FTXUI 6.1.9
C++ functional terminal UI.
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src/ftxui/component/menu.cpp
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1// Copyright 2020 Arthur Sonzogni. All rights reserved.
2// Use of this source code is governed by the MIT license that can be found in
3// the LICENSE file.
4#include <algorithm> // for max, fill_n, reverse
5#include <chrono> // for milliseconds
6#include <ftxui/dom/direction.hpp> // for Direction, Direction::Down, Direction::Left, Direction::Right, Direction::Up
7#include <functional> // for function
8#include <string> // for operator+, string
9#include <utility> // for move
10#include <vector> // for vector, __alloc_traits<>::value_type
11
12#include "ftxui/component/animation.hpp" // for Animator, Linear
13#include "ftxui/component/component.hpp" // for Make, Menu, MenuEntry, Toggle
14#include "ftxui/component/component_base.hpp" // for ComponentBase
15#include "ftxui/component/component_options.hpp" // for MenuOption, MenuEntryOption, UnderlineOption, AnimatedColorOption, AnimatedColorsOption, EntryState
16#include "ftxui/component/event.hpp" // for Event, Event::ArrowDown, Event::ArrowLeft, Event::ArrowRight, Event::ArrowUp, Event::End, Event::Home, Event::PageDown, Event::PageUp, Event::Return, Event::Tab, Event::TabReverse
17#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Released, Mouse::WheelDown, Mouse::WheelUp, Mouse::None
18#include "ftxui/component/screen_interactive.hpp" // for Component
19#include "ftxui/dom/elements.hpp" // for operator|, Element, reflect, Decorator, nothing, Elements, bgcolor, color, hbox, separatorHSelector, separatorVSelector, vbox, xflex, yflex, text, bold, focus, inverted, select
20#include "ftxui/screen/box.hpp" // for Box
21#include "ftxui/screen/color.hpp" // for Color
22#include "ftxui/screen/util.hpp" // for clamp
23#include "ftxui/util/ref.hpp" // for Ref, ConstStringListRef, ConstStringRef
24
25namespace ftxui {
26
27namespace {
28
29Element DefaultOptionTransform(const EntryState& state) {
30 std::string label = (state.active ? "> " : " ") + state.label; // NOLINT
31 Element e = text(std::move(label));
32 if (state.focused) {
33 e = e | inverted;
34 }
35 if (state.active) {
36 e = e | bold;
37 }
38 return e;
39}
40
41bool IsInverted(Direction direction) {
42 switch (direction) {
43 case Direction::Up:
44 case Direction::Left:
45 return true;
46 case Direction::Down:
48 return false;
49 }
50 return false; // NOT_REACHED()
51}
52
53bool IsHorizontal(Direction direction) {
54 switch (direction) {
55 case Direction::Left:
57 return true;
58 case Direction::Down:
59 case Direction::Up:
60 return false;
61 }
62 return false; // NOT_REACHED()
63}
64
65} // namespace
66
67/// @brief アイテムのリスト。ユーザーはこれらを操作できます。
68/// @ingroup component
69class MenuBase : public ComponentBase, public MenuOption {
70 public:
71 explicit MenuBase(const MenuOption& option) : MenuOption(option) {}
72
73 bool IsHorizontal() { return ftxui::IsHorizontal(direction); }
74 void OnChange() {
75 if (on_change) {
76 on_change();
77 }
78 }
79
80 void OnEnter() {
81 if (on_enter) {
82 on_enter();
83 }
84 }
85
86 void Clamp() {
87 if (selected() != selected_previous_) {
88 SelectedTakeFocus();
89 }
90 boxes_.resize(size());
91 selected() = util::clamp(selected(), 0, size() - 1);
92 selected_previous_ = util::clamp(selected_previous_, 0, size() - 1);
93 selected_focus_ = util::clamp(selected_focus_, 0, size() - 1);
94 focused_entry() = util::clamp(focused_entry(), 0, size() - 1);
95 }
96
97 void OnAnimation(animation::Params& params) override {
98 animator_first_.OnAnimation(params);
99 animator_second_.OnAnimation(params);
100 for (auto& animator : animator_background_) {
101 animator.OnAnimation(params);
102 }
103 for (auto& animator : animator_foreground_) {
104 animator.OnAnimation(params);
105 }
106 }
107
108 Element OnRender() override {
109 Clamp();
110 UpdateAnimationTarget();
111
112 Elements elements;
113 const bool is_menu_focused = Focused();
114 if (elements_prefix) {
115 elements.push_back(elements_prefix());
116 }
117 elements.reserve(size());
118 for (int i = 0; i < size(); ++i) {
119 if (i != 0 && elements_infix) {
120 elements.push_back(elements_infix());
121 }
122 const bool is_focused = (focused_entry() == i) && is_menu_focused;
123 const bool is_selected = (selected() == i);
124
125 const EntryState state = {
126 entries[i], false, is_selected, is_focused, i,
127 };
128
130 : DefaultOptionTransform) //
131 (state);
132 if (selected_focus_ == i) {
133 element |= focus;
134 }
135 element |= AnimatedColorStyle(i);
136 element |= reflect(boxes_[i]);
137 elements.push_back(element);
138 }
139 if (elements_postfix) {
140 elements.push_back(elements_postfix());
141 }
142
143 if (IsInverted(direction)) {
144 std::reverse(elements.begin(), elements.end());
145 }
146
147 const Element bar = IsHorizontal()
148 ? hbox(std::move(elements))
149 : vbox(std::move(elements));
150
151 if (!underline.enabled) {
152 return bar | reflect(box_);
153 }
154
155 if (IsHorizontal()) {
156 return vbox({
157 bar | xflex,
158 separatorHSelector(first_, second_, //
161 }) |
162 reflect(box_);
163 } else {
164 return hbox({
165 separatorVSelector(first_, second_, //
168 bar | yflex,
169 }) |
170 reflect(box_);
171 }
172 }
173
174 void SelectedTakeFocus() {
175 selected_previous_ = selected();
176 selected_focus_ = selected();
177 }
178
179 void OnUp() {
180 switch (direction) {
181 case Direction::Up:
182 selected()++;
183 break;
184 case Direction::Down:
185 selected()--;
186 break;
187 case Direction::Left:
188 case Direction::Right:
189 break;
190 }
191 }
192
193 void OnDown() {
194 switch (direction) {
195 case Direction::Up:
196 selected()--;
197 break;
198 case Direction::Down:
199 selected()++;
200 break;
201 case Direction::Left:
202 case Direction::Right:
203 break;
204 }
205 }
206
207 void OnLeft() {
208 switch (direction) {
209 case Direction::Left:
210 selected()++;
211 break;
212 case Direction::Right:
213 selected()--;
214 break;
215 case Direction::Down:
216 case Direction::Up:
217 break;
218 }
219 }
220
221 void OnRight() {
222 switch (direction) {
223 case Direction::Left:
224 selected()--;
225 break;
226 case Direction::Right:
227 selected()++;
228 break;
229 case Direction::Down:
230 case Direction::Up:
231 break;
232 }
233 }
234
235 // NOLINTNEXTLINE(readability-function-cognitive-complexity)
236 bool OnEvent(Event event) override {
237 Clamp();
238 if (!CaptureMouse(event)) {
239 return false;
240 }
241
242 if (event.is_mouse()) {
243 return OnMouseEvent(event);
244 }
245
246 if (Focused()) {
247 const int old_selected = selected();
248 if (event == Event::ArrowUp || event == Event::Character('k')) {
249 OnUp();
250 }
251 if (event == Event::ArrowDown || event == Event::Character('j')) {
252 OnDown();
253 }
254 if (event == Event::ArrowLeft || event == Event::Character('h')) {
255 OnLeft();
256 }
257 if (event == Event::ArrowRight || event == Event::Character('l')) {
258 OnRight();
259 }
260 if (event == Event::PageUp) {
261 selected() -= box_.y_max - box_.y_min;
262 }
263 if (event == Event::PageDown) {
264 selected() += box_.y_max - box_.y_min;
265 }
266 if (event == Event::Home) {
267 selected() = 0;
268 }
269 if (event == Event::End) {
270 selected() = size() - 1;
271 }
272 if (event == Event::Tab && size()) {
273 selected() = (selected() + 1) % size();
274 }
275 if (event == Event::TabReverse && size()) {
276 selected() = (selected() + size() - 1) % size();
277 }
278
279 selected() = util::clamp(selected(), 0, size() - 1);
280
281 if (selected() != old_selected) {
283 SelectedTakeFocus();
284 OnChange();
285 return true;
286 }
287 }
288
289 if (event == Event::Return) {
290 OnEnter();
291 return true;
292 }
293
294 return false;
295 }
296
297 bool OnMouseEvent(Event event) {
298 if (event.mouse().button == Mouse::WheelDown ||
299 event.mouse().button == Mouse::WheelUp) {
300 return OnMouseWheel(event);
301 }
302
303 if (event.mouse().button != Mouse::None &&
304 event.mouse().button != Mouse::Left) {
305 return false;
306 }
307 if (!CaptureMouse(event)) {
308 return false;
309 }
310 for (int i = 0; i < size(); ++i) {
311 if (!boxes_[i].Contain(event.mouse().x, event.mouse().y)) {
312 continue;
313 }
314
315 TakeFocus();
316 focused_entry() = i;
317
318 if (event.mouse().button == Mouse::Left &&
319 event.mouse().motion == Mouse::Pressed) {
320 if (selected() != i) {
321 selected() = i;
322 selected_previous_ = selected();
323 OnChange();
324 }
325 return true;
326 }
327 }
328 return false;
329 }
330
331 bool OnMouseWheel(Event event) {
332 if (!box_.Contain(event.mouse().x, event.mouse().y)) {
333 return false;
334 }
335 const int old_selected = selected();
336
337 if (event.mouse().button == Mouse::WheelUp) {
338 selected()--;
339 }
340 if (event.mouse().button == Mouse::WheelDown) {
341 selected()++;
342 }
343
344 selected() = util::clamp(selected(), 0, size() - 1);
345
346 if (selected() != old_selected) {
347 SelectedTakeFocus();
348 OnChange();
349 }
350 return true;
351 }
352
353 void UpdateAnimationTarget() {
354 UpdateColorTarget();
355 UpdateUnderlineTarget();
356 }
357
358 void UpdateColorTarget() {
359 if (size() != int(animation_background_.size())) {
360 animation_background_.resize(size());
361 animation_foreground_.resize(size());
362 animator_background_.clear();
363 animator_foreground_.clear();
364
365 const int len = size();
366 animator_background_.reserve(len);
367 animator_foreground_.reserve(len);
368 for (int i = 0; i < len; ++i) {
369 animation_background_[i] = 0.F;
370 animation_foreground_[i] = 0.F;
371 animator_background_.emplace_back(&animation_background_[i], 0.F,
372 std::chrono::milliseconds(0),
374 animator_foreground_.emplace_back(&animation_foreground_[i], 0.F,
375 std::chrono::milliseconds(0),
377 }
378 }
379
380 const bool is_menu_focused = Focused();
381 for (int i = 0; i < size(); ++i) {
382 const bool is_focused = (focused_entry() == i) && is_menu_focused;
383 const bool is_selected = (selected() == i);
384 float target = is_selected ? 1.F : is_focused ? 0.5F : 0.F; // NOLINT
385 if (animator_background_[i].to() != target) {
386 animator_background_[i] = animation::Animator(
387 &animation_background_[i], target,
390 animator_foreground_[i] = animation::Animator(
391 &animation_foreground_[i], target,
394 }
395 }
396 }
397
398 Decorator AnimatedColorStyle(int i) {
399 Decorator style = nothing;
401 style = style | color(Color::Interpolate(
402 animation_foreground_[i],
405 }
406
408 style = style | bgcolor(Color::Interpolate(
409 animation_background_[i],
412 }
413 return style;
414 }
415
416 void UpdateUnderlineTarget() {
417 if (!underline.enabled) {
418 return;
419 }
420
421 if (FirstTarget() == animator_first_.to() &&
422 SecondTarget() == animator_second_.to()) {
423 return;
424 }
425
426 if (FirstTarget() >= animator_first_.to()) {
427 animator_first_ = animation::Animator(
428 &first_, FirstTarget(), underline.follower_duration,
430
431 animator_second_ = animation::Animator(
432 &second_, SecondTarget(), underline.leader_duration,
434 } else {
435 animator_first_ = animation::Animator(
436 &first_, FirstTarget(), underline.leader_duration,
438
439 animator_second_ = animation::Animator(
440 &second_, SecondTarget(), underline.follower_duration,
442 }
443 }
444
445 bool Focusable() const final { return entries.size(); }
446 int size() const { return int(entries.size()); }
447 float FirstTarget() {
448 if (boxes_.empty()) {
449 return 0.F;
450 }
451 const int value = IsHorizontal() ? boxes_[selected()].x_min - box_.x_min
452 : boxes_[selected()].y_min - box_.y_min;
453 return float(value);
454 }
455 float SecondTarget() {
456 if (boxes_.empty()) {
457 return 0.F;
458 }
459 const int value = IsHorizontal() ? boxes_[selected()].x_max - box_.x_min
460 : boxes_[selected()].y_max - box_.y_min;
461 return float(value);
462 }
463
464 protected:
465 int selected_previous_ = selected();
466 int selected_focus_ = selected();
467
468 // Mouse click support:
469 std::vector<Box> boxes_;
470 Box box_;
471
472 // Animation support:
473 float first_ = 0.F;
474 float second_ = 0.F;
475 animation::Animator animator_first_ = animation::Animator(&first_, 0.F);
476 animation::Animator animator_second_ = animation::Animator(&second_, 0.F);
477 std::vector<animation::Animator> animator_background_;
478 std::vector<animation::Animator> animator_foreground_;
479 std::vector<float> animation_background_;
480 std::vector<float> animation_foreground_;
481};
482
483/// @brief テキストのリスト。フォーカスされた要素が選択されます。
484/// @param option すべてのパラメータを含む構造体。
485/// @ingroup component
486///
487/// ### 例
488///
489/// ```cpp
490/// auto screen = ScreenInteractive::TerminalOutput();
491/// std::vector<std::string> entries = {
492/// "entry 1",
493/// "entry 2",
494/// "entry 3",
495/// };
496/// int selected = 0;
497/// auto menu = Menu({
498/// .entries = &entries,
499/// .selected = &selected,
500/// });
501/// screen.Loop(menu);
502/// ```
503///
504/// ### 出力
505///
506/// ```bash
507/// > entry 1
508/// entry 2
509/// entry 3
510/// ```
511// NOLINTNEXTLINE
513 return Make<MenuBase>(std::move(option));
514}
515
516/// @brief テキストのリスト。フォーカスされた要素が選択されます。
517/// @param entries メニューのエントリのリスト。
518/// @param selected 現在選択されている要素のインデックス。
519/// @param option 追加のオプションパラメータ。
520/// @ingroup component
521///
522/// ### 例
523///
524/// ```cpp
525/// auto screen = ScreenInteractive::TerminalOutput();
526/// std::vector<std::string> entries = {
527/// "entry 1",
528/// "entry 2",
529/// "entry 3",
530/// };
531/// int selected = 0;
532/// auto menu = Menu(&entries, &selected);
533/// screen.Loop(menu);
534/// ```
535///
536/// ### 出力
537///
538/// ```bash
539/// > entry 1
540/// entry 2
541/// entry 3
542/// ```
543Component Menu(ConstStringListRef entries, int* selected, MenuOption option) {
544 option.entries = std::move(entries);
545 option.selected = selected;
546 return Menu(option);
547}
548
549/// @brief 要素の水平リスト。ユーザーはこれらを操作できます。
550/// @param entries 表示する選択可能なエントリのリスト。
551/// @param selected 選択されたエントリを参照します。
552/// 関連項目 |Menu|。
553/// @ingroup component
554Component Toggle(ConstStringListRef entries, int* selected) {
555 return Menu(std::move(entries), selected, MenuOption::Toggle());
556}
557
558/// @brief 特定のメニューエントリ。これらはContainer::Verticalに入れてメニューを形成できます。
559/// @param label この要素を表す描画されたテキスト。
560/// @param option 追加のオプションパラメータ。
561/// @ingroup component
562///
563/// ### 例
564///
565/// ```cpp
566/// auto screen = ScreenInteractive::TerminalOutput();
567/// int selected = 0;
568/// auto menu = Container::Vertical({
569/// MenuEntry("entry 1"),
570/// MenuEntry("entry 2"),
571/// MenuEntry("entry 3"),
572/// }, &selected);
573/// screen.Loop(menu);
574/// ```
575///
576/// ### 出力
577///
578/// ```bash
579/// > entry 1
580/// entry 2
581/// entry 3
582/// ```
584 option.label = std::move(label);
585 return MenuEntry(std::move(option));
586}
587
588/// @brief 特定のメニューエントリ。これらはContainer::Verticalに入れてメニューを形成できます。
589/// @param option パラメータ。
590/// @ingroup component
591///
592/// ### 例
593///
594/// ```cpp
595/// auto screen = ScreenInteractive::TerminalOutput();
596/// int selected = 0;
597/// auto menu = Container::Vertical({
598/// MenuEntry({.label = "entry 1"}),
599/// MenuEntry({.label = "entry 2"}),
600/// MenuEntry({.label = "entry 3"}),
601/// }, &selected);
602/// screen.Loop(menu);
603/// ```
604///
605/// ### 出力
606///
607/// ```bash
608/// > entry 1
609/// entry 2
610/// entry 3
611/// ```
613 class Impl : public ComponentBase, public MenuEntryOption {
614 public:
615 explicit Impl(MenuEntryOption option)
616 : MenuEntryOption(std::move(option)) {}
617
618 private:
619 Element OnRender() override {
620 const bool is_focused = Focused();
621 UpdateAnimationTarget();
622
623 const EntryState state{
624 label(), false, hovered_, is_focused, Index(),
625 };
626
627 Element element = (transform ? transform : DefaultOptionTransform) //
628 (state);
629
630 if (is_focused) {
631 element |= focus;
632 }
633
634 return element | AnimatedColorStyle() | reflect(box_);
635 }
636
637 void UpdateAnimationTarget() {
638 const bool focused = Focused();
639 float target = focused ? 1.F : hovered_ ? 0.5F : 0.F; // NOLINT
640 if (target == animator_background_.to()) {
641 return;
642 }
643 animator_background_ = animation::Animator(
644 &animation_background_, target, animated_colors.background.duration,
645 animated_colors.background.function);
646 animator_foreground_ = animation::Animator(
647 &animation_foreground_, target, animated_colors.foreground.duration,
648 animated_colors.foreground.function);
649 }
650
651 Decorator AnimatedColorStyle() {
652 Decorator style = nothing;
653 if (animated_colors.foreground.enabled) {
654 style = style |
655 color(Color::Interpolate(animation_foreground_,
656 animated_colors.foreground.inactive,
657 animated_colors.foreground.active));
658 }
659
660 if (animated_colors.background.enabled) {
661 style = style |
662 bgcolor(Color::Interpolate(animation_background_,
663 animated_colors.background.inactive,
664 animated_colors.background.active));
665 }
666 return style;
667 }
668
669 bool Focusable() const override { return true; }
670 bool OnEvent(Event event) override {
671 if (!event.is_mouse()) {
672 return false;
673 }
674
675 hovered_ = box_.Contain(event.mouse().x, event.mouse().y);
676
677 if (!hovered_) {
678 return false;
679 }
680
681 if (event.mouse().button == Mouse::Left &&
682 event.mouse().motion == Mouse::Pressed) {
683 TakeFocus();
684 return true;
685 }
686
687 return false;
688 }
689
690 void OnAnimation(animation::Params& params) override {
691 animator_background_.OnAnimation(params);
692 animator_foreground_.OnAnimation(params);
693 }
694
695 Box box_;
696 bool hovered_ = false;
697
698 float animation_background_ = 0.F;
699 float animation_foreground_ = 0.F;
700 animation::Animator animator_background_ =
701 animation::Animator(&animation_background_, 0.F);
702 animation::Animator animator_foreground_ =
703 animation::Animator(&animation_foreground_, 0.F);
704 };
705
706 return Make<Impl>(std::move(option));
707}
708
709} // namespace ftxui
アダプター。文字列のリストを参照します。
Definition ref.hpp:113
size_t size() const
Definition ref.hpp:164
アダプター。定数文字列を所有または参照します。便宜上、このクラスは複数の不変文字列を共有表現に変換します。
Definition ref.hpp:91
static const Event TabReverse
Definition event.hpp:55
bool Focused() const
要素がユーザーによってフォーカスされているかどうかを返します。 ComponentBaseがユーザーによってフォーカスされている場合にtrueを返します。要素は、そのすべての子孫が親のActiveChi...
std::function< Element()> elements_prefix
static MenuOption Toggle()
セパレータ付き水平メニューの標準オプション。 これはタブバーの実装に役立ちます。
animation::Duration follower_duration
CapturedMouse CaptureMouse(const Event &event)
利用可能であればCapturedMouseを取得します。コンポーネントは1つしかありません。これは他のコンポーネントよりも優先されるコンポーネントを表します。
animation::easing::Function leader_function
MenuEntryOption entries_option
static const Event PageUp
Definition event.hpp:61
animation::easing::Function function
animation::Duration follower_delay
bool is_mouse() const
Definition event.hpp:108
void TakeFocus()
このコンポーネントにフォーカスを与えるように、すべての祖先を設定します。
std::function< void()> on_enter
UnderlineOption underline
std::function< Element(const EntryState &state)> transform
animation::Duration leader_duration
struct Mouse mouse
Definition event.hpp:143
ConstStringListRef entries
animation::easing::Function follower_function
static const Event ArrowUp
Definition event.hpp:41
static const Event Tab
Definition event.hpp:54
std::function< Element()> elements_infix
static const Event ArrowDown
Definition event.hpp:42
static const Event End
Definition event.hpp:60
Button button
Definition mouse.hpp:30
static const Event Home
Definition event.hpp:59
std::function< Element()> elements_postfix
AnimatedColorsOption animated_colors
std::function< void()> on_change
static const Event PageDown
Definition event.hpp:62
static const Event Return
Definition event.hpp:52
static const Event ArrowLeft
Definition event.hpp:39
animation::Duration leader_delay
Motion motion
Definition mouse.hpp:33
static const Event ArrowRight
Definition event.hpp:40
ftxui::Elementとして自身のレンダリングを実装します。ftxui::Eventに応答してキーボードナビゲーションを実装します。
Component Menu(MenuOption options)
テキストのリスト。フォーカスされた要素が選択されます。
Component MenuEntry(MenuEntryOption options)
特定のメニューエントリ。これらはContainer::Verticalに入れてメニューを形成できます。
Component Toggle(ConstStringListRef entries, int *selected)
要素の水平リスト。ユーザーはこれらを操作できます。
イベントを表します。キープレスイベント、ターミナルのリサイズなど、さまざまなイベントがあります。
Definition event.hpp:28
MenuEntryコンポーネントのオプション。
Menuコンポーネントのオプション。
Decorator bgcolor(Color)
背景色を使用して装飾します。
Element xflex(Element)
必要に応じてX軸上で拡大・縮小します。
Definition flex.cpp:126
Element nothing(Element element)
何も行わないデコレーションです。
Definition dom/util.cpp:28
Direction
Directionは、東西南北の4つの基本方向を表す列挙型です。
Definition direction.hpp:11
Element bold(Element)
より強調したい要素に、太字フォントを使用します。
Definition bold.cpp:33
Element yflex(Element)
必要に応じてY軸上で拡大・縮小します。
Definition flex.cpp:132
Element inverted(Element)
前景色と背景色を反転させるフィルターを追加します。
Definition inverted.cpp:32
Element text(std::wstring text)
ユニコードテキストを表示します。
Definition text.cpp:160
Element focus(Element)
子要素を兄弟要素の中でフォーカスされたものとして設定します。
Definition frame.cpp:101
Decorator color(Color)
前景色を使用して装飾します。
Element vbox(Elements)
要素を縦に一つずつ表示するコンテナ。
Definition vbox.cpp:94
bool Contain(int x, int y) const
Definition box.cpp:41
int y_min
Definition box.hpp:17
int y_max
Definition box.hpp:18
int x_min
Definition box.hpp:15
static Color Interpolate(float t, const Color &a, const Color &b)
Boxは、2D空間における矩形領域を表す構造体です。
Definition box.hpp:14
float Linear(float p)
直線 y = x に基づく
Definition animation.cpp:28
constexpr const T & clamp(const T &v, const T &lo, const T &hi)
Definition util.hpp:11
FTXUI ftxui:: 名前空間
Definition animation.hpp:9
std::function< Element(Element)> Decorator
Definition elements.hpp:23
Element separatorVSelector(float up, float down, Color unselected_color, Color selected_color)
std::shared_ptr< T > Make(Args &&... args)
Definition component.hpp:26
std::shared_ptr< Node > Element
Definition elements.hpp:21
Element separatorHSelector(float left, float right, Color unselected_color, Color selected_color)
Element hbox(Elements)
要素を水平方向に1つずつ表示するコンテナ。
Definition hbox.cpp:93
std::vector< Element > Elements
Definition elements.hpp:22
Decorator reflect(Box &box)
Definition reflect.cpp:42
std::shared_ptr< ComponentBase > Component
|ButtonOption|、|CheckboxOption|、|RadioboxOption|、|MenuEntryOption|、|MenuOption|からの変換の引数。