float f = (p - 1.f); const float f = (p - 1);
return f * f * f + 1.f; return f * f * f + 1;
} }
// Modeled after the piecewise cubic // Modeled after the piecewise cubic
// y = (1/2)((2x)^3) ; [0, 0.5) // y = (1/2)((2x)^3) ; [0, 0.5)
// y = (1/2)((2x-2)^3 + 2) ; [0.5, 1] // y = (1/2)((2x-2)^3 + 2) ; [0.5, 1]
float CubicInOut(float p) { float CubicInOut(float p) {
if (p < 0.5f) { // NOLINT if (p < 0.5F) { // NOLINT
return 4.f * p * p * p; return 4 * p * p * p;
} else {
const float f = ((2 * p) - 2);
return 0.5F * f * f * f + 1; // NOLINT
} }
const float f = ((2.f * p) - 2.f);
return 0.5f * f * f * f + 1.f; // NOLINT
} }
// Modeled after the quartic x^4 // Modeled after the quartic x^4
@@ -78,19 +81,20 @@ float QuarticIn(float p) {
// Modeled after the quartic y = 1 - (x - 1)^4 // Modeled after the quartic y = 1 - (x - 1)^4
float QuarticOut(float p) { float QuarticOut(float p) {
const float f = (p - 1.f); const float f = (p - 1);
return f * f * f * (1.f - p) + 1.f; return f * f * f * (1 - p) + 1;
} }
// Modeled after the piecewise quartic // Modeled after the piecewise quartic
// y = (1/2)((2x)^4) ; [0, 0.5) // y = (1/2)((2x)^4) ; [0, 0.5)
// y = -(1/2)((2x-2)^4 - 2) ; [0.5, 1] // y = -(1/2)((2x-2)^4 - 2) ; [0.5, 1]
float QuarticInOut(float p) { float QuarticInOut(float p) {
if (p < 0.5f) { // NOLINT if (p < 0.5F) { // NOLINT
return 8.f * p * p * p * p; // NOLINT return 8 * p * p * p * p; // NOLINT
} else {
const float f = (p - 1);
return -8 * f * f * f * f + 1; // NOLINT
} }
const float f = (p - 1.f);
return -8.f * f * f * f * f + 1.f; // NOLINT
} }
// Modeled after the quintic y = x^5 // Modeled after the quintic y = x^5
@@ -100,24 +104,25 @@ float QuinticIn(float p) {
// Modeled after the quintic y = (x - 1)^5 + 1 // Modeled after the quintic y = (x - 1)^5 + 1
float QuinticOut(float p) { float QuinticOut(float p) {
const float f = (p - 1.f); const float f = (p - 1);
return f * f * f * f * f + 1.f; return f * f * f * f * f + 1;
} }
// Modeled after the piecewise quintic // Modeled after the piecewise quintic
// y = (1/2)((2x)^5) ; [0, 0.5) // y = (1/2)((2x)^5) ; [0, 0.5)
// y = (1/2)((2x-2)^5 + 2) ; [0.5, 1] // y = (1/2)((2x-2)^5 + 2) ; [0.5, 1]
float QuinticInOut(float p) { float QuinticInOut(float p) {
if (p < 0.5f) { // NOLINT if (p < 0.5F) { // NOLINT
return 16.f * p * p * p * p * p; // NOLINT return 16 * p * p * p * p * p; // NOLINT
} else { // NOLINT
float f = ((2 * p) - 2); // NOLINT
return 0.5 * f * f * f * f * f + 1; // NOLINT
} }
float f = ((2.f * p) - 2.f); // NOLINT
return 0.5f * f * f * f * f * f + 1.f; // NOLINT
} }
// Modeled after quarter-cycle of sine wave // Modeled after quarter-cycle of sine wave
float SineIn(float p) { float SineIn(float p) {
return std::sin((p - 1.f) * kPi2) + 1.f; return std::sin((p - 1) * kPi2) + 1;
} }
// Modeled after quarter-cycle of sine wave (different phase) // Modeled after quarter-cycle of sine wave (different phase)
@@ -127,77 +132,79 @@ float SineOut(float p) {
// Modeled after half sine wave // Modeled after half sine wave
float SineInOut(float p) { float SineInOut(float p) {
return 0.5f * (1.f - std::cos(p * kPi)); // NOLINT return 0.5F * (1 - std::cos(p * kPi)); // NOLINT
} }
// Modeled after shifted quadrant IV of unit circle // Modeled after shifted quadrant IV of unit circle
float CircularIn(float p) { float CircularIn(float p) {
return 1.f - std::sqrt(1.f - (p * p)); return 1 - std::sqrt(1 - (p * p));
} }
// Modeled after shifted quadrant II of unit circle // Modeled after shifted quadrant II of unit circle
float CircularOut(float p) { float CircularOut(float p) {
return std::sqrt((2.f - p) * p); return std::sqrt((2 - p) * p);
} }
// Modeled after the piecewise circular function // Modeled after the piecewise circular function
// y = (1/2)(1 - sqrt(1 - 4x^2)) ; [0, 0.5) // y = (1/2)(1 - sqrt(1 - 4x^2)) ; [0, 0.5)
// y = (1/2)(sqrt(-(2x - 3)*(2x - 1)) + 1) ; [0.5, 1] // y = (1/2)(sqrt(-(2x - 3)*(2x - 1)) + 1) ; [0.5, 1]
float CircularInOut(float p) { float CircularInOut(float p) {
if (p < 0.5f) { // NOLINT if (p < 0.5F) { // NOLINT
return 0.5f * (1.f - std::sqrt(1.f - 4.f * (p * p))); // NOLINT return 0.5F * (1 - std::sqrt(1 - 4 * (p * p))); // NOLINT
} else {
return 0.5F * (std::sqrt(-((2 * p) - 3) * ((2 * p) - 1)) + 1); // NOLINT
} }
// NOLINTNEXTLINE
return 0.5f * (std::sqrt(-((2.f * p) - 3.f) * ((2.f * p) - 1.f)) + 1.f);
} }
// Modeled after the exponential function y = 2^(10(x - 1)) // Modeled after the exponential function y = 2^(10(x - 1))
float ExponentialIn(float p) { float ExponentialIn(float p) {
return (p == 0.f) ? p : std::pow(2.f, 10.f * (p - 1.f)); // NOLINT return (p == 0.0) ? p : std::pow(2, 10 * (p - 1)); // NOLINT
} }
// Modeled after the exponential function y = -2^(-10x) + 1 // Modeled after the exponential function y = -2^(-10x) + 1
float ExponentialOut(float p) { float ExponentialOut(float p) {
return (p == 1.f) ? p : 1.f - std::pow(2.f, -10.f * p); // NOLINT return (p == 1.0) ? p : 1 - std::pow(2, -10 * p); // NOLINT
} }
// Modeled after the piecewise exponential // Modeled after the piecewise exponential
// y = (1/2)2^(10(2x - 1)) ; [0,0.5) // y = (1/2)2^(10(2x - 1)) ; [0,0.5)
// y = -(1/2)*2^(-10(2x - 1))) + 1 ; [0.5,1] // y = -(1/2)*2^(-10(2x - 1))) + 1 ; [0.5,1]
float ExponentialInOut(float p) { float ExponentialInOut(float p) {
if (p == 0.f || p == 1.f) { if (p == 0.0 || p == 1.F) {
return p; return p;
} }
if (p < 0.5f) { // NOLINT if (p < 0.5F) { // NOLINT
return 0.5f * std::pow(2.f, (20.f * p) - 10.f); // NOLINT return 0.5 * std::pow(2, (20 * p) - 10); // NOLINT
} else { // NOLINT
return -0.5 * std::pow(2, (-20 * p) + 10) + 1; // NOLINT
} }
return -0.5f * std::pow(2.f, (-20.f * p) + 10.f) + 1.f; // NOLINT
} }
// Modeled after the damped sine wave y = sin(13pi/2*x)*pow(2, 10 * (x - 1)) // Modeled after the damped sine wave y = sin(13pi/2*x)*pow(2, 10 * (x - 1))
float ElasticIn(float p) { float ElasticIn(float p) {
return std::sin(13.f * kPi2 * p) * std::pow(2.f, 10.f * (p - 1.f)); // NOLINT return std::sin(13.F * kPi2 * p) * std::pow(2.F, 10.F * (p - 1)); // NOLINT
} }
// Modeled after the damped sine wave y = sin(-13pi/2*(x + 1))*pow(2, -10x) + // Modeled after the damped sine wave y = sin(-13pi/2*(x + 1))*pow(2, -10x) +
// 1 // 1
float ElasticOut(float p) { float ElasticOut(float p) {
// NOLINTNEXTLINE // NOLINTNEXTLINE
return std::sin(-13.f * kPi2 * (p + 1.f)) * std::pow(2.f, -10.f * p) + 1.f; return std::sin(-13.F * kPi2 * (p + 1)) * std::pow(2.F, -10.F * p) + 1;
} }
// Modeled after the piecewise exponentially-damped sine wave: // Modeled after the piecewise exponentially-damped sine wave:
// y = (1/2)*sin(13pi/2*(2*x))*pow(2, 10 * ((2*x) - 1)) ; [0,0.5) // y = (1/2)*sin(13pi/2*(2*x))*pow(2, 10 * ((2*x) - 1)) ; [0,0.5)
// y = (1/2)*(sin(-13pi/2*((2x-1)+1))*pow(2,-10(2*x-1)) + 2) ; [0.5, 1] // y = (1/2)*(sin(-13pi/2*((2x-1)+1))*pow(2,-10(2*x-1)) + 2) ; [0.5, 1]
float ElasticInOut(float p) { float ElasticInOut(float p) {
if (p < 0.5f) { // NOLINT if (p < 0.5F) { // NOLINT
return 0.5f * std::sin(13.f * kPi2 * (2.f * p)) * // NOLINT return 0.5 * std::sin(13.F * kPi2 * (2 * p)) * // NOLINT
std::pow(2.f, 10.f * ((2.f * p) - 1.f)); // NOLINT std::pow(2, 10 * ((2 * p) - 1)); // NOLINT
} else { // NOLINT
return 0.5 * (std::sin(-13.F * kPi2 * ((2 * p - 1) + 1)) * // NOLINT
std::pow(2, -10 * (2 * p - 1)) + // NOLINT
2); // NOLINT
} }
return 0.5f * (std::sin(-13.f * kPi2 * ((2.f * p - 1.f) + 1.f)) * // NOLINT
std::pow(2.f, -10.f * (2.f * p - 1.f)) + // NOLINT
2.f); // NOLINT
} }
// Modeled after the overshooting cubic y = x^3-x*sin(x*pi) // Modeled after the overshooting cubic y = x^3-x*sin(x*pi)
@@ -207,48 +214,46 @@ float BackIn(float p) {
// Modeled after overshooting cubic y = 1-((1-x)^3-(1-x)*sin((1-x)*pi)) // Modeled after overshooting cubic y = 1-((1-x)^3-(1-x)*sin((1-x)*pi))
float BackOut(float p) { float BackOut(float p) {
const float f = (1.f - p); const float f = (1 - p);
return 1.f - (f * f * f - f * std::sin(f * kPi)); return 1 - (f * f * f - f * std::sin(f * kPi));
} }
// Modeled after the piecewise overshooting cubic function: // Modeled after the piecewise overshooting cubic function:
// y = (1/2)*((2x)^3-(2x)*sin(2*x*pi)) ; [0, 0.5) // y = (1/2)*((2x)^3-(2x)*sin(2*x*pi)) ; [0, 0.5)
// y = (1/2)*(1-((1-x)^3-(1-x)*sin((1-x)*pi))+1) ; [0.5, 1] // y = (1/2)*(1-((1-x)^3-(1-x)*sin((1-x)*pi))+1) ; [0.5, 1]
float BackInOut(float p) { float BackInOut(float p) {
if (p < 0.5f) { // NOLINT if (p < 0.5F) { // NOLINT
const float f = 2.f * p; const float f = 2 * p;
return 0.5f * (f * f * f - f * std::sin(f * kPi)); // NOLINT return 0.5F * (f * f * f - f * std::sin(f * kPi)); // NOLINT
} else {
float f = (1 - (2 * p - 1)); // NOLINT
return 0.5F * (1 - (f * f * f - f * std::sin(f * kPi))) + 0.5; // NOLINT
} }
const float f = (1.f - (2.f * p - 1.f)); // NOLINT
return 0.5f * (1.f - (f * f * f - f * std::sin(f * kPi))) + 0.5f; // NOLINT
} }
float BounceIn(float p) { float BounceIn(float p) {
return 1.f - BounceOut(1.f - p); return 1 - BounceOut(1 - p);
} }
float BounceOut(float p) { float BounceOut(float p) {
if (p < 4.f / 11.f) { // NOLINT if (p < 4 / 11.0) { // NOLINT
return (121.f * p * p) / 16.f; // NOLINT return (121 * p * p) / 16.0; // NOLINT
} else if (p < 8 / 11.0) { // NOLINT
return (363 / 40.0 * p * p) - (99 / 10.0 * p) + 17 / 5.0; // NOLINT
} else if (p < 9 / 10.0) { // NOLINT
return (4356 / 361.0 * p * p) - (35442 / 1805.0 * p) + // NOLINT
16061 / 1805.0; // NOLINT
} else { // NOLINT
return (54 / 5.0 * p * p) - (513 / 25.0 * p) + 268 / 25.0; // NOLINT
} }
if (p < 8.f / 11.f) { // NOLINT
return (363.f / 40.f * p * p) - (99.f / 10.f * p) + 17.f / 5.f; // NOLINT
}
if (p < 9.f / 10.f) { // NOLINT
return (4356.f / 361.f * p * p) - (35442.f / 1805.f * p) + // NOLINT
16061.f / 1805.f; // NOLINT
}
return (54.f / 5.f * p * p) - (513 / 25.f * p) + 268 / 25.f; // NOLINT
} }
float BounceInOut(float p) { // NOLINT float BounceInOut(float p) { // NOLINT
if (p < 0.5f) { // NOLINT if (p < 0.5F) { // NOLINT
return 0.5f * BounceIn(p * 2.f); // NOLINT return 0.5F * BounceIn(p * 2); // NOLINT
} else { // NOLINT
return 0.5F * BounceOut(p * 2 - 1) + 0.5F; // NOLINT
} }
return 0.5f * BounceOut(p * 2.f - 1.f) + 0.5f; // NOLINT
} }
} // namespace easing } // namespace easing

View File

@@ -96,7 +96,7 @@ MenuOption GeneratorMenuOption(const char* data, size_t size) {
MenuOption option; MenuOption option;
option.underline = GeneratorUnderlineOption(data, size); option.underline = GeneratorUnderlineOption(data, size);
option.entries = GeneratorMenuEntryOption(data, size); option.entries = GeneratorMenuEntryOption(data, size);
option.direction = static_cast<Direction>(GeneratorInt(data, size) % 4); option.direction = static_cast<MenuOption::Direction>(GeneratorInt(data, size) % 4);
return option; return option;
} }

View File

@@ -1,17 +1,16 @@
#include <algorithm> // for max, fill_n, reverse #include <algorithm> // for max, fill_n, reverse
#include <chrono> // for milliseconds #include <chrono> // for milliseconds
#include <ftxui/dom/direction.hpp> // for Direction, Direction::Down, Direction::Left, Direction::Right, Direction::Up #include <functional> // for function
#include <functional> // for function #include <memory> // for allocator_traits<>::value_type, swap
#include <memory> // for allocator_traits<>::value_type, swap #include <string> // for operator+, string
#include <string> // for operator+, string #include <utility> // for move
#include <utility> // for move #include <vector> // for vector, __alloc_traits<>::value_type
#include <vector> // for vector, __alloc_traits<>::value_type
#include "ftxui/component/animation.hpp" // for Animator, Linear #include "ftxui/component/animation.hpp" // for Animator, Linear
#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse #include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
#include "ftxui/component/component.hpp" // for Make, Menu, MenuEntry, Toggle #include "ftxui/component/component.hpp" // for Make, Menu, MenuEntry, Toggle
#include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/component_options.hpp" // for MenuOption, MenuEntryOption, UnderlineOption, AnimatedColorOption, AnimatedColorsOption, EntryState #include "ftxui/component/component_options.hpp" // for MenuOption, MenuEntryOption, MenuOption::Direction, UnderlineOption, AnimatedColorOption, AnimatedColorsOption, EntryState, MenuOption::Down, MenuOption::Left, MenuOption::Right, MenuOption::Up
#include "ftxui/component/event.hpp" // for Event, Event::ArrowDown, Event::ArrowLeft, Event::ArrowRight, Event::ArrowUp, Event::End, Event::Home, Event::PageDown, Event::PageUp, Event::Return, Event::Tab, Event::TabReverse #include "ftxui/component/event.hpp" // for Event, Event::ArrowDown, Event::ArrowLeft, Event::ArrowRight, Event::ArrowUp, Event::End, Event::Home, Event::PageDown, Event::PageUp, Event::Return, Event::Tab, Event::TabReverse
#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Released, Mouse::WheelDown, Mouse::WheelUp, Mouse::None #include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Released, Mouse::WheelDown, Mouse::WheelUp, Mouse::None
#include "ftxui/component/screen_interactive.hpp" // for Component #include "ftxui/component/screen_interactive.hpp" // for Component
@@ -37,25 +36,25 @@ Element DefaultOptionTransform(const EntryState& state) {
return e; return e;
} }
bool IsInverted(Direction direction) { bool IsInverted(MenuOption::Direction direction) {
switch (direction) { switch (direction) {
case Direction::Up: case MenuOption::Direction::Up:
case Direction::Left: case MenuOption::Direction::Left:
return true; return true;
case Direction::Down: case MenuOption::Direction::Down:
case Direction::Right: case MenuOption::Direction::Right:
return false; return false;
} }
return false; // NOT_REACHED() return false; // NOT_REACHED()
} }
bool IsHorizontal(Direction direction) { bool IsHorizontal(MenuOption::Direction direction) {
switch (direction) { switch (direction) {
case Direction::Left: case MenuOption::Direction::Left:
case Direction::Right: case MenuOption::Direction::Right:
return true; return true;
case Direction::Down: case MenuOption::Direction::Down:
case Direction::Up: case MenuOption::Direction::Up:
return false; return false;
} }
return false; // NOT_REACHED() return false; // NOT_REACHED()
@@ -179,56 +178,56 @@ class MenuBase : public ComponentBase {
void OnUp() { void OnUp() {
switch (option_->direction) { switch (option_->direction) {
case Direction::Up: case MenuOption::Direction::Up:
(*selected_)++; (*selected_)++;
break; break;
case Direction::Down: case MenuOption::Direction::Down:
(*selected_)--; (*selected_)--;
break; break;
case Direction::Left: case MenuOption::Direction::Left:
case Direction::Right: case MenuOption::Direction::Right:
break; break;
} }
} }
void OnDown() { void OnDown() {
switch (option_->direction) { switch (option_->direction) {
case Direction::Up: case MenuOption::Direction::Up:
(*selected_)--; (*selected_)--;
break; break;
case Direction::Down: case MenuOption::Direction::Down:
(*selected_)++; (*selected_)++;
break; break;
case Direction::Left: case MenuOption::Direction::Left:
case Direction::Right: case MenuOption::Direction::Right:
break; break;
} }
} }
void OnLeft() { void OnLeft() {
switch (option_->direction) { switch (option_->direction) {
case Direction::Left: case MenuOption::Direction::Left:
(*selected_)++; (*selected_)++;
break; break;
case Direction::Right: case MenuOption::Direction::Right:
(*selected_)--; (*selected_)--;
break; break;
case Direction::Down: case MenuOption::Direction::Down:
case Direction::Up: case MenuOption::Direction::Up:
break; break;
} }
} }
void OnRight() { void OnRight() {
switch (option_->direction) { switch (option_->direction) {
case Direction::Left: case MenuOption::Direction::Left:
(*selected_)--; (*selected_)--;
break; break;
case Direction::Right: case MenuOption::Direction::Right:
(*selected_)++; (*selected_)++;
break; break;
case Direction::Down: case MenuOption::Direction::Down:
case Direction::Up: case MenuOption::Direction::Up:
break; break;
} }
} }

View File

@@ -1,6 +1,5 @@
#include <gtest/gtest.h> // for Test, EXPECT_EQ, Message, TestPartResult, TestInfo (ptr only), TEST #include <gtest/gtest.h> // for Test, EXPECT_EQ, Message, TestPartResult, TestInfo (ptr only), TEST
#include <chrono> // for operator""s, chrono_literals #include <chrono> // for operator""s, chrono_literals
#include <ftxui/dom/direction.hpp> // for Direction, Direction::Down, Direction::Left, Direction::Right, Direction::Up
#include <memory> // for __shared_ptr_access, shared_ptr, allocator #include <memory> // for __shared_ptr_access, shared_ptr, allocator
#include <string> // for string, basic_string #include <string> // for string, basic_string
#include <vector> // for vector #include <vector> // for vector
@@ -8,7 +7,7 @@
#include "ftxui/component/animation.hpp" // for Duration, Params #include "ftxui/component/animation.hpp" // for Duration, Params
#include "ftxui/component/component.hpp" // for Menu #include "ftxui/component/component.hpp" // for Menu
#include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/component_options.hpp" // for MenuOption #include "ftxui/component/component_options.hpp" // for MenuOption, MenuOption::Down, MenuOption::Left, MenuOption::Right, MenuOption::Up
#include "ftxui/component/event.hpp" // for Event, Event::ArrowDown, Event::ArrowLeft, Event::ArrowRight, Event::ArrowUp, Event::Return #include "ftxui/component/event.hpp" // for Event, Event::ArrowDown, Event::ArrowLeft, Event::ArrowRight, Event::ArrowUp, Event::Return
#include "ftxui/dom/node.hpp" // for Render #include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/screen.hpp" // for Screen #include "ftxui/screen/screen.hpp" // for Screen
@@ -54,7 +53,7 @@ TEST(MenuTest, DirectionDown) {
auto menu = Menu(&entries, &selected, &option); auto menu = Menu(&entries, &selected, &option);
selected = 0; selected = 0;
option.direction = Direction::Down; option.direction = MenuOption::Down;
Screen screen(4, 3); Screen screen(4, 3);
Render(screen, menu->Render()); Render(screen, menu->Render());
EXPECT_EQ(screen.ToString(), EXPECT_EQ(screen.ToString(),
@@ -81,7 +80,7 @@ TEST(MenuTest, DirectionsUp) {
std::vector<std::string> entries = {"1", "2", "3"}; std::vector<std::string> entries = {"1", "2", "3"};
MenuOption option; MenuOption option;
auto menu = Menu(&entries, &selected, &option); auto menu = Menu(&entries, &selected, &option);
option.direction = Direction::Up; option.direction = MenuOption::Up;
Screen screen(4, 3); Screen screen(4, 3);
Render(screen, menu->Render()); Render(screen, menu->Render());
EXPECT_EQ(screen.ToString(), EXPECT_EQ(screen.ToString(),
@@ -107,7 +106,7 @@ TEST(MenuTest, DirectionsRight) {
std::vector<std::string> entries = {"1", "2", "3"}; std::vector<std::string> entries = {"1", "2", "3"};
MenuOption option; MenuOption option;
auto menu = Menu(&entries, &selected, &option); auto menu = Menu(&entries, &selected, &option);
option.direction = Direction::Right; option.direction = MenuOption::Right;
Screen screen(10, 1); Screen screen(10, 1);
Render(screen, menu->Render()); Render(screen, menu->Render());
EXPECT_EQ(screen.ToString(), EXPECT_EQ(screen.ToString(),
@@ -133,7 +132,7 @@ TEST(MenuTest, DirectionsLeft) {
std::vector<std::string> entries = {"1", "2", "3"}; std::vector<std::string> entries = {"1", "2", "3"};
MenuOption option; MenuOption option;
auto menu = Menu(&entries, &selected, &option); auto menu = Menu(&entries, &selected, &option);
option.direction = Direction::Left; option.direction = MenuOption::Left;
Screen screen(10, 1); Screen screen(10, 1);
Render(screen, menu->Render()); Render(screen, menu->Render());
EXPECT_EQ(screen.ToString(), EXPECT_EQ(screen.ToString(),

View File

@@ -1,28 +1,26 @@
#include <ftxui/component/component_options.hpp> // for ResizableSplitOption #include <memory> // for __shared_ptr_access
#include <ftxui/dom/direction.hpp> // for Direction, Direction::Down, Direction::Left, Direction::Right, Direction::Up
#include <ftxui/util/ref.hpp> // for Ref
#include <functional> // for function
#include <memory> // for __shared_ptr_access, shared_ptr, allocator
#include <utility> // for move #include <utility> // for move
#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse #include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
#include "ftxui/component/component.hpp" // for Horizontal, Make, ResizableSplit, ResizableSplitBottom, ResizableSplitLeft, ResizableSplitRight, ResizableSplitTop #include "ftxui/component/component.hpp" // for Component, Make, Horizontal, Vertical, ResizableSplitBottom, ResizableSplitLeft, ResizableSplitRight, ResizableSplitTop
#include "ftxui/component/component_base.hpp" // for Component, ComponentBase #include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/event.hpp" // for Event #include "ftxui/component/event.hpp" // for Event
#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed, Mouse::Released #include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed, Mouse::Released
#include "ftxui/dom/elements.hpp" // for operator|, reflect, Element, size, EQUAL, xflex, yflex, hbox, vbox, HEIGHT, WIDTH, text #include "ftxui/dom/elements.hpp" // for operator|, reflect, Element, separator, size, EQUAL, xflex, yflex, hbox, vbox, HEIGHT, WIDTH
#include "ftxui/screen/box.hpp" // for Box #include "ftxui/screen/box.hpp" // for Box
namespace ftxui { namespace ftxui {
namespace { namespace {
class ResizableSplitBase : public ComponentBase { class ResizableSplitLeftBase : public ComponentBase {
public: public:
ResizableSplitBase(ResizableSplitOption options) ResizableSplitLeftBase(Component main, Component child, int* main_size)
: options_(std::move(options)) { : main_(std::move(main)),
child_(std::move(child)),
main_size_(main_size) {
Add(Container::Horizontal({ Add(Container::Horizontal({
options_->main, main_,
options_->back, child_,
})); }));
} }
@@ -47,86 +45,204 @@ class ResizableSplitBase : public ComponentBase {
return true; return true;
} }
if (!captured_mouse_) { if (captured_mouse_) {
return ComponentBase::OnEvent(event); *main_size_ = event.mouse().x - box_.x_min;
return true;
} }
switch (options_->direction()) { return ComponentBase::OnEvent(event);
case Direction::Left:
options_->main_size() = event.mouse().x - box_.x_min;
return true;
case Direction::Right:
options_->main_size() = box_.x_max - event.mouse().x;
return true;
case Direction::Up:
options_->main_size() = event.mouse().y - box_.y_min;
return true;
case Direction::Down:
options_->main_size() = box_.y_max - event.mouse().y;
return true;
}
// NOTREACHED()
return false;
} }
Element Render() final { Element Render() final {
switch (options_->direction()) {
case Direction::Left:
return RenderLeft();
case Direction::Right:
return RenderRight();
case Direction::Up:
return RenderTop();
case Direction::Down:
return RenderBottom();
}
// NOTREACHED()
return text("unreacheable");
}
Element RenderLeft() {
return hbox({ return hbox({
options_->main->Render() | main_->Render() | size(WIDTH, EQUAL, *main_size_),
size(WIDTH, EQUAL, options_->main_size()), separator() | reflect(separator_box_),
options_->separator_func() | reflect(separator_box_), child_->Render() | xflex,
options_->back->Render() | xflex,
}) |
reflect(box_);
};
Element RenderRight() {
return hbox({
options_->back->Render() | xflex,
options_->separator_func() | reflect(separator_box_),
options_->main->Render() |
size(WIDTH, EQUAL, options_->main_size()),
}) |
reflect(box_);
};
Element RenderTop() {
return vbox({
options_->main->Render() |
size(HEIGHT, EQUAL, options_->main_size()),
options_->separator_func() | reflect(separator_box_),
options_->back->Render() | yflex,
}) |
reflect(box_);
};
Element RenderBottom() {
return vbox({
options_->back->Render() | yflex,
options_->separator_func() | reflect(separator_box_),
options_->main->Render() |
size(HEIGHT, EQUAL, options_->main_size()),
}) | }) |
reflect(box_); reflect(box_);
}; };
private: private:
Ref<ResizableSplitOption> options_; Component main_;
Component child_;
int* const main_size_;
CapturedMouse captured_mouse_;
Box separator_box_;
Box box_;
};
class ResizableSplitRightBase : public ComponentBase {
public:
ResizableSplitRightBase(Component main, Component child, int* main_size)
: main_(std::move(main)),
child_(std::move(child)),
main_size_(main_size) {
Add(Container::Horizontal({
child_,
main_,
}));
}
bool OnEvent(Event event) final {
if (event.is_mouse()) {
return OnMouseEvent(std::move(event));
}
return ComponentBase::OnEvent(std::move(event));
}
bool OnMouseEvent(Event event) {
if (captured_mouse_ && event.mouse().motion == Mouse::Released) {
captured_mouse_.reset();
return true;
}
if (event.mouse().button == Mouse::Left &&
event.mouse().motion == Mouse::Pressed &&
separator_box_.Contain(event.mouse().x, event.mouse().y) &&
!captured_mouse_) {
captured_mouse_ = CaptureMouse(event);
return true;
}
if (captured_mouse_) {
*main_size_ = box_.x_max - event.mouse().x;
return true;
}
return ComponentBase::OnEvent(event);
}
Element Render() final {
return hbox({
child_->Render() | xflex,
separator() | reflect(separator_box_),
main_->Render() | size(WIDTH, EQUAL, *main_size_),
}) |
reflect(box_);
};
private:
Component main_;
Component child_;
int* const main_size_;
CapturedMouse captured_mouse_;
Box separator_box_;
Box box_;
};
class ResizableSplitTopBase : public ComponentBase {
public:
ResizableSplitTopBase(Component main, Component child, int* main_size)
: main_(std::move(main)),
child_(std::move(child)),
main_size_(main_size) {
Add(Container::Vertical({
main_,
child_,
}));
}
bool OnEvent(Event event) final {
if (event.is_mouse()) {
return OnMouseEvent(std::move(event));
}
return ComponentBase::OnEvent(std::move(event));
}
bool OnMouseEvent(Event event) {
if (captured_mouse_ && event.mouse().motion == Mouse::Released) {
captured_mouse_.reset();
return true;
}
if (event.mouse().button == Mouse::Left &&
event.mouse().motion == Mouse::Pressed &&
separator_box_.Contain(event.mouse().x, event.mouse().y) &&
!captured_mouse_) {
captured_mouse_ = CaptureMouse(event);
return true;
}
if (captured_mouse_) {
*main_size_ = event.mouse().y - box_.y_min;
return true;
}
return ComponentBase::OnEvent(event);
}
Element Render() final {
return vbox({
main_->Render() | size(HEIGHT, EQUAL, *main_size_),
separator() | reflect(separator_box_),
child_->Render() | yflex,
}) |
reflect(box_);
};
private:
Component main_;
Component child_;
int* const main_size_;
CapturedMouse captured_mouse_;
Box separator_box_;
Box box_;
};
class ResizableSplitBottomBase : public ComponentBase {
public:
ResizableSplitBottomBase(Component main, Component child, int* main_size)
: main_(std::move(main)),
child_(std::move(child)),
main_size_(main_size) {
Add(Container::Vertical({
child_,
main_,
}));
}
bool OnEvent(Event event) final {
if (event.is_mouse()) {
return OnMouseEvent(std::move(event));
}
return ComponentBase::OnEvent(std::move(event));
}
bool OnMouseEvent(Event event) {
if (captured_mouse_ && event.mouse().motion == Mouse::Released) {
captured_mouse_.reset();
return true;
}
if (event.mouse().button == Mouse::Left &&
event.mouse().motion == Mouse::Pressed &&
separator_box_.Contain(event.mouse().x, event.mouse().y) &&
!captured_mouse_) {
captured_mouse_ = CaptureMouse(event);
return true;
}
if (captured_mouse_) {
*main_size_ = box_.y_max - event.mouse().y;
return true;
}
return ComponentBase::OnEvent(event);
}
Element Render() final {
return vbox({
child_->Render() | yflex,
separator() | reflect(separator_box_),
main_->Render() | size(HEIGHT, EQUAL, *main_size_),
}) |
reflect(box_);
};
private:
Component main_;
Component child_;
int* const main_size_;
CapturedMouse captured_mouse_; CapturedMouse captured_mouse_;
Box separator_box_; Box separator_box_;
Box box_; Box box_;
@@ -134,35 +250,6 @@ class ResizableSplitBase : public ComponentBase {
} // namespace } // namespace
/// @brief A split in between two components.
/// @param options: all the parameters.
///
/// ### Example
///
/// ```cpp
/// auto left = Renderer([] { return text("Left") | center;});
/// auto right = Renderer([] { return text("right") | center;});
/// int left_size = 10;
/// auto component = ResizableSplit({
/// .main = left,
/// .back = right,
/// .direction = Direction::Left,
/// .main_size = &left_size,
/// .separator_func = [] { return separatorDouble(); },
/// });
/// ```
///
/// ### Output
///
/// ```bash
/// ║
/// left ║ right
/// ║
/// ```
Component ResizableSplit(ResizableSplitOption options) {
return Make<ResizableSplitBase>(std::move(options));
}
/// @brief An horizontal split in between two components, configurable using the /// @brief An horizontal split in between two components, configurable using the
/// mouse. /// mouse.
/// @param main The main component of size |main_size|, on the left. /// @param main The main component of size |main_size|, on the left.
@@ -189,12 +276,8 @@ Component ResizableSplit(ResizableSplitOption options) {
/// │ /// │
/// ``` /// ```
Component ResizableSplitLeft(Component main, Component back, int* main_size) { Component ResizableSplitLeft(Component main, Component back, int* main_size) {
return ResizableSplit({ return Make<ResizableSplitLeftBase>(std::move(main), std::move(back),
std::move(main), main_size);
std::move(back),
Direction::Left,
main_size,
});
} }
/// @brief An horizontal split in between two components, configurable using the /// @brief An horizontal split in between two components, configurable using the
@@ -211,7 +294,7 @@ Component ResizableSplitLeft(Component main, Component back, int* main_size) {
/// int right_size = 10; /// int right_size = 10;
/// auto left = Renderer([] { return text("Left") | center;}); /// auto left = Renderer([] { return text("Left") | center;});
/// auto right = Renderer([] { return text("right") | center;}); /// auto right = Renderer([] { return text("right") | center;});
/// auto split = ResizableSplitRight(right, left, &right_size) /// auto split = ResizableSplitRight(right, left, &right_size);
/// screen.Loop(split); /// screen.Loop(split);
/// ``` /// ```
/// ///
@@ -223,12 +306,8 @@ Component ResizableSplitLeft(Component main, Component back, int* main_size) {
/// │ /// │
/// ``` /// ```
Component ResizableSplitRight(Component main, Component back, int* main_size) { Component ResizableSplitRight(Component main, Component back, int* main_size) {
return ResizableSplit({ return Make<ResizableSplitRightBase>(std::move(main), std::move(back),
std::move(main), main_size);
std::move(back),
Direction::Right,
main_size,
});
} }
/// @brief An vertical split in between two components, configurable using the /// @brief An vertical split in between two components, configurable using the
@@ -245,7 +324,7 @@ Component ResizableSplitRight(Component main, Component back, int* main_size) {
/// int top_size = 1; /// int top_size = 1;
/// auto top = Renderer([] { return text("Top") | center;}); /// auto top = Renderer([] { return text("Top") | center;});
/// auto bottom = Renderer([] { return text("Bottom") | center;}); /// auto bottom = Renderer([] { return text("Bottom") | center;});
/// auto split = ResizableSplitTop(top, bottom, &top_size) /// auto split = ResizableSplitTop(top, bottom, &top_size);
/// screen.Loop(split); /// screen.Loop(split);
/// ``` /// ```
/// ///
@@ -257,12 +336,8 @@ Component ResizableSplitRight(Component main, Component back, int* main_size) {
/// bottom /// bottom
/// ``` /// ```
Component ResizableSplitTop(Component main, Component back, int* main_size) { Component ResizableSplitTop(Component main, Component back, int* main_size) {
return ResizableSplit({ return Make<ResizableSplitTopBase>(std::move(main), std::move(back),
std::move(main), main_size);
std::move(back),
Direction::Up,
main_size,
});
} }
/// @brief An vertical split in between two components, configurable using the /// @brief An vertical split in between two components, configurable using the
@@ -279,7 +354,7 @@ Component ResizableSplitTop(Component main, Component back, int* main_size) {
/// int bottom_size = 1; /// int bottom_size = 1;
/// auto top = Renderer([] { return text("Top") | center;}); /// auto top = Renderer([] { return text("Top") | center;});
/// auto bottom = Renderer([] { return text("Bottom") | center;}); /// auto bottom = Renderer([] { return text("Bottom") | center;});
/// auto split = ResizableSplit::Bottom(bottom, top, &bottom_size) /// auto split = ResizableSplit::Bottom(bottom, top, &bottom_size);
/// screen.Loop(split); /// screen.Loop(split);
/// ``` /// ```
/// ///
@@ -291,14 +366,9 @@ Component ResizableSplitTop(Component main, Component back, int* main_size) {
/// bottom /// bottom
/// ``` /// ```
Component ResizableSplitBottom(Component main, Component back, int* main_size) { Component ResizableSplitBottom(Component main, Component back, int* main_size) {
return ResizableSplit({ return Make<ResizableSplitBottomBase>(std::move(main), std::move(back),
std::move(main), main_size);
std::move(back),
Direction::Down,
main_size,
});
} }
} // namespace ftxui } // namespace ftxui
// Copyright 2021 Arthur Sonzogni. All rights reserved. // Copyright 2021 Arthur Sonzogni. All rights reserved.

View File

@@ -1,12 +1,11 @@
#include <gtest/gtest.h> // for AssertionResult, Message, TestPartResult, Test, EXPECT_EQ, EXPECT_TRUE, TestInfo (ptr only), TEST #include <gtest/gtest.h>
#include <ftxui/dom/direction.hpp> // for Direction, Direction::Down, Direction::Left, Direction::Right, Direction::Up
#include <memory> // for __shared_ptr_access, shared_ptr, allocator #include <memory> // for __shared_ptr_access, shared_ptr, allocator
#include "ftxui/component/component.hpp" // for ResizableSplit, Renderer, ResizableSplitBottom, ResizableSplitLeft, ResizableSplitRight, ResizableSplitTop #include "ftxui/component/component.hpp" // for Renderer, ResizableSplitBottom, ResizableSplitLeft, ResizableSplitRight, ResizableSplitTop
#include "ftxui/component/component_base.hpp" // for ComponentBase, Component #include "ftxui/component/component_base.hpp" // for ComponentBase, Component
#include "ftxui/component/event.hpp" // for Event #include "ftxui/component/event.hpp" // for Event
#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed, Mouse::Released #include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed, Mouse::Released
#include "ftxui/dom/elements.hpp" // for Element, separatorDouble, text #include "ftxui/dom/elements.hpp" // for text, Element
#include "ftxui/dom/node.hpp" // for Render #include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/screen.hpp" // for Screen #include "ftxui/screen/screen.hpp" // for Screen
@@ -57,31 +56,6 @@ TEST(ResizableSplit, BasicLeft) {
EXPECT_EQ(position, 10); EXPECT_EQ(position, 10);
} }
TEST(ResizableSplit, BasicLeftWithCustomSeparator) {
int position = 1;
auto component = ResizableSplit({
.main = BasicComponent(),
.back = BasicComponent(),
.direction = Direction::Left,
.main_size = &position,
.separator_func = [] { return separatorDouble(); },
});
auto screen = Screen(4, 4);
Render(screen, component->Render());
EXPECT_EQ(position, 1);
EXPECT_EQ(screen.ToString(),
"\r\n"
"\r\n"
"\r\n"
"");
EXPECT_TRUE(component->OnEvent(MousePressed(1, 1)));
EXPECT_EQ(position, 1);
EXPECT_TRUE(component->OnEvent(MousePressed(2, 1)));
EXPECT_EQ(position, 2);
EXPECT_TRUE(component->OnEvent(MouseReleased(2, 1)));
EXPECT_EQ(position, 2);
}
TEST(ResizableSplit, BasicRight) { TEST(ResizableSplit, BasicRight) {
int position = 3; int position = 3;
auto component = auto component =
@@ -97,31 +71,6 @@ TEST(ResizableSplit, BasicRight) {
EXPECT_EQ(position, 9); EXPECT_EQ(position, 9);
} }
TEST(ResizableSplit, BasicRightWithCustomSeparator) {
int position = 1;
auto component = ResizableSplit({
.main = BasicComponent(),
.back = BasicComponent(),
.direction = Direction::Right,
.main_size = &position,
.separator_func = [] { return separatorDouble(); },
});
auto screen = Screen(4, 4);
Render(screen, component->Render());
EXPECT_EQ(position, 1);
EXPECT_EQ(screen.ToString(),
"\r\n"
"\r\n"
"\r\n"
"");
EXPECT_TRUE(component->OnEvent(MousePressed(2, 1)));
EXPECT_EQ(position, 1);
EXPECT_TRUE(component->OnEvent(MousePressed(1, 1)));
EXPECT_EQ(position, 2);
EXPECT_TRUE(component->OnEvent(MouseReleased(1, 1)));
EXPECT_EQ(position, 2);
}
TEST(ResizableSplit, BasicTop) { TEST(ResizableSplit, BasicTop) {
int position = 3; int position = 3;
auto component = auto component =
@@ -137,31 +86,6 @@ TEST(ResizableSplit, BasicTop) {
EXPECT_EQ(position, 10); EXPECT_EQ(position, 10);
} }
TEST(ResizableSplit, BasicTopWithCustomSeparator) {
int position = 1;
auto component = ResizableSplit({
.main = BasicComponent(),
.back = BasicComponent(),
.direction = Direction::Up,
.main_size = &position,
.separator_func = [] { return separatorDouble(); },
});
auto screen = Screen(4, 4);
Render(screen, component->Render());
EXPECT_EQ(position, 1);
EXPECT_EQ(screen.ToString(),
" \r\n"
"════\r\n"
" \r\n"
" ");
EXPECT_TRUE(component->OnEvent(MousePressed(1, 1)));
EXPECT_EQ(position, 1);
EXPECT_TRUE(component->OnEvent(MousePressed(1, 2)));
EXPECT_EQ(position, 2);
EXPECT_TRUE(component->OnEvent(MouseReleased(1, 2)));
EXPECT_EQ(position, 2);
}
TEST(ResizableSplit, BasicBottom) { TEST(ResizableSplit, BasicBottom) {
int position = 3; int position = 3;
auto component = auto component =
@@ -177,31 +101,6 @@ TEST(ResizableSplit, BasicBottom) {
EXPECT_EQ(position, 9); EXPECT_EQ(position, 9);
} }
TEST(ResizableSplit, BasicBottomWithCustomSeparator) {
int position = 1;
auto component = ResizableSplit({
.main = BasicComponent(),
.back = BasicComponent(),
.direction = Direction::Down,
.main_size = &position,
.separator_func = [] { return separatorDouble(); },
});
auto screen = Screen(4, 4);
Render(screen, component->Render());
EXPECT_EQ(position, 1);
EXPECT_EQ(screen.ToString(),
" \r\n"
" \r\n"
"════\r\n"
" ");
EXPECT_TRUE(component->OnEvent(MousePressed(1, 2)));
EXPECT_EQ(position, 1);
EXPECT_TRUE(component->OnEvent(MousePressed(1, 1)));
EXPECT_EQ(position, 2);
EXPECT_TRUE(component->OnEvent(MouseReleased(1, 1)));
EXPECT_EQ(position, 2);
}
} // namespace ftxui } // namespace ftxui
// Copyright 2022 Arthur Sonzogni. All rights reserved. // Copyright 2022 Arthur Sonzogni. All rights reserved.

View File

@@ -1,8 +1,7 @@
#include <algorithm> // for max, min #include <algorithm> // for max, min
#include <ftxui/component/component_options.hpp> // for SliderOption #include <ftxui/component/component_options.hpp> // for SliderOption
#include <ftxui/dom/direction.hpp> // for Direction, Direction::Down, Direction::Left, Direction::Right, Direction::Up #include <string> // for allocator
#include <string> // for allocator #include <utility> // for move
#include <utility> // for move
#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse #include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
#include "ftxui/component/component.hpp" // for Make, Slider #include "ftxui/component/component.hpp" // for Make, Slider
@@ -10,7 +9,7 @@
#include "ftxui/component/event.hpp" // for Event, Event::ArrowDown, Event::ArrowLeft, Event::ArrowRight, Event::ArrowUp #include "ftxui/component/event.hpp" // for Event, Event::ArrowDown, Event::ArrowLeft, Event::ArrowRight, Event::ArrowUp
#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed, Mouse::Released #include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed, Mouse::Released
#include "ftxui/component/screen_interactive.hpp" // for Component #include "ftxui/component/screen_interactive.hpp" // for Component
#include "ftxui/dom/elements.hpp" // for operator|, text, Element, xflex, hbox, color, underlined, reflect, Decorator, dim, vcenter, focus, nothing, select, yflex, gaugeDirection #include "ftxui/dom/elements.hpp" // for operator|, text, GaugeDirection, Element, xflex, hbox, color, underlined, GaugeDirection::Down, GaugeDirection::Left, GaugeDirection::Right, GaugeDirection::Up, reflect, Decorator, dim, vcenter, yflex, gaugeDirection
#include "ftxui/screen/box.hpp" // for Box #include "ftxui/screen/box.hpp" // for Box
#include "ftxui/screen/color.hpp" // for Color, Color::GrayDark, Color::White #include "ftxui/screen/color.hpp" // for Color, Color::GrayDark, Color::White
#include "ftxui/screen/util.hpp" // for clamp #include "ftxui/screen/util.hpp" // for clamp
@@ -19,13 +18,13 @@
namespace ftxui { namespace ftxui {
namespace { namespace {
Decorator flexDirection(Direction direction) { Decorator flexDirection(GaugeDirection direction) {
switch (direction) { switch (direction) {
case Direction::Up: case GaugeDirection::Up:
case Direction::Down: case GaugeDirection::Down:
return yflex; return yflex;
case Direction::Left: case GaugeDirection::Left:
case Direction::Right: case GaugeDirection::Right:
return xflex; return xflex;
} }
return xflex; // NOT_REACHED() return xflex; // NOT_REACHED()
@@ -53,56 +52,56 @@ class SliderBase : public ComponentBase {
void OnLeft() { void OnLeft() {
switch (options_->direction) { switch (options_->direction) {
case Direction::Right: case GaugeDirection::Right:
value_() -= increment_(); value_() -= increment_();
break; break;
case Direction::Left: case GaugeDirection::Left:
value_() += increment_(); value_() += increment_();
break; break;
case Direction::Up: case GaugeDirection::Up:
case Direction::Down: case GaugeDirection::Down:
break; break;
} }
} }
void OnRight() { void OnRight() {
switch (options_->direction) { switch (options_->direction) {
case Direction::Right: case GaugeDirection::Right:
value_() += increment_(); value_() += increment_();
break; break;
case Direction::Left: case GaugeDirection::Left:
value_() -= increment_(); value_() -= increment_();
break; break;
case Direction::Up: case GaugeDirection::Up:
case Direction::Down: case GaugeDirection::Down:
break; break;
} }
} }
void OnUp() { void OnUp() {
switch (options_->direction) { switch (options_->direction) {
case Direction::Up: case GaugeDirection::Up:
value_() -= increment_(); value_() -= increment_();
break; break;
case Direction::Down: case GaugeDirection::Down:
value_() += increment_(); value_() += increment_();
break; break;
case Direction::Left: case GaugeDirection::Left:
case Direction::Right: case GaugeDirection::Right:
break; break;
} }
} }
void OnDown() { void OnDown() {
switch (options_->direction) { switch (options_->direction) {
case Direction::Down: case GaugeDirection::Down:
value_() -= increment_(); value_() -= increment_();
break; break;
case Direction::Up: case GaugeDirection::Up:
value_() += increment_(); value_() += increment_();
break; break;
case Direction::Left: case GaugeDirection::Left:
case Direction::Right: case GaugeDirection::Right:
break; break;
} }
} }
@@ -154,25 +153,25 @@ class SliderBase : public ComponentBase {
if (captured_mouse_) { if (captured_mouse_) {
switch (options_->direction) { switch (options_->direction) {
case Direction::Right: { case GaugeDirection::Right: {
value_() = min_() + (event.mouse().x - gauge_box_.x_min) * value_() = min_() + (event.mouse().x - gauge_box_.x_min) *
(max_() - min_()) / (max_() - min_()) /
(gauge_box_.x_max - gauge_box_.x_min); (gauge_box_.x_max - gauge_box_.x_min);
break; break;
} }
case Direction::Left: { case GaugeDirection::Left: {
value_() = max_() - (event.mouse().x - gauge_box_.x_min) * value_() = max_() - (event.mouse().x - gauge_box_.x_min) *
(max_() - min_()) / (max_() - min_()) /
(gauge_box_.x_max - gauge_box_.x_min); (gauge_box_.x_max - gauge_box_.x_min);
break; break;
} }
case Direction::Down: { case GaugeDirection::Down: {
value_() = min_() + (event.mouse().y - gauge_box_.y_min) * value_() = min_() + (event.mouse().y - gauge_box_.y_min) *
(max_() - min_()) / (max_() - min_()) /
(gauge_box_.y_max - gauge_box_.y_min); (gauge_box_.y_max - gauge_box_.y_min);
break; break;
} }
case Direction::Up: { case GaugeDirection::Up: {
value_() = max_() - (event.mouse().y - gauge_box_.y_min) * value_() = max_() - (event.mouse().y - gauge_box_.y_min) *
(max_() - min_()) / (max_() - min_()) /
(gauge_box_.y_max - gauge_box_.y_min); (gauge_box_.y_max - gauge_box_.y_min);

View File

@@ -2,8 +2,7 @@
#include <stddef.h> // for size_t #include <stddef.h> // for size_t
#include <array> // for array #include <array> // for array
#include <ftxui/component/mouse.hpp> // for Mouse, Mouse::Left, Mouse::Pressed, Mouse::Released #include <ftxui/component/mouse.hpp> // for Mouse, Mouse::Left, Mouse::Pressed, Mouse::Released
#include <ftxui/dom/direction.hpp> // for Direction, Direction::Down, Direction::Left, Direction::Right, Direction::Up #include <ftxui/dom/elements.hpp> // for GaugeDirection, GaugeDirection::Down, GaugeDirection::Left, GaugeDirection::Right, GaugeDirection::Up, frame
#include <ftxui/dom/elements.hpp> // for frame
#include <memory> // for shared_ptr, __shared_ptr_access, allocator #include <memory> // for shared_ptr, __shared_ptr_access, allocator
#include <string> // for to_string #include <string> // for to_string
@@ -48,7 +47,7 @@ TEST(SliderTest, Right) {
.min = 0, .min = 0,
.max = 100, .max = 100,
.increment = 10, .increment = 10,
.direction = Direction::Right, .direction = GaugeDirection::Right,
}); });
Screen screen(11, 1); Screen screen(11, 1);
Render(screen, slider->Render()); Render(screen, slider->Render());
@@ -71,7 +70,7 @@ TEST(SliderTest, Left) {
.min = 0, .min = 0,
.max = 100, .max = 100,
.increment = 10, .increment = 10,
.direction = Direction::Left, .direction = GaugeDirection::Left,
}); });
Screen screen(11, 1); Screen screen(11, 1);
Render(screen, slider->Render()); Render(screen, slider->Render());
@@ -94,7 +93,7 @@ TEST(SliderTest, Down) {
.min = 0, .min = 0,
.max = 100, .max = 100,
.increment = 10, .increment = 10,
.direction = Direction::Down, .direction = GaugeDirection::Down,
}); });
Screen screen(1, 11); Screen screen(1, 11);
Render(screen, slider->Render()); Render(screen, slider->Render());
@@ -117,7 +116,7 @@ TEST(SliderTest, Up) {
.min = 0, .min = 0,
.max = 100, .max = 100,
.increment = 10, .increment = 10,
.direction = Direction::Up, .direction = GaugeDirection::Up,
}); });
Screen screen(1, 11); Screen screen(1, 11);
Render(screen, slider->Render()); Render(screen, slider->Render());

View File

@@ -1,9 +1,8 @@
#include <ftxui/dom/direction.hpp> // for Direction, Direction::Down, Direction::Left, Direction::Right, Direction::Up #include <memory> // for allocator, make_shared
#include <memory> // for allocator, make_shared #include <string> // for string
#include <string> // for string
#include "ftxui/dom/elements.hpp" // for Element, gauge, gaugeDirection, gaugeDown, gaugeLeft, gaugeRight, gaugeUp #include "ftxui/dom/elements.hpp" // for GaugeDirection, Element, GaugeDirection::Down, GaugeDirection::Left, GaugeDirection::Right, GaugeDirection::Up, gauge, gaugeDirection, gaugeDown, gaugeLeft, gaugeRight, gaugeUp
#include "ftxui/dom/node.hpp" // for Node #include "ftxui/dom/node.hpp" // for Node
#include "ftxui/dom/requirement.hpp" // for Requirement #include "ftxui/dom/requirement.hpp" // for Requirement
#include "ftxui/screen/box.hpp" // for Box #include "ftxui/screen/box.hpp" // for Box
#include "ftxui/screen/screen.hpp" // for Screen, Pixel #include "ftxui/screen/screen.hpp" // for Screen, Pixel
@@ -41,7 +40,7 @@ static const std::string charset_vertical[10] = {
class Gauge : public Node { class Gauge : public Node {
public: public:
Gauge(float progress, Direction direction) Gauge(float progress, GaugeDirection direction)
: progress_(progress), direction_(direction) { : progress_(progress), direction_(direction) {
// This handle NAN correctly: // This handle NAN correctly:
if (!(progress_ > 0.F)) { if (!(progress_ > 0.F)) {
@@ -54,15 +53,15 @@ class Gauge : public Node {
void ComputeRequirement() override { void ComputeRequirement() override {
switch (direction_) { switch (direction_) {
case Direction::Right: case GaugeDirection::Right:
case Direction::Left: case GaugeDirection::Left:
requirement_.flex_grow_x = 1; requirement_.flex_grow_x = 1;
requirement_.flex_grow_y = 0; requirement_.flex_grow_y = 0;
requirement_.flex_shrink_x = 1; requirement_.flex_shrink_x = 1;
requirement_.flex_shrink_y = 0; requirement_.flex_shrink_y = 0;
break; break;
case Direction::Up: case GaugeDirection::Up:
case Direction::Down: case GaugeDirection::Down:
requirement_.flex_grow_x = 0; requirement_.flex_grow_x = 0;
requirement_.flex_grow_y = 1; requirement_.flex_grow_y = 1;
requirement_.flex_shrink_x = 0; requirement_.flex_shrink_x = 0;
@@ -75,16 +74,16 @@ class Gauge : public Node {
void Render(Screen& screen) override { void Render(Screen& screen) override {
switch (direction_) { switch (direction_) {
case Direction::Right: case GaugeDirection::Right:
RenderHorizontal(screen, /*invert=*/false); RenderHorizontal(screen, /*invert=*/false);
break; break;
case Direction::Up: case GaugeDirection::Up:
RenderVertical(screen, /*invert=*/false); RenderVertical(screen, /*invert=*/false);
break; break;
case Direction::Left: case GaugeDirection::Left:
RenderHorizontal(screen, /*invert=*/true); RenderHorizontal(screen, /*invert=*/true);
break; break;
case Direction::Down: case GaugeDirection::Down:
RenderVertical(screen, /*invert=*/true); RenderVertical(screen, /*invert=*/true);
break; break;
} }
@@ -152,7 +151,7 @@ class Gauge : public Node {
private: private:
float progress_; float progress_;
Direction direction_; GaugeDirection direction_;
}; };
/// @brief Draw a high definition progress bar progressing in specified /// @brief Draw a high definition progress bar progressing in specified
@@ -160,7 +159,7 @@ class Gauge : public Node {
/// @param progress The proportion of the area to be filled. Belong to [0,1]. /// @param progress The proportion of the area to be filled. Belong to [0,1].
// @param direction Direction of progress bars progression. // @param direction Direction of progress bars progression.
/// @ingroup dom /// @ingroup dom
Element gaugeDirection(float progress, Direction direction) { Element gaugeDirection(float progress, GaugeDirection direction) {
return std::make_shared<Gauge>(progress, direction); return std::make_shared<Gauge>(progress, direction);
} }
@@ -183,7 +182,7 @@ Element gaugeDirection(float progress, Direction direction) {
/// └──────────────────────────────────────────────────────────────────────────┘ /// └──────────────────────────────────────────────────────────────────────────┘
/// ~~~ /// ~~~
Element gaugeRight(float progress) { Element gaugeRight(float progress) {
return gaugeDirection(progress, Direction::Right); return gaugeDirection(progress, GaugeDirection::Right);
} }
/// @brief Draw a high definition progress bar progressing from right to left. /// @brief Draw a high definition progress bar progressing from right to left.
@@ -205,7 +204,7 @@ Element gaugeRight(float progress) {
/// └──────────────────────────────────────────────────────────────────────────┘ /// └──────────────────────────────────────────────────────────────────────────┘
/// ~~~ /// ~~~
Element gaugeLeft(float progress) { Element gaugeLeft(float progress) {
return gaugeDirection(progress, Direction::Left); return gaugeDirection(progress, GaugeDirection::Left);
} }
/// @brief Draw a high definition progress bar progressing from bottom to top. /// @brief Draw a high definition progress bar progressing from bottom to top.
@@ -234,7 +233,7 @@ Element gaugeLeft(float progress) {
/// └─┘ /// └─┘
/// ~~~ /// ~~~
Element gaugeUp(float progress) { Element gaugeUp(float progress) {
return gaugeDirection(progress, Direction::Up); return gaugeDirection(progress, GaugeDirection::Up);
} }
/// @brief Draw a high definition progress bar progressing from top to bottom. /// @brief Draw a high definition progress bar progressing from top to bottom.
@@ -263,7 +262,7 @@ Element gaugeUp(float progress) {
/// └─┘ /// └─┘
/// ~~~ /// ~~~
Element gaugeDown(float progress) { Element gaugeDown(float progress) {
return gaugeDirection(progress, Direction::Down); return gaugeDirection(progress, GaugeDirection::Down);
} }
/// @brief Draw a high definition progress bar. /// @brief Draw a high definition progress bar.

View File

@@ -32,7 +32,7 @@ LinearGradientNormalized Normalize(LinearGradient gradient) {
// Fill in the two extent, if not provided. // Fill in the two extent, if not provided.
if (!gradient.stops.front().position) { if (!gradient.stops.front().position) {
gradient.stops.front().position = 0; gradient.stops.front().position = 0.f;
} }
if (!gradient.stops.back().position) { if (!gradient.stops.back().position) {
gradient.stops.back().position = 1.f; gradient.stops.back().position = 1.f;

View File

@@ -3,7 +3,7 @@
#include <utility> // for move #include <utility> // for move
#include <vector> // for __alloc_traits<>::value_type #include <vector> // for __alloc_traits<>::value_type
#include "ftxui/dom/elements.hpp" // for Constraint, WidthOrHeight, EQUAL, GREATER_THAN, LESS_THAN, WIDTH, unpack, Decorator, Element, size #include "ftxui/dom/elements.hpp" // for Constraint, Direction, EQUAL, GREATER_THAN, LESS_THAN, WIDTH, unpack, Decorator, Element, size
#include "ftxui/dom/node.hpp" // for Node, Elements #include "ftxui/dom/node.hpp" // for Node, Elements
#include "ftxui/dom/requirement.hpp" // for Requirement #include "ftxui/dom/requirement.hpp" // for Requirement
#include "ftxui/screen/box.hpp" // for Box #include "ftxui/screen/box.hpp" // for Box
@@ -12,7 +12,7 @@ namespace ftxui {
class Size : public Node { class Size : public Node {
public: public:
Size(Element child, WidthOrHeight direction, Constraint constraint, int value) Size(Element child, Direction direction, Constraint constraint, int value)
: Node(unpack(std::move(child))), : Node(unpack(std::move(child))),
direction_(direction), direction_(direction),
constraint_(constraint), constraint_(constraint),
@@ -71,7 +71,7 @@ class Size : public Node {
} }
private: private:
WidthOrHeight direction_; Direction direction_;
Constraint constraint_; Constraint constraint_;
int value_; int value_;
}; };
@@ -82,7 +82,7 @@ class Size : public Node {
/// @param constraint The type of constaint. /// @param constraint The type of constaint.
/// @param value The value. /// @param value The value.
/// @ingroup dom /// @ingroup dom
Decorator size(WidthOrHeight direction, Constraint constraint, int value) { Decorator size(Direction direction, Constraint constraint, int value) {
return [=](Element e) { return [=](Element e) {
return std::make_shared<Size>(std::move(e), direction, constraint, value); return std::make_shared<Size>(std::move(e), direction, constraint, value);
}; };