125 Commits

Author SHA1 Message Date
ArthurSonzogni
2f0afe7b14 Fix documentation image headers.
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2025-05-30 20:13:47 +02:00
ArthurSonzogni
cde284e747 Doc: Add image headers. 2025-05-30 19:32:42 +02:00
ArthurSonzogni
deae56888a Revert change to README.md
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2025-05-29 09:18:54 +02:00
ArthurSonzogni
50467783a6 Remove message from CMakeLists 2025-05-29 09:13:09 +02:00
ArthurSonzogni
d178bc1a95 Update documentation workflow and CHANGELOG
- Make the documentation workflow faster.
- Add to the CHANGELOG the fixes from:
22576bae6b

Fixed: https://github.com/ArthurSonzogni/FTXUI/issues/1029
2025-05-29 09:10:22 +02:00
ArthurSonzogni
22576bae6b Improve documentation theme. 2025-05-29 08:18:56 +02:00
Arthur Sonzogni
08b8a3b28f Add documentation about Bazel (#1045)
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2025-05-11 08:00:11 +02:00
ArthurSonzogni
5cfed50702 v6.1.9
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2025-05-07 22:43:27 +02:00
Arthur Sonzogni
b307a175ed Bazel: general improvements. (#1043)
* Bazel: general improvements.

Improve the Bazel build. Attempt to fix previous errors recorded while
trying to publish ftxui in the Bazel Central Registry:
- https://github.com/bazelbuild/bazel-central-registry/pull/4485
- https://buildkite.com/bazel/bcr-presubmit/builds/13601#01968b61-f5b2-4d16-94d0-c87a03a1a23b

Test against "recent" platforms
-------------------------------

Previously, I got the error:
```
gcc: error: unrecognized command line option '-std-c++20'; did you mean '-std-c++2a'?
```
This was due to using old distribution like ubuntu 2004. Test against
newer platforms only to avoid GCC version<-9.x.y

Downgrade gtest version.
------------------------

I suspect this caused the Bazel Central Registry error:
```
file:///workdir/modules/googletest/1.15.2/MODULE.bazel:68:20: name 'use_repo_rule' is not defined
```
Specifying using bazelmod fixes the issue. Thanks @robinlinden

Tag gtest as dev_dependency
---------------------------

Presumably, this should avoid dependants to fetch it?

Enable --features-layering_check
--------------------------------

Aka clang `-Wprivate-header`. Fix the encountered errors.

Use clang in the CI
-------------------

The CI was defining clang/gcc in the matrix, but was not using it. Fix
the bug.
2025-05-07 22:41:17 +02:00
Jacob Shing
4604adb502 Adds example project using FTXUI (#1044)
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2025-05-05 17:44:13 +02:00
ArthurSonzogni
add5f40d31 Restore dbox behavior from ftxui5.0.0
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Bug:https://github.com/eclipse-ecal/ecal/pull/2095
2025-05-02 16:48:00 +02:00
ArthurSonzogni
805db9bdea Set Bazel compatibility level
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2025-05-01 11:53:18 +02:00
ArthurSonzogni
784f53fd7e Remove attestion for Bazel 2025-05-01 11:30:12 +02:00
ArthurSonzogni
799d8a267e Fix release workflow 2025-05-01 10:52:54 +02:00
ArthurSonzogni
f4513702b0 Fix release workflow 2025-05-01 10:40:53 +02:00
ArthurSonzogni
ba6716c6e1 Fix publish workflow 2025-05-01 10:33:19 +02:00
ArthurSonzogni
694fa6bf5c Fix publish workflow 2025-05-01 10:09:18 +02:00
Arthur Sonzogni
625915b52c Fix publish workflow (#1041) 2025-05-01 10:06:49 +02:00
Arthur Sonzogni
2d4c114008 v6.1.2 (#1040) 2025-05-01 10:01:05 +02:00
Arthur Sonzogni
aa80d8bac9 Generate attestation + refactor workflows (#1039) 2025-05-01 09:59:08 +02:00
Arthur Sonzogni
bcdcf70348 Fix Bazel Central Repository Workflow (#1038)
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2025-04-30 12:04:32 +02:00
Arthur Sonzogni
4231c4903b Release version 6.1.0. (#1037)
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This highlight support for the Bazel build system.
2025-04-29 16:05:11 +02:00
Arthur Sonzogni
10d73d365f Support Bazel build system (#1033)
Bug:https://github.com/ArthurSonzogni/FTXUI/issues/1032
Fixed:https://github.com/ArthurSonzogni/FTXUI/issues/1032
2025-04-29 15:11:10 +02:00
Arthur Sonzogni
07fd3e685a Bugfix: Avoid crash with ResizeableSplit. (#1025)
Component
---------
- Bugfix: Fix a crash with ResizeableSplit. See #1023.
  - Clamp screen size to terminal size.
  - Disallow `ResizeableSplit` with negative size.

Dom
---
- Bugfix: Disallow specifying a negative size constraint. See #1023.

Bug: https://github.com/ArthurSonzogni/FTXUI/issues/1023
2025-03-31 18:19:48 +02:00
ArthurSonzogni
09eb2f7fb0 v6.0.2 2025-03-30 01:27:57 +01:00
Arthur Sonzogni
1144e13125 Apply @forworldm code review. (#1022)
See: https://github.com/ArthurSonzogni/FTXUI/pull/1021?notification_referrer_id=NT_kwDOAEieQrMxNTU3OTg4MDA1MDo0NzU5MTA2#discussion_r2019827970
2025-03-30 01:22:17 +01:00
Arthur Sonzogni
4ba7dd2c5e Window: Major crash fix. (#1021)
A patch handling focus was recently merged, but a special condition on
Windows was inverted, causing a segfault.

Bug:https://github.com/ArthurSonzogni/FTXUI/issues/1020
2025-03-29 12:51:08 +01:00
ArthurSonzogni
ee24bec3ba v6.0.1
Same as v6.0.0.

Due to a problem tag v6.0.0 was replaced. This isn't a good practice and affect
developers that started using it in the short timeframe. Submitting a new
release with the same content is the best way to fix this.

Bug:https://github.com/ArthurSonzogni/FTXUI/issues/1017
Bug:https://github.com/ArthurSonzogni/FTXUI/issues/1019
2025-03-28 12:08:59 +01:00
ArthurSonzogni
327f43b175 v6.0.0 2025-03-27 19:19:44 +01:00
Arthur Sonzogni
5bf8ee819b Update README.md 2025-03-23 23:55:31 +01:00
Arthur Sonzogni
d5b741b2be Update README.md 2025-03-23 19:26:36 +01:00
ArthurSonzogni
b69e0f8b91 v6.0.0 2025-03-23 18:19:57 +01:00
Arthur Sonzogni
67163c2571 Fix errors. (#1010) 2025-03-23 15:29:01 +01:00
KenReneris
2c9a828402 Add support for italics (#1009)
Co-authored-by: Ken Reneris <ms/devops kreneris@microsoft.com>
Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
2025-03-22 18:03:43 +01:00
ArthurSonzogni
bc682d25a6 Fix compiler nits. 2025-03-22 17:31:27 +01:00
Arthur Sonzogni
96e8b8d92e Implement Node::Select for flexbox. (#977) 2025-03-21 16:15:25 +01:00
ArthurSonzogni
f2fb434e31 Quickfix 2025-03-20 19:59:59 +01:00
Ayaan
b0e087ecef Merge dom and component focus (#978)
Instead of two levels of focus with `focus` and `selected`, use a recursive
level. The components set the one "active" and hbox/vbox/dbox 

Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
2025-03-19 15:33:05 +01:00
Emmanuel Ogie
8519e9b0f3 Add terminal-rain and keywords to README.md (#1003)
Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
2025-03-13 12:24:57 +01:00
Frames
36c669c194 Add a new example in README.md (#1005)
Add project to README.

Add https://github.com/Cyxuan0311/FTB.git
2025-03-13 12:17:48 +01:00
Arthur Sonzogni
d75108e960 Fix linear_gradient float precision bug.
This was reported by:
https://github.com/ArthurSonzogni/FTXUI/issues/998

Indeed, the `t` interpolation factor, which is itself interpolated might become
slightly larger than 1.0. This is due to the float precision.
This was supposedly handled, but there was an off-by-one error in the check.

Along the way, fix a bug found by a fuzzer.

Bug: https://github.com/ArthurSonzogni/FTXUI/issues/998
Fixed: https://github.com/ArthurSonzogni/FTXUI/issues/998
2025-02-10 23:10:27 +01:00
Yazid
15587dad01 Adding BestEdrOfTheMarket in examples (#995) 2025-01-27 18:21:59 +01:00
s1dd
c58a234f05 [DOCS] Add inLimbo as example project (#988) 2025-01-20 15:29:54 +01:00
Jan Stranik
c89569f5a7 Update menu.cpp - remove unused variable (#982) 2025-01-03 18:20:11 +01:00
Arthur Sonzogni
f6a690a942 Fix dev warning. (#980) 2024-12-29 10:24:17 +01:00
Clément Roblot
6fafa2dfed Feature: Selection
Add support for selection content in the dom.
2024-12-27 09:45:13 +01:00
Arthur Sonzogni
751c8fab26 Force reload in examples. (#974)
After installing the service worker to use the COOP/COEP header, ensure
the document is reloaded.

Bug:https://github.com/ArthurSonzogni/FTXUI/issues/973
Fixed:https://github.com/ArthurSonzogni/FTXUI/issues/973
2024-12-25 13:32:35 +01:00
Sumit Patel
daa421fa6a add tuisic example project (#967) 2024-12-15 18:58:08 +01:00
Yongqi Zhu
e213cfda37 add Lazylist example project (#964) 2024-12-06 15:20:17 +01:00
Vemy
58ff448e76 Fix: Properly changing window title text color #940 (#961) 2024-12-01 09:38:09 +01:00
Dmitry Nefedov
dfa461b46b Clear terminal output of interactive screen on resize if alternate screen not in use (#952) 2024-11-27 21:52:20 +01:00
Dmitry Atamanov
0683285f01 Remove non-existent Just-Fast from README.md (#957) 2024-11-27 21:47:09 +01:00
glebundiy
7f74917887 Add yafth as an example project using FTXUI (#958) 2024-11-27 21:44:32 +01:00
Brian
ad0392ec39 Fixed typo on border (#956)
Fixed minor issue in function name
2024-11-20 22:37:02 +01:00
Boris Jaulmes
70bc44d28b Allow a Dimension::Fit to extend beyond the terminal maximum height (#950)
For long tables (and other DOM elements), one may want the screen to render on dimensions higher than the terminal.  
Hence, this PR proposes a way to do so, with an optional parameter in the `Dimension::Fit` util function.

Discussions / Issues :  
- https://github.com/ArthurSonzogni/FTXUI/issues/572
- https://github.com/ArthurSonzogni/FTXUI/discussions/949

Bug:https://github.com/ArthurSonzogni/FTXUI/issues/572
Fixed:Bug:https://github.com/ArthurSonzogni/FTXUI/issues/572
Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
2024-11-07 21:07:09 +01:00
Petr Vyazovik
55af678fb9 Added pciex as an example project using FTXUI (#948) 2024-11-02 12:08:43 +01:00
Mikołaj Lubiak
edaa7a24e7 Add memory game and terminal animation to project list (#946) 2024-10-31 21:09:42 +01:00
Vemy
8922e6d55e Add 2048-cpp to projects using FTXUI (#944) 2024-10-29 09:15:07 +01:00
Mikołaj Lubiak
99df1ac8ba Add SliderWithCallback component (#938)
Add SliderOption::on_change.

Useful to observe a change to the value.

Signed-off-by: Mikołaj Lubiak <lubiak@proton.me>
Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
2024-10-29 08:03:59 +01:00
Herring
1d40687a40 Add index to EntryState (#933)
Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
2024-09-30 23:18:59 +02:00
ljrrjl
dfb9558eaf add ftxui-image-view (#924) 2024-08-27 14:35:15 +02:00
ArthurSonzogni
c5357acbaa Add scrollbar example. 2024-08-18 10:46:41 +02:00
ArthurSonzogni
fbd56cdf43 Fix CQ failures. 2024-08-17 12:01:43 +02:00
ArthurSonzogni
66d1c1f61f Quickfix 2024-08-16 11:47:01 +02:00
Arthur Sonzogni
f5d8c7deb5 Apply Clang-tidy (#918) 2024-08-16 11:19:51 +02:00
Sergey Latu
535290bb3b My project added to readme (#916) 2024-08-15 16:08:32 +02:00
Arthur Sonzogni
fcd050c017 Table: support initializer list constructor. (#915)
To avoid burdening the user with explicit type construction when using
the library, we can use a constructor that accepts an initializer list
(std::initializer_list). This allows users to pass initializer lists
directly without having to wrap them in
std::vector<std::vector<std::string>>. This resolves the ambiguous case
when the inner list contains only two elements.

Bug:https://github.com/ArthurSonzogni/FTXUI/issues/912
2024-08-13 15:55:09 +02:00
Paolo Bosetti
d7de24cd9e Added -fPIC compile option (#913)
Added -fPIC compile option.
2024-08-11 19:17:57 +02:00
Charney Kaye
547d9278d8 Add XJ music to FTXUI example projects (#909)
We use FTXUI as the frontend for the example C++ application for our adaptive music runtime engine.

https://github.com/xjmusic/xjmusic/tree/main/engine/example
2024-08-04 11:05:59 +02:00
Brian
5a9ef876a1 Update README.md (#905)
added step writer
2024-07-25 11:07:38 +02:00
LiAuTraver
307e4eb4b3 add missing include guard for screen/pixel.hpp (#890) 2024-06-27 13:07:10 +02:00
sAkuraOfficial
b28d57086a fix a small bug in button example (#868) 2024-06-13 18:43:49 +02:00
Arthur Sonzogni
ff305147ca Color alpha support. (#884) 2024-06-13 18:43:14 +02:00
Timon Ensel
d6a2049483 Add ostree-tui to README (#874) 2024-06-09 15:50:01 +02:00
Dr Power
b5e11ba1f6 Added Caravan to README.md (#871) 2024-06-09 15:44:12 +02:00
ArthurSonzogni
a715a767b5 Fix Color::HSV(h,0,v)
There was a problem when v==0
2024-06-02 12:03:41 +02:00
Felix
7b1f4d435b Solve issues with atomic copy (#867) 2024-05-26 15:28:05 +02:00
Arthur Sonzogni
ecacb22d37 Dropdown: Fix title not updated. (#851)
A bug was introduced by:
https://github.com/ArthurSonzogni/FTXUI/pull/826

The checkbox label wasn't updated.

Bug:https://github.com/ArthurSonzogni/FTXUI/issues/861
2024-05-15 18:23:59 +02:00
ArthurSonzogni
af49b57e60 Dropdown: Fix title not updated.
A bug was introduced by:
https://github.com/ArthurSonzogni/FTXUI/pull/826

The checkbox label wasn't updated.

Bug:https://github.com/ArthurSonzogni/FTXUI/issues/861
2024-05-13 10:53:11 +02:00
ccn
4913379625 Update index.html (#858)
correct spelling
2024-05-06 12:54:17 +02:00
ccn
d40cafde5c Update homescreen.cpp (#859)
fix typo
2024-05-06 12:53:56 +02:00
ccn
65296b9aa3 Update flex.cpp (#860)
fix typo
2024-05-06 12:53:37 +02:00
ccn
a58e6e6bcf Update README.md (#857)
minor typo
2024-05-05 18:11:07 +02:00
Arthur Sonzogni
8a2a9b0799 Generate compile commands for clangd. (#855)
Fix all the diagnostics reported.

Bug: https://github.com/ArthurSonzogni/FTXUI/issues/828
2024-05-01 14:32:22 +02:00
Arthur Sonzogni
6a755f3760 Fix Menu focus. (#850)
Bug:https://github.com/ArthurSonzogni/FTXUI/issues/841
2024-04-28 16:03:00 +02:00
Jørn Gustav Larsen
d386df6f94 Enable raw keyboard input (#832)
In order for applications to receive all keyboard inputs, including the
Ctrl-C and Ctrl-Z, the raw input mode has been enabled. As result the
SIGINT will no longer be used, instead the keyboard Ctrl-C event is used
for exiting the framework, but only if no components has made use of it.

Co-authored-by: Jørn Gustav Larsen <jgl@fasttracksoftware.com>
Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
2024-04-28 15:17:54 +02:00
Mark Antabi
d38b14ffb6 Allow user to specify window element border. (#849) 2024-04-28 14:48:02 +02:00
ArthurSonzogni
7e3e1d4bca Apply clang-tidy. 2024-04-28 10:40:57 +02:00
Clancy Walters
affa787244 Prefer Exit() over OnExit() (#847)
This is a no-op patch, but prefered, because this centralize the exit path below `Exit()`.
2024-04-27 11:32:46 +02:00
Arthur Sonzogni
014bdb4a05 Flush before applying a new configuration. (#848)
This avoids an ordering problem with whatever the user printed and
interacting with termios/WinAPI.

Bug:https://github.com/ArthurSonzogni/FTXUI/issues/846
2024-04-27 11:18:35 +02:00
Dimo Markov
293ff179f6 Separate a reusable Image class from Screen (#834)
Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
2024-04-27 11:03:44 +02:00
cole-io
1f6e1101e8 clarified README and added tip on linking (#845)
Clarified some sentences, changed "external package" section to "utilization", added a tip on linking
2024-04-22 08:48:32 +02:00
na-trium-144
0dfd59bd09 Fix ResizableSplit handling keyboard navigation incorrectly (#842)
Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
2024-04-18 17:28:28 +02:00
ArthurSonzogni
e03a0797be Fix minor compile error. 2024-04-07 18:10:52 +02:00
James
3c9fa60d28 Feature: Dropdown options with callback (#826)
Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
2024-04-06 17:45:10 +02:00
Jørn Gustav Larsen
2216f3a5da Problem with setting the cursor position on the right screen edge when drawing. (#831)
When moving the cursor back to its original location, a problem arises when cursor placed in the right edge column, where an off by one error occur. This pull request will resolve this problem.

Co-authored-by: Jørn Gustav Larsen <jgl@fasttracksoftware.com>
Co-authored-by: Jørn Gustav Larsen <jgl@adminbyrequest.com>
Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
2024-04-03 21:32:19 +02:00
Arthur Sonzogni
f609c12846 Revert change to button example. (#835)
It was introduced mistakenly by:
f495ce029c
2024-03-30 11:01:28 +01:00
faizan171997
ce5ac6b12f - Added exit button to homescreen example (#819) 2024-02-22 12:12:51 +01:00
ArthurSonzogni
f495ce029c Add example to use system ftxui
Fixed: https://github.com/ArthurSonzogni/FTXUI/issues/814
2024-01-26 18:32:44 +01:00
Arthur Sonzogni
810657dab8 Update mainpage.md
Fixed: https://github.com/ArthurSonzogni/FTXUI/issues/812
2024-01-25 11:56:25 +01:00
rio
65bbb4f0eb Make Checkbox take focus when clicked (#810) 2024-01-17 18:21:32 +01:00
Arthur Sonzogni
5112d9139d Button: invoke on_click at the end. (#807)
Some users might destroy `this`, which would result in UAF.

In the future, we should consider alternatives like posting a task to
the main loop, or rely on users for this.

Fixed:https://github.com/ArthurSonzogni/FTXUI/issues/804
2024-01-10 22:08:57 +01:00
Mohammad Rahimi
91a162a30e Add FTowerX to README (#805)
FTowerX is Tower of Hanoi game developed using FTXUI
2024-01-08 16:48:42 +01:00
Nikola Dućak
4d5cc41c65 Add Captain's log to README (#803) 2024-01-08 07:25:38 +01:00
nyako
cc3bcbf069 ftxui_set_options: properly check the current compiler. (#802)
This solve the issue encountered when using clang under MSVC.
2024-01-08 07:05:41 +01:00
Particle_G
d0634e1ca0 Add missing Checkbox() implementation (#796)
Fix: #795
2023-12-23 08:35:20 +01:00
Arthur Sonzogni
a7b6785420 Restore cursor shape on exit. (#793) (#794)
Fixed: https://github.com/ArthurSonzogni/FTXUI/issues/792
2023-12-17 10:35:21 +01:00
Arthur Sonzogni
348c3853d4 Restore cursor shape on exit. (#793)
Fixed: https://github.com/ArthurSonzogni/FTXUI/issues/792
2023-12-17 10:24:33 +01:00
ArthurSonzogni
bfadcb7165 Fix default for ScreenInteractive::Fullscreen()
It was intended to open gthe alternate screen.
2023-11-19 14:09:42 +01:00
Arthur Sonzogni
6c2b43a2aa Improve the example page. (#780) 2023-11-19 12:09:52 +01:00
Arthur Sonzogni
b970cb6ea8 feature: allow fullscreen without alternative screen (#777)
This should solve #766

The original PR was:
#767

Co-authored-by: rbrugo <brugo.riccardo@gmail.com>
Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
2023-11-11 17:57:07 +01:00
Clément Roblot
c31aecf2ed Checkbox button debounce (#774)
This fixes: https://github.com/ArthurSonzogni/FTXUI/issues/773

Dragging the mouse with the left button pressed now avoids activating multiple
checkboxes.

Add support for detecting mouse press transition. Added:
```cpp
// The previous mouse event.
Mouse Mouse::previous;

// Return whether the mouse transitionned from:
// released to pressed => IsPressed()
// pressed to pressed => IsHeld()
// pressed to released => IsReleased()
bool Mouse::IsPressed(Button button) const;
bool Mouse::IsHeld(Button button) const;
bool Mouse::IsReleased(Button button) const;
```
A couple of components are now activated when the mouse is pressed,
as opposed to released.

Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
2023-11-11 17:33:50 +01:00
chrysante
e8589dd533 Fix Input onchange not called (#776) 2023-11-11 17:29:19 +01:00
Clément Roblot
0631c3ab3f Add example to filter characters inputted in an input field (#763)
Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
2023-11-05 10:26:12 +01:00
Ali Caglayan
d548a18658 update nix and add dev shell (#769)
We update the lock on the nix flake and also add a dev shell. This means
you can do `nix build` to build the project and `nix develop` to drop
into a development environment with cmake and clang.

Signed-off-by: Ali Caglayan <alizter@gmail.com>
Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
2023-10-23 08:48:50 +02:00
benoitdudu
f499d34f7e fix the doxygen documentation by moving comments at the right place (#768) 2023-10-19 16:58:02 -04:00
Ruebled
d4c9c5e226 Update README.md (#761)
Version FetchContent Update
2023-10-12 17:27:18 +02:00
Clément Roblot
62c0b43caf Scrollbar coloring (#755)
This a proposed MR to fix #754. While building the scroll bar the pixels were completely reseted thus canceling any style previously applied to said pixels. This MR removes this resetting of the pixels and leaves only the drawing of the shape of the scroll bar.
2023-10-02 10:29:23 +02:00
Arthur Sonzogni
c24a274292 Feature: hscroll_indicator (#753)
This is the symetrical of `vscroll_indicator`.

Requested by @ibrahimnasson.

Fixed:https://github.com/ArthurSonzogni/FTXUI/issues/752
2023-09-26 23:08:42 +02:00
Contexploit
20d4be286b Example: fix small flaw in example/button.cpp (#751) 2023-09-20 18:23:05 +02:00
Arthur Sonzogni
550a59f0a5 Add catalincd/resource-monitor (#745) 2023-09-18 20:10:48 +02:00
Arthur Sonzogni
5db2be0f4d List J0sephDavis/ftxuiFileReader (#746) 2023-09-18 20:09:45 +02:00
Arthur Sonzogni
8d1665022a List ftxui_CPUMeter (#744) 2023-09-03 16:21:13 +02:00
Arthur Sonzogni
e5978a8e76 Update README.md 2023-09-03 11:45:23 +02:00
MingSheng
0f1588e3d1 Add grid container library (#742) 2023-09-02 11:00:45 +02:00
124 changed files with 5476 additions and 2799 deletions

7
.bazelrc Normal file
View File

@@ -0,0 +1,7 @@
build --features=layering_check
build --enable_bzlmod
build --enable_platform_specific_config
build:linux --cxxopt=-std=c++20
build:macos --cxxopt=-std=c++20
build:windows --cxxopt=-std:c++20

9
.bcr/README.md Normal file
View File

@@ -0,0 +1,9 @@
# Bazel Central Registry
When the ruleset is released, we want it to be published to the
Bazel Central Registry automatically:
<https://registry.bazel.build>
This folder contains configuration files to automate the publish step.
See <https://github.com/bazel-contrib/publish-to-bcr/blob/main/templates/README.md>
for authoritative documentation about these files.

View File

@@ -0,0 +1,16 @@
{
"homepage": "https://github.com/ArthurSonzogni/FTXUI",
"maintainers": [
{
"name": "Arthur Sonzogni",
"email": "sonzogniarthur@gmail.com",
"github": "ArthurSonzogni",
"github_user_id": 4759106
}
],
"repository": [
"github:ArthurSonzogni/FTXUI"
],
"versions": [],
"yanked_versions": {}
}

36
.bcr/presubmit.yml Normal file
View File

@@ -0,0 +1,36 @@
matrix:
bazel:
- 7.x
- 8.x
- rolling
unix_platform:
- debian11
- ubuntu2204
- macos
- macos_arm64
win_platform:
- windows
tasks:
unix_test:
name: Verify build targets on Unix
platform: ${{ unix_platform }}
bazel: ${{ bazel }}
build_flags:
- --cxxopt=-std=c++20
build_targets:
- '@ftxui//:dom'
- '@ftxui//:component'
- '@ftxui//:screen'
windows_test:
name: Verify build targets
platform: ${{ win_platform }}
bazel: ${{ bazel }}
build_flags:
- --cxxopt=/std:c++20
build_targets:
- '@ftxui//:dom'
- '@ftxui//:component'
- '@ftxui//:screen'

View File

@@ -0,0 +1,5 @@
{
"integrity": "",
"strip_prefix": "",
"url": "https://github.com/ArthurSonzogni/FTXUI/releases/download/{TAG}/source.tar.gz"
}

View File

@@ -1,17 +1,63 @@
name: Build
on:
create:
# On new commits to main:
push:
branches:
- main
# On pull requests:
pull_request:
branches:
- main
jobs:
test:
name: "Tests"
test_bazel:
name: "Bazel, ${{ matrix.cxx }}, ${{ matrix.os }}"
strategy:
fail-fast: false
matrix:
include:
- os: ubuntu-latest
cxx: g++
cc: gcc
- os: ubuntu-latest
cxx: clang++
cc: clang
- os: macos-latest
cxx: g++
cc: gcc
- os: macos-latest
cxx: clang++
cc: clang
- os: windows-latest
cxx: cl
cc: cl
runs-on: ${{ matrix.os }}
steps:
- name: "Checkout repository"
uses: actions/checkout@v3
- name: "Build with Bazel"
env:
CC: ${{ matrix.cc }}
CXX: ${{ matrix.cxx }}
run: bazel build ...
- name: "Tests with Bazel"
env:
CC: ${{ matrix.cc }}
CXX: ${{ matrix.cxx }}
run: bazel test --test_output=all ...
test_cmake:
name: "CMake, ${{ matrix.compiler }}, ${{ matrix.os }}"
strategy:
fail-fast: false
matrix:
@@ -19,18 +65,16 @@ jobs:
- name: Linux GCC
os: ubuntu-latest
compiler: gcc
gcov_executable: gcov
- name: Linux Clang
os: ubuntu-latest
compiler: llvm
gcov_executable: "llvm-cov gcov"
# https://github.com/aminya/setup-cpp/issues/246
#- name: MacOS clang
#os: macos-latest
#compiler: llvm
#gcov_executable: "llvm-cov gcov"
- name: MacOS clang
os: macos-latest
compiler: llvm
gcov_executable: "llvm-cov gcov"
- name: Windows MSVC
os: windows-latest
@@ -85,7 +129,7 @@ jobs:
ctest -C Debug --rerun-failed --output-on-failure;
- name: Unix - coverage
if: runner.os != 'Windows'
if: matrix.gcov_executable != ''
working-directory: ./build
run: >
gcovr
@@ -121,117 +165,3 @@ jobs:
flags: ${{ runner.os }}
name: ${{ runner.os }}-coverage
files: ./build/coverage.xml
# Create a release on new v* tags
release:
needs: test
if: ${{ github.event_name == 'create' && startsWith(github.ref, 'refs/tags/v') }}
name: "Create release"
runs-on: ubuntu-latest
outputs:
upload_url: ${{ steps.create_release.outputs.upload_url }}
steps:
- name: "Create release"
uses: softprops/action-gh-release@v1
id: create_release
with:
draft: true
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
# Build artifact for the release
package:
name: "Build packages"
needs: release
strategy:
matrix:
include:
- os: ubuntu-latest
asset_path: build/ftxui*Linux*
- os: macos-latest
asset_path: build/ftxui*Darwin*
- os: windows-latest
asset_path: build/ftxui*Win64*
runs-on: ${{ matrix.os }}
steps:
- name: Get number of CPU cores
uses: SimenB/github-actions-cpu-cores@v1
id: cpu-cores
- name: "Checkout repository"
uses: actions/checkout@v3
- name: "Install cmake"
uses: lukka/get-cmake@latest
- name: "Build packages"
run: >
mkdir build;
cd build;
cmake ..
-DCMAKE_BUILD_TYPE=Release
-DCMAKE_BUILD_PARALLEL_LEVEL=${{ steps.cpu-cores.outputs.count }}
-DFTXUI_BUILD_DOCS=OFF
-DFTXUI_BUILD_EXAMPLES=OFF
-DFTXUI_BUILD_TESTS=OFF
-DFTXUI_BUILD_TESTS_FUZZER=OFF
-DFTXUI_ENABLE_INSTALL=ON
-DFTXUI_DEV_WARNINGS=ON ;
cmake --build . --target package;
- uses: shogo82148/actions-upload-release-asset@v1
with:
upload_url: ${{ needs.release.outputs.upload_url }}
asset_path: ${{ matrix.asset_path }}
overwrite: true
documentation:
if: github.ref == 'refs/heads/main'
runs-on: ubuntu-latest
steps:
- name: "Checkout repository"
uses: actions/checkout@v3
- name: "Install cmake"
uses: lukka/get-cmake@latest
- name: "Install emsdk"
uses: mymindstorm/setup-emsdk@v7
- name: "Install Doxygen/Graphviz"
run: >
sudo apt-get update;
sudo apt-get install doxygen graphviz;
- name: "Build documentation"
run: >
mkdir build;
cd build;
emcmake cmake ..
-DCMAKE_BUILD_TYPE=Release
-DFTXUI_BUILD_DOCS=ON
-DFTXUI_BUILD_EXAMPLES=ON
-DFTXUI_BUILD_TESTS=OFF
-DFTXUI_BUILD_TESTS_FUZZER=OFF
-DFTXUI_ENABLE_INSTALL=OFF
-DFTXUI_DEV_WARNINGS=ON ;
cmake --build . --target doc;
cmake --build . ;
rsync -amv
--include='*/'
--include='*.html'
--include='*.js'
--include='*.wasm'
--exclude='*'
examples
doc/doxygen/html;
- name: "Deploy"
uses: peaceiris/actions-gh-pages@v3
with:
github_token: ${{ secrets.GITHUB_TOKEN }}
publish_dir: build/doc/doxygen/html/
enable_jekyll: false
allow_empty_commit: false
force_orphan: true
publish_branch: gh-pages

View File

@@ -1,76 +0,0 @@
# For most projects, this workflow file will not need changing; you simply need
# to commit it to your repository.
#
# You may wish to alter this file to override the set of languages analyzed,
# or to provide custom queries or build logic.
#
# ******** NOTE ********
# We have attempted to detect the languages in your repository. Please check
# the `language` matrix defined below to confirm you have the correct set of
# supported CodeQL languages.
#
name: "CodeQL"
on:
push:
branches: [ "main" ]
pull_request:
# The branches below must be a subset of the branches above
branches: [ "main" ]
schedule:
- cron: '45 22 * * 5'
jobs:
analyze:
name: Analyze
runs-on: ${{ (matrix.language == 'swift' && 'macos-latest') || 'ubuntu-latest' }}
permissions:
actions: read
contents: read
security-events: write
strategy:
fail-fast: false
matrix:
language: [ 'cpp' ]
# CodeQL supports [ 'cpp', 'csharp', 'go', 'java', 'javascript', 'python', 'ruby' ]
# Use only 'java' to analyze code written in Java, Kotlin or both
# Use only 'javascript' to analyze code written in JavaScript, TypeScript or both
# Learn more about CodeQL language support at https://aka.ms/codeql-docs/language-support
steps:
- name: Checkout repository
uses: actions/checkout@v3
# Initializes the CodeQL tools for scanning.
- name: Initialize CodeQL
uses: github/codeql-action/init@v2
with:
languages: ${{ matrix.language }}
# If you wish to specify custom queries, you can do so here or in a config file.
# By default, queries listed here will override any specified in a config file.
# Prefix the list here with "+" to use these queries and those in the config file.
# For more details on CodeQL's query packs, refer to: https://docs.github.com/en/code-security/code-scanning/automatically-scanning-your-code-for-vulnerabilities-and-errors/configuring-code-scanning#using-queries-in-ql-packs
# queries: security-extended,security-and-quality
# Autobuild attempts to build any compiled languages (C/C++, C#, Go, or Java).
# If this step fails, then you should remove it and run the build manually (see below)
- name: Autobuild
uses: github/codeql-action/autobuild@v2
# Command-line programs to run using the OS shell.
# 📚 See https://docs.github.com/en/actions/using-workflows/workflow-syntax-for-github-actions#jobsjob_idstepsrun
# If the Autobuild fails above, remove it and uncomment the following three lines.
# modify them (or add more) to build your code if your project, please refer to the EXAMPLE below for guidance.
# - run: |
# echo "Run, Build Application using script"
# ./location_of_script_within_repo/buildscript.sh
- name: Perform CodeQL Analysis
uses: github/codeql-action/analyze@v2
with:
category: "/language:${{matrix.language}}"

65
.github/workflows/documentation.yaml vendored Normal file
View File

@@ -0,0 +1,65 @@
name: Documentation
on:
# On new commits to main:
push:
branches:
- main
jobs:
documentation:
runs-on: ubuntu-latest
steps:
- name: "Checkout repository"
uses: actions/checkout@v3
- name: "Install cmake"
uses: lukka/get-cmake@latest
- name: "Install emsdk"
uses: mymindstorm/setup-emsdk@v7
- name: "Install Doxygen"
uses: ssciwr/doxygen-install@v1
with:
version: '1.12.0'
- name: "Install Graphviz"
run: >
sudo apt-get update;
sudo apt-get install graphviz;
- name: "Build documentation"
run: >
mkdir build;
cd build;
emcmake cmake ..
-DCMAKE_BUILD_TYPE=Release
-DFTXUI_BUILD_DOCS=ON
-DFTXUI_BUILD_EXAMPLES=ON
-DFTXUI_BUILD_TESTS=OFF
-DFTXUI_BUILD_TESTS_FUZZER=OFF
-DFTXUI_ENABLE_INSTALL=OFF
-DFTXUI_DEV_WARNINGS=OFF;
cmake --build . --target doc;
cmake --build . ;
rsync -amv
--include='*/'
--include='*.html'
--include='*.css'
--include='*.mjs'
--include='*.js'
--include='*.wasm'
--exclude='*'
examples
doc/doxygen/html;
- name: "Deploy"
uses: peaceiris/actions-gh-pages@v3
with:
github_token: ${{ secrets.GITHUB_TOKEN }}
publish_dir: build/doc/doxygen/html/
enable_jekyll: false
allow_empty_commit: false
force_orphan: true
publish_branch: gh-pages

24
.github/workflows/publish.yaml vendored Normal file
View File

@@ -0,0 +1,24 @@
name: "Publish to Bazel Central Registry"
on:
# Manual kick-off (you type the tag)
workflow_dispatch:
inputs:
tag_name:
description: "Tag to publish"
required: true
type: string
permissions:
contents: write
jobs:
publish:
uses: bazel-contrib/publish-to-bcr/.github/workflows/publish.yaml@v0.0.4
with:
tag_name: ${{ github.event.inputs.tag_name }}
registry_fork: ArthurSonzogni/bazel-central-registry
attest: false
secrets:
publish_token: ${{ secrets.PUBLISH_TOKEN }}

100
.github/workflows/release.yaml vendored Normal file
View File

@@ -0,0 +1,100 @@
name: Release
on:
# On push to a tag:
push:
tags:
- 'v*'
# On manual trigger:
workflow_dispatch:
permissions:
# Needed to mint attestations
id-token: write
attestations: write
# Needed to upload release assets
contents: write
jobs:
release:
name: "Create release"
runs-on: ubuntu-latest
outputs:
upload_url: ${{ steps.create_release.outputs.upload_url }}
steps:
- name: "Create release"
uses: softprops/action-gh-release@v1
id: create_release
with:
draft: true
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
# Build artifact for the release
package_compiled:
name: "Build packages"
needs: release
strategy:
matrix:
include:
- os: ubuntu-latest
asset_path: build/ftxui*Linux*
- os: macos-latest
asset_path: build/ftxui*Darwin*
- os: windows-latest
asset_path: build/ftxui*Win64*
runs-on: ${{ matrix.os }}
steps:
- name: Get number of CPU cores
uses: SimenB/github-actions-cpu-cores@v1
id: cpu-cores
- name: "Checkout repository"
uses: actions/checkout@v3
- name: "Install cmake"
uses: lukka/get-cmake@latest
- name: "Build packages"
run: >
mkdir build;
cd build;
cmake ..
-DCMAKE_BUILD_TYPE=Release
-DCMAKE_BUILD_PARALLEL_LEVEL=${{ steps.cpu-cores.outputs.count }}
-DFTXUI_BUILD_DOCS=OFF
-DFTXUI_BUILD_EXAMPLES=OFF
-DFTXUI_BUILD_TESTS=OFF
-DFTXUI_BUILD_TESTS_FUZZER=OFF
-DFTXUI_ENABLE_INSTALL=ON
-DFTXUI_DEV_WARNINGS=ON ;
cmake --build . --target package;
- uses: shogo82148/actions-upload-release-asset@v1
with:
upload_url: ${{ needs.release.outputs.upload_url }}
asset_path: ${{ matrix.asset_path }}
overwrite: true
# Build "source" artifact for the release. This is the same as the github
# "source" archive, but with a stable URL. This is useful for the Bazel
# Central Repository.
package_source:
name: "Build source package"
needs: release
runs-on: ubuntu-latest
steps:
- name: "Checkout repository"
uses: actions/checkout@v3
- name: "Create source package"
run: >
git archive --format=tar.gz -o source.tar.gz HEAD
- name: "Upload source package"
uses: shogo82148/actions-upload-release-asset@v1
with:
upload_url: ${{ needs.release.outputs.upload_url }}
asset_path: source.tar.gz
overwrite: true

18
.gitignore vendored
View File

@@ -20,6 +20,10 @@ out/
!flake.nix
!ftxui.pc.in
!iwyu.imp
!WORKSPACE.bazel
!BUILD.bazel
!MODULE.bazel
!.bazelrc
# .github directory:
!.github/**/*.yaml
@@ -29,6 +33,10 @@ out/
!cmake/**/*.in
!cmake/**/*.cmake
# bazel directory:
!bazel/**/*.bzl
!.bcr/*
# doc directory:
!doc/**/Doxyfile.in
!doc/**/*.txt
@@ -38,14 +46,16 @@ out/
!doc/**/*.md
# examples directory:
!examples/**/*.txt
!examples/**/*.cpp
!examples/**/*.css
!examples/**/*.hpp
!examples/**/*.ipp
!examples/**/*.html
!examples/**/*.py
!examples/**/*.js
!examples/**/*.html.disabled
!examples/**/*.ipp
!examples/**/*.js
!examples/**/*.mjs
!examples/**/*.py
!examples/**/*.txt
# include directory:
!include/ftxui/**/*.hpp

270
BUILD.bazel Normal file
View File

@@ -0,0 +1,270 @@
# Copyright 2025 Arthur Sonzogni. All rights reserved.
# Use of this source code is governed by the MIT license that can be found in
# the LICENSE file.
# TODO:
# - Build benchmark.
# - Build fuzzers.
# - Build documentation.
# - Enable the two tests timing out.
# - Support WebAssembly
load("@rules_cc//cc:defs.bzl", "cc_binary", "cc_library", "cc_test")
load(":bazel/ftxui.bzl", "ftxui_cc_library")
load(":bazel/ftxui.bzl", "generate_examples")
load(":bazel/ftxui.bzl", "windows_copts")
load(":bazel/ftxui.bzl", "pthread_linkopts")
# A meta target depending on all of the ftxui submodules.
# Note that component depends on dom and screen, so ftxui is just an alias for
# component.
# ┌component──┐
# │┌dom──────┐│
# ││┌screen─┐││
# └┴┴───────┴┴┘
alias(name = "ftxui", actual = ":component")
# @ftxui:screen is a module that provides a screen buffer and color management
# for terminal applications. A screen is a 2D array of cells, each cell can
# contain a glyph, a color, and other attributes. The library also provides
# functions to manipulate the screen.
ftxui_cc_library(
name = "screen",
srcs = [
"src/ftxui/screen/box.cpp",
"src/ftxui/screen/color.cpp",
"src/ftxui/screen/color_info.cpp",
"src/ftxui/screen/image.cpp",
"src/ftxui/screen/screen.cpp",
"src/ftxui/screen/string.cpp",
"src/ftxui/screen/string_internal.hpp",
"src/ftxui/screen/terminal.cpp",
"src/ftxui/screen/util.hpp",
],
hdrs = [
"include/ftxui/screen/box.hpp",
"include/ftxui/screen/color.hpp",
"include/ftxui/screen/color_info.hpp",
"include/ftxui/screen/deprecated.hpp",
"include/ftxui/screen/image.hpp",
"include/ftxui/screen/pixel.hpp",
"include/ftxui/screen/screen.hpp",
"include/ftxui/screen/string.hpp",
"include/ftxui/screen/terminal.hpp",
"include/ftxui/util/autoreset.hpp",
"include/ftxui/util/ref.hpp",
],
)
# @ftxui:dom is a library that provides a way to create and manipulate a
# "document" that can be rendered to a screen. The document is a tree of nodes.
# Nodes can be text, layouts, or various decorators. Users needs to compose
# nodes to create a document. A document is responsive to the size of the
# screen.
ftxui_cc_library(
name = "dom",
srcs = [
"src/ftxui/dom/automerge.cpp",
"src/ftxui/dom/blink.cpp",
"src/ftxui/dom/bold.cpp",
"src/ftxui/dom/border.cpp",
"src/ftxui/dom/box_helper.cpp",
"src/ftxui/dom/box_helper.hpp",
"src/ftxui/dom/canvas.cpp",
"src/ftxui/dom/clear_under.cpp",
"src/ftxui/dom/color.cpp",
"src/ftxui/dom/composite_decorator.cpp",
"src/ftxui/dom/dbox.cpp",
"src/ftxui/dom/dim.cpp",
"src/ftxui/dom/flex.cpp",
"src/ftxui/dom/flexbox.cpp",
"src/ftxui/dom/flexbox_config.cpp",
"src/ftxui/dom/flexbox_helper.cpp",
"src/ftxui/dom/flexbox_helper.hpp",
"src/ftxui/dom/focus.cpp",
"src/ftxui/dom/frame.cpp",
"src/ftxui/dom/gauge.cpp",
"src/ftxui/dom/graph.cpp",
"src/ftxui/dom/gridbox.cpp",
"src/ftxui/dom/hbox.cpp",
"src/ftxui/dom/hyperlink.cpp",
"src/ftxui/dom/inverted.cpp",
"src/ftxui/dom/italic.cpp",
"src/ftxui/dom/linear_gradient.cpp",
"src/ftxui/dom/node.cpp",
"src/ftxui/dom/node_decorator.cpp",
"src/ftxui/dom/node_decorator.hpp",
"src/ftxui/dom/paragraph.cpp",
"src/ftxui/dom/reflect.cpp",
"src/ftxui/dom/scroll_indicator.cpp",
"src/ftxui/dom/selection.cpp",
"src/ftxui/dom/selection_style.cpp",
"src/ftxui/dom/separator.cpp",
"src/ftxui/dom/size.cpp",
"src/ftxui/dom/spinner.cpp",
"src/ftxui/dom/strikethrough.cpp",
"src/ftxui/dom/table.cpp",
"src/ftxui/dom/text.cpp",
"src/ftxui/dom/underlined.cpp",
"src/ftxui/dom/underlined_double.cpp",
"src/ftxui/dom/util.cpp",
"src/ftxui/dom/vbox.cpp",
],
hdrs = [
"include/ftxui/dom/canvas.hpp",
"include/ftxui/dom/deprecated.hpp",
"include/ftxui/dom/direction.hpp",
"include/ftxui/dom/elements.hpp",
"include/ftxui/dom/flexbox_config.hpp",
"include/ftxui/dom/linear_gradient.hpp",
"include/ftxui/dom/node.hpp",
"include/ftxui/dom/requirement.hpp",
"include/ftxui/dom/selection.hpp",
"include/ftxui/dom/table.hpp",
"include/ftxui/dom/take_any_args.hpp",
],
deps = [":screen"],
)
# @ftxui:component is a library to create "dynamic" component renderering and
# updating a ftxui::dom document on the screen. It is a higher level API than
# ftxui:dom.
#
# The module is required if your program needs to respond to user input. It
# defines a set of ftxui::Component. These components can be utilized to
# navigate using the arrow keys and/or cursor. There are several builtin widgets
# like checkbox/inputbox/etc to interact with. You can combine them, or even
# define your own custom components.
ftxui_cc_library(
name = "component",
srcs = [
"src/ftxui/component/animation.cpp",
"src/ftxui/component/button.cpp",
"src/ftxui/component/catch_event.cpp",
"src/ftxui/component/checkbox.cpp",
"src/ftxui/component/collapsible.cpp",
"src/ftxui/component/component.cpp",
"src/ftxui/component/component_options.cpp",
"src/ftxui/component/container.cpp",
"src/ftxui/component/dropdown.cpp",
"src/ftxui/component/event.cpp",
"src/ftxui/component/hoverable.cpp",
"src/ftxui/component/input.cpp",
"src/ftxui/component/loop.cpp",
"src/ftxui/component/maybe.cpp",
"src/ftxui/component/menu.cpp",
"src/ftxui/component/modal.cpp",
"src/ftxui/component/radiobox.cpp",
"src/ftxui/component/renderer.cpp",
"src/ftxui/component/resizable_split.cpp",
"src/ftxui/component/screen_interactive.cpp",
"src/ftxui/component/slider.cpp",
"src/ftxui/component/terminal_input_parser.cpp",
"src/ftxui/component/terminal_input_parser.hpp",
"src/ftxui/component/util.cpp",
"src/ftxui/component/window.cpp",
# Private header from ftxui:dom.
"src/ftxui/dom/node_decorator.hpp",
# Private header from ftxui:screen.
"src/ftxui/screen/string_internal.hpp",
"src/ftxui/screen/util.hpp",
],
hdrs = [
"include/ftxui/component/animation.hpp",
"include/ftxui/component/captured_mouse.hpp",
"include/ftxui/component/component.hpp",
"include/ftxui/component/component_base.hpp",
"include/ftxui/component/component_options.hpp",
"include/ftxui/component/event.hpp",
"include/ftxui/component/loop.hpp",
"include/ftxui/component/mouse.hpp",
"include/ftxui/component/receiver.hpp",
"include/ftxui/component/screen_interactive.hpp",
"include/ftxui/component/task.hpp",
],
linkopts = pthread_linkopts(),
deps = [
":dom",
":screen",
],
)
# FTXUI's tests
cc_test(
name = "tests",
testonly = True,
srcs = [
"src/ftxui/component/animation_test.cpp",
"src/ftxui/component/button_test.cpp",
"src/ftxui/component/collapsible_test.cpp",
"src/ftxui/component/component_test.cpp",
"src/ftxui/component/container_test.cpp",
"src/ftxui/component/dropdown_test.cpp",
"src/ftxui/component/hoverable_test.cpp",
"src/ftxui/component/input_test.cpp",
"src/ftxui/component/menu_test.cpp",
"src/ftxui/component/modal_test.cpp",
"src/ftxui/component/radiobox_test.cpp",
"src/ftxui/component/receiver_test.cpp",
"src/ftxui/component/resizable_split_test.cpp",
"src/ftxui/component/slider_test.cpp",
"src/ftxui/component/terminal_input_parser_test.cpp",
"src/ftxui/component/toggle_test.cpp",
"src/ftxui/dom/blink_test.cpp",
"src/ftxui/dom/bold_test.cpp",
"src/ftxui/dom/border_test.cpp",
"src/ftxui/dom/canvas_test.cpp",
"src/ftxui/dom/color_test.cpp",
"src/ftxui/dom/dbox_test.cpp",
"src/ftxui/dom/dim_test.cpp",
"src/ftxui/dom/flexbox_helper_test.cpp",
"src/ftxui/dom/flexbox_test.cpp",
"src/ftxui/dom/gauge_test.cpp",
"src/ftxui/dom/gridbox_test.cpp",
"src/ftxui/dom/hbox_test.cpp",
"src/ftxui/dom/hyperlink_test.cpp",
"src/ftxui/dom/italic_test.cpp",
"src/ftxui/dom/linear_gradient_test.cpp",
"src/ftxui/dom/scroll_indicator_test.cpp",
"src/ftxui/dom/separator_test.cpp",
"src/ftxui/dom/spinner_test.cpp",
"src/ftxui/dom/table_test.cpp",
"src/ftxui/dom/text_test.cpp",
"src/ftxui/dom/underlined_test.cpp",
"src/ftxui/dom/vbox_test.cpp",
"src/ftxui/screen/color_test.cpp",
"src/ftxui/screen/string_test.cpp",
"src/ftxui/util/ref_test.cpp",
# Private header from ftxui:screen for string_test.cpp.
"src/ftxui/screen/string_internal.hpp",
# Private header from ftxui::component for
# terminal_input_parser_test.cpp.
"src/ftxui/component/terminal_input_parser.hpp",
# Private header from ftxui::dom for
# flexbox_helper_test.cpp.
"src/ftxui/dom/flexbox_helper.hpp",
# TODO: Enable the two tests timing out with Bazel:
# - "src/ftxui/component/screen_interactive_test.cpp",
# - "src/ftxui/dom/selection_test.cpp",
],
includes = [
"include",
"src",
],
copts = windows_copts(),
deps = [
":screen",
":dom",
":component",
"@googletest//:gtest",
"@googletest//:gtest_main",
],
)
generate_examples()

View File

@@ -1,8 +1,82 @@
Changelog
=========
current (development)
---------------------
Next
====
### Doc
- Fix broken Doxygen output. See @markmandel in #1029.
- Use Doxygen awesome. Add our own theme.
- Break the documentation into several pages.
6.1.9 (2025-05-07)
------------
### Build
If all goes well (pending), ftxui should appear in the Bazel central repository.
It can be imported into your project using the following lines:
**MODULE.bazel**
```bazel
bazel_dep(name = "ftxui", version = "6.1.9")
```
Thanks @robinlinden and @kcc for the reviews.
### dom
- Bugfix: Restore the `dbox` behavior from ftxui 5.0.0. To apply bgcolor
blending between the two layers, a new `dboxBlend` will be added.
6.1.8 (2025-05-01)
------------------
### Build
- Feature: Support `bazel` build system. See #1032.
Proposed by Kostya Serebryany @kcc
**BUILD.bazel**
```bazel
deps = [
// Depend on the whole library:
"@ftxui//:ftxui",
// Choose a specific submodule:
"@ftxui//:component",
"@ftxui//:dom",
"@ftxui//:screen",
]
```
### Component
- Bugfix: Fix a crash with ResizeableSplit. See #1023.
- Clamp screen size to terminal size.
- Disallow `ResizeableSplit` with negative size.
### Dom
- Bugfix: Disallow specifying a negative size constraint. See #1023.
6.0.2 (2025-03-30)
-----
### Component
- BugFix: Fix major crash on Windows affecting all components. See #1020
- BugFix: Fix focusRelative.
6.0.1 (2025-03-28)
-----
Same as v6.0.0.
Due to a problem tag v6.0.0 was replaced. This isn't a good practice and affect
developers that started using it in the short timeframe. Submitting a new
release with the same content is the best way to fix this.
See #1017 and #1019.
6.0.0 (2025-03-23)
-----
### Component
- Feature: Add support for raw input. Allowing more keys to be detected.
@@ -16,6 +90,9 @@ current (development)
- Feature: Add support for `Input`'s insert mode. Add `InputOption::insert`
option. Added by @mingsheng13.
- Feature: Add `DropdownOption` to configure the dropdown. See #826.
- Feature: Add support for Selection. Thanks @clement-roblot. See #926.
- See `ScreenInteractive::GetSelection()`.
- See `ScreenInteractive::SelectionChange(...)` listener.
- Bugfix/Breaking change: `Mouse transition`:
- Detect when the mouse move, as opposed to being pressed.
The Mouse::Moved motion was added.
@@ -35,16 +112,43 @@ current (development)
- Bugfix: Fix cursor position in when in the last column. See #831.
- Bugfix: Fix `ResizeableSplit` keyboard navigation. Fixed by #842.
- Bugfix: Fix `Menu` focus. See #841
- Feature: Add `ComponentBase::Index()`. This allows to get the index of a
component in its parent. See #932
- Feature: Add `EntryState::index`. This allows to get the index of a menu entry.
See #932
- Feature: Add `SliderOption::on_change`. This allows to set a callback when the
slider value changes. See #938.
- Bugfix: Handle `Dropdown` with no entries.
- Bugfix: Fix crash in `LinearGradient` due to float precision and an off-by-one
mistake. See #998.
### Dom
- Feature: Add `italic` decorator. For instance:
```cpp
auto italic_text = text("Italic text") | italic;
```
```cpp
auto italic_text = italic(text("Italic text"));
```
Proposed by @kenReneris in #1009.
- Feature: Add `hscroll_indicator`. It display an horizontal indicator
reflecting the current scroll position. Proposed by @ibrahimnasson in
[issue 752](https://github.com/ArthurSonzogni/FTXUI/issues/752)
- Feature: Add `extend_beyond_screen` option to `Dimension::Fit(..)`, allowing
the element to be larger than the screen. Proposed by @LordWhiro. See #572 and
#949.
- Feature: Add support for Selection. Thanks @clement-roblot. See #926.
- See `selectionColor` decorator.
- See `selectionBackgroundColor` decorator.
- See `selectionForegroundColor` decorator.
- See `selectionStyle(style)` decorator.
- See `selectionStyleReset` decorator.
- Breaking change: Change how "focus"/"select" are handled. This fixes the
behavior.
- Breaking change: `Component::OnRender()` becomes the method to override to
render a component. This replaces `Component::Render()` that is still in use
to call the rendering method on the children. This change allows to fix a
couple of issues around focus handling.
### Screen
- Feature: Add `Box::IsEmpty()`.

View File

@@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.12)
project(ftxui
LANGUAGES CXX
VERSION 5.0.0
VERSION 6.1.9
DESCRIPTION "C++ Functional Terminal User Interface."
)
@@ -56,11 +56,12 @@ add_library(dom
include/ftxui/dom/flexbox_config.hpp
include/ftxui/dom/node.hpp
include/ftxui/dom/requirement.hpp
include/ftxui/dom/selection.hpp
include/ftxui/dom/take_any_args.hpp
src/ftxui/dom/automerge.cpp
src/ftxui/dom/selection_style.cpp
src/ftxui/dom/blink.cpp
src/ftxui/dom/bold.cpp
src/ftxui/dom/hyperlink.cpp
src/ftxui/dom/border.cpp
src/ftxui/dom/box_helper.cpp
src/ftxui/dom/box_helper.hpp
@@ -81,13 +82,16 @@ add_library(dom
src/ftxui/dom/graph.cpp
src/ftxui/dom/gridbox.cpp
src/ftxui/dom/hbox.cpp
src/ftxui/dom/hyperlink.cpp
src/ftxui/dom/inverted.cpp
src/ftxui/dom/italic.cpp
src/ftxui/dom/linear_gradient.cpp
src/ftxui/dom/node.cpp
src/ftxui/dom/node_decorator.cpp
src/ftxui/dom/paragraph.cpp
src/ftxui/dom/reflect.cpp
src/ftxui/dom/scroll_indicator.cpp
src/ftxui/dom/selection.cpp
src/ftxui/dom/separator.cpp
src/ftxui/dom/size.cpp
src/ftxui/dom/spinner.cpp

13
MODULE.bazel Normal file
View File

@@ -0,0 +1,13 @@
# FTXUI module.
module(
name = "ftxui",
version = "6.1.9",
compatibility_level = 6,
)
# Build dependencies.
bazel_dep(name = "rules_cc", version = "0.1.1")
bazel_dep(name = "platforms", version = "0.0.10")
# Test dependencies.
bazel_dep(name = "googletest", version = "1.14.0.bcr.1", dev_dependency = True)

115
README.md
View File

@@ -42,15 +42,24 @@ A simple cross-platform C++ library for terminal based user interfaces!
* No dependencies
* **Cross platform**: Linux/MacOS (main target), WebAssembly, Windows (Thanks to contributors!).
* Learn by [examples](#documentation), and [tutorials](#documentation)
* Multiple packages: CMake [FetchContent]([https://bewagner.net/programming/2020/05/02/cmake-fetchcontent/](https://cmake.org/cmake/help/latest/module/FetchContent.html)) (preferred), vcpkg, pkgbuild, conan.
* Good practises: documentation, tests, fuzzers, performance tests, automated CI, automated packaging, etc...
* Multiple packages:
- CMake [FetchContent]([https://bewagner.net/programming/2020/05/02/cmake-fetchcontent/](https://cmake.org/cmake/help/latest/module/FetchContent.html)) (preferred)
- [Bazel](https://registry.bazel.build/modules/ftxui)
- [vcpkg](https://vcpkg.link/ports/ftxui)
- [Conan](https://conan.io/center/recipes/ftxui) [Debian package](https://tracker.debian.org/pkg/ftxui)
- [Ubuntu package](https://launchpad.net/ubuntu/+source/ftxui)
- [Arch Linux](https://aur.archlinux.org/packages/ftxui/)
- [OpenSUSE](https://build.opensuse.org/package/show/devel:libraries:c_c++/ftxui)
* Good practices: documentation, tests, fuzzers, performance tests, automated CI, automated packaging, etc...
## Documentation
- [Starter example project](https://github.com/ArthurSonzogni/ftxui-starter)
- [Starter CMake](https://github.com/ArthurSonzogni/ftxui-starter)
- [Starter Bazel](https://github.com/ArthurSonzogni/ftxui-bazel)
- [Documentation](https://arthursonzogni.github.io/FTXUI/)
- [Examples (WebAssembly)](https://arthursonzogni.github.io/FTXUI/examples/)
- [Build using CMake](https://arthursonzogni.github.io/FTXUI/#build-cmake)
- [Build using Bazel](https://arthursonzogni.github.io/FTXUI/#build-bazel)
## Example
~~~cpp
@@ -73,7 +82,7 @@ A simple cross-platform C++ library for terminal based user interfaces!
#### DOM
This module defines a hierarchical set of Element. An element manages layout and can be responsive to the terminal dimensions.
This module defines a hierarchical set of Element. An Element manages layout and can be responsive to the terminal dimensions.
They are declared in [<ftxui/dom/elements.hpp>](https://arthursonzogni.github.io/FTXUI/elements_8hpp_source.html
)
@@ -109,6 +118,7 @@ Element can become flexible using the the `flex` decorator.
An element can be decorated using the functions:
- `bold`
- `italic`
- `dim`
- `inverted`
- `underlined`
@@ -199,7 +209,7 @@ Complex [examples](https://github.com/ArthurSonzogni/FTXUI/blob/master/examples/
#### Component
The ftxui/component is needed when you want to produce dynamic UI, reactive to the user's input. It defines a set of ftxui::Component. A component reacts to Events (keyboard, mouse, resize, ...) and Render Element (see previous section).
ftxui/component produces dynamic UI, reactive to the user's input. It defines a set of ftxui::Component. A component reacts to Events (keyboard, mouse, resize, ...) and Renders as an Element (see previous section).
Prebuilt components are declared in [<ftxui/component/component.hpp>](https://arthursonzogni.github.io/FTXUI/component_8hpp_source.html)
@@ -293,7 +303,10 @@ Prebuilt components are declared in [<ftxui/component/component.hpp>](https://ar
</details>
## Libraries for FTXUI
- *Want to share a useful component using FTXUI? Feel free adding yours here*
- *Want to share a useful Component for FTXUI? Feel free to add yours here*
- [ftxui-grid-container](https://github.com/mingsheng13/grid-container-ftxui)
- [ftxui-ip-input](https://github.com/mingsheng13/ip-input-ftxui)
- [ftxui-image-view](https://github.com/ljrrjl/ftxui-image-view.git): For Image Display.
## Project using FTXUI
@@ -301,12 +314,12 @@ Prebuilt components are declared in [<ftxui/component/component.hpp>](https://ar
Feel free to add your projects here:
- [json-tui](https://github.com/ArthurSonzogni/json-tui)
- [git-tui](https://github.com/ArthurSonzogni/git-tui)
- [ostree-tui](https://github.com/AP-Sensing/ostree-tui)
- [rgb-tui](https://github.com/ArthurSonzogni/rgb-tui)
- [chrome-log-beautifier](https://github.com/ArthurSonzogni/chrome-log-beautifier)
- [x86-64 CPU Architecture Simulation](https://github.com/AnisBdz/CPU)
- [ltuiny](https://github.com/adrianoviana87/ltuiny)
- [i3-termdialogs](https://github.com/mibli/i3-termdialogs)
- [Just-Fast](https://github.com/GiuseppeCesarano/just-fast)
- [simpPRU](https://github.com/VedantParanjape/simpPRU)
- [Pigeon ROS TUI](https://github.com/PigeonSensei/Pigeon_ros_tui)
- [hastur](https://github.com/robinlinden/hastur)
@@ -323,6 +336,28 @@ Feel free to add your projects here:
- [eCAL monitor](https://github.com/eclipse-ecal/ecal)
- [Path Finder](https://github.com/Ruebled/Path_Finder)
- [rw-tui](https://github.com/LeeKyuHyuk/rw-tui)
- [resource-monitor](https://github.com/catalincd/resource-monitor)
- [ftxuiFileReader](https://github.com/J0sephDavis/ftxuiFileReader)
- [ftxui_CPUMeter](https://github.com/tzzzzzzzx/ftxui_CPUMeter)
- [Captain's log](https://github.com/nikoladucak/caps-log)
- [FTowerX](https://github.com/MhmRhm/FTowerX)
- [Caravan](https://github.com/r3w0p/caravan)
- [Step-Writer](https://github.com/BrianAnakPintar/step-writer)
- [XJ music](https://github.com/xjmusic/xjmusic)
- [UDP chat](https://github.com/Sergeydigl3/udp-chat-tui)
- [2048-cpp](https://github.com/Chessom/2048-cpp)
- [Memory game](https://github.com/mikolajlubiak/memory)
- [Terminal Animation](https://github.com/mikolajlubiak/terminal_animation)
- [pciex](https://github.com/s0nx/pciex)
- [Fallout terminal hacking](https://github.com/gshigin/yet-another-fallout-terminal-hacking-game)
- [Lazylist](https://github.com/zhuyongqi9/lazylist)
- [TUISIC](https://github.com/Dark-Kernel/tuisic)
- [inLimbo](https://github.com/nots1dd/inLimbo)
- [BestEdrOfTheMarket](https://github.com/Xacone/BestEdrOfTheMarket)
- [terminal-rain](https://github.com/Oakamoore/terminal-rain)
- [keywords](https://github.com/Oakamoore/keywords) ([Play web version :heart:](https://oakamoore.itch.io/keywords))
- [FTB - tertminal file browser](https://github.com/Cyxuan0311/FTB)
- [SHOOT!](https://github.com/ShingZhanho/ENGG1340-Project-25Spring)
### [cpp-best-practices/game_jam](https://github.com/cpp-best-practices/game_jam)
@@ -339,32 +374,66 @@ Several games using the FTXUI have been made during the Game Jam:
- [smoothlife](https://github.com/cpp-best-practices/game_jam/blob/main/Jam1_April_2022/smoothlife.md)
- [Consu](https://github.com/cpp-best-practices/game_jam/blob/main/Jam1_April_2022/consu.md)
## External package
## Build using CMake
It is **highly** recommended to use CMake FetchContent to depend on FTXUI. This
way you can specify which commit you would like to depend on.
It is **highly** recommended to use CMake FetchContent to depend on FTXUI so you may specify which commit you would like to depend on.
```cmake
include(FetchContent)
FetchContent_Declare(ftxui
GIT_REPOSITORY https://github.com/ArthurSonzogni/ftxui
GIT_TAG v3.0.0
GIT_TAG v6.1.9
)
FetchContent_MakeAvailable(ftxui)
FetchContent_GetProperties(ftxui)
if(NOT ftxui_POPULATED)
FetchContent_Populate(ftxui)
add_subdirectory(${ftxui_SOURCE_DIR} ${ftxui_BINARY_DIR} EXCLUDE_FROM_ALL)
endif()
target_link_libraries(your_target PRIVATE
# Chose a submodule
ftxui::component
ftxui::dom
ftxui::screen
)
```
If you don't, the following packages have been created:
- [vcpkg](https://vcpkgx.com/details.html?package=ftxui)
- [Arch Linux PKGBUILD](https://aur.archlinux.org/packages/ftxui-git/).
- [conan.io](https://conan.io/center/ftxui)
- [openSUSE](https://build.opensuse.org/package/show/devel:libraries:c_c++/ftxui)
# Build using Bazel
[![Packaging status](https://repology.org/badge/vertical-allrepos/ftxui.svg)](https://repology.org/project/ftxui/versions)
**MODULE.bazel**
```starlark
bazel_dep(
name = "ftxui",
version = "v6.1.9",
)
```
**BUILD.bazel**
```starlark
cc_binary(
name = "your_target",
srcs = ["your_source.cc"],
deps = [
"@ftxui//:ftxui_component",
"@ftxui//:ftxui_dom",
"@ftxui//:ftxui_screen",
],
)
```
# Build with something else:
If you don't, FTXUI may be used from the following packages:
- CMake [FetchContent]([https://bewagner.net/programming/2020/05/02/cmake-fetchcontent/](https://cmake.org/cmake/help/latest/module/FetchContent.html)) (preferred),
- [Bazel](https://registry.bazel.build/modules/ftxui),
- [vcpkg](https://vcpkg.link/ports/ftxui),
- [Conan](https://conan.io/center/recipes/ftxui)
- [Debian package](https://tracker.debian.org/pkg/ftxui),
- [Ubuntu package](https://launchpad.net/ubuntu/+source/ftxui),
- [Arch Linux](https://aur.archlinux.org/packages/ftxui/),
- [OpenSUSE](https://build.opensuse.org/package/show/devel:libraries:c_c++/ftxui),
[![Packaging status](https://repology.org/badge/vertical-allrepos/libftxui.svg)](https://repology.org/project/libftxui/versions)
If you choose to build and link FTXUI yourself, `ftxui-component` must be first in the linking order relative to the other FTXUI libraries, i.e.
```bash
g++ . . . -lftxui-component -lftxui-dom -lftxui-screen . . .
```
## Contributors

4
WORKSPACE.bazel Normal file
View File

@@ -0,0 +1,4 @@
# Copyright 2025 Arthur Sonzogni. All rights reserved.
# Use of this source code is governed by the MIT license that can be found in
# the LICENSE file.
workspace(name = "ftxui")

104
bazel/ftxui.bzl Normal file
View File

@@ -0,0 +1,104 @@
# ftxui_common.bzl
load("@rules_cc//cc:defs.bzl", "cc_library")
load("@rules_cc//cc:defs.bzl", "cc_binary")
# Microsoft terminal is a bit buggy ¯\_(ツ)_/¯ and MSVC uses bad defaults.
def windows_copts():
MSVC_COPTS = [
# Microsoft Visual Studio must decode sources files as UTF-8.
"/utf-8",
# Microsoft Visual Studio must interpret the codepoint using unicode.
"/DUNICODE",
"/D_UNICODE",
# Fallback for Microsoft Terminal.
# This
# - Replace missing font symbols by others.
# - Reduce screen position pooling frequency to deals against a Microsoft
# race condition. This was fixed in 2020, but clients never not updated.
# - https://github.com/microsoft/terminal/pull/7583
# - https://github.com/ArthurSonzogni/FTXUI/issues/136
"/DFTXUI_MICROSOFT_TERMINAL_FALLBACK",
]
WINDOWS_COPTS = [
# Fallback for Microsoft Terminal.
# This
# - Replace missing font symbols by others.
# - Reduce screen position pooling frequency to deals against a Microsoft
# race condition. This was fixed in 2020, but clients are still using
# old versions.
# - https://github.com/microsoft/terminal/pull/7583
# - https://github.com/ArthurSonzogni/FTXUI/issues/136
"-DFTXUI_MICROSOFT_TERMINAL_FALLBACK",
];
return select({
# MSVC:
"@rules_cc//cc/compiler:msvc-cl": MSVC_COPTS,
"@rules_cc//cc/compiler:clang-cl": MSVC_COPTS,
"@platforms//os:windows": WINDOWS_COPTS,
"//conditions:default": [],
})
def pthread_linkopts():
return select({
# With MSVC, threading is already built-in (you don't need -pthread.
"@rules_cc//cc/compiler:msvc-cl": [],
"@rules_cc//cc/compiler:clang-cl": [],
"@rules_cc//cc/compiler:clang": ["-pthread"],
"@rules_cc//cc/compiler:gcc": ["-pthread"],
"//conditions:default": ["-pthread"],
})
def ftxui_cc_library(
name,
srcs = [],
hdrs = [],
linkopts = [],
deps = []):
cc_library(
name = name,
srcs = srcs,
hdrs = hdrs,
linkopts = linkopts,
deps = deps,
strip_include_prefix = "",
include_prefix = "",
includes = [
"include",
"src",
],
copts = windows_copts(),
visibility = ["//visibility:public"],
)
# Compile all the examples in the examples/ directory.
# This is useful to check the Bazel is always synchronized against CMake
# definitions.
def generate_examples():
cpp_files = native.glob(["examples/**/*.cpp"])
for src in cpp_files:
# Skip failing examples due to the color_info_sorted_2d.ipp dependency.
if src == "examples/component/homescreen.cpp" or \
src == "examples/dom/color_info_palette256.cpp" or \
src == "examples/dom/color_gallery.cpp":
continue
# Turn "examples/component/button.cpp" → "example_component_button"
name = src.replace("/", "_").replace(".cpp", "")
cc_binary(
name = name,
srcs = [src],
deps = [
":component",
":dom",
":screen",
],
copts = windows_copts(),
)

View File

@@ -83,10 +83,6 @@ function(ftxui_set_options library)
target_compile_options(${library} PRIVATE "-Wpedantic")
target_compile_options(${library} PRIVATE "-Wshadow")
target_compile_options(${library} PRIVATE "-Wunused")
if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
target_compile_options(${library} PRIVATE "-Wuseless-cast")
endif()
endif()
endif()

View File

@@ -13,6 +13,7 @@ add_executable(ftxui-tests
src/ftxui/component/component_test.cpp
src/ftxui/component/component_test.cpp
src/ftxui/component/container_test.cpp
src/ftxui/component/dropdown_test.cpp
src/ftxui/component/hoverable_test.cpp
src/ftxui/component/input_test.cpp
src/ftxui/component/menu_test.cpp
@@ -38,8 +39,10 @@ add_executable(ftxui-tests
src/ftxui/dom/gridbox_test.cpp
src/ftxui/dom/hbox_test.cpp
src/ftxui/dom/hyperlink_test.cpp
src/ftxui/dom/italic_test.cpp
src/ftxui/dom/linear_gradient_test.cpp
src/ftxui/dom/scroll_indicator_test.cpp
src/ftxui/dom/selection_test.cpp
src/ftxui/dom/separator_test.cpp
src/ftxui/dom/spinner_test.cpp
src/ftxui/dom/table_test.cpp

View File

@@ -8,13 +8,53 @@ if (NOT DOXYGEN_FOUND)
return()
endif()
include(FetchContent)
FetchContent_Declare(
doxygen-awesome-css
GIT_REPOSITORY https://github.com/jothepro/doxygen-awesome-css.git
GIT_TAG v2.3.4
)
FetchContent_MakeAvailable(doxygen-awesome-css)
FetchContent_GetProperties(doxygen-awesome-css SOURCE_DIR AWESOME_CSS_DIR)
# Generate example list for documentation
set(EXAMPLE_LIST "${CMAKE_CURRENT_BINARY_DIR}/example_list.md")
file(WRITE ${EXAMPLE_LIST} "# Examples")
set(DOM_EXAMPLES "")
set(COMPONENT_EXAMPLES "")
get_property(EXAMPLES GLOBAL PROPERTY FTXUI::EXAMPLES)
foreach(EXAMPLE IN LISTS EXAMPLES)
file(APPEND ${EXAMPLE_LIST} "\n@example examples/${EXAMPLE}.cpp")
endforeach(EXAMPLE IN LISTS EXAMPLES)
foreach(example IN LISTS EXAMPLES)
if(example MATCHES "^dom/.*")
list(APPEND DOM_EXAMPLES "${example}")
elseif(example MATCHES "^component/.*")
list(APPEND COMPONENT_EXAMPLES "${example}")
else()
message(ERROR "Unknown example '${example}'")
endif()
endforeach()
macro(write_example_list file title page examples)
file(APPEND "${file}" "@page ${page} ${title}\n")
file(APPEND "${file}" "@tableofcontents\n")
foreach(example IN LISTS ${examples})
get_filename_component(name "${example}" NAME_WE)
file(APPEND "${file}" "# ${name}\n")
file(APPEND "${file}" "@include examples/${example}.cpp\n")
file(APPEND "${file}" "@example examples/${example}.cpp\n")
endforeach()
endmacro()
write_example_list("${CMAKE_CURRENT_BINARY_DIR}/dom_examples.md"
"Example"
module-dom-examples
DOM_EXAMPLES)
write_example_list("${CMAKE_CURRENT_BINARY_DIR}/component_examples.md"
"Example"
module-component-examples
COMPONENT_EXAMPLES)
configure_file(Doxyfile.in Doxyfile @ONLY)

File diff suppressed because it is too large Load Diff

View File

@@ -1,323 +0,0 @@
/*
* GitHub Markdown style CSS for doxygen 1.8.14
* Source: https://github.com/sindresorhus/github-markdown-css
* License: MIT <20> Sindre Sorhus
*/
* {
box-sizing: border-box;
}
body, table, div, p, dl {
-ms-text-size-adjust: 100%;
-webkit-text-size-adjust: 100%;
line-height: 1.5;
color: #24292e;
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Helvetica, Arial, sans-serif;
font-size: 16px;
word-wrap: break-word;
}
b {
font-weight: 600;
}
/* @group Heading Levels */
h1, h2, h3, h4, h5, h6 {
font-weight: 600;
line-height: 1.25;
margin-top: 24px;
margin-bottom: 16px;
}
h1 {
font-size: 2em;
padding-bottom: 0.3em;
border-bottom: 1px solid #eaecef;
}
h2 {
padding-bottom: 0.3em;
font-size: 1.5em;
border-bottom: 1px solid #eaecef;
}
h3 {
font-size: 1.25em;
}
h4 {
font-size: 1em;
}
h5 {
font-size: 0.875em;
}
h6 {
font-size: 0.85em;
color: #6a737d;
}
a {
background-color: transparent;
color: #0366d6;
text-decoration: none;
font-weight: normal;
}
.contents a:visited {
color: #0366d6;
}
a:active, a:hover {
outline-width: 0;
}
a:hover {
text-decoration: underline;
}
a:not([href]) {
color: inherit;
text-decoration: none;
}
a.el {
font-weight: normal;
}
.image {
text-align: left;
}
.tip {
background-image: url(tip.png);
background-position: left center;
background-repeat: no-repeat;
padding-left: 30px;
margin-top: 1em;
margin-bottom: 1em;
min-height: 31px;
display: block;
font-style:italic;
}
.warn {
background-image: url(warn.png);
background-position: left center;
background-repeat: no-repeat;
padding-left: 48px;
margin-top: 1em;
margin-bottom: 1em;
min-height: 31px;
display: block;
font-style:italic;
}
#projectname {
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Helvetica, Arial, sans-serif;
font-size: 2em;
font-weight: bold;
}
#projectbrief {
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Helvetica, Arial, sans-serif;
font-size: 0.8em;
}
#projectnumber {
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Helvetica, Arial, sans-serif;
font-size: 1em;
}
div.contents {
width: 980px;
padding: 40px;
margin-top: -1px;
margin-left: auto;
margin-right: auto;
margin-bottom: 10px;
border: 1px solid #d1d5da;
border-radius: 2px;
}
div.toc {
border: 0 none;
border-radius: 7px;
}
div.header {
width: 980px;
padding: 10px;
margin-top: 10px;
margin-left: auto;
margin-right: auto;
background-image: none;
background-repeat: none;
background-color: #f6f8fa;
border: 1px solid #d1d5da;
}
div.headertitle {
padding: 0;
}
.title ol {
margin: 0;
}
.title ol li {
list-style-type: none;
}
.ui-resizable-e {
background: none;
background-color: #E6E6E6;
}
div.fragment {
background-color: #f3f3f3;
border-radius:5px;
border: 0 solid;
border: none;
padding:16px;
transition: all 0.5s ease-in-out;
}
div.fragment:hover {
background-color: #e9e9e9;
box-shadow: 0 5px 10px -5px rgb(0,0,0,0.5) inset;
}
div.line {
font-family: "SFMono-Regular", Consolas, "Liberation Mono", Menlo, Courier, monospace;
font-size: 90%;
font-variant-numeric: tabular-nums lining-nums;
font-kerning: none;
-webkit-transition-duration: 0;
-moz-transition-duration: 0;
-ms-transition-duration: 0;
-o-transition-duration: 0;
transition-duration: 0;
}
div.line.glow {
background-color: auto;
box-shadow: none;
}
/* @group Code Colorization */
span.keyword {
color: #808000
}
span.keywordtype {
color: #808000
}
span.keywordflow {
color: #808000
}
span.comment {
color: #008000
}
span.preprocessor {
color: #800000
}
span.stringliteral {
color: #000080
}
span.charliteral {
color: #000080
}
blockquote {
background-color: #EEEEEE;
border-left: 2px solid #606060;
margin: 0 24px 0 4px;
padding: 0 12px 0 16px;
}
/* @end */
.arrow {
box-sizing: content-box;
}
img {
max-width: 100%;
max-height: 100%;
}
#nav-tree {
background-image: none;
background-color: white;
}
#nav-tree .label {
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Helvetica, Arial, sans-serif;
font-size: 14px;
}
#side-nav {
width: 25%;
max-width: 50%;
}
.memtitle {
background-image: none;
}
.memproto {
text-shadow: none;
/* opera specific markup */
box-shadow: none;
/* firefox specific markup */
-moz-box-shadow: none;
-moz-border-radius-topright: 4px;
/* webkit specific markup */
-webkit-box-shadow: none;
-webkit-border-top-right-radius: 4px;
}
.memdoc {
background-image:none;
background-repeat:repeat-x;
background-color: #FFFFFF;
/* opera specific markup */
box-shadow: none;
/* firefox specific markup */
-moz-box-shadow: none;
/* webkit specific markup */
-webkit-box-shadow: none;
}
#main-menu {
background: none;
border-bottom: 1px solid black;
}
#main-menu li {
border: none !important;
transition: all 0.1s ease-in-out;
}
#main-menu li:hover {
color:black;
background-color:black;
}
.sm-dox a, .sm-dox a:focus, .sm-dox a:active, .sm-dox a:hover, .sm-dox a.highlighted {
background-image:none;
}
#titlearea {
margin: 8px;
border: none;
}

View File

@@ -1,10 +0,0 @@
<!-- HTML footer for doxygen 1.8.14-->
<!-- start footer part -->
<!--BEGIN GENERATE_TREEVIEW-->
<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
</div>
<!--END GENERATE_TREEVIEW-->
<!--BEGIN !GENERATE_TREEVIEW-->
<!--END !GENERATE_TREEVIEW-->
</body>
</html>

View File

@@ -1,59 +0,0 @@
<!-- HTML header for doxygen 1.8.14-->
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="cache-control" content="max-age=86400"/>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen $doxygenversion"/>
<meta name="viewport" content="width=device-width, initial-scale=1"/>
<!--BEGIN PROJECT_NAME--><title>$projectname: $title</title><!--END PROJECT_NAME-->
<!--BEGIN !PROJECT_NAME--><title>$title</title><!--END !PROJECT_NAME-->
<link href="$relpath^tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="$relpath^jquery.js"></script>
<script type="text/javascript" src="$relpath^dynsections.js"></script>
$treeview
$search
$mathjax
<link href="$relpath^$stylesheet" rel="stylesheet" type="text/css" />
$extrastylesheet
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<!--BEGIN TITLEAREA-->
<div id="titlearea">
<table cellspacing="0" cellpadding="0">
<tbody>
<tr style="height: 56px;">
<!--BEGIN PROJECT_LOGO-->
<td id="projectlogo"><img alt="Logo" src="$relpath^$projectlogo"/></td>
<!--END PROJECT_LOGO-->
<!--BEGIN PROJECT_NAME-->
<td id="projectalign" style="padding-left: 0.5em;">
<div id="projectname">$projectname
<!--BEGIN PROJECT_NUMBER-->&#160;<span id="projectnumber">$projectnumber</span><!--END PROJECT_NUMBER-->
</div>
<!--BEGIN PROJECT_BRIEF--><div id="projectbrief">$projectbrief</div><!--END PROJECT_BRIEF-->
</td>
<!--END PROJECT_NAME-->
<!--BEGIN !PROJECT_NAME-->
<!--BEGIN PROJECT_BRIEF-->
<td style="padding-left: 0.5em;">
<div id="projectbrief">$projectbrief</div>
</td>
<!--END PROJECT_BRIEF-->
<!--END !PROJECT_NAME-->
<!--BEGIN DISABLE_INDEX-->
<!--BEGIN SEARCHENGINE-->
<td>$searchbox</td>
<!--END SEARCHENGINE-->
<!--END DISABLE_INDEX-->
</tr>
</tbody>
</table>
</div>
<!--END TITLEAREA-->
<!-- end header part -->

View File

@@ -1,224 +0,0 @@
<doxygenlayout version="1.0">
<!-- Navigation index tabs for HTML output -->
<navindex>
<tab type="mainpage" visible="yes" title="Tutorial"/>
<tab type="examples" visible="yes" title="" intro=""/>
<tab type="filelist" visible="yes" title=""/>
<tab type="pages" visible="no" title="" intro=""/>
<tab type="modules" visible="yes" title="" intro=""/>
<tab type="namespaces" visible="yes" title="">
<tab type="namespacelist" visible="yes" title="" intro=""/>
<tab type="namespacemembers" visible="yes" title="" intro=""/>
</tab>
<tab type="interfaces" visible="no" title="">
<tab type="interfacelist" visible="yes" title="" intro=""/>
<tab type="interfaceindex" visible="$ALPHABETICAL_INDEX" title=""/>
<tab type="interfacehierarchy" visible="yes" title="" intro=""/>
</tab>
<tab type="classes" visible="no" title="">
<tab type="classlist" visible="yes" title="" intro=""/>
<tab type="classindex" visible="$ALPHABETICAL_INDEX" title=""/>
<tab type="hierarchy" visible="yes" title="" intro=""/>
<tab type="classmembers" visible="yes" title="" intro=""/>
</tab>
<tab type="structs" visible="no" title="">
<tab type="structlist" visible="yes" title="" intro=""/>
<tab type="structindex" visible="$ALPHABETICAL_INDEX" title=""/>
</tab>
<tab type="exceptions" visible="no" title="">
<tab type="exceptionlist" visible="yes" title="" intro=""/>
<tab type="exceptionindex" visible="$ALPHABETICAL_INDEX" title=""/>
<tab type="exceptionhierarchy" visible="yes" title="" intro=""/>
</tab>
</navindex>
<!-- Layout definition for a class page -->
<class>
<briefdescription visible="yes"/>
<includes visible="$SHOW_INCLUDE_FILES"/>
<inheritancegraph visible="$CLASS_GRAPH"/>
<collaborationgraph visible="$COLLABORATION_GRAPH"/>
<memberdecl>
<nestedclasses visible="yes" title=""/>
<publictypes title=""/>
<services title=""/>
<interfaces title=""/>
<publicslots title=""/>
<signals title=""/>
<publicmethods title=""/>
<publicstaticmethods title=""/>
<publicattributes title=""/>
<publicstaticattributes title=""/>
<protectedtypes title=""/>
<protectedslots title=""/>
<protectedmethods title=""/>
<protectedstaticmethods title=""/>
<protectedattributes title=""/>
<protectedstaticattributes title=""/>
<packagetypes title=""/>
<packagemethods title=""/>
<packagestaticmethods title=""/>
<packageattributes title=""/>
<packagestaticattributes title=""/>
<properties title=""/>
<events title=""/>
<privatetypes title=""/>
<privateslots title=""/>
<privatemethods title=""/>
<privatestaticmethods title=""/>
<privateattributes title=""/>
<privatestaticattributes title=""/>
<friends title=""/>
<related title="" subtitle=""/>
<membergroups visible="yes"/>
</memberdecl>
<detaileddescription title=""/>
<memberdef>
<inlineclasses title=""/>
<typedefs title=""/>
<enums title=""/>
<services title=""/>
<interfaces title=""/>
<constructors title=""/>
<functions title=""/>
<related title=""/>
<variables title=""/>
<properties title=""/>
<events title=""/>
</memberdef>
<allmemberslink visible="yes"/>
<usedfiles visible="$SHOW_USED_FILES"/>
<authorsection visible="yes"/>
</class>
<!-- Layout definition for a namespace page -->
<namespace>
<briefdescription visible="yes"/>
<memberdecl>
<functions title=""/>
<enums title=""/>
<typedefs title=""/>
<classes visible="yes" title=""/>
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@page getting-started Getting Started
@tableofcontents
![title-img](https://nsm09.casimages.com/img/2025/05/30//2505300816063242518595256.jpg)
# Install FTXUI
To set up FTXUI in your project, follow the [installation guide](installation.html), which provides instructions for multiple build systems and package managers.
# Minimal Example
Save the following code as `main.cpp`:
```cpp
#include <ftxui/dom/elements.hpp>
#include <ftxui/screen/screen.hpp>
#include <iostream>
int main() {
using namespace ftxui;
Element document = hbox({
text("left") | border,
text("middle") | border | flex,
text("right") | border,
});
auto screen = Screen::Create(Dimension::Full(), Dimension::Fit(document));
Render(screen, document);
screen.Print();
}
```
Build and run it using your preferred build system.
If unsure, start with one of the methods described in the [installation page](installation.html).
Expected output:
```
┌────┐┌────────────────────────────────────┐┌─────┐
│left││middle ││right│
└────┘└────────────────────────────────────┘└─────┘
```
# Starter Template
For a complete working project, clone the official starter repository:
```bash
git clone https://github.com/ArthurSonzogni/ftxui-starter
```
Follow the build instructions in the `README.md` of that repository.
<div class="section_buttons">
| Previous | Next |
|:----------------------------------|------------------------:|
| [Introduction](index.html) | [Modules](modules.html) |
</div>

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@page installation Installation
@tableofcontents
![title-img](https://nsm09.casimages.com/img/2025/05/30//2505300816063242518595255.jpg)
## Overview
FTXUI can be integrated into your project using several build systems and package managers.
This page serves as an entry point for the available integration methods.
## Supported Methods
- @subpage installation_cmake
- @subpage installation_bazel
- @subpage installation_vcpkg
- @subpage installation_conan
- @subpage installation_manual
## Next Steps
Once FTXUI is installed:
- [Getting Started](getting-started.html): Write and run your first program
- [Examples](examples.html): See what FTXUI can do
- Modules:
- [DOM](module-dom.html)
- [Component](module-component.html)
- [Screen](module-screen.html)
## Contributions
If you use another build system or package manager, feel free to contribute a guide.
You can also open a feature request on the [GitHub issue tracker](https://github.com/ArthurSonzogni/FTXUI/issues).
<div class="section_buttons">
| Previous |
|:------------------|
| [Getting Started](getting-started.html) |
</div>

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@page installation_bazel Bazel
FTXUI can be integrated into your project using [Bazel](https://bazel.build)
with Bzlmod (Bazel modules).
The library is registered in the [Bazel Central Registry](https://registry.bazel.build/modules/ftxui)
**MODULE.bazel**
```starlark
bazel_dep(name = "ftxui", version = "6.1.9")
```
**BUILD.bazel**
```starlark
cc_binary(
name = "main",
srcs = ["main.cpp"],
deps = [
"@ftxui//:component",
"@ftxui//:dom",
"@ftxui//:screen",
],
)
```
## Starter Project
You can use the official Bazel starter project for a minimal working setup:
- [ftxui-bazel (starter)](https://github.com/ArthurSonzogni/ftxui-bazel)
<div class="section_buttons">
| Previous |
|:------------------|
| [Getting Started](getting-started.html) |
</div>

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@page installation_cmake CMake
@tableofcontents
This page explains how to depend on FTXUI using [CMake](https://cmake.org).
# Methods of Integration
## Using FetchContent
This approach downloads FTXUI at configure time and doesn't require a system-wide install.
```fortran
include(FetchContent)
FetchContent_Declare(ftxui
GIT_REPOSITORY https://github.com/ArthurSonzogni/FTXUI
GIT_TAG v6.1.9 # Replace with a version, tag, or commit hash
)
FetchContent_MakeAvailable(ftxui)
add_executable(main main.cpp)
target_link_libraries(main
PRIVATE ftxui::screen
PRIVATE ftxui::dom
PRIVATE ftxui::component
)
```
This ensures reproducible builds and easy dependency management.
## Using find_package
If FTXUI is installed system-wide or via a package manager (e.g. vcpkg or Conan), you can use:
```fortran
fortranind_package(ftxui REQUIRED)
add_executable(main main.cpp)
target_link_libraries(main
PRIVATE ftxui::screen
PRIVATE ftxui::dom
PRIVATE ftxui::component
)
```
Make sure the package is visible in your `CMAKE_PREFIX_PATH`.
## Using git submodule
You can also add FTXUI as a [Git submodule](https://git-scm.com/book/en/v2/Git-Tools-Submodules), keeping it as part of your repository:
```fortran
git submodule add https://github.com/ArthurSonzogni/FTXUI external/ftxui
git submodule update --init --recursive
```
When cloning a repository that already includes FTXUI as a submodule, make sure to fetch submodules with:
```
git clone --recurse-submodules <your-repo>
# Or, if already cloned:
git submodule update --init --recursive
```
Then in your `CMakeLists.txt`:
```fortran
add_subdirectory(external/ftxui)
add_executable(main main.cpp)
target_link_libraries(main
PRIVATE ftxui::screen
PRIVATE ftxui::dom
PRIVATE ftxui::component
)
```
This approach works well if you want to vendor FTXUI in your own repository.
# Optional CMake Flags
FTXUI supports the following CMake options:
| Option | Description | Default |
| --------------------------------- | ----------------------------- | ------- |
| FTXUI_BUILD_EXAMPLES | Build bundled examples | OFF |
| FTXUI_BUILD_DOCS | Build the documentation | OFF |
| FTXUI_BUILD_TESTS | Enable tests | OFF |
| FTXUI_ENABLE_INSTALL | Generate install targets | ON |
| FTXUI_MICROSOFT_TERMINAL_FALLBACK | Improve Windows compatibility | ON/OFF |
To enable an option:
```
cmake -DFTXUI_BUILD_EXAMPLES=ON ..
```
# Verifying Integration
To confirm the setup is working, build and run a minimal example.
If you need a complete template, see: [ftxui-starter](https://github.com/ArthurSonzogni/ftxui-starter)
<div class="section_buttons">
| Previous |
|:------------------|
| [Getting Started](getting-started.html) |
</div>

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@page installation_conan Conan
@tableofcontents
## Conan Package
Unofficial support for FTXUI exists on Conan Center:
- https://conan.io/center/recipes/ftxui
## TODO
This page is incomplete. If you use FTXUI with Conan and can provide a minimal working setup, feel free to contribute.
<div class="section_buttons">
| Previous |
|:------------------|
| [Getting Started](getting-started.html) |
</div>

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@page installation_vcpkg Vcpkg
@tableofcontents
## Vcpkg Package
FTXUI is available in the Vcpkg registry:
- https://vcpkg.link/ports/ftxui
## TODO
This page is incomplete. If you use FTXUI with Vcpkg, please help improve this page by contributing working configuration examples.
<div class="section_buttons">
| Previous |
|:------------------|
| [Getting Started](getting-started.html) |
</div>

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@mainpage Introduction
@tableofcontents
<img src="https://github.com/ArthurSonzogni/FTXUI/assets/4759106/6925b6da-0a7e-49d9-883c-c890e1f36007" alt="Demo image"></img>
**FTXUI** is simple cross-platform C++ library for terminal based user interfaces!
# Feature
* Functional style. Inspired by
[1](https://hackernoon.com/building-reactive-terminal-interfaces-in-c-d392ce34e649?gi=d9fb9ce35901)
and [React](https://reactjs.org/)
* No dependencies
* **Cross platform**.
* Simple and elegant syntax (in my opinion)
* Keyboard & mouse navigation.
* Support for [UTF8](https://en.wikipedia.org/wiki/UTF-8) and [fullwidth chars](https://en.wikipedia.org/wiki/Halfwidth_and_fullwidth_forms) (→ 测试)
* Support for animations. [Demo 1](https://arthursonzogni.github.io/FTXUI/examples/?file=component/menu_underline_animated_gallery), [Demo 2](https://arthursonzogni.github.io/FTXUI/examples/?file=component/button_style)
* Support for drawing. [Demo](https://arthursonzogni.github.io/FTXUI/examples/?file=component/canvas_animated)
* Learn by [examples](#documentation), and [tutorials](#documentation)
* Multiple build system and packages:
* Good practices: documentation, tests, fuzzers, performance tests, automated CI, automated packaging, etc...
# Example
```cpp
#include <ftxui/dom/elements.hpp>
#include <ftxui/screen/screen.hpp>
#include <iostream>
int main() {
using namespace ftxui;
// Create a simple document with three text elements.
Element document = hbox({
text("left") | border,
text("middle") | border | flex,
text("right") | border,
});
// Create a screen with full width and height fitting the document.
auto screen = Screen::Create(
Dimension::Full(), // Width
Dimension::Fit(document) // Height
);
// Render the document onto the screen.
Render(screen, document);
// Print the screen to the console.
screen.Print();
}
```
Expected output:
```
┌────┐┌────────────────────────────────────┐┌─────┐
│left││middle ││right│
└────┘└────────────────────────────────────┘└─────┘
```
# Supported Platforms
- Linux
- MacOS
- Windows
- WebAssembly
<div class="section_buttons">
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|--------------------------------------:|
| [Getting Started](getting-started.html) |
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\mainpage
# Introduction {#introduction}
Welcome to the FTXUI documentation!
This is a brief tutorial. You are also encouraged to self-learn by reading the
[examples](./examples.html).
@tableofcontents
**Short example**
To build a single frame, you need create an `ftxui::Element`, and display it on
a `ftxui::Screen`.
**main.cpp**
```cpp
#include <ftxui/dom/elements.hpp>
#include <ftxui/screen/screen.hpp>
#include <iostream>
int main(void) {
using namespace ftxui;
// Define the document
Element document =
hbox({
text("left") | border,
text("middle") | border | flex,
text("right") | border,
});
auto screen = Screen::Create(
Dimension::Full(), // Width
Dimension::Fit(document) // Height
);
Render(screen, document);
screen.Print();
return EXIT_SUCCESS;
}
```
**output**
```bash
┌────┐┌────────────────────────────────────┐┌─────┐
│left││middle ││right│
└────┘└────────────────────────────────────┘└─────┘
```
# Build {#build}
## Using CMake {#build-cmake}
This is an example configuration for your **CMakeLists.txt**
CMakeLists.txt
```cmake
cmake_minimum_required (VERSION 3.11)
# --- Fetch FTXUI --------------------------------------------------------------
include(FetchContent)
set(FETCHCONTENT_UPDATES_DISCONNECTED TRUE)
FetchContent_Declare(ftxui
GIT_REPOSITORY https://github.com/ArthurSonzogni/ftxui
# Important: Specify a GIT_TAG XXXXX here.
GIT_TAG main
)
FetchContent_GetProperties(ftxui)
if(NOT ftxui_POPULATED)
FetchContent_Populate(ftxui)
add_subdirectory(${ftxui_SOURCE_DIR} ${ftxui_BINARY_DIR} EXCLUDE_FROM_ALL)
endif()
# ------------------------------------------------------------------------------
project(ftxui-starter
LANGUAGES CXX
VERSION 1.0.0
)
add_executable(ftxui-starter src/main.cpp)
target_include_directories(ftxui-starter PRIVATE src)
target_link_libraries(ftxui-starter
PRIVATE ftxui::screen
PRIVATE ftxui::dom
PRIVATE ftxui::component # Not needed for this example.
)
```
Subsequently, you build the project in the standard fashion as follows:
```bash
mkdir build && cd build
cmake ..
make
./main
```
# List of modules. {#modules}
The project is comprised of 3 modules:
1. **ftxui/screen** defines a `ftxui::Screen`, a grid of `ftxui::Pixel`.
2. **ftxui/dom** is the main module. It defines a hierarchical set of
`ftxui::Element`. An element draws something on the `ftxui::Screen`. It is
responsive to the size of its container.
3. **ftxui/component** The module is required if your program needs to respond
to user input. It defines a set of `ftxui::Component`. These components can
be utilized to navigate using the arrow keys *and/or* cursor. There are
several builtin widgets like checkbox/inputbox/etc to interact with. You can
combine them, or even define your own custom components.
# screen {#module-screen}
This is the visual element of the program. It defines a `ftxui::Screen`, which
is a grid of `ftxui::Pixel`. A Pixel represents a Unicode character and its
associated style (bold, colors, etc.). The screen can be printed as a string
using `ftxui::Screen::ToString()`. The following example highlights this
process:
```cpp
#include <ftxui/screen/screen.hpp>
#include <iostream>
int main(void) {
using namespace ftxui;
auto screen = Screen::Create(Dimension::Fixed(32), Dimension::Fixed(10));
auto& pixel = screen.PixelAt(9,9);
pixel.character = U'A';
pixel.bold = true;
pixel.foreground_color = Color::Blue;
std::cout << screen.ToString();
return EXIT_SUCCESS;
}
```
# dom {#module-dom}
This module defines a hierarchical set of `ftxui::Element`. An element manages
the layout and can be responsive to the terminal dimension changes. Note the
following example where this module is used to create a simple layout with a
number of operators:
**Example:**
```cpp
// Define the document
Element document = vbox({
text("The window") | bold | color(Color::Blue),
gauge(0.5)
text("The footer")
});
// Add a border, by calling the `ftxui::border` decorator function.
document = border(document);
// Add another border, using the pipe operator.
document = document | border.
// Add another border, using the |= operator.
document |= border
```
**List of elements**
The list of all elements are included and can be accessed by including the
corresponding header file:
```cpp
#include <ftxui/dom/elements.hpp>
```
\include ftxui/dom/elements.hpp
## text ## {#dom-text}
The most simple widget. It displays a text.
```cpp
text("I am a piece of text");
```
```bash
I am a piece of text.
```
## vtext {#dom-vtext}
Identical to `ftxui::text`, but displayed vertically.
Code:
```cpp
vtext("HELLO");
```
Terminal output:
```bash
H
E
L
L
O
```
## paragraph {#dom-paragraph}
Similar to `ftxui::text`, but the individual word are wrapped along multiple
lines, depending on the width of its container.
Sample Code:
```cpp
paragraph("A very long text")
```
![ezgif com-gif-maker (4)](https://user-images.githubusercontent.com/4759106/147251370-983a06e7-6f41-4113-92b8-942f43d34d06.gif)
For a more detailed example refer to [detailed example](https://arthursonzogni.github.io/FTXUI/examples_2dom_2paragraph_8cpp-example.html). Paragraph also includes a number of other variants as shown below:
```cpp
Element paragraph(std::string text);
Element paragraphAlignLeft(std::string text);
Element paragraphAlignRight(std::string text);
Element paragraphAlignCenter(std::string text);
Element paragraphAlignJustify(std::string text);
```
## border {#dom-border}
Adds a border around an element.
Code:
```cpp
border(text("The element"))
```
Terminal output:
```bash
┌───────────┐
│The element│
└───────────┘
```
You can achieve the same behavior by using the pipe operator.
Code:
```cpp
text("The element") | border
```
Border also comes in a variety of styles as shown below:
```cpp
Element border(Element);
Element borderLight(Element);
Element borderHeavy(Element);
Element borderDouble(Element);
Element borderRounded(Element);
Element borderEmpty(Element);
Decorator borderStyled(BorderStyle);
Decorator borderWith(Pixel);
```
## window ## {#dom-window}
A `ftxui::window` is a `ftxui::border`, but with an additional header. To add a
window around an element, wrap it and specify a string as the header.
Code:
```cpp
window("The window", text("The element"))
```
Terminal output:
```bash
┌The window─┐
│The element│
└───────────┘
```
## separator {#dom-separator}
Displays a vertical/horizontal line to visually split the content of a
container in two.
Code:
```cpp
border(
hbox({
text("Left"),
separator(),
text("Right")
})
)
```
Terminal output:
```bash
┌────┬─────┐
│left│right│
└────┴─────┘
```
Separators come in a variety of flavors as shown below:
```cpp
Element separator(void);
Element separatorLight();
Element separatorHeavy();
Element separatorDouble();
Element separatorEmpty();
Element separatorStyled(BorderStyle);
Element separator(Pixel);
Element separatorCharacter(std::string);
Element separatorHSelector(float left,
float right,
Color background,
Color foreground);
Element separatorVSelector(float up,
float down,
Color background,
Color foreground);
```
## gauge {#dom-gauge}
It constitutes a gauge. It can be used to represent a progress bar.
Code:
```cpp
border(gauge(0.5))
```
Teminal output:
```bash
┌────────────────────────────────────────────────────────────────────────────┐
│██████████████████████████████████████ │
└────────────────────────────────────────────────────────────────────────────┘
```
Gauges can be displayed in many orientations as shown below:
```cpp
Element gauge(float ratio);
Element gaugeLeft(float ratio);
Element gaugeRight(float ratio);
Element gaugeUp(float ratio);
Element gaugeDown(float ratio);
Element gaugeDirection(float ratio, GaugeDirection);
```
## graph {#dom-graph}
@htmlonly
<script id="asciicast-223726" src="https://asciinema.org/a/223726.js" async></script>
@endhtmlonly
See:
```cpp
Element graph(GraphFunction);
```
## Colors {#dom-colors}
Most terminal consoles can display colored text and colored backgrounds. FTXUI
supports every color palette:
```cpp
Decorator color(Color);
Decorator bgcolor(Color);
```
Color [gallery](https://arthursonzogni.github.io/FTXUI/examples_2dom_2color_gallery_8cpp-example.html):
![image](https://user-images.githubusercontent.com/4759106/147248595-04c7245a-5b85-4544-809d-a5984fc6f9e7.png)
### Palette16 #{#dom-colors-palette-16}
On most terminals the following colors are supported:
- Default
- Black
- GrayDark
- GrayLight
- White
- Blue
- BlueLight
- Cyan
- CyanLight
- Green
- GreenLight
- Magenta
- MagentaLight
- Red
- RedLight
- Yellow
- YellowLight
Example use of the above colors using the pipe operator:
```cpp
text("Blue foreground") | color(Color::Blue);
text("Blue background") | bgcolor(Color::Blue);
text("Black on white") | color(Color::Black) | bgcolor(Color::White);
```
### Palette256 #{#dom-colors-palette-256}
On terminal supporting 256 colors.
@htmlonly
<script id="asciicast-OAUc3n6QrkmrLt7XEEb8AzbLt" src="https://asciinema.org/a/OAUc3n6QrkmrLt7XEEb8AzbLt.js" async></script>
@endhtmlonly
```cpp
text("HotPink") | color(Color::HotPink);
```
### TrueColor #{#dom-colors-true-color}
On terminal supporting trueColor, you can directly use the 24bit RGB color
space:
Use the constructors below to specify the **RGB** or **HSV** values for your
color:
There are two constructors:
```cpp
ftxui::Color::RGB(uint8_t red, uint8_t green, uint8_t blue);
ftxui::Color::HSV(uint8_t hue, uint8_t saturation, uint8_t value);
```
@htmlonly
<script id="asciicast-dk5r8IcCH0aFIIgWG0keSEHMG" src="https://asciinema.org/a/dk5r8IcCH0aFIIgWG0keSEHMG.js" async></script>
<script id="asciicast-xwzzghmqcqzIuyLwCpQFEqbEu" src="https://asciinema.org/a/xwzzghmqcqzIuyLwCpQFEqbEu.js" async></script>
@endhtmlonly
## LinearGradient #{#dom-linear-gradient}
FTXUI supports linear gradient. Either on the foreground or the background.
```cpp
Decorator color(const LinearGradient&);
Decorator bgcolor(const LinearGradient&);
```
A `ftxui::LinearGradient` is defined by an angle in degree, and a list of color
stops.
```cpp
auto gradient = LinearGradient()
.Angle(45)
.AddStop(0.0, Color::Red)
.AddStop(0.5, Color::Green)
.AddStop(1.0, Color::Blue);
```
You can also use simplified constructors:
```cpp
LinearGradient(Color::Red, Color::Blue);
```
```cpp
LinearGradient(45, Color::Red, Color::Blue);
```
See [demo](https://arthursonzogni.github.io/FTXUI/examples/?file=component/linear_gradient_gallery).
## Style {#dom-style}
In addition to colored text and colored backgrounds. Many terminals support text
effects such as: `bold`, `dim`, `underlined`, `inverted`, `blink`.
```cpp
Element bold(Element);
Element dim(Element);
Element inverted(Element);
Element underlined(Element);
Element underlinedDouble(Element);
Element strikethrough(Element);
Element blink(Element);
Decorator color(Color);
Decorator bgcolor(Color);
Decorator colorgrad(LinearGradient);
Decorator bgcolorgrad(LinearGradient);
```
[Example](https://arthursonzogni.github.io/FTXUI/examples_2dom_2style_gallery_8cpp-example.html)
![image](https://user-images.githubusercontent.com/4759106/147244118-380bf834-9e33-40df-9ff0-07c10f2598ef.png)
To use these effects, simply wrap your elements with your desired effect:
```cpp
underlined(bold(text("This text is bold and underlined")))
```
Alternatively, use the pipe operator to chain it on your element:
```cpp
text("This text is bold") | bold | underlined
```
## Layout {#dom-layout}
Enables elements to be arranged in the following ways:
- **Horizontally** with `ftxui::hbox`
- **Vertically** with `ftxui::vbox`
- **Inside a grid** with `ftxui::gridbox`
- **Wrapped along one direction** using the `ftxui::flexbox`.
[Example](https://arthursonzogni.github.io/FTXUI/examples_2dom_2vbox_hbox_8cpp-example.html) using `ftxui::hbox`, `ftxui::vbox` and `ftxui::filler`.
![image](https://user-images.githubusercontent.com/4759106/147242524-7103b5d9-1a92-4e2d-ac70-b3d6740061e3.png)
[Example](https://arthursonzogni.github.io/FTXUI/examples_2dom_2gridbox_8cpp-example.htmlp)
using `ftxui::gridbox`:
![image](https://user-images.githubusercontent.com/4759106/147242972-0db1f2e9-0790-496f-86e6-ed2c604f7a73.png)
[Example](https://github.com/ArthurSonzogni/FTXUI/blob/master/examples/dom/hflow.cpp)
using flexbox:
![image](https://user-images.githubusercontent.com/4759106/147243064-780ac7cc-605b-475f-94b8-cf7c4aed03a5.png)
Checkout this
[example](https://arthursonzogni.github.io/FTXUI/examples_2dom_2hflow_8cpp-example.html)
and the associated
[demo](https://arthursonzogni.github.io/FTXUI/examples/?file=component/flexbox).
Element can also become flexible using the the `ftxui::flex` decorator.
Code:
```cpp
hbox({
text("left") | border ,
text("middle") | border | flex,
text("right") | border,
});
```
Terminal output:
```bash
┌────┐┌─────────────────────────────────────────────────────┐┌─────┐
│left││middle ││right│
└────┘└─────────────────────────────────────────────────────┘└─────┘
```
Code:
```cpp
hbox({
text("left") | border ,
text("middle") | border | flex,
text("right") | border | flex,
});
```
Terminal output:
```bash
┌────┐┌───────────────────────────────┐┌───────────────────────────────┐
│left││middle ││right │
└────┘└───────────────────────────────┘└───────────────────────────────┘
```
## Table {#dom-table}
Enables easy formatting of data into a neat table like visual form.
[Code example](https://arthursonzogni.github.io/FTXUI/examples_2dom_2table_8cpp-example.html):
![image](https://user-images.githubusercontent.com/4759106/147250766-77d8ec9e-cf2b-486d-9866-1fd9f1bd2e6b.png)
## Canvas {#dom-canvas}
See the API [<ftxui/dom/canvas.hpp>](./canvas_8hpp_source.html)
```cpp
auto c = Canvas(100, 100);
c.DrawPointLine(10, 10, 80, 10, Color::Red);
auto element = canvas(c);
```
Drawing can be performed on a `ftxui::Canvas`, using braille, block, or simple
characters:
Simple [example](https://github.com/ArthurSonzogni/FTXUI/blob/master/examples/dom/canvas.cpp):
![image](https://user-images.githubusercontent.com/4759106/147245843-76cc62fb-ccb4-421b-aacf-939f9afb42fe.png)
Complex [example](https://github.com/ArthurSonzogni/FTXUI/blob/master/examples/component/canvas_animated.cpp):
![ezgif com-gif-maker (3)](https://user-images.githubusercontent.com/4759106/147250538-783a8246-98e0-4a25-b032-3bd3710549d1.gif)
# component {#module-component}
The `ftxui::component` module defines the logic that produces interactive
components that respond to user events (keyboard, mouse, etc.).
A `ftxui::ScreenInteractive` defines a main loop that renders a component.
A `ftxui::Component` is a shared pointer to a `ftxui::ComponentBase`. The latter defines:
- `ftxui::ComponentBase::Render()`: How to render the interface.
- `ftxui::ComponentBase::OnEvent()`: How to react to events.
- `ftxui::ComponentBase::Add()`: Construct a parent/child relationship
between two components. The tree of component is used to define how to
navigate using the keyboard.
`ftxui::Element` are used to render a single frame.
`ftxui::Component` are used to render dynamic user interface, producing multiple
frame, and updating its state on events.
[Gallery](https://arthursonzogni.github.io/FTXUI/examples_2component_2gallery_8cpp-example.html) of multiple components. ([demo](https://arthursonzogni.github.io/FTXUI/examples/?file=component/gallery))
![image](https://user-images.githubusercontent.com/4759106/147247330-b60beb9f-e665-48b4-81c0-4b01ee95bc66.png)
All predefined components are available in
["ftxui/dom/component.hpp"](./component_8hpp.html)
\include ftxui/component/component.hpp
## Input {#component-input}
[Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2input_8cpp-example.html):
![image](https://user-images.githubusercontent.com/4759106/147247671-f1d6f606-1845-4e94-a4a0-d4273e9ae6bd.png)
Produced by: `ftxui::Input()` from "ftxui/component/component.hpp"
@htmlonly
<script id="asciicast-223719" src="https://asciinema.org/a/223719.js" async></script>
@endhtmlonly
## Menu {#component-menu}
Defines a menu object. It contains a list of entries, one of them is selected.
[Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2menu_8cpp-example.html):
![image](https://user-images.githubusercontent.com/4759106/147247822-0035fd6f-bb13-4b3a-b057-77eb9291582f.png)
Produced by: `ftxui::Menu()` from "ftxui/component/component.hpp"
@htmlonly
<script id="asciicast-223720" src="https://asciinema.org/a/223720.js" async></script>
@endhtmlonly
## Toggle {#component-toggle}
A special kind of menu. The entries are displayed horizontally.
[Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2toggle_8cpp-example.html):
![image](https://user-images.githubusercontent.com/4759106/147249383-e2201cf1-b7b8-4a5a-916f-d761e3e7ae40.png)
Produced by: `ftxui::Toggle()` from "ftxui/component/component.hpp"
@htmlonly
<script id="asciicast-223722" src="https://asciinema.org/a/223722.js" async></script>
@endhtmlonly
## CheckBox {#component-checkbox}
This component defines a checkbox. It is a single entry that can be turned
on/off.
[Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2checkbox_8cpp-example.html):
![image](https://user-images.githubusercontent.com/4759106/147246646-b86926a9-1ef9-4efb-af98-48a9b62acd81.png)
Produced by: `ftxui::Checkbox()` from "ftxui/component/component.hpp"
@htmlonly
<script id="asciicast-223724" src="https://asciinema.org/a/223724.js" async></script>
@endhtmlonly
## RadioBox {#component-radiobox}
A radiobutton component. This is a list of entries, where one can be turned on.
[Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2radiobox_8cpp-example.html):
![image](https://user-images.githubusercontent.com/4759106/147246401-809d14a5-6621-4e36-8dd9-a2d75ef2a94e.png)
Produced by: `ftxui::Radiobox()` from "ftxui/component/component.hpp"
@htmlonly
<script id="asciicast-223725" src="https://asciinema.org/a/223725.js" async></script>
@endhtmlonly
## Dropdown {#component-dropdown}
A drop down menu is a component that when checked display a list of element for
the user to select one.
[Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2dropdown_8cpp-example.html):
![youtube-video-gif (3)](https://user-images.githubusercontent.com/4759106/147246982-1e821751-531c-4e1f-bc37-2fa290e143cd.gif)
Produced by: `ftxui::Dropdown()` from "ftxui/component/component.hpp"
## Slider {#component-slider}
Represents a slider object that consists of a range with binned intermediate
intervals. It can be created by `ftxui::Slider()`.
[Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2slider_8cpp-example.html):
![image](https://user-images.githubusercontent.com/4759106/147249265-7e2cad75-082c-436e-affe-44a550c480ab.png)
Produced by: `ftxui::Slider()` from "ftxui/component/component.hpp"
## Renderer {#component-renderer}
Produced by: `ftxui::Renderer()` from \ref ftxui/component/component.hpp. This
component decorate another one by using a different function to render an
interface.
Example:
```cpp
auto inner = [...]
auto renderer = Renderer(inner, [&] {
return inner->Render() | border
});
```
`ftxui::Renderer` also supports the component decorator pattern:
```cpp
auto component = [...]
component = component
| Renderer([](Element e) { return e | border))
| Renderer(bold)
```
As a short hand, you can also compose a component with an element decorator:
```cpp
auto component = [...]
component = component | border | bold;
```
## CatchEvent {#component-catchevent}
Produced by: `ftxui::CatchEvent()` from \ref ftxui/component/component.hpp.
This component decorate others, catching events before the underlying component.
Examples:
```cpp
auto screen = ScreenInteractive::TerminalOutput();
auto renderer = Renderer([] {
return text("My interface");
});
auto component = CatchEvent(renderer, [&](Event event) {
if (event == Event::Character('q')) {
screen.ExitLoopClosure()();
return true;
}
return false;
});
screen.Loop(component);
```
The `ftxui::CatchEvent` can also be used as a decorator:
```cpp
component = component
| CatchEvent(handler_1)
| CatchEvent(handler_2)
| CatchEvent(handler_3)
;
```
## Collapsible {#component-collapsible}
Useful for visual elements whose visibility can be toggle on/off by the user.
Essentially, this the combination of the `ftxui::Checkbox()` and
`ftxui::Maybe()` components.
```cpp
auto collabsible = Collapsible("Show more", inner_element);
```
## Maybe {#component-maybe}
Produced by: `ftxui::Maybe()` from \ref ftxui/component/component.hpp.
This component can be utilized to show/hide any other component via a boolean or
a predicate.
Example with a boolean:
```cpp
bool show = true;
auto component = Renderer([]{ return "Hello World!"; });
auto maybe_component = Maybe(component, &show)
```
Example with a predicate:
```cpp
auto component = Renderer([]{ return "Hello World!"; });
auto maybe_component = Maybe(component, [&] { return time > 10; })
```
As usual, `ftxui::Maybe` can also be used as a decorator:
```cpp
component = component
| Maybe(&a_boolean)
| Maybe([&] { return time > 10; })
;
```
## Container {#component-container}
### Horizontal {#component-horizontal}
Produced by: `ftxui::Container::Horizontal()` from
"ftxui/component/component.hpp". It displays a list of components horizontally
and handle keyboard/mouse navigation.
### Vertical {#component-vertical}
Produced by: `ftxui::Container::Vertical()` from
"ftxui/component/component.hpp". It displays a list of components vertically
and handles keyboard/mouse navigation.
### Tab {#component-tab}
Produced by: `ftxui::Container::Tab()` from
"ftxui/component/component.hpp". It take a list of component and display only
one of them. This is useful for implementing a tab bar.
[Vertical](https://arthursonzogni.github.io/FTXUI/examples_2component_2tab_vertical_8cpp-example.html):
![ezgif com-gif-maker (1)](https://user-images.githubusercontent.com/4759106/147250144-22ff044a-4773-4ff7-a49c-12ba4034acb4.gif)
[Horizontal](https://arthursonzogni.github.io/FTXUI/examples_2component_2tab_horizontal_8cpp-example.html):
![ezgif com-gif-maker (2)](https://user-images.githubusercontent.com/4759106/147250217-fe447e0f-7a99-4e08-948a-995087d9b40e.gif)
## ResizableSplit {#component-resizable-split}
It defines a horizontal or vertical separation between two children components.
The position of the split is variable and controllable using the mouse.
There are four possible splits:
- `ftxui::ResizableSplitLeft()`
- `ftxui::ResizableSplitRight()`
- `ftxui::ResizableSplitTop()`
- `ftxui::ResizableSplitBottom()`
from "ftxui/component/component.hpp"
[Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2resizable_split_8cpp-example.html):
![ezgif com-gif-maker](https://user-images.githubusercontent.com/4759106/147248372-c55512fe-9b96-4b08-a1df-d05cf2cae431.gif)
@htmlonly
<script id="asciicast-tprMH2EdkUoMb7D2YxgMGgpzx" src="https://asciinema.org/a/tprMH2EdkUoMb7D2YxgMGgpzx.js" async></script>
@endhtmlonly
## Force a frame redraw. {#component-force-redraw}
Typically, `ftxui::ScreenInteractive::Loop()` is responsible for drawing a new
frame whenever a new group of events (e.g keyboard, mouse, window resize, etc.)
has been processed. However, you might want to react to arbitrary events that
are unknown to FTXUI. To accomplish this, you must post events using
`ftxui::ScreenInteractive::PostEvent` (**this is thread safe**) via a thread.
You will have to post the event `ftxui::Event::Custom`.
Example:
```cpp
screen->PostEvent(Event::Custom);
```

306
doc/module-component.md Normal file
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@page module-component Module component
@tableofcontents
The `ftxui::component` module defines the logic that produces interactive
components that respond to user events (keyboard, mouse, etc.).
The @subpage module-component-examples section provides a collection of examples.
A `ftxui::ScreenInteractive` defines a main loop that renders a component.
A `ftxui::Component` is a shared pointer to a `ftxui::ComponentBase`. The latter defines:
- `ftxui::ComponentBase::Render()`: How to render the interface.
- `ftxui::ComponentBase::OnEvent()`: How to react to events.
- `ftxui::ComponentBase::Add()`: Construct a parent/child relationship
between two components. The tree of component is used to define how to
navigate using the keyboard.
`ftxui::Element` are used to render a single frame.
`ftxui::Component` are used to render dynamic user interface, producing multiple
frame, and updating its state on events.
[Gallery](https://arthursonzogni.github.io/FTXUI/examples_2component_2gallery_8cpp-example.html) of multiple components. ([demo](https://arthursonzogni.github.io/FTXUI/examples/?file=component/gallery))
![image](https://user-images.githubusercontent.com/4759106/147247330-b60beb9f-e665-48b4-81c0-4b01ee95bc66.png)
All predefined components are available in
["ftxui/dom/component.hpp"](./component_8hpp.html)
\include{strip ftxui/component/component.hpp
## Input {#component-input}
[Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2input_8cpp-example.html):
![image](https://user-images.githubusercontent.com/4759106/147247671-f1d6f606-1845-4e94-a4a0-d4273e9ae6bd.png)
Produced by: `ftxui::Input()` from "ftxui/component/component.hpp"
@htmlonly
<script id="asciicast-223719" src="https://asciinema.org/a/223719.js" async></script>
@endhtmlonly
### Filtered input
On can filter out the characters received by the input component, using
`ftxui::CatchEvent`.
```cpp
std::string phone_number;
Component input = Input(&phone_number, "phone number");
// Filter out non-digit characters.
input |= CatchEvent([&](Event event) {
return event.is_character() && !std::isdigit(event.character()[0]);
});
// Filter out characters past the 10th one.
input |= CatchEvent([&](Event event) {
return event.is_character() && phone_number.size() >= 10;
});
```
## Menu {#component-menu}
Defines a menu object. It contains a list of entries, one of them is selected.
[Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2menu_8cpp-example.html):
![image](https://user-images.githubusercontent.com/4759106/147247822-0035fd6f-bb13-4b3a-b057-77eb9291582f.png)
Produced by: `ftxui::Menu()` from "ftxui/component/component.hpp"
@htmlonly
<script id="asciicast-223720" src="https://asciinema.org/a/223720.js" async></script>
@endhtmlonly
## Toggle {#component-toggle}
A special kind of menu. The entries are displayed horizontally.
[Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2toggle_8cpp-example.html):
![image](https://user-images.githubusercontent.com/4759106/147249383-e2201cf1-b7b8-4a5a-916f-d761e3e7ae40.png)
Produced by: `ftxui::Toggle()` from "ftxui/component/component.hpp"
@htmlonly
<script id="asciicast-223722" src="https://asciinema.org/a/223722.js" async></script>
@endhtmlonly
## CheckBox {#component-checkbox}
This component defines a checkbox. It is a single entry that can be turned
on/off.
[Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2checkbox_8cpp-example.html):
![image](https://user-images.githubusercontent.com/4759106/147246646-b86926a9-1ef9-4efb-af98-48a9b62acd81.png)
Produced by: `ftxui::Checkbox()` from "ftxui/component/component.hpp"
@htmlonly
<script id="asciicast-223724" src="https://asciinema.org/a/223724.js" async></script>
@endhtmlonly
## RadioBox {#component-radiobox}
A radiobutton component. This is a list of entries, where one can be turned on.
[Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2radiobox_8cpp-example.html):
![image](https://user-images.githubusercontent.com/4759106/147246401-809d14a5-6621-4e36-8dd9-a2d75ef2a94e.png)
Produced by: `ftxui::Radiobox()` from "ftxui/component/component.hpp"
@htmlonly
<script id="asciicast-223725" src="https://asciinema.org/a/223725.js" async></script>
@endhtmlonly
## Dropdown {#component-dropdown}
A drop down menu is a component that when checked display a list of element for
the user to select one.
[Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2dropdown_8cpp-example.html):
![youtube-video-gif (3)](https://user-images.githubusercontent.com/4759106/147246982-1e821751-531c-4e1f-bc37-2fa290e143cd.gif)
Produced by: `ftxui::Dropdown()` from "ftxui/component/component.hpp"
## Slider {#component-slider}
Represents a slider object that consists of a range with binned intermediate
intervals. It can be created by `ftxui::Slider()`.
[Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2slider_8cpp-example.html):
![image](https://user-images.githubusercontent.com/4759106/147249265-7e2cad75-082c-436e-affe-44a550c480ab.png)
Produced by: `ftxui::Slider()` from "ftxui/component/component.hpp"
## Renderer {#component-renderer}
Produced by: `ftxui::Renderer()` from \ref ftxui/component/component.hpp. This
component decorate another one by using a different function to render an
interface.
Example:
```cpp
auto inner = [...]
auto renderer = Renderer(inner, [&] {
return inner->Render() | border
});
```
`ftxui::Renderer` also supports the component decorator pattern:
```cpp
auto component = [...]
component = component
| Renderer([](Element e) { return e | border))
| Renderer(bold)
```
As a short hand, you can also compose a component with an element decorator:
```cpp
auto component = [...]
component = component | border | bold;
```
## CatchEvent {#component-catchevent}
Produced by: `ftxui::CatchEvent()` from \ref ftxui/component/component.hpp.
This component decorate others, catching events before the underlying component.
Examples:
```cpp
auto screen = ScreenInteractive::TerminalOutput();
auto renderer = Renderer([] {
return text("My interface");
});
auto component = CatchEvent(renderer, [&](Event event) {
if (event == Event::Character('q')) {
screen.ExitLoopClosure()();
return true;
}
return false;
});
screen.Loop(component);
```
The `ftxui::CatchEvent` can also be used as a decorator:
```cpp
component = component
| CatchEvent(handler_1)
| CatchEvent(handler_2)
| CatchEvent(handler_3)
;
```
## Collapsible {#component-collapsible}
Useful for visual elements whose visibility can be toggle on/off by the user.
Essentially, this the combination of the `ftxui::Checkbox()` and
`ftxui::Maybe()` components.
```cpp
auto collabsible = Collapsible("Show more", inner_element);
```
## Maybe {#component-maybe}
Produced by: `ftxui::Maybe()` from \ref ftxui/component/component.hpp.
This component can be utilized to show/hide any other component via a boolean or
a predicate.
Example with a boolean:
```cpp
bool show = true;
auto component = Renderer([]{ return "Hello World!"; });
auto maybe_component = Maybe(component, &show)
```
Example with a predicate:
```cpp
auto component = Renderer([]{ return "Hello World!"; });
auto maybe_component = Maybe(component, [&] { return time > 10; })
```
As usual, `ftxui::Maybe` can also be used as a decorator:
```cpp
component = component
| Maybe(&a_boolean)
| Maybe([&] { return time > 10; })
;
```
## Container {#component-container}
### Horizontal {#component-horizontal}
Produced by: `ftxui::Container::Horizontal()` from
"ftxui/component/component.hpp". It displays a list of components horizontally
and handle keyboard/mouse navigation.
### Vertical {#component-vertical}
Produced by: `ftxui::Container::Vertical()` from
"ftxui/component/component.hpp". It displays a list of components vertically
and handles keyboard/mouse navigation.
### Tab {#component-tab}
Produced by: `ftxui::Container::Tab()` from
"ftxui/component/component.hpp". It take a list of component and display only
one of them. This is useful for implementing a tab bar.
[Vertical](https://arthursonzogni.github.io/FTXUI/examples_2component_2tab_vertical_8cpp-example.html):
![ezgif com-gif-maker (1)](https://user-images.githubusercontent.com/4759106/147250144-22ff044a-4773-4ff7-a49c-12ba4034acb4.gif)
[Horizontal](https://arthursonzogni.github.io/FTXUI/examples_2component_2tab_horizontal_8cpp-example.html):
![ezgif com-gif-maker (2)](https://user-images.githubusercontent.com/4759106/147250217-fe447e0f-7a99-4e08-948a-995087d9b40e.gif)
## ResizableSplit {#component-resizable-split}
It defines a horizontal or vertical separation between two children components.
The position of the split is variable and controllable using the mouse.
There are four possible splits:
- `ftxui::ResizableSplitLeft()`
- `ftxui::ResizableSplitRight()`
- `ftxui::ResizableSplitTop()`
- `ftxui::ResizableSplitBottom()`
from "ftxui/component/component.hpp"
[Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2resizable_split_8cpp-example.html):
![ezgif com-gif-maker](https://user-images.githubusercontent.com/4759106/147248372-c55512fe-9b96-4b08-a1df-d05cf2cae431.gif)
@htmlonly
<script id="asciicast-tprMH2EdkUoMb7D2YxgMGgpzx" src="https://asciinema.org/a/tprMH2EdkUoMb7D2YxgMGgpzx.js" async></script>
@endhtmlonly
## Force a frame redraw. {#component-force-redraw}
Typically, `ftxui::ScreenInteractive::Loop()` is responsible for drawing a new
frame whenever a new group of events (e.g keyboard, mouse, window resize, etc.)
has been processed. However, you might want to react to arbitrary events that
are unknown to FTXUI. To accomplish this, you must post events using
`ftxui::ScreenInteractive::PostEvent` (**this is thread safe**) via a thread.
You will have to post the event `ftxui::Event::Custom`.
Example:
```cpp
screen->PostEvent(Event::Custom);
```
If you don't need to process a new Event, you can use:
```cpp
screen->RequestAnimationFrame();
```
instead.

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@page module-dom Module dom
@tableofcontents
This module defines a hierarchical set of `ftxui::Element`. An element manages
the layout and can be responsive to the terminal dimension changes. Note the
following example where this module is used to create a simple layout with a
number of operators:
The @subpage module-dom-examples section provides a collection of examples.
**Example:**
```cpp
namespace ftxui {
...
// Define the document
Element document = vbox({
text("The window") | bold | color(Color::Blue),
gauge(0.5)
text("The footer")
});
// Add a border, by calling the `ftxui::border` decorator function.
document = border(document);
// Add another border, using the pipe operator.
document = document | border.
// Add another border, using the |= operator.
document |= border
...
}
```
**List of elements**
The list of all elements are included and can be accessed by including the
corresponding header file:
```cpp
#include <ftxui/dom/elements.hpp>
```
\include{strip} "ftxui/dom/elements.hpp"
## text ## {#dom-text}
The most simple widget. It displays a text.
```cpp
text("I am a piece of text");
```
```bash
I am a piece of text.
```
## vtext {#dom-vtext}
Identical to `ftxui::text`, but displayed vertically.
Code:
```cpp
vtext("HELLO");
```
Terminal output:
```bash
H
E
L
L
O
```
## paragraph {#dom-paragraph}
Similar to `ftxui::text`, but the individual word are wrapped along multiple
lines, depending on the width of its container.
Sample Code:
```cpp
paragraph("A very long text")
```
![ezgif com-gif-maker (4)](https://user-images.githubusercontent.com/4759106/147251370-983a06e7-6f41-4113-92b8-942f43d34d06.gif)
For a more detailed example refer to [detailed example](https://arthursonzogni.github.io/FTXUI/examples_2dom_2paragraph_8cpp-example.html). Paragraph also includes a number of other variants as shown below:
```cpp
namespace ftxui {
Element paragraph(std::string text);
Element paragraphAlignLeft(std::string text);
Element paragraphAlignRight(std::string text);
Element paragraphAlignCenter(std::string text);
Element paragraphAlignJustify(std::string text);
}
```
## border {#dom-border}
Adds a border around an element.
Code:
```cpp
border(text("The element"))
```
Terminal output:
```bash
┌───────────┐
│The element│
└───────────┘
```
> [!note]
> You can achieve the same behavior by using the pipe operator.
>
> Code:
> ```cpp
> text("The element") | border
> ```
Border also comes in a variety of styles as shown below:
```cpp
namespace ftxui {
Element border(Element);
Element borderLight(Element);
Element borderHeavy(Element);
Element borderDouble(Element);
Element borderRounded(Element);
Element borderEmpty(Element);
Decorator borderStyled(BorderStyle);
Decorator borderWith(Pixel);
}
```
## window ## {#dom-window}
A `ftxui::window` is a `ftxui::border`, but with an additional header. To add a
window around an element, wrap it and specify a string as the header.
Code:
```cpp
window("The window", text("The element"))
```
Terminal output:
```bash
┌The window─┐
│The element│
└───────────┘
```
## separator {#dom-separator}
Displays a vertical/horizontal line to visually split the content of a
container in two.
Code:
```cpp
border(
hbox({
text("Left"),
separator(),
text("Right")
})
)
```
Terminal output:
```bash
┌────┬─────┐
│left│right│
└────┴─────┘
```
Separators come in a variety of flavors as shown below:
```cpp
namespace ftxui {
Element separator(void);
Element separatorLight();
Element separatorHeavy();
Element separatorDouble();
Element separatorEmpty();
Element separatorStyled(BorderStyle);
Element separator(Pixel);
Element separatorCharacter(std::string);
Element separatorHSelector(float left,
float right,
Color background,
Color foreground);
Element separatorVSelector(float up,
float down,
Color background,
Color foreground);
}
```
## gauge {#dom-gauge}
This is a visual element that represents a ratio of progress.
Code:
```cpp
border(gauge(0.5))
```
Teminal output:
```bash
┌────────────────────────────────────────────────────────────────────────────┐
│██████████████████████████████████████ │
└────────────────────────────────────────────────────────────────────────────┘
```
Gauges can be displayed in many orientations as shown below:
```cpp
namespace {
Element gauge(float ratio);
Element gaugeLeft(float ratio);
Element gaugeRight(float ratio);
Element gaugeUp(float ratio);
Element gaugeDown(float ratio);
Element gaugeDirection(float ratio, GaugeDirection);
}
```
## graph {#dom-graph}
@htmlonly
<script id="asciicast-223726" src="https://asciinema.org/a/223726.js" async></script>
@endhtmlonly
See:
```cpp
Element graph(GraphFunction);
```
## Colors {#dom-colors}
Most terminal consoles can display colored text and colored backgrounds. FTXUI
supports every color palette:
```cpp
Decorator color(Color);
Decorator bgcolor(Color);
```
Color [gallery](https://arthursonzogni.github.io/FTXUI/examples_2dom_2color_gallery_8cpp-example.html):
![image](https://user-images.githubusercontent.com/4759106/147248595-04c7245a-5b85-4544-809d-a5984fc6f9e7.png)
### Palette16 #{#dom-colors-palette-16}
On most terminals the following colors are supported:
- Default
- Black
- GrayDark
- GrayLight
- White
- Blue
- BlueLight
- Cyan
- CyanLight
- Green
- GreenLight
- Magenta
- MagentaLight
- Red
- RedLight
- Yellow
- YellowLight
Example use of the above colors using the pipe operator:
```cpp
text("Blue foreground") | color(Color::Blue);
text("Blue background") | bgcolor(Color::Blue);
text("Black on white") | color(Color::Black) | bgcolor(Color::White);
```
### Palette256 #{#dom-colors-palette-256}
On terminal supporting 256 colors.
@htmlonly
<script id="asciicast-OAUc3n6QrkmrLt7XEEb8AzbLt" src="https://asciinema.org/a/OAUc3n6QrkmrLt7XEEb8AzbLt.js" async></script>
@endhtmlonly
```cpp
text("HotPink") | color(Color::HotPink);
```
### TrueColor #{#dom-colors-true-color}
On terminal supporting trueColor, you can directly use the 24bit RGB color
space:
Use the constructors below to specify the **RGB** or **HSV** values for your
color:
There are two constructors:
```cpp
ftxui::Color::RGB(uint8_t red, uint8_t green, uint8_t blue);
ftxui::Color::HSV(uint8_t hue, uint8_t saturation, uint8_t value);
```
@htmlonly
<script id="asciicast-dk5r8IcCH0aFIIgWG0keSEHMG" src="https://asciinema.org/a/dk5r8IcCH0aFIIgWG0keSEHMG.js" async></script>
<script id="asciicast-xwzzghmqcqzIuyLwCpQFEqbEu" src="https://asciinema.org/a/xwzzghmqcqzIuyLwCpQFEqbEu.js" async></script>
@endhtmlonly
## LinearGradient #{#dom-linear-gradient}
FTXUI supports linear gradient. Either on the foreground or the background.
```cpp
Decorator color(const LinearGradient&);
Decorator bgcolor(const LinearGradient&);
```
A `ftxui::LinearGradient` is defined by an angle in degree, and a list of color
stops.
```cpp
auto gradient = LinearGradient()
.Angle(45)
.AddStop(0.0, Color::Red)
.AddStop(0.5, Color::Green)
.AddStop(1.0, Color::Blue);
```
You can also use simplified constructors:
```cpp
LinearGradient(Color::Red, Color::Blue);
```
```cpp
LinearGradient(45, Color::Red, Color::Blue);
```
See [demo](https://arthursonzogni.github.io/FTXUI/examples/?file=component/linear_gradient_gallery).
## Style {#dom-style}
In addition to colored text and colored backgrounds. Many terminals support text
effects such as: `bold`, `italic`, `dim`, `underlined`, `inverted`, `blink`.
```cpp
Element bold(Element);
Element italic(Element);
Element dim(Element);
Element inverted(Element);
Element underlined(Element);
Element underlinedDouble(Element);
Element strikethrough(Element);
Element blink(Element);
Decorator color(Color);
Decorator bgcolor(Color);
Decorator colorgrad(LinearGradient);
Decorator bgcolorgrad(LinearGradient);
```
[Example](https://arthursonzogni.github.io/FTXUI/examples_2dom_2style_gallery_8cpp-example.html)
![image](https://user-images.githubusercontent.com/4759106/147244118-380bf834-9e33-40df-9ff0-07c10f2598ef.png)
To use these effects, simply wrap your elements with your desired effect:
```cpp
underlined(bold(text("This text is bold and underlined")))
```
Alternatively, use the pipe operator to chain it on your element:
```cpp
text("This text is bold") | bold | underlined
```
## Layout {#dom-layout}
Enables elements to be arranged in the following ways:
- **Horizontally** with `ftxui::hbox`
- **Vertically** with `ftxui::vbox`
- **Inside a grid** with `ftxui::gridbox`
- **Wrapped along one direction** using the `ftxui::flexbox`.
[Example](https://arthursonzogni.github.io/FTXUI/examples_2dom_2vbox_hbox_8cpp-example.html) using `ftxui::hbox`, `ftxui::vbox` and `ftxui::filler`.
![image](https://user-images.githubusercontent.com/4759106/147242524-7103b5d9-1a92-4e2d-ac70-b3d6740061e3.png)
[Example](https://arthursonzogni.github.io/FTXUI/examples_2dom_2gridbox_8cpp-example.htmlp)
using `ftxui::gridbox`:
![image](https://user-images.githubusercontent.com/4759106/147242972-0db1f2e9-0790-496f-86e6-ed2c604f7a73.png)
[Example](https://github.com/ArthurSonzogni/FTXUI/blob/master/examples/dom/hflow.cpp)
using flexbox:
![image](https://user-images.githubusercontent.com/4759106/147243064-780ac7cc-605b-475f-94b8-cf7c4aed03a5.png)
Checkout this
[example](https://arthursonzogni.github.io/FTXUI/examples_2dom_2hflow_8cpp-example.html)
and the associated
[demo](https://arthursonzogni.github.io/FTXUI/examples/?file=component/flexbox).
Element can also become flexible using the the `ftxui::flex` decorator.
Code:
```cpp
hbox({
text("left") | border ,
text("middle") | border | flex,
text("right") | border,
});
```
Terminal output:
```bash
┌────┐┌─────────────────────────────────────────────────────┐┌─────┐
│left││middle ││right│
└────┘└─────────────────────────────────────────────────────┘└─────┘
```
Code:
```cpp
hbox({
text("left") | border ,
text("middle") | border | flex,
text("right") | border | flex,
});
```
Terminal output:
```bash
┌────┐┌───────────────────────────────┐┌───────────────────────────────┐
│left││middle ││right │
└────┘└───────────────────────────────┘└───────────────────────────────┘
```
## Table {#dom-table}
Enables easy formatting of data into a neat table like visual form.
[Code example](https://arthursonzogni.github.io/FTXUI/examples_2dom_2table_8cpp-example.html):
![image](https://user-images.githubusercontent.com/4759106/147250766-77d8ec9e-cf2b-486d-9866-1fd9f1bd2e6b.png)
## Canvas {#dom-canvas}
See the API [<ftxui/dom/canvas.hpp>](./canvas_8hpp_source.html)
```cpp
auto c = Canvas(100, 100);
c.DrawPointLine(10, 10, 80, 10, Color::Red);
auto element = canvas(c);
```
Drawing can be performed on a `ftxui::Canvas`, using braille, block, or simple
characters:
Simple [example](https://github.com/ArthurSonzogni/FTXUI/blob/master/examples/dom/canvas.cpp):
![image](https://user-images.githubusercontent.com/4759106/147245843-76cc62fb-ccb4-421b-aacf-939f9afb42fe.png)
Complex [example](https://github.com/ArthurSonzogni/FTXUI/blob/master/examples/component/canvas_animated.cpp):
![ezgif com-gif-maker (3)](https://user-images.githubusercontent.com/4759106/147250538-783a8246-98e0-4a25-b032-3bd3710549d1.gif)

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@page module-screen Module screen
@tableofcontents
The `ftxui::screen` module is the low-level foundation. It can be used
standalone, but it is primarily designed to be used together by
[ftxui::dom](module-dom.html) and [ftxui::component](module-component.html)
modules.
It provides a @ref ftxui::Screen.
---
# ftxui::Screen
The @ref ftxui::Screen class represents a 2D grid of styled characters that can
be rendered to a terminal.
It provides methods to create a screen, access pixels, and render elements.
You can access the individual cells (@ref ftxui::Pixel) of the screen using
the @ref ftxui::Screen::PixelAt method, which returns a reference
to the pixel at the specified coordinates.
**Example**
```cpp
#include <ftxui/screen/screen.hpp>
#include <ftxui/screen/color.hpp>
void main() {
auto screen = ftxui::Screen::Create(
ftxui::Dimension::Full(), // Use full terminal width
ftxui::Dimension::Fixed(10) // Fixed height of 10 rows
);
// Access a specific pixel at (10, 5)
auto& pixel = screen.PixelAt(10, 5);
// Set properties of the pixel.
pixel.character = U'X';
pixel.foreground_color = ftxui::Color::Red;
pixel.background_color = ftxui::Color::RGB(0, 255, 0);
pixel.bold = true; // Set bold style
screen.Print(); // Print the screen to the terminal
}
```
> [!note]
> If the coordinates are out of bounds, a dummy pixel is returned.
The screen can be printed to the terminal using @ref ftxui::Screen::Print() or
converted to a std::string with @ref ftxui::Screen::ToString().
<div class="tabbed">
- <b class="tab-title">Print()</b>
```cpp
auto screen = ...;
screen.Print();
```
- <b class="tab-title">ToString()</b>
```cpp
auto screen = ...;
std::cout << screen.ToString();
```
</div>
Note that you can reset the cursor position to the top-left corner of the
screen after printing by calling @ref ftxui::Screen::ResetCursorPosition().
**Example**
```cpp
auto screen = ...;
while(true) {
// Drawing operations:
...
// Print the screen to the terminal. Then reset the cursor position and the
// screen content.
std::cout << screen.ToString();
std::cout << screen.ResetCursorPosition(/*clear=*/true);
std::cout << std::flush;
// Sleep for a short duration to control the refresh rate.
std::this_thread::sleep_for(std::chrono::milliseconds(100));
}
```
---
# ftxui::Dimension
The @ref ftxui::Dimension utility controls screen sizing:
* `Dimension::Full()` — use full terminal width or height
* `Dimension::Fit(element)` — size to fit the rendered @ref ftxui::Element
* `Dimension::Fixed(n)` — use exactly `n` columns or rows
These values are to be passed to `ftxui::Screen::Create()`.
@ref ftxui::Screen::Create() provides two overloads:
- `Screen::Create(Dimension)` sets both width and height to the same kind of dimension
- `Screen::Create(Dimension width, Dimension height)` allows distinct control per axis
```cpp
auto screen = ftxui::Screen::Create(
ftxui::Dimension::Full(), // width
ftxui::Dimension::Fixed(10) // height
);
```
Once created, render an element and display the result:
```cpp
ftxui::Render(screen, element);
screen.Print();
```
---
# ftxui::Pixel
Each cell in the screen grid is a @ref ftxui::Pixel, which holds:
- Unicode codepoint.
- `character`
- @ref ftxui::Color:
- `foreground_color`
- `background_color`
- Booleans:
- `blink`
- `bold`
- `dim`
- `italic`
- `inverted` (swap foreground and background colors)
- `underlined`
- `underlined_double`
- `strikethrough`
```cpp
auto screen = ftxui::Screen::Create(
ftxui::Dimension::Fixed(5),
ftxui::Dimension::Fixed(5),
);
auto& pixel = screen.PixelAt(3, 3);
pixel.character = U'X';
pixel.bold = true;
pixel.foreground_color = ftxui::Color::Red;
pixel.background_color = ftxui::Color::RGB(0, 255, 0);
screen.Print();
```
> [!note]
> `PixelAt(x, y)` performs bounds checking and returns a reference to the pixel
> at the specified coordinate. If out-of-bounds, a dummy pixel reference is
> returned.
Each cell in the screen is a @ref ftxui::Pixel. You can modify them using:
```cpp
auto& pixel = screen.PixelAt(x, y);
pixel.character = U'X';
pixel.bold = true;
pixel.foreground_color = Color::Red;
```
---
# ftxui::Color
The @ref ftxui::Color class is used to define foreground and background colors for each @ref ftxui::Pixel.
It supports various color spaces and predefined palettes. FTXUI will
dynamically fallback to the closest available color in the terminal if the
requested color is not supported by the terminal.
**Color Spaces**
- **Default**: `ftxui::Color::Default` (terminal's default color)
- **16-color palette** [Demo](https://arthursonzogni.github.io/FTXUI/examples/?file=dom/color_gallery):
- `ftxui::Color::Black`,
- `ftxui::Color::Red`,
- ...
- **256-color palette** [Demo](https://arthursonzogni.github.io/FTXUI/examples/?file=dom/color_palette256):
- `ftxui::Color::Chartreuse1`,
- `ftxui::Color::DarkViolet`,
- ...
- **True color** (24bit) [Demo](https://arthursonzogni.github.io/FTXUI/examples/?file=dom/color_truecolor_HSV:
- `ftxui::Color::RGB(uint8_t red, uint8_t green, uint8_t blue)`
- `ftxui::Color::HSV(uint8_t h, uint8_t s, uint8_t v)`.
> [!note]
> You can query the terminal capability using @ref ftxui::Terminal::ColorSupport();
>
> This can manually be set using @ref ftxui::Terminal::SetColorSupport().

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# Modules {#modules}
![title-img](https://nsm09.casimages.com/img/2025/05/30//2505300816063242518595251.jpg)
FTXUI is organized into three modules, each building upon the previous:
1. @subpage module-screen — low-level rendering
2. @subpage module-dom — layout and composition
3. @subpage module-component — user interaction
---
[ @subpage module-screen ]
Defines:
- **`ftxui::Screen`**: a 2D grid of styled characters.
- **`ftxui::Pixel`**: the unit of rendering.
- Helpers like `ftxui::Color` and `Dimension`.
Use for direct terminal drawing and styling.
---
[ @subpage module-dom ]
Provides:
- **`ftxui::Element`**: a tree structure for layout and UI.
- Composable and responsive elements.
- `Render()` to draw onto a `Screen`.
Ideal for structured, styled UIs.
---
[ @subpage module-component ]
Adds:
- **`ftxui::Component`**: stateful, interactive widgets.
- Built-ins: `Checkbox`, `Input`, `Menu`, `Button`.
- Supports keyboard/cursor input and composition.
Use for interactive apps.
---
Modules can be used independently, or together: `screen → dom → component`.

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html {
--primary-color: #9ed072; /* green (identifier, strings) */
--primary-dark-color: #f39660; /* orange (functions, tags) */
--primary-light-color: #7fbbb3; /* teal (types, decorators) */
--page-background-color: #2c2e34; /* main background */
--page-foreground-color: #e2e2e3; /* main text */
--page-secondary-foreground-color: #9aa5ce; /* dim text */
--separator-color: #3b3e48;
--side-nav-background: #1a1b26;
--code-background: #2a2e38;
--code-foreground: #e2e2e3;
--tablehead-background: #1f1f28;
--blockquote-background: #3a3e44;
--blockquote-foreground: #d4bfff;
--warning-color: #e0af68;
--warning-color-dark: #ff9e64;
--warning-color-darker: #f7768e;
--bug-color: #f7768e;
--fragment-background: #2c2e34;
--fragment-foreground: #e2e2e3;
--fragment-keyword: #f7768e; /* pink */
--fragment-keywordtype: #7fbbb3; /* teal */
--fragment-keywordflow: #e0af68; /* orange-yellow */
--fragment-token: #9ed072; /* green */
--fragment-comment: #5c6370;
--fragment-link: #7aa2f7; /* blue link */
--fragment-preprocessor: #f39660; /* orange */
--fragment-linenumber-color: #414868;
--fragment-linenumber-background: #2c2e34;
--fragment-linenumber-border: #1a1b26;
}
/* Base style for all sections */
.section.note,
.section.warning,
.section.remark,
.section.attention,
.section.important {
border-left: 4px solid var(--primary-dark-color);
border-radius: 6px;
padding: 0.9em 1.2em;
margin: 1.5em 0;
background-color: #2e303e;
color: var(--page-foreground-color);
font-size: 0.95em;
}
/* Section title */
.section.note dt,
.section.warning dt,
.section.remark dt,
.section.attention dt,
.section.important dt {
font-weight: bold;
display: block;
margin-bottom: 0.35em;
}
/* Section body */
.section.note dd,
.section.warning dd,
.section.remark dd,
.section.attention dd,
.section.important dd {
margin: 0;
}
/* Note - soft cyan */
.section.note {
border-left-color: #7fbbb3;
background-color: #263640;
}
.section.note dt {
color: #7fbbb3;
}
/* Warning - amber */
.section.warning {
border-left-color: #e0af68;
background-color: #3d2f1f;
}
.section.warning dt {
color: #e0af68;
}
/* Tip (Remark) - green */
.section.remark {
border-left-color: #9ed072;
background-color: #2d3a2d;
}
.section.remark dt {
color: #9ed072;
}
/* Caution (Attention) - bold red-orange */
.section.attention {
border-left-color: #f7768e;
background-color: #3d2a2e;
}
.section.attention dt {
color: #f7768e;
}
/* Important - purple */
.section.important {
border-left-color: #ab9df2;
background-color: #2f2a3a;
}
.section.important dt {
color: #ab9df2;
}

View File

@@ -21,6 +21,8 @@ if (EMSCRIPTEN)
get_property(EXAMPLES GLOBAL PROPERTY FTXUI::EXAMPLES)
foreach(file
"index.html"
"index.mjs"
"index.css"
"sw.js"
"run_webassembly.py")
configure_file(${file} ${file})

View File

@@ -18,6 +18,7 @@ example(focus_cursor)
example(gallery)
example(homescreen)
example(input)
example(input_in_frame)
example(input_style)
example(linear_gradient_gallery)
example(maybe)
@@ -38,6 +39,8 @@ example(radiobox)
example(radiobox_in_frame)
example(renderer)
example(resizable_split)
example(scrollbar)
example(selection)
example(slider)
example(slider_direction)
example(slider_rgb)

View File

@@ -1,66 +1,9 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <memory> // for shared_ptr, __shared_ptr_access
#include <string> // for operator+, to_string
#include "ftxui/component/component.hpp"
#include "ftxui/component/screen_interactive.hpp"
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Button, Horizontal, Renderer
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for separator, gauge, text, Element, operator|, vbox, border
using namespace ftxui;
// This is a helper function to create a button with a custom style.
// The style is defined by a lambda function that takes an EntryState and
// returns an Element.
// We are using `center` to center the text inside the button, then `border` to
// add a border around the button, and finally `flex` to make the button fill
// the available space.
ButtonOption Style() {
auto option = ButtonOption::Animated();
option.transform = [](const EntryState& s) {
auto element = text(s.label);
if (s.focused) {
element |= bold;
}
return element | center | borderEmpty | flex;
};
return option;
}
int main() {
int value = 50;
// clang-format off
auto btn_dec_01 = Button("-1", [&] { value += 1; }, Style());
auto btn_inc_01 = Button("+1", [&] { value -= 1; }, Style());
auto btn_dec_10 = Button("-10", [&] { value -= 10; }, Style());
auto btn_inc_10 = Button("+10", [&] { value += 10; }, Style());
// clang-format on
// The tree of components. This defines how to navigate using the keyboard.
// The selected `row` is shared to get a grid layout.
int row = 0;
auto buttons = Container::Vertical({
Container::Horizontal({btn_dec_01, btn_inc_01}, &row) | flex,
Container::Horizontal({btn_dec_10, btn_inc_10}, &row) | flex,
});
// Modify the way to render them on screen:
auto component = Renderer(buttons, [&] {
return vbox({
text("value = " + std::to_string(value)),
separator(),
gauge(value * 0.01f),
separator(),
buttons->Render(),
}) |
border;
});
auto screen = ScreenInteractive::FitComponent();
screen.Loop(component);
return 0;
int main(){
auto screen = ftxui::ScreenInteractive::Fullscreen();
auto testComponent = ftxui::Renderer([](){return ftxui::text("test Component");});
screen.Loop(testComponent);
return 0;
}

View File

@@ -1,30 +1,38 @@
// Copyright 2021 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <memory> // for allocator, __shared_ptr_access
#include <string> // for string, basic_string, operator+, to_string
#include <vector> // for vector
#include <array> // for array
#include <iostream>
#include <memory> // for shared_ptr, __shared_ptr_access
#include <string> // for operator+, to_string
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Input, Renderer, Vertical
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
#include "ftxui/component/component.hpp" // for Checkbox, Renderer, Vertical
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for operator|, Element, size, border, frame, vscroll_indicator, HEIGHT, LESS_THAN
using namespace ftxui;
int main() {
using namespace ftxui;
bool download = false;
bool upload = false;
bool ping = false;
Component input_list = Container::Vertical({});
std::vector<std::string> items(100, "");
for (size_t i = 0; i < items.size(); ++i) {
input_list->Add(Input(&(items[i]), "placeholder " + std::to_string(i)));
}
auto renderer = Renderer(input_list, [&] {
return input_list->Render() | vscroll_indicator | frame | border |
size(HEIGHT, LESS_THAN, 10);
auto container = Container::Vertical({
Checkbox("Download", &download),
Checkbox("Upload", &upload),
Checkbox("Ping", &ping),
});
auto screen = ScreenInteractive::TerminalOutput();
screen.Loop(renderer);
auto screen = ScreenInteractive::FitComponent();
screen.Loop(container);
std::cout << "---" << std::endl;
std::cout << "Download: " << download << std::endl;
std::cout << "Upload: " << upload << std::endl;
std::cout << "Ping: " << ping << std::endl;
std::cout << "---" << std::endl;
return 0;
}

View File

@@ -97,7 +97,25 @@ int main() {
});
sliders = Wrap("Slider", sliders);
// -- Layout -----------------------------------------------------------------
// A large text:
auto lorel_ipsum = Renderer([] {
return vbox({
text("Lorem ipsum dolor sit amet, consectetur adipiscing elit. "),
text("Sed do eiusmod tempor incididunt ut labore et dolore magna "
"aliqua. "),
text("Ut enim ad minim veniam, quis nostrud exercitation ullamco "
"laboris nisi ut aliquip ex ea commodo consequat. "),
text("Duis aute irure dolor in reprehenderit in voluptate velit esse "
"cillum dolore eu fugiat nulla pariatur. "),
text("Excepteur sint occaecat cupidatat non proident, sunt in culpa "
"qui officia deserunt mollit anim id est laborum. "),
});
});
lorel_ipsum = Wrap("Lorel Ipsum", lorel_ipsum);
// -- Layout
// -----------------------------------------------------------------
auto layout = Container::Vertical({
menu,
toggle,
@@ -106,6 +124,7 @@ int main() {
input,
sliders,
button,
lorel_ipsum,
});
auto component = Renderer(layout, [&] {
@@ -123,6 +142,8 @@ int main() {
sliders->Render(),
separator(),
button->Render(),
separator(),
lorel_ipsum->Render(),
}) |
xflex | size(WIDTH, GREATER_THAN, 40) | border;
});

View File

@@ -424,7 +424,7 @@ int main() {
auto paragraph_renderer_left = Renderer([&] {
std::string str =
"Lorem Ipsum is simply dummy text of the printing and typesetting "
"industry. Lorem Ipsum has been the industry's standard dummy text "
"industry.\nLorem Ipsum has been the industry's standard dummy text "
"ever since the 1500s, when an unknown printer took a galley of type "
"and scrambled it to make a type specimen book.";
return vbox({
@@ -504,7 +504,10 @@ int main() {
auto main_renderer = Renderer(main_container, [&] {
return vbox({
text("FTXUI Demo") | bold | hcenter,
tab_selection->Render(),
hbox({
tab_selection->Render() | flex,
exit_button->Render(),
}),
tab_content->Render() | flex,
});
});

View File

@@ -15,30 +15,50 @@
int main() {
using namespace ftxui;
// The data:
std::string first_name;
std::string last_name;
std::string password;
std::string phoneNumber;
// The basic input components:
Component input_first_name = Input(&first_name, "first name");
Component input_last_name = Input(&last_name, "last name");
// The password input component:
InputOption password_option;
password_option.password = true;
Component input_password = Input(&password, "password", password_option);
// The phone number input component:
// We are using `CatchEvent` to filter out non-digit characters.
Component input_phone_number = Input(&phoneNumber, "phone number");
input_phone_number |= CatchEvent([&](Event event) {
return event.is_character() && !std::isdigit(event.character()[0]);
});
input_phone_number |= CatchEvent([&](Event event) {
return event.is_character() && phoneNumber.size() > 10;
});
// The component tree:
auto component = Container::Vertical({
input_first_name,
input_last_name,
input_password,
input_phone_number,
});
// Tweak how the component tree is rendered:
auto renderer = Renderer(component, [&] {
return vbox({
text("Hello " + first_name + " " + last_name),
separator(),
hbox(text(" First name : "), input_first_name->Render()),
hbox(text(" Last name : "), input_last_name->Render()),
hbox(text(" Password : "), input_password->Render()),
hbox(text(" Phone num : "), input_phone_number->Render()),
separator(),
text("Hello " + first_name + " " + last_name),
text("Your password is " + password),
text("Your phone number is " + phoneNumber),
}) |
border;
});

View File

@@ -0,0 +1,30 @@
// Copyright 2021 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <memory> // for allocator, __shared_ptr_access
#include <string> // for string, basic_string, operator+, to_string
#include <vector> // for vector
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Input, Renderer, Vertical
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
#include "ftxui/dom/elements.hpp" // for operator|, Element, size, border, frame, vscroll_indicator, HEIGHT, LESS_THAN
int main() {
using namespace ftxui;
Component input_list = Container::Vertical({});
std::vector<std::string> items(100, "");
for (size_t i = 0; i < items.size(); ++i) {
input_list->Add(Input(&(items[i]), "placeholder " + std::to_string(i)));
}
auto renderer = Renderer(input_list, [&] {
return input_list->Render() | vscroll_indicator | frame | border |
size(HEIGHT, LESS_THAN, 10);
});
auto screen = ScreenInteractive::TerminalOutput();
screen.Loop(renderer);
}

View File

@@ -0,0 +1,112 @@
// Copyright 2023 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <ftxui/component/component.hpp>
#include <ftxui/component/screen_interactive.hpp>
using namespace ftxui;
Component DummyWindowContent() {
class Impl : public ComponentBase {
private:
float scroll_x = 0.1;
float scroll_y = 0.1;
public:
Impl() {
auto content = Renderer([=] {
const std::string lorem =
"Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed "
"do eiusmod tempor incididunt ut labore et dolore magna "
"aliqua. Ut enim ad minim veniam, quis nostrud exercitation "
"ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis "
"aute irure dolor in reprehenderit in voluptate velit esse "
"cillum dolore eu fugiat nulla pariatur. Excepteur sint "
"occaecat cupidatat non proident, sunt in culpa qui officia "
"deserunt mollit anim id est laborum.";
return vbox({
text(lorem.substr(0, -1)), text(lorem.substr(5, -1)), text(""),
text(lorem.substr(10, -1)), text(lorem.substr(15, -1)), text(""),
text(lorem.substr(20, -1)), text(lorem.substr(25, -1)), text(""),
text(lorem.substr(30, -1)), text(lorem.substr(35, -1)), text(""),
text(lorem.substr(40, -1)), text(lorem.substr(45, -1)), text(""),
text(lorem.substr(50, -1)), text(lorem.substr(55, -1)), text(""),
text(lorem.substr(60, -1)), text(lorem.substr(65, -1)), text(""),
text(lorem.substr(70, -1)), text(lorem.substr(75, -1)), text(""),
text(lorem.substr(80, -1)), text(lorem.substr(85, -1)), text(""),
text(lorem.substr(90, -1)), text(lorem.substr(95, -1)), text(""),
text(lorem.substr(100, -1)), text(lorem.substr(105, -1)), text(""),
text(lorem.substr(110, -1)), text(lorem.substr(115, -1)), text(""),
text(lorem.substr(120, -1)), text(lorem.substr(125, -1)), text(""),
text(lorem.substr(130, -1)), text(lorem.substr(135, -1)), text(""),
text(lorem.substr(140, -1)),
});
});
auto scrollable_content = Renderer(content, [&, content] {
return content->Render() | focusPositionRelative(scroll_x, scroll_y) |
frame | flex;
});
SliderOption<float> option_x;
option_x.value = &scroll_x;
option_x.min = 0.f;
option_x.max = 1.f;
option_x.increment = 0.1f;
option_x.direction = Direction::Right;
option_x.color_active = Color::Blue;
option_x.color_inactive = Color::BlueLight;
auto scrollbar_x = Slider(option_x);
SliderOption<float> option_y;
option_y.value = &scroll_y;
option_y.min = 0.f;
option_y.max = 1.f;
option_y.increment = 0.1f;
option_y.direction = Direction::Down;
option_y.color_active = Color::Yellow;
option_y.color_inactive = Color::YellowLight;
auto scrollbar_y = Slider(option_y);
Add(Container::Vertical({
Container::Horizontal({
scrollable_content,
scrollbar_y,
}) | flex,
Container::Horizontal({
scrollbar_x,
Renderer([] { return text(L"x"); }),
}),
}));
}
};
return Make<Impl>();
}
int main() {
auto window_1 = Window({
.inner = DummyWindowContent(),
.title = "First window",
.width = 80,
.height = 30,
});
auto window_2 = Window({
.inner = DummyWindowContent(),
.title = "My window",
.left = 40,
.top = 20,
.width = 80,
.height = 30,
});
auto window_container = Container::Stacked({
window_1,
window_2,
});
auto screen = ScreenInteractive::Fullscreen();
screen.Loop(window_container);
return EXIT_SUCCESS;
}

View File

@@ -0,0 +1,87 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <string> // for char_traits, operator+, string, basic_string
#include "ftxui/component/component.hpp" // for Input, Renderer, Vertical
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/component_options.hpp" // for InputOption
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
#include "ftxui/dom/elements.hpp" // for text, hbox, separator, Element, operator|, vbox, border
#include "ftxui/util/ref.hpp" // for Ref
using namespace ftxui;
Element LoremIpsum() {
return vbox({
text("FTXUI: A powerful library for building user interfaces."),
text("Enjoy a rich set of components and a declarative style."),
text("Create beautiful and responsive UIs with minimal effort."),
text("Join the community and experience the power of FTXUI."),
});
}
int main() {
auto screen = ScreenInteractive::TerminalOutput();
auto quit =
Button("Quit", screen.ExitLoopClosure(), ButtonOption::Animated());
int selection_change_counter = 0;
std::string selection_content = "";
screen.SelectionChange([&] {
selection_change_counter++;
selection_content = screen.GetSelection();
});
// The components:
auto renderer = Renderer(quit, [&] {
return vbox({
text("Select changed: " + std::to_string(selection_change_counter) +
" times"),
text("Currently selected: "),
paragraph(selection_content) | vscroll_indicator | frame | border |
size(HEIGHT, EQUAL, 10),
window(text("Horizontal split"), hbox({
LoremIpsum(),
separator(),
LoremIpsum(),
separator(),
LoremIpsum(),
})),
window(text("Vertical split"), vbox({
LoremIpsum(),
separator(),
LoremIpsum(),
separator(),
LoremIpsum(),
})),
window(text("Grid split with different style"),
vbox({
hbox({
LoremIpsum(),
separator(),
LoremIpsum() //
| selectionBackgroundColor(Color::Yellow) //
| selectionColor(Color::Black) //
| selectionStyleReset,
separator(),
LoremIpsum() | selectionColor(Color::Blue),
}),
separator(),
hbox({
LoremIpsum() | selectionColor(Color::Red),
separator(),
LoremIpsum() | selectionStyle([](Pixel& pixel) {
pixel.underlined_double = true;
}),
separator(),
LoremIpsum(),
}),
})),
quit->Render(),
});
});
screen.Loop(renderer);
}

View File

@@ -19,7 +19,7 @@ using namespace ftxui;
int main() {
auto screen = ScreenInteractive::TerminalOutput();
std::array<int, 30> values;
for (int i = 0; i < values.size(); ++i) {
for (size_t i = 0; i < values.size(); ++i) {
values[i] = 50 + 20 * std::sin(i * 0.3);
}

View File

@@ -29,6 +29,7 @@ example(style_dim)
example(style_gallery)
example(style_hyperlink)
example(style_inverted)
example(style_italic)
example(style_strikethrough)
example(style_underlined)
example(style_underlined_double)

View File

@@ -12,7 +12,6 @@
int main() {
using namespace ftxui;
int saturation = 255;
Elements red_line;
Elements green_line;
Elements blue_line;

View File

@@ -10,6 +10,7 @@
#include <memory> // for shared_ptr
#include <string> // for operator<<, string
#include <thread> // for sleep_for
#include <utility> // for ignore
#include <vector> // for vector
#include "ftxui/dom/node.hpp" // for Render
@@ -49,6 +50,7 @@ int main() {
std::string reset_position;
for (int i = 0;; ++i) {
std::ignore = i;
auto document = hbox({
vbox({
graph(std::ref(my_graph)),

View File

@@ -15,6 +15,7 @@ int main() {
hbox({
text("normal") , text(" ") ,
text("bold") | bold , text(" ") ,
text("italic") | italic , text(" ") ,
text("dim") | dim , text(" ") ,
text("inverted") | inverted , text(" ") ,
text("underlined") | underlined , text(" ") ,

View File

@@ -0,0 +1,23 @@
// Copyright 2025 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <ftxui/dom/elements.hpp> // for text, operator|, inverted, Fit, hbox, Element
#include <ftxui/screen/screen.hpp> // for Full, Screen
#include <memory> // for allocator
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for ftxui
int main() {
using namespace ftxui;
auto document = hbox({
text("This text is "),
text("italic") | italic,
text(". Do you like it?"),
});
auto screen = Screen::Create(Dimension::Full(), Dimension::Fit(document));
Render(screen, document);
screen.Print();
return 0;
}

107
examples/index.css Normal file
View File

@@ -0,0 +1,107 @@
@import url(https://fonts.googleapis.com/css?family=Khula:700);
body {
background-color:#EEE;
padding:0px;
margin:0px;
font-family: Khula, Helvetica, sans-serif;
font-size: 130%;
}
.page {
max-width:1300px;
margin: auto;
padding: 10px;
}
a {
box-shadow: inset 0 0 0 0 #54b3d6;
color: #0087b9;
margin: 0 -.25rem;
padding: 0 .25rem;
transition: color .3s ease-in-out,
box-shadow .3s ease-in-out;
}
a:hover {
box-shadow: inset 120px 0 0 0 #54b3d6;
color: white;
}
h1 {
text-decoration: underline;
width:100%;
background-color: rgba(100,100,255,0.5);
padding: 10px;
margin: 0;
}
#selectExample {
flex:1;
}
#selectExample, #selectExample option {
font-size: 16px;
font-family: sans-serif;
font-weight: 700;
line-height: 1.3;
border:0px;
background-color: #bbb;
color:black;
}
#selectExample:focus {
outline:none;
}
#terminal {
width:100%;
height 500px;
height: calc(clamp(200px, 100vh - 300px, 900px));
overflow: hidden;
border:none;
background-color:black;
}
#terminalContainer {
overflow: hidden;
border-radius: 10px;
box-shadow: 0px 2px 10px 0px rgba(0,0,0,0.75),
0px 2px 80px 0px rgba(0,0,0,0.50);
}
.fakeButtons {
height: 10px;
width: 10px;
border-radius: 50%;
border: 1px solid #000;
margin:6px;
background-color: #ff3b47;
border-color: #9d252b;
display: inline-block;
}
.fakeMinimize {
left: 11px;
background-color: #ffc100;
border-color: #9d802c;
}
.fakeZoom {
left: 16px;
background-color: #00d742;
border-color: #049931;
}
.fakeMenu {
display:flex;
flex-direction: row;
width:100%;
box-sizing: border-box;
height: 25px;
background-color: #bbb;
color:black;
margin: 0 auto;
overflow: hidden;
}

View File

@@ -1,174 +1,32 @@
<!DOCTYPE html> <html lang="en">
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>FTXUI examples WebAssembly</title>
<script src="https://cdn.jsdelivr.net/npm/xterm@4.18.0/lib/xterm.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/xterm-addon-webgl@0.11.4/lib/xterm-addon-webgl.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/xterm-addon-fit@0.5.0/lib/xterm-addon-fit.min.js"></script>
<link rel="icon" href="data:image/svg+xml,<svg xmlns=%22http://www.w3.org/2000/svg%22 viewBox=%220 0 100 100%22><text y=%22.9em%22 font-size=%2290%22>➡️</text></svg>">
<link rel="stylesheet" href="index.css">
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/xterm@4.11.0/css/xterm.css"></link>
<!--Add COOP/COEP via a ServiceWorker to use SharedArrayBuffer-->
<script>
if ("serviceWorker" in navigator && !window.crossOriginIsolated) {
navigator.serviceWorker.register(new URL("./sw.js", location.href)).then(
registration => {
if (registration.active && !navigator.serviceWorker.controller) {
window.location.reload();
}
},
);
}
</script>
<script type="module" src="index.mjs"></script>
</head>
<body>
<script id="example_script"></script>
<div class="page">
<h1>FTXUI WebAssembly Example </h1>
<p>
<a href="https://github.com/ArthurSonzogni/FTXUI">FTXUI</a> is a simple
functional C++ library for terminal user interface. <br/>
This showcases the: <a href="https://github.com/ArthurSonzogni/FTXUI/tree/master/examples">./example/</a> folder. <br/>
</p>
<p>
On this page, you can try all the examples contained in: <a
href="https://github.com/ArthurSonzogni/FTXUI/tree/master/examples">./example/</a>
Those are compiled using WebAssembly.
</p>
<select id="selectExample"></select>
<div id="terminal"></div>
<div id="terminalContainer">
<div class="fakeMenu">
<div class="fakeButtons fakeClose"></div>
<div class="fakeButtons fakeMinimize"></div>
<div class="fakeButtons fakeZoom"></div>
<select id="selectExample"></select>
</div>
<div id="terminal"></div>
</div>
</div>
</body>
<script>
const example_list = "@EXAMPLES@".split(";");
const url_search_params = new URLSearchParams(window.location.search);
const example = url_search_params.get("file") || "dom/color_gallery";
const select = document.getElementById("selectExample");
for(var i = 0; i < example_list.length; i++) {
var opt = example_list[i];
var el = document.createElement("option");
el.textContent = opt;
el.value = opt;
select.appendChild(el);
}
select.selectedIndex = example_list.findIndex(path => path == example) || 0;
select.addEventListener("change", () => {
location.href = (location.href).split('?')[0] + "?file=" +
example_list[select.selectedIndex];
});
let stdin_buffer = [];
const stdin = () => {
return stdin_buffer.shift() || 0;
}
let stdout_buffer = [];
const stdout = code => {
if (code == 0) {
term.write(new Uint8Array(stdout_buffer));
stdout_buffer = [];
} else {
stdout_buffer.push(code)
}
}
let stderrbuffer = [];
const stderr = code => {
if (code == 0 || code == 10) {
console.error(String.fromCodePoint(...stderrbuffer));
stderrbuffer = [];
} else {
stderrbuffer.push(code)
}
}
const term = new Terminal();
const term_element = document.querySelector('#terminal');
term.open(term_element);
const webgl_addon = new (WebglAddon.WebglAddon)();
term.loadAddon(webgl_addon);
const onBinary = e => {
for(c of e)
stdin_buffer.push(c.charCodeAt(0));
}
term.onBinary(onBinary);
term.onData(onBinary)
term.resize(140,43);
window.Module = {
preRun: () => {
FS.init(stdin, stdout, stderr);
},
postRun: [],
onRuntimeInitialized: () => {
if (window.Module._ftxui_on_resize == undefined)
return;
const fit_addon = new (FitAddon.FitAddon)();
term.loadAddon(fit_addon);
fit_addon.fit();
const resize_handler = () => {
const {cols, rows} = fit_addon.proposeDimensions();
term.resize(cols, rows);
window.Module._ftxui_on_resize(cols, rows);
};
const resize_observer = new ResizeObserver(resize_handler);
resize_observer.observe(term_element);
resize_handler();
// Disable scrollbar
term.write('\x1b[?47h')
},
};
const words = example.split('/')
words[1] = "ftxui_example_" + words[1] + ".js"
document.querySelector("#example_script").src = words.join('/');
</script>
<style>
body {
background-color:#EEE;
padding:20px;
font-family: Helvetica, sans-serif;
font-size: 130%;
}
.page {
max-width:1300px;
margin: auto;
}
h1 {
text-decoration: underline;
}
select {
display:block;
padding: .6em 1.4em .5em .8em;
border-radius: 20px 20px 0px 0px;
font-size: 16px;
font-family: sans-serif;
font-weight: 700;
color: #444;
line-height: 1.3;
background-color:black;
border:0px;
color:white;
transition: color 0.2s linear;
transition: background-color 0.2s linear;
}
#terminal {
width:100%;
height: 500px;
height: calc(clamp(200px, 100vh - 300px, 900px));
overflow: hidden;
border:none;
padding:auto;
}
</style>
</html>

100
examples/index.mjs Normal file
View File

@@ -0,0 +1,100 @@
import xterm from 'https://cdn.jsdelivr.net/npm/xterm@4.18.0/+esm'
import xterm_addon_webgl from 'https://cdn.jsdelivr.net/npm/xterm-addon-webgl@0.11.4/+esm'
import xterm_addon_fit from 'https://cdn.jsdelivr.net/npm/xterm-addon-fit@0.5.0/+esm'
// Add COOP/COEP via a ServiceWorker to use SharedArrayBuffer
if ("serviceWorker" in navigator && !window.crossOriginIsolated) {
const url_sw = new URL("./sw.js", location.href);
const registration = await navigator.serviceWorker.register(url_sw);
window.location.reload(); // Reload to ensure the COOP/COEP headers are set.
}
const example_list = "@EXAMPLES@".split(";");
const url_search_params = new URLSearchParams(window.location.search);
const select = document.getElementById("selectExample");
for(const example of example_list) {
const option = document.createElement("option");
option.textContent = example;
option.value = example;
select.appendChild(option);
}
const example = url_search_params.get("file") || "dom/color_gallery";
select.selectedIndex = example_list.findIndex(path => path == example) || 0;
select.addEventListener("change", () => {
history.pushState({}, "", "?file=" + example_list[select.selectedIndex]);
location.reload();
});
const term_element = document.querySelector('#terminal');
const term = new xterm.Terminal();
term.options.scrollback = 0;
term.open(term_element);
const fit_addon = new xterm_addon_fit.FitAddon();
const webgl_addon = new xterm_addon_webgl.WebglAddon();
term.loadAddon(webgl_addon);
term.loadAddon(fit_addon);
const stdin_buffer = [];
const stdout_buffer = [];
const stderr_buffer = [];
const stdin = () => {
return stdin_buffer.shift() || 0;
}
const stdout = code => {
if (code == 0) {
term.write(new Uint8Array(stdout_buffer));
stdout_buffer.length = 0;
} else {
stdout_buffer.push(code)
}
}
const stderr = code => {
if (code == 0 || code == 10) {
console.error(String.fromCodePoint(...stderr_buffer));
stderr_buffer = [];
} else {
stderr_buffer.push(code)
}
}
const onBinary = e => {
for(const c of e)
stdin_buffer.push(c.charCodeAt(0));
}
term.onBinary(onBinary);
term.onData(onBinary)
term.resize(140,43);
window.Module = {
preRun: () => {
FS.init(stdin, stdout, stderr);
},
postRun: [],
onRuntimeInitialized: () => {
if (window.Module._ftxui_on_resize == undefined)
return;
fit_addon.fit();
const resize_handler = () => {
const {cols, rows} = fit_addon.proposeDimensions();
term.resize(cols, rows);
window.Module._ftxui_on_resize(cols, rows);
fit_addon.fit();
};
const resize_observer = new ResizeObserver(resize_handler);
resize_observer.observe(term_element);
resize_handler();
// Disable scrollbar
//term.write('\x1b[?47h')
},
};
const words = example.split('/')
words[1] = "ftxui_example_" + words[1] + ".js"
document.querySelector("#example_script").src = words.join('/');

30
flake.lock generated
View File

@@ -1,12 +1,15 @@
{
"nodes": {
"flake-utils": {
"inputs": {
"systems": "systems"
},
"locked": {
"lastModified": 1678901627,
"narHash": "sha256-U02riOqrKKzwjsxc/400XnElV+UtPUQWpANPlyazjH0=",
"lastModified": 1694529238,
"narHash": "sha256-zsNZZGTGnMOf9YpHKJqMSsa0dXbfmxeoJ7xHlrt+xmY=",
"owner": "numtide",
"repo": "flake-utils",
"rev": "93a2b84fc4b70d9e089d029deacc3583435c2ed6",
"rev": "ff7b65b44d01cf9ba6a71320833626af21126384",
"type": "github"
},
"original": {
@@ -17,11 +20,11 @@
},
"nixpkgs": {
"locked": {
"lastModified": 1679734080,
"narHash": "sha256-z846xfGLlon6t9lqUzlNtBOmsgQLQIZvR6Lt2dImk1M=",
"lastModified": 1697915759,
"narHash": "sha256-WyMj5jGcecD+KC8gEs+wFth1J1wjisZf8kVZH13f1Zo=",
"owner": "NixOS",
"repo": "nixpkgs",
"rev": "dbf5322e93bcc6cfc52268367a8ad21c09d76fea",
"rev": "51d906d2341c9e866e48c2efcaac0f2d70bfd43e",
"type": "github"
},
"original": {
@@ -36,6 +39,21 @@
"flake-utils": "flake-utils",
"nixpkgs": "nixpkgs"
}
},
"systems": {
"locked": {
"lastModified": 1681028828,
"narHash": "sha256-Vy1rq5AaRuLzOxct8nz4T6wlgyUR7zLU309k9mBC768=",
"owner": "nix-systems",
"repo": "default",
"rev": "da67096a3b9bf56a91d16901293e51ba5b49a27e",
"type": "github"
},
"original": {
"owner": "nix-systems",
"repo": "default",
"type": "github"
}
}
},
"root": "root",

View File

@@ -8,9 +8,11 @@
outputs = {self, nixpkgs, flake-utils}:
flake-utils.lib.eachDefaultSystem (system:
let pkgs = import nixpkgs { inherit system; }; in
{
packages.ftxui = pkgs.stdenv.mkDerivation rec {
let pkgs = import nixpkgs { inherit system; }; in
let llvm = pkgs.llvmPackages_latest; in
{
packages = rec {
default = pkgs.stdenv.mkDerivation rec {
pname = "ftxui";
version = "v4.0.0";
src = pkgs.fetchFromGitHub {
@@ -56,6 +58,19 @@
platforms = pkgs.lib.platforms.all;
};
};
}
);
ftxui = default;
};
devShells = {
default = pkgs.mkShell {
nativeBuildInputs = [
pkgs.cmake
pkgs.clang-tools
llvm.clang
];
};
};
}
);
}

View File

@@ -44,12 +44,16 @@ class ComponentBase {
ComponentBase* Parent() const;
Component& ChildAt(size_t i);
size_t ChildCount() const;
int Index() const;
void Add(Component children);
void Detach();
void DetachAllChildren();
// Renders the component.
virtual Element Render();
Element Render();
// Override this function modify how `Render` works.
virtual Element OnRender();
// Handles an event.
// By default, reduce on children with a lazy OR.
@@ -93,6 +97,7 @@ class ComponentBase {
private:
ComponentBase* parent_ = nullptr;
bool in_render = false;
};
} // namespace ftxui

View File

@@ -17,14 +17,14 @@
namespace ftxui {
/// @brief arguments for |ButtonOption::transform|, |CheckboxOption::transform|,
/// |Radiobox::transform|, |MenuEntryOption::transform|,
/// |MenuOption::transform|.
/// @brief arguments for transform from |ButtonOption|, |CheckboxOption|,
/// |RadioboxOption|, |MenuEntryOption|, |MenuOption|.
struct EntryState {
std::string label; ///< The label to display.
bool state; ///< The state of the button/checkbox/radiobox
bool active; ///< Whether the entry is the active one.
bool focused; ///< Whether the entry is one focused by the user.
int index; ///< Index of the entry when applicable or -1.
};
struct UnderlineOption {

View File

@@ -16,6 +16,7 @@
#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
#include "ftxui/component/event.hpp" // for Event
#include "ftxui/component/task.hpp" // for Task, Closure
#include "ftxui/dom/selection.hpp" // for SelectionOption
#include "ftxui/screen/screen.hpp" // for Screen
namespace ftxui {
@@ -68,6 +69,10 @@ class ScreenInteractive : public Screen {
void ForceHandleCtrlC(bool force);
void ForceHandleCtrlZ(bool force);
// Selection API.
std::string GetSelection();
void SelectionChange(std::function<void()> callback);
private:
void ExitNow();
@@ -82,6 +87,8 @@ class ScreenInteractive : public Screen {
void RunOnceBlocking(Component component);
void HandleTask(Component component, Task& task);
bool HandleSelection(bool handled, Event event);
void RefreshSelection();
void Draw(Component component);
void ResetCursorPosition();
@@ -129,6 +136,22 @@ class ScreenInteractive : public Screen {
// The style of the cursor to restore on exit.
int cursor_reset_shape_ = 1;
// Selection API:
CapturedMouse selection_pending_;
struct SelectionData {
int start_x = -1;
int start_y = -1;
int end_x = -2;
int end_y = -2;
bool empty = true;
bool operator==(const SelectionData& other) const;
bool operator!=(const SelectionData& other) const;
};
SelectionData selection_data_;
SelectionData selection_data_previous_;
std::unique_ptr<Selection> selection_;
std::function<void()> selection_on_change_;
friend class Loop;
public:

View File

@@ -95,6 +95,7 @@ Element canvas(std::function<void(Canvas&)>);
// -- Decorator ---
Element bold(Element);
Element dim(Element);
Element italic(Element);
Element inverted(Element);
Element underlined(Element);
Element underlinedDouble(Element);
@@ -113,6 +114,11 @@ Decorator focusPositionRelative(float x, float y);
Element automerge(Element child);
Decorator hyperlink(std::string link);
Element hyperlink(std::string link, Element child);
Element selectionStyleReset(Element);
Decorator selectionColor(Color foreground);
Decorator selectionBackgroundColor(Color foreground);
Decorator selectionForegroundColor(Color foreground);
Decorator selectionStyle(std::function<void(Pixel&)> style);
// --- Layout is
// Horizontal, Vertical or stacked set of elements.
@@ -156,7 +162,7 @@ Element frame(Element);
Element xframe(Element);
Element yframe(Element);
Element focus(Element);
Element select(Element);
Element select(Element e); // Deprecated - Alias for focus.
// --- Cursor ---
// Those are similar to `focus`, but also change the shape of the cursor.

View File

@@ -8,6 +8,7 @@
#include <vector> // for vector
#include "ftxui/dom/requirement.hpp" // for Requirement
#include "ftxui/dom/selection.hpp" // for Selection
#include "ftxui/screen/box.hpp" // for Box
#include "ftxui/screen/screen.hpp"
@@ -22,7 +23,7 @@ using Elements = std::vector<Element>;
class Node {
public:
Node();
Node(Elements children);
explicit Node(Elements children);
Node(const Node&) = delete;
Node(const Node&&) = delete;
Node& operator=(const Node&) = delete;
@@ -40,9 +41,15 @@ class Node {
// Propagated from Parents to Children.
virtual void SetBox(Box box);
// Step 3: Draw this element.
// Step 3: (optional) Selection
// Propagated from Parents to Children.
virtual void Select(Selection& selection);
// Step 4: Draw this element.
virtual void Render(Screen& screen);
virtual std::string GetSelectedContent(Selection& selection);
// Layout may not resolve within a single iteration for some elements. This
// allows them to request additionnal iterations. This signal must be
// forwarded to children at least once.
@@ -52,6 +59,8 @@ class Node {
};
virtual void Check(Status* status);
friend void Render(Screen& screen, Node* node, Selection& selection);
protected:
Elements children_;
Requirement requirement_;
@@ -60,6 +69,10 @@ class Node {
void Render(Screen& screen, const Element& element);
void Render(Screen& screen, Node* node);
void Render(Screen& screen, Node* node, Selection& selection);
std::string GetNodeSelectedContent(Screen& screen,
Node* node,
Selection& selection);
} // namespace ftxui

View File

@@ -5,8 +5,10 @@
#define FTXUI_DOM_REQUIREMENT_HPP
#include "ftxui/screen/box.hpp"
#include "ftxui/screen/screen.hpp"
namespace ftxui {
class Node;
struct Requirement {
// The required size to fully draw the element.
@@ -20,13 +22,28 @@ struct Requirement {
int flex_shrink_y = 0;
// Focus management to support the frame/focus/select element.
enum Selection {
NORMAL = 0,
SELECTED = 1,
FOCUSED = 2,
struct Focused {
bool enabled = false;
Box box;
Node* node = nullptr;
Screen::Cursor::Shape cursor_shape = Screen::Cursor::Shape::Hidden;
// Internal for interactions with components.
bool component_active = false;
// Return whether this requirement should be preferred over the other.
bool Prefer(const Focused& other) const {
if (!other.enabled) {
return false;
}
if (!enabled) {
return true;
}
return other.component_active && !component_active;
}
};
Selection selection = NORMAL;
Box selected_box;
Focused focused;
};
} // namespace ftxui

View File

@@ -0,0 +1,50 @@
// Copyright 2024 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#ifndef FTXUI_DOM_SELECTION_HPP
#define FTXUI_DOM_SELECTION_HPP
#include <functional>
#include <sstream>
#include "ftxui/screen/box.hpp" // for Box
#include "ftxui/screen/pixel.hpp" // for Pixel
namespace ftxui {
/// @brief Represent a selection in the terminal.
class Selection {
public:
Selection(); // Empty selection.
Selection(int start_x, int start_y, int end_x, int end_y);
const Box& GetBox() const;
Selection SaturateHorizontal(Box box);
Selection SaturateVertical(Box box);
bool IsEmpty() const { return empty_; }
void AddPart(const std::string& part, int y, int left, int right);
std::string GetParts() { return parts_.str(); }
private:
Selection(int start_x, int start_y, int end_x, int end_y, Selection* parent);
const int start_x_ = 0;
const int start_y_ = 0;
const int end_x_ = 0;
const int end_y_ = 0;
const Box box_ = {};
Selection* const parent_ = this;
const bool empty_ = true;
std::stringstream parts_;
// The position of the last inserted part.
int x_ = 0;
int y_ = 0;
};
} // namespace ftxui
#endif /* end of include guard: FTXUI_DOM_SELECTION_HPP */

View File

@@ -36,8 +36,8 @@ class TableSelection;
class Table {
public:
Table();
Table(std::vector<std::vector<std::string>>);
Table(std::vector<std::vector<Element>>);
explicit Table(std::vector<std::vector<std::string>>);
explicit Table(std::vector<std::vector<Element>>);
Table(std::initializer_list<std::vector<std::string>> init);
TableSelection SelectAll();
TableSelection SelectCell(int column, int row);

View File

@@ -14,6 +14,7 @@ struct Box {
static auto Intersection(Box a, Box b) -> Box;
static auto Union(Box a, Box b) -> Box;
void Shift(int x, int y);
bool Contain(int x, int y) const;
bool IsEmpty() const;
bool operator==(const Box& other) const;

View File

@@ -17,6 +17,7 @@ struct Pixel {
: blink(false),
bold(false),
dim(false),
italic(false),
inverted(false),
underlined(false),
underlined_double(false),
@@ -27,6 +28,7 @@ struct Pixel {
bool blink : 1;
bool bold : 1;
bool dim : 1;
bool italic : 1;
bool inverted : 1;
bool underlined : 1;
bool underlined_double : 1;

View File

@@ -4,12 +4,14 @@
#ifndef FTXUI_SCREEN_SCREEN_HPP
#define FTXUI_SCREEN_SCREEN_HPP
#include <cstdint> // for uint8_t
#include <string> // for string, basic_string, allocator
#include <vector> // for vector
#include <cstdint> // for uint8_t
#include <functional> // for function
#include <string> // for string, basic_string, allocator
#include <vector> // for vector
#include "ftxui/screen/image.hpp" // for Pixel, Image
#include "ftxui/screen/terminal.hpp" // for Dimensions
#include "ftxui/util/autoreset.hpp" // for AutoReset
namespace ftxui {
@@ -67,9 +69,18 @@ class Screen : public Image {
uint8_t RegisterHyperlink(const std::string& link);
const std::string& Hyperlink(uint8_t id) const;
using SelectionStyle = std::function<void(Pixel&)>;
const SelectionStyle& GetSelectionStyle() const;
void SetSelectionStyle(SelectionStyle decorator);
protected:
Cursor cursor_;
std::vector<std::string> hyperlinks_ = {""};
// The current selection style. This is overridden by various dom elements.
SelectionStyle selection_style_ = [](Pixel& pixel) {
pixel.inverted ^= true;
};
};
} // namespace ftxui

View File

@@ -37,7 +37,7 @@ class ButtonBase : public ComponentBase, public ButtonOption {
explicit ButtonBase(ButtonOption option) : ButtonOption(std::move(option)) {}
// Component implementation:
Element Render() override {
Element OnRender() override {
const bool active = Active();
const bool focused = Focused();
const bool focused_or_hover = focused || mouse_hover_;
@@ -47,17 +47,16 @@ class ButtonBase : public ComponentBase, public ButtonOption {
SetAnimationTarget(target);
}
auto focus_management = focused ? focus : active ? select : nothing;
const EntryState state = {
*label,
false,
active,
focused_or_hover,
const EntryState state{
*label, false, active, focused_or_hover, Index(),
};
auto element = (transform ? transform : DefaultTransform) //
(state);
return element | AnimatedColorStyle() | focus_management | reflect(box_);
element |= AnimatedColorStyle();
element |= focus;
element |= reflect(box_);
return element;
}
Decorator AnimatedColorStyle() {

View File

@@ -23,19 +23,17 @@ class CheckboxBase : public ComponentBase, public CheckboxOption {
private:
// Component implementation.
Element Render() override {
Element OnRender() override {
const bool is_focused = Focused();
const bool is_active = Active();
auto focus_management = is_focused ? focus : is_active ? select : nothing;
auto entry_state = EntryState{
*label,
*checked,
is_active,
is_focused || hovered_,
*label, *checked, is_active, is_focused || hovered_, -1,
};
auto element = (transform ? transform : CheckboxOption::Simple().transform)(
entry_state);
return element | focus_management | reflect(box_);
element |= focus;
element |= reflect(box_);
return element;
}
bool OnEvent(Event event) override {
@@ -72,7 +70,6 @@ class CheckboxBase : public ComponentBase, public CheckboxOption {
event.mouse().motion == Mouse::Pressed) {
*checked = !*checked;
on_change();
TakeFocus();
return true;
}

View File

@@ -28,7 +28,7 @@ namespace ftxui {
///
/// ▼ Show details
/// <details component>
///  ```
/// ```
// NOLINTNEXTLINE
Component Collapsible(ConstStringRef label, Component child, Ref<bool> show) {
class Impl : public ComponentBase {

View File

@@ -15,6 +15,8 @@
#include "ftxui/component/event.hpp" // for Event
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
#include "ftxui/dom/elements.hpp" // for text, Element
#include "ftxui/dom/node.hpp" // for Node, Elements
#include "ftxui/screen/box.hpp" // for Box
namespace ftxui::animation {
class Params;
@@ -51,6 +53,22 @@ size_t ComponentBase::ChildCount() const {
return children_.size();
}
/// @brief Return index of the component in its parent. -1 if no parent.
/// @ingroup component
int ComponentBase::Index() const {
if (parent_ == nullptr) {
return -1;
}
int index = 0;
for (const Component& child : parent_->children_) {
if (child.get() == this) {
return index;
}
index++;
}
return -1; // Not reached.
}
/// @brief Add a child.
/// @@param child The child to be attached.
/// @ingroup component
@@ -87,10 +105,46 @@ void ComponentBase::DetachAllChildren() {
}
/// @brief Draw the component.
/// Build a ftxui::Element to be drawn on the ftxi::Screen representing this
/// ftxui::ComponentBase.
/// Build a ftxui::Element to be drawn on the ftxui::Screen representing this
/// ftxui::ComponentBase. Please override OnRender() to modify the rendering.
/// @ingroup component
Element ComponentBase::Render() {
// Some users might call `ComponentBase::Render()` from
// `T::OnRender()`. To avoid infinite recursion, we use a flag.
if (in_render) {
return ComponentBase::OnRender();
}
in_render = true;
Element element = OnRender();
in_render = false;
class Wrapper : public Node {
public:
bool active_ = false;
Wrapper(Element child, bool active)
: Node({std::move(child)}), active_(active) {}
void SetBox(Box box) override {
Node::SetBox(box);
children_[0]->SetBox(box);
}
void ComputeRequirement() override {
Node::ComputeRequirement();
requirement_.focused.component_active = active_;
}
};
return std::make_shared<Wrapper>(std::move(element), Active());
}
/// @brief Draw the component.
/// Build a ftxui::Element to be drawn on the ftxi::Screen representing this
/// ftxui::ComponentBase. This function is means to be overridden.
/// @ingroup component
Element ComponentBase::OnRender() {
if (children_.size() == 1) {
return children_.front()->Render();
}

View File

@@ -98,7 +98,7 @@ class VerticalContainer : public ContainerBase {
public:
using ContainerBase::ContainerBase;
Element Render() override {
Element OnRender() override {
Elements elements;
elements.reserve(children_.size());
for (auto& it : children_) {
@@ -163,6 +163,7 @@ class VerticalContainer : public ContainerBase {
return false;
}
const int old_selected = *selector_;
if (event.mouse().button == Mouse::WheelUp) {
MoveSelector(-1);
}
@@ -171,7 +172,7 @@ class VerticalContainer : public ContainerBase {
}
*selector_ = std::max(0, std::min(int(children_.size()) - 1, *selector_));
return true;
return old_selected != *selector_;
}
Box box_;
@@ -181,7 +182,7 @@ class HorizontalContainer : public ContainerBase {
public:
using ContainerBase::ContainerBase;
Element Render() override {
Element OnRender() override {
Elements elements;
elements.reserve(children_.size());
for (auto& it : children_) {
@@ -217,7 +218,7 @@ class TabContainer : public ContainerBase {
public:
using ContainerBase::ContainerBase;
Element Render() override {
Element OnRender() override {
const Component active_child = ActiveChild();
if (active_child) {
return active_child->Render();
@@ -243,7 +244,7 @@ class StackedContainer : public ContainerBase {
: ContainerBase(std::move(children), nullptr) {}
private:
Element Render() final {
Element OnRender() final {
Elements elements;
for (auto& child : children_) {
elements.push_back(child->Render());
@@ -333,7 +334,7 @@ Component Vertical(Components children) {
/// children_2,
/// children_3,
/// children_4,
/// });
/// }, &selected_children);
/// ```
Component Vertical(Components children, int* selector) {
return std::make_shared<VerticalContainer>(std::move(children), selector);
@@ -354,7 +355,7 @@ Component Vertical(Components children, int* selector) {
/// children_2,
/// children_3,
/// children_4,
/// }, &selected_children);
/// });
/// ```
Component Horizontal(Components children) {
return Horizontal(std::move(children), nullptr);

View File

@@ -44,10 +44,14 @@ Component Dropdown(DropdownOption option) {
}));
}
Element Render() override {
radiobox.selected =
Element OnRender() override {
selected_ =
util::clamp(radiobox.selected(), 0, int(radiobox.entries.size()) - 1);
title_ = radiobox.entries[selected_()];
selected_ = util::clamp(selected_(), 0, int(radiobox.entries.size()) - 1);
if (selected_() >= 0 && selected_() < int(radiobox.entries.size())) {
title_ = radiobox.entries[selected_()];
}
return transform(*open_, checkbox_->Render(), radiobox_->Render());
}
@@ -66,10 +70,13 @@ Component Dropdown(DropdownOption option) {
// Auto-close the dropdown when the user selects an item, even if the item
// it the same as the previous one.
if (open_old && open_()) {
const bool should_close = (selected_() != selected_old) || //
(event == Event::Return) || //
(event == Event::Character(' ')) || //
(event == Event::Escape); //
const bool should_close =
(selected_() != selected_old) || //
(event == Event::Return) || //
(event == Event::Character(' ')) || //
(event == Event::Escape) || //
(event.is_mouse() && event.mouse().button == Mouse::Left &&
event.mouse().motion == Mouse::Pressed);
if (should_close) {
checkbox_->TakeFocus();

View File

@@ -0,0 +1,34 @@
// Copyright 2025 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include "ftxui/component/component.hpp" // for Horizontal, Vertical, Button, Tab
#include "ftxui/component/component_base.hpp" // for ComponentBase, Component
#include "ftxui/component/event.hpp" // for Event, Event::Tab, Event::TabReverse, Event::ArrowDown, Event::ArrowLeft, Event::ArrowRight, Event::ArrowUp
#include "gtest/gtest.h" // for AssertionResult, Message, TestPartResult, EXPECT_EQ, EXPECT_FALSE, Test, EXPECT_TRUE, TEST
namespace ftxui {
TEST(DropdownTest, Empty) {
std::vector<std::string> list = {};
int index = 0;
auto dropdown = Dropdown(list, &index);
dropdown->OnEvent(Event::Return);
auto screen = Screen(8, 8);
auto document = dropdown->Render();
Render(screen, document);
EXPECT_EQ(screen.ToString(),
"╭──────╮\r\n"
"│↓ │\r\n"
"├──────┤\r\n"
"│ │\r\n"
"│ │\r\n"
"│ │\r\n"
"│ │\r\n"
"╰──────╯");
}
} // namespace ftxui

View File

@@ -74,7 +74,7 @@ Event Event::CursorShape(std::string input, int shape) {
/// @brief An custom event whose meaning is defined by the user of the library.
/// @param input An arbitrary sequence of character defined by the developer.
/// @ingroup component.
/// @ingroup component
// static
Event Event::Special(std::string input) {
Event event;

View File

@@ -49,8 +49,8 @@ Component Hoverable(Component component, bool* hover) {
}
private:
Element Render() override {
return ComponentBase::Render() | reflect(box_);
Element OnRender() override {
return ComponentBase::OnRender() | reflect(box_);
}
bool OnEvent(Event event) override {
@@ -98,8 +98,8 @@ Component Hoverable(Component component,
}
private:
Element Render() override {
return ComponentBase::Render() | reflect(box_);
Element OnRender() override {
return ComponentBase::OnRender() | reflect(box_);
}
bool OnEvent(Event event) override {
@@ -159,7 +159,7 @@ ComponentDecorator Hoverable(bool* hover) {
/// button |= Hoverable(
/// [&]{ on_enter_cnt++; },
/// [&]{ on_leave_cnt++; }
// );
/// );
/// ```
// NOLINTNEXTLINE
ComponentDecorator Hoverable(std::function<void()> on_enter,
@@ -182,7 +182,7 @@ ComponentDecorator Hoverable(std::function<void()> on_enter,
/// auto button = Button("exit", screen.ExitLoopClosure());
/// bool hovered = false;
/// auto button_hoverable = Hoverable(button,
// [&](bool hover) { hovered = hover;});
/// [&](bool hover) { hovered = hover;});
/// ```
// NOLINTNEXTLINE
Component Hoverable(Component component, std::function<void(bool)> on_change) {

View File

@@ -96,9 +96,9 @@ class InputBase : public ComponentBase, public InputOption {
private:
// Component implementation:
Element Render() override {
Element OnRender() override {
const bool is_focused = Focused();
const auto focused = (!is_focused && !hovered_) ? select
const auto focused = (!is_focused && !hovered_) ? nothing
: insert() ? focusCursorBarBlinking
: focusCursorBlockBlinking;
@@ -108,15 +108,12 @@ class InputBase : public ComponentBase, public InputOption {
// placeholder.
if (content->empty()) {
auto element = text(placeholder()) | xflex | frame;
if (is_focused) {
element |= focus;
}
return transform_func({
std::move(element), hovered_, is_focused,
true // placeholder
}) |
reflect(box_);
focus | reflect(box_);
}
Elements elements;
@@ -176,7 +173,7 @@ class InputBase : public ComponentBase, public InputOption {
elements.push_back(element);
}
auto element = vbox(std::move(elements)) | frame;
auto element = vbox(std::move(elements), cursor_line) | frame;
return transform_func({
std::move(element), hovered_, is_focused,
false // placeholder
@@ -606,6 +603,7 @@ Component Input(StringRef content, InputOption option) {
/// @brief An input box for editing text.
/// @param content The editable content.
/// @param placeholder The placeholder text.
/// @param option Additional optional parameters.
/// @ingroup component
/// @see InputBase

View File

@@ -24,8 +24,8 @@ Component Maybe(Component child, std::function<bool()> show) {
explicit Impl(std::function<bool()> show) : show_(std::move(show)) {}
private:
Element Render() override {
return show_() ? ComponentBase::Render() : std::make_unique<Node>();
Element OnRender() override {
return show_() ? ComponentBase::OnRender() : std::make_unique<Node>();
}
bool Focusable() const override {
return show_() && ComponentBase::Focusable();

View File

@@ -105,7 +105,7 @@ class MenuBase : public ComponentBase, public MenuOption {
}
}
Element Render() override {
Element OnRender() override {
Clamp();
UpdateAnimationTarget();
@@ -123,22 +123,18 @@ class MenuBase : public ComponentBase, public MenuOption {
const bool is_selected = (selected() == i);
const EntryState state = {
entries[i],
false,
is_selected,
is_focused,
entries[i], false, is_selected, is_focused, i,
};
auto focus_management = (selected_focus_ != i) ? nothing
: is_menu_focused ? focus
: select;
const Element element =
(entries_option.transform ? entries_option.transform
: DefaultOptionTransform) //
Element element = (entries_option.transform ? entries_option.transform
: DefaultOptionTransform) //
(state);
elements.push_back(element | AnimatedColorStyle(i) | reflect(boxes_[i]) |
focus_management);
if (selected_focus_ == i) {
element |= focus;
}
element |= AnimatedColorStyle(i);
element |= reflect(boxes_[i]);
elements.push_back(element);
}
if (elements_postfix) {
elements.push_back(elements_postfix());
@@ -148,8 +144,9 @@ class MenuBase : public ComponentBase, public MenuOption {
std::reverse(elements.begin(), elements.end());
}
const Element bar =
IsHorizontal() ? hbox(std::move(elements)) : vbox(std::move(elements));
const Element bar = IsHorizontal()
? hbox(std::move(elements), selected_focus_)
: vbox(std::move(elements), selected_focus_);
if (!underline.enabled) {
return bar | reflect(box_);
@@ -621,23 +618,22 @@ Component MenuEntry(MenuEntryOption option) {
: MenuEntryOption(std::move(option)) {}
private:
Element Render() override {
const bool focused = Focused();
Element OnRender() override {
const bool is_focused = Focused();
UpdateAnimationTarget();
const EntryState state = {
label(),
false,
hovered_,
focused,
const EntryState state{
label(), false, hovered_, is_focused, Index(),
};
const Element element =
(transform ? transform : DefaultOptionTransform) //
Element element = (transform ? transform : DefaultOptionTransform) //
(state);
auto focus_management = focused ? select : nothing;
return element | AnimatedColorStyle() | focus_management | reflect(box_);
if (is_focused) {
element |= focus;
}
return element | AnimatedColorStyle() | reflect(box_);
}
void UpdateAnimationTarget() {
@@ -698,7 +694,6 @@ Component MenuEntry(MenuEntryOption option) {
animator_foreground_.OnAnimation(params);
}
MenuEntryOption option_;
Box box_;
bool hovered_ = false;

View File

@@ -226,5 +226,50 @@ TEST(MenuTest, AnimationsVertical) {
}
}
TEST(MenuTest, EntryIndex) {
int selected = 0;
std::vector<std::string> entries = {"0", "1", "2"};
auto option = MenuOption::Vertical();
option.entries = &entries;
option.selected = &selected;
option.entries_option.transform = [&](const EntryState& state) {
int curidx = std::stoi(state.label);
EXPECT_EQ(state.index, curidx);
return text(state.label);
};
auto menu = Menu(option);
menu->OnEvent(Event::ArrowDown);
menu->OnEvent(Event::ArrowDown);
menu->OnEvent(Event::Return);
entries.resize(2);
(void)menu->Render();
}
TEST(MenuTest, MenuEntryIndex) {
int selected = 0;
MenuEntryOption option;
option.transform = [&](const EntryState& state) {
int curidx = std::stoi(state.label);
EXPECT_EQ(state.index, curidx);
return text(state.label);
};
auto menu = Container::Vertical(
{
MenuEntry("0", option),
MenuEntry("1", option),
MenuEntry("2", option),
},
&selected);
menu->OnEvent(Event::ArrowDown);
menu->OnEvent(Event::ArrowDown);
menu->OnEvent(Event::Return);
for (size_t index = 0; index < menu->ChildCount(); index++) {
EXPECT_EQ(menu->ChildAt(index)->Index(), index);
}
}
} // namespace ftxui
// NOLINTEND

View File

@@ -26,7 +26,7 @@ Component Modal(Component main, Component modal, const bool* show_modal) {
}
private:
Element Render() override {
Element OnRender() override {
selector_ = *show_modal_;
auto document = main_->Render();
if (*show_modal_) {

View File

@@ -28,7 +28,7 @@ class RadioboxBase : public ComponentBase, public RadioboxOption {
: RadioboxOption(option) {}
private:
Element Render() override {
Element OnRender() override {
Clamp();
Elements elements;
const bool is_menu_focused = Focused();
@@ -36,21 +36,17 @@ class RadioboxBase : public ComponentBase, public RadioboxOption {
for (int i = 0; i < size(); ++i) {
const bool is_focused = (focused_entry() == i) && is_menu_focused;
const bool is_selected = (hovered_ == i);
auto focus_management = !is_selected ? nothing
: is_menu_focused ? focus
: select;
auto state = EntryState{
entries[i],
selected() == i,
is_selected,
is_focused,
entries[i], selected() == i, is_selected, is_focused, i,
};
auto element =
(transform ? transform : RadioboxOption::Simple().transform)(state);
elements.push_back(element | focus_management | reflect(boxes_[i]));
if (is_selected) {
element |= focus;
}
elements.push_back(element | reflect(boxes_[i]));
}
return vbox(std::move(elements)) | reflect(box_);
return vbox(std::move(elements), hovered_) | reflect(box_);
}
// NOLINTNEXTLINE(readability-function-cognitive-complexity)

View File

@@ -31,7 +31,7 @@ Component Renderer(std::function<Element()> render) {
public:
explicit Impl(std::function<Element()> render)
: render_(std::move(render)) {}
Element Render() override { return render_(); }
Element OnRender() override { return render_(); }
std::function<Element()> render_;
};
@@ -88,7 +88,7 @@ Component Renderer(std::function<Element(bool)> render) {
: render_(std::move(render)) {}
private:
Element Render() override { return render_(Focused()) | reflect(box_); }
Element OnRender() override { return render_(Focused()) | reflect(box_); }
bool Focusable() const override { return true; }
bool OnEvent(Event event) override {
if (event.is_mouse() && box_.Contain(event.mouse().x, event.mouse().y)) {

View File

@@ -77,16 +77,16 @@ class ResizableSplitBase : public ComponentBase {
switch (options_->direction()) {
case Direction::Left:
options_->main_size() = event.mouse().x - box_.x_min;
options_->main_size() = std::max(0, event.mouse().x - box_.x_min);
return true;
case Direction::Right:
options_->main_size() = box_.x_max - event.mouse().x;
options_->main_size() = std::max(0, box_.x_max - event.mouse().x);
return true;
case Direction::Up:
options_->main_size() = event.mouse().y - box_.y_min;
options_->main_size() = std::max(0, event.mouse().y - box_.y_min);
return true;
case Direction::Down:
options_->main_size() = box_.y_max - event.mouse().y;
options_->main_size() = std::max(0, box_.y_max - event.mouse().y);
return true;
}
@@ -94,7 +94,7 @@ class ResizableSplitBase : public ComponentBase {
return false;
}
Element Render() final {
Element OnRender() final {
switch (options_->direction()) {
case Direction::Left:
return RenderLeft();

View File

@@ -34,6 +34,7 @@
#include "ftxui/dom/requirement.hpp" // for Requirement
#include "ftxui/screen/pixel.hpp" // for Pixel
#include "ftxui/screen/terminal.hpp" // for Dimensions, Size
#include "ftxui/screen/util.hpp" // for util::clamp
#if defined(_WIN32)
#define DEFINE_CONSOLEV2_PROPERTIES
@@ -576,6 +577,18 @@ void ScreenInteractive::ForceHandleCtrlZ(bool force) {
force_handle_ctrl_z_ = force;
}
/// @brief Returns the content of the current selection
std::string ScreenInteractive::GetSelection() {
if (!selection_) {
return "";
}
return selection_->GetParts();
}
void ScreenInteractive::SelectionChange(std::function<void()> callback) {
selection_on_change_ = std::move(callback);
}
/// @brief Return the currently active screen, or null if none.
// static
ScreenInteractive* ScreenInteractive::Active() {
@@ -751,6 +764,14 @@ void ScreenInteractive::RunOnce(Component component) {
ExecuteSignalHandlers();
}
Draw(std::move(component));
if (selection_data_previous_ != selection_data_) {
selection_data_previous_ = selection_data_;
if (selection_on_change_) {
selection_on_change_();
Post(Event::Custom);
}
}
}
// private
@@ -781,7 +802,9 @@ void ScreenInteractive::HandleTask(Component component, Task& task) {
arg.screen_ = this;
const bool handled = component->OnEvent(arg);
bool handled = component->OnEvent(arg);
handled = HandleSelection(handled, arg);
if (arg == Event::CtrlC && (!handled || force_handle_ctrl_c_)) {
RecordSignal(SIGABRT);
@@ -824,6 +847,59 @@ void ScreenInteractive::HandleTask(Component component, Task& task) {
// clang-format on
}
// private
bool ScreenInteractive::HandleSelection(bool handled, Event event) {
if (handled) {
selection_pending_ = nullptr;
selection_data_.empty = true;
selection_ = nullptr;
return true;
}
if (!event.is_mouse()) {
return false;
}
auto& mouse = event.mouse();
if (mouse.button != Mouse::Left) {
return false;
}
if (mouse.motion == Mouse::Pressed) {
selection_pending_ = CaptureMouse();
selection_data_.start_x = mouse.x;
selection_data_.start_y = mouse.y;
selection_data_.end_x = mouse.x;
selection_data_.end_y = mouse.y;
return false;
}
if (!selection_pending_) {
return false;
}
if (mouse.motion == Mouse::Moved) {
if ((mouse.x != selection_data_.end_x) ||
(mouse.y != selection_data_.end_y)) {
selection_data_.end_x = mouse.x;
selection_data_.end_y = mouse.y;
selection_data_.empty = false;
}
return true;
}
if (mouse.motion == Mouse::Released) {
selection_pending_ = nullptr;
selection_data_.end_x = mouse.x;
selection_data_.end_y = mouse.y;
selection_data_.empty = false;
return true;
}
return false;
}
// private
// NOLINTNEXTLINE
void ScreenInteractive::Draw(Component component) {
@@ -842,15 +918,15 @@ void ScreenInteractive::Draw(Component component) {
break;
case Dimension::TerminalOutput:
dimx = terminal.dimx;
dimy = document->requirement().min_y;
dimy = util::clamp(document->requirement().min_y, 0, terminal.dimy);
break;
case Dimension::Fullscreen:
dimx = terminal.dimx;
dimy = terminal.dimy;
break;
case Dimension::FitComponent:
dimx = std::min(document->requirement().min_x, terminal.dimx);
dimy = std::min(document->requirement().min_y, terminal.dimy);
dimx = util::clamp(document->requirement().min_x, 0, terminal.dimx);
dimy = util::clamp(document->requirement().min_y, 0, terminal.dimy);
break;
}
@@ -899,7 +975,12 @@ void ScreenInteractive::Draw(Component component) {
#endif
previous_frame_resized_ = resized;
Render(*this, document);
selection_ = selection_data_.empty
? std::make_unique<Selection>()
: std::make_unique<Selection>(
selection_data_.start_x, selection_data_.start_y, //
selection_data_.end_x, selection_data_.end_y);
Render(*this, document.get(), *selection_);
// Set cursor position for user using tools to insert CJK characters.
{
@@ -988,4 +1069,21 @@ void ScreenInteractive::Signal(int signal) {
#endif
}
bool ScreenInteractive::SelectionData::operator==(
const ScreenInteractive::SelectionData& other) const {
if (empty && other.empty) {
return true;
}
if (empty || other.empty) {
return false;
}
return start_x == other.start_x && start_y == other.start_y &&
end_x == other.end_x && end_y == other.end_y;
}
bool ScreenInteractive::SelectionData::operator!=(
const ScreenInteractive::SelectionData& other) const {
return !(*this == other);
}
} // namespace ftxui.

View File

@@ -16,7 +16,6 @@
#include "ftxui/dom/elements.hpp" // for operator|, text, Element, xflex, hbox, color, underlined, reflect, Decorator, dim, vcenter, focus, nothing, select, yflex, gaugeDirection
#include "ftxui/screen/box.hpp" // for Box
#include "ftxui/screen/color.hpp" // for Color, Color::GrayDark, Color::White
#include "ftxui/screen/util.hpp" // for clamp
#include "ftxui/util/ref.hpp" // for ConstRef, Ref, ConstStringRef
namespace ftxui {
@@ -39,7 +38,7 @@ class SliderBase : public SliderOption<T>, public ComponentBase {
public:
explicit SliderBase(SliderOption<T> options) : SliderOption<T>(options) {}
Element Render() override {
Element OnRender() override {
auto gauge_color =
Focused() ? color(this->color_active) : color(this->color_inactive);
const float percent =
@@ -134,53 +133,52 @@ class SliderBase : public SliderOption<T>, public ComponentBase {
return ComponentBase::OnEvent(event);
}
bool OnCapturedMouseEvent(Event event) {
if (event.mouse().motion == Mouse::Released) {
captured_mouse_ = nullptr;
return true;
}
T old_value = this->value();
switch (this->direction) {
case Direction::Right: {
this->value() = this->min() + (event.mouse().x - gauge_box_.x_min) *
(this->max() - this->min()) /
(gauge_box_.x_max - gauge_box_.x_min);
break;
}
case Direction::Left: {
this->value() = this->max() - (event.mouse().x - gauge_box_.x_min) *
(this->max() - this->min()) /
(gauge_box_.x_max - gauge_box_.x_min);
break;
}
case Direction::Down: {
this->value() = this->min() + (event.mouse().y - gauge_box_.y_min) *
(this->max() - this->min()) /
(gauge_box_.y_max - gauge_box_.y_min);
break;
}
case Direction::Up: {
this->value() = this->max() - (event.mouse().y - gauge_box_.y_min) *
(this->max() - this->min()) /
(gauge_box_.y_max - gauge_box_.y_min);
break;
}
}
this->value() = std::max(this->min(), std::min(this->max(), this->value()));
if (old_value != this->value() && this->on_change) {
this->on_change();
}
return true;
}
bool OnMouseEvent(Event event) {
if (captured_mouse_) {
if (event.mouse().motion == Mouse::Released) {
captured_mouse_ = nullptr;
return true;
}
T old_value = this->value();
switch (this->direction) {
case Direction::Right: {
this->value() =
this->min() + (event.mouse().x - gauge_box_.x_min) *
(this->max() - this->min()) /
(gauge_box_.x_max - gauge_box_.x_min);
break;
}
case Direction::Left: {
this->value() =
this->max() - (event.mouse().x - gauge_box_.x_min) *
(this->max() - this->min()) /
(gauge_box_.x_max - gauge_box_.x_min);
break;
}
case Direction::Down: {
this->value() =
this->min() + (event.mouse().y - gauge_box_.y_min) *
(this->max() - this->min()) /
(gauge_box_.y_max - gauge_box_.y_min);
break;
}
case Direction::Up: {
this->value() =
this->max() - (event.mouse().y - gauge_box_.y_min) *
(this->max() - this->min()) /
(gauge_box_.y_max - gauge_box_.y_min);
break;
}
}
this->value() =
std::max(this->min(), std::min(this->max(), this->value()));
if (old_value != this->value() && this->on_change) {
this->on_change();
}
return true;
return OnCapturedMouseEvent(event);
}
if (event.mouse().button != Mouse::Left) {
@@ -198,7 +196,7 @@ class SliderBase : public SliderOption<T>, public ComponentBase {
if (captured_mouse_) {
TakeFocus();
return true;
return OnCapturedMouseEvent(event);
}
return false;
@@ -242,19 +240,21 @@ class SliderWithLabel : public ComponentBase {
return true;
}
Element Render() override {
auto focus_management = Focused() ? focus : Active() ? select : nothing;
Element OnRender() override {
auto gauge_color = (Focused() || mouse_hover_) ? color(Color::White)
: color(Color::GrayDark);
return hbox({
text(label_()) | dim | vcenter,
hbox({
text("["),
ComponentBase::Render() | underlined,
text("]"),
}) | xflex,
}) |
gauge_color | xflex | reflect(box_) | focus_management;
auto element = hbox({
text(label_()) | dim | vcenter,
hbox({
text("["),
ComponentBase::Render() | underlined,
text("]"),
}) | xflex,
}) |
gauge_color | xflex | reflect(box_);
element |= focus;
return element;
}
ConstStringRef label_;

View File

@@ -60,17 +60,17 @@ TEST(SliderTest, Right) {
EXPECT_EQ(value, 50);
EXPECT_EQ(updated, 0);
EXPECT_TRUE(slider->OnEvent(MousePressed(3, 0)));
EXPECT_EQ(value, 50);
EXPECT_EQ(updated, 0);
EXPECT_EQ(value, 30);
EXPECT_EQ(updated, 1);
EXPECT_TRUE(slider->OnEvent(MousePressed(9, 0)));
EXPECT_EQ(value, 90);
EXPECT_EQ(updated, 1);
EXPECT_EQ(updated, 2);
EXPECT_TRUE(slider->OnEvent(MousePressed(9, 2)));
EXPECT_EQ(value, 90);
EXPECT_EQ(updated, 1);
EXPECT_EQ(updated, 2);
EXPECT_TRUE(slider->OnEvent(MousePressed(5, 2)));
EXPECT_EQ(value, 50);
EXPECT_EQ(updated, 2);
EXPECT_EQ(updated, 3);
EXPECT_TRUE(slider->OnEvent(MouseReleased(5, 2)));
EXPECT_FALSE(slider->OnEvent(MousePressed(5, 2)));
EXPECT_EQ(value, 50);
@@ -92,17 +92,17 @@ TEST(SliderTest, Left) {
EXPECT_EQ(value, 50);
EXPECT_EQ(updated, 0);
EXPECT_TRUE(slider->OnEvent(MousePressed(3, 0)));
EXPECT_EQ(value, 50);
EXPECT_EQ(updated, 0);
EXPECT_EQ(value, 70);
EXPECT_EQ(updated, 1);
EXPECT_TRUE(slider->OnEvent(MousePressed(9, 0)));
EXPECT_EQ(value, 10);
EXPECT_EQ(updated, 1);
EXPECT_EQ(updated, 2);
EXPECT_TRUE(slider->OnEvent(MousePressed(9, 2)));
EXPECT_EQ(value, 10);
EXPECT_EQ(updated, 1);
EXPECT_EQ(updated, 2);
EXPECT_TRUE(slider->OnEvent(MousePressed(5, 2)));
EXPECT_EQ(value, 50);
EXPECT_EQ(updated, 2);
EXPECT_EQ(updated, 3);
EXPECT_TRUE(slider->OnEvent(MouseReleased(5, 2)));
EXPECT_FALSE(slider->OnEvent(MousePressed(5, 2)));
EXPECT_EQ(value, 50);
@@ -124,21 +124,21 @@ TEST(SliderTest, Down) {
EXPECT_EQ(value, 50);
EXPECT_EQ(updated, 0);
EXPECT_TRUE(slider->OnEvent(MousePressed(0, 3)));
EXPECT_EQ(value, 50);
EXPECT_EQ(updated, 0);
EXPECT_EQ(value, 30);
EXPECT_EQ(updated, 1);
EXPECT_TRUE(slider->OnEvent(MousePressed(0, 9)));
EXPECT_EQ(value, 90);
EXPECT_EQ(updated, 1);
EXPECT_EQ(updated, 2);
EXPECT_TRUE(slider->OnEvent(MousePressed(2, 9)));
EXPECT_EQ(value, 90);
EXPECT_EQ(updated, 1);
EXPECT_EQ(updated, 2);
EXPECT_TRUE(slider->OnEvent(MousePressed(2, 5)));
EXPECT_EQ(value, 50);
EXPECT_EQ(updated, 2);
EXPECT_EQ(updated, 3);
EXPECT_TRUE(slider->OnEvent(MouseReleased(2, 5)));
EXPECT_FALSE(slider->OnEvent(MousePressed(2, 5)));
EXPECT_EQ(value, 50);
EXPECT_EQ(updated, 2);
EXPECT_EQ(updated, 3);
}
TEST(SliderTest, Up) {
@@ -157,17 +157,17 @@ TEST(SliderTest, Up) {
EXPECT_EQ(value, 50);
EXPECT_EQ(updated, 0);
EXPECT_TRUE(slider->OnEvent(MousePressed(0, 3)));
EXPECT_EQ(value, 50);
EXPECT_EQ(updated, 0);
EXPECT_EQ(value, 70);
EXPECT_EQ(updated, 1);
EXPECT_TRUE(slider->OnEvent(MousePressed(0, 9)));
EXPECT_EQ(value, 10);
EXPECT_EQ(updated, 1);
EXPECT_EQ(updated, 2);
EXPECT_TRUE(slider->OnEvent(MousePressed(2, 9)));
EXPECT_EQ(value, 10);
EXPECT_EQ(updated, 1);
EXPECT_EQ(updated, 2);
EXPECT_TRUE(slider->OnEvent(MousePressed(2, 5)));
EXPECT_EQ(value, 50);
EXPECT_EQ(updated, 2);
EXPECT_EQ(updated, 3);
EXPECT_TRUE(slider->OnEvent(MouseReleased(2, 5)));
EXPECT_FALSE(slider->OnEvent(MousePressed(2, 5)));
EXPECT_EQ(value, 50);

View File

@@ -93,7 +93,7 @@ class ResizeDecorator : public NodeDecorator {
Element DefaultRenderState(const WindowRenderState& state) {
Element element = state.inner;
if (state.active) {
if (!state.active) {
element |= dim;
}
@@ -124,7 +124,7 @@ class WindowImpl : public ComponentBase, public WindowOptions {
}
private:
Element Render() final {
Element OnRender() final {
auto element = ComponentBase::Render();
const bool captureable =

View File

@@ -54,10 +54,10 @@ class Border : public Node {
requirement_.min_x =
std::max(requirement_.min_x, children_[1]->requirement().min_x + 2);
}
requirement_.selected_box.x_min++;
requirement_.selected_box.x_max++;
requirement_.selected_box.y_min++;
requirement_.selected_box.y_max++;
requirement_.focused.box.x_min++;
requirement_.focused.box.x_max++;
requirement_.focused.box.y_min++;
requirement_.focused.box.y_max++;
}
void SetBox(Box box) override {
@@ -65,7 +65,8 @@ class Border : public Node {
if (children_.size() == 2) {
Box title_box;
title_box.x_min = box.x_min + 1;
title_box.x_max = std::min(box.x_max - 1, box.x_min + children_[1]->requirement().min_x);
title_box.x_max = std::min(box.x_max - 1,
box.x_min + children_[1]->requirement().min_x);
title_box.y_min = box.y_min;
title_box.y_max = box.y_min;
children_[1]->SetBox(title_box);
@@ -145,10 +146,8 @@ class BorderPixel : public Node {
requirement_.min_x =
std::max(requirement_.min_x, children_[1]->requirement().min_x + 2);
}
requirement_.selected_box.x_min++;
requirement_.selected_box.x_max++;
requirement_.selected_box.y_min++;
requirement_.selected_box.y_max++;
requirement_.focused.box.Shift(1, 1);
}
void SetBox(Box box) override {

View File

@@ -5,6 +5,7 @@
#define FTXUI_DOM_BOX_HELPER_HPP
#include <vector>
#include "ftxui/dom/requirement.hpp"
namespace ftxui::box_helper {
@@ -19,7 +20,6 @@ struct Element {
};
void Compute(std::vector<Element>* elements, int target_size);
} // namespace ftxui::box_helper
#endif /* end of include guard: FTXUI_DOM_BOX_HELPER_HPP */

View File

@@ -21,24 +21,20 @@ class DBox : public Node {
explicit DBox(Elements children) : Node(std::move(children)) {}
void ComputeRequirement() override {
requirement_.min_x = 0;
requirement_.min_y = 0;
requirement_.flex_grow_x = 0;
requirement_.flex_grow_y = 0;
requirement_.flex_shrink_x = 0;
requirement_.flex_shrink_y = 0;
requirement_.selection = Requirement::NORMAL;
requirement_ = Requirement{};
for (auto& child : children_) {
child->ComputeRequirement();
// Propagate the focused requirement.
if (requirement_.focused.Prefer(child->requirement().focused)) {
requirement_.focused = child->requirement().focused;
}
// Extend the min_x and min_y to contain all the children
requirement_.min_x =
std::max(requirement_.min_x, child->requirement().min_x);
requirement_.min_y =
std::max(requirement_.min_y, child->requirement().min_y);
if (requirement_.selection < child->requirement().selection) {
requirement_.selection = child->requirement().selection;
requirement_.selected_box = child->requirement().selected_box;
}
}
}
@@ -49,58 +45,6 @@ class DBox : public Node {
child->SetBox(box);
}
}
void Render(Screen& screen) override {
if (children_.size() <= 1) {
Node::Render(screen);
return;
}
const int width = box_.x_max - box_.x_min + 1;
const int height = box_.y_max - box_.y_min + 1;
std::vector<Pixel> pixels(std::size_t(width * height));
for (auto& child : children_) {
child->Render(screen);
// Accumulate the pixels
Pixel* acc = pixels.data();
for (int x = 0; x < width; ++x) {
for (int y = 0; y < height; ++y) {
auto& pixel = screen.PixelAt(x + box_.x_min, y + box_.y_min);
acc->background_color =
Color::Blend(acc->background_color, pixel.background_color);
acc->automerge = pixel.automerge || acc->automerge;
if (pixel.character.empty()) {
acc->foreground_color =
Color::Blend(acc->foreground_color, pixel.background_color);
} else {
acc->blink = pixel.blink;
acc->bold = pixel.bold;
acc->dim = pixel.dim;
acc->inverted = pixel.inverted;
acc->underlined = pixel.underlined;
acc->underlined_double = pixel.underlined_double;
acc->strikethrough = pixel.strikethrough;
acc->hyperlink = pixel.hyperlink;
acc->character = pixel.character;
acc->foreground_color = pixel.foreground_color;
}
++acc; // NOLINT
pixel = Pixel();
}
}
}
// Render the accumulated pixels:
Pixel* acc = pixels.data();
for (int x = 0; x < width; ++x) {
for (int y = 0; y < height; ++y) {
screen.PixelAt(x + box_.x_min, y + box_.y_min) = *acc++; // NOLINT
}
}
}
};
} // namespace

View File

@@ -80,6 +80,7 @@ class Flex : public Node {
}
void SetBox(Box box) override {
Node::SetBox(box);
if (children_.empty()) {
return;
}

View File

@@ -4,6 +4,7 @@
#include <algorithm> // for min, max
#include <cstddef> // for size_t
#include <memory> // for __shared_ptr_access, shared_ptr, allocator_traits<>::value_type, make_shared
#include <tuple> // for ignore
#include <utility> // for move, swap
#include <vector> // for vector
@@ -12,6 +13,7 @@
#include "ftxui/dom/flexbox_helper.hpp" // for Block, Global, Compute
#include "ftxui/dom/node.hpp" // for Node, Elements, Node::Status
#include "ftxui/dom/requirement.hpp" // for Requirement
#include "ftxui/dom/selection.hpp" // for Selection
#include "ftxui/screen/box.hpp" // for Box
namespace ftxui {
@@ -89,37 +91,32 @@ class Flexbox : public Node {
}
void ComputeRequirement() override {
requirement_ = Requirement{};
for (auto& child : children_) {
child->ComputeRequirement();
}
flexbox_helper::Global global;
global.config = config_normalized_;
global_ = flexbox_helper::Global();
global_.config = config_normalized_;
if (IsColumnOriented()) {
global.size_x = 100000; // NOLINT
global.size_y = asked_;
global_.size_x = 100000; // NOLINT
global_.size_y = asked_;
} else {
global.size_x = asked_;
global.size_y = 100000; // NOLINT
global_.size_x = asked_;
global_.size_y = 100000; // NOLINT
}
Layout(global, true);
Layout(global_, true);
// Reset:
requirement_.selection = Requirement::Selection::NORMAL;
requirement_.selected_box = Box();
requirement_.min_x = 0;
requirement_.min_y = 0;
if (global.blocks.empty()) {
if (global_.blocks.empty()) {
return;
}
// Compute the union of all the blocks:
Box box;
box.x_min = global.blocks[0].x;
box.y_min = global.blocks[0].y;
box.x_max = global.blocks[0].x + global.blocks[0].dim_x;
box.y_max = global.blocks[0].y + global.blocks[0].dim_y;
for (auto& b : global.blocks) {
box.x_min = global_.blocks[0].x;
box.y_min = global_.blocks[0].y;
box.x_max = global_.blocks[0].x + global_.blocks[0].dim_x;
box.y_max = global_.blocks[0].y + global_.blocks[0].dim_y;
for (auto& b : global_.blocks) {
box.x_min = std::min(box.x_min, b.x);
box.y_min = std::min(box.y_min, b.y);
box.x_max = std::max(box.x_max, b.x + b.dim_x);
@@ -130,19 +127,14 @@ class Flexbox : public Node {
// Find the selection:
for (size_t i = 0; i < children_.size(); ++i) {
if (requirement_.selection >= children_[i]->requirement().selection) {
continue;
if (requirement_.focused.Prefer(children_[i]->requirement().focused)) {
requirement_.focused = children_[i]->requirement().focused;
// Shift |focused.box| according to its position inside this component:
auto& b = global_.blocks[i];
requirement_.focused.box.Shift(b.x, b.y);
requirement_.focused.box =
Box::Intersection(requirement_.focused.box, box);
}
requirement_.selection = children_[i]->requirement().selection;
Box selected_box = children_[i]->requirement().selected_box;
// Shift |selected_box| according to its position inside this component:
auto& b = global.blocks[i];
selected_box.x_min += b.x;
selected_box.y_min += b.y;
selected_box.x_max += b.x;
selected_box.y_max += b.y;
requirement_.selected_box = Box::Intersection(selected_box, box);
}
}
@@ -177,6 +169,43 @@ class Flexbox : public Node {
}
}
void Select(Selection& selection) override {
// If this Node box_ doesn't intersect with the selection, then no
// selection.
if (Box::Intersection(selection.GetBox(), box_).IsEmpty()) {
return;
}
Selection selection_lines = IsColumnOriented()
? selection.SaturateVertical(box_)
: selection.SaturateHorizontal(box_);
size_t i = 0;
for (auto& line : global_.lines) {
Box box;
box.x_min = box_.x_min + line.x;
box.x_max = box_.x_min + line.x + line.dim_x - 1;
box.y_min = box_.y_min + line.y;
box.y_max = box_.y_min + line.y + line.dim_y - 1;
// If the line box doesn't intersect with the selection, then no
// selection.
if (Box::Intersection(selection.GetBox(), box).IsEmpty()) {
continue;
}
Selection selection_line = IsColumnOriented()
? selection_lines.SaturateHorizontal(box)
: selection_lines.SaturateVertical(box);
for (auto& block : line.blocks) {
std::ignore = block;
children_[i]->Select(selection_line);
i++;
}
}
}
void Check(Status* status) override {
for (auto& child : children_) {
child->Check(status);
@@ -194,6 +223,7 @@ class Flexbox : public Node {
bool need_iteration_ = true;
const FlexboxConfig config_;
const FlexboxConfig config_normalized_;
flexbox_helper::Global global_;
};
} // namespace
@@ -212,11 +242,11 @@ class Flexbox : public Node {
/// text("element 2"),
/// text("element 3"),
/// }, FlexboxConfig()
// .Set(FlexboxConfig::Direction::Column)
// .Set(FlexboxConfig::Wrap::WrapInversed)
// .SetGapMainAxis(1)
// .SetGapCrossAxis(1)
// )
/// .Set(FlexboxConfig::Direction::Column)
/// .Set(FlexboxConfig::Wrap::WrapInversed)
/// .SetGapMainAxis(1)
/// .SetGapCrossAxis(1)
/// )
/// ```
Element flexbox(Elements children, FlexboxConfig config) {
return std::make_shared<Flexbox>(std::move(children), config);

View File

@@ -68,6 +68,10 @@ void SymmetryXY(Global& g) {
std::swap(b.x, b.y);
std::swap(b.dim_x, b.dim_y);
}
for (auto& l : g.lines) {
std::swap(l.x, l.y);
std::swap(l.dim_x, l.dim_y);
}
}
void SymmetryX(Global& g) {
@@ -75,6 +79,9 @@ void SymmetryX(Global& g) {
for (auto& b : g.blocks) {
b.x = g.size_x - b.x - b.dim_x;
}
for (auto& l : g.lines) {
l.x = g.size_x - l.x - l.dim_x;
}
}
void SymmetryY(Global& g) {
@@ -82,14 +89,13 @@ void SymmetryY(Global& g) {
for (auto& b : g.blocks) {
b.y = g.size_y - b.y - b.dim_y;
}
for (auto& l : g.lines) {
l.y = g.size_y - l.y - l.dim_y;
}
}
struct Line {
std::vector<Block*> blocks;
};
void SetX(Global& global, std::vector<Line> lines) {
for (auto& line : lines) {
void SetX(Global& global) {
for (auto& line : global.lines) {
std::vector<box_helper::Element> elements;
elements.reserve(line.blocks.size());
for (auto* block : line.blocks) {
@@ -110,19 +116,24 @@ void SetX(Global& global, std::vector<Line> lines) {
int x = 0;
for (size_t i = 0; i < line.blocks.size(); ++i) {
line.blocks[i]->dim_x = elements[i].size;
line.blocks[i]->x = x;
line.blocks[i]->dim_x = elements[i].size;
x += elements[i].size;
x += global.config.gap_x;
}
}
for (auto& line : global.lines) {
line.x = 0;
line.dim_x = global.size_x;
}
}
// NOLINTNEXTLINE(readability-function-cognitive-complexity)
void SetY(Global& g, std::vector<Line> lines) {
void SetY(Global& g) {
std::vector<box_helper::Element> elements;
elements.reserve(lines.size());
for (auto& line : lines) {
elements.reserve(g.lines.size());
for (auto& line : g.lines) {
box_helper::Element element;
element.flex_shrink = line.blocks.front()->flex_shrink_y;
element.flex_grow = line.blocks.front()->flex_grow_y;
@@ -202,9 +213,9 @@ void SetY(Global& g, std::vector<Line> lines) {
}
// [Align items]
for (size_t i = 0; i < lines.size(); ++i) {
for (size_t i = 0; i < g.lines.size(); ++i) {
auto& element = elements[i];
for (auto* block : lines[i].blocks) {
for (auto* block : g.lines[i].blocks) {
const bool stretch =
block->flex_grow_y != 0 ||
g.config.align_content == FlexboxConfig::AlignContent::Stretch;
@@ -237,10 +248,16 @@ void SetY(Global& g, std::vector<Line> lines) {
}
}
}
ys.push_back(g.size_y);
for (size_t i = 0; i < g.lines.size(); ++i) {
g.lines[i].y = ys[i];
g.lines[i].dim_y = ys[i + 1] - ys[i];
}
}
void JustifyContent(Global& g, std::vector<Line> lines) {
for (auto& line : lines) {
void JustifyContent(Global& g) {
for (auto& line : g.lines) {
Block* last = line.blocks.back();
int remaining_space = g.size_x - last->x - last->dim_x;
switch (g.config.justify_content) {
@@ -315,38 +332,36 @@ void Compute2(Global& global) {
void Compute3(Global& global) {
// Step 1: Lay out every elements into rows:
std::vector<Line> lines;
{
Line line;
int x = 0;
line.blocks.reserve(global.blocks.size());
for (auto& block : global.blocks) {
// Does it fit the end of the row?
// No? Then we need to start a new one:
if (x + block.min_size_x > global.size_x) {
x = 0;
if (!line.blocks.empty()) {
lines.push_back(std::move(line));
global.lines.push_back(std::move(line));
}
line = Line();
}
block.line = static_cast<int>(lines.size());
block.line = static_cast<int>(global.lines.size());
block.line_position = static_cast<int>(line.blocks.size());
line.blocks.push_back(&block);
x += block.min_size_x + global.config.gap_x;
}
if (!line.blocks.empty()) {
lines.push_back(std::move(line));
global.lines.push_back(std::move(line));
}
}
// Step 2: Set positions on the X axis.
SetX(global, lines);
JustifyContent(global, lines); // Distribute remaining space.
SetX(global);
JustifyContent(global); // Distribute remaining space.
// Step 3: Set positions on the Y axis.
SetY(global, lines);
SetY(global);
}
} // namespace

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