26 Commits

Author SHA1 Message Date
Arthur Sonzogni
1d758899c3 Merge 2a5d7646da into 07fd3e685a 2025-04-26 00:38:45 +00:00
ArthurSonzogni
2a5d7646da Add publish to BCR 2025-04-26 02:38:32 +02:00
ArthurSonzogni
8e055a5a61 update workflow 2025-04-26 01:29:39 +02:00
ArthurSonzogni
378e30bef0 update workflow 2025-04-26 01:25:29 +02:00
ArthurSonzogni
2270fe628f tmp 2025-04-26 01:14:09 +02:00
ArthurSonzogni
44d25564ee Fix MSVC 2025-04-26 01:10:42 +02:00
ArthurSonzogni
a9b54106d4 Fix /utf-8 2025-04-26 00:55:47 +02:00
ArthurSonzogni
31ec197811 Set c++ standard. 2025-04-26 00:44:44 +02:00
ArthurSonzogni
3184033f4d update workdflow. 2025-04-26 00:16:41 +02:00
ArthurSonzogni
632f8032bc Update workflow. 2025-04-26 00:05:25 +02:00
ArthurSonzogni
1d7d84c155 Update workflow 2025-04-24 15:07:17 +02:00
ArthurSonzogni
fd5e5c77e5 Update bazel workflow. 2025-04-24 14:48:55 +02:00
ArthurSonzogni
c8a14f5d70 Update workflow. 2025-04-24 14:43:35 +02:00
ArthurSonzogni
321c308a98 Update workflow file. 2025-04-24 14:41:44 +02:00
ArthurSonzogni
8feac77d8c Update workflow file. 2025-04-24 14:39:15 +02:00
ArthurSonzogni
dad4a67fcb Update workflow 2025-04-24 14:34:13 +02:00
ArthurSonzogni
d6006d3475 Update workflow. 2025-04-24 14:29:21 +02:00
ArthurSonzogni
f69adb605a Update workflow 2025-04-24 14:23:23 +02:00
ArthurSonzogni
e185d6d475 Fix workflow. 2025-04-24 03:36:04 +02:00
ArthurSonzogni
f8d4880517 fix workflow. 2025-04-24 03:20:03 +02:00
ArthurSonzogni
38869c4aaa fix workflow. 2025-04-24 03:16:12 +02:00
ArthurSonzogni
4a75d49478 Fix workflow file. 2025-04-24 03:12:57 +02:00
ArthurSonzogni
c3d03dc716 Fix workflow issue. 2025-04-24 03:11:13 +02:00
ArthurSonzogni
053a1d8290 Setup bazel in workflow 2025-04-24 03:05:01 +02:00
ArthurSonzogni
45bf24f8ea Add workflow + examples + tests 2025-04-24 03:02:10 +02:00
ArthurSonzogni
f128c442cc Support Bazel
BUG:https://github.com/ArthurSonzogni/FTXUI/issues/1032
2025-04-23 19:58:34 +02:00
17 changed files with 323 additions and 397 deletions

View File

@@ -1,7 +0,0 @@
build --features=layering_check
build --enable_bzlmod
build --enable_platform_specific_config
build:linux --cxxopt=-std=c++20
build:macos --cxxopt=-std=c++20
build:windows --cxxopt=-std:c++20

18
.bcr/config.yaml Normal file
View File

@@ -0,0 +1,18 @@
# Copyright 2025 Arthur Sonzogni. All rights reserved.
# Use of this source code is governed by the MIT license that can be found in
# the LICENSE file.
{
"homepage": "https://github.com/ArthurSonzogni/FTXUI",
"maintainers": [
{
"name": "Arthur Sonzogni",
"email": "sonzogniarthur@gmail.com",
"github": "ArthurSonzogni"
}
],
"repository": [
"github:ArthurSonzogni/FTXUI"
],
"versions": [],
"yanked_versions": {}
}

View File

@@ -1,36 +1,25 @@
# Copyright 2025 Arthur Sonzogni. All rights reserved.
# Use of this source code is governed by the MIT license that can be found in
# the LICENSE file.
bcr_test_module:
module_path: "."
matrix:
bazel:
- 7.x
- 8.x
- rolling
unix_platform:
- debian11
- ubuntu2204
- macos
- macos_arm64
win_platform:
- windows
platform: [
"debian11",
"macos",
"macos-arm64",
"ubuntu2204",
"windows",
]
bazel: [
6.x,
7.x,
8.x,
]
tasks:
unix_test:
name: Verify build targets on Unix
platform: ${{ unix_platform }}
run_tests:
name: "Run test module"
platform: ${{ platform }}
bazel: ${{ bazel }}
build_flags:
- --cxxopt=-std=c++20
build_targets:
- '@ftxui//:dom'
- '@ftxui//:component'
- '@ftxui//:screen'
windows_test:
name: Verify build targets
platform: ${{ win_platform }}
bazel: ${{ bazel }}
build_flags:
- --cxxopt=/std:c++20
build_targets:
- '@ftxui//:dom'
- '@ftxui//:component'
- '@ftxui//:screen'
test_targets:
- "//..."

View File

@@ -1,5 +1,5 @@
{
"integrity": "",
"strip_prefix": "",
"url": "https://github.com/ArthurSonzogni/FTXUI/releases/download/{TAG}/source.tar.gz"
"strip_prefix": "{REPO}-{VERSION}",
"url": "https://github.com/{OWNER}/{REPO}/releases/download/{TAG}/{REPO}-{TAG}.tar.gz"
}

View File

@@ -1,12 +1,10 @@
name: Build
on:
# On new commits to main:
create:
push:
branches:
- main
# On pull requests:
pull_request:
branches:
- main
@@ -14,30 +12,25 @@ on:
jobs:
test_bazel:
name: "Bazel, ${{ matrix.cxx }}, ${{ matrix.os }}"
name: "Test Bazel"
strategy:
fail-fast: false
matrix:
include:
- os: ubuntu-latest
cxx: g++
cc: gcc
compiler: gcc
- os: ubuntu-latest
cxx: clang++
cc: clang
compiler: llvm
- os: macos-latest
cxx: g++
cc: gcc
compiler: llvm
- os: macos-latest
cxx: clang++
cc: clang
compiler: gcc
- os: windows-latest
cxx: cl
cc: cl
compiler: cl
runs-on: ${{ matrix.os }}
steps:
@@ -45,19 +38,13 @@ jobs:
uses: actions/checkout@v3
- name: "Build with Bazel"
env:
CC: ${{ matrix.cc }}
CXX: ${{ matrix.cxx }}
run: bazel build ...
- name: "Tests with Bazel"
env:
CC: ${{ matrix.cc }}
CXX: ${{ matrix.cxx }}
run: bazel test --test_output=all ...
run: bazel run tests
test_cmake:
name: "CMake, ${{ matrix.compiler }}, ${{ matrix.os }}"
name: "Tests CMake"
strategy:
fail-fast: false
matrix:
@@ -165,3 +152,121 @@ jobs:
flags: ${{ runner.os }}
name: ${{ runner.os }}-coverage
files: ./build/coverage.xml
# Create a release on new v* tags
release:
needs:
- test_cmake
- test_bazel
if: ${{ github.event_name == 'create' && startsWith(github.ref, 'refs/tags/v') }}
name: "Create release"
runs-on: ubuntu-latest
outputs:
upload_url: ${{ steps.create_release.outputs.upload_url }}
steps:
- name: "Create release"
uses: softprops/action-gh-release@v1
id: create_release
with:
draft: true
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
# Build artifact for the release
package:
name: "Build packages"
needs: release
strategy:
matrix:
include:
- os: ubuntu-latest
asset_path: build/ftxui*Linux*
- os: macos-latest
asset_path: build/ftxui*Darwin*
- os: windows-latest
asset_path: build/ftxui*Win64*
runs-on: ${{ matrix.os }}
steps:
- name: Get number of CPU cores
uses: SimenB/github-actions-cpu-cores@v1
id: cpu-cores
- name: "Checkout repository"
uses: actions/checkout@v3
- name: "Install cmake"
uses: lukka/get-cmake@latest
- name: "Build packages"
run: >
mkdir build;
cd build;
cmake ..
-DCMAKE_BUILD_TYPE=Release
-DCMAKE_BUILD_PARALLEL_LEVEL=${{ steps.cpu-cores.outputs.count }}
-DFTXUI_BUILD_DOCS=OFF
-DFTXUI_BUILD_EXAMPLES=OFF
-DFTXUI_BUILD_TESTS=OFF
-DFTXUI_BUILD_TESTS_FUZZER=OFF
-DFTXUI_ENABLE_INSTALL=ON
-DFTXUI_DEV_WARNINGS=ON ;
cmake --build . --target package;
- uses: shogo82148/actions-upload-release-asset@v1
with:
upload_url: ${{ needs.release.outputs.upload_url }}
asset_path: ${{ matrix.asset_path }}
overwrite: true
documentation:
if: github.ref == 'refs/heads/main'
runs-on: ubuntu-latest
steps:
- name: "Checkout repository"
uses: actions/checkout@v3
- name: "Install cmake"
uses: lukka/get-cmake@latest
- name: "Install emsdk"
uses: mymindstorm/setup-emsdk@v7
- name: "Install Doxygen/Graphviz"
run: >
sudo apt-get update;
sudo apt-get install doxygen graphviz;
- name: "Build documentation"
run: >
mkdir build;
cd build;
emcmake cmake ..
-DCMAKE_BUILD_TYPE=Release
-DFTXUI_BUILD_DOCS=ON
-DFTXUI_BUILD_EXAMPLES=ON
-DFTXUI_BUILD_TESTS=OFF
-DFTXUI_BUILD_TESTS_FUZZER=OFF
-DFTXUI_ENABLE_INSTALL=OFF
-DFTXUI_DEV_WARNINGS=ON ;
cmake --build . --target doc;
cmake --build . ;
rsync -amv
--include='*/'
--include='*.html'
--include='*.css'
--include='*.mjs'
--include='*.js'
--include='*.wasm'
--exclude='*'
examples
doc/doxygen/html;
- name: "Deploy"
uses: peaceiris/actions-gh-pages@v3
with:
github_token: ${{ secrets.GITHUB_TOKEN }}
publish_dir: build/doc/doxygen/html/
enable_jekyll: false
allow_empty_commit: false
force_orphan: true
publish_branch: gh-pages

View File

@@ -1,60 +0,0 @@
name: Documentation
on:
# On new commits to main:
push:
branches:
- main
jobs:
documentation:
runs-on: ubuntu-latest
steps:
- name: "Checkout repository"
uses: actions/checkout@v3
- name: "Install cmake"
uses: lukka/get-cmake@latest
- name: "Install emsdk"
uses: mymindstorm/setup-emsdk@v7
- name: "Install Doxygen/Graphviz"
run: >
sudo apt-get update;
sudo apt-get install doxygen graphviz;
- name: "Build documentation"
run: >
mkdir build;
cd build;
emcmake cmake ..
-DCMAKE_BUILD_TYPE=Release
-DFTXUI_BUILD_DOCS=ON
-DFTXUI_BUILD_EXAMPLES=ON
-DFTXUI_BUILD_TESTS=OFF
-DFTXUI_BUILD_TESTS_FUZZER=OFF
-DFTXUI_ENABLE_INSTALL=OFF
-DFTXUI_DEV_WARNINGS=ON ;
cmake --build . --target doc;
cmake --build . ;
rsync -amv
--include='*/'
--include='*.html'
--include='*.css'
--include='*.mjs'
--include='*.js'
--include='*.wasm'
--exclude='*'
examples
doc/doxygen/html;
- name: "Deploy"
uses: peaceiris/actions-gh-pages@v3
with:
github_token: ${{ secrets.GITHUB_TOKEN }}
publish_dir: build/doc/doxygen/html/
enable_jekyll: false
allow_empty_commit: false
force_orphan: true
publish_branch: gh-pages

View File

@@ -1,24 +0,0 @@
name: "Publish to Bazel Central Registry"
on:
# Manual kick-off (you type the tag)
workflow_dispatch:
inputs:
tag_name:
description: "Tag to publish"
required: true
type: string
permissions:
contents: write
jobs:
publish:
uses: bazel-contrib/publish-to-bcr/.github/workflows/publish.yaml@v0.0.4
with:
tag_name: ${{ github.event.inputs.tag_name }}
registry_fork: ArthurSonzogni/bazel-central-registry
attest: false
secrets:
publish_token: ${{ secrets.PUBLISH_TOKEN }}

28
.github/workflows/publish_to_bcr.yaml vendored Normal file
View File

@@ -0,0 +1,28 @@
on:
# Run the publish workflow after a successful release.
workflow_call:
inputs:
tag_name:
required: true
type: string
# Allow manual triggering of the workflow.
workflow_dispatch:
inputs:
tag_name:
required: true
type: string
jobs:
publish:
uses: bazel-contrib/publish-to-bcr/.github/workflows/publish.yaml@[version]
with:
tag_name: ${{ inputs.tag_name }}
# GitHub repository which is a fork of the upstream where the Pull Request will be opened.
registry_fork: ArthurSonzogni/bazel-central-registry
permissions:
attestations: write
contents: write
id-token: write
secrets:
publish_token: ${{ secrets.PUBLISH_TOKEN }}

View File

@@ -1,100 +0,0 @@
name: Release
on:
# On push to a tag:
push:
tags:
- 'v*'
# On manual trigger:
workflow_dispatch:
permissions:
# Needed to mint attestations
id-token: write
attestations: write
# Needed to upload release assets
contents: write
jobs:
release:
name: "Create release"
runs-on: ubuntu-latest
outputs:
upload_url: ${{ steps.create_release.outputs.upload_url }}
steps:
- name: "Create release"
uses: softprops/action-gh-release@v1
id: create_release
with:
draft: true
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
# Build artifact for the release
package_compiled:
name: "Build packages"
needs: release
strategy:
matrix:
include:
- os: ubuntu-latest
asset_path: build/ftxui*Linux*
- os: macos-latest
asset_path: build/ftxui*Darwin*
- os: windows-latest
asset_path: build/ftxui*Win64*
runs-on: ${{ matrix.os }}
steps:
- name: Get number of CPU cores
uses: SimenB/github-actions-cpu-cores@v1
id: cpu-cores
- name: "Checkout repository"
uses: actions/checkout@v3
- name: "Install cmake"
uses: lukka/get-cmake@latest
- name: "Build packages"
run: >
mkdir build;
cd build;
cmake ..
-DCMAKE_BUILD_TYPE=Release
-DCMAKE_BUILD_PARALLEL_LEVEL=${{ steps.cpu-cores.outputs.count }}
-DFTXUI_BUILD_DOCS=OFF
-DFTXUI_BUILD_EXAMPLES=OFF
-DFTXUI_BUILD_TESTS=OFF
-DFTXUI_BUILD_TESTS_FUZZER=OFF
-DFTXUI_ENABLE_INSTALL=ON
-DFTXUI_DEV_WARNINGS=ON ;
cmake --build . --target package;
- uses: shogo82148/actions-upload-release-asset@v1
with:
upload_url: ${{ needs.release.outputs.upload_url }}
asset_path: ${{ matrix.asset_path }}
overwrite: true
# Build "source" artifact for the release. This is the same as the github
# "source" archive, but with a stable URL. This is useful for the Bazel
# Central Repository.
package_source:
name: "Build source package"
needs: release
runs-on: ubuntu-latest
steps:
- name: "Checkout repository"
uses: actions/checkout@v3
- name: "Create source package"
run: >
git archive --format=tar.gz -o source.tar.gz HEAD
- name: "Upload source package"
uses: shogo82148/actions-upload-release-asset@v1
with:
upload_url: ${{ needs.release.outputs.upload_url }}
asset_path: source.tar.gz
overwrite: true

View File

@@ -3,28 +3,36 @@
# the LICENSE file.
# TODO:
# - Build benchmark.
# - Build fuzzers.
# - Build documentation.
# - Windows/MSVC support.
# - Pass /utf-8 to MSVC users depending on FTXUI.
# - Pass "FTXUI_MICROSOFT_TERMINAL_FALLBACK" to windows users.
# - Support building benchmark.
# - Support building examples.
# - Support building fuzzer.
# - Support building documentation.
# - Enable the two tests timing out.
# - Support WebAssembly
load("@rules_cc//cc:defs.bzl", "cc_binary", "cc_library", "cc_test")
load(":bazel/ftxui.bzl", "ftxui_cc_library")
load(":bazel/ftxui.bzl", "generate_examples")
load(":bazel/ftxui.bzl", "windows_copts")
load(":bazel/ftxui.bzl", "cpp20")
load(":bazel/ftxui.bzl", "msvc_copts")
load(":bazel/ftxui.bzl", "pthread_linkopts")
# A meta target depending on all of the ftxui submodules.
# Note that component depends on dom and screen, so ftxui is just an alias for
# component.
# ┌component──┐
# │┌dom──────┐│
# ││┌screen─┐││
# └┴┴───────┴┴┘
alias(name = "ftxui", actual = ":component")
package(default_visibility = ["//visibility:public"])
# @ftxui:screen is a module that provides a screen buffer and color management
# A meta target that depends on all the ftxui sub modules.
alias(
name = "ftxui",
# Note that :component depends on :dom, which depends on :screen. Bazel
# doesn't really support "public" and "private" dependencies. They are all
# public. This is equivalent to depending on all the submodules.
actual = ":component",
visibility = ["//visibility:public"],
)
# ftxui:screen is a module that provides a screen buffer and color management
# for terminal applications. A screen is a 2D array of cells, each cell can
# contain a glyph, a color, and other attributes. The library also provides
# functions to manipulate the screen.
@@ -56,7 +64,7 @@ ftxui_cc_library(
],
)
# @ftxui:dom is a library that provides a way to create and manipulate a
# ftxui:dom is a library that provides a way to create and manipulate a
# "document" that can be rendered to a screen. The document is a tree of nodes.
# Nodes can be text, layouts, or various decorators. Users needs to compose
# nodes to create a document. A document is responsive to the size of the
@@ -126,7 +134,7 @@ ftxui_cc_library(
deps = [":screen"],
)
# @ftxui:component is a library to create "dynamic" component renderering and
# ftxui:component is a library to create "dynamic" component renderering and
# updating a ftxui::dom document on the screen. It is a higher level API than
# ftxui:dom.
#
@@ -163,13 +171,6 @@ ftxui_cc_library(
"src/ftxui/component/terminal_input_parser.hpp",
"src/ftxui/component/util.cpp",
"src/ftxui/component/window.cpp",
# Private header from ftxui:dom.
"src/ftxui/dom/node_decorator.hpp",
# Private header from ftxui:screen.
"src/ftxui/screen/string_internal.hpp",
"src/ftxui/screen/util.hpp",
],
hdrs = [
"include/ftxui/component/animation.hpp",
@@ -185,10 +186,7 @@ ftxui_cc_library(
"include/ftxui/component/task.hpp",
],
linkopts = pthread_linkopts(),
deps = [
":dom",
":screen",
],
deps = [":dom"],
)
# FTXUI's tests
@@ -211,6 +209,7 @@ cc_test(
"src/ftxui/component/resizable_split_test.cpp",
"src/ftxui/component/slider_test.cpp",
"src/ftxui/component/terminal_input_parser_test.cpp",
"src/ftxui/component/terminal_input_parser_test_fuzzer.cpp",
"src/ftxui/component/toggle_test.cpp",
"src/ftxui/dom/blink_test.cpp",
"src/ftxui/dom/bold_test.cpp",
@@ -238,17 +237,6 @@ cc_test(
"src/ftxui/screen/string_test.cpp",
"src/ftxui/util/ref_test.cpp",
# Private header from ftxui:screen for string_test.cpp.
"src/ftxui/screen/string_internal.hpp",
# Private header from ftxui::component for
# terminal_input_parser_test.cpp.
"src/ftxui/component/terminal_input_parser.hpp",
# Private header from ftxui::dom for
# flexbox_helper_test.cpp.
"src/ftxui/dom/flexbox_helper.hpp",
# TODO: Enable the two tests timing out with Bazel:
# - "src/ftxui/component/screen_interactive_test.cpp",
# - "src/ftxui/dom/selection_test.cpp",
@@ -257,12 +245,9 @@ cc_test(
"include",
"src",
],
copts = windows_copts(),
copts = cpp20() + msvc_copts(),
deps = [
":screen",
":dom",
":component",
"@googletest//:gtest",
"//:ftxui",
"@googletest//:gtest_main",
],
)

View File

@@ -1,43 +1,11 @@
Changelog
=========
6.1.9 (2025-05-07)
------------
Next release (2025-04-01)
-------------------------
### Build
If all goes well (pending), ftxui should appear in the Bazel central repository.
It can be imported into your project using the following lines:
**MODULE.bazel**
```bazel
bazel_dep(name = "ftxui", version = "6.1.9")
```
Thanks @robinlinden and @kcc for the reviews.
### dom
- Bugfix: Restore the `dbox` behavior from ftxui 5.0.0. To apply bgcolor
blending between the two layers, a new `dboxBlend` will be added.
6.1.8 (2025-05-01)
------------------
### Build
- Feature: Support `bazel` build system. See #1032.
Proposed by Kostya Serebryany @kcc
**BUILD.bazel**
```bazel
deps = [
// Depend on the whole library:
"@ftxui//:ftxui",
// Choose a specific submodule:
"@ftxui//:component",
"@ftxui//:dom",
"@ftxui//:screen",
]
```
- Feature: Support `bazel`. See #1032. Proposed by @kcc.
### Component
- Bugfix: Fix a crash with ResizeableSplit. See #1023.

View File

@@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.12)
project(ftxui
LANGUAGES CXX
VERSION 6.1.9
VERSION 6.0.2
DESCRIPTION "C++ Functional Terminal User Interface."
)

View File

@@ -1,13 +1,13 @@
# FTXUI module.
module(
name = "ftxui",
version = "6.1.9",
compatibility_level = 6,
)
# Copyright 2025 Arthur Sonzogni. All rights reserved.
# Use of this source code is governed by the MIT license that can be found in
# the LICENSE file.
# Build dependencies.
# FTXUI Module.
module(name = "ftxui", version = "6.0.3")
# Build deps.
bazel_dep(name = "rules_cc", version = "0.1.1")
bazel_dep(name = "platforms", version = "0.0.10")
bazel_dep(name = "platforms", version = "0.0.11")
# Test dependencies.
bazel_dep(name = "googletest", version = "1.14.0.bcr.1", dev_dependency = True)
# Test deps.
bazel_dep(name = "googletest", version = "1.16.0.bcr.1")

View File

@@ -348,7 +348,6 @@ Feel free to add your projects here:
- [terminal-rain](https://github.com/Oakamoore/terminal-rain)
- [keywords](https://github.com/Oakamoore/keywords) ([Play web version :heart:](https://oakamoore.itch.io/keywords))
- [FTB - tertminal file browser](https://github.com/Cyxuan0311/FTB)
- [SHOOT!](https://github.com/ShingZhanho/ENGG1340-Project-25Spring)
### [cpp-best-practices/game_jam](https://github.com/cpp-best-practices/game_jam)
@@ -373,7 +372,7 @@ include(FetchContent)
FetchContent_Declare(ftxui
GIT_REPOSITORY https://github.com/ArthurSonzogni/ftxui
GIT_TAG v6.1.9
GIT_TAG v6.0.2
)
FetchContent_GetProperties(ftxui)

View File

@@ -1,45 +1,42 @@
# ftxui_common.bzl
load("@rules_cc//cc:defs.bzl", "cc_library")
load("@rules_cc//cc:defs.bzl", "cc_binary")
# Microsoft terminal is a bit buggy ¯\_(ツ)_/¯ and MSVC uses bad defaults.
def windows_copts():
def cpp17():
return select({
"@rules_cc//cc/compiler:msvc-cl": ["/std:c++17"],
"@rules_cc//cc/compiler:clang-cl": ["/std:c++17"],
"@rules_cc//cc/compiler:clang": ["-std=c++17"],
"@rules_cc//cc/compiler:gcc": ["-std=c++17"],
"//conditions:default": ["-std=c++17"],
})
def cpp20():
return select({
"@rules_cc//cc/compiler:msvc-cl": ["/std:c++20"],
"@rules_cc//cc/compiler:clang-cl": ["/std:c++20"],
"@rules_cc//cc/compiler:clang": ["-std=c++20"],
"@rules_cc//cc/compiler:gcc": ["-std=c++20"],
"//conditions:default": ["-std=c++20"],
})
def msvc_copts():
MSVC_COPTS = [
# Microsoft Visual Studio must decode sources files as UTF-8.
# Force Microsoft Visual Studio to decode sources files in UTF-8.
"/utf-8",
# Microsoft Visual Studio must interpret the codepoint using unicode.
# Force Microsoft Visual Studio to interpret the source files as
# Unicode.
"/DUNICODE",
"/D_UNICODE",
# Fallback for Microsoft Terminal.
# This
# - Replace missing font symbols by others.
# - Reduce screen position pooling frequency to deals against a Microsoft
# race condition. This was fixed in 2020, but clients never not updated.
# - https://github.com/microsoft/terminal/pull/7583
# - https://github.com/ArthurSonzogni/FTXUI/issues/136
"/DFTXUI_MICROSOFT_TERMINAL_FALLBACK",
]
WINDOWS_COPTS = [
# Fallback for Microsoft Terminal.
# This
# - Replace missing font symbols by others.
# - Reduce screen position pooling frequency to deals against a Microsoft
# race condition. This was fixed in 2020, but clients are still using
# old versions.
# - https://github.com/microsoft/terminal/pull/7583
# - https://github.com/ArthurSonzogni/FTXUI/issues/136
"-DFTXUI_MICROSOFT_TERMINAL_FALLBACK",
];
return select({
# MSVC:
"@rules_cc//cc/compiler:msvc-cl": MSVC_COPTS,
"@rules_cc//cc/compiler:clang-cl": MSVC_COPTS,
"@platforms//os:windows": WINDOWS_COPTS,
"//conditions:default": [],
})
@@ -55,8 +52,8 @@ def pthread_linkopts():
def ftxui_cc_library(
name,
srcs = [],
hdrs = [],
srcs,
hdrs,
linkopts = [],
deps = []):
@@ -72,13 +69,10 @@ def ftxui_cc_library(
"include",
"src",
],
copts = windows_copts(),
copts = cpp17() + msvc_copts(),
visibility = ["//visibility:public"],
)
# Compile all the examples in the examples/ directory.
# This is useful to check the Bazel is always synchronized against CMake
# definitions.
def generate_examples():
cpp_files = native.glob(["examples/**/*.cpp"])
@@ -92,13 +86,9 @@ def generate_examples():
# Turn "examples/component/button.cpp" → "example_component_button"
name = src.replace("/", "_").replace(".cpp", "")
cc_binary(
native.cc_binary(
name = name,
srcs = [src],
deps = [
":component",
":dom",
":screen",
],
copts = windows_copts(),
deps = ["//:component"],
copts = cpp20() + msvc_copts(),
)

View File

@@ -45,6 +45,59 @@ class DBox : public Node {
child->SetBox(box);
}
}
void Render(Screen& screen) override {
if (children_.size() <= 1) {
Node::Render(screen);
return;
}
const int width = box_.x_max - box_.x_min + 1;
const int height = box_.y_max - box_.y_min + 1;
std::vector<Pixel> pixels(std::size_t(width * height));
for (auto& child : children_) {
child->Render(screen);
// Accumulate the pixels
Pixel* acc = pixels.data();
for (int x = 0; x < width; ++x) {
for (int y = 0; y < height; ++y) {
auto& pixel = screen.PixelAt(x + box_.x_min, y + box_.y_min);
acc->background_color =
Color::Blend(acc->background_color, pixel.background_color);
acc->automerge = pixel.automerge || acc->automerge;
if (pixel.character.empty()) {
acc->foreground_color =
Color::Blend(acc->foreground_color, pixel.background_color);
} else {
acc->blink = pixel.blink;
acc->bold = pixel.bold;
acc->dim = pixel.dim;
acc->inverted = pixel.inverted;
acc->italic = pixel.italic;
acc->underlined = pixel.underlined;
acc->underlined_double = pixel.underlined_double;
acc->strikethrough = pixel.strikethrough;
acc->hyperlink = pixel.hyperlink;
acc->character = pixel.character;
acc->foreground_color = pixel.foreground_color;
}
++acc; // NOLINT
pixel = Pixel();
}
}
}
// Render the accumulated pixels:
Pixel* acc = pixels.data();
for (int x = 0; x < width; ++x) {
for (int y = 0; y < height; ++y) {
screen.PixelAt(x + box_.x_min, y + box_.y_min) = *acc++; // NOLINT
}
}
}
};
} // namespace

View File

@@ -1,18 +0,0 @@
# This script tests the project with different versions of Bazel and compilers
# locally. This avoids waiting on the CI to run the tests.
for ver in \
"6.0.0" \
"7.0.0" \
"8.0.0"
do
for cc in \
"gcc" \
"clang"
do
echo "=== Testing with Bazel ${ver} with ${cc} ==="
USE_BAZEL_VERSION=${ver} CC=${cc} bazel clean --expunge
USE_BAZEL_VERSION=${ver} CC=${cc} bazel build //...
USE_BAZEL_VERSION=${ver} CC=${cc} bazel test //...
done
done