2 Commits

Author SHA1 Message Date
Alex
ff6677cb4e Merge baa5973128 into add5f40d31 2025-05-03 11:01:32 +03:00
alexv-ds
baa5973128 msvc getenv deprecation warn fix 2024-07-18 18:34:34 +03:00
11 changed files with 101 additions and 156 deletions

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@@ -1,7 +0,0 @@
build --features=layering_check
build --enable_bzlmod
build --enable_platform_specific_config
build:linux --cxxopt=-std=c++20
build:macos --cxxopt=-std=c++20
build:windows --cxxopt=-std:c++20

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@@ -1,36 +1,21 @@
matrix:
bazel:
- 7.x
- 8.x
- rolling
unix_platform:
- debian11
- ubuntu2204
platform:
- centos7
- debian10
- ubuntu2004
- macos
- macos_arm64
win_platform:
- windows
bazel: [6.x, 7.x, 8.x]
tasks:
unix_test:
name: Verify build targets on Unix
platform: ${{ unix_platform }}
verify_targets:
name: Build and test.
platform: ${{ platform }}
bazel: ${{ bazel }}
build_flags:
- --cxxopt=-std=c++20
build_targets:
- '@ftxui//:ftxui'
- '@ftxui//:screen'
- '@ftxui//:dom'
- '@ftxui//:component'
- '@ftxui//:screen'
test_targets:
- '@ftxui//:tests'
windows_test:
name: Verify build targets
platform: ${{ win_platform }}
bazel: ${{ bazel }}
build_flags:
- --cxxopt=/std:c++20
build_targets:
- '@ftxui//:dom'
- '@ftxui//:component'
- '@ftxui//:screen'

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@@ -14,30 +14,25 @@ on:
jobs:
test_bazel:
name: "Bazel, ${{ matrix.cxx }}, ${{ matrix.os }}"
name: "Bazel, ${{ matrix.compiler }}, ${{ matrix.os }}"
strategy:
fail-fast: false
matrix:
include:
- os: ubuntu-latest
cxx: g++
cc: gcc
compiler: gcc
- os: ubuntu-latest
cxx: clang++
cc: clang
compiler: llvm
- os: macos-latest
cxx: g++
cc: gcc
compiler: llvm
- os: macos-latest
cxx: clang++
cc: clang
compiler: gcc
- os: windows-latest
cxx: cl
cc: cl
compiler: cl
runs-on: ${{ matrix.os }}
steps:
@@ -45,16 +40,10 @@ jobs:
uses: actions/checkout@v3
- name: "Build with Bazel"
env:
CC: ${{ matrix.cc }}
CXX: ${{ matrix.cxx }}
run: bazel build ...
- name: "Tests with Bazel"
env:
CC: ${{ matrix.cc }}
CXX: ${{ matrix.cxx }}
run: bazel test --test_output=all ...
run: bazel run tests
test_cmake:
name: "CMake, ${{ matrix.compiler }}, ${{ matrix.os }}"

View File

@@ -12,19 +12,23 @@
load("@rules_cc//cc:defs.bzl", "cc_binary", "cc_library", "cc_test")
load(":bazel/ftxui.bzl", "ftxui_cc_library")
load(":bazel/ftxui.bzl", "generate_examples")
load(":bazel/ftxui.bzl", "cpp20")
load(":bazel/ftxui.bzl", "windows_copts")
load(":bazel/ftxui.bzl", "pthread_linkopts")
# A meta target depending on all of the ftxui submodules.
# Note that component depends on dom and screen, so ftxui is just an alias for
# component.
# ┌component──┐
# │┌dom──────┐│
# ││┌screen─┐││
# └┴┴───────┴┴┘
alias(name = "ftxui", actual = ":component")
package(default_visibility = ["//visibility:public"])
# @ftxui:screen is a module that provides a screen buffer and color management
# A meta target that depends on all the ftxui sub modules.
alias(
name = "ftxui",
# Note that :component depends on :dom, which depends on :screen. Bazel
# doesn't really support "public" and "private" dependencies. They are all
# public. This is equivalent to depending on all the submodules.
actual = ":component",
visibility = ["//visibility:public"],
)
# ftxui:screen is a module that provides a screen buffer and color management
# for terminal applications. A screen is a 2D array of cells, each cell can
# contain a glyph, a color, and other attributes. The library also provides
# functions to manipulate the screen.
@@ -56,7 +60,7 @@ ftxui_cc_library(
],
)
# @ftxui:dom is a library that provides a way to create and manipulate a
# ftxui:dom is a library that provides a way to create and manipulate a
# "document" that can be rendered to a screen. The document is a tree of nodes.
# Nodes can be text, layouts, or various decorators. Users needs to compose
# nodes to create a document. A document is responsive to the size of the
@@ -126,7 +130,7 @@ ftxui_cc_library(
deps = [":screen"],
)
# @ftxui:component is a library to create "dynamic" component renderering and
# ftxui:component is a library to create "dynamic" component renderering and
# updating a ftxui::dom document on the screen. It is a higher level API than
# ftxui:dom.
#
@@ -163,13 +167,6 @@ ftxui_cc_library(
"src/ftxui/component/terminal_input_parser.hpp",
"src/ftxui/component/util.cpp",
"src/ftxui/component/window.cpp",
# Private header from ftxui:dom.
"src/ftxui/dom/node_decorator.hpp",
# Private header from ftxui:screen.
"src/ftxui/screen/string_internal.hpp",
"src/ftxui/screen/util.hpp",
],
hdrs = [
"include/ftxui/component/animation.hpp",
@@ -185,10 +182,7 @@ ftxui_cc_library(
"include/ftxui/component/task.hpp",
],
linkopts = pthread_linkopts(),
deps = [
":dom",
":screen",
],
deps = [":dom"],
)
# FTXUI's tests
@@ -211,6 +205,7 @@ cc_test(
"src/ftxui/component/resizable_split_test.cpp",
"src/ftxui/component/slider_test.cpp",
"src/ftxui/component/terminal_input_parser_test.cpp",
"src/ftxui/component/terminal_input_parser_test_fuzzer.cpp",
"src/ftxui/component/toggle_test.cpp",
"src/ftxui/dom/blink_test.cpp",
"src/ftxui/dom/bold_test.cpp",
@@ -238,17 +233,6 @@ cc_test(
"src/ftxui/screen/string_test.cpp",
"src/ftxui/util/ref_test.cpp",
# Private header from ftxui:screen for string_test.cpp.
"src/ftxui/screen/string_internal.hpp",
# Private header from ftxui::component for
# terminal_input_parser_test.cpp.
"src/ftxui/component/terminal_input_parser.hpp",
# Private header from ftxui::dom for
# flexbox_helper_test.cpp.
"src/ftxui/dom/flexbox_helper.hpp",
# TODO: Enable the two tests timing out with Bazel:
# - "src/ftxui/component/screen_interactive_test.cpp",
# - "src/ftxui/dom/selection_test.cpp",
@@ -257,12 +241,9 @@ cc_test(
"include",
"src",
],
copts = windows_copts(),
copts = cpp20() + windows_copts(),
deps = [
":screen",
":dom",
":component",
"@googletest//:gtest",
"//:ftxui",
"@googletest//:gtest_main",
],
)

View File

@@ -1,20 +1,9 @@
Changelog
=========
6.1.9 (2025-05-07)
Future release
------------
### Build
If all goes well (pending), ftxui should appear in the Bazel central repository.
It can be imported into your project using the following lines:
**MODULE.bazel**
```bazel
bazel_dep(name = "ftxui", version = "6.1.9")
```
Thanks @robinlinden and @kcc for the reviews.
### dom
- Bugfix: Restore the `dbox` behavior from ftxui 5.0.0. To apply bgcolor
blending between the two layers, a new `dboxBlend` will be added.
@@ -25,6 +14,13 @@ Thanks @robinlinden and @kcc for the reviews.
### Build
- Feature: Support `bazel` build system. See #1032.
Proposed by Kostya Serebryany @kcc
If all goes well (pending), it should appear in the Bazel central repository.
It can be imported into your project using the following lines:
**MODULE.bazel**
```bazel
bazel_dep(name = "ftxui", version = "6.1.8")
```
**BUILD.bazel**
```bazel

View File

@@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.12)
project(ftxui
LANGUAGES CXX
VERSION 6.1.9
VERSION 6.1.8
DESCRIPTION "C++ Functional Terminal User Interface."
)

View File

@@ -1,13 +1,9 @@
# FTXUI module.
module(
name = "ftxui",
version = "6.1.9",
compatibility_level = 6,
)
# FTXUI Module.
module(name = "ftxui", version = "6.1.8", compatibility_level = 6)
# Build dependencies.
# Build deps.
bazel_dep(name = "rules_cc", version = "0.1.1")
bazel_dep(name = "platforms", version = "0.0.10")
bazel_dep(name = "platforms", version = "0.0.11")
# Test dependencies.
bazel_dep(name = "googletest", version = "1.14.0.bcr.1", dev_dependency = True)
# Test deps.
bazel_dep(name = "googletest", version = "1.16.0.bcr.1")

View File

@@ -348,7 +348,6 @@ Feel free to add your projects here:
- [terminal-rain](https://github.com/Oakamoore/terminal-rain)
- [keywords](https://github.com/Oakamoore/keywords) ([Play web version :heart:](https://oakamoore.itch.io/keywords))
- [FTB - tertminal file browser](https://github.com/Cyxuan0311/FTB)
- [SHOOT!](https://github.com/ShingZhanho/ENGG1340-Project-25Spring)
### [cpp-best-practices/game_jam](https://github.com/cpp-best-practices/game_jam)
@@ -373,7 +372,7 @@ include(FetchContent)
FetchContent_Declare(ftxui
GIT_REPOSITORY https://github.com/ArthurSonzogni/ftxui
GIT_TAG v6.1.9
GIT_TAG v6.1.8
)
FetchContent_GetProperties(ftxui)

View File

@@ -1,7 +1,24 @@
# ftxui_common.bzl
load("@rules_cc//cc:defs.bzl", "cc_library")
load("@rules_cc//cc:defs.bzl", "cc_binary")
def cpp17():
return select({
"@rules_cc//cc/compiler:msvc-cl": ["/std:c++17"],
"@rules_cc//cc/compiler:clang-cl": ["/std:c++17"],
"@rules_cc//cc/compiler:clang": ["-std=c++17"],
"@rules_cc//cc/compiler:gcc": ["-std=c++17"],
"//conditions:default": ["-std=c++17"],
})
def cpp20():
return select({
"@rules_cc//cc/compiler:msvc-cl": ["/std:c++20"],
"@rules_cc//cc/compiler:clang-cl": ["/std:c++20"],
"@rules_cc//cc/compiler:clang": ["-std=c++20"],
"@rules_cc//cc/compiler:gcc": ["-std=c++20"],
"//conditions:default": ["-std=c++20"],
})
# Microsoft terminal is a bit buggy ¯\_(ツ)_/¯ and MSVC uses bad defaults.
def windows_copts():
@@ -28,8 +45,7 @@ def windows_copts():
# This
# - Replace missing font symbols by others.
# - Reduce screen position pooling frequency to deals against a Microsoft
# race condition. This was fixed in 2020, but clients are still using
# old versions.
# race condition. This was fixed in 2020, but clients never not updated.
# - https://github.com/microsoft/terminal/pull/7583
# - https://github.com/ArthurSonzogni/FTXUI/issues/136
"-DFTXUI_MICROSOFT_TERMINAL_FALLBACK",
@@ -55,8 +71,8 @@ def pthread_linkopts():
def ftxui_cc_library(
name,
srcs = [],
hdrs = [],
srcs,
hdrs,
linkopts = [],
deps = []):
@@ -72,13 +88,12 @@ def ftxui_cc_library(
"include",
"src",
],
copts = windows_copts(),
copts = cpp17() + windows_copts(),
visibility = ["//visibility:public"],
)
# Compile all the examples in the examples/ directory.
# This is useful to check the Bazel is always synchronized against CMake
# definitions.
# This is useful to check the Bazel is synchronized with CMake definitions.
def generate_examples():
cpp_files = native.glob(["examples/**/*.cpp"])
@@ -92,13 +107,9 @@ def generate_examples():
# Turn "examples/component/button.cpp" → "example_component_button"
name = src.replace("/", "_").replace(".cpp", "")
cc_binary(
native.cc_binary(
name = name,
srcs = [src],
deps = [
":component",
":dom",
":screen",
],
copts = windows_copts(),
deps = ["//:component"],
copts = cpp20() + windows_copts(),
)

View File

@@ -48,25 +48,38 @@ Dimensions& FallbackSize() {
return g_fallback_size;
}
const char* Safe(const char* c) {
return (c != nullptr) ? c : "";
}
bool Contains(const std::string& s, const char* key) {
return s.find(key) != std::string::npos;
}
// https://github.com/gabime/spdlog/blob/885b5473e291833b148eeac3b7ce227e582cd88b/include/spdlog/details/os-inl.h#L566
std::string getenv_safe(const char *field) {
#if defined(_MSC_VER)
#if defined(__cplusplus_winrt)
return std::string{}; // not supported under uwp
#else
size_t len = 0;
char buf[1024];
bool ok = ::getenv_s(&len, buf, sizeof(buf), field) == 0;
return ok ? buf : std::string{};
#endif
#else // revert to getenv
char *buf = ::getenv(field); // NOLINT(*-mt-unsafe)
return buf ? buf : std::string{};
#endif
}
Terminal::Color ComputeColorSupport() {
#if defined(__EMSCRIPTEN__)
return Terminal::Color::TrueColor;
#endif
std::string COLORTERM = Safe(std::getenv("COLORTERM")); // NOLINT
std::string COLORTERM = getenv_safe("COLORTERM");
if (Contains(COLORTERM, "24bit") || Contains(COLORTERM, "truecolor")) {
return Terminal::Color::TrueColor;
}
std::string TERM = Safe(std::getenv("TERM")); // NOLINT
std::string TERM = getenv_safe("TERM");
if (Contains(COLORTERM, "256") || Contains(TERM, "256")) {
return Terminal::Color::Palette256;
}

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@@ -1,18 +0,0 @@
# This script tests the project with different versions of Bazel and compilers
# locally. This avoids waiting on the CI to run the tests.
for ver in \
"6.0.0" \
"7.0.0" \
"8.0.0"
do
for cc in \
"gcc" \
"clang"
do
echo "=== Testing with Bazel ${ver} with ${cc} ==="
USE_BAZEL_VERSION=${ver} CC=${cc} bazel clean --expunge
USE_BAZEL_VERSION=${ver} CC=${cc} bazel build //...
USE_BAZEL_VERSION=${ver} CC=${cc} bazel test //...
done
done