FTXUI 6.1.9
C++ functional terminal UI.
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examples/component/menu_entries.cpp
// 版权所有 2020 Arthur Sonzogni. 保留所有权利。
// 此源代码的使用受 MIT 许可证的约束,该许可证可在
// LICENSE 文件中找到。
#include <functional> // for function
#include <iostream> // for basic_ostream::operator<<, operator<<, endl, basic_ostream, basic_ostream<>::__ostream_type, cout, ostream
#include <memory> // for allocator, shared_ptr, __shared_ptr_access
#include <string> // for char_traits, to_string, operator+, string, basic_string
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for MenuEntry, Renderer, Vertical
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/component_options.hpp" // for MenuEntryOption
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for operator|, Element, separator, text, hbox, size, frame, color, vbox, HEIGHT, LESS_THAN, bold, border, inverted
#include "ftxui/screen/color.hpp" // for Color, Color::Blue, Color::Cyan, Color::Green, Color::Red, Color::Yellow
using namespace ftxui;
// 为某些菜单项定义特殊样式。
option.transform = [c](EntryState state) {
state.label = (state.active ? "> " : " ") + state.label;
Element e = text(state.label) | color(c);
if (state.focused) {
e = e | inverted;
}
if (state.active) {
e = e | bold;
}
return e;
};
return option;
}
int main() {
auto screen = ScreenInteractive::TerminalOutput();
int selected = 0;
auto menu = Container::Vertical(
{
MenuEntry(" 1. improve"),
MenuEntry(" 2. tolerant"),
MenuEntry(" 3. career"),
MenuEntry(" 4. cast"),
MenuEntry(" 5. question"),
Renderer([] { return separator(); }),
MenuEntry(" 6. rear", Colored(Color::Red)),
MenuEntry(" 7. drown", Colored(Color::Yellow)),
MenuEntry(" 8. nail", Colored(Color::Green)),
MenuEntry(" 9. quit", Colored(Color::Cyan)),
MenuEntry("10. decorative", Colored(Color::Blue)),
Renderer([] { return separator(); }),
MenuEntry("11. costume"),
MenuEntry("12. pick"),
MenuEntry("13. oral"),
MenuEntry("14. minister"),
MenuEntry("15. football"),
MenuEntry("16. welcome"),
MenuEntry("17. copper"),
MenuEntry("18. inhabitant"),
MenuEntry("19. fortune"),
},
&selected);
// 将菜单与边框一起显示
auto renderer = Renderer(menu, [&] {
return vbox({
hbox(text("selected = "), text(std::to_string(selected))),
separator(),
menu->Render() | frame | size(HEIGHT, LESS_THAN, 10),
}) |
border;
});
screen.Loop(renderer);
std::cout << "Selected element = " << selected << std::endl;
}
std::function< Element(const EntryState &state)> transform
MenuEntry 组件的选项。
Element color(const LinearGradient &gradient, Element child)
使用线性渐变效果设置元素的前景色。
Color 是一个表示终端用户界面中颜色的类。
MenuEntryOption Colored(ftxui::Color c)
#include "ftxui/component/component_base.hpp" // 用于 ComponentBase
std::shared_ptr< Node > Element
来自 |ButtonOption|、|CheckboxOption|、 |RadioboxOption|、|MenuEntryOption|、|MenuOption| 的转换参数。