FTXUI 6.1.9
C++ functional terminal UI.
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focus_cursor.cpp
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1// 版权所有 2020 Arthur Sonzogni。保留所有权利。
2// 此源代码的使用受 MIT 许可证的约束,该许可证可在 LICENSE 文件中找到。
3#include <ftxui/component/captured_mouse.hpp> // for ftxui
4#include <string> // for allocator, operator+, char_traits, string
5
6#include "ftxui/component/component.hpp" // for Renderer, Vertical
7#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive, Component
8#include "ftxui/dom/elements.hpp" // for text, Decorator, focus, focusCursorBar, focusCursorBarBlinking, focusCursorBlock, focusCursorBlockBlinking, focusCursorUnderline, focusCursorUnderlineBlinking, hbox, Element
9
10using namespace ftxui;
11
12Component Instance(std::string label, Decorator focusCursor) {
13 return Renderer([=](bool focused) {
14 if (focused) {
15 return hbox({
16 text("> " + label + " "),
17 focusCursor(text(" ")),
18 });
19 }
20 return text(" " + label + " ");
21 });
22};
23
24int main() {
25 auto screen = ScreenInteractive::Fullscreen();
26 screen.Loop(Container::Vertical({
27 Instance("focus", focus),
28 Instance("focusCursorBlock", focusCursorBlock),
29 Instance("focusCursorBlockBlinking", focusCursorBlockBlinking),
30 Instance("focusCursorBar", focusCursorBar),
31 Instance("focusCursorBarBlinking", focusCursorBarBlinking),
32 Instance("focusCursorUnderline", focusCursorUnderline),
33 Instance("focusCursorUnderlineBlinking", focusCursorUnderlineBlinking),
34 }));
35 return 0;
36}
Component Instance(std::string label, Decorator focusCursor)
int main()
static ScreenInteractive Fullscreen()
Component Renderer(Component child, std::function< Element()>)
返回一个新组件,类似于 |child|,但使用 |render| 作为 Component::Render() 事件。
Element text(std::wstring text)
显示一段Unicode文本。
#include "ftxui/component/component_base.hpp" // 用于 ComponentBase
std::function< Element(Element)> Decorator
Element hbox(Elements)
一个按水平顺序逐一显示元素的容器。
std::shared_ptr< ComponentBase > Component