FTXUI 6.1.9
C++ functional terminal UI.
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canvas_animated.cpp
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1// Copyright 2021 Arthur Sonzogni. All rights reserved.
2// El uso de este código fuente se rige por la licencia MIT que se puede encontrar en
3// el archivo LICENSED.
4#include <cmath> // for sin, cos
5#include <ftxui/dom/elements.hpp> // for canvas, Element, separator, hbox, operator|, border
6#include <ftxui/screen/screen.hpp> // for Pixel
7#include <memory> // for allocator, shared_ptr, __shared_ptr_access
8#include <string> // for string, basic_string
9#include <utility> // for move
10#include <vector> // for vector, __alloc_traits<>::value_type
11
12#include "ftxui/component/component.hpp" // for Renderer, CatchEvent, Horizontal, Menu, Tab
13#include "ftxui/component/component_base.hpp" // for ComponentBase
14#include "ftxui/component/event.hpp" // for Event
15#include "ftxui/component/mouse.hpp" // for Mouse
16#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
17#include "ftxui/dom/canvas.hpp" // for Canvas
18#include "ftxui/screen/color.hpp" // for Color, Color::Red, Color::Blue, Color::Green, ftxui
19
20int main() {
21 using namespace ftxui;
22
23 int mouse_x = 0;
24 int mouse_y = 0;
25
26 // Un triángulo que sigue al ratón, usando caracteres braille.
27 auto renderer_line_braille = Renderer([&] {
28 auto c = Canvas(100, 100);
29 c.DrawText(0, 0, "Varias líneas (braille)");
30 c.DrawPointLine(mouse_x, mouse_y, 80, 10, Color::Red);
31 c.DrawPointLine(80, 10, 80, 40, Color::Blue);
32 c.DrawPointLine(80, 40, mouse_x, mouse_y, Color::Green);
33 return canvas(std::move(c));
34 });
35
36 // Un triángulo que sigue al ratón, usando caracteres de bloque.
37 auto renderer_line_block = Renderer([&] {
38 auto c = Canvas(100, 100);
39 c.DrawText(0, 0, "Varias líneas (bloque)");
40 c.DrawBlockLine(mouse_x, mouse_y, 80, 10, Color::Red);
41 c.DrawBlockLine(80, 10, 80, 40, Color::Blue);
42 c.DrawBlockLine(80, 40, mouse_x, mouse_y, Color::Green);
43 return canvas(std::move(c));
44 });
45
46 // Un círculo que sigue al ratón, usando caracteres braille.
47 auto renderer_circle_braille = Renderer([&] {
48 auto c = Canvas(100, 100);
49 c.DrawText(0, 0, "Un círculo (braille)");
50 c.DrawPointCircle(mouse_x, mouse_y, 30);
51 return canvas(std::move(c));
52 });
53
54 // Un círculo que sigue al ratón, usando caracteres de bloque.
55 auto renderer_circle_block = Renderer([&] {
56 auto c = Canvas(100, 100);
57 c.DrawText(0, 0, "Un círculo (bloque)");
58 c.DrawBlockCircle(mouse_x, mouse_y, 30);
59 return canvas(std::move(c));
60 });
61
62 // Un círculo relleno que sigue al ratón, usando caracteres braille.
63 auto renderer_circle_filled_braille = Renderer([&] {
64 auto c = Canvas(100, 100);
65 c.DrawText(0, 0, "Un círculo relleno (braille)");
66 c.DrawPointCircleFilled(mouse_x, mouse_y, 30);
67 return canvas(std::move(c));
68 });
69
70 // Un círculo relleno que sigue al ratón, usando caracteres de bloque.
71 auto renderer_circle_filled_block = Renderer([&] {
72 auto c = Canvas(100, 100);
73 c.DrawText(0, 0, "Un círculo relleno (bloque)");
74 c.DrawBlockCircleFilled(mouse_x, mouse_y, 30);
75 return canvas(std::move(c));
76 });
77
78 // Una elipse que sigue al ratón, usando caracteres braille.
79 auto renderer_ellipse_braille = Renderer([&] {
80 auto c = Canvas(100, 100);
81 c.DrawText(0, 0, "Una elipse (braille)");
82 c.DrawPointEllipse(mouse_x / 2, mouse_y / 2, mouse_x / 2, mouse_y / 2);
83 return canvas(std::move(c));
84 });
85
86 // Una elipse que sigue al ratón, usando caracteres de bloque.
87 auto renderer_ellipse_block = Renderer([&] {
88 auto c = Canvas(100, 100);
89 c.DrawText(0, 0, "Una elipse (bloque)");
90 c.DrawBlockEllipse(mouse_x / 2, mouse_y / 2, mouse_x / 2, mouse_y / 2);
91 return canvas(std::move(c));
92 });
93
94 // Una elipse rellena que sigue al ratón, usando caracteres braille.
95 auto renderer_ellipse_filled_braille = Renderer([&] {
96 auto c = Canvas(100, 100);
97 c.DrawText(0, 0, "Una elipse rellena (braille)");
98 c.DrawPointEllipseFilled(mouse_x / 2, mouse_y / 2, mouse_x / 2,
99 mouse_y / 2);
100 return canvas(std::move(c));
101 });
102
103 // Una elipse rellena que sigue al ratón, usando caracteres de bloque.
104 auto renderer_ellipse_filled_block = Renderer([&] {
105 auto c = Canvas(100, 100);
106 c.DrawText(0, 0, "Una elipse rellena (bloque)");
107 c.DrawBlockEllipseFilled(mouse_x / 2, mouse_y / 2, mouse_x / 2,
108 mouse_y / 2);
109 c.DrawBlockEllipse(mouse_x / 2, mouse_y / 2, mouse_x / 2, mouse_y / 2);
110 return canvas(std::move(c));
111 });
112
113 // Un texto que sigue al ratón
114 auto renderer_text = Renderer([&] {
115 auto c = Canvas(100, 100);
116 c.DrawText(0, 0, "Un trozo de texto");
117 c.DrawText(mouse_x, mouse_y, "Esto es un trozo de texto con efectos",
118 [](Pixel& p) {
119 p.foreground_color = Color::Red;
120 p.underlined = true;
121 p.bold = true;
122 });
123 return canvas(std::move(c));
124 });
125
126 auto renderer_plot_1 = Renderer([&] {
127 auto c = Canvas(100, 100);
128 c.DrawText(0, 0, "Un gráfico");
129
130 std::vector<int> ys(100);
131 for (int x = 0; x < 100; x++) {
132 float dx = float(x - mouse_x);
133 float dy = 50.f;
134 ys[x] = int(dy + 20 * cos(dx * 0.14) + 10 * sin(dx * 0.42));
135 }
136 for (int x = 1; x < 99; x++) {
137 c.DrawPointLine(x, ys[x], x + 1, ys[x + 1]);
138 }
139
140 return canvas(std::move(c));
141 });
142
143 auto renderer_plot_2 = Renderer([&] {
144 auto c = Canvas(100, 100);
145 c.DrawText(0, 0, "Un gráfico simétrico relleno");
146 std::vector<int> ys(100);
147 for (int x = 0; x < 100; x++) {
148 ys[x] = int(30 + //
149 10 * cos(x * 0.2 - mouse_x * 0.05) + //
150 5 * sin(x * 0.4) + //
151 5 * sin(x * 0.3 - mouse_y * 0.05)); //
152 }
153 for (int x = 0; x < 100; x++) {
154 c.DrawPointLine(x, 50 + ys[x], x, 50 - ys[x], Color::Red);
155 }
156
157 return canvas(std::move(c));
158 });
159
160 auto renderer_plot_3 = Renderer([&] {
161 auto c = Canvas(100, 100);
162 c.DrawText(0, 0, "Un gráfico gaussiano 2D");
163 int size = 15;
164
165 // mouse_x = 5mx + 3*my
166 // mouse_y = 0mx + -5my + 90
167 float my = (mouse_y - 90) / -5.f;
168 float mx = (mouse_x - 3 * my) / 5.f;
169 std::vector<std::vector<float>> ys(size, std::vector<float>(size));
170 for (int y = 0; y < size; y++) {
171 for (int x = 0; x < size; x++) {
172 float dx = x - mx;
173 float dy = y - my;
174 ys[y][x] = -1.5 + 3.0 * std::exp(-0.2f * (dx * dx + dy * dy));
175 }
176 }
177 for (int y = 0; y < size; y++) {
178 for (int x = 0; x < size; x++) {
179 if (x != 0) {
180 c.DrawPointLine(
181 5 * (x - 1) + 3 * (y - 0), 90 - 5 * (y - 0) - 5 * ys[y][x - 1],
182 5 * (x - 0) + 3 * (y - 0), 90 - 5 * (y - 0) - 5 * ys[y][x]);
183 }
184 if (y != 0) {
185 c.DrawPointLine(
186 5 * (x - 0) + 3 * (y - 1), 90 - 5 * (y - 1) - 5 * ys[y - 1][x],
187 5 * (x - 0) + 3 * (y - 0), 90 - 5 * (y - 0) - 5 * ys[y][x]);
188 }
189 }
190 }
191
192 return canvas(std::move(c));
193 });
194
195 int selected_tab = 12;
196 auto tab = Container::Tab(
197 {
198 renderer_line_braille,
199 renderer_line_block,
200 renderer_circle_braille,
201 renderer_circle_block,
202 renderer_circle_filled_braille,
203 renderer_circle_filled_block,
204 renderer_ellipse_braille,
205 renderer_ellipse_block,
206 renderer_ellipse_filled_braille,
207 renderer_ellipse_filled_block,
208
209 renderer_plot_1,
210 renderer_plot_2,
211 renderer_plot_3,
212
213 renderer_text,
214 },
215 &selected_tab);
216
217 // Esto captura la última posición del ratón.
218 auto tab_with_mouse = CatchEvent(tab, [&](Event e) {
219 if (e.is_mouse()) {
220 mouse_x = (e.mouse().x - 1) * 2;
221 mouse_y = (e.mouse().y - 1) * 4;
222 }
223 return false;
224 });
225
226 std::vector<std::string> tab_titles = {
227 "línea (braille)",
228 "línea (bloque)",
229 "círculo (braille)",
230 "círculo (bloque)",
231 "círculo relleno (braille)",
232 "círculo relleno (bloque)",
233 "elipse (braille)",
234 "elipse (bloque)",
235 "elipse rellena (braille)",
236 "elipse rellena (bloque)",
237 "trazado_1 simple",
238 "trazado_2 relleno",
239 "trazado_3 3D",
240 "texto",
241 };
242 auto tab_toggle = Menu(&tab_titles, &selected_tab);
243
244 auto component = Container::Horizontal({
245 tab_with_mouse,
246 tab_toggle,
247 });
248
249 // Agrega un separador para decorar todo el componente:
250 auto component_renderer = Renderer(component, [&] {
251 return hbox({
252 tab_with_mouse->Render(),
253 separator(),
254 tab_toggle->Render(),
255 }) |
256 border;
257 });
258
259 auto screen = ScreenInteractive::FitComponent();
260 screen.Loop(component_renderer);
261
262 return 0;
263}
int main()
auto screen
bool is_mouse() const
Definition event.hpp:109
struct Mouse mouse
Definition event.hpp:144
Representa un evento. Puede ser un evento de pulsación de tecla, un redimensionamiento de terminal,...
Definition event.hpp:29
Canvas es un búfer dibujable asociado con operaciones de dibujo.
Definition canvas.hpp:38
Color foreground_color
Definition pixel.hpp:49
bool bold
Definition pixel.hpp:29
bool underlined
Definition pixel.hpp:33
Un carácter Unicode y su estilo asociado.
Definition pixel.hpp:15
return dimx size(HEIGHT, EQUAL, dimy)
return hbox({ text(std::to_string(int(progress *100))+"% ")|size(WIDTH, EQUAL, 5), gauge(progress), })
El espacio de nombres ftxui:: de FTXUI.
Definition animation.hpp:10
Element canvas(ConstRef< Canvas > canvas)
Produce un elemento a partir de un Canvas, o una referencia a un Canvas.