40 Commits

Author SHA1 Message Date
Toyosatomimi no Miko
88a9132d75 Missing italic declaration 2025-05-15 15:31:39 -04:00
Toyosatomimi no Miko
83b83e30ec Missing header (number 2) 2025-05-15 15:24:11 -04:00
Toyosatomimi no Miko
bc45cd6ad5 Missing header 2025-05-15 15:19:03 -04:00
Toyosatomimi no Miko
cdf8144bf1 This should fix the problem. Forgot to export these 2025-05-15 15:07:49 -04:00
Toyosatomimi no Miko
ed5f04ccc0 Update examples for testing modules 2025-05-15 14:54:42 -04:00
Miko
4b8c8ea00d Merge branch 'ArthurSonzogni:main' into main 2025-05-11 17:12:31 -04:00
Arthur Sonzogni
08b8a3b28f Add documentation about Bazel (#1045)
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2025-05-11 08:00:11 +02:00
Miko
9e1120c146 Merge branch 'main' into main 2025-05-10 22:01:04 -04:00
ArthurSonzogni
5cfed50702 v6.1.9
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Documentation / documentation (push) Has been cancelled
2025-05-07 22:43:27 +02:00
Arthur Sonzogni
b307a175ed Bazel: general improvements. (#1043)
* Bazel: general improvements.

Improve the Bazel build. Attempt to fix previous errors recorded while
trying to publish ftxui in the Bazel Central Registry:
- https://github.com/bazelbuild/bazel-central-registry/pull/4485
- https://buildkite.com/bazel/bcr-presubmit/builds/13601#01968b61-f5b2-4d16-94d0-c87a03a1a23b

Test against "recent" platforms
-------------------------------

Previously, I got the error:
```
gcc: error: unrecognized command line option '-std-c++20'; did you mean '-std-c++2a'?
```
This was due to using old distribution like ubuntu 2004. Test against
newer platforms only to avoid GCC version<-9.x.y

Downgrade gtest version.
------------------------

I suspect this caused the Bazel Central Registry error:
```
file:///workdir/modules/googletest/1.15.2/MODULE.bazel:68:20: name 'use_repo_rule' is not defined
```
Specifying using bazelmod fixes the issue. Thanks @robinlinden

Tag gtest as dev_dependency
---------------------------

Presumably, this should avoid dependants to fetch it?

Enable --features-layering_check
--------------------------------

Aka clang `-Wprivate-header`. Fix the encountered errors.

Use clang in the CI
-------------------

The CI was defining clang/gcc in the matrix, but was not using it. Fix
the bug.
2025-05-07 22:41:17 +02:00
Jacob Shing
4604adb502 Adds example project using FTXUI (#1044)
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2025-05-05 17:44:13 +02:00
Miko
006ec1cbed Merge branch 'ArthurSonzogni:main' into main 2025-05-04 19:27:15 -04:00
ArthurSonzogni
add5f40d31 Restore dbox behavior from ftxui5.0.0
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Bug:https://github.com/eclipse-ecal/ecal/pull/2095
2025-05-02 16:48:00 +02:00
Miko
16c25ae441 Merge branch 'main' into main 2025-05-01 17:09:57 -04:00
ArthurSonzogni
805db9bdea Set Bazel compatibility level
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2025-05-01 11:53:18 +02:00
ArthurSonzogni
784f53fd7e Remove attestion for Bazel 2025-05-01 11:30:12 +02:00
ArthurSonzogni
799d8a267e Fix release workflow 2025-05-01 10:52:54 +02:00
ArthurSonzogni
f4513702b0 Fix release workflow 2025-05-01 10:40:53 +02:00
ArthurSonzogni
ba6716c6e1 Fix publish workflow 2025-05-01 10:33:19 +02:00
Miko
05b4bffe3b Merge branch 'main' into main 2025-04-30 14:39:52 -04:00
Toyosatomimi no Miko
ffc6dcd3bf Add ftxui module for all submodules 2025-04-19 09:54:02 -04:00
ArthurSonzogni
f6dceabdc9 tweaks 2025-04-11 15:07:58 +02:00
ArthurSonzogni
cb8ebdeb44 fix workflows 3 2025-04-11 02:03:18 +02:00
ArthurSonzogni
dd37fba100 Fix workflow 2 2025-04-11 01:48:07 +02:00
ArthurSonzogni
4d627c1ffb Fix workflow. 2025-04-11 01:43:23 +02:00
ArthurSonzogni
1dff6a5c35 Compile examples with modules. 2025-04-11 01:39:07 +02:00
ArthurSonzogni
0c67566427 Update 2025-04-10 14:45:45 +02:00
ArthurSonzogni
85c3dc45ca Add Changelog and remove flag. 2025-04-09 12:35:46 +02:00
Miko
84f691e9d3 Merge branch 'ArthurSonzogni:main' into main 2025-04-08 11:45:52 -04:00
Miko
2e36aa061a Merge branch 'ArthurSonzogni:main' into main 2025-03-29 22:17:54 -04:00
Miko
8ed06a4812 Merge branch 'ArthurSonzogni:main' into main 2025-03-29 12:26:56 -04:00
Toyosatomimi no Miko
571f6dcdcf Trailing newline 2025-03-29 12:26:07 -04:00
Toyosatomimi no Miko
e57c275512 Make modules opt-in (for pre-C++20 builds not to break) 2025-03-28 08:28:05 -04:00
Miko
1c37cdd192 Merge branch 'ArthurSonzogni:main' into main 2025-03-28 08:22:58 -04:00
Miko
772d4ebeed Merge branch 'ArthurSonzogni:main' into main 2025-03-27 23:56:08 -04:00
Miko
5f5bc9019d Delete modules/CMakeLists.txt
No longer needed
2025-03-28 03:54:48 +00:00
Miko
f87b6a4d12 Update CMakeLists.txt
Directly go to `modules/ftxui`
2025-03-28 03:54:25 +00:00
Toyosatomimi no Miko
0d50fa25fe I assume the version produced by CMake was supposed to be bumped up to 6.0.0, fixing this 2025-03-25 19:09:35 -04:00
Toyosatomimi no Miko
730ebeed1d Add my own project (using FTXUI modules) for an example 2025-03-25 18:59:58 -04:00
Toyosatomimi no Miko
69928b374e Add modules support 2025-03-25 18:49:18 -04:00
142 changed files with 2199 additions and 214 deletions

7
.bazelrc Normal file
View File

@@ -0,0 +1,7 @@
build --features=layering_check
build --enable_bzlmod
build --enable_platform_specific_config
build:linux --cxxopt=-std=c++20
build:macos --cxxopt=-std=c++20
build:windows --cxxopt=-std:c++20

View File

@@ -1,24 +1,36 @@
# Copyright 2025 Arthur Sonzogni. All rights reserved.
# Use of this source code is governed by the MIT license that can be found in
# the LICENSE file.
matrix: matrix:
platform: bazel:
- centos7 - 7.x
- debian10 - 8.x
- ubuntu2004 - rolling
- macos unix_platform:
- windows - debian11
bazel: [6.x, 7.x, 8.x] - ubuntu2204
- macos
- macos_arm64
win_platform:
- windows
tasks: tasks:
verify_targets:
name: Build and test. unix_test:
platform: ${{ platform }} name: Verify build targets on Unix
platform: ${{ unix_platform }}
bazel: ${{ bazel }} bazel: ${{ bazel }}
build_flags:
- --cxxopt=-std=c++20
build_targets: build_targets:
- '@ftxui//:ftxui'
- '@ftxui//:screen'
- '@ftxui//:dom' - '@ftxui//:dom'
- '@ftxui//:component' - '@ftxui//:component'
test_targets: - '@ftxui//:screen'
- '@ftxui//:tests'
windows_test:
name: Verify build targets
platform: ${{ win_platform }}
bazel: ${{ bazel }}
build_flags:
- --cxxopt=/std:c++20
build_targets:
- '@ftxui//:dom'
- '@ftxui//:component'
- '@ftxui//:screen'

View File

@@ -14,25 +14,30 @@ on:
jobs: jobs:
test_bazel: test_bazel:
name: "Bazel, ${{ matrix.compiler }}, ${{ matrix.os }}" name: "Bazel, ${{ matrix.cxx }}, ${{ matrix.os }}"
strategy: strategy:
fail-fast: false fail-fast: false
matrix: matrix:
include: include:
- os: ubuntu-latest - os: ubuntu-latest
compiler: gcc cxx: g++
cc: gcc
- os: ubuntu-latest - os: ubuntu-latest
compiler: llvm cxx: clang++
cc: clang
- os: macos-latest - os: macos-latest
compiler: llvm cxx: g++
cc: gcc
- os: macos-latest - os: macos-latest
compiler: gcc cxx: clang++
cc: clang
- os: windows-latest - os: windows-latest
compiler: cl cxx: cl
cc: cl
runs-on: ${{ matrix.os }} runs-on: ${{ matrix.os }}
steps: steps:
@@ -40,10 +45,16 @@ jobs:
uses: actions/checkout@v3 uses: actions/checkout@v3
- name: "Build with Bazel" - name: "Build with Bazel"
env:
CC: ${{ matrix.cc }}
CXX: ${{ matrix.cxx }}
run: bazel build ... run: bazel build ...
- name: "Tests with Bazel" - name: "Tests with Bazel"
run: bazel run tests env:
CC: ${{ matrix.cc }}
CXX: ${{ matrix.cxx }}
run: bazel test --test_output=all ...
test_cmake: test_cmake:
name: "CMake, ${{ matrix.compiler }}, ${{ matrix.os }}" name: "CMake, ${{ matrix.compiler }}, ${{ matrix.os }}"
@@ -154,3 +165,188 @@ jobs:
flags: ${{ runner.os }} flags: ${{ runner.os }}
name: ${{ runner.os }}-coverage name: ${{ runner.os }}-coverage
files: ./build/coverage.xml files: ./build/coverage.xml
test_modules:
name: "Test modules"
strategy:
matrix:
include:
- os: ubuntu-latest
compiler: llvm
# TODO add gcc / msvc
runs-on: ${{ matrix.os }}
steps:
- name: "Checkout repository"
uses: actions/checkout@v3
- name: "Setup Cpp"
uses: aminya/setup-cpp@v1
with:
compiler: ${{ matrix.compiler }}
vcvarsall: ${{ contains(matrix.os, 'windows' )}}
cmake: true
ninja: true
clangtidy: false
cppcheck: false
opencppcoverage: false
- name: "Generate ./examples_modules"
run: >
./tools/generate_examples_modules.sh
- name: "Build modules"
run: >
mkdir build;
cd build;
cmake ..
-DCMAKE_GENERATOR=Ninja
-DFTXUI_BUILD_MODULES=ON
-DFTXUI_BUILD_EXAMPLES=ON
-DCMAKE_BUILD_TYPE=Debug
-DFTXUI_BUILD_DOCS=OFF
-DFTXUI_BUILD_TESTS=OFF
-DFTXUI_BUILD_TESTS_FUZZER=OFF
-DFTXUI_ENABLE_INSTALL=ON
-DFTXUI_DEV_WARNINGS=ON ;
cmake --build .
# Create a release on new v* tags
release:
needs:
- test_cmake
- test_bazel
if: ${{ github.event_name == 'create' && startsWith(github.ref, 'refs/tags/v') }}
name: "Create release"
runs-on: ubuntu-latest
outputs:
upload_url: ${{ steps.create_release.outputs.upload_url }}
steps:
- name: "Create release"
uses: softprops/action-gh-release@v1
id: create_release
with:
draft: true
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
# Build artifact for the release
package_compiled:
name: "Build packages"
needs: release
strategy:
matrix:
include:
- os: ubuntu-latest
asset_path: build/ftxui*Linux*
- os: macos-latest
asset_path: build/ftxui*Darwin*
- os: windows-latest
asset_path: build/ftxui*Win64*
runs-on: ${{ matrix.os }}
steps:
- name: Get number of CPU cores
uses: SimenB/github-actions-cpu-cores@v1
id: cpu-cores
- name: "Checkout repository"
uses: actions/checkout@v3
- name: "Install cmake"
uses: lukka/get-cmake@latest
- name: "Build packages"
run: >
mkdir build;
cd build;
cmake ..
-DCMAKE_BUILD_TYPE=Release
-DCMAKE_BUILD_PARALLEL_LEVEL=${{ steps.cpu-cores.outputs.count }}
-DFTXUI_BUILD_DOCS=OFF
-DFTXUI_BUILD_EXAMPLES=OFF
-DFTXUI_BUILD_TESTS=OFF
-DFTXUI_BUILD_TESTS_FUZZER=OFF
-DFTXUI_ENABLE_INSTALL=ON
-DFTXUI_DEV_WARNINGS=ON ;
cmake --build . --target package;
- uses: shogo82148/actions-upload-release-asset@v1
with:
upload_url: ${{ needs.release.outputs.upload_url }}
asset_path: ${{ matrix.asset_path }}
overwrite: true
# Build "source" artifact for the release. This is the same as the github
# "source" archive, but with a stable URL. This is useful for the Bazel
# Central Repository.
package_source:
name: "Build source package"
needs: release
runs-on: ubuntu-latest
steps:
- name: "Checkout repository"
uses: actions/checkout@v3
- name: "Create source package"
run: >
git archive --format=tar.gz -o source.tar.gz HEAD
- name: "Upload source package"
uses: shogo82148/actions-upload-release-asset@v1
with:
upload_url: ${{ needs.release.outputs.upload_url }}
asset_path: source.tar.gz
overwrite: true
documentation:
if: github.ref == 'refs/heads/main'
runs-on: ubuntu-latest
steps:
- name: "Checkout repository"
uses: actions/checkout@v3
- name: "Install cmake"
uses: lukka/get-cmake@latest
- name: "Install emsdk"
uses: mymindstorm/setup-emsdk@v7
- name: "Install Doxygen/Graphviz"
run: >
sudo apt-get update;
sudo apt-get install doxygen graphviz;
- name: "Build documentation"
run: >
mkdir build;
cd build;
emcmake cmake ..
-DCMAKE_BUILD_TYPE=Release
-DFTXUI_BUILD_DOCS=ON
-DFTXUI_BUILD_EXAMPLES=ON
-DFTXUI_BUILD_TESTS=OFF
-DFTXUI_BUILD_TESTS_FUZZER=OFF
-DFTXUI_ENABLE_INSTALL=OFF
-DFTXUI_DEV_WARNINGS=ON ;
cmake --build . --target doc;
cmake --build . ;
rsync -amv
--include='*/'
--include='*.html'
--include='*.css'
--include='*.mjs'
--include='*.js'
--include='*.wasm'
--exclude='*'
examples
doc/doxygen/html;
- name: "Deploy"
uses: peaceiris/actions-gh-pages@v3
with:
github_token: ${{ secrets.GITHUB_TOKEN }}
publish_dir: build/doc/doxygen/html/
enable_jekyll: false
allow_empty_commit: false
force_orphan: true
publish_branch: gh-pages

View File

@@ -1,22 +1,24 @@
name: "Publish to Bazel Central Registry" name: "Publish to Bazel Central Registry"
on: on:
# On manual trigger: # Manual kick-off (you type the tag)
workflow_dispatch: workflow_dispatch:
inputs: inputs:
tag_name: tag_name:
description: "Tag to publish"
required: true required: true
type: string type: string
jobs: permissions:
contents: write
jobs:
publish: publish:
uses: bazel-contrib/publish-to-bcr/.github/workflows/publish.yaml@v0.0.4 uses: bazel-contrib/publish-to-bcr/.github/workflows/publish.yaml@v0.0.4
with: with:
tag_name: ${{ inputs.tag_name }} tag_name: ${{ github.event.inputs.tag_name }}
registry_fork: ArthurSonzogni/bazel-central-registry registry_fork: ArthurSonzogni/bazel-central-registry
permissions: attest: false
attestations: write
contents: write
id-token: write
secrets: secrets:
publish_token: ${{ secrets.PUBLISH_TOKEN }} publish_token: ${{ secrets.PUBLISH_TOKEN }}

View File

@@ -13,6 +13,8 @@ permissions:
# Needed to mint attestations # Needed to mint attestations
id-token: write id-token: write
attestations: write attestations: write
# Needed to upload release assets
contents: write
jobs: jobs:
release: release:
@@ -90,27 +92,9 @@ jobs:
run: > run: >
git archive --format=tar.gz -o source.tar.gz HEAD git archive --format=tar.gz -o source.tar.gz HEAD
- name: Generate source attestation
id: attest_source
uses: actions/attest-build-provenance@v2
with:
subject-path: source.tar.gz
- name: Write source.intoto.jsonl
run:
jq --compact-output < "${{ steps.attest_source.outputs.bundle-path }}" \
> source.tar.gz.intoto.jsonl
- name: "Upload source package" - name: "Upload source package"
uses: shogo82148/actions-upload-release-asset@v1 uses: shogo82148/actions-upload-release-asset@v1
with: with:
upload_url: ${{ needs.release.outputs.upload_url }} upload_url: ${{ needs.release.outputs.upload_url }}
asset_path: source.tar.gz asset_path: source.tar.gz
overwrite: true overwrite: true
- name: "Upload source attestation"
uses: shogo82148/actions-upload-release-asset@v1
with:
upload_url: ${{ needs.release.outputs.upload_url }}
asset_path: source.tar.gz.intoto.jsonl
overwrite: true

2
.gitignore vendored
View File

@@ -62,8 +62,10 @@ out/
!include/ftxui/**/*.cpp !include/ftxui/**/*.cpp
# src directory: # src directory:
!src/ftxui/*.cppm
!src/ftxui/**/*.hpp !src/ftxui/**/*.hpp
!src/ftxui/**/*.cpp !src/ftxui/**/*.cpp
!src/ftxui/**/*.cppm
# tools directory: # tools directory:
!tools/**/*.sh !tools/**/*.sh

View File

@@ -12,23 +12,19 @@
load("@rules_cc//cc:defs.bzl", "cc_binary", "cc_library", "cc_test") load("@rules_cc//cc:defs.bzl", "cc_binary", "cc_library", "cc_test")
load(":bazel/ftxui.bzl", "ftxui_cc_library") load(":bazel/ftxui.bzl", "ftxui_cc_library")
load(":bazel/ftxui.bzl", "generate_examples") load(":bazel/ftxui.bzl", "generate_examples")
load(":bazel/ftxui.bzl", "cpp20")
load(":bazel/ftxui.bzl", "windows_copts") load(":bazel/ftxui.bzl", "windows_copts")
load(":bazel/ftxui.bzl", "pthread_linkopts") load(":bazel/ftxui.bzl", "pthread_linkopts")
package(default_visibility = ["//visibility:public"]) # A meta target depending on all of the ftxui submodules.
# Note that component depends on dom and screen, so ftxui is just an alias for
# component.
# ┌component──┐
# │┌dom──────┐│
# ││┌screen─┐││
# └┴┴───────┴┴┘
alias(name = "ftxui", actual = ":component")
# A meta target that depends on all the ftxui sub modules. # @ftxui:screen is a module that provides a screen buffer and color management
alias(
name = "ftxui",
# Note that :component depends on :dom, which depends on :screen. Bazel
# doesn't really support "public" and "private" dependencies. They are all
# public. This is equivalent to depending on all the submodules.
actual = ":component",
visibility = ["//visibility:public"],
)
# ftxui:screen is a module that provides a screen buffer and color management
# for terminal applications. A screen is a 2D array of cells, each cell can # for terminal applications. A screen is a 2D array of cells, each cell can
# contain a glyph, a color, and other attributes. The library also provides # contain a glyph, a color, and other attributes. The library also provides
# functions to manipulate the screen. # functions to manipulate the screen.
@@ -60,7 +56,7 @@ ftxui_cc_library(
], ],
) )
# ftxui:dom is a library that provides a way to create and manipulate a # @ftxui:dom is a library that provides a way to create and manipulate a
# "document" that can be rendered to a screen. The document is a tree of nodes. # "document" that can be rendered to a screen. The document is a tree of nodes.
# Nodes can be text, layouts, or various decorators. Users needs to compose # Nodes can be text, layouts, or various decorators. Users needs to compose
# nodes to create a document. A document is responsive to the size of the # nodes to create a document. A document is responsive to the size of the
@@ -130,7 +126,7 @@ ftxui_cc_library(
deps = [":screen"], deps = [":screen"],
) )
# ftxui:component is a library to create "dynamic" component renderering and # @ftxui:component is a library to create "dynamic" component renderering and
# updating a ftxui::dom document on the screen. It is a higher level API than # updating a ftxui::dom document on the screen. It is a higher level API than
# ftxui:dom. # ftxui:dom.
# #
@@ -167,6 +163,13 @@ ftxui_cc_library(
"src/ftxui/component/terminal_input_parser.hpp", "src/ftxui/component/terminal_input_parser.hpp",
"src/ftxui/component/util.cpp", "src/ftxui/component/util.cpp",
"src/ftxui/component/window.cpp", "src/ftxui/component/window.cpp",
# Private header from ftxui:dom.
"src/ftxui/dom/node_decorator.hpp",
# Private header from ftxui:screen.
"src/ftxui/screen/string_internal.hpp",
"src/ftxui/screen/util.hpp",
], ],
hdrs = [ hdrs = [
"include/ftxui/component/animation.hpp", "include/ftxui/component/animation.hpp",
@@ -182,7 +185,10 @@ ftxui_cc_library(
"include/ftxui/component/task.hpp", "include/ftxui/component/task.hpp",
], ],
linkopts = pthread_linkopts(), linkopts = pthread_linkopts(),
deps = [":dom"], deps = [
":dom",
":screen",
],
) )
# FTXUI's tests # FTXUI's tests
@@ -205,7 +211,6 @@ cc_test(
"src/ftxui/component/resizable_split_test.cpp", "src/ftxui/component/resizable_split_test.cpp",
"src/ftxui/component/slider_test.cpp", "src/ftxui/component/slider_test.cpp",
"src/ftxui/component/terminal_input_parser_test.cpp", "src/ftxui/component/terminal_input_parser_test.cpp",
"src/ftxui/component/terminal_input_parser_test_fuzzer.cpp",
"src/ftxui/component/toggle_test.cpp", "src/ftxui/component/toggle_test.cpp",
"src/ftxui/dom/blink_test.cpp", "src/ftxui/dom/blink_test.cpp",
"src/ftxui/dom/bold_test.cpp", "src/ftxui/dom/bold_test.cpp",
@@ -233,6 +238,17 @@ cc_test(
"src/ftxui/screen/string_test.cpp", "src/ftxui/screen/string_test.cpp",
"src/ftxui/util/ref_test.cpp", "src/ftxui/util/ref_test.cpp",
# Private header from ftxui:screen for string_test.cpp.
"src/ftxui/screen/string_internal.hpp",
# Private header from ftxui::component for
# terminal_input_parser_test.cpp.
"src/ftxui/component/terminal_input_parser.hpp",
# Private header from ftxui::dom for
# flexbox_helper_test.cpp.
"src/ftxui/dom/flexbox_helper.hpp",
# TODO: Enable the two tests timing out with Bazel: # TODO: Enable the two tests timing out with Bazel:
# - "src/ftxui/component/screen_interactive_test.cpp", # - "src/ftxui/component/screen_interactive_test.cpp",
# - "src/ftxui/dom/selection_test.cpp", # - "src/ftxui/dom/selection_test.cpp",
@@ -241,9 +257,12 @@ cc_test(
"include", "include",
"src", "src",
], ],
copts = cpp20() + windows_copts(), copts = windows_copts(),
deps = [ deps = [
"//:ftxui", ":screen",
":dom",
":component",
"@googletest//:gtest",
"@googletest//:gtest_main", "@googletest//:gtest_main",
], ],
) )

View File

@@ -1,22 +1,50 @@
Changelog Changelog
========= =========
Future release Development
------------ -----------
6.1.4 (2025-05-01) ### Build
- Feature: Support C++20 modules.
This requires:
- Using the Ninja or MSVC generator
- A recent Clang/GCC/MSVC compiler.
- Cmake 3.28 or higher.
Usage:
```cpp
import ftxui;
import ftxui.component;
import ftxui.dom;
import ftxui.screen;
```
Thanks @mikomikotaishi for PR #1015.
Future release
=======
6.1.9 (2025-05-07
### Build
If all goes well (pending), ftxui should appear in the Bazel central repository.
It can be imported into your project using the following lines:
**MODULE.bazel**
```bazel
bazel_dep(name = "ftxui", version = "6.1.9")
```
Thanks @robinlinden and @kcc for the reviews.
### dom
- Bugfix: Restore the `dbox` behavior from ftxui 5.0.0. To apply bgcolor
blending between the two layers, a new `dboxBlend` will be added.
6.1.8 (2025-05-01)
------------------ ------------------
### Build ### Build
- Feature: Support `bazel` build system. See #1032. - Feature: Support `bazel` build system. See #1032.
Proposed by Kostya Serebryany @kcc Proposed by Kostya Serebryany @kcc
If all goes well (pending), it should appear in the Bazel central repository.
It can be imported into your project using the following lines:
**MODULE.bazel**
```bazel
bazel_dep(name = "ftxui", version = "6.1.4")
```
**BUILD.bazel** **BUILD.bazel**
```bazel ```bazel

View File

@@ -1,20 +1,26 @@
cmake_minimum_required(VERSION 3.12) option(FTXUI_BUILD_DOCS "Set to ON to build docs" OFF)
option(FTXUI_BUILD_EXAMPLES "Set to ON to build examples" OFF)
option(FTXUI_BUILD_MODULES "Build the C++20 modules" OFF)
option(FTXUI_BUILD_TESTS "Set to ON to build tests" OFF)
option(FTXUI_BUILD_TESTS_FUZZER "Set to ON to enable fuzzing" OFF)
option(FTXUI_CLANG_TIDY "Execute clang-tidy" OFF)
option(FTXUI_DEV_WARNINGS "Enable more compiler warnings and warnings as errors" OFF)
option(FTXUI_ENABLE_COVERAGE "Execute code coverage" OFF)
option(FTXUI_ENABLE_INSTALL "Generate the install target" ON)
option(FTXUI_QUIET "Set to ON for FTXUI to be quiet" OFF)
if (FTXUI_BUILD_MODULES)
cmake_minimum_required(VERSION 3.28.2)
else()
cmake_minimum_required(VERSION 3.12)
endif()
project(ftxui project(ftxui
LANGUAGES CXX LANGUAGES CXX
VERSION 6.1.4 VERSION 6.1.9
DESCRIPTION "C++ Functional Terminal User Interface." DESCRIPTION "C++ Functional Terminal User Interface."
) )
option(FTXUI_QUIET "Set to ON for FTXUI to be quiet" OFF)
option(FTXUI_BUILD_EXAMPLES "Set to ON to build examples" OFF)
option(FTXUI_BUILD_DOCS "Set to ON to build docs" OFF)
option(FTXUI_BUILD_TESTS "Set to ON to build tests" OFF)
option(FTXUI_BUILD_TESTS_FUZZER "Set to ON to enable fuzzing" OFF)
option(FTXUI_ENABLE_INSTALL "Generate the install target" ON)
option(FTXUI_CLANG_TIDY "Execute clang-tidy" OFF)
option(FTXUI_ENABLE_COVERAGE "Execute code coverage" OFF)
option(FTXUI_DEV_WARNINGS "Enable more compiler warnings and warnings as errors" OFF)
set(FTXUI_MICROSOFT_TERMINAL_FALLBACK_HELP_TEXT "On windows, assume the \ set(FTXUI_MICROSOFT_TERMINAL_FALLBACK_HELP_TEXT "On windows, assume the \
terminal used will be one of Microsoft and use a set of reasonnable fallback \ terminal used will be one of Microsoft and use a set of reasonnable fallback \
@@ -176,6 +182,13 @@ include(cmake/iwyu.cmake)
include(cmake/ftxui_export.cmake) include(cmake/ftxui_export.cmake)
include(cmake/ftxui_install.cmake) include(cmake/ftxui_install.cmake)
include(cmake/ftxui_package.cmake) include(cmake/ftxui_package.cmake)
include(cmake/ftxui_modules.cmake)
add_subdirectory(examples)
add_subdirectory(doc) add_subdirectory(doc)
add_subdirectory(examples)
# You can generate ./examples_modules/ by running
# ./tools/generate_examples_modules.sh
if(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/examples_modules/CMakeLists.txt")
add_subdirectory(examples_modules)
endif()

View File

@@ -1,13 +1,13 @@
# Copyright 2025 Arthur Sonzogni. All rights reserved. # FTXUI module.
# Use of this source code is governed by the MIT license that can be found in module(
# the LICENSE file. name = "ftxui",
version = "6.1.9",
compatibility_level = 6,
)
# FTXUI Module. # Build dependencies.
module(name = "ftxui", version = "6.1.4")
# Build deps.
bazel_dep(name = "rules_cc", version = "0.1.1") bazel_dep(name = "rules_cc", version = "0.1.1")
bazel_dep(name = "platforms", version = "0.0.11") bazel_dep(name = "platforms", version = "0.0.10")
# Test deps. # Test dependencies.
bazel_dep(name = "googletest", version = "1.16.0.bcr.1") bazel_dep(name = "googletest", version = "1.14.0.bcr.1", dev_dependency = True)

View File

@@ -40,17 +40,27 @@ A simple cross-platform C++ library for terminal based user interfaces!
* Support for animations. [Demo 1](https://arthursonzogni.github.io/FTXUI/examples/?file=component/menu_underline_animated_gallery), [Demo 2](https://arthursonzogni.github.io/FTXUI/examples/?file=component/button_style) * Support for animations. [Demo 1](https://arthursonzogni.github.io/FTXUI/examples/?file=component/menu_underline_animated_gallery), [Demo 2](https://arthursonzogni.github.io/FTXUI/examples/?file=component/button_style)
* Support for drawing. [Demo](https://arthursonzogni.github.io/FTXUI/examples/?file=component/canvas_animated) * Support for drawing. [Demo](https://arthursonzogni.github.io/FTXUI/examples/?file=component/canvas_animated)
* No dependencies * No dependencies
* Module support
* **Cross platform**: Linux/MacOS (main target), WebAssembly, Windows (Thanks to contributors!). * **Cross platform**: Linux/MacOS (main target), WebAssembly, Windows (Thanks to contributors!).
* Learn by [examples](#documentation), and [tutorials](#documentation) * Learn by [examples](#documentation), and [tutorials](#documentation)
* Multiple packages: CMake [FetchContent]([https://bewagner.net/programming/2020/05/02/cmake-fetchcontent/](https://cmake.org/cmake/help/latest/module/FetchContent.html)) (preferred),Bazel, vcpkg, pkgbuild, conan. * Multiple packages:
- CMake [FetchContent]([https://bewagner.net/programming/2020/05/02/cmake-fetchcontent/](https://cmake.org/cmake/help/latest/module/FetchContent.html)) (preferred)
- [Bazel](https://registry.bazel.build/modules/ftxui)
- [vcpkg](https://vcpkg.link/ports/ftxui)
- [Conan](https://conan.io/center/recipes/ftxui) [Debian package](https://tracker.debian.org/pkg/ftxui)
- [Ubuntu package](https://launchpad.net/ubuntu/+source/ftxui)
- [Arch Linux](https://aur.archlinux.org/packages/ftxui/)
- [OpenSUSE](https://build.opensuse.org/package/show/devel:libraries:c_c++/ftxui)
* Good practices: documentation, tests, fuzzers, performance tests, automated CI, automated packaging, etc... * Good practices: documentation, tests, fuzzers, performance tests, automated CI, automated packaging, etc...
## Documentation ## Documentation
- [Starter example project](https://github.com/ArthurSonzogni/ftxui-starter) - [Starter CMake](https://github.com/ArthurSonzogni/ftxui-starter)
- [Starter Bazel](https://github.com/ArthurSonzogni/ftxui-bazel)
- [Documentation](https://arthursonzogni.github.io/FTXUI/) - [Documentation](https://arthursonzogni.github.io/FTXUI/)
- [Examples (WebAssembly)](https://arthursonzogni.github.io/FTXUI/examples/) - [Examples (WebAssembly)](https://arthursonzogni.github.io/FTXUI/examples/)
- [Build using CMake](https://arthursonzogni.github.io/FTXUI/#build-cmake) - [Build using CMake](https://arthursonzogni.github.io/FTXUI/#build-cmake)
- [Build using Bazel](https://arthursonzogni.github.io/FTXUI/#build-bazel)
## Example ## Example
~~~cpp ~~~cpp
@@ -348,6 +358,8 @@ Feel free to add your projects here:
- [terminal-rain](https://github.com/Oakamoore/terminal-rain) - [terminal-rain](https://github.com/Oakamoore/terminal-rain)
- [keywords](https://github.com/Oakamoore/keywords) ([Play web version :heart:](https://oakamoore.itch.io/keywords)) - [keywords](https://github.com/Oakamoore/keywords) ([Play web version :heart:](https://oakamoore.itch.io/keywords))
- [FTB - tertminal file browser](https://github.com/Cyxuan0311/FTB) - [FTB - tertminal file browser](https://github.com/Cyxuan0311/FTB)
- [openJuice](https://github.com/mikomikotaishi/openJuice)
- [SHOOT!](https://github.com/ShingZhanho/ENGG1340-Project-25Spring)
### [cpp-best-practices/game_jam](https://github.com/cpp-best-practices/game_jam) ### [cpp-best-practices/game_jam](https://github.com/cpp-best-practices/game_jam)
@@ -364,38 +376,69 @@ Several games using the FTXUI have been made during the Game Jam:
- [smoothlife](https://github.com/cpp-best-practices/game_jam/blob/main/Jam1_April_2022/smoothlife.md) - [smoothlife](https://github.com/cpp-best-practices/game_jam/blob/main/Jam1_April_2022/smoothlife.md)
- [Consu](https://github.com/cpp-best-practices/game_jam/blob/main/Jam1_April_2022/consu.md) - [Consu](https://github.com/cpp-best-practices/game_jam/blob/main/Jam1_April_2022/consu.md)
## Utilization ## Build using CMake
It is **highly** recommended to use CMake FetchContent to depend on FTXUI so you may specify which commit you would like to depend on. It is **highly** recommended to use CMake FetchContent to depend on FTXUI so you may specify which commit you would like to depend on.
```cmake ```cmake
include(FetchContent) include(FetchContent)
FetchContent_Declare(ftxui FetchContent_Declare(ftxui
GIT_REPOSITORY https://github.com/ArthurSonzogni/ftxui GIT_REPOSITORY https://github.com/ArthurSonzogni/ftxui
GIT_TAG v6.1.4 GIT_TAG v6.1.9
) )
FetchContent_MakeAvailable(ftxui)
FetchContent_GetProperties(ftxui) target_link_libraries(your_target PRIVATE
if(NOT ftxui_POPULATED) # Chose a submodule
FetchContent_Populate(ftxui) ftxui::component
add_subdirectory(${ftxui_SOURCE_DIR} ${ftxui_BINARY_DIR} EXCLUDE_FROM_ALL) ftxui::dom
endif() ftxui::screen
)
``` ```
# Build using Bazel
**MODULE.bazel**
```starlark
bazel_dep(
name = "ftxui",
version = "v6.1.9",
)
```
**BUILD.bazel**
```starlark
cc_binary(
name = "your_target",
srcs = ["your_source.cc"],
deps = [
"@ftxui//:ftxui_component",
"@ftxui//:ftxui_dom",
"@ftxui//:ftxui_screen",
],
)
```
# Build with something else:
If you don't, FTXUI may be used from the following packages: If you don't, FTXUI may be used from the following packages:
- [bazel](...) - CMake [FetchContent]([https://bewagner.net/programming/2020/05/02/cmake-fetchcontent/](https://cmake.org/cmake/help/latest/module/FetchContent.html)) (preferred),
- [vcpkg](https://vcpkgx.com/details.html?package=ftxui) - [Bazel](https://registry.bazel.build/modules/ftxui),
- [Arch Linux PKGBUILD](https://aur.archlinux.org/packages/ftxui-git/). - [vcpkg](https://vcpkg.link/ports/ftxui),
- [conan.io](https://conan.io/center/ftxui) - [Conan](https://conan.io/center/recipes/ftxui)
- [openSUSE](https://build.opensuse.org/package/show/devel:libraries:c_c++/ftxui) - [Debian package](https://tracker.debian.org/pkg/ftxui),
- - [Ubuntu package](https://launchpad.net/ubuntu/+source/ftxui),
- [Arch Linux](https://aur.archlinux.org/packages/ftxui/),
- [OpenSUSE](https://build.opensuse.org/package/show/devel:libraries:c_c++/ftxui),
[![Packaging status](https://repology.org/badge/vertical-allrepos/libftxui.svg)](https://repology.org/project/libftxui/versions) [![Packaging status](https://repology.org/badge/vertical-allrepos/libftxui.svg)](https://repology.org/project/libftxui/versions)
If you choose to build and link FTXUI yourself, `ftxui-component` must be first in the linking order relative to the other FTXUI libraries, i.e. If you choose to build and link FTXUI yourself, `ftxui-component` must be first in the linking order relative to the other FTXUI libraries, i.e.
```bash ```bash
g++ . . . -lftxui-component -lftxui-dom -lftxui-screen . . . g++ . . . -lftxui-component -lftxui-dom -lftxui-screen . . .
``` ```
To build FTXUI with modules, ensure that you are using a generator like Ninja or Visual Studio that supports modules, and pass the flag `FTXUI_BUILD_MODULES`.
## Contributors ## Contributors
<a href="https://github.com/ArthurSonzogni/FTXUI/graphs/contributors"> <a href="https://github.com/ArthurSonzogni/FTXUI/graphs/contributors">

View File

@@ -1,24 +1,7 @@
# ftxui_common.bzl # ftxui_common.bzl
load("@rules_cc//cc:defs.bzl", "cc_library") load("@rules_cc//cc:defs.bzl", "cc_library")
load("@rules_cc//cc:defs.bzl", "cc_binary")
def cpp17():
return select({
"@rules_cc//cc/compiler:msvc-cl": ["/std:c++17"],
"@rules_cc//cc/compiler:clang-cl": ["/std:c++17"],
"@rules_cc//cc/compiler:clang": ["-std=c++17"],
"@rules_cc//cc/compiler:gcc": ["-std=c++17"],
"//conditions:default": ["-std=c++17"],
})
def cpp20():
return select({
"@rules_cc//cc/compiler:msvc-cl": ["/std:c++20"],
"@rules_cc//cc/compiler:clang-cl": ["/std:c++20"],
"@rules_cc//cc/compiler:clang": ["-std=c++20"],
"@rules_cc//cc/compiler:gcc": ["-std=c++20"],
"//conditions:default": ["-std=c++20"],
})
# Microsoft terminal is a bit buggy ¯\_(ツ)_/¯ and MSVC uses bad defaults. # Microsoft terminal is a bit buggy ¯\_(ツ)_/¯ and MSVC uses bad defaults.
def windows_copts(): def windows_copts():
@@ -45,7 +28,8 @@ def windows_copts():
# This # This
# - Replace missing font symbols by others. # - Replace missing font symbols by others.
# - Reduce screen position pooling frequency to deals against a Microsoft # - Reduce screen position pooling frequency to deals against a Microsoft
# race condition. This was fixed in 2020, but clients never not updated. # race condition. This was fixed in 2020, but clients are still using
# old versions.
# - https://github.com/microsoft/terminal/pull/7583 # - https://github.com/microsoft/terminal/pull/7583
# - https://github.com/ArthurSonzogni/FTXUI/issues/136 # - https://github.com/ArthurSonzogni/FTXUI/issues/136
"-DFTXUI_MICROSOFT_TERMINAL_FALLBACK", "-DFTXUI_MICROSOFT_TERMINAL_FALLBACK",
@@ -71,8 +55,8 @@ def pthread_linkopts():
def ftxui_cc_library( def ftxui_cc_library(
name, name,
srcs, srcs = [],
hdrs, hdrs = [],
linkopts = [], linkopts = [],
deps = []): deps = []):
@@ -88,12 +72,13 @@ def ftxui_cc_library(
"include", "include",
"src", "src",
], ],
copts = cpp17() + windows_copts(), copts = windows_copts(),
visibility = ["//visibility:public"], visibility = ["//visibility:public"],
) )
# Compile all the examples in the examples/ directory. # Compile all the examples in the examples/ directory.
# This is useful to check the Bazel is synchronized with CMake definitions. # This is useful to check the Bazel is always synchronized against CMake
# definitions.
def generate_examples(): def generate_examples():
cpp_files = native.glob(["examples/**/*.cpp"]) cpp_files = native.glob(["examples/**/*.cpp"])
@@ -107,9 +92,13 @@ def generate_examples():
# Turn "examples/component/button.cpp" → "example_component_button" # Turn "examples/component/button.cpp" → "example_component_button"
name = src.replace("/", "_").replace(".cpp", "") name = src.replace("/", "_").replace(".cpp", "")
native.cc_binary( cc_binary(
name = name, name = name,
srcs = [src], srcs = [src],
deps = ["//:component"], deps = [
copts = cpp20() + windows_copts(), ":component",
":dom",
":screen",
],
copts = windows_copts(),
) )

View File

@@ -5,13 +5,14 @@ function(ftxui_message msg)
endfunction() endfunction()
ftxui_message("┌─ FTXUI options ─────────────────────") ftxui_message("┌─ FTXUI options ─────────────────────")
ftxui_message("│ FTXUI_ENABLE_INSTALL : ${FTXUI_ENABLE_INSTALL}")
ftxui_message("│ FTXUI_BUILD_EXAMPLES : ${FTXUI_BUILD_EXAMPLES}")
ftxui_message("│ FTXUI_QUIET : ${FTXUI_QUIET}")
ftxui_message("│ FTXUI_BUILD_DOCS : ${FTXUI_BUILD_DOCS}") ftxui_message("│ FTXUI_BUILD_DOCS : ${FTXUI_BUILD_DOCS}")
ftxui_message("│ FTXUI_BUILD_EXAMPLES : ${FTXUI_BUILD_EXAMPLES}")
ftxui_message("│ FTXUI_BUILD_MODULES : ${FTXUI_BUILD_MODULES}")
ftxui_message("│ FTXUI_BUILD_TESTS : ${FTXUI_BUILD_TESTS}") ftxui_message("│ FTXUI_BUILD_TESTS : ${FTXUI_BUILD_TESTS}")
ftxui_message("│ FTXUI_BUILD_TESTS_FUZZER : ${FTXUI_BUILD_TESTS_FUZZER}") ftxui_message("│ FTXUI_BUILD_TESTS_FUZZER : ${FTXUI_BUILD_TESTS_FUZZER}")
ftxui_message("│ FTXUI_ENABLE_COVERAGE : ${FTXUI_ENABLE_COVERAGE}")
ftxui_message("│ FTXUI_DEV_WARNINGS : ${FTXUI_DEV_WARNINGS}")
ftxui_message("│ FTXUI_CLANG_TIDY : ${FTXUI_CLANG_TIDY}") ftxui_message("│ FTXUI_CLANG_TIDY : ${FTXUI_CLANG_TIDY}")
ftxui_message("│ FTXUI_DEV_WARNINGS : ${FTXUI_DEV_WARNINGS}")
ftxui_message("│ FTXUI_ENABLE_COVERAGE : ${FTXUI_ENABLE_COVERAGE}")
ftxui_message("│ FTXUI_ENABLE_INSTALL : ${FTXUI_ENABLE_INSTALL}")
ftxui_message("│ FTXUI_QUIET : ${FTXUI_QUIET}")
ftxui_message("└─────────────────────────────────────") ftxui_message("└─────────────────────────────────────")

81
cmake/ftxui_modules.cmake Normal file
View File

@@ -0,0 +1,81 @@
if (NOT FTXUI_BUILD_MODULES)
return()
endif()
add_library(ftxui-modules)
target_sources(ftxui-modules
PUBLIC FILE_SET CXX_MODULES FILES
src/ftxui/component.cppm
src/ftxui/component/Animation.cppm
src/ftxui/component/CapturedMouse.cppm
src/ftxui/component/Component.cppm
src/ftxui/component/ComponentBase.cppm
src/ftxui/component/ComponentOptions.cppm
src/ftxui/component/Event.cppm
src/ftxui/component/Loop.cppm
src/ftxui/component/Mouse.cppm
src/ftxui/component/Receiver.cppm
src/ftxui/component/ScreenInteractive.cppm
src/ftxui/component/Task.cppm
src/ftxui/dom.cppm
src/ftxui/dom/Canvas.cppm
src/ftxui/dom/Deprecated.cppm
src/ftxui/dom/Direction.cppm
src/ftxui/dom/Elements.cppm
src/ftxui/dom/FlexboxConfig.cppm
src/ftxui/dom/LinearGradient.cppm
src/ftxui/dom/Node.cppm
src/ftxui/dom/Requirement.cppm
src/ftxui/dom/Selection.cppm
src/ftxui/dom/Table.cppm
src/ftxui/screen.cppm
src/ftxui/screen/Box.cppm
src/ftxui/screen/Color.cppm
src/ftxui/screen/ColorInfo.cppm
src/ftxui/screen/Deprecated.cppm
src/ftxui/screen/Image.cppm
src/ftxui/screen/Pixel.cppm
src/ftxui/screen/Screen.cppm
src/ftxui/screen/String.cppm
src/ftxui/screen/Terminal.cppm
src/ftxui/util.cppm
src/ftxui/util/AutoReset.cppm
src/ftxui/util/Ref.cppm
)
target_link_libraries(ftxui-modules
PUBLIC
ftxui::screen
ftxui::dom
ftxui::component
)
target_compile_features(ftxui-modules PUBLIC cxx_std_20)
if (CMAKE_COMPILER_IS_GNUCXX)
target_compile_options(${name} PUBLIC -fmodules-ts)
endif ()
add_library(ftxui::modules ALIAS ftxui-modules)
if(FTXUI_ENABLE_INSTALL)
include(GNUInstallDirs)
install(TARGETS ftxui-modules
EXPORT ftxui-targets
FILE_SET CXX_MODULES
DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/ftxui
FILE_SET HEADERS
DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/ftxui
INCLUDES
DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/ftxui
)
install(EXPORT ftxui-targets
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/ftxui
CXX_MODULES_DIRECTORY ${CMAKE_INSTALL_LIBDIR}/cmake/ftxui
)
install(FILES my_package-config.cmake
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/ftxui
)
endif()

View File

@@ -81,7 +81,7 @@ include(FetchContent)
set(FETCHCONTENT_UPDATES_DISCONNECTED TRUE) set(FETCHCONTENT_UPDATES_DISCONNECTED TRUE)
FetchContent_Declare(ftxui FetchContent_Declare(ftxui
GIT_REPOSITORY https://github.com/ArthurSonzogni/ftxui GIT_REPOSITORY https://github.com/ArthurSonzogni/ftxui
GIT_TAG main # Important: Specify a version or a commit hash here. GIT_TAG 6.1.9
) )
FetchContent_MakeAvailable(ftxui) FetchContent_MakeAvailable(ftxui)
@@ -94,13 +94,33 @@ target_link_libraries(ftxui-starter
) )
``` ```
## Build ### Using Bazel {#build-bazel}
```bash See [ftxui module](https://registry.bazel.build/modules/ftxui) from the Bazel
mkdir build && cd build Central Registry.
cmake ..
make See also this [starter](https://github.com/ArthurSonzogni/ftxui-bazel) project.
./main
**Module.bazel**
```starlark
bazel_dep(
name = "ftxui",
version = "6.1.9",
)
```
**BUILD.bazel**
```starlark
cc_binary(
name = "main",
srcs = ["main.cpp"],
deps = [
# Choose one of the following:
"@ftxui//:dom",
"@ftxui//:screen",
"@ftxui//:component",
],
)
``` ```
# List of modules. {#modules} # List of modules. {#modules}

View File

@@ -1,9 +1,71 @@
#include "ftxui/component/component.hpp" // Copyright 2020 Arthur Sonzogni. All rights reserved.
#include "ftxui/component/screen_interactive.hpp" // Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <memory> // for shared_ptr, __shared_ptr_access
#include <string> // for operator+, to_string
int main(){ #ifndef FTXUI_BUILD_MODULES
auto screen = ftxui::ScreenInteractive::Fullscreen(); #include "ftxui/component/captured_mouse.hpp" // for ftxui
auto testComponent = ftxui::Renderer([](){return ftxui::text("test Component");}); #include "ftxui/component/component.hpp" // for Button, Horizontal, Renderer
screen.Loop(testComponent); #include "ftxui/component/component_base.hpp" // for ComponentBase
return 0; #include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for separator, gauge, text, Element, operator|, vbox, border
#else
import ftxui.component;
import ftxui.dom;
import ftxui.screen;
#endif
using namespace ftxui;
// This is a helper function to create a button with a custom style.
// The style is defined by a lambda function that takes an EntryState and
// returns an Element.
// We are using `center` to center the text inside the button, then `border` to
// add a border around the button, and finally `flex` to make the button fill
// the available space.
ButtonOption ButtonStyle() {
auto option = ButtonOption::Animated();
option.transform = [](const EntryState& s) {
auto element = text(s.label);
if (s.focused) {
element |= bold;
}
return element | center | borderEmpty | flex;
};
return option;
}
int main() {
int value = 50;
// The tree of components. This defines how to navigate using the keyboard.
auto buttons = Container::Vertical({
Container::Horizontal({
Button(
"-1", [&] { value--; }, ButtonStyle()),
Button(
"+1", [&] { value++; }, ButtonStyle()),
}) | flex,
Container::Horizontal({
Button(
"-10", [&] { value -= 10; }, ButtonStyle()),
Button(
"+10", [&] { value += 10; }, ButtonStyle()),
}) | flex,
});
// Modify the way to render them on screen:
auto component = Renderer(buttons, [&] {
return vbox({
text("value = " + std::to_string(value)),
separator(),
buttons->Render() | flex,
}) |
flex | border;
});
auto screen = ScreenInteractive::Fullscreen();
screen.Loop(component);
return 0;
} }

View File

@@ -4,6 +4,7 @@
#include <memory> // for shared_ptr, __shared_ptr_access #include <memory> // for shared_ptr, __shared_ptr_access
#include <string> // for operator+, to_string #include <string> // for operator+, to_string
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Button, Horizontal, Renderer #include "ftxui/component/component.hpp" // for Button, Horizontal, Renderer
#include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/component_base.hpp" // for ComponentBase
@@ -11,6 +12,11 @@
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive #include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for gauge, separator, text, vbox, operator|, Element, border #include "ftxui/dom/elements.hpp" // for gauge, separator, text, vbox, operator|, Element, border
#include "ftxui/screen/color.hpp" // for Color, Color::Blue, Color::Green, Color::Red #include "ftxui/screen/color.hpp" // for Color, Color::Blue, Color::Green, Color::Red
#else
import ftxui.component;
import ftxui.dom;
import ftxui.screen;
#endif
using namespace ftxui; using namespace ftxui;

View File

@@ -4,6 +4,7 @@
#include <memory> // for allocator, __shared_ptr_access, shared_ptr #include <memory> // for allocator, __shared_ptr_access, shared_ptr
#include <string> // for to_string, operator+ #include <string> // for to_string, operator+
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Button, Renderer, Vertical #include "ftxui/component/component.hpp" // for Button, Renderer, Vertical
#include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/component_base.hpp" // for ComponentBase
@@ -11,6 +12,11 @@
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive #include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for operator|, text, Element, hbox, separator, size, vbox, border, frame, vscroll_indicator, HEIGHT, LESS_THAN #include "ftxui/dom/elements.hpp" // for operator|, text, Element, hbox, separator, size, vbox, border, frame, vscroll_indicator, HEIGHT, LESS_THAN
#include "ftxui/screen/color.hpp" // for Color, Color::Default, Color::GrayDark, Color::White #include "ftxui/screen/color.hpp" // for Color, Color::Default, Color::GrayDark, Color::White
#else
import ftxui.component;
import ftxui.dom;
import ftxui.screen;
#endif
using namespace ftxui; using namespace ftxui;

View File

@@ -3,6 +3,7 @@
// the LICENSE file. // the LICENSE file.
#include <string> // for operator+, to_string #include <string> // for operator+, to_string
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Button, Vertical, Renderer, Horizontal, operator| #include "ftxui/component/component.hpp" // for Button, Vertical, Renderer, Horizontal, operator|
#include "ftxui/component/component_base.hpp" // for Component #include "ftxui/component/component_base.hpp" // for Component
@@ -10,6 +11,11 @@
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive #include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for Element, separator, text, border #include "ftxui/dom/elements.hpp" // for Element, separator, text, border
#include "ftxui/screen/color.hpp" // for Color, Color::Blue, Color::Green, Color::Red #include "ftxui/screen/color.hpp" // for Color, Color::Blue, Color::Green, Color::Red
#else
import ftxui.component;
import ftxui.dom;
import ftxui.screen;
#endif
using namespace ftxui; using namespace ftxui;

View File

@@ -2,13 +2,18 @@
// Use of this source code is governed by the MIT license that can be found in // Use of this source code is governed by the MIT license that can be found in
// the LICENSED file. // the LICENSED file.
#include <cmath> // for sin, cos #include <cmath> // for sin, cos
#ifndef FTXUI_BUILD_MODULES
#include <ftxui/dom/elements.hpp> // for canvas, Element, separator, hbox, operator|, border #include <ftxui/dom/elements.hpp> // for canvas, Element, separator, hbox, operator|, border
#include <ftxui/screen/screen.hpp> // for Pixel #include <ftxui/screen/screen.hpp> // for Pixel
#endif
#include <memory> // for allocator, shared_ptr, __shared_ptr_access #include <memory> // for allocator, shared_ptr, __shared_ptr_access
#include <string> // for string, basic_string #include <string> // for string, basic_string
#include <utility> // for move #include <utility> // for move
#include <vector> // for vector, __alloc_traits<>::value_type #include <vector> // for vector, __alloc_traits<>::value_type
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/component/component.hpp" // for Renderer, CatchEvent, Horizontal, Menu, Tab #include "ftxui/component/component.hpp" // for Renderer, CatchEvent, Horizontal, Menu, Tab
#include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/event.hpp" // for Event #include "ftxui/component/event.hpp" // for Event
@@ -16,6 +21,11 @@
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive #include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/canvas.hpp" // for Canvas #include "ftxui/dom/canvas.hpp" // for Canvas
#include "ftxui/screen/color.hpp" // for Color, Color::Red, Color::Blue, Color::Green, ftxui #include "ftxui/screen/color.hpp" // for Color, Color::Red, Color::Blue, Color::Green, ftxui
#else
import ftxui.component;
import ftxui.dom;
import ftxui.screen;
#endif
int main() { int main() {
using namespace ftxui; using namespace ftxui;

View File

@@ -6,11 +6,16 @@
#include <memory> // for shared_ptr, __shared_ptr_access #include <memory> // for shared_ptr, __shared_ptr_access
#include <string> // for operator+, to_string #include <string> // for operator+, to_string
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Checkbox, Renderer, Vertical #include "ftxui/component/component.hpp" // for Checkbox, Renderer, Vertical
#include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive #include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for operator|, Element, size, border, frame, vscroll_indicator, HEIGHT, LESS_THAN #include "ftxui/dom/elements.hpp" // for operator|, Element, size, border, frame, vscroll_indicator, HEIGHT, LESS_THAN
#else
import ftxui.component;
import ftxui.dom;
#endif
using namespace ftxui; using namespace ftxui;

View File

@@ -5,11 +5,16 @@
#include <memory> // for shared_ptr, __shared_ptr_access #include <memory> // for shared_ptr, __shared_ptr_access
#include <string> // for operator+, to_string #include <string> // for operator+, to_string
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Checkbox, Renderer, Vertical #include "ftxui/component/component.hpp" // for Checkbox, Renderer, Vertical
#include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive #include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for operator|, Element, size, border, frame, vscroll_indicator, HEIGHT, LESS_THAN #include "ftxui/dom/elements.hpp" // for operator|, Element, size, border, frame, vscroll_indicator, HEIGHT, LESS_THAN
#else
import ftxui.component;
import ftxui.dom;
#endif
using namespace ftxui; using namespace ftxui;

View File

@@ -5,11 +5,16 @@
#include <utility> // for move #include <utility> // for move
#include <vector> // for vector #include <vector> // for vector
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Collapsible, Renderer, Vertical #include "ftxui/component/component.hpp" // for Collapsible, Renderer, Vertical
#include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive #include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
#include "ftxui/dom/elements.hpp" // for text, hbox, Element #include "ftxui/dom/elements.hpp" // for text, hbox, Element
#else
import ftxui.component;
import ftxui.dom;
#endif
using namespace ftxui; using namespace ftxui;

View File

@@ -4,11 +4,16 @@
#include <memory> // for allocator, shared_ptr, __shared_ptr_access #include <memory> // for allocator, shared_ptr, __shared_ptr_access
#include <string> // for operator+, to_string #include <string> // for operator+, to_string
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Button, Horizontal, Renderer #include "ftxui/component/component.hpp" // for Button, Horizontal, Renderer
#include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive #include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for text, separator, Element, operator|, vbox, border #include "ftxui/dom/elements.hpp" // for text, separator, Element, operator|, vbox, border
#else
import ftxui.component;
import ftxui.dom;
#endif
using namespace ftxui; using namespace ftxui;

View File

@@ -3,16 +3,25 @@
// the LICENSE file. // the LICENSE file.
#include <stdlib.h> // for EXIT_SUCCESS #include <stdlib.h> // for EXIT_SUCCESS
#include <chrono> // for milliseconds #include <chrono> // for milliseconds
#ifndef FTXUI_BUILD_MODULES
#include <ftxui/component/event.hpp> // for Event #include <ftxui/component/event.hpp> // for Event
#include <ftxui/component/mouse.hpp> // for ftxui #include <ftxui/component/mouse.hpp> // for ftxui
#include <ftxui/dom/elements.hpp> // for text, separator, Element, operator|, vbox, border #include <ftxui/dom/elements.hpp> // for text, separator, Element, operator|, vbox, border
#endif
#include <memory> // for allocator, shared_ptr #include <memory> // for allocator, shared_ptr
#include <string> // for operator+, to_string #include <string> // for operator+, to_string
#include <thread> // for sleep_for #include <thread> // for sleep_for
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/component/component.hpp" // for CatchEvent, Renderer, operator|= #include "ftxui/component/component.hpp" // for CatchEvent, Renderer, operator|=
#include "ftxui/component/loop.hpp" // for Loop #include "ftxui/component/loop.hpp" // for Loop
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive #include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#else
import ftxui.component;
import ftxui.dom;
#endif
int main() { int main() {
using namespace ftxui; using namespace ftxui;

View File

@@ -4,9 +4,13 @@
#include <string> // for basic_string, string, allocator #include <string> // for basic_string, string, allocator
#include <vector> // for vector #include <vector> // for vector
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Dropdown, Horizontal, Vertical #include "ftxui/component/component.hpp" // for Dropdown, Horizontal, Vertical
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive #include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#else
import ftxui.component;
#endif
int main() { int main() {
using namespace ftxui; using namespace ftxui;

View File

@@ -4,9 +4,13 @@
#include <string> // for basic_string, string, allocator #include <string> // for basic_string, string, allocator
#include <vector> // for vector #include <vector> // for vector
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Dropdown, Horizontal, Vertical #include "ftxui/component/component.hpp" // for Dropdown, Horizontal, Vertical
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive #include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#else
import ftxui.component;
#endif
int main() { int main() {
using namespace ftxui; using namespace ftxui;

View File

@@ -6,6 +6,7 @@
#include <string> // for string, basic_string, to_string, operator+, char_traits #include <string> // for string, basic_string, to_string, operator+, char_traits
#include <vector> // for vector #include <vector> // for vector
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Radiobox, Vertical, Checkbox, Horizontal, Renderer, ResizableSplitBottom, ResizableSplitRight #include "ftxui/component/component.hpp" // for Radiobox, Vertical, Checkbox, Horizontal, Renderer, ResizableSplitBottom, ResizableSplitRight
#include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/component_base.hpp" // for ComponentBase
@@ -13,6 +14,11 @@
#include "ftxui/dom/elements.hpp" // for text, window, operator|, vbox, hbox, Element, flexbox, bgcolor, filler, flex, size, border, hcenter, color, EQUAL, bold, dim, notflex, xflex_grow, yflex_grow, HEIGHT, WIDTH #include "ftxui/dom/elements.hpp" // for text, window, operator|, vbox, hbox, Element, flexbox, bgcolor, filler, flex, size, border, hcenter, color, EQUAL, bold, dim, notflex, xflex_grow, yflex_grow, HEIGHT, WIDTH
#include "ftxui/dom/flexbox_config.hpp" // for FlexboxConfig, FlexboxConfig::AlignContent, FlexboxConfig::JustifyContent, FlexboxConfig::AlignContent::Center, FlexboxConfig::AlignItems, FlexboxConfig::Direction, FlexboxConfig::JustifyContent::Center, FlexboxConfig::Wrap #include "ftxui/dom/flexbox_config.hpp" // for FlexboxConfig, FlexboxConfig::AlignContent, FlexboxConfig::JustifyContent, FlexboxConfig::AlignContent::Center, FlexboxConfig::AlignItems, FlexboxConfig::Direction, FlexboxConfig::JustifyContent::Center, FlexboxConfig::Wrap
#include "ftxui/screen/color.hpp" // for Color, Color::Black #include "ftxui/screen/color.hpp" // for Color, Color::Black
#else
import ftxui.component;
import ftxui.dom;
import ftxui.screen;
#endif
using namespace ftxui; using namespace ftxui;

View File

@@ -5,12 +5,18 @@
#include <string> // for operator+, char_traits, to_string, string #include <string> // for operator+, char_traits, to_string, string
#include <vector> // for vector #include <vector> // for vector
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Slider, Renderer, Vertical #include "ftxui/component/component.hpp" // for Slider, Renderer, Vertical
#include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive #include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for Elements, Element, operator|, separator, text, focusPositionRelative, size, border, flex, frame, bgcolor, gridbox, vbox, EQUAL, center, HEIGHT, WIDTH #include "ftxui/dom/elements.hpp" // for Elements, Element, operator|, separator, text, focusPositionRelative, size, border, flex, frame, bgcolor, gridbox, vbox, EQUAL, center, HEIGHT, WIDTH
#include "ftxui/screen/color.hpp" // for Color #include "ftxui/screen/color.hpp" // for Color
#else
import ftxui.component;
import ftxui.dom;
import ftxui.screen;
#endif
using namespace ftxui; using namespace ftxui;

View File

@@ -1,12 +1,20 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved. // Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in // Use of this source code is governed by the MIT license that can be found in
// the LICENSE file. // the LICENSE file.
#ifndef FTXUI_BUILD_MODULES
#include <ftxui/component/captured_mouse.hpp> // for ftxui #include <ftxui/component/captured_mouse.hpp> // for ftxui
#endif
#include <string> // for allocator, operator+, char_traits, string #include <string> // for allocator, operator+, char_traits, string
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/component/component.hpp" // for Renderer, Vertical #include "ftxui/component/component.hpp" // for Renderer, Vertical
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive, Component #include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive, Component
#include "ftxui/dom/elements.hpp" // for text, Decorator, focus, focusCursorBar, focusCursorBarBlinking, focusCursorBlock, focusCursorBlockBlinking, focusCursorUnderline, focusCursorUnderlineBlinking, hbox, Element #include "ftxui/dom/elements.hpp" // for text, Decorator, focus, focusCursorBar, focusCursorBarBlinking, focusCursorBlock, focusCursorBlockBlinking, focusCursorUnderline, focusCursorUnderlineBlinking, hbox, Element
#else
import ftxui.component;
import ftxui.dom;
#endif
using namespace ftxui; using namespace ftxui;

View File

@@ -6,11 +6,16 @@
#include <string> // for string, basic_string #include <string> // for string, basic_string
#include <vector> // for vector #include <vector> // for vector
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Slider, Checkbox, Vertical, Renderer, Button, Input, Menu, Radiobox, Toggle #include "ftxui/component/component.hpp" // for Slider, Checkbox, Vertical, Renderer, Button, Input, Menu, Radiobox, Toggle
#include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive #include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
#include "ftxui/dom/elements.hpp" // for separator, operator|, Element, size, xflex, text, WIDTH, hbox, vbox, EQUAL, border, GREATER_THAN #include "ftxui/dom/elements.hpp" // for separator, operator|, Element, size, xflex, text, WIDTH, hbox, vbox, EQUAL, border, GREATER_THAN
#else
import ftxui.component;
import ftxui.dom;
#endif
using namespace ftxui; using namespace ftxui;

View File

@@ -14,6 +14,8 @@
#include <vector> // for vector #include <vector> // for vector
#include "../dom/color_info_sorted_2d.ipp" // for ColorInfoSorted2D #include "../dom/color_info_sorted_2d.ipp" // for ColorInfoSorted2D
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/component/component.hpp" // for Checkbox, Renderer, Horizontal, Vertical, Input, Menu, Radiobox, ResizableSplitLeft, Tab #include "ftxui/component/component.hpp" // for Checkbox, Renderer, Horizontal, Vertical, Input, Menu, Radiobox, ResizableSplitLeft, Tab
#include "ftxui/component/component_base.hpp" // for ComponentBase, Component #include "ftxui/component/component_base.hpp" // for ComponentBase, Component
#include "ftxui/component/component_options.hpp" // for MenuOption, InputOption #include "ftxui/component/component_options.hpp" // for MenuOption, InputOption
@@ -24,6 +26,11 @@
#include "ftxui/screen/color.hpp" // for Color, Color::BlueLight, Color::RedLight, Color::Black, Color::Blue, Color::Cyan, Color::CyanLight, Color::GrayDark, Color::GrayLight, Color::Green, Color::GreenLight, Color::Magenta, Color::MagentaLight, Color::Red, Color::White, Color::Yellow, Color::YellowLight, Color::Default, Color::Palette256, ftxui #include "ftxui/screen/color.hpp" // for Color, Color::BlueLight, Color::RedLight, Color::Black, Color::Blue, Color::Cyan, Color::CyanLight, Color::GrayDark, Color::GrayLight, Color::Green, Color::GreenLight, Color::Magenta, Color::MagentaLight, Color::Red, Color::White, Color::Yellow, Color::YellowLight, Color::Default, Color::Palette256, ftxui
#include "ftxui/screen/color_info.hpp" // for ColorInfo #include "ftxui/screen/color_info.hpp" // for ColorInfo
#include "ftxui/screen/terminal.hpp" // for Size, Dimensions #include "ftxui/screen/terminal.hpp" // for Size, Dimensions
#else
import ftxui.component;
import ftxui.dom;
import ftxui.screen;
#endif
using namespace ftxui; using namespace ftxui;

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@@ -4,6 +4,7 @@
#include <memory> // for allocator, __shared_ptr_access #include <memory> // for allocator, __shared_ptr_access
#include <string> // for char_traits, operator+, string, basic_string #include <string> // for char_traits, operator+, string, basic_string
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Input, Renderer, Vertical #include "ftxui/component/component.hpp" // for Input, Renderer, Vertical
#include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/component_base.hpp" // for ComponentBase
@@ -11,6 +12,11 @@
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive #include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
#include "ftxui/dom/elements.hpp" // for text, hbox, separator, Element, operator|, vbox, border #include "ftxui/dom/elements.hpp" // for text, hbox, separator, Element, operator|, vbox, border
#include "ftxui/util/ref.hpp" // for Ref #include "ftxui/util/ref.hpp" // for Ref
#else
import ftxui.component;
import ftxui.dom;
import ftxui.util;
#endif
int main() { int main() {
using namespace ftxui; using namespace ftxui;

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@@ -5,11 +5,16 @@
#include <string> // for string, basic_string, operator+, to_string #include <string> // for string, basic_string, operator+, to_string
#include <vector> // for vector #include <vector> // for vector
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Input, Renderer, Vertical #include "ftxui/component/component.hpp" // for Input, Renderer, Vertical
#include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive #include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
#include "ftxui/dom/elements.hpp" // for operator|, Element, size, border, frame, vscroll_indicator, HEIGHT, LESS_THAN #include "ftxui/dom/elements.hpp" // for operator|, Element, size, border, frame, vscroll_indicator, HEIGHT, LESS_THAN
#else
import ftxui.component;
import ftxui.dom;
#endif
int main() { int main() {
using namespace ftxui; using namespace ftxui;

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@@ -1,17 +1,26 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved. // Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in // Use of this source code is governed by the MIT license that can be found in
// the LICENSE file. // the LICENSE file.
#ifndef FTXUI_BUILD_MODULES
#include <ftxui/dom/linear_gradient.hpp> // for LinearGradient #include <ftxui/dom/linear_gradient.hpp> // for LinearGradient
#include <ftxui/screen/color.hpp> // for Color, Color::White, Color::Red, Color::Blue, Color::Black, Color::GrayDark, ftxui #include <ftxui/screen/color.hpp> // for Color, Color::White, Color::Red, Color::Blue, Color::Black, Color::GrayDark, ftxui
#endif
#include <functional> // for function #include <functional> // for function
#include <string> // for allocator, string #include <string> // for allocator, string
#include <utility> // for move #include <utility> // for move
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/component/component.hpp" // for Input, Horizontal, Vertical, operator| #include "ftxui/component/component.hpp" // for Input, Horizontal, Vertical, operator|
#include "ftxui/component/component_base.hpp" // for Component #include "ftxui/component/component_base.hpp" // for Component
#include "ftxui/component/component_options.hpp" // for InputState, InputOption #include "ftxui/component/component_options.hpp" // for InputState, InputOption
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive #include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for operator|=, Element, bgcolor, operator|, separatorEmpty, color, borderEmpty, separator, text, center, dim, hbox, vbox, border, borderDouble, borderRounded #include "ftxui/dom/elements.hpp" // for operator|=, Element, bgcolor, operator|, separatorEmpty, color, borderEmpty, separator, text, center, dim, hbox, vbox, border, borderDouble, borderRounded
#else
import ftxui.component;
import ftxui.dom;
import ftxui.screen;
#endif
int main() { int main() {
using namespace ftxui; using namespace ftxui;

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@@ -1,16 +1,25 @@
// Copyright 2023 Arthur Sonzogni. All rights reserved. // Copyright 2023 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in // Use of this source code is governed by the MIT license that can be found in
// the LICENSE file. // the LICENSE file.
#ifndef FTXUI_BUILD_MODULES
#include <ftxui/component/component_base.hpp> // for ComponentBase, Component #include <ftxui/component/component_base.hpp> // for ComponentBase, Component
#include <ftxui/dom/elements.hpp> // for operator|, Element, flex, bgcolor, text, vbox, center #include <ftxui/dom/elements.hpp> // for operator|, Element, flex, bgcolor, text, vbox, center
#include <ftxui/dom/linear_gradient.hpp> // for LinearGradient #include <ftxui/dom/linear_gradient.hpp> // for LinearGradient
#include <ftxui/screen/color.hpp> // for Color, Color::Blue, Color::Red #include <ftxui/screen/color.hpp> // for Color, Color::Blue, Color::Red
#endif
#include <memory> // for __shared_ptr_access, shared_ptr #include <memory> // for __shared_ptr_access, shared_ptr
#include <string> // for allocator, operator+, char_traits, string, to_string #include <string> // for allocator, operator+, char_traits, string, to_string
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Slider, Renderer, Vertical #include "ftxui/component/component.hpp" // for Slider, Renderer, Vertical
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive #include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#else
import ftxui.component;
import ftxui.dom;
import ftxui.screen;
#endif
int main() { int main() {
using namespace ftxui; using namespace ftxui;

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@@ -4,12 +4,18 @@
#include <string> // for string, allocator, basic_string #include <string> // for string, allocator, basic_string
#include <vector> // for vector #include <vector> // for vector
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for operator|, Maybe, Checkbox, Radiobox, Renderer, Vertical #include "ftxui/component/component.hpp" // for operator|, Maybe, Checkbox, Radiobox, Renderer, Vertical
#include "ftxui/component/component_base.hpp" // for Component #include "ftxui/component/component_base.hpp" // for Component
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive #include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for Element, border, color, operator|, text #include "ftxui/dom/elements.hpp" // for Element, border, color, operator|, text
#include "ftxui/screen/color.hpp" // for Color, Color::Red #include "ftxui/screen/color.hpp" // for Color, Color::Red
#else
import ftxui.component;
import ftxui.dom;
import ftxui.screen;
#endif
using namespace ftxui; using namespace ftxui;

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@@ -6,10 +6,14 @@
#include <string> // for string, basic_string, allocator #include <string> // for string, basic_string, allocator
#include <vector> // for vector #include <vector> // for vector
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Menu #include "ftxui/component/component.hpp" // for Menu
#include "ftxui/component/component_options.hpp" // for MenuOption #include "ftxui/component/component_options.hpp" // for MenuOption
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive #include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#else
import ftxui.component;
#endif
int main() { int main() {
using namespace ftxui; using namespace ftxui;

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@@ -6,12 +6,17 @@
#include <string> // for string, basic_string, operator+, to_string #include <string> // for string, basic_string, operator+, to_string
#include <vector> // for vector #include <vector> // for vector
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Menu, Horizontal, Renderer #include "ftxui/component/component.hpp" // for Menu, Horizontal, Renderer
#include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/component_options.hpp" // for MenuOption #include "ftxui/component/component_options.hpp" // for MenuOption
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive #include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
#include "ftxui/dom/elements.hpp" // for text, separator, bold, hcenter, vbox, hbox, gauge, Element, operator|, border #include "ftxui/dom/elements.hpp" // for text, separator, bold, hcenter, vbox, hbox, gauge, Element, operator|, border
#else
import ftxui.component;
import ftxui.dom;
#endif
int main() { int main() {
using namespace ftxui; using namespace ftxui;

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@@ -6,6 +6,7 @@
#include <memory> // for allocator, shared_ptr, __shared_ptr_access #include <memory> // for allocator, shared_ptr, __shared_ptr_access
#include <string> // for char_traits, to_string, operator+, string, basic_string #include <string> // for char_traits, to_string, operator+, string, basic_string
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for MenuEntry, Renderer, Vertical #include "ftxui/component/component.hpp" // for MenuEntry, Renderer, Vertical
#include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/component_base.hpp" // for ComponentBase
@@ -13,6 +14,11 @@
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive #include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for operator|, Element, separator, text, hbox, size, frame, color, vbox, HEIGHT, LESS_THAN, bold, border, inverted #include "ftxui/dom/elements.hpp" // for operator|, Element, separator, text, hbox, size, frame, color, vbox, HEIGHT, LESS_THAN, bold, border, inverted
#include "ftxui/screen/color.hpp" // for Color, Color::Blue, Color::Cyan, Color::Green, Color::Red, Color::Yellow #include "ftxui/screen/color.hpp" // for Color, Color::Blue, Color::Cyan, Color::Green, Color::Red, Color::Yellow
#else
import ftxui.component;
import ftxui.dom;
import ftxui.screen;
#endif
using namespace ftxui; using namespace ftxui;

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@@ -5,6 +5,7 @@
#include <memory> // for shared_ptr, __shared_ptr_access #include <memory> // for shared_ptr, __shared_ptr_access
#include <string> // for to_string, allocator #include <string> // for to_string, allocator
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for MenuEntryAnimated, Renderer, Vertical #include "ftxui/component/component.hpp" // for MenuEntryAnimated, Renderer, Vertical
#include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/component_base.hpp" // for ComponentBase
@@ -12,6 +13,11 @@
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive #include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for operator|, separator, Element, Decorator, color, text, hbox, size, bold, frame, inverted, vbox, HEIGHT, LESS_THAN, border #include "ftxui/dom/elements.hpp" // for operator|, separator, Element, Decorator, color, text, hbox, size, bold, frame, inverted, vbox, HEIGHT, LESS_THAN, border
#include "ftxui/screen/color.hpp" // for Color, Color::Blue, Color::Cyan, Color::Green, Color::Red, Color::Yellow #include "ftxui/screen/color.hpp" // for Color, Color::Blue, Color::Cyan, Color::Green, Color::Red, Color::Yellow
#else
import ftxui.component;
import ftxui.dom;
import ftxui.screen;
#endif
using namespace ftxui; using namespace ftxui;

View File

@@ -5,11 +5,16 @@
#include <string> // for string, basic_string, operator+, to_string #include <string> // for string, basic_string, operator+, to_string
#include <vector> // for vector #include <vector> // for vector
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Radiobox, Renderer #include "ftxui/component/component.hpp" // for Radiobox, Renderer
#include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive #include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for operator|, Element, size, border, frame, HEIGHT, LESS_THAN #include "ftxui/dom/elements.hpp" // for operator|, Element, size, border, frame, HEIGHT, LESS_THAN
#else
import ftxui.component;
import ftxui.dom;
#endif
using namespace ftxui; using namespace ftxui;

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@@ -5,11 +5,16 @@
#include <string> // for string, basic_string, operator+, to_string #include <string> // for string, basic_string, operator+, to_string
#include <vector> // for vector #include <vector> // for vector
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Radiobox, Renderer #include "ftxui/component/component.hpp" // for Radiobox, Renderer
#include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive #include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for operator|, Element, size, border, frame, HEIGHT, LESS_THAN #include "ftxui/dom/elements.hpp" // for operator|, Element, size, border, frame, HEIGHT, LESS_THAN
#else
import ftxui.component;
import ftxui.dom;
#endif
using namespace ftxui; using namespace ftxui;

View File

@@ -6,11 +6,16 @@
#include <string> // for string, operator+, basic_string, to_string, char_traits #include <string> // for string, operator+, basic_string, to_string, char_traits
#include <vector> // for vector, __alloc_traits<>::value_type #include <vector> // for vector, __alloc_traits<>::value_type
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Menu, Renderer, Horizontal, Vertical #include "ftxui/component/component.hpp" // for Menu, Renderer, Horizontal, Vertical
#include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive #include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
#include "ftxui/dom/elements.hpp" // for text, Element, operator|, window, flex, vbox #include "ftxui/dom/elements.hpp" // for text, Element, operator|, window, flex, vbox
#else
import ftxui.component;
import ftxui.dom;
#endif
using namespace ftxui; using namespace ftxui;

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@@ -8,6 +8,7 @@
#include <string> // for string, char_traits, operator+, basic_string #include <string> // for string, char_traits, operator+, basic_string
#include <vector> // for vector #include <vector> // for vector
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/component/animation.hpp" // for ElasticOut, Linear #include "ftxui/component/animation.hpp" // for ElasticOut, Linear
#include "ftxui/component/component.hpp" // for Menu, Horizontal, Renderer, Vertical #include "ftxui/component/component.hpp" // for Menu, Horizontal, Renderer, Vertical
#include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/component_base.hpp" // for ComponentBase
@@ -16,6 +17,11 @@
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive #include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
#include "ftxui/dom/elements.hpp" // for separator, operator|, Element, text, bgcolor, hbox, bold, color, filler, border, vbox, borderDouble, dim, flex, hcenter #include "ftxui/dom/elements.hpp" // for separator, operator|, Element, text, bgcolor, hbox, bold, color, filler, border, vbox, borderDouble, dim, flex, hcenter
#include "ftxui/screen/color.hpp" // for Color, Color::Red, Color::Black, Color::Yellow, Color::Blue, Color::Default, Color::White #include "ftxui/screen/color.hpp" // for Color, Color::Red, Color::Black, Color::Yellow, Color::Blue, Color::Default, Color::White
#else
import ftxui.component;
import ftxui.dom;
import ftxui.screen;
#endif
using namespace ftxui; using namespace ftxui;

View File

@@ -6,6 +6,7 @@
#include <string> // for string, operator+, to_string, basic_string #include <string> // for string, operator+, to_string, basic_string
#include <vector> // for vector #include <vector> // for vector
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/component/animation.hpp" // for BackOut, Duration #include "ftxui/component/animation.hpp" // for BackOut, Duration
#include "ftxui/component/component.hpp" // for Menu, Renderer, Vertical #include "ftxui/component/component.hpp" // for Menu, Renderer, Vertical
#include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/component_base.hpp" // for ComponentBase
@@ -14,6 +15,11 @@
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive #include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
#include "ftxui/dom/elements.hpp" // for text, Element, operator|, borderEmpty, inverted #include "ftxui/dom/elements.hpp" // for text, Element, operator|, borderEmpty, inverted
#include "ftxui/screen/color.hpp" // for Color, Color::Blue, Color::Red #include "ftxui/screen/color.hpp" // for Color, Color::Blue, Color::Red
#else
import ftxui.component;
import ftxui.dom;
import ftxui.screen;
#endif
using namespace ftxui; using namespace ftxui;

View File

@@ -1,14 +1,22 @@
// Copyright 2022 Arthur Sonzogni. All rights reserved. // Copyright 2022 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in // Use of this source code is governed by the MIT license that can be found in
// the LICENSE file. // the LICENSE file.
#ifndef FTXUI_BUILD_MODULES
#include <ftxui/component/component_options.hpp> // for ButtonOption #include <ftxui/component/component_options.hpp> // for ButtonOption
#include <ftxui/component/mouse.hpp> // for ftxui #include <ftxui/component/mouse.hpp> // for ftxui
#endif
#include <functional> // for function #include <functional> // for function
#include <memory> // for allocator, shared_ptr #include <memory> // for allocator, shared_ptr
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/component/component.hpp" // for Button, operator|=, Renderer, Vertical, Modal #include "ftxui/component/component.hpp" // for Button, operator|=, Renderer, Vertical, Modal
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive, Component #include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive, Component
#include "ftxui/dom/elements.hpp" // for operator|, separator, text, size, Element, vbox, border, GREATER_THAN, WIDTH, center, HEIGHT #include "ftxui/dom/elements.hpp" // for operator|, separator, text, size, Element, vbox, border, GREATER_THAN, WIDTH, center, HEIGHT
#else
import ftxui.component;
import ftxui.dom;
#endif
using namespace ftxui; using namespace ftxui;

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@@ -5,11 +5,16 @@
#include <string> // for string, basic_string, char_traits, operator+ #include <string> // for string, basic_string, char_traits, operator+
#include <vector> // for vector #include <vector> // for vector
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Button, Renderer, Horizontal, Tab #include "ftxui/component/component.hpp" // for Button, Renderer, Horizontal, Tab
#include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive #include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for operator|, Element, filler, text, hbox, separator, center, vbox, bold, border, clear_under, dbox, size, GREATER_THAN, HEIGHT #include "ftxui/dom/elements.hpp" // for operator|, Element, filler, text, hbox, separator, center, vbox, bold, border, clear_under, dbox, size, GREATER_THAN, HEIGHT
#else
import ftxui.component;
import ftxui.dom;
#endif
int main() { int main() {
using namespace ftxui; using namespace ftxui;

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@@ -4,11 +4,16 @@
#include <memory> // for allocator, shared_ptr, __shared_ptr_access #include <memory> // for allocator, shared_ptr, __shared_ptr_access
#include <string> // for operator+, string, char_traits, basic_string #include <string> // for operator+, string, char_traits, basic_string
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Button, Vertical, Renderer #include "ftxui/component/component.hpp" // for Button, Vertical, Renderer
#include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive #include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for separator, text, Element, operator|, vbox, border #include "ftxui/dom/elements.hpp" // for separator, text, Element, operator|, vbox, border
#else
import ftxui.component;
import ftxui.dom;
#endif
using namespace ftxui; using namespace ftxui;

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@@ -9,12 +9,17 @@
#include <utility> // for move #include <utility> // for move
#include <vector> // for vector #include <vector> // for vector
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for CatchEvent, Renderer #include "ftxui/component/component.hpp" // for CatchEvent, Renderer
#include "ftxui/component/event.hpp" // for Event #include "ftxui/component/event.hpp" // for Event
#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Middle, Mouse::None, Mouse::Pressed, Mouse::Released, Mouse::Right, Mouse::WheelDown, Mouse::WheelUp #include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Middle, Mouse::None, Mouse::Pressed, Mouse::Released, Mouse::Right, Mouse::WheelDown, Mouse::WheelUp
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive #include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for text, vbox, window, Element, Elements #include "ftxui/dom/elements.hpp" // for text, vbox, window, Element, Elements
#else
import ftxui.component;
import ftxui.dom;
#endif
using namespace ftxui; using namespace ftxui;

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@@ -4,9 +4,13 @@
#include <string> // for string, allocator, basic_string #include <string> // for string, allocator, basic_string
#include <vector> // for vector #include <vector> // for vector
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Radiobox #include "ftxui/component/component.hpp" // for Radiobox
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive #include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#else
import ftxui.component;
#endif
using namespace ftxui; using namespace ftxui;

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@@ -5,11 +5,16 @@
#include <string> // for string, basic_string, operator+, to_string #include <string> // for string, basic_string, operator+, to_string
#include <vector> // for vector #include <vector> // for vector
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Radiobox, Renderer #include "ftxui/component/component.hpp" // for Radiobox, Renderer
#include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive #include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for operator|, Element, size, border, frame, HEIGHT, LESS_THAN #include "ftxui/dom/elements.hpp" // for operator|, Element, size, border, frame, HEIGHT, LESS_THAN
#else
import ftxui.component;
import ftxui.dom;
#endif
using namespace ftxui; using namespace ftxui;

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@@ -3,12 +3,18 @@
// the LICENSE file. // the LICENSE file.
#include <memory> // for shared_ptr, allocator, __shared_ptr_access #include <memory> // for shared_ptr, allocator, __shared_ptr_access
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Renderer, Button, Vertical #include "ftxui/component/component.hpp" // for Renderer, Button, Vertical
#include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive #include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for operator|, Element, text, bold, border, center, color #include "ftxui/dom/elements.hpp" // for operator|, Element, text, bold, border, center, color
#include "ftxui/screen/color.hpp" // for Color, Color::Red #include "ftxui/screen/color.hpp" // for Color, Color::Red
#else
import ftxui.component;
import ftxui.dom;
import ftxui.screen;
#endif
int main() { int main() {
using namespace ftxui; using namespace ftxui;

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@@ -3,11 +3,17 @@
// the LICENSE file. // the LICENSE file.
#include <memory> // for shared_ptr, allocator, __shared_ptr_access #include <memory> // for shared_ptr, allocator, __shared_ptr_access
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Renderer, ResizableSplitBottom, ResizableSplitLeft, ResizableSplitRight, ResizableSplitTop #include "ftxui/component/component.hpp" // for Renderer, ResizableSplitBottom, ResizableSplitLeft, ResizableSplitRight, ResizableSplitTop
#include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive #include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for Element, operator|, text, center, border #include "ftxui/dom/elements.hpp" // for Element, operator|, text, center, border
#else
import ftxui.component;
import ftxui.dom;
import ftxui.screen;
#endif
using namespace ftxui; using namespace ftxui;

View File

@@ -1,8 +1,17 @@
// Copyright 2023 Arthur Sonzogni. All rights reserved. // Copyright 2023 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in // Use of this source code is governed by the MIT license that can be found in
// the LICENSE file. // the LICENSE file.
#include <cstdlib>
#include <functional>
#include <string>
#ifndef FTXUI_BUILD_MODULES
#include <ftxui/component/component.hpp> #include <ftxui/component/component.hpp>
#include <ftxui/component/screen_interactive.hpp> #include <ftxui/component/screen_interactive.hpp>
#else
import ftxui.component;
import ftxui.dom;
#endif
using namespace ftxui; using namespace ftxui;

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@@ -3,12 +3,18 @@
// the LICENSE file. // the LICENSE file.
#include <string> // for char_traits, operator+, string, basic_string #include <string> // for char_traits, operator+, string, basic_string
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/component/component.hpp" // for Input, Renderer, Vertical #include "ftxui/component/component.hpp" // for Input, Renderer, Vertical
#include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/component_options.hpp" // for InputOption #include "ftxui/component/component_options.hpp" // for InputOption
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive #include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
#include "ftxui/dom/elements.hpp" // for text, hbox, separator, Element, operator|, vbox, border #include "ftxui/dom/elements.hpp" // for text, hbox, separator, Element, operator|, vbox, border
#include "ftxui/util/ref.hpp" // for Ref #include "ftxui/util/ref.hpp" // for Ref
#else
import ftxui.component;
import ftxui.dom;
import ftxui.util;
#endif
using namespace ftxui; using namespace ftxui;

View File

@@ -1,6 +1,10 @@
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Slider #include "ftxui/component/component.hpp" // for Slider
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive #include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#else
import ftxui.component;
#endif
using namespace ftxui; using namespace ftxui;

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@@ -3,16 +3,24 @@
// the LICENSE file. // the LICENSE file.
#include <array> // for array #include <array> // for array
#include <cmath> // for sin #include <cmath> // for sin
#ifndef FTXUI_BUILD_MODULES
#include <ftxui/component/component_base.hpp> // for ComponentBase #include <ftxui/component/component_base.hpp> // for ComponentBase
#include <ftxui/component/component_options.hpp> // for SliderOption #include <ftxui/component/component_options.hpp> // for SliderOption
#include <ftxui/dom/direction.hpp> // for Direction, Direction::Up #include <ftxui/dom/direction.hpp> // for Direction, Direction::Up
#include <ftxui/dom/elements.hpp> // for size, GREATER_THAN, HEIGHT #include <ftxui/dom/elements.hpp> // for size, GREATER_THAN, HEIGHT
#include <ftxui/util/ref.hpp> // for ConstRef, Ref #include <ftxui/util/ref.hpp> // for ConstRef, Ref
#endif
#include <memory> // for shared_ptr, __shared_ptr_access #include <memory> // for shared_ptr, __shared_ptr_access
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Horizontal, Slider, operator|= #include "ftxui/component/component.hpp" // for Horizontal, Slider, operator|=
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive #include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#else
import ftxui.component;
import ftxui.dom;
import ftxui.util;
#endif
using namespace ftxui; using namespace ftxui;

View File

@@ -4,12 +4,18 @@
#include <memory> // for allocator, shared_ptr, __shared_ptr_access #include <memory> // for allocator, shared_ptr, __shared_ptr_access
#include <string> // for char_traits, operator+, to_string #include <string> // for char_traits, operator+, to_string
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Slider, Renderer, Vertical #include "ftxui/component/component.hpp" // for Slider, Renderer, Vertical
#include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive #include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for separator, operator|, Element, size, text, vbox, xflex, bgcolor, hbox, GREATER_THAN, WIDTH, border, HEIGHT, LESS_THAN #include "ftxui/dom/elements.hpp" // for separator, operator|, Element, size, text, vbox, xflex, bgcolor, hbox, GREATER_THAN, WIDTH, border, HEIGHT, LESS_THAN
#include "ftxui/screen/color.hpp" // for Color #include "ftxui/screen/color.hpp" // for Color
#else
import ftxui.component;
import ftxui.dom;
import ftxui.screen;
#endif
using namespace ftxui; using namespace ftxui;

View File

@@ -5,11 +5,16 @@
#include <string> // for string, basic_string #include <string> // for string, basic_string
#include <vector> // for vector #include <vector> // for vector
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Radiobox, Renderer, Tab, Toggle, Vertical #include "ftxui/component/component.hpp" // for Radiobox, Renderer, Tab, Toggle, Vertical
#include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive #include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for Element, separator, operator|, vbox, border #include "ftxui/dom/elements.hpp" // for Element, separator, operator|, vbox, border
#else
import ftxui.component;
import ftxui.dom;
#endif
using namespace ftxui; using namespace ftxui;

View File

@@ -5,11 +5,16 @@
#include <string> // for string, basic_string #include <string> // for string, basic_string
#include <vector> // for vector #include <vector> // for vector
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Radiobox, Horizontal, Menu, Renderer, Tab #include "ftxui/component/component.hpp" // for Radiobox, Horizontal, Menu, Renderer, Tab
#include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive #include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for Element, separator, hbox, operator|, border #include "ftxui/dom/elements.hpp" // for Element, separator, hbox, operator|, border
#else
import ftxui.component;
import ftxui.dom;
#endif
using namespace ftxui; using namespace ftxui;

View File

@@ -4,11 +4,16 @@
#include <memory> // for allocator, __shared_ptr_access, shared_ptr #include <memory> // for allocator, __shared_ptr_access, shared_ptr
#include <string> // for string #include <string> // for string
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Input, Renderer, ResizableSplitLeft #include "ftxui/component/component.hpp" // for Input, Renderer, ResizableSplitLeft
#include "ftxui/component/component_base.hpp" // for ComponentBase, Component #include "ftxui/component/component_base.hpp" // for ComponentBase, Component
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive #include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for operator|, separator, text, Element, flex, vbox, border #include "ftxui/dom/elements.hpp" // for operator|, separator, text, Element, flex, vbox, border
#else
import ftxui.component;
import ftxui.dom;
#endif
int main() { int main() {
using namespace ftxui; using namespace ftxui;

View File

@@ -5,11 +5,16 @@
#include <string> // for string, basic_string #include <string> // for string, basic_string
#include <vector> // for vector #include <vector> // for vector
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Toggle, Renderer, Vertical #include "ftxui/component/component.hpp" // for Toggle, Renderer, Vertical
#include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive #include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
#include "ftxui/dom/elements.hpp" // for text, hbox, vbox, Element #include "ftxui/dom/elements.hpp" // for text, hbox, vbox, Element
#else
import ftxui.component;
import ftxui.dom;
#endif
using namespace ftxui; using namespace ftxui;

View File

@@ -1,8 +1,16 @@
// Copyright 2023 Arthur Sonzogni. All rights reserved. // Copyright 2023 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in // Use of this source code is governed by the MIT license that can be found in
// the LICENSE file. // the LICENSE file.
#include <cstdlib>
#include <functional>
#include <string>
#ifndef FTXUI_BUILD_MODULES
#include <ftxui/component/component.hpp> #include <ftxui/component/component.hpp>
#include <ftxui/component/screen_interactive.hpp> #include <ftxui/component/screen_interactive.hpp>
#else
import ftxui.component;
#endif
using namespace ftxui; using namespace ftxui;

View File

@@ -6,11 +6,16 @@
#include <memory> // for shared_ptr, __shared_ptr_access, allocator #include <memory> // for shared_ptr, __shared_ptr_access, allocator
#include <string> // for getline, string #include <string> // for getline, string
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Button, Horizontal, Renderer #include "ftxui/component/component.hpp" // for Button, Horizontal, Renderer
#include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive #include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for operator|, filler, Element, borderEmpty, hbox, size, paragraph, vbox, LESS_THAN, border, center, HEIGHT, WIDTH #include "ftxui/dom/elements.hpp" // for operator|, filler, Element, borderEmpty, hbox, size, paragraph, vbox, LESS_THAN, border, center, HEIGHT, WIDTH
#else
import ftxui.component;
import ftxui.dom;
#endif
int main() { int main() {
using namespace ftxui; using namespace ftxui;

View File

@@ -2,12 +2,19 @@
// Use of this source code is governed by the MIT license that can be found in // Use of this source code is governed by the MIT license that can be found in
// the LICENSE file. // the LICENSE file.
#include <stdlib.h> // for EXIT_SUCCESS #include <stdlib.h> // for EXIT_SUCCESS
#ifndef FTXUI_BUILD_MODULES
#include <ftxui/dom/elements.hpp> // for text, operator|, vbox, border, Element, Fit, hbox #include <ftxui/dom/elements.hpp> // for text, operator|, vbox, border, Element, Fit, hbox
#include <ftxui/screen/screen.hpp> // for Full, Screen #include <ftxui/screen/screen.hpp> // for Full, Screen
#endif
#include <memory> // for allocator #include <memory> // for allocator
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/dom/node.hpp" // for Render #include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for ftxui #include "ftxui/screen/color.hpp" // for ftxui
#else
import ftxui.dom;
import ftxui.screen;
#endif
int main() { int main() {
using namespace ftxui; using namespace ftxui;

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@@ -1,13 +1,21 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved. // Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in // Use of this source code is governed by the MIT license that can be found in
// the LICENSE file. // the LICENSE file.
#ifndef FTXUI_BUILD_MODULES
#include <ftxui/dom/elements.hpp> // for operator|, text, Element, Fit, borderDouble, borderHeavy, borderLight, borderRounded, vbox #include <ftxui/dom/elements.hpp> // for operator|, text, Element, Fit, borderDouble, borderHeavy, borderLight, borderRounded, vbox
#include <ftxui/screen/screen.hpp> // for Screen #include <ftxui/screen/screen.hpp> // for Screen
#endif
#include <iostream> // for endl, cout, ostream #include <iostream> // for endl, cout, ostream
#include <memory> // for allocator #include <memory> // for allocator
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/dom/node.hpp" // for Render #include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for ftxui #include "ftxui/screen/color.hpp" // for ftxui
#else
import ftxui.dom;
import ftxui.screen;
#endif
int main() { int main() {
using namespace ftxui; using namespace ftxui;

View File

@@ -1,13 +1,21 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved. // Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in // Use of this source code is governed by the MIT license that can be found in
// the LICENSE file. // the LICENSE file.
#ifndef FTXUI_BUILD_MODULES
#include <ftxui/dom/elements.hpp> // for operator|, text, Element, Fit, borderDouble, borderHeavy, borderLight, borderRounded, vbox #include <ftxui/dom/elements.hpp> // for operator|, text, Element, Fit, borderDouble, borderHeavy, borderLight, borderRounded, vbox
#include <ftxui/screen/screen.hpp> // for Screen #include <ftxui/screen/screen.hpp> // for Screen
#endif
#include <iostream> // for endl, cout, ostream #include <iostream> // for endl, cout, ostream
#include <memory> // for allocator #include <memory> // for allocator
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/dom/node.hpp" // for Render #include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for ftxui #include "ftxui/screen/color.hpp" // for ftxui
#else
import ftxui.dom;
import ftxui.screen;
#endif
int main() { int main() {
using namespace ftxui; using namespace ftxui;

View File

@@ -3,13 +3,22 @@
// the LICENSE file. // the LICENSE file.
#include <stdio.h> // for getchar #include <stdio.h> // for getchar
#include <cmath> // for cos #include <cmath> // for cos
#ifndef FTXUI_BUILD_MODULES
#include <ftxui/dom/elements.hpp> // for Fit, canvas, operator|, border, Element #include <ftxui/dom/elements.hpp> // for Fit, canvas, operator|, border, Element
#include <ftxui/screen/screen.hpp> // for Pixel, Screen #include <ftxui/screen/screen.hpp> // for Pixel, Screen
#endif
#include <vector> // for vector, allocator #include <vector> // for vector, allocator
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/dom/canvas.hpp" // for Canvas #include "ftxui/dom/canvas.hpp" // for Canvas
#include "ftxui/dom/node.hpp" // for Render #include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for Color, Color::Red, Color::Blue, Color::Green, ftxui #include "ftxui/screen/color.hpp" // for Color, Color::Red, Color::Blue, Color::Green, ftxui
#else
import ftxui.dom;
import ftxui.screen;
#endif
int main() { int main() {
using namespace ftxui; using namespace ftxui;

View File

@@ -1,16 +1,24 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved. // Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in // Use of this source code is governed by the MIT license that can be found in
// the LICENSE file. // the LICENSE file.
#ifndef FTXUI_BUILD_MODULES
#include <ftxui/screen/color_info.hpp> // for ColorInfo #include <ftxui/screen/color_info.hpp> // for ColorInfo
#include <ftxui/screen/screen.hpp> // for Full, Screen #include <ftxui/screen/screen.hpp> // for Full, Screen
#include <ftxui/screen/terminal.hpp> // for ColorSupport, Color, Palette16, Palette256, TrueColor #include <ftxui/screen/terminal.hpp> // for ColorSupport, Color, Palette16, Palette256, TrueColor
#endif
#include <memory> // for allocator, shared_ptr #include <memory> // for allocator, shared_ptr
#include <utility> // for move #include <utility> // for move
#include <vector> // for vector #include <vector> // for vector
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/dom/elements.hpp" // for text, bgcolor, color, vbox, hbox, separator, operator|, Elements, Element, Fit, border #include "ftxui/dom/elements.hpp" // for text, bgcolor, color, vbox, hbox, separator, operator|, Elements, Element, Fit, border
#include "ftxui/dom/node.hpp" // for Render #include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for Color, Color::Black, Color::Blue, Color::BlueLight, Color::Cyan, Color::CyanLight, Color::Default, Color::GrayDark, Color::GrayLight, Color::Green, Color::GreenLight, Color::Magenta, Color::MagentaLight, Color::Red, Color::RedLight, Color::White, Color::Yellow, Color::YellowLight, Color::Palette256, ftxui #include "ftxui/screen/color.hpp" // for Color, Color::Black, Color::Blue, Color::BlueLight, Color::Cyan, Color::CyanLight, Color::Default, Color::GrayDark, Color::GrayLight, Color::Green, Color::GreenLight, Color::Magenta, Color::MagentaLight, Color::Red, Color::RedLight, Color::White, Color::Yellow, Color::YellowLight, Color::Palette256, ftxui
#else
import ftxui.dom;
import ftxui.screen;
#endif
using namespace ftxui; using namespace ftxui;
#include "./color_info_sorted_2d.ipp" // for ColorInfoSorted2D #include "./color_info_sorted_2d.ipp" // for ColorInfoSorted2D

View File

@@ -1,14 +1,22 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved. // Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in // Use of this source code is governed by the MIT license that can be found in
// the LICENSE file. // the LICENSE file.
#ifndef FTXUI_BUILD_MODULES
#include <ftxui/dom/elements.hpp> // for text, bgcolor, hbox, operator|, Elements, Fit, vbox, Element #include <ftxui/dom/elements.hpp> // for text, bgcolor, hbox, operator|, Elements, Fit, vbox, Element
#include <ftxui/screen/color_info.hpp> // for ColorInfo #include <ftxui/screen/color_info.hpp> // for ColorInfo
#include <ftxui/screen/screen.hpp> // for Full, Screen #include <ftxui/screen/screen.hpp> // for Full, Screen
#endif
#include <utility> // for move #include <utility> // for move
#include <vector> // for vector, allocator #include <vector> // for vector, allocator
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/dom/node.hpp" // for Render #include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for Color, Color::Palette256, ftxui #include "ftxui/screen/color.hpp" // for Color, Color::Palette256, ftxui
#else
import ftxui.dom;
import ftxui.screen;
#endif
using namespace ftxui; using namespace ftxui;
#include "./color_info_sorted_2d.ipp" // for ColorInfoSorted2D #include "./color_info_sorted_2d.ipp" // for ColorInfoSorted2D

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@@ -1,3 +1,5 @@
#pragma once
#include <algorithm> #include <algorithm>
#include <cmath> #include <cmath>
#include <ftxui/screen/color_info.hpp> // for ftxui::ColorInfo #include <ftxui/screen/color_info.hpp> // for ftxui::ColorInfo

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@@ -1,13 +1,21 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved. // Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in // Use of this source code is governed by the MIT license that can be found in
// the LICENSE file. // the LICENSE file.
#ifndef FTXUI_BUILD_MODULES
#include <ftxui/dom/elements.hpp> // for operator|, Elements, Fit, bgcolor, color, hbox, text, vbox, Element #include <ftxui/dom/elements.hpp> // for operator|, Elements, Fit, bgcolor, color, hbox, text, vbox, Element
#include <ftxui/screen/screen.hpp> // for Full, Screen #include <ftxui/screen/screen.hpp> // for Full, Screen
#endif
#include <memory> // for allocator #include <memory> // for allocator
#include <utility> // for move #include <utility> // for move
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/dom/node.hpp" // for Render #include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for Color, ftxui #include "ftxui/screen/color.hpp" // for Color, ftxui
#else
import ftxui.dom;
import ftxui.screen;
#endif
int main() { int main() {
using namespace ftxui; using namespace ftxui;

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@@ -1,13 +1,21 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved. // Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in // Use of this source code is governed by the MIT license that can be found in
// the LICENSE file. // the LICENSE file.
#ifndef FTXUI_BUILD_MODULES
#include <ftxui/dom/elements.hpp> // for hbox, text, bgcolor, operator|, vbox, Elements, window, Element, Fit #include <ftxui/dom/elements.hpp> // for hbox, text, bgcolor, operator|, vbox, Elements, window, Element, Fit
#include <ftxui/screen/screen.hpp> // for Full, Screen #include <ftxui/screen/screen.hpp> // for Full, Screen
#endif
#include <memory> // for allocator #include <memory> // for allocator
#include <utility> // for move #include <utility> // for move
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/dom/node.hpp" // for Render #include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for Color, ftxui #include "ftxui/screen/color.hpp" // for Color, ftxui
#else
import ftxui.dom;
import ftxui.screen;
#endif
int main() { int main() {
using namespace ftxui; using namespace ftxui;

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@@ -1,12 +1,20 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved. // Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in // Use of this source code is governed by the MIT license that can be found in
// the LICENSE file. // the LICENSE file.
#ifndef FTXUI_BUILD_MODULES
#include <ftxui/dom/elements.hpp> // for text, operator|, border, Element, vbox, center, Fit, dbox #include <ftxui/dom/elements.hpp> // for text, operator|, border, Element, vbox, center, Fit, dbox
#include <ftxui/screen/screen.hpp> // for Full, Screen #include <ftxui/screen/screen.hpp> // for Full, Screen
#endif
#include <memory> // for allocator #include <memory> // for allocator
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/dom/node.hpp" // for Render #include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for ftxui #include "ftxui/screen/color.hpp" // for ftxui
#else
import ftxui.dom;
import ftxui.screen;
#endif
int main() { int main() {
using namespace ftxui; using namespace ftxui;

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@@ -2,14 +2,23 @@
// Use of this source code is governed by the MIT license that can be found in // Use of this source code is governed by the MIT license that can be found in
// the LICENSE file. // the LICENSE file.
#include <chrono> // for operator""s, chrono_literals #include <chrono> // for operator""s, chrono_literals
#ifndef FTXUI_BUILD_MODULES
#include <ftxui/dom/elements.hpp> // for text, gauge, operator|, flex, hbox, Element #include <ftxui/dom/elements.hpp> // for text, gauge, operator|, flex, hbox, Element
#include <ftxui/screen/screen.hpp> // for Screen #include <ftxui/screen/screen.hpp> // for Screen
#endif
#include <iostream> // for cout, endl, ostream #include <iostream> // for cout, endl, ostream
#include <string> // for allocator, char_traits, operator+, operator<<, string, to_string, basic_string #include <string> // for allocator, char_traits, operator+, operator<<, string, to_string, basic_string
#include <thread> // for sleep_for #include <thread> // for sleep_for
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/dom/node.hpp" // for Render #include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for ftxui #include "ftxui/screen/color.hpp" // for ftxui
#else
import ftxui.dom;
import ftxui.screen;
#endif
int main() { int main() {
using namespace ftxui; using namespace ftxui;

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@@ -2,14 +2,23 @@
// Use of this source code is governed by the MIT license that can be found in // Use of this source code is governed by the MIT license that can be found in
// the LICENSE file. // the LICENSE file.
#include <chrono> // for operator""s, chrono_literals #include <chrono> // for operator""s, chrono_literals
#ifndef FTXUI_BUILD_MODULES
#include <ftxui/dom/elements.hpp> // for filler, operator|, separator, text, border, Element, vbox, vtext, hbox, center, gaugeDown, gaugeLeft, gaugeRight, gaugeUp #include <ftxui/dom/elements.hpp> // for filler, operator|, separator, text, border, Element, vbox, vtext, hbox, center, gaugeDown, gaugeLeft, gaugeRight, gaugeUp
#include <ftxui/screen/screen.hpp> // for Screen #include <ftxui/screen/screen.hpp> // for Screen
#endif
#include <iostream> // for cout, endl, ostream #include <iostream> // for cout, endl, ostream
#include <string> // for allocator, operator+, operator<<, string, to_string #include <string> // for allocator, operator+, operator<<, string, to_string
#include <thread> // for sleep_for #include <thread> // for sleep_for
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/dom/node.hpp" // for Render #include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for ftxui #include "ftxui/screen/color.hpp" // for ftxui
#else
import ftxui.dom;
import ftxui.screen;
#endif
int main() { int main() {
using namespace ftxui; using namespace ftxui;

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@@ -3,8 +3,12 @@
// the LICENSE file. // the LICENSE file.
#include <chrono> // for operator""s, chrono_literals #include <chrono> // for operator""s, chrono_literals
#include <cmath> // for sin #include <cmath> // for sin
#ifndef FTXUI_BUILD_MODULES
#include <ftxui/dom/elements.hpp> // for graph, operator|, separator, color, Element, vbox, flex, inverted, operator|=, Fit, hbox, size, border, GREATER_THAN, HEIGHT #include <ftxui/dom/elements.hpp> // for graph, operator|, separator, color, Element, vbox, flex, inverted, operator|=, Fit, hbox, size, border, GREATER_THAN, HEIGHT
#include <ftxui/screen/screen.hpp> // for Full, Screen #include <ftxui/screen/screen.hpp> // for Full, Screen
#endif
#include <functional> // for ref, reference_wrapper #include <functional> // for ref, reference_wrapper
#include <iostream> // for cout, ostream #include <iostream> // for cout, ostream
#include <memory> // for shared_ptr #include <memory> // for shared_ptr
@@ -13,8 +17,13 @@
#include <utility> // for ignore #include <utility> // for ignore
#include <vector> // for vector #include <vector> // for vector
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/dom/node.hpp" // for Render #include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for Color, Color::BlueLight, Color::RedLight, Color::YellowLight, ftxui #include "ftxui/screen/color.hpp" // for Color, Color::BlueLight, Color::RedLight, Color::YellowLight, ftxui
#else
import ftxui.dom;
import ftxui.screen;
#endif
class Graph { class Graph {
public: public:

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@@ -2,12 +2,21 @@
// Use of this source code is governed by the MIT license that can be found in // Use of this source code is governed by the MIT license that can be found in
// the LICENSE file. // the LICENSE file.
#include <stdio.h> // for getchar #include <stdio.h> // for getchar
#ifndef FTXUI_BUILD_MODULES
#include <ftxui/dom/elements.hpp> // for Elements, gridbox, Fit, operator|, text, border, Element #include <ftxui/dom/elements.hpp> // for Elements, gridbox, Fit, operator|, text, border, Element
#include <ftxui/screen/screen.hpp> // for Screen #include <ftxui/screen/screen.hpp> // for Screen
#endif
#include <memory> // for allocator, shared_ptr #include <memory> // for allocator, shared_ptr
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/dom/node.hpp" // for Render #include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for ftxui #include "ftxui/screen/color.hpp" // for ftxui
#else
import ftxui.dom;
import ftxui.screen;
#endif
int main() { int main() {
using namespace ftxui; using namespace ftxui;

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@@ -2,12 +2,21 @@
// Use of this source code is governed by the MIT license that can be found in // Use of this source code is governed by the MIT license that can be found in
// the LICENSE file. // the LICENSE file.
#include <stdio.h> // for getchar #include <stdio.h> // for getchar
#ifndef FTXUI_BUILD_MODULES
#include <ftxui/dom/elements.hpp> // for operator|, size, Element, text, hcenter, Decorator, Fit, WIDTH, hflow, window, EQUAL, GREATER_THAN, HEIGHT, bold, border, dim, LESS_THAN #include <ftxui/dom/elements.hpp> // for operator|, size, Element, text, hcenter, Decorator, Fit, WIDTH, hflow, window, EQUAL, GREATER_THAN, HEIGHT, bold, border, dim, LESS_THAN
#include <ftxui/screen/screen.hpp> // for Full, Screen #include <ftxui/screen/screen.hpp> // for Full, Screen
#endif
#include <string> // for allocator, char_traits, operator+, to_string, string #include <string> // for allocator, char_traits, operator+, to_string, string
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/dom/node.hpp" // for Render #include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for ftxui #include "ftxui/screen/color.hpp" // for ftxui
#else
import ftxui.dom;
import ftxui.screen;
#endif
int main() { int main() {
using namespace ftxui; using namespace ftxui;

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@@ -2,15 +2,24 @@
// Use of this source code is governed by the MIT license that can be found in // Use of this source code is governed by the MIT license that can be found in
// the LICENSE file. // the LICENSE file.
#include <chrono> // for operator""s, chrono_literals #include <chrono> // for operator""s, chrono_literals
#ifndef FTXUI_BUILD_MODULES
#include <ftxui/screen/screen.hpp> // for Screen #include <ftxui/screen/screen.hpp> // for Screen
#endif
#include <iostream> // for cout, ostream #include <iostream> // for cout, ostream
#include <string> // for allocator, operator<<, string #include <string> // for allocator, operator<<, string
#include <thread> // for sleep_for #include <thread> // for sleep_for
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/dom/elements.hpp" // for paragraph, text, operator|, Element, border, Fit, color, hflow, spinner, vbox, bold, dim, underlined #include "ftxui/dom/elements.hpp" // for paragraph, text, operator|, Element, border, Fit, color, hflow, spinner, vbox, bold, dim, underlined
#include "ftxui/dom/node.hpp" // for Render #include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/box.hpp" // for ftxui #include "ftxui/screen/box.hpp" // for ftxui
#include "ftxui/screen/color.hpp" // for Color, Color::Red #include "ftxui/screen/color.hpp" // for Color, Color::Red
#else
import ftxui.dom;
import ftxui.screen;
#endif
int main() { int main() {
using namespace ftxui; using namespace ftxui;

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@@ -1,13 +1,21 @@
// Copyright 2023 Arthur Sonzogni. All rights reserved. // Copyright 2023 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in // Use of this source code is governed by the MIT license that can be found in
// the LICENSE file. // the LICENSE file.
#ifndef FTXUI_BUILD_MODULES
#include <ftxui/dom/elements.hpp> // for bgcolor, operator|, operator|=, text, center, Element #include <ftxui/dom/elements.hpp> // for bgcolor, operator|, operator|=, text, center, Element
#include <ftxui/dom/linear_gradient.hpp> // for LinearGradient::Stop, LinearGradient #include <ftxui/dom/linear_gradient.hpp> // for LinearGradient::Stop, LinearGradient
#include <ftxui/screen/screen.hpp> // for Full, Screen #include <ftxui/screen/screen.hpp> // for Full, Screen
#endif
#include <memory> // for allocator, shared_ptr #include <memory> // for allocator, shared_ptr
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/dom/node.hpp" // for Render #include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for Color, Color::DeepPink1, Color::DeepSkyBlue1, Color::Yellow, ftxui #include "ftxui/screen/color.hpp" // for Color, Color::DeepPink1, Color::DeepSkyBlue1, Color::Yellow, ftxui
#else
import ftxui.dom;
import ftxui.screen;
#endif
int main() { int main() {
using namespace ftxui; using namespace ftxui;

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@@ -2,8 +2,12 @@
// Use of this source code is governed by the MIT license that can be found in // Use of this source code is governed by the MIT license that can be found in
// the LICENSE file. // the LICENSE file.
#include <chrono> // for operator""s, chrono_literals #include <chrono> // for operator""s, chrono_literals
#ifndef FTXUI_BUILD_MODULES
#include <ftxui/dom/elements.hpp> // for operator|, text, Element, hbox, bold, color, filler, separator, vbox, window, gauge, Fit, size, dim, EQUAL, WIDTH #include <ftxui/dom/elements.hpp> // for operator|, text, Element, hbox, bold, color, filler, separator, vbox, window, gauge, Fit, size, dim, EQUAL, WIDTH
#include <ftxui/screen/screen.hpp> // for Full, Screen #include <ftxui/screen/screen.hpp> // for Full, Screen
#endif
#include <iostream> // for cout, endl, ostream #include <iostream> // for cout, endl, ostream
#include <list> // for list, operator==, _List_iterator, _List_iterator<>::_Self #include <list> // for list, operator==, _List_iterator, _List_iterator<>::_Self
#include <memory> // for allocator, shared_ptr, allocator_traits<>::value_type #include <memory> // for allocator, shared_ptr, allocator_traits<>::value_type
@@ -12,8 +16,13 @@
#include <utility> // for move #include <utility> // for move
#include <vector> // for vector #include <vector> // for vector
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/dom/node.hpp" // for Render #include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for Color, Color::Green, Color::Red, Color::RedLight, ftxui #include "ftxui/screen/color.hpp" // for Color, Color::Green, Color::Red, Color::RedLight, ftxui
#else
import ftxui.dom;
import ftxui.screen;
#endif
int main() { int main() {
using namespace ftxui; using namespace ftxui;

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@@ -2,15 +2,24 @@
// Use of this source code is governed by the MIT license that can be found in // Use of this source code is governed by the MIT license that can be found in
// the LICENSE file. // the LICENSE file.
#include <chrono> // for operator""s, chrono_literals #include <chrono> // for operator""s, chrono_literals
#ifndef FTXUI_BUILD_MODULES
#include <ftxui/screen/screen.hpp> // for Full, Screen #include <ftxui/screen/screen.hpp> // for Full, Screen
#endif
#include <iostream> // for cout, ostream #include <iostream> // for cout, ostream
#include <memory> // for allocator, shared_ptr #include <memory> // for allocator, shared_ptr
#include <string> // for string, operator<< #include <string> // for string, operator<<
#include <thread> // for sleep_for #include <thread> // for sleep_for
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/dom/elements.hpp" // for hflow, paragraph, separator, hbox, vbox, filler, operator|, border, Element #include "ftxui/dom/elements.hpp" // for hflow, paragraph, separator, hbox, vbox, filler, operator|, border, Element
#include "ftxui/dom/node.hpp" // for Render #include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/box.hpp" // for ftxui #include "ftxui/screen/box.hpp" // for ftxui
#else
import ftxui.dom;
import ftxui.screen;
#endif
using namespace std::chrono_literals; using namespace std::chrono_literals;
int main() { int main() {

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@@ -1,12 +1,20 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved. // Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in // Use of this source code is governed by the MIT license that can be found in
// the LICENSE file. // the LICENSE file.
#ifndef FTXUI_BUILD_MODULES
#include <ftxui/dom/elements.hpp> // for text, center, separator, operator|, flex, Element, vbox, Fit, hbox, border #include <ftxui/dom/elements.hpp> // for text, center, separator, operator|, flex, Element, vbox, Fit, hbox, border
#include <ftxui/screen/screen.hpp> // for Full, Screen #include <ftxui/screen/screen.hpp> // for Full, Screen
#endif
#include <memory> // for allocator #include <memory> // for allocator
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/dom/node.hpp" // for Render #include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for ftxui #include "ftxui/screen/color.hpp" // for ftxui
#else
import ftxui.dom;
import ftxui.screen;
#endif
int main() { int main() {
using namespace ftxui; using namespace ftxui;

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@@ -1,13 +1,21 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved. // Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in // Use of this source code is governed by the MIT license that can be found in
// the LICENSE file. // the LICENSE file.
#ifndef FTXUI_BUILD_MODULES
#include <ftxui/screen/screen.hpp> // for Screen #include <ftxui/screen/screen.hpp> // for Screen
#endif
#include <iostream> // for endl, cout, ostream #include <iostream> // for endl, cout, ostream
#include <memory> // for allocator #include <memory> // for allocator
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/dom/elements.hpp" // for text, hbox, separatorDouble, separatorHeavy, separatorLight, vbox, operator|, Element, Fit, borderDouble, borderHeavy, borderLight #include "ftxui/dom/elements.hpp" // for text, hbox, separatorDouble, separatorHeavy, separatorLight, vbox, operator|, Element, Fit, borderDouble, borderHeavy, borderLight
#include "ftxui/dom/node.hpp" // for Render #include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/box.hpp" // for ftxui #include "ftxui/screen/box.hpp" // for ftxui
#else
import ftxui.dom;
import ftxui.screen;
#endif
int main() { int main() {
using namespace ftxui; using namespace ftxui;

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@@ -1,14 +1,22 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved. // Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in // Use of this source code is governed by the MIT license that can be found in
// the LICENSE file. // the LICENSE file.
#ifndef FTXUI_BUILD_MODULES
#include <ftxui/dom/elements.hpp> // for operator|, text, Element, hcenter, Fit, hbox, size, window, Elements, bold, dim, EQUAL, WIDTH #include <ftxui/dom/elements.hpp> // for operator|, text, Element, hcenter, Fit, hbox, size, window, Elements, bold, dim, EQUAL, WIDTH
#include <ftxui/screen/screen.hpp> // for Screen #include <ftxui/screen/screen.hpp> // for Screen
#endif
#include <memory> // for allocator, shared_ptr #include <memory> // for allocator, shared_ptr
#include <string> // for string, to_string #include <string> // for string, to_string
#include <utility> // for move #include <utility> // for move
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/dom/node.hpp" // for Render #include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for ftxui #include "ftxui/screen/color.hpp" // for ftxui
#else
import ftxui.dom;
import ftxui.screen;
#endif
int main() { int main() {
using namespace ftxui; using namespace ftxui;

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@@ -2,16 +2,25 @@
// Use of this source code is governed by the MIT license that can be found in // Use of this source code is governed by the MIT license that can be found in
// the LICENSE file. // the LICENSE file.
#include <chrono> // for operator""s, chrono_literals #include <chrono> // for operator""s, chrono_literals
#ifndef FTXUI_BUILD_MODULES
#include <ftxui/dom/elements.hpp> // for Element, operator|, separator, filler, hbox, size, spinner, text, vbox, bold, border, Fit, EQUAL, WIDTH #include <ftxui/dom/elements.hpp> // for Element, operator|, separator, filler, hbox, size, spinner, text, vbox, bold, border, Fit, EQUAL, WIDTH
#include <ftxui/screen/screen.hpp> // for Full, Screen #include <ftxui/screen/screen.hpp> // for Full, Screen
#endif
#include <iostream> // for cout, endl, ostream #include <iostream> // for cout, endl, ostream
#include <string> // for to_string, operator<<, string #include <string> // for to_string, operator<<, string
#include <thread> // for sleep_for #include <thread> // for sleep_for
#include <utility> // for move #include <utility> // for move
#include <vector> // for vector #include <vector> // for vector
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/dom/node.hpp" // for Render #include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for ftxui #include "ftxui/screen/color.hpp" // for ftxui
#else
import ftxui.dom;
import ftxui.screen;
#endif
int main() { int main() {
using namespace ftxui; using namespace ftxui;

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@@ -1,12 +1,20 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved. // Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in // Use of this source code is governed by the MIT license that can be found in
// the LICENSE file. // the LICENSE file.
#ifndef FTXUI_BUILD_MODULES
#include <ftxui/dom/elements.hpp> // for text, operator|, blink, Fit, hbox, Element #include <ftxui/dom/elements.hpp> // for text, operator|, blink, Fit, hbox, Element
#include <ftxui/screen/screen.hpp> // for Full, Screen #include <ftxui/screen/screen.hpp> // for Full, Screen
#endif
#include <memory> // for allocator #include <memory> // for allocator
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/dom/node.hpp" // for Render #include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for ftxui #include "ftxui/screen/color.hpp" // for ftxui
#else
import ftxui.dom;
import ftxui.screen;
#endif
int main() { int main() {
using namespace ftxui; using namespace ftxui;

View File

@@ -1,12 +1,20 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved. // Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in // Use of this source code is governed by the MIT license that can be found in
// the LICENSE file. // the LICENSE file.
#ifndef FTXUI_BUILD_MODULES
#include <ftxui/dom/elements.hpp> // for text, operator|, bold, Fit, hbox, Element #include <ftxui/dom/elements.hpp> // for text, operator|, bold, Fit, hbox, Element
#include <ftxui/screen/screen.hpp> // for Full, Screen #include <ftxui/screen/screen.hpp> // for Full, Screen
#endif
#include <memory> // for allocator #include <memory> // for allocator
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/dom/node.hpp" // for Render #include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for ftxui #include "ftxui/screen/color.hpp" // for ftxui
#else
import ftxui.dom;
import ftxui.screen;
#endif
int main() { int main() {
using namespace ftxui; using namespace ftxui;

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@@ -1,13 +1,21 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved. // Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in // Use of this source code is governed by the MIT license that can be found in
// the LICENSE file. // the LICENSE file.
#ifndef FTXUI_BUILD_MODULES
#include <ftxui/dom/linear_gradient.hpp> // for LinearGradient #include <ftxui/dom/linear_gradient.hpp> // for LinearGradient
#include <ftxui/screen/screen.hpp> // for Full, Screen #include <ftxui/screen/screen.hpp> // for Full, Screen
#endif
#include <memory> // for allocator #include <memory> // for allocator
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/dom/elements.hpp" // for text, bgcolor, color, vbox, filler, Fit, hbox #include "ftxui/dom/elements.hpp" // for text, bgcolor, color, vbox, filler, Fit, hbox
#include "ftxui/dom/node.hpp" // for Render #include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for Color, operator""_rgb, Color::Black, Color::Blue, Color::BlueLight, Color::Cyan, Color::CyanLight, Color::DeepSkyBlue4, Color::Default, Color::GrayDark, Color::GrayLight, Color::Green, Color::GreenLight, Color::Magenta, Color::MagentaLight, Color::Red, Color::RedLight, Color::SkyBlue1, Color::White, Color::Yellow, Color::YellowLight, ftxui #include "ftxui/screen/color.hpp" // for Color, operator""_rgb, Color::Black, Color::Blue, Color::BlueLight, Color::Cyan, Color::CyanLight, Color::DeepSkyBlue4, Color::Default, Color::GrayDark, Color::GrayLight, Color::Green, Color::GreenLight, Color::Magenta, Color::MagentaLight, Color::Red, Color::RedLight, Color::SkyBlue1, Color::White, Color::Yellow, Color::YellowLight, ftxui
#else
import ftxui.dom;
import ftxui.screen;
#endif
int main() { int main() {
using namespace ftxui; using namespace ftxui;

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@@ -1,12 +1,20 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved. // Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in // Use of this source code is governed by the MIT license that can be found in
// the LICENSE file. // the LICENSE file.
#ifndef FTXUI_BUILD_MODULES
#include <ftxui/dom/elements.hpp> // for text, operator|, dim, Fit, hbox, Element #include <ftxui/dom/elements.hpp> // for text, operator|, dim, Fit, hbox, Element
#include <ftxui/screen/screen.hpp> // for Full, Screen #include <ftxui/screen/screen.hpp> // for Full, Screen
#endif
#include <memory> // for allocator #include <memory> // for allocator
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/dom/node.hpp" // for Render #include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for ftxui #include "ftxui/screen/color.hpp" // for ftxui
#else
import ftxui.dom;
import ftxui.screen;
#endif
int main() { int main() {
using namespace ftxui; using namespace ftxui;

View File

@@ -1,12 +1,20 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved. // Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in // Use of this source code is governed by the MIT license that can be found in
// the LICENSE file. // the LICENSE file.
#ifndef FTXUI_BUILD_MODULES
#include <ftxui/dom/elements.hpp> // for text, operator|, Element, bgcolor, color, blink, bold, dim, inverted, underlined, Fit, hbox #include <ftxui/dom/elements.hpp> // for text, operator|, Element, bgcolor, color, blink, bold, dim, inverted, underlined, Fit, hbox
#include <ftxui/screen/screen.hpp> // for Full, Screen #include <ftxui/screen/screen.hpp> // for Full, Screen
#endif
#include <memory> // for allocator #include <memory> // for allocator
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/dom/node.hpp" // for Render #include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for Color, Color::Blue, ftxui #include "ftxui/screen/color.hpp" // for Color, Color::Blue, ftxui
#else
import ftxui.dom;
import ftxui.screen;
#endif
int main() { int main() {
using namespace ftxui; using namespace ftxui;

View File

@@ -1,12 +1,20 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved. // Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in // Use of this source code is governed by the MIT license that can be found in
// the LICENSE file. // the LICENSE file.
#ifndef FTXUI_BUILD_MODULES
#include <ftxui/dom/elements.hpp> // for text, operator|, bold, Fit, hbox, Element #include <ftxui/dom/elements.hpp> // for text, operator|, bold, Fit, hbox, Element
#include <ftxui/screen/screen.hpp> // for Full, Screen #include <ftxui/screen/screen.hpp> // for Full, Screen
#endif
#include <memory> // for allocator #include <memory> // for allocator
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/dom/node.hpp" // for Render #include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for ftxui #include "ftxui/screen/color.hpp" // for ftxui
#else
import ftxui.dom;
import ftxui.screen;
#endif
int main() { int main() {
using namespace ftxui; using namespace ftxui;

View File

@@ -1,12 +1,20 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved. // Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in // Use of this source code is governed by the MIT license that can be found in
// the LICENSE file. // the LICENSE file.
#ifndef FTXUI_BUILD_MODULES
#include <ftxui/dom/elements.hpp> // for text, operator|, inverted, Fit, hbox, Element #include <ftxui/dom/elements.hpp> // for text, operator|, inverted, Fit, hbox, Element
#include <ftxui/screen/screen.hpp> // for Full, Screen #include <ftxui/screen/screen.hpp> // for Full, Screen
#endif
#include <memory> // for allocator #include <memory> // for allocator
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/dom/node.hpp" // for Render #include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for ftxui #include "ftxui/screen/color.hpp" // for ftxui
#else
import ftxui.dom;
import ftxui.screen;
#endif
int main() { int main() {
using namespace ftxui; using namespace ftxui;

View File

@@ -1,12 +1,20 @@
// Copyright 2025 Arthur Sonzogni. All rights reserved. // Copyright 2025 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in // Use of this source code is governed by the MIT license that can be found in
// the LICENSE file. // the LICENSE file.
#ifndef FTXUI_BUILD_MODULES
#include <ftxui/dom/elements.hpp> // for text, operator|, inverted, Fit, hbox, Element #include <ftxui/dom/elements.hpp> // for text, operator|, inverted, Fit, hbox, Element
#include <ftxui/screen/screen.hpp> // for Full, Screen #include <ftxui/screen/screen.hpp> // for Full, Screen
#endif
#include <memory> // for allocator #include <memory> // for allocator
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/dom/node.hpp" // for Render #include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for ftxui #include "ftxui/screen/color.hpp" // for ftxui
#else
import ftxui.dom;
import ftxui.screen;
#endif
int main() { int main() {
using namespace ftxui; using namespace ftxui;

View File

@@ -1,12 +1,20 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved. // Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in // Use of this source code is governed by the MIT license that can be found in
// the LICENSE file. // the LICENSE file.
#ifndef FTXUI_BUILD_MODULES
#include <ftxui/dom/elements.hpp> // for text, operator|, strikethrough, Fit, hbox, Element #include <ftxui/dom/elements.hpp> // for text, operator|, strikethrough, Fit, hbox, Element
#include <ftxui/screen/screen.hpp> // for Full, Screen #include <ftxui/screen/screen.hpp> // for Full, Screen
#endif
#include <memory> // for allocator #include <memory> // for allocator
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/dom/node.hpp" // for Render #include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for ftxui #include "ftxui/screen/color.hpp" // for ftxui
#else
import ftxui.dom;
import ftxui.screen;
#endif
int main() { int main() {
using namespace ftxui; using namespace ftxui;

View File

@@ -1,12 +1,20 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved. // Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in // Use of this source code is governed by the MIT license that can be found in
// the LICENSE file. // the LICENSE file.
#ifndef FTXUI_BUILD_MODULES
#include <ftxui/dom/elements.hpp> // for text, operator|, underlined, Fit, hbox, Element #include <ftxui/dom/elements.hpp> // for text, operator|, underlined, Fit, hbox, Element
#include <ftxui/screen/screen.hpp> // for Full, Screen #include <ftxui/screen/screen.hpp> // for Full, Screen
#endif
#include <memory> // for allocator #include <memory> // for allocator
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/dom/node.hpp" // for Render #include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for ftxui #include "ftxui/screen/color.hpp" // for ftxui
#else
import ftxui.dom;
import ftxui.screen;
#endif
int main() { int main() {
using namespace ftxui; using namespace ftxui;

View File

@@ -1,12 +1,20 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved. // Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in // Use of this source code is governed by the MIT license that can be found in
// the LICENSE file. // the LICENSE file.
#ifndef FTXUI_BUILD_MODULES
#include <ftxui/dom/elements.hpp> // for text, operator|, underlinedDouble, Fit, hbox, Element #include <ftxui/dom/elements.hpp> // for text, operator|, underlinedDouble, Fit, hbox, Element
#include <ftxui/screen/screen.hpp> // for Full, Screen #include <ftxui/screen/screen.hpp> // for Full, Screen
#endif
#include <memory> // for allocator #include <memory> // for allocator
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/dom/node.hpp" // for Render #include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for ftxui #include "ftxui/screen/color.hpp" // for ftxui
#else
import ftxui.dom;
import ftxui.screen;
#endif
int main() { int main() {
using namespace ftxui; using namespace ftxui;

View File

@@ -1,15 +1,23 @@
// Copyright 2020 Arthur Sonzogni. All rights reserved. // Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in // Use of this source code is governed by the MIT license that can be found in
// the LICENSE file. // the LICENSE file.
#ifndef FTXUI_BUILD_MODULES
#include <ftxui/dom/elements.hpp> // for color, Fit, LIGHT, align_right, bold, DOUBLE #include <ftxui/dom/elements.hpp> // for color, Fit, LIGHT, align_right, bold, DOUBLE
#include <ftxui/dom/table.hpp> // for Table, TableSelection #include <ftxui/dom/table.hpp> // for Table, TableSelection
#include <ftxui/screen/screen.hpp> // for Screen #include <ftxui/screen/screen.hpp> // for Screen
#endif
#include <iostream> // for endl, cout, ostream #include <iostream> // for endl, cout, ostream
#include <string> // for basic_string, allocator, string #include <string> // for basic_string, allocator, string
#include <vector> // for vector #include <vector> // for vector
#ifndef FTXUI_BUILD_MODULES
#include "ftxui/dom/node.hpp" // for Render #include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for Color, Color::Blue, Color::Cyan, Color::White, ftxui #include "ftxui/screen/color.hpp" // for Color, Color::Blue, Color::Cyan, Color::White, ftxui
#else
import ftxui.dom;
import ftxui.screen;
#endif
int main() { int main() {
using namespace ftxui; using namespace ftxui;

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