21struct LinearGradientNormalized {
28LinearGradientNormalized Normalize(LinearGradient gradient) {
30 if (gradient.stops.empty()) {
31 return LinearGradientNormalized{
39 if (!gradient.stops.front().position) {
40 gradient.stops.front().position = 0.F;
42 if (!gradient.stops.back().position) {
43 gradient.stops.back().position = 1.F;
47 size_t last_checkpoint = 0;
48 for (
size_t i = 1; i < gradient.stops.size(); ++i) {
49 if (!gradient.stops[i].position) {
53 if (i - last_checkpoint >= 2) {
54 const float min = gradient.stops[i].position.value();
56 gradient.stops[last_checkpoint].position.value();
57 for (
size_t j = last_checkpoint + 1; j < i; ++j) {
58 gradient.stops[j].position = min + (max - min) *
59 float(j - last_checkpoint) /
60 float(i - last_checkpoint);
69 gradient.stops.begin(), gradient.stops.end(),
70 [](
const auto& a,
const auto& b) { return a.position < b.position; });
73 if (gradient.stops.front().position != 0) {
74 gradient.stops.insert(gradient.stops.begin(),
75 {gradient.stops.front().color, 0.F});
78 if (gradient.stops.back().position != 1) {
79 gradient.stops.push_back({gradient.stops.back().color, 1.F});
83 LinearGradientNormalized normalized;
84 const float modulo = 360.F;
86 std::fmod(std::fmod(gradient.angle, modulo) + modulo, modulo);
87 for (
auto& stop : gradient.stops) {
88 normalized.colors.push_back(stop.color);
90 normalized.positions.push_back(stop.position.value());
95Color Interpolate(
const LinearGradientNormalized& gradient,
float t) {
102 if (i >= gradient.positions.size()) {
103 const float half = 0.5F;
105 gradient.colors.back());
107 if (t <= gradient.positions[i]) {
113 const float t0 = gradient.positions[i - 1];
114 const float t1 = gradient.positions[i - 0];
115 const float tt = (t - t0) / (t1 - t0);
117 const Color& c0 = gradient.colors[i - 1];
118 const Color& c1 = gradient.colors[i - 0];
124class LinearGradientColor :
public NodeDecorator {
126 explicit LinearGradientColor(
Element child,
127 const LinearGradient& gradient,
128 bool background_color)
129 : NodeDecorator(std::move(child)),
130 gradient_(Normalize(gradient)),
131 background_color_{background_color} {}
134 void Render(Screen& screen)
override {
135 const float degtorad = 0.01745329251F;
136 const float dx = std::cos(gradient_.angle * degtorad);
137 const float dy = std::sin(gradient_.angle * degtorad);
140 const float p1 = float(box_.x_min) * dx + float(box_.y_min) * dy;
141 const float p2 = float(box_.x_min) * dx + float(box_.y_max) * dy;
142 const float p3 = float(box_.x_max) * dx + float(box_.y_min) * dy;
143 const float p4 = float(box_.x_max) * dx + float(box_.y_max) * dy;
144 const float min = std::min({p1, p2, p3, p4});
145 const float max = std::max({p1, p2, p3, p4});
148 const float dX = dx / (max - min);
149 const float dY = dy / (max - min);
150 const float dZ = -min / (max - min);
153 if (background_color_) {
154 for (
int y = box_.y_min; y <= box_.y_max; ++y) {
155 for (
int x = box_.x_min; x <= box_.x_max; ++x) {
156 const float t = float(x) * dX + float(y) * dY + dZ;
157 screen.PixelAt(x, y).background_color = Interpolate(gradient_, t);
161 for (
int y = box_.y_min; y <= box_.y_max; ++y) {
162 for (
int x = box_.x_min; x <= box_.x_max; ++x) {
163 const float t = float(x) * dX + float(y) * dY + dZ;
164 screen.PixelAt(x, y).foreground_color = Interpolate(gradient_, t);
172 LinearGradientNormalized gradient_;
173 bool background_color_;
201 stops.push_back({begin, {}});
202 stops.push_back({end, {}});
217 stops.push_back({c, p});
226 stops.push_back({c, {}});
242 return std::make_shared<LinearGradientColor>(std::move(child), gradient,
258 return std::make_shared<LinearGradientColor>(std::move(child), gradient,
274 [gradient](
Element child) {
return color(gradient, std::move(child)); };
289 [gradient](
Element child) {
return bgcolor(gradient, std::move(child)); };
LinearGradient & Stop(Color color, float position)
為漸變添加一個顏色停止點。
LinearGradient & Angle(float angle)
設定漸變的角度。
LinearGradient()
建立「空」漸變。這通常會接著呼叫 LinearGradient::Angle() 和 LinearGradient::Stop()。 範例:
std::vector< Stop > stops
friend void Render(Screen &screen, Node *node, Selection &selection)
Decorator bgcolor(Color)
使用背景顏色進行裝飾。
Decorator color(Color)
使用前景顏色進行裝飾。
static Color Interpolate(float t, const Color &a, const Color &b)
Color 是一個在終端使用者介面中表示顏色的類別。
Color
Color 是一個列舉,表示終端機的色彩支援
std::function< Element(Element)> Decorator
std::shared_ptr< Node > Element
void Render(Screen &screen, const Element &element)
std::vector< Color > colors
std::vector< float > positions