#include "ftxui/dom/canvas.hpp" #include #include "ftxui/dom/elements.hpp" #include "ftxui/screen/screen.hpp" namespace ftxui { namespace { // Base UTF8 pattern: // 11100010 10100000 10000000 // empty // Pattern for the individuel dots: // ┌──────┬───────┐ // │dot1 │ dot4 │ // ├──────┼───────┤ // │dot2 │ dot5 │ // ├──────┼───────┤ // │dot3 │ dot6 │ // ├──────┼───────┤ // │dot0-1│ dot0-2│ // └──────┴───────┘ // 11100010 10100000 10000001 // dot1 // 11100010 10100000 10000010 // dot2 // 11100010 10100000 10000100 // dot3 // 11100010 10100001 10000000 // dot0-1 // 11100010 10100000 10001000 // dot4 // 11100010 10100000 10010000 // dot5 // 11100010 10100000 10100000 // dot6 // 11100010 10100010 10000000 // dot0-2 uint8_t g_map_braille[2][4][2] = { { {0b00000000, 0b00000001}, // dot1 {0b00000000, 0b00000010}, // dot2 {0b00000000, 0b00000100}, // dot3 {0b00000001, 0b00000000}, // dot0-1 }, { {0b00000000, 0b00001000}, // dot4 {0b00000000, 0b00010000}, // dot5 {0b00000000, 0b00100000}, // dot6 {0b00000010, 0b00000000}, // dot0-2 }, }; std::vector g_map_block = { " ", "▘", "▖", "▌", "▝", "▀", "▞", "▛", "▗", "▚", "▄", "▙", "▐", "▜", "▟", "█", }; const std::map g_map_block_inversed = { {" ", 0b0000}, {"▘", 0b0001}, {"▖", 0b0010}, {"▌", 0b0011}, {"▝", 0b0100}, {"▀", 0b0101}, {"▞", 0b0110}, {"▛", 0b0111}, {"▗", 0b1000}, {"▚", 0b1001}, {"▄", 0b1010}, {"▙", 0b1011}, {"▐", 0b1100}, {"▜", 0b1101}, {"▟", 0b1110}, {"█", 0b1111}, }; } // namespace Canvas::Canvas(int width, int height) : width_(width), height_(height), storage_(width_ * height_ / 8) {} Pixel Canvas::GetPixel(int x, int y) const { auto it = storage_.find(XY{x / 2, y / 4}); return (it == storage_.end()) ? Pixel{} : it->second.content; } void Canvas::DrawPoint(int x, int y, bool value) { DrawPoint(x, y, value, [](Pixel&) {}); } void Canvas::DrawPoint(int x, int y, bool value, const Color& color) { DrawPoint(x, y, value, [color](Pixel& p) { p.foreground_color = color; }); } void Canvas::DrawPoint(int x, int y, bool value, const Stylizer& style) { Style(x, y, style); if (value) DrawPointOn(x, y); else DrawPointOff(x, y); } void Canvas::DrawPointOn(int x, int y) { if (!IsIn(x,y)) return; Cell& cell = storage_[XY{x / 2, y / 4}]; if (cell.type != CellType::kBraille) { cell.content.character = "⠀"; // 3 bytes. cell.type = CellType::kBraille; } cell.content.character[1] |= g_map_braille[x % 2][y % 4][0]; cell.content.character[2] |= g_map_braille[x % 2][y % 4][1]; } void Canvas::DrawPointOff(int x, int y) { if (!IsIn(x,y)) return; Cell& cell = storage_[XY{x / 2, y / 4}]; if (cell.type != CellType::kBraille) { cell.content.character = "⠀"; // 3 byt cell.type = CellType::kBraille; } cell.content.character[1] &= ~(g_map_braille[x % 2][y % 4][0]); cell.content.character[2] &= ~(g_map_braille[x % 2][y % 4][1]); } void Canvas::DrawPointToggle(int x, int y) { if (!IsIn(x,y)) return; Cell& cell = storage_[XY{x / 2, y / 4}]; if (cell.type != CellType::kBraille) { cell.content.character = "⠀"; // 3 byt cell.type = CellType::kBraille; } cell.content.character[1] ^= g_map_braille[x % 2][y % 4][0]; cell.content.character[2] ^= g_map_braille[x % 2][y % 4][1]; } void Canvas::DrawPointLine(int x1, int y1, int x2, int y2) { DrawPointLine(x1, y1, x2, y2, [](Pixel&) {}); } void Canvas::DrawPointLine(int x1, int y1, int x2, int y2, const Color& color) { DrawPointLine(x1, y1, x2, y2, [color](Pixel& p) { p.foreground_color = color; }); } void Canvas::DrawPointLine(int x1, int y1, int x2, int y2, const Stylizer& style) { const int dx = std::abs(x2 - x1); const int dy = std::abs(y2 - y1); const int sx = x1 < x2 ? 1 : -1; const int sy = y1 < y2 ? 1 : -1; const int length = std::max(dx, dy); if (!IsIn(x1, y1) && !IsIn(x2, y2)) return; if (dx + dx > width_ * height_) return; int error = dx - dy; for (int i = 0; i < length; ++i) { DrawPoint(x1, y1, true, style); if (2 * error >= -dy) { error -= dy; x1 += sx; } if (2 * error <= dx) { error += dx; y1 += sy; } } DrawPoint(x2, y2, true, style); } void Canvas::DrawPointCircle(int x1, int y1, int radius) { DrawPointCircle(x1, y1, radius, [](Pixel&) {}); } void Canvas::DrawPointCircle(int x1, int y1, int radius, const Color& color) { DrawPointCircle(x1, y1, radius, [color](Pixel& p) { p.foreground_color = color; }); } void Canvas::DrawPointCircle(int x1, int y1, int radius, const Stylizer& style) { DrawPointEllipse(x1, y1, radius, radius, style); } void Canvas::DrawPointCircleFilled(int x1, int y1, int radius) { DrawPointCircleFilled(x1, y1, radius, [](Pixel&) {}); } void Canvas::DrawPointCircleFilled(int x1, int y1, int radius, const Color& color) { DrawPointCircleFilled(x1, y1, radius, [color](Pixel& p) { p.foreground_color = color; }); } void Canvas::DrawPointCircleFilled(int x1, int y1, int radius, const Stylizer& style) { DrawPointEllipseFilled(x1, y1, radius, radius, style); } void Canvas::DrawPointEllipse(int x1, int y1, int r1, int r2) { DrawPointEllipse(x1, y1, r1, r2, [](Pixel&) {}); } void Canvas::DrawPointEllipse(int x1, int y1, int r1, int r2, const Color& color) { DrawPointEllipse(x1, y1, r1, r2, [color](Pixel& p) { p.foreground_color = color; }); } void Canvas::DrawPointEllipse(int x1, int y1, int r1, int r2, const Stylizer& s) { int x = -r1; int y = 0; int e2 = r2; int dx = (1 + 2 * x) * e2 * e2; int dy = x * x; int err = dx + dy; do { DrawPoint(x1 - x, y1 + y, true, s); DrawPoint(x1 + x, y1 + y, true, s); DrawPoint(x1 + x, y1 - y, true, s); DrawPoint(x1 - x, y1 - y, true, s); e2 = 2 * err; if (e2 >= dx) { x++; err += dx += 2 * r2 * r2; } if (e2 <= dy) { y++; err += dy += 2 * r1 * r1; } } while (x <= 0); while (y++ < r2) { DrawPoint(x1, y1 + y, true, s); DrawPoint(x1, y1 - y, true, s); } } void Canvas::DrawPointEllipseFilled(int x1, int y1, int r1, int r2) { DrawPointEllipseFilled(x1, y1, r1, r2, [](Pixel&) {}); } void Canvas::DrawPointEllipseFilled(int x1, int y1, int r1, int r2, const Color& color) { DrawPointEllipseFilled(x1, y1, r1, r2, [color](Pixel& p) { p.foreground_color = color; }); } void Canvas::DrawPointEllipseFilled(int x1, int y1, int r1, int r2, const Stylizer& s) { int x = -r1; int y = 0; int e2 = r2; int dx = (1 + 2 * x) * e2 * e2; int dy = x * x; int err = dx + dy; do { for (int xx = x1 + x; xx <= x1 - x; ++xx) { DrawPoint(xx, y1 + y, true, s); DrawPoint(xx, y1 - y, true, s); } e2 = 2 * err; if (e2 >= dx) { x++; err += dx += 2 * (long)r2 * r2; } if (e2 <= dy) { y++; err += dy += 2 * (long)r1 * r1; } } while (x <= 0); while (y++ < r2) { for (int yy = y1 - y; yy <= y1 + y; ++yy) { DrawPoint(x1, yy, true, s); } } } void Canvas::DrawBlock(int x, int y, bool value) { DrawBlock(x, y, value, [](Pixel&) {}); } void Canvas::DrawBlock(int x, int y, bool value, const Color& color) { DrawBlock(x, y, value, [color](Pixel& p) { p.foreground_color = color; }); } void Canvas::DrawBlock(int x, int y, bool value, const Stylizer& style) { Style(x, y, style); if (value) DrawBlockOn(x, y); else DrawBlockOff(x, y); } void Canvas::DrawBlockOn(int x, int y) { if (!IsIn(x,y)) return; y /= 2; Cell& cell = storage_[XY{x / 2, y / 2}]; if (cell.type != CellType::kBlock) { cell.content.character = " "; cell.type = CellType::kBlock; } int bit = (x % 2) * 2 + y % 2; uint8_t value = g_map_block_inversed.at(cell.content.character); value |= 1 << bit; cell.content.character = g_map_block[value]; } void Canvas::DrawBlockOff(int x, int y) { if (!IsIn(x,y)) return; Cell& cell = storage_[XY{x / 2, y / 4}]; if (cell.type != CellType::kBlock) { cell.content.character = " "; cell.type = CellType::kBlock; } y /= 2; int bit = (y % 2) * 2 + x % 2; uint8_t value = g_map_block_inversed.at(cell.content.character); value &= ~(1 << bit); cell.content.character = g_map_block[value]; } void Canvas::DrawBlockToggle(int x, int y) { if (!IsIn(x,y)) return; Cell& cell = storage_[XY{x / 2, y / 4}]; if (cell.type != CellType::kBlock) { cell.content.character = " "; cell.type = CellType::kBlock; } y /= 2; int bit = (y % 2) * 2 + x % 2; uint8_t value = g_map_block_inversed.at(cell.content.character); value ^= 1 << bit; cell.content.character = g_map_block[value]; } void Canvas::DrawBlockLine(int x1, int y1, int x2, int y2) { DrawBlockLine(x1, y1, x2, y2, [](Pixel&) {}); } void Canvas::DrawBlockLine(int x1, int y1, int x2, int y2, const Color& color) { DrawBlockLine(x1, y1, x2, y2, [color](Pixel& p) { p.foreground_color = color; }); } void Canvas::DrawBlockLine(int x1, int y1, int x2, int y2, const Stylizer& style) { y1 /= 2; y2 /= 2; const int dx = std::abs(x2 - x1); const int dy = std::abs(y2 - y1); const int sx = x1 < x2 ? 1 : -1; const int sy = y1 < y2 ? 1 : -1; const int length = std::max(dx, dy); if (!IsIn(x1, y1) && !IsIn(x2, y2)) return; if (dx + dx > width_ * height_) return; int error = dx - dy; for (int i = 0; i < length; ++i) { DrawBlock(x1, y1 * 2, true, style); if (2 * error >= -dy) { error -= dy; x1 += sx; } if (2 * error <= dx) { error += dx; y1 += sy; } } DrawBlock(x2, y2 * 2, true, style); } void Canvas::DrawBlockCircle(int x1, int y1, int radius) { DrawBlockCircle(x1, y1, radius, [](Pixel&) {}); } void Canvas::DrawBlockCircle(int x1, int y1, int radius, const Color& color) { DrawBlockCircle(x1, y1, radius, [color](Pixel& p) { p.foreground_color = color; }); } void Canvas::DrawBlockCircle(int x1, int y1, int radius, const Stylizer& style) { DrawBlockEllipse(x1, y1, radius, radius, style); } void Canvas::DrawBlockCircleFilled(int x1, int y1, int radius) { DrawBlockCircleFilled(x1, y1, radius, [](Pixel&) {}); } void Canvas::DrawBlockCircleFilled(int x1, int y1, int radius, const Color& color) { DrawBlockCircleFilled(x1, y1, radius, [color](Pixel& p) { p.foreground_color = color; }); } void Canvas::DrawBlockCircleFilled(int x1, int y1, int radius, const Stylizer& s) { DrawBlockEllipseFilled(x1, y1, radius, radius, s); } void Canvas::DrawBlockEllipse(int x1, int y1, int r1, int r2) { DrawBlockEllipse(x1, y1, r1, r2, [](Pixel&) {}); } void Canvas::DrawBlockEllipse(int x1, int y1, int r1, int r2, const Color& color) { DrawBlockEllipse(x1, y1, r1, r2, [color](Pixel& p) { p.foreground_color = color; }); } void Canvas::DrawBlockEllipse(int x1, int y1, int r1, int r2, const Stylizer& s) { y1 /= 2; r2 /= 2; int x = -r1; int y = 0; int e2 = r2; int dx = (1 + 2 * x) * e2 * e2; int dy = x * x; int err = dx + dy; do { DrawBlock(x1 - x, 2 * (y1 + y), true, s); DrawBlock(x1 + x, 2 * (y1 + y), true, s); DrawBlock(x1 + x, 2 * (y1 - y), true, s); DrawBlock(x1 - x, 2 * (y1 - y), true, s); e2 = 2 * err; if (e2 >= dx) { x++; err += dx += 2 * r2 * r2; } if (e2 <= dy) { y++; err += dy += 2 * r1 * r1; } } while (x <= 0); while (y++ < r2) { DrawBlock(x1, 2 * (y1 + y), true, s); DrawBlock(x1, 2 * (y1 - y), true, s); } } void Canvas::DrawBlockEllipseFilled(int x1, int y1, int r1, int r2) { DrawBlockEllipseFilled(x1, y1, r1, r2, [](Pixel&) {}); } void Canvas::DrawBlockEllipseFilled(int x1, int y1, int r1, int r2, const Color& color) { DrawBlockEllipseFilled(x1, y1, r1, r2, [color](Pixel& p) { p.foreground_color = color; }); } void Canvas::DrawBlockEllipseFilled(int x1, int y1, int r1, int r2, const Stylizer& s) { y1 /= 2; r2 /= 2; int x = -r1; int y = 0; int e2 = r2; int dx = (1 + 2 * x) * e2 * e2; int dy = x * x; int err = dx + dy; do { for(int xx = x1+x; xx <= x1-x; ++xx) { DrawBlock(xx, 2 * (y1 + y), true, s); DrawBlock(xx, 2 * (y1 - y), true, s); } e2 = 2 * err; if (e2 >= dx) { x++; err += dx += 2 * r2 * r2; } if (e2 <= dy) { y++; err += dy += 2 * r1 * r1; } } while (x <= 0); while (y++ < r2) { for(int yy = y1+y; yy <= y1-y; ++yy) { DrawBlock(x1, 2 * yy, true, s); } } } void Canvas::DrawText(int x, int y, const std::string& value) { DrawText(x, y, value, [](Pixel&) {}); } void Canvas::DrawText(int x, int y, const std::string& value, const Color& color) { DrawText(x, y, value, [color](Pixel& p) { p.foreground_color = color; }); } void Canvas::DrawText(int x, int y, const std::string& value, const Stylizer& style) { x /= 2; y /= 4; for (const auto& it : Utf8ToGlyphs(value)) { if (!IsIn(x, y)) continue; Cell& cell = storage_[XY{x, y}]; cell.type = CellType::kText; cell.content.character = it; style(cell.content); x++; } } void Canvas::Style(int x, int y, const Stylizer& style) { if (IsIn(x, y)) style(storage_[XY{x / 2, y / 4}].content); } Element ElementFrom(ConstRef canvas) { class Impl : public Node { public: Impl(ConstRef canvas) : canvas_(canvas) { requirement_.min_x = (canvas_->width() + 1) / 2; requirement_.min_y = (canvas_->height() + 3) / 4; } void Render(Screen& screen) override { int y_max = std::min(requirement_.min_y, box_.y_max - box_.y_min + 1); int x_max = std::min(requirement_.min_x, box_.x_max - box_.x_min + 1); for (int y = 0; y < y_max; ++y) { for (int x = 0; x < x_max; ++x) { screen.PixelAt(box_.x_min + x, box_.y_min + y) = canvas_->GetPixel(x * 2, y * 4); } } } private: ConstRef canvas_; }; return std::make_shared(std::move(canvas)); } } // namespace ftxui