FTXUI 6.1.9
C++ functional terminal UI.
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examples/component/focus_cursor.cpp
// 版權所有 2020 Arthur Sonzogni. 保留所有權利。
// 本原始碼受 MIT 授權條款約束,詳情請參閱
// LICENSE 文件。
#include <ftxui/component/captured_mouse.hpp> // 用於 ftxui
#include <string> // 用於 allocator, operator+, char_traits, string
#include "ftxui/component/component.hpp" // 用於 Renderer, Vertical
#include "ftxui/component/screen_interactive.hpp" // 用於 ScreenInteractive, Component
#include "ftxui/dom/elements.hpp" // 用於 text, Decorator, focus, focusCursorBar, focusCursorBarBlinking, focusCursorBlock, focusCursorBlockBlinking, focusCursorUnderline, focusCursorUnderlineBlinking, hbox, Element
using namespace ftxui;
Component Instance(std::string label, Decorator focusCursor) {
return Renderer([=](bool focused) {
if (focused) {
return hbox({
text("> " + label + " "),
focusCursor(text(" ")),
});
}
return text(" " + label + " ");
});
};
int main() {
auto screen = ScreenInteractive::Fullscreen();
screen.Loop(Container::Vertical({
Instance("focus", focus),
Instance("focusCursorBlock", focusCursorBlock),
Instance("focusCursorBlockBlinking", focusCursorBlockBlinking),
Instance("focusCursorBar", focusCursorBar),
Instance("focusCursorBarBlinking", focusCursorBarBlinking),
Instance("focusCursorUnderline", focusCursorUnderline),
Instance("focusCursorUnderlineBlinking", focusCursorUnderlineBlinking),
}));
return 0;
}
Component Instance(std::string label, Decorator focusCursor)
FTXUI 的 ftxui:: 命名空間
Definition animation.hpp:10
std::function< Element(Element)> Decorator
Definition elements.hpp:24
std::shared_ptr< ComponentBase > Component