17class Reflect :
public Node {
19 Reflect(
Element child, Box& box)
20 : Node(unpack(std::move(child))), reflected_box_(box) {}
22 void ComputeRequirement() final {
24 requirement_ = children_[0]->requirement();
27 void SetBox(Box box)
final {
30 children_[0]->SetBox(box);
33 void Render(Screen& screen)
final {
45 return std::make_shared<Reflect>(std::move(child), box);
virtual void SetBox(Box box)
为绘图元素分配位置和尺寸。
virtual void ComputeRequirement()
计算元素所需的空间。
friend void Render(Screen &screen, Node *node, Selection &selection)
void Render(Screen &screen, const Element &element)
在 ftxui::Screen 上显示元素。
static auto Intersection(Box a, Box b) -> Box
#include "ftxui/component/component_base.hpp" // 用于 ComponentBase
std::function< Element(Element)> Decorator
std::shared_ptr< Node > Element
Decorator reflect(Box &box)