16class Inverted :
public NodeDecorator {
22 for (
int y = box_.y_min; y <= box_.y_max; ++y) {
23 for (
int x = box_.x_min; x <= box_.x_max; ++x) {
24 screen.PixelAt(x, y).inverted ^=
true;
34 return std::make_shared<Inverted>(std::move(child));
NodeDecorator(Element child)
friend void Render(Screen &screen, Node *node, Selection &selection)
Element inverted(Element)
Ajoute un filtre qui inversera les couleurs de premier plan et d'arrière-plan.
L'espace de noms FTXUI ftxui::
std::shared_ptr< Node > Element
void Render(Screen &screen, const Element &element)