FTXUI 6.1.9
C++ functional terminal UI.
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examples/component/resizable_split.cpp
// Copyright 2020 Arthur Sonzogni. Tous droits réservés.
// L'utilisation de ce code source est régie par la licence MIT qui se trouve dans
// le fichier LICENSE.
#include <memory> // pour shared_ptr, allocator, __shared_ptr_access
#include "ftxui/component/component.hpp" // pour Renderer, ResizableSplitBottom, ResizableSplitLeft, ResizableSplitRight, ResizableSplitTop
#include "ftxui/component/component_base.hpp" // pour ComponentBase
#include "ftxui/component/screen_interactive.hpp" // pour ScreenInteractive
#include "ftxui/dom/elements.hpp" // pour Element, operator|, text, center, border
using namespace ftxui;
int main() {
auto screen = ScreenInteractive::Fullscreen();
// État :
int left_size = 20;
int right_size = 20;
int top_size = 10;
int bottom_size = 10;
// Rendu :
auto RendererInfo = [](const std::string& name, int* size) {
return Renderer([name, size] {
return text(name + ": " + std::to_string(*size)) | center;
});
};
auto middle = Renderer([] { return text("Middle") | center; });
auto left = RendererInfo("Left", &left_size);
auto right = RendererInfo("Right", &right_size);
auto top = RendererInfo("Top", &top_size);
auto bottom = RendererInfo("Bottom", &bottom_size);
auto container = middle;
container = ResizableSplitLeft(left, container, &left_size);
container = ResizableSplitRight(right, container, &right_size);
container = ResizableSplitTop(top, container, &top_size);
container = ResizableSplitBottom(bottom, container, &bottom_size);
auto renderer =
Renderer(container, [&] { return container->Render() | border; });
screen.Loop(renderer);
}
auto screen
L'espace de noms FTXUI ftxui::
Definition animation.hpp:10