FTXUI 6.1.9
C++ functional terminal UI.
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animation.hpp
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1// Copyright 2022 Arthur Sonzogni. All rights reserved.
2// Use of this source code is governed by the MIT license that can be found in
3// the LICENSE file.
4#ifndef FTXUI_ANIMATION_HPP
5#define FTXUI_ANIMATION_HPP
6
7#include <chrono> // for milliseconds, duration, steady_clock, time_point
8#include <functional> // for function
9
11/// @brief RequestAnimationFrame is a function that requests a new frame to be
12/// drawn in the next animation cycle.
13///
14/// @note This function is typically called by components that need to
15/// update their state or appearance over time, such as animations or
16/// transitions. This is useful when the change doesn't depend depend on the
17/// events seen by the terminal, but rather on the passage of time.
18///
19/// Components who haven't completed their animation can call this function to
20/// request a new frame to be drawn later.
21///
22/// When there is no new events and no animations to complete, no new frame is
23/// drawn.
24///
25/// @ingroup component
27
28using Clock = std::chrono::steady_clock;
29using TimePoint = std::chrono::time_point<Clock>;
30using Duration = std::chrono::duration<float>;
31
32// Parameter of Component::OnAnimation(param).
33class Params {
34 public:
35 explicit Params(Duration duration) : duration_(duration) {}
36
37 /// The duration this animation step represents.
38 Duration duration() const { return duration_; }
39
40 private:
41 Duration duration_;
42};
43
44namespace easing {
45using Function = std::function<float(float)>;
46// Linear interpolation (no easing)
47float Linear(float p);
48
49// Quadratic easing; p^2
50float QuadraticIn(float p);
51float QuadraticOut(float p);
52float QuadraticInOut(float p);
53
54// Cubic easing; p^3
55float CubicIn(float p);
56float CubicOut(float p);
57float CubicInOut(float p);
58
59// Quartic easing; p^4
60float QuarticIn(float p);
61float QuarticOut(float p);
62float QuarticInOut(float p);
63
64// Quintic easing; p^5
65float QuinticIn(float p);
66float QuinticOut(float p);
67float QuinticInOut(float p);
68
69// Sine wave easing; sin(p * PI/2)
70float SineIn(float p);
71float SineOut(float p);
72float SineInOut(float p);
73
74// Circular easing; sqrt(1 - p^2)
75float CircularIn(float p);
76float CircularOut(float p);
77float CircularInOut(float p);
78
79// Exponential easing, base 2
80float ExponentialIn(float p);
81float ExponentialOut(float p);
82float ExponentialInOut(float p);
83
84// Exponentially-damped sine wave easing
85float ElasticIn(float p);
86float ElasticOut(float p);
87float ElasticInOut(float p);
88
89// Overshooting cubic easing;
90float BackIn(float p);
91float BackOut(float p);
92float BackInOut(float p);
93
94// Exponentially-decaying bounce easing
95float BounceIn(float p);
96float BounceOut(float p);
97float BounceInOut(float p);
98} // namespace easing
99
100class Animator {
101 public:
102 explicit Animator(float* from,
103 float to = 0.f,
104 Duration duration = std::chrono::milliseconds(250),
105 easing::Function easing_function = easing::Linear,
106 Duration delay = std::chrono::milliseconds(0));
107
108 void OnAnimation(Params&);
109
110 float to() const { return to_; }
111
112 private:
113 float* value_;
114 float from_;
115 float to_;
116 Duration duration_;
117 easing::Function easing_function_;
118 Duration current_;
119};
120
121} // namespace ftxui::animation
122
123#endif /* end of include guard: FTXUI_ANIMATION_HPP */
Animator(float *from, float to=0.f, Duration duration=std::chrono::milliseconds(250), easing::Function easing_function=easing::Linear, Duration delay=std::chrono::milliseconds(0))
Params(Duration duration)
Definition animation.hpp:35
Duration duration() const
The duration this animation step represents.
Definition animation.hpp:38
void RequestAnimationFrame()
RequestAnimationFrame is a function that requests a new frame to be drawn in the next animation cycle...
The FTXUI sf::animation::easing:: namespace.
float ElasticIn(float p)
float CircularInOut(float p)
float SineInOut(float p)
float BounceInOut(float p)
float CubicIn(float p)
Definition animation.cpp:51
float CubicInOut(float p)
Definition animation.cpp:64
float Linear(float p)
Modeled after the line y = x.
Definition animation.cpp:29
float BounceIn(float p)
float CircularOut(float p)
float BackInOut(float p)
float ExponentialInOut(float p)
float ElasticInOut(float p)
float QuarticInOut(float p)
Definition animation.cpp:86
float QuadraticInOut(float p)
Definition animation.cpp:46
float QuarticOut(float p)
Definition animation.cpp:78
float CircularIn(float p)
float ExponentialOut(float p)
float QuadraticOut(float p)
Definition animation.cpp:39
float QuinticOut(float p)
float QuadraticIn(float p)
Modeled after the parabola y = x^2.
Definition animation.cpp:34
float ExponentialIn(float p)
float QuinticIn(float p)
Definition animation.cpp:95
float BounceOut(float p)
float CubicOut(float p)
Definition animation.cpp:56
float ElasticOut(float p)
std::function< float(float)> Function
Definition animation.hpp:45
float QuarticIn(float p)
Definition animation.cpp:73
float QuinticInOut(float p)
The FTXUI ftxui::animation:: namespace.
Definition animation.hpp:10
std::chrono::steady_clock Clock
Definition animation.hpp:28
std::chrono::duration< float > Duration
Definition animation.hpp:30
std::chrono::time_point< Clock > TimePoint
Definition animation.hpp:29